Applications and Implementations
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1 Copyright Khronos Group, Page 1 Applications and Implementations Hwanyong LEE CTO and Technical Marketing Director HUONE
2 OpenVG Royalty-free open standard API Low-level 2D vector graphics rendering API OpenGL-style programming model Advanced feature set enables - SVG, - Flash, - PDF, Postscript, - Java (JSR 287, 271, 226) - etc. Portable content Map Applications Hardware Acceleration Applications and UI SVG, Vector and Font Packages etc.. Hardware Acceleration Copyright Khronos Group, Page 2
3 OpenVG Rendering Pipeline Copyright Khronos Group, Page 3
4 OpenVG with Native Graphics Processor CPU sending data and commands to OpenVG hardware OpenVG rendering pipeline is in the hardware CPU Native Vector Graphics Hardware Copyright Khronos Group, Page 4
5 Software Implementation Many implementation alternatives Everything is processed on the CPU (or +FPU) - Power consumption is often the CPU maximum power CPU Copyright Khronos Group, Page 5
6 OpenVG with a 3D GPU (tessellation) 3D hardware is not tailored for tessellating arbitrary paths to triangles which causes significant pre-processing to the CPU Frame-rates can be discontinuous when tessellation computed infrequently CPU GPU Tessellation-based implementations require complex polygon tessellation in the software driver Copyright Khronos Group, Page 6
7 OpenVG with a 3D GPU (stencil) Path subdivision is computationally simpler than path tessellation Stencil buffer rasterization consumes a lot of memory bandwidth CPU GPU Triangles are rasterized into stencil buffer to determine path areas Stencil-based implementations require path subdivision in the software driver Copyright Khronos Group, Page 7
8 OpenVG with Multimedia Hardware Using double buffer, fast image processing, BitBlt CPU Most of rasterization (Vector Graphics) MM Selective hardware acceleration Copyright Khronos Group, Page 8
9 Implementations Conformant Products - Takumi GV series - DMP SMAPH-F - Vivante GC series - ARM Mali series - Inst. for Information Industry DeltaVG - Imagination PowerVR SGX, MBX with VGP - Broadcom VideoCore III - HUONE AlexVG engine - NVIDIA NVIDIA AP Copyright Khronos Group, Page 9
10 Implementations Not conformant but based on OpenVG - ShivaVG Open Source OpenVG on OpenGL - Mazatech AmanithVG (Software and on OpenGL ES) - Hooked Wireless Hooked OpenVG (on OpenGL ES) - HUONE AlexVG forge (on OpenGL ES) Copyright Khronos Group, Page 10
11 Applications GUI - Mobile Devices GUI Samsung - Bitmap Graphics, Flash lite, OpenVG, Flash lite on OpenVG - Qt Rendering on OpenVG Mapping - GPS, map drawing Flash lite player - Flash 10.1 Accelerating on OpenGL ES 2.0 SVG Mobile Player - MMS, DCD, MPEG4-LASeR, WAP, ebook, WebKit - Java Bindings - JSR226, JSR271, JSR287 Games Copyright Khronos Group, Page 11
12 Applications: GUIs Croix GUI Magic Touch GUI TouchWiz GUI Operator s Requirement (MyFaves) Multimedia Player BEAT DJ Simplified Main Menu Other GUIs & Appl. Photo Crop Copyright Khronos Group, Page 12
13 Applications: Web, ebook, Rich Media Copyright Khronos Group, Page 13
14 Applications: Monitoring, Mapping Copyright Khronos Group, Page 14
15 Vector Graphics and Other Technologies Rich Media MPEG4 Part 20 Java JSRs 271(MIDP3), 226, 287 OMA Standards WAP, MMS, DCD Web Browsers ebook Linux Cairo GTK+ WebKit HTML5 Canvas SVG GNU Plot GUI Platform Ample, Altcanvas, Qt, vividui, uione, SVG PDF render OpenVG CPU s General CPU S ARM, Cortex Intel, Marvell, MIPS On 3D HW nvidia, imagenation, AMD, ARM, Samsung MM HW Multimedia HW mtekvision, Corelogic, STEricsson, TI OVG HW ARM, nvidia, AMD, Qualcomm, vivante Copyright Khronos Group, Page 15
16 OpenVG Roadmap OpenVG Inari Future Version - Investigations - Various features including shading language (like Adobe PixelBender) OpenVG Express Streamlined, refactored - Investigations - No Addition of feature - No Removal of feature - Reduce HW and SW complexity - More easy to accelerate on existing devices. - Target Application SVGTiny 1.1/1.2, Flash Lite Player Copyright Khronos Group, Page 16
17 HTML 5 Canvas New HTML Element - Draw graphics via scripting(usually Javascript) - Most of web browser supported with Cairo Features - 2D Context - Save, Restore : push or pop graphics state stack - Transformation - Global alpha - Shapes : Fill and Stroke Path - Canvas State : Fill and Stroke Style, Matrix, Clipping region - Image - Text Hardware Accelerated Canvas Element Copyright Khronos Group, Page 17
Applications and Implementations
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