Mastering UIKit on tvos
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1 App Frameworks #WWDC16 Mastering UIKit on tvos Session 210 Justin Voss UIKit Engineer 2016 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple.
2 Agenda
3 Agenda Event Handling
4 Agenda Event Handling Layered Images
5 Agenda Event Handling Layered Images Scrolling
6 Agenda Event Handling Layered Images Scrolling Text Input
7 Event Handling
8 Event Handling Best Practices
9 Event Handling Best Practices Navigation should rely on the focus engine
10 Event Handling Best Practices Navigation should rely on the focus engine Use gesture recognizers when possible
11 Event Handling Best Practices Navigation should rely on the focus engine Use gesture recognizers when possible Avoid gestures that can t be used on all input devices
12 Touches
13 Touches UITouch represents contact between the user s finger and the touch surface
14 Touches UITouch represents contact between the user s finger and the touch surface Just like the ios version
15 Touches UITouch represents contact between the user s finger and the touch surface Just like the ios version UITouchTypeIndirect
16 Touches UITouch represents contact between the user s finger and the touch surface Just like the ios version UITouchTypeIndirect Begins centered in the focused view
17 Touches UITouch represents contact between the user s finger and the touch surface Just like the ios version UITouchTypeIndirect Begins centered in the focused view No absolute coordinates on the touch surface
18 Presses
19 Presses UIPress represents the up or down state of a physical button
20 Presses UIPress represents the up or down state of a physical button May be pressure-sensitive
21 Presses UIPress represents the up or down state of a physical button May be pressure-sensitive UIGestureRecognizer
22 Presses UIPress represents the up or down state of a physical button May be pressure-sensitive UIGestureRecognizer UIPress events mimic UITouch events
23 Presses UIPress represents the up or down state of a physical button May be pressure-sensitive UIGestureRecognizer UIPress events mimic UITouch events func pressesbegan(_ presses: Set<UIPress>, with event: UIPressesEvent?) {} func presseschanged(_ presses: Set<UIPress>, with event: UIPressesEvent?) {} func pressesended(_ presses: Set<UIPress>, with event: UIPressesEvent?) {} func pressescancelled(_ presses: Set<UIPress>, with event: UIPressesEvent?) {}
24 Press Types An illustrated guide
25 Press Types An illustrated guide
26 Press Types An illustrated guide
27 Press Types An illustrated guide
28 Press Types UIPressTypeSelect An illustrated guide
29 Press Types UIPressTypeSelect An illustrated guide
30 Press Types UIPressTypeSelect An illustrated guide
31 Press Types UIPressTypeSelect An illustrated guide
32 Press Types An illustrated guide UIPressTypeSelect UIPressTypeMenu
33 Press Types An illustrated guide UIPressTypeSelect UIPressTypeMenu
34 Press Types An illustrated guide UIPressTypeSelect UIPressTypeMenu
35 Press Types An illustrated guide UIPressTypeSelect UIPressTypeMenu
36 Press Types An illustrated guide UIPressTypeSelect UIPressTypeMenu
37 Press Types An illustrated guide UIPressTypeSelect UIPressTypeMenu UIPressTypePlayPause
38 Press Types An illustrated guide UIPressTypeSelect UIPressTypeMenu UIPressTypePlayPause
39 Press Types An illustrated guide UIPressTypeSelect UIPressTypeMenu UIPressTypePlayPause
40 Press Types An illustrated guide UIPressTypeSelect UIPressTypeMenu UIPressTypePlayPause
41 Press Types An illustrated guide UIPressTypeUpArrow UIPressTypeDownArrow UIPressTypeLeftArrow UIPressTypeRightArrow
42 Press Types An illustrated guide UIPressTypeUpArrow UIPressTypeDownArrow UIPressTypeLeftArrow UIPressTypeRightArrow
43 Press Types An illustrated guide UIPressTypeUpArrow UIPressTypeDownArrow UIPressTypeLeftArrow UIPressTypeRightArrow
44 Press Types An illustrated guide UIPressTypeUpArrow UIPressTypeDownArrow UIPressTypeLeftArrow UIPressTypeRightArrow
45 Press Types An illustrated guide UIPressTypeUpArrow UIPressTypeDownArrow UIPressTypeLeftArrow UIPressTypeRightArrow
46 Press Types An illustrated guide UIPressTypeUpArrow UIPressTypeDownArrow UIPressTypeLeftArrow UIPressTypeRightArrow
47 // Tap on Play-Pause button. let playpausetap = UITapGestureRecognizer(target: self, action: #selector(myclass.handleplaypause(_:))) playpausetap.allowedpresstypes = [ UIPressType.playPause.rawValue ] // Long-press on Select button. let selectlongpress = UILongPressGestureRecognizer(target: self, action: #selector(myclass.handleselectlongpress(_:))) selectlongpress.allowedpresstypes = [ UIPressType.select.rawValue ] // Double-tap on Select button. let selectdoubletap = UITapGestureRecognizer(target: self, action: #selector(myclass.handleselectdoubletap(_:))) selectdoubletap.allowedpresstypes = [ UIPressType.select.rawValue ] selectdoubletap.numberoftapsrequired = 2
48 The Menu Button
49 The Menu Button Users must be able to exit your app using the Menu button
50 The Menu Button Users must be able to exit your app using the Menu button This is a requirement that App Review specifically looks for
51 The Menu Button Users must be able to exit your app using the Menu button This is a requirement that App Review specifically looks for The event must reach UIApplication pressesended:withevent: in order for the app to exit
52 Custom Menu Button Handling
53 Custom Menu Button Handling Remove the gesture from its view
54 Custom Menu Button Handling Remove the gesture from its view Disable the gesture
55 Custom Menu Button Handling Remove the gesture from its view Disable the gesture Implement the gesture delegate method gesturerecognizershouldbegin
56 Custom Menu Button Handling Remove the gesture from its view Disable the gesture Implement the gesture delegate method gesturerecognizershouldbegin In pressesended call super if you re not going to handle the event
57 Custom Menu Button Handling Remove the gesture from its view Disable the gesture Implement the gesture delegate method gesturerecognizershouldbegin In pressesended call super if you re not going to handle the event GCEventViewController and controlleruserinteractionenabled
58 Layered Images
59 Layered Images
60 Layered Images
61 Layered Images Specific to tvos
62 Layered Images Specific to tvos Can have up to five layers
63 Layered Images Specific to tvos Can have up to five layers Required for app icons
64 Layered Images Specific to tvos Can have up to five layers Required for app icons Interactive
65 Layered Images Specific to tvos Can have up to five layers Required for app icons Interactive Animated
66 Interactivity with Layered Images
67 Interactivity with Layered Images Images are usually not interactive controls themselves, but components of larger controls
68 Interactivity with Layered Images Images are usually not interactive controls themselves, but components of larger controls The image view itself doesn t need to be focused to get the floating appearance
69 Interactivity with Layered Images Images are usually not interactive controls themselves, but components of larger controls The image view itself doesn t need to be focused to get the floating appearance imageview.adjustsimagewhenancestorfocused = true
70 Interactivity with Layered Images Images are usually not interactive controls themselves, but components of larger controls The image view itself doesn t need to be focused to get the floating appearance imageview.adjustsimagewhenancestorfocused = true The image view can show a pressed-in state
71 Interactivity with Layered Images Images are usually not interactive controls themselves, but components of larger controls The image view itself doesn t need to be focused to get the floating appearance imageview.adjustsimagewhenancestorfocused = true The image view can show a pressed-in state imageview.ishighlighted = pressed? true : false
72 Interactivity with Layered Images Images are usually not interactive controls themselves, but components of larger controls The image view itself doesn t need to be focused to get the floating appearance imageview.adjustsimagewhenancestorfocused = true The image view can show a pressed-in state imageview.ishighlighted = pressed? true : false Two common use cases that are covered for you:
73 Interactivity with Layered Images Images are usually not interactive controls themselves, but components of larger controls The image view itself doesn t need to be focused to get the floating appearance imageview.adjustsimagewhenancestorfocused = true The image view can show a pressed-in state imageview.ishighlighted = pressed? true : false Two common use cases that are covered for you: Images inside UICollectionViewCells
74 Interactivity with Layered Images Images are usually not interactive controls themselves, but components of larger controls The image view itself doesn t need to be focused to get the floating appearance imageview.adjustsimagewhenancestorfocused = true The image view can show a pressed-in state imageview.ishighlighted = pressed? true : false Two common use cases that are covered for you: Images inside UICollectionViewCells The imageview within a custom UIButton
75 Animations with Layered Images
76 Animations with Layered Images When an image enlarges, you can rearrange nearby views using Auto Layout
77 Animations with Layered Images When an image enlarges, you can rearrange nearby views using Auto Layout Use the layout guide focusedframeguide to create a constraint
78 Animations with Layered Images When an image enlarges, you can rearrange nearby views using Auto Layout Use the layout guide focusedframeguide to create a constraint
79 Animations with Layered Images When an image enlarges, you can rearrange nearby views using Auto Layout Use the layout guide focusedframeguide to create a constraint
80 Animations with Layered Images When an image enlarges, you can rearrange nearby views using Auto Layout Use the layout guide focusedframeguide to create a constraint
81 Animations with Layered Images When an image enlarges, you can rearrange nearby views using Auto Layout Use the layout guide focusedframeguide to create a constraint
82 Animations with Layered Images When an image enlarges, you can rearrange nearby views using Auto Layout Use the layout guide focusedframeguide to create a constraint Use focus context methods to coordinate animations correctly
83 Demo Interactivity and animation for layered images Randy Becker
84 Scrolling
85 Scroll Offset Selection
86 Scroll Offset Selection Usually not doing direct manipulation
87 Scroll Offset Selection Usually not doing direct manipulation The user manipulates focus, and the focus engine chooses a scroll offset
88 Scroll Offset Selection Usually not doing direct manipulation The user manipulates focus, and the focus engine chooses a scroll offset UIScrollViewDelegate can override the automatic scroll offset
89 Scroll Offset Selection Usually not doing direct manipulation The user manipulates focus, and the focus engine chooses a scroll offset UIScrollViewDelegate can override the automatic scroll offset func scrollviewwillenddragging(_ scrollview: UIScrollView, withvelocity velocity: CGPoint, targetcontentoffset: UnsafeMutablePointer<CGPoint>) { let myoffset = CGPoint(x: 42.0, y: 0) // Do your own calculations here. targetcontentoffset.initialize(with: myoffset) }
90 Direct Manipulation
91 Direct Manipulation It is possible to do direct manipulation if the situation calls for it
92 Direct Manipulation It is possible to do direct manipulation if the situation calls for it Reconfigure pan gesture recognizer on scroll view to recognize indirect touches
93 Direct Manipulation It is possible to do direct manipulation if the situation calls for it Reconfigure pan gesture recognizer on scroll view to recognize indirect touches Enable the directional press gesture
94 Direct Manipulation It is possible to do direct manipulation if the situation calls for it Reconfigure pan gesture recognizer on scroll view to recognize indirect touches Enable the directional press gesture scrollview.pangesturerecognizer.allowedtouchtypes = [ UITouchType.indirect.rawValue ] scrollview.directionalpressgesturerecognizer.isenabled = true
95 Demo Focus and direction manipulation Kevin Hiscott
96 Text Input
97 The System Keyboard
98 The System Keyboard The system standard keyboard is the only way to get certain text input features
99 The System Keyboard The system standard keyboard is the only way to get certain text input features Dictation
100 The System Keyboard The system standard keyboard is the only way to get certain text input features Dictation Bluetooth keyboards
101 The System Keyboard The system standard keyboard is the only way to get certain text input features Dictation Bluetooth keyboards Apple TV Remote app
102 The System Keyboard The system standard keyboard is the only way to get certain text input features Dictation Bluetooth keyboards Apple TV Remote app Localization
103 The System Keyboard The system standard keyboard is the only way to get certain text input features Dictation Bluetooth keyboards Apple TV Remote app Localization Automatic grid or linear layout based on input device
104 The System Keyboard The system standard keyboard is the only way to get certain text input features Dictation Bluetooth keyboards Apple TV Remote app Localization Automatic grid or linear layout based on input device Don t try to create your own keyboard, or your users will miss out on these features
105 Keyboard Appearance
106 Keyboard Appearance Adding custom UI to the keyboard is possible
107 Keyboard Appearance Adding custom UI to the keyboard is possible Use inputaccessoryview or inputaccessoryviewcontroller
108 Keyboard Appearance Adding custom UI to the keyboard is possible Use inputaccessoryview or inputaccessoryviewcontroller UITextField appearance no longer dictated by keyboardappearance
109
110 Search Controller
111 Search Controller UISearchController
112 Search Controller UISearchController Keyboard and search results visible at the same time
113 Search Controller UISearchController Keyboard and search results visible at the same time Automatically adapts to linear and grid keyboards
114 Search Controller UISearchController Keyboard and search results visible at the same time Automatically adapts to linear and grid keyboards Can be embedded within container view controllers
115 Search Controller UISearchController Keyboard and search results visible at the same time Automatically adapts to linear and grid keyboards Can be embedded within container view controllers UISearchContainerViewController
116 Search Controller UISearchController Keyboard and search results visible at the same time Automatically adapts to linear and grid keyboards Can be embedded within container view controllers UISearchContainerViewController Custom view controller for search results
117 // Embedding UISearchController class MySearchController: UIViewController, UISearchResultsUpdating { var searchcontroller: UISearchController! override func viewdidappear(_ animated: Bool) { super.viewdidappear(animated) if (searchcontroller == nil) { let results = UIViewController() searchcontroller = UISearchController(searchResultsController: results) searchcontroller.searchresultsupdater = self let container = UISearchContainerViewController (searchcontroller: searchcontroller) self.addchildviewcontroller(container) self.view.addsubview(container.view) container.didmove(toparentviewcontroller: self) } } }
118 // Embedding UISearchController class MySearchController: UIViewController, UISearchResultsUpdating { var searchcontroller: UISearchController! override func viewdidappear(_ animated: Bool) { super.viewdidappear(animated) if (searchcontroller == nil) { let results = UIViewController() searchcontroller = UISearchController(searchResultsController: results) searchcontroller.searchresultsupdater = self let container = UISearchContainerViewController (searchcontroller: searchcontroller) self.addchildviewcontroller(container) self.view.addsubview(container.view) container.didmove(toparentviewcontroller: self) } } }
119 // Embedding UISearchController class MySearchController: UIViewController, UISearchResultsUpdating { var searchcontroller: UISearchController! override func viewdidappear(_ animated: Bool) { super.viewdidappear(animated) if (searchcontroller == nil) { let results = UIViewController() searchcontroller = UISearchController(searchResultsController: results) searchcontroller.searchresultsupdater = self let container = UISearchContainerViewController (searchcontroller: searchcontroller) self.addchildviewcontroller(container) self.view.addsubview(container.view) container.didmove(toparentviewcontroller: self) } } }
120 // Embedding UISearchController class MySearchController: UIViewController, UISearchResultsUpdating { var searchcontroller: UISearchController! override func viewdidappear(_ animated: Bool) { super.viewdidappear(animated) if (searchcontroller == nil) { let results = UIViewController() searchcontroller = UISearchController(searchResultsController: results) searchcontroller.searchresultsupdater = self let container = UISearchContainerViewController (searchcontroller: searchcontroller) self.addchildviewcontroller(container) self.view.addsubview(container.view) container.didmove(toparentviewcontroller: self) } } }
121 // Embedding UISearchController class MySearchController: UIViewController, UISearchResultsUpdating { var searchcontroller: UISearchController! override func viewdidappear(_ animated: Bool) { super.viewdidappear(animated) if (searchcontroller == nil) { let results = UIViewController() searchcontroller = UISearchController(searchResultsController: results) searchcontroller.searchresultsupdater = self let container = UISearchContainerViewController (searchcontroller: searchcontroller) self.addchildviewcontroller(container) self.view.addsubview(container.view) container.didmove(toparentviewcontroller: self) } } }
122 // Embedding UISearchController class MySearchController: UIViewController, UISearchResultsUpdating { var searchcontroller: UISearchController! override func viewdidappear(_ animated: Bool) { super.viewdidappear(animated) if (searchcontroller == nil) { let results = UIViewController() searchcontroller = UISearchController(searchResultsController: results) searchcontroller.searchresultsupdater = self let container = UISearchContainerViewController (searchcontroller: searchcontroller) self.addchildviewcontroller(container) self.view.addsubview(container.view) container.didmove(toparentviewcontroller: self) } } }
123 Summary
124 Summary Be careful with custom Menu button handling
125 Summary Be careful with custom Menu button handling Use layout guides and coordinated animations for great layered images
126 Summary Be careful with custom Menu button handling Use layout guides and coordinated animations for great layered images If you need direct manipulation, use the existing UIScrollView gestures
127 Summary Be careful with custom Menu button handling Use layout guides and coordinated animations for great layered images If you need direct manipulation, use the existing UIScrollView gestures Use the system standard keyboard for text input
128 More Information developer.apple.com/wwdc16/210
129 Related Sessions What s New in tvos Presidio Tuesday 3:00PM Focus Interaction on tvos Mission Wednesday 4:00PM
130 Labs tvos Lab Frameworks Lab D Wednesday 2:00PM tvos Lab Frameworks Lab D Thursday 9:00AM
131
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