PROCESSES & THREADS. Charles Abzug, Ph.D. Department of Computer Science James Madison University Harrisonburg, VA Charles Abzug

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1 PROCESSES & THREADS Charles Abzug, Ph.D. Department of Computer Science James Madison University Harrisonburg, VA Voice Phone: ; Cell Phone: OR Home Page: Charles Abzug Tanenbaum, Andrew S. (2008). Modern Operating Systems. Third Edition. Upper Saddle River, NJ: Prentice-Hall. ISBN: CHAPTER 2: Processes and Threads Sobell, Mark G. (2005). A Practical Guide to Linux Commands, Editors, and Shell Programming. Upper Saddle River, NJ: Prentice-Hall Professional Technical Reference. ISBN: (alk. paper). CHAPTER 3: 10-Oct Charles Abzug 2 1

2 CPU-Scheduling Algorithms (for Processes or Threads) 1. First-Come-First-Served 2. Shortest Job First 3. Shortest Remaining Time Next 4. Round-Robin Scheduling 5. Priority Scheduling 6. Priority Scheduling with Multiple Queues 7. Shortest Process Next 8. "Guaranteed" Scheduling 9. Lottery Scheduling 10. Fair-Share Scheduling 10-Oct Charles Abzug 3 Part I: PROCESSES 10-Oct Charles Abzug 4 2

3 Multiprogramming Figure Oct Charles Abzug 5 Initiators of Process Creation 1. System Initialization (Boot-Up) 2. Explicit User-Initiation (e.g., issuance of a CLI command) 3. Existing Process via issuance of a Process-Creation System Call 4. Long-Term Scheduler, in accommodating a submitted batch job 10-Oct Charles Abzug 6 3

4 Initiators of Process Termination 1. Completion of assigned task: normal termination (voluntary) 2. Exit upon encountering a specifically chosen error (voluntary) 3. Occurrence of a fatal error (involuntary) 4. Explicitly ordered by another (usually ancestral) process (involuntary) 10-Oct Charles Abzug 7 Kinds of Processes 1. Foreground 2. Background 3. Daemon 10-Oct Charles Abzug 8 4

5 Simple Model of Process States and Process Transitions Causal events for transition: NOTE: Fourth state (not shown): Terminated Figure Oct Charles Abzug 9 Individual Processes, and the Underlying OS for Interrupt-Handling & Scheduling Figure Oct Charles Abzug 10 5

6 Contents of a Process Descriptor Figure Oct Charles Abzug 11 Sequence of Activities Following the Occurrence of an Interrupt Figure Oct Charles Abzug 12 6

7 % CPU Utilization Depends on the Degree of Multiprogramming U CPU = 1 p n Figure 2-6. Degree of Multiprogramming 10-Oct Charles Abzug 13 Part II: THREADS 10-Oct Charles Abzug 14 7

8 Word Processor with Multiple Threads Figure Waits for and then handles input from keyboard. 2. Reformats the document in background. 3. Autosaves the document at the specified time interval, copying out the current content onto the disk (foreground). 4. Sends the document to the print SPOOLer. 10-Oct Charles Abzug 15 Web Server with Multiple Threads Figure Oct Charles Abzug 16 8

9 Web Server: Dispatcher Thread Figure 2-9a. 10-Oct Charles Abzug 17 Web Server: Worker Thread Figure 2-9b. 10-Oct Charles Abzug 18 9

10 Alternative Approaches to the Design of a Web Server Figure Oct Charles Abzug 19 Single-Threaded and Multi-Threaded Processes Figure Oct Charles Abzug 20 10

11 Items Shared by All the Threads of a Single Process, and Items Unique to Each Thread Figure Oct Charles Abzug 21 Separate Stack for Each Thread Figure Oct Charles Abzug 22 11

12 Function Calls for POSIX Threads (Pthreads) Figure Oct Charles Abzug 23 Example of a Program that Uses Pthreads Figure Oct Charles Abzug 24 12

13 User-Level Threads vs. Kernel-Level Threads Figure Oct Charles Abzug 25 Multiplexing of Several User-Level Threads Onto a Single Kernel-Level Thread Figure Oct Charles Abzug 26 13

14 Creation of a New Thread in Response to the Arrival of a Message Figure Oct Charles Abzug 27 Inter-Thread Conflicts in the Use of a Global Variable Figure Oct Charles Abzug 28 14

15 Private Global Variables Figure Oct Charles Abzug 29 Race Conditions Figure Oct Charles Abzug 30 15

16 Mutual Exclusion from a Critical Region Figure Oct Charles Abzug 31 Use of a Spin Lock to Achieve Mutual Exclusion Process 0: Process 1: Figure Oct Charles Abzug 32 16

17 Peterson's Algorithm for Achieving Mutual Exclusion Figure Oct Charles Abzug 33 Use of an Atomic "Test and Set Lock" (TSL) Machine Instruction to Achieve Mutual Exclusion Figure Oct Charles Abzug 34 17

18 Entering and Leaving the Critical Region Using "XCHG" Figure Oct Charles Abzug 35 Race Condition in the "Producer-Consumer Problem" Figure Oct Charles Abzug 36 18

19 Use of Semaphores in the "Producer-Consumer Problem" Figure Oct Charles Abzug 37 Use of mutex_lock and mutex_unlock to Achieve Mutual Exclusion Figure Oct Charles Abzug 38 19

20 POSIX Threads: Procedure Calls for Mutual Exclusion Figure Oct Charles Abzug 39 POSIX Threads: Procedure Calls Pertaining to Condition Variables Figure Oct Charles Abzug 40 20

21 POSIX Threads: Use of Mutexes and Condition Variables to Solve the Producer-Consumer Problem Figure 2-32a. 10-Oct Charles Abzug 41 POSIX Threads: Use of Mutexes and Condition Variables to Solve the Producer-Consumer Problem Figure 2-32b. 10-Oct Charles Abzug 42 21

22 Use of the Monitor, a Programming-Language Construct, to Achieve Mutual Exclusion Figure Oct Charles Abzug 43 Use of a Monitor to Effect Mutual Exclusion in the "Producer-Consumer Problem" Figure Oct Charles Abzug 44 22

23 The "Producer-Consumer Problem: Solution in Java (1) Figure 2-35"a". 10-Oct Charles Abzug 45 The "Producer-Consumer Problem: Solution in Java (2) Figure 2-35"b". 10-Oct Charles Abzug 46 23

24 Message-Passing Used to Solve the "Producer-Consumer Problem: Figure Oct Charles Abzug 47 Use of a Barrier to Enforce the Synchronization of Multiple Processes All processes are approaching the barrier. None has yet reached it. Several processes have reached the barrier and are waiting until all are present. Last process has reached the barrier. All processes may now pass through. Figure Oct Charles Abzug 48 24

25 CPU-Bound and I/O-Bound Processes Figure Oct Charles Abzug 49 Goals of the Scheduling Algorithm: Dependent upon the Computing Environment Figure Oct Charles Abzug 50 25

26 Long-Term (Admission) Scheduler, Medium-Term (Memory) Scheduler, and Short-Term (CPU) Scheduler NOTE: This figure did not come from our course text. 10-Oct Charles Abzug 51 CPU-Scheduling Algorithms 1. First-Come-First-Served (FCFS): Batch Environment, NON-Preemptive 10-Oct Charles Abzug 52 26

27 CPU-Scheduling Algorithms 1. First-Come-First-Served (FCFS): Batch Environment, NON-Preemptive 2. Shortest Job First (SJF): Batch Environment, NON-Preemptive 10-Oct Charles Abzug 53 Effectiveness of "Shortest-Job First" Scheduling Jobs run in order of arrival: First-Come-First-Served (FCFS) Shortest Jobs run First (SJF) Figure Oct Charles Abzug 54 27

28 CPU-Scheduling Algorithms 1. First-Come-First-Served (FCFS): Batch Environment, NON-Preemptive 2. Shortest Job First (SJF): Batch Environment, NON-Preemptive 3. Shortest Remaining Time Next (SRT): Batch Environment, PREEMPTIVE 10-Oct Charles Abzug 55 CPU-Scheduling Algorithms 1. First-Come-First-Served (FCFS): Batch Environment, NON-Preemptive 2. Shortest Job First (SJF): Batch Environment, NON-Preemptive 3. Shortest Remaining Time Next (SRT): Batch Environment, PREEMPTIVE 4. Round-Robin Scheduling (with Time Quantum): Interactive, PREEMPTIVE 10-Oct Charles Abzug 56 28

29 Round-Robin Scheduling Job 'B' gets the processor: Job 'B' uses up its quantum: Figure Oct Charles Abzug 57 CPU-Scheduling Algorithms 1. First-Come-First-Served (FCFS): Batch Environment, NON-Preemptive 2. Shortest Job First (SJF): Batch Environment, NON-Preemptive 3. Shortest Remaining Time Next (SRT): Batch Environment, PREEMPTIVE 4. Round-Robin Scheduling (with Time Quantum): Interactive, PREEMPTIVE 5. Priority Scheduling (with Time Quantum): Interactive, PREEMPTIVE 10-Oct Charles Abzug 58 29

30 CPU-Scheduling Algorithms 1. First-Come-First-Served (FCFS): Batch Environment, NON-Preemptive 2. Shortest Job First (SJF): Batch Environment, NON-Preemptive 3. Shortest Remaining Time Next (SRT): Batch Environment, PREEMPTIVE 4. Round-Robin Scheduling (with Time Quantum): Interactive, PREEMPTIVE 5. Priority Scheduling (with Time Quantum): Interactive, PREEMPTIVE 6. Priority Scheduling with Multiple Queues (with Time Quantum): Interactive, 10-Oct Charles Abzug 59 Priority-Based Scheduling Figure Oct Charles Abzug 60 30

31 CPU-Scheduling Algorithms 1. First-Come-First-Served (FCFS): Batch Environment, NON-Preemptive 2. Shortest Job First (SJF): Batch Environment, NON-Preemptive 3. Shortest Remaining Time Next (SRT): Batch Environment, PREEMPTIVE 4. Round-Robin Scheduling (with Time Quantum): Interactive, PREEMPTIVE 5. Priority Scheduling (with Time Quantum): Interactive, PREEMPTIVE 6. Priority Scheduling with Multiple Queues (with Time Quantum): Interactive, PREEMPTIVE 7. Shortest Process Next: Interactive, can be PREEMPTIVE or NON-Preemptive 10-Oct Charles Abzug 61 CPU-Scheduling Algorithms 1. First-Come-First-Served (FCFS): Batch Environment, NON-Preemptive 2. Shortest Job First (SJF): Batch Environment, NON-Preemptive 3. Shortest Remaining Time Next (SRT): Batch Environment, PREEMPTIVE 4. Round-Robin Scheduling (with Time Quantum): Interactive, PREEMPTIVE 5. Priority Scheduling (with Time Quantum): Interactive, PREEMPTIVE 6. Priority Scheduling with Multiple Queues (with Time Quantum): Interactive, PREEMPTIVE 7. Shortest Process Next: Interactive, can be PREEMPTIVE or NON-Preemptive 8. "Guaranteed" Scheduling (better name: "Equitable" Scheduling); Interactive, 10-Oct Charles Abzug 62 31

32 CPU-Scheduling Algorithms 1. First-Come-First-Served (FCFS): Batch Environment, NON-Preemptive 2. Shortest Job First (SJF): Batch Environment, NON-Preemptive 3. Shortest Remaining Time Next (SRT): Batch Environment, PREEMPTIVE 4. Round-Robin Scheduling (with Time Quantum): Interactive, PREEMPTIVE 5. Priority Scheduling (with Time Quantum): Interactive, PREEMPTIVE 6. Priority Scheduling with Multiple Queues (with Time Quantum): Interactive, PREEMPTIVE 7. Shortest Process Next: Interactive, can be PREEMPTIVE or NON-Preemptive 8. "Guaranteed" Scheduling (better name: "Equitable" Scheduling); Interactive, PREEMPTIVE 9. Lottery Scheduling (with Time Quantum): Interactive, PREEMPTIVE 10-Oct Charles Abzug 63 CPU-Scheduling Algorithms 1. First-Come-First-Served (FCFS): Batch Environment, NON-Preemptive 2. Shortest Job First (SJF): Batch Environment, NON-Preemptive 3. Shortest Remaining Time Next (SRT): Batch Environment, PREEMPTIVE 4. Round-Robin Scheduling (with Time Quantum): Interactive, PREEMPTIVE 5. Priority Scheduling (with Time Quantum): Interactive, PREEMPTIVE 6. Priority Scheduling with Multiple Queues (with Time Quantum): Interactive, PREEMPTIVE 7. Shortest Process Next: Interactive, can be PREEMPTIVE or NON-Preemptive 8. "Guaranteed" Scheduling (better name: "Equitable" Scheduling); Interactive, PREEMPTIVE 9. Lottery Scheduling (with Time Quantum): Interactive, PREEMPTIVE 10. Fair-Share Scheduling (with Time Quantum): Interactive, PREEMPTIVE 10-Oct Charles Abzug 64 32

33 Scheduling of User-Level Threads Figure 2-43a. 10-Oct Charles Abzug 65 Scheduling of Kernel-Level Threads Figure 2-43b. 10-Oct Charles Abzug 66 33

34 The "Dining Philosophers Problem" Figure Oct Charles Abzug 67 Deadlock or Starvation in the "Dining Philosophers Problem" Figure Oct Charles Abzug 68 34

35 Use of Semaphores to Solve the "Dining Philosophers Problem" (1) Figure 2-46a. 10-Oct Charles Abzug 69 Use of Semaphores to Solve the "Dining Philosophers Problem" (2) Figure 2-46b. 10-Oct Charles Abzug 70 35

36 Use of Semaphores to Solve the "Readers & Writers Problem" Figure Oct Charles Abzug 71 END 10-Oct Charles Abzug 72 36

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