Contents. iii Copyright 1998 Sun Microsystems, Inc. All Rights Reserved. Enterprise Services August 1998, Revision B

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1 Contents About the Course...xv Course Overview... xvi Course Map... xvii Module-by-Module Overview... xviii Course Objectives... xxii Skills Gained by Module... xxiii Guidelines for Module Pacing... xxiv Topics Not Covered... xxv How Prepared Are You?... xxvi Introductions... xxvii How to Use Course Materials... xxviii Course Icons and Typographical Conventions... xxx Course Icons...xxx Typographical Conventions...xxxi Solaris and Microsoft Windows Setup Differences... xxxii Getting Started Relevance Objectives What Is the Java Programming Language? Primary Goals of the Java Programming Language The Java Virtual Machine Garbage Collection Code Security A Basic Java Application HelloWorldApp HelloWorldApp Described Compiling and Running HelloWorldApp Troubleshooting the Compilation Classes and Packages An Introduction Using the Java API Documentation Exercise: Basic Tasks Preparation Tasks iii

2 Check Your Progress Think Beyond Identifiers, Keywords, and Types Relevance Objectives Comments Overview Semicolons, Blocks, and Whitespace Identifiers Java Keywords Basic Java Types Primitive Types Basic Java Types Logical boolean Textual char and String Integral byte, short, int, and long Floating Point float and double Variables, Declarations and Assignments Java Coding Conventions Understanding Objects Reviewing the History of Objects Creating a New Type Creating an Object Creating an Object Memory Allocation and Layout Assignment of Reference Types Terminology Recap Exercise: Using Objects Preparation Tasks Exercise Summary Check Your Progress Think Beyond Expressions and Flow Control Relevance Objectives Expressions Variables and Scope Variable Initialization Operators Logical Expressions Bitwise Operations Short- Circuit Logical Operators String Concatenation With Right-Shift Operators >> and >>> Left-Shift Operator (<<) iv Java Programming

3 Casting Promotion and Casting of Expressions Branching Statements if, else Statements switch Statement Looping Statements for Loops while Loops do Loops do Loops Special Loop Flow Control Exercise: Using Expressions Preparation Tasks Exercise Summary Check Your Progress Think Beyond Arrays Relevance Objectives Declaring Arrays Creating Arrays Initializing Arrays Multi-Dimensional Arrays Array Bounds Copying Arrays Exercise: Using Arrays Preparation Tasks Exercise Summary Check Your Progress Think Beyond Objects and Classes Relevance Objectives Object Fundamentals Abstract Data Type Classes and Objects Defining Methods Pass-by-Value The this Reference Data Hiding Encapsulation Overloading Method Names Constructing and Initializing Objects v

4 Explicit Member Initialization Constructors Constructing and Initializing Objects The Default Constructor Subclassing The is a Relationship The extends Keyword Arguments and Heterogeneous Collections Single Inheritance Constructors Are Not Inherited Polymorphism The super Keyword The instanceof Operator Casting Objects Overriding Methods Invoking Overridden Methods Invoking Parent Class Constructors Grouping Classes Packages The import Statement Directory Layout and the CLASSPATH Environment Variable Exercise: Using Objects and Classes Preparation Tasks Exercise Summary Check Your Progress Think Beyond Advanced Language Features Relevance Objectives Class (static) Variables Static Initializers Static Methods and Data A Complete Example The final Keyword Final Classes Final Methods Final Variables Abstract Classes Interfaces Advanced Access Control Deprecation The == Operator Versus equals() Method The tostring() Method vi Java Programming

5 Inner Classes Inner Class Basics How Do Inner Classes Work? Properties Wrapper Classes Collection API Synopsis Constructors Variables Methods Sample Vector Template Reflection API Reflection API Features Reflection API Security Model Exercise: Working With Advanced Language Features Preparation Tasks Exercise Summary Check Your Progress Think Beyond Exceptions Relevance Objectives Exceptions Introduction Example Exception Handling Introduction try and catch Statements The Call Stack Mechanism finally Statement Example Revisited Exception Categories The Handle or Declare Rule Creating Your Own Exceptions Introduction Example Exercise: Handling and Creating Exceptions Preparation Tasks Exercise Summary Check Your Progress Think Beyond vii

6 Building GUIs Relevance Objectives The AWT Building Graphical User Interfaces Containers Positioning Components Component Sizing Frames Panels Container Layouts Layout Managers A Simple Flow Layout Example f.add(b1) f.pack() f.setvisible(true) Layout Managers Flow Layout Manager Border Layout Manager Grid Layout Manager Card Layout Manager Gridbag Layout Manager Creating Panels and Complex Layouts Exercise: Building Java GUIs Preparation Tasks Exercise Summary Check Your Progress Think Beyond The AWT Event Model Relevance Objectives What Is an Event? Event Sources Event Handlers JDK 1.0 Event Model Versus JDK 1.2 Event Model Hierarchical Model (JDK 1.0) Delegation Model (JDK 1.1 and Beyond) GUI Behavior Event Categories Complex Example Multiple Listeners Event Adapters Anonymous Classes viii Java Programming

7 Exercise: Working With Events Preparation Tasks Exercise Summary Check Your Progress Think Beyond The AWT Component Library Relevance Objectives Features of the AWT TextField Text Components List Dialog FileDialog ScrollPane Menus The Help Menu MenuBar Menu MenuItem CheckboxMenuItem PopupMenu Controlling Visual Aspects Colors Fonts Printing Exercise: Creating a Paint Program Layout Preparation Tasks Exercise Summary Check Your Progress Think Beyond Java Foundation Classes Relevance Objectives References Introduction Swing Introduction Pluggable Look and Feel Swing Architecture The Swing Hierarchy Swing components Basic Swing Application HelloSwing ix

8 Importing Swing Packages Choosing the Look and Feel Setting up Windows Setting up Swing Components Supporting Assistive Technologies Building a Swing GUI Exercise: Getting Acquainted With Swing Preparation Tasks Exercise: Creating Swing Applications Exercise Summary Check Your Progress Think Beyond Introduction to Java Applets Relevance Objectives What Is an Applet? Loading an Applet Applet Security Restrictions Applet Class Hierarchy Key Applet Methods Applet Display The paint() Method and the Graphics Object Applet Methods and the Applet Life Cycle init() start() stop() The paint(graphics g) Method The repaint() Method The update(graphics g) Method Method Interaction Applet Display Strategies The appletviewer What Is the appletviewer? Starting Applets With the appletviewer Using the appletviewer Synopsis Example The applet Tag Syntax Description Additional Applet Features A Simple Image Test Audio Clips Playing a Clip x Java Programming

9 A Simple Audio Test Looping an Audio Clip Loading an Audio Clip Playing an Audio Clip Stopping an Audio Clip A Simple Audio Looping Test Mouse Input A Simple Mouse Test Reading Parameters Exercise: Creating Applets Preparation Tasks Exercise Summary Check Your Progress Think Beyond Threads Relevance Objectives Threads What Are Threads? Threads Java Programming What Are Threads? Three Parts of a Thread Creating the Thread Starting the Thread Thread Scheduling Basic Control of Threads Terminating a Thread Testing a Thread Putting Threads on Hold Other Ways to Create Threads Which to Use? The Problem The Object Lock Flag Releasing the Lock Flag synchronized Putting It Together Deadlock Thread Interaction wait() and notify() Scenario The Problem The Solution Thread Interaction wait() and notify() Putting It Together Producer xi

10 Consumer SyncStack Class Exercise: Using Multithreaded Programming Preparation Tasks Exercise Summary Check Your Progress Think Beyond Stream I/O and Files Relevance Objectives Stream I/O Stream Fundamentals InputStream Methods OutputStream Methods Basic Stream Classes FileInputStream and FileOutputStream BufferedInputStream and BufferedOutputStream DataInputStream and DataOutputStream PipedInputStream and PipedOutputStream URL Input Streams Opening an Input Stream Readers and Writers Unicode Byte and Character Conversions The Buffered Reader and Writer Reading String Input Using Other Character Conversions Files Creating a New File Object File Tests and Utilities Random Access Files Creating a Random Access File Accessing Information Appending Information Serialization Serializable Object Graphs Writing and Reading an Object Stream Reading Exercise: Getting Acquainted With I/O Preparation Tasks Exercise Summary xii Java Programming

11 Check Your Progress Think Beyond Networking Relevance Objectives Networking Sockets Setting up the Connection Addressing the Connection Port Numbers Java Networking Model Minimal TCP/IP Server Minimal TCP/IP Client UDP Sockets Datagram Packet The DatagramSocket Minimal UDP Server Minimal UDP Client Exercise: Using Socket Programming Preparation Tasks Exercise Summary Check Your Progress Think Beyond Elements of Advanced Java Programming...A-1 Three -Tier Client/Server Definition...A-3 JDBC Drivers...A-7 The JDBC ODBC Bridge...A-7 Check Your Progress... A-21 GridBagLayout Manager... B-1 GridBagLayout Manager... B-2 GridBagLayout Functionality... B-3 Using GridBagConstraints... B-4 GridBagConstraints Instance Variables... B-5 GridBagConstraints Examples... B-7 Java Native Interface...C-1 Native HelloWorld... C-2 Defining Native Methods...C-2 Calling Native Methods...C-3 The javah Utility...C-4 Coding C Functions for Native Methods...C-5 Putting It Together... C-6 Passing Information to a Native Method... C-7 Passing a Java Primitive as an Argument...C-7 xiii

12 Accessing a Java Primitive as an Object Data Member...C-8 Accessing Strings...C-11 Event 1.0.x to Event 1.1 Conversion...D-1 Event Handling... D-2 Event Handling Before JDK D-2 Event Handling in JDK D-2 Converting 1.0 Event Handling to D-3 Making a Component a Listener... D-7 Index...Index-1 xiv Java Programming

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