Media and Gaming Accessibility
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- Clinton Sparks
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1 Session System Frameworks #WWDC17 Media and Gaming Accessibility 217 Greg Hughes, Software Engineering Manager Charlotte Hill, Software Engineer 2017 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple.
2
3 Surprise and Delight
4 Disability Categories Vision
5 Disability Categories Vision Motor
6 Disability Categories Vision Motor Hearing
7 Disability Categories Vision Motor Hearing Cognition
8 Accessibility of Media and Video
9 Accessibility of Media and Video Accessibility of Games
10 Accessibility of Media and Video Accessibility of Games Demo Game
11 Accessibility of Media and Video
12 Accessibility of Media and Video Images
13 Accessibility of Media and Video
14 Accessibility of Media and Video Woman sitting in hammock playing guitar
15 Accessibility of Media and Video Woman sitting in hammock playing guitar Person playing guitar with custom artwork drawn using a marker
16 Accessibility of Media and Video Woman sitting in hammock playing guitar Person playing guitar with custom artwork drawn using a marker Image demonstrating the use of a camera s aperture to make the foreground blurry while keeping the subject in focus
17 Accessibility of Media and Video Images: add relevant and concise alternative text
18 Accessibility of Media and Video Images: add relevant and concise alternative text Audio
19 Accessibility of Media and Video Images: add relevant and concise alternative text Audio
20 Accessibility of Media and Video
21 Accessibility of Media and Video Provide a transcript if applicable
22 Accessibility of Media and Video Provide a transcript if applicable Provide visual or tactile feedback if applicable
23 Accessibility of Media and Video Images: add relevant and concise alternative text Audio: provide alternative access to information
24 Accessibility of Media and Video Images: add relevant and concise alternative text Audio: provide alternative access to information Video
25 Accessibility of Media and Video
26 Accessibility of Media and Video Visual
27 Accessibility of Media and Video Visual Audible English
28 Accessibility of Media and Video Visual Audible Legible English Closed Captions
29
30 guard let mediaselectiongroup = asset.mediaselectiongroup(formediacharacteristic:.legible) else { return nil // No media selection group. Don't return a menu } let options = AVMediaSelectionGroup.mediaSelectionOptions(from: mediaselectiongroup.options, withoutmediacharacteristics: [ AVMediaCharacteristic.containsOnlyForcedSubtitles.rawValue, AVMediaCharacteristic.isAuxiliaryContent.rawValue ]) if options.isempty { return nil // No options } let menuitems = options.map { option in MyMenuItem(title: option.displayname, action: #selector(viewcontroller.respondtomediaoptionselection(from:)), keyequivalent: "") } menuitems.foreach { menuitem in menu.additem(menuitem) }
31 guard let mediaselectiongroup = asset.mediaselectiongroup(formediacharacteristic:.legible) else { return nil // No media selection group. Don't return a menu } let options = AVMediaSelectionGroup.mediaSelectionOptions(from: mediaselectiongroup.options, withoutmediacharacteristics: [ AVMediaCharacteristic.containsOnlyForcedSubtitles.rawValue, AVMediaCharacteristic.isAuxiliaryContent.rawValue ]) if options.isempty { return nil // No options } let menuitems = options.map { option in MyMenuItem(title: option.displayname, action: #selector(viewcontroller.respondtomediaoptionselection(from:)), keyequivalent: "") } menuitems.foreach { menuitem in menu.additem(menuitem) }
32 guard let mediaselectiongroup = asset.mediaselectiongroup(formediacharacteristic:.legible) else { return nil // No media selection group. Don't return a menu } let options = AVMediaSelectionGroup.mediaSelectionOptions(from: mediaselectiongroup.options, withoutmediacharacteristics: [ AVMediaCharacteristic.containsOnlyForcedSubtitles.rawValue, AVMediaCharacteristic.isAuxiliaryContent.rawValue ]) if options.isempty { return nil // No options } let menuitems = options.map { option in MyMenuItem(title: option.displayname, action: #selector(viewcontroller.respondtomediaoptionselection(from:)), keyequivalent: "") } menuitems.foreach { menuitem in menu.additem(menuitem) }
33 @available(osx 10.9, *) public func MACaptionAppearanceCopyBackgroundColor(_ domain: MACaptionAppearanceDomain, _ behavior: UnsafeMutablePointer<MACaptionAppearanceBehavior>?) -> 10.9, *) public func MACaptionAppearanceCopyWindowColor(_ domain: MACaptionAppearanceDomain, _ behavior: UnsafeMutablePointer<MACaptionAppearanceBehavior>?) -> Unmanaged<CGColor>
34 Accessibility of Media and Video Visual Audible Legible English Closed Captions
35 Accessibility of Media and Video Visual Audible Legible English Closed Captions Audio Description
36
37 guard let mediaselectiongroup = asset.mediaselectiongroup(formediacharacteristic:.audible) else { // No media selection group. Don't return a menu return nil } let options = AVMediaSelectionGroup.mediaSelectionOptions(from: mediaselectiongroup.options, withmediacharacteristics: [ AVMediaCharacteristic.isMainProgramContent.rawValue ]) if options.isempty { return nil // No options } let menuitems = options.map { option in MyMenuItem(title: option.displayname, action: #selector(viewcontroller.respondtomediaoptionselection(from:)), keyequivalent: "") } menuitems.foreach { menuitem in menu.additem(menuitem)a }
38 guard let mediaselectiongroup = asset.mediaselectiongroup(formediacharacteristic:.audible) else { // No media selection group. Don't return a menu return nil } let options = AVMediaSelectionGroup.mediaSelectionOptions(from: mediaselectiongroup.options, withmediacharacteristics: [ AVMediaCharacteristic.isMainProgramContent.rawValue ]) if options.isempty { return nil // No options } let menuitems = options.map { option in MyMenuItem(title: option.displayname, action: #selector(viewcontroller.respondtomediaoptionselection(from:)), keyequivalent: "") } menuitems.foreach { menuitem in menu.additem(menuitem)a }
39 guard let mediaselectiongroup = asset.mediaselectiongroup(formediacharacteristic:.audible) else { // No media selection group. Don't return a menu return nil } let options = AVMediaSelectionGroup.mediaSelectionOptions(from: mediaselectiongroup.options, withmediacharacteristics: [ AVMediaCharacteristic.isMainProgramContent.rawValue ]) if options.isempty { return nil // No options } let menuitems = options.map { option in MyMenuItem(title: option.displayname, action: #selector(viewcontroller.respondtomediaoptionselection(from:)), keyequivalent: "") } menuitems.foreach { menuitem in menu.additem(menuitem)a }
40 Accessibility of Media and Video Visual Audible Legible English Closed Captions Audio Description
41 Accessibility of Media and Video Images: add relevant and concise alternative text Audio: provide alternative access to information Video: provide audio descriptions and closed captions
42 Accessible Games Charlotte Hill, Software Engineer
43
44
45
46 Vision Motor Hearing Cognition
47 Color Motion Dynamic Type Vision VoiceOver
48
49
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51
52
53 import UIKit class ViewController: UIViewController { let animationview = UIView(frame:.zero) override func viewdidload() { super.viewdidload() // Do any additional setup after loading the view, typically from a nib. } } animationview.ishidden = UIAccessibilityIsReduceMotionEnabled();
54 WebKit: Responsive Design For Motion
55
56
57
58 Related Sessions Building Apps with Dynamic Type Executive Ballroom Friday 1:50PM Accessibility and Dynamic Type Lab Technology Lab C Fri 2:30PM-4:00PM
59 VoiceOver
60
61
62 UIAccessibility UIAccessibility is implemented on all standard UIKit views and controls so that assistive applications can present them to users with disabilities. Custom items in a user interface should override aspects of UIAccessibility to supply details where the default value is incomplete. For example, a UIImageView subclass may need to override accessibilitylabel, but it does not need to override accessibilityframe. A completely custom subclass of UIView might need to override all of the UIAccessibility methods except accessibilityframe. */
63
64 import UIKit class TokenView: UIView { var playertype = "A" override var accessibilitylabel: String? { get { return String.localizedStringWithFormat(NSLocalizedString("Player %@", comment: "Player name"), playertype) } set { // ignore changes to this value } } }
65 Player A What s New in Accessibility Grand Ballroom A Wednesday 1:50PM
66 Vision
67 Vision Use more than one type of indicator, like shapes and colors
68 Vision Use more than one type of indicator, like shapes and colors Provide alternative experiences for reduce motion and dynamic type
69 Vision Use more than one type of indicator, like shapes and colors Provide alternative experiences for reduce motion and dynamic type Make all your elements accessible and labeled for VoiceOver
70 Touch Accommodations Accessibility Keyboard Alternative Inputs Motor Switch Control
71
72
73
74 Related Sessions What s New in Accessibility Grand Ballroom A Wednesday 1:50PM
75
76 Switch Control
77
78
79
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81 Motor
82 Motor Targets should be easy to hit
83 Motor Targets should be easy to hit Provide for different types of inputs like HID controllers and Switch Control
84 Motor Targets should be easy to hit Provide for different types of inputs like HID controllers and Switch Control Provide options for custom gestures
85 Captions Alert options Hearing
86 An Apple-1 could have made a better move than that
87
88 An Apple-1 could have made a better move than that
89
90
91
92 Hearing
93 Hearing Provide different modes for getting information, like speech and text
94 Hearing Provide different modes for getting information, like speech and text Use full-spectrum sounds and add audio options
95 Hearing Provide different modes for getting information, like speech and text Use full-spectrum sounds and add audio options Use multiple ways of getting the players attention
96 Audio and visuals Help and tutorials Guided Access Cognition Game modes
97
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102
103 import class AppDelegate: UIResponder, UIApplicationDelegate, UIGuidedAccessRestrictionDelegate { var window: UIWindow? var guidedaccessrestrictionidentifiers: [String]? = ["AutoPlayButtonRestrictionIdentifier"]
104 func textforguidedaccessrestriction(withidentifier restrictionidentifier: String) -> String? { return NSLocalizedString("autoPlayButtonDescription", comment: "description for the auto play button") } func guidedaccessrestriction(withidentifier restrictionidentifier: String, didchange newrestrictionstate: UIGuidedAccessRestrictionState) { NotificationCenter.default.post(name: NSNotification.Name("autoPlayButtonRestrictionChanged"), object: nil, userinfo: ["status": newrestrictionstate]) } }
105
106
107
108 Cognition
109 Cognition Use multiple methods for delivering content, like speech with text
110 Cognition Use multiple methods for delivering content, like speech with text Make instructions and tutorials easy to access
111 Cognition Use multiple methods for delivering content, like speech with text Make instructions and tutorials easy to access Support Guided Access
112 Cognition Use multiple methods for delivering content, like speech with text Make instructions and tutorials easy to access Support Guided Access Provide different game modes or levels with their own leaderboards
113 Demo
114 Demo
115 Demo Games should be fun for everyone
116 Demo Games should be fun for everyone Use the accessibility APIs to enhance the experience
117 How to Get Started
118 How to Get Started Audit your app
119 How to Get Started Audit your app Try different accessibility settings
120 How to Get Started Audit your app Try different accessibility settings Talk to assistive technology users
121 Auditing your Apps for Accessibility
122 Related Sessions Connect Accessible Technology and Inclusive Design Get-Together The Hub Wednesday 6:30PM Inclusion and Diversity Get-Together Market Terrace Wednesday 6:30PM
123 Summary
124 Summary Accessibility means more people can enjoy your game
125 Summary Accessibility means more people can enjoy your game Design different kinds of great experiences
126 Summary Accessibility means more people can enjoy your game Design different kinds of great experiences Adding accessibility creates richer gameplay for everyone
127 More Information
128 Related Sessions Preparing and Presenting Media for Accessibility WWDC 2013 What s New in Accessibility WWDC 2016 Auditing Your Apps for Accessibility WWDC 2016 Advances in HTTP Live Streaming Grand Ballroom B Tuesday 5:10PM What s New in Accessibility Grand Ballroom A Wednesday 1:50PM Design for Everyone Hall 3 Thursday 11:00AM Building Apps with Dynamic Type Executive Ballroom Friday 1:50PM
129 Labs Accessibility Design By Appointment Lab User Interface Design Lab B Tue 10:00AM 6:00PM Accessibility Design By Appointment Lab User Interface Design Lab B Tue Fri 9:00AM 6:00PM Accessibility Lab Technology Lab J Wed 4:10PM 6:00PM Accessibility and Dynamic Type Lab Technology Lab C Fri 2:30PM 4:00PM
130
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