CSIS 10A Assignment 14 SOLUTIONS
|
|
- Julius Weaver
- 6 years ago
- Views:
Transcription
1 CSIS 10A Assignment 14 SOLUTIONS Read: Chapter 14 Choose and complete any 10 points from the problems below, which are all included in the download file on the website. Use BlueJ to complete the assignment, then export JAR file and upload to the server using your pass code. You may do more than 10 points of work but the max award will be 11 points. Part I: Exam Prep Exercises-- 7 points total To be answered in the Exercises file Find the Error Problems in the Exercises File 2. public void paint(graphics g) drawline(0, 0, 100, 100); XXXXXX should be g.drawline 4. public class MyPanel extends JPanel XXXXX should be extends JApplet public MyPanel() XXXXX should be public void init() // Constructor code... public void paint(graphics g)
2 // paint method code private class MyMouseListener implements MouseListener public void mouseclicked(mouseevent e) mouseclicks += 1; XXXXXX must have all methods required by the MouseListener interface ( such as mousepressed, mousereleased, mouseentered, mouseexited) Algorithm Workbench a) g.drawrect(50,75,100,200); b) g.fillrect(10,90,300,100); c) g.setcolor(color.blue); g.drawoval(10,25,100,50); d) g.setcolor(color.red); g.drawline(0,5,150,175); e) g.setfont( new Font("Georgia",Font.BOLD,20)); g.drawstring("greetings Earthling"); f) int [] x = 10,10,50,50; int [] y = 10,25,25,10; g.drawpolygon(x,y,4); // it's a rectangle Timer clock = new Timer(500, new MyTimerListener()); Part 2: Programming Challenges 3 points each
3 1) Create a class P1FollowMe that solves the following problem: import java.awt.*; import javax.swing.*; import java.awt.event.*; /** * Class FollowMe - write a description of the class here * Abraham Lopez */ public class P1FollowMe extends JApplet private int currentx = 250; private int currenty = 250; public void init() addmouselistener (new MyMouseListener()); addmousemotionlistener(new MyMouseMotionListener()); public void paint (Graphics g) super.paint(g); g.drawstring ("Hello", currentx, currenty); g.setfont (new Font ("SansSerif", Font.BOLD, 72)); private class MyMouseListener implements MouseListener public void mouseclicked (MouseEvent e) public void mousepressed (MouseEvent e) public void mousereleased (MouseEvent e) public void mouseentered (MouseEvent e) currentx = e.getx(); currenty = e.gety(); repaint (); public void mouseexited (MouseEvent e) currentx = 250; currenty = 250; repaint ();
4 private class MyMouseMotionListener implements MouseMotionListener public void mousedragged(mouseevent e) public void mousemoved(mouseevent e) currentx = e.getx(); currenty = e.gety(); repaint (); 2) Create a class called P2House that solves the following problem: P2House.java import java.awt.*; import javax.swing.*; import java.awt.event.*; /** * Class P2House - write a description of the class here * Abraham Lopez */ public class P2House extends JApplet private boolean dooropen; private boolean rightwindowopen; private boolean leftwindowopen; private int xpos; private int ypos; public void init () dooropen = true;
5 rightwindowopen = true; leftwindowopen = true; addmouselistener (new MyMouseListener()); public void paint (Graphics g) int [] roofx = 50, 250, 450; int [] roofy = 100, 10, 100; super.paint(g); g.drawpolygon (roofx, roofy, 3); g.drawrect (100, 100, 300, 150); g.drawarc (270, 200, 10, 10, 0, 360); if (dooropen) g.fillrect (215, 135, 75, 115); else g.drawrect (215, 135, 75, 115); if (leftwindowopen) g.fillrect (150, 135, 25, 25); g.fillrect (125, 135, 25, 25); g.fillrect (150, 160, 25, 25); g.fillrect (125, 160, 25, 25); else g.drawrect (150, 135, 25, 25); g.drawrect (125, 135, 25, 25); g.drawrect (150, 160, 25, 25); g.drawrect (125, 160, 25, 25); if (rightwindowopen) g.fillrect (350, 135, 25, 25); g.fillrect (325, 135, 25, 25); g.fillrect (350, 160, 25, 25); g.fillrect (325, 160, 25, 25); else g.drawrect (350, 135, 25, 25); g.drawrect (325, 135, 25, 25); g.drawrect (350, 160, 25, 25); g.drawrect (325, 160, 25, 25); private class MyMouseListener extends MouseAdapter public void mousepressed (MouseEvent e)
6 public void mouseclicked (MouseEvent e) xpos = e.getx(); ypos = e.gety(); if ((xpos >= 215 && xpos <= 285) && (ypos >= 135 && ypos <= 250)) dooropen =!dooropen; if ((xpos >= 125 && xpos <= 175) && (ypos >= 135 && ypos <= 185)) leftwindowopen =!leftwindowopen; if ((xpos >= 325 && xpos <= 375) && (ypos >= 135 && ypos <= 185)) rightwindowopen =!rightwindowopen; repaint(); 3) Create a class called P3PolygonDrawer that solves the following problem: import java.awt.*; import javax.swing.*; import java.awt.event.*; /** * Class PolygonDrawer - write a description of the class here * Abraham Lopez */ public class P3PolygonDrawer extends JApplet int count = 0; // keeps track of number of points entered by clicking mouse private int [] xpoints; private int [] ypoints; private int xvalue; private int yvalue; public void init () xpoints = new int [6]; ypoints = new int [6]; addmouselistener (new MyMouseListener ()); public void paint (Graphics g)
7 super.paint(g); g.drawpolygon (xpoints, ypoints, count); private class MyMouseListener extends MouseAdapter public void mouseclicked (MouseEvent e) public void mousepressed (MouseEvent e) xvalue = e.getx(); // save the mouse click point yvalue = e.gety(); if (count < xpoints.length) xpoints[count] = xvalue; // store the point of the mouse click in // the array ypoints[count] = yvalue; count++; // add one to count for next time if (count == xpoints.length) // once we get all the points, repaint repaint(); 4) Create a class called P4GridFiller that solves the following problem: P4GridFiller.java import java.awt.*; import javax.swing.*; import java.awt.event.*; /** * Class P2House - write a description of the class here * Abraham Lopez */ public class P4GridFiller extends JApplet private boolean firstsquare; private boolean secondsquare; private boolean thirdsquare; private boolean fourthsquare; private int xpos; private int ypos; public void init () firstsquare = false;
8 secondsquare = false; thirdsquare = false; fourthsquare = false; addmouselistener (new MyMouseListener()); public void paint (Graphics g) super.paint(g); g.drawrect (100, 100, 100, 100); g.drawrect (200, 100, 100, 100); g.drawrect (100, 200, 100, 100); g.drawrect (200, 200, 100, 100); if (firstsquare) g.setcolor (Color.red); g.fillarc(100, 100, 100, 100, 0, 360); if (secondsquare) g.setcolor (Color.blue); g.fillarc(200, 100, 100, 100, 0, 360); if (thirdsquare) g.setcolor (Color.yellow); g.fillarc(100, 200, 100, 100, 0, 360); if (fourthsquare) g.setcolor (Color.green); g.fillarc(200, 200, 100, 100, 0, 360); private class MyMouseListener extends MouseAdapter public void mousepressed (MouseEvent e) public void mouseclicked (MouseEvent e) xpos = e.getx(); ypos = e.gety(); if ((xpos >= 100 && xpos <= 200) && (ypos >= 100 && ypos <= 200)) firstsquare =!firstsquare; if ((xpos >= 200 && xpos <= 300) && (ypos >= 100 && ypos <= 200)) secondsquare =!secondsquare; if ((xpos >= 100 && xpos <= 200) && (ypos >= 200 && ypos <= 300)) thirdsquare =!thirdsquare; if ((xpos >= 200 && xpos <= 300) && (ypos >= 200 && ypos <= 300))
9 fourthsquare =!fourthsquare; repaint();
OBJECT ORIENTED PROGRAMMING. Course 8 Loredana STANCIU Room B613
OBJECT ORIENTED PROGRAMMING Course 8 Loredana STANCIU loredana.stanciu@upt.ro Room B613 Applets A program written in the Java programming language that can be included in an HTML page A special kind of
More information(listener)... MouseListener, ActionLister. (adapter)... MouseAdapter, ActionAdapter. java.awt AWT Abstract Window Toolkit GUI
51 6!! GUI(Graphical User Interface) java.awt javax.swing (component) GUI... (container) (listener)... MouseListener, ActionLister (adapter)... MouseAdapter, ActionAdapter 6.1 GUI(Graphics User Interface
More informationpublic void mouseexited (MouseEvent e) setminute(getminute()+increment); 11.2 public void mouseclicked (MouseEvent e) int x = e.getx(), y = e.gety();
11 The Jav aawt Part I: Mouse Events 11.1 public void mouseentered (MouseEvent e) setminute(getminute()+increment); 53 public void mouseexited (MouseEvent e) setminute(getminute()+increment); 11.2 public
More informationAP CS Unit 12: Drawing and Mouse Events
AP CS Unit 12: Drawing and Mouse Events A JPanel object can be used as a container for other objects. It can also be used as an object that we can draw on. The first example demonstrates how to do that.
More informationApplet which displays a simulated trackball in the upper half of its window.
Example: Applet which displays a simulated trackball in the upper half of its window. By dragging the trackball using the mouse, you change its state, given by its x-y position relative to the window boundaries,
More informationMethod Of Key Event Key Listener must implement three methods, keypressed(), keyreleased() & keytyped(). 1) keypressed() : will run whenever a key is
INDEX Event Handling. Key Event. Methods Of Key Event. Example Of Key Event. Mouse Event. Method Of Mouse Event. Mouse Motion Listener. Example of Mouse Event. Event Handling One of the key concept in
More informationComputer Science II - Test 2
Computer Science II - Test 2 Question 1. (15 points) The MouseListener interface requires methods for mouseclicked, mouseentered, mouseexited, mousepressed, and mousereleased. Java s MouseAdapter implements
More informationProgrammierpraktikum
Programmierpraktikum Claudius Gros, SS2012 Institut für theoretische Physik Goethe-University Frankfurt a.m. 1 of 18 17/01/13 11:46 Java Applets 2 of 18 17/01/13 11:46 Java applets embedding Java applications
More informationG51PRG: Introduction to Programming Second semester Applets and graphics
G51PRG: Introduction to Programming Second semester Applets and graphics Natasha Alechina School of Computer Science & IT nza@cs.nott.ac.uk Previous two lectures AWT and Swing Creating components and putting
More informationCSC System Development with Java Introduction to Java Applets Budditha Hettige
CSC 308 2.0 System Development with Java Introduction to Java Applets Budditha Hettige Department of Statistics and Computer Science What is an applet? applet: a Java program that can be inserted into
More informationJava Mouse Actions. C&G criteria: 5.2.1, 5.4.1, 5.4.2,
Java Mouse Actions C&G criteria: 5.2.1, 5.4.1, 5.4.2, 5.6.2. The events so far have depended on creating Objects and detecting when they receive the event. The position of the mouse on the screen can also
More informationGUI 4.1 GUI GUI MouseTest.java import javax.swing.*; import java.awt.*; import java.awt.event.*; /* 1 */
25 4 GUI GUI GUI 4.1 4.1.1 MouseTest.java /* 1 */ public class MouseTest extends JApplet implements MouseListener /* 2 */ { int x=50, y=20; addmouselistener(this); /* 3 */ super.paint(g); /* 4 */ g.drawstring("hello
More informationAP Computer Science Unit 13. Still More Graphics and Animation.
AP Computer Science Unit 13. Still More Graphics and Animation. In this unit you ll learn about the following: Mouse Motion Listener Suggestions for designing better graphical programs Simple game with
More information8/23/2014. Chapter Topics. Introduction to Applets. Introduction to Applets. Introduction to Applets. Applet Limitations. Chapter 14: Applets and More
Chapter 14: Applets and More Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter Topics Chapter 14 discusses the following main topics: Introduction to
More informationChapter 14: Applets and More
Chapter 14: Applets and More Starting Out with Java: From Control Structures through Objects Fifth Edition by Tony Gaddis Chapter Topics Chapter 14 discusses the following main topics: Introduction to
More informationChapter 14: Applets and More
Chapter 14: Applets and More Starting Out with Java: From Control Structures through Objects Fourth Edition by Tony Gaddis Addison Wesley is an imprint of 2010 Pearson Addison-Wesley. All rights reserved.
More informationSome classes and interfaces used in this chapter from Java s original graphics capabilities and from the Java2D API.
CHAPTER 11 513 11 java.lang.object java.awt.color java.awt.component Key class interface java.awt.font java.awt.fontmetrics java.awt.graphics java.awt.polygon Classes and interfaces from the Java2D API
More informationExam: Applet, Graphics, Events: Mouse, Key, and Focus
Exam: Applet, Graphics, Events: Mouse, Key, and Focus Name Period A. Vocabulary: Complete the Answer(s) Column. Avoid ambiguous terms such as class, object, component, and container. Term(s) Question(s)
More informationAdvanced Java Unit 6: Review of Graphics and Events
Advanced Java Unit 6: Review of Graphics and Events This is a review of the basics of writing a java program that has a graphical interface. To keep things simple, all of the graphics programs will follow
More informationAn applet is a program written in the Java programming language that can be included in an HTML page, much in the same way an image is included in a
CBOP3203 An applet is a program written in the Java programming language that can be included in an HTML page, much in the same way an image is included in a page. When you use a Java technology-enabled
More informationObject Oriented Programming
Object Oriented Programming 1. Event handling in Java 2. Introduction to Java Graphics OOP9 - M. Joldoş - T.U. Cluj 1 Reminder: What is a callback? Callback is a scheme used in event-driven programs where
More informationPESIT Bangalore South Campus
INTERNAL ASSESSMENT TEST II Date : 20-09-2016 Max Marks: 50 Subject & Code: JAVA & J2EE (10IS752) Section : A & B Name of faculty: Sreenath M V Time : 8.30-10.00 AM Note: Answer all five questions 1) a)
More informationGraphics Applets. By Mr. Dave Clausen
Graphics Applets By Mr. Dave Clausen Applets A Java application is a stand-alone program with a main method (like the ones we've seen so far) A Java applet is a program that is intended to transported
More informationJava Applet Basics. Life cycle of an applet:
Java Applet Basics Applet is a Java program that can be embedded into a web page. It runs inside the web browser and works at client side. Applet is embedded in a HTML page using the APPLET or OBJECT tag
More informationInheritance. One class inherits from another if it describes a specialized subset of objects Terminology:
Inheritance 1 Inheritance One class inherits from another if it describes a specialized subset of objects Terminology: the class that inherits is called a child class or subclass the class that is inherited
More informationCS 106A, Lecture 14 Events and Instance Variables
CS 106A, Lecture 14 Events and Instance Variables Reading: Art & Science of Java, Ch. 10.1-10.4 This document is copyright (C) Stanford Computer Science and Marty Stepp, licensed under Creative Commons
More informationLecture 5: Java Graphics
Lecture 5: Java Graphics CS 62 Spring 2019 William Devanny & Alexandra Papoutsaki 1 New Unit Overview Graphical User Interfaces (GUI) Components, e.g., JButton, JTextField, JSlider, JChooser, Containers,
More informationCS 106A, Lecture 14 Events and Instance Variables
CS 106A, Lecture 14 Events and Instance Variables Reading: Art & Science of Java, Ch. 10.1-10.4 This document is copyright (C) Stanford Computer Science and Marty Stepp, licensed under Creative Commons
More informationUnit 7: Event driven programming
Faculty of Computer Science Programming Language 2 Object oriented design using JAVA Dr. Ayman Ezzat Email: ayman@fcih.net Web: www.fcih.net/ayman Unit 7: Event driven programming 1 1. Introduction 2.
More informationGraphics and Java2D. Objectives
jhtp5_12.fm Page 569 Sunday, November 24, 2002 11:59 AM 12 Graphics and Java2D Objectives To understand graphics contexts and graphics objects. To understand and be able to manipulate colors. To understand
More informationWindows and Events. created originally by Brian Bailey
Windows and Events created originally by Brian Bailey Announcements Review next time Midterm next Friday UI Architecture Applications UI Builders and Runtimes Frameworks Toolkits Windowing System Operating
More informationAdvanced Internet Programming CSY3020
Advanced Internet Programming CSY3020 Java Applets The three Java Applet examples produce a very rudimentary drawing applet. An Applet is compiled Java which is normally run within a browser. Java applets
More informationGraphics Applets. By Mr. Dave Clausen
Graphics Applets By Mr. Dave Clausen Applets A Java application is a stand-alone program with a main method (like the ones we've seen so far) A Java applet is a program that is intended to transported
More informationPreviously, we have seen GUI components, their relationships, containers, layout managers. Now we will see how to paint graphics on GUI components
CS112-Section2 Hakan Guldas Burcin Ozcan Meltem Kaya Muge Celiktas Notes of 6-8 May Graphics Previously, we have seen GUI components, their relationships, containers, layout managers. Now we will see how
More informationISO-2022-JP (JIS ) 1 2. (Windows95/98 MacOS ) Java UNICODE UNICODE. Java. .java.java.txt native2ascii. .java
2000 8 2000.1.24-27 0 4 1 ( (1 8 ) ASCII 1 8 1 1 8 2 ISO-2022-JP (JIS ) 1 2 EUC ( EUC) 8 Unix SJIS (MS ) EUC 8 ( (Windows95/98 MacOS Java UNICODE UNICODE ( Java.java.java.txt native2ascii.java native2ascii
More informationH212 Introduction to Software Systems Honors
Introduction to Software Systems Honors Lecture #19: November 4, 2015 1/14 Third Exam The third, Checkpoint Exam, will be on: Wednesday, November 11, 2:30 to 3:45 pm You will have 3 questions, out of 9,
More informationLecture 3: Java Graphics & Events
Lecture 3: Java Graphics & Events CS 62 Fall 2017 Kim Bruce & Alexandra Papoutsaki Text Input Scanner class Constructor: myscanner = new Scanner(System.in); can use file instead of System.in new Scanner(new
More informationOOP Assignment V. For example, the scrolling text (moving banner) problem without a thread looks like:
OOP Assignment V If we don t use multithreading, or a timer, and update the contents of the applet continuously by calling the repaint() method, the processor has to update frames at a blinding rate. Too
More informationTWO-DIMENSIONAL FIGURES
TWO-DIMENSIONAL FIGURES Two-dimensional (D) figures can be rendered by a graphics context. Here are the Graphics methods for drawing draw common figures: java.awt.graphics Methods to Draw Lines, Rectangles
More informationCS2110. GUIS: Listening to Events
CS2110. GUIS: Listening to Events Also anonymous classes Download the demo zip file from course website and look at the demos of GUI things: sliders, scroll bars, combobox listener, etc 1 mainbox boardbox
More informationThe AWT Event Model 9
The AWT Event Model 9 Course Map This module covers the event-based GUI user input mechanism. Getting Started The Java Programming Language Basics Identifiers, Keywords, and Types Expressions and Flow
More informationGraphical User Interfaces 2
Graphical User Interfaces 2 CSCI 136: Fundamentals CSCI 136: Fundamentals of Computer of Science Computer II Science Keith II Vertanen Keith Vertanen Copyright 2011 Extending JFrame Dialog boxes Overview
More information: 15. (x, y) (x, y ) (x, y) ( x x = 1 y = y ) (x = x y y = 1) (12.1.1)
73 12 12.1 15 15 ( 12.1.1) 16 15 15 12.1.1: 15 15 (x, y) x y 0 3 0 0 (x, y ) (x, y) ( x x = 1 y = y ) (x = x y y = 1) (12.1.1) 74 12 Program 12.1.1 Piace.java import java.awt.*; public class Piece { private
More informationcs Java: lecture #5
cs3101-003 Java: lecture #5 news: homework #4 due today homework #5 out today today s topics: applets, networks, html graphics, drawing, handling images graphical user interfaces (GUIs) event handling
More informationGUI Event Handling 11. GUI Event Handling. Objectives. What is an Event? Hierarchical Model (JDK1.0) Delegation Model (JDK1.1)
Objectives Write code to handle events that occur in a GUI 11 GUI Event Handling Describe the concept of adapter classes, including how and when to use them Determine the user action that originated the
More information1 Definitions & Short Answer (5 Points Each)
Fall 2013 Final Exam COSC 117 Name: Write all of your responses on these exam pages. If you need more space please use the backs. Make sure that you show all of your work, answers without supporting work
More informationCS2110. GUIS: Listening to Events. Anonymous functions. Anonymous functions. Anonymous functions. Checkers.java. mainbox
CS2110. GUIS: Listening to Events Lunch with instructors: Visit pinned Piazza post. A4 due tonight. Consider taking course S/U (if allowed) to relieve stress. Need a letter grade of C- or better to get
More informationCS2110. GUIS: Listening to Events
CS2110. GUIS: Listening to Events Lunch with instructors: Visit pinned Piazza post. A4 due tonight. Consider taking course S/U (if allowed) to relieve stress. Need a letter grade of C- or better to get
More informationComputer Science 210: Data Structures. Intro to Java Graphics
Computer Science 210: Data Structures Intro to Java Graphics Summary Today GUIs in Java using Swing in-class: a Scribbler program READING: browse Java online Docs, Swing tutorials GUIs in Java Java comes
More informationCS2110. GUIS: Listening to Events Also anonymous classes versus Java 8 functions. Anonymous functions. Anonymous functions. Anonymous functions
CS2110. GUIS: Listening to Events Also anonymous classes versus Java 8 functions Lunch with instructors: Visit Piazza pinned post to reserve a place Download demo zip file from course website, look at
More informationJava - Applets. public class Buttons extends Applet implements ActionListener
Java - Applets Java code here will not use swing but will support the 1.1 event model. Legacy code from the 1.0 event model will not be used. This code sets up a button to be pushed: import java.applet.*;
More informationWhich of the following syntax used to attach an input stream to console?
Which of the following syntax used to attach an input stream to console? FileReader fr = new FileReader( input.txt ); FileReader fr = new FileReader(FileDescriptor.in); FileReader fr = new FileReader(FileDescriptor);
More informationGörünt Görün ülerin ölçeklenmesi ve yerle y ştirilmesi ş
Görüntülerin ölçeklenmesi ve yerleştirilmesi ş Scaled,croped croped and flipped images import java.applet.*; import tjava.awt.*; t* /** An applet that demonstrates image scaling, cropping, and flipping
More informationCSCI 053. Week 5 Java is like Alice not based on Joel Adams you may want to take notes. Rhys Price Jones. Introduction to Software Development
CSCI 053 Introduction to Software Development Rhys Price Jones Week 5 Java is like Alice not based on Joel Adams you may want to take notes Objectives Learn to use the Eclipse IDE Integrated Development
More informationChapter 1 GUI Applications
Chapter 1 GUI Applications 1. GUI Applications So far we've seen GUI programs only in the context of Applets. But we can have GUI applications too. A GUI application will not have any of the security limitations
More informationCS 335 Graphics and Multimedia. Image Manipulation
CS 335 Graphics and Multimedia Image Manipulation Image Manipulation Independent pixels: image subtraction image averaging grey level mapping thresholding Neighborhoods of pixels: filtering, convolution,
More informationGUI DYNAMICS Lecture July 26 CS2110 Summer 2011
GUI DYNAMICS Lecture July 26 CS2110 Summer 2011 GUI Statics and GUI Dynamics 2 Statics: what s drawn on the screen Components buttons, labels, lists, sliders, menus,... Containers: components that contain
More informationAssignment 8B SOLUTIONS
CSIS 10A Assignment 8B SOLUTIONS Read: Chapter 8 Choose and complete any 10 points from the problems below, which are all included in the download file on the website. Use BlueJ to complete the assignment,
More informationJava Coordinate System
Java Graphics Drawing shapes in Java such as lines, rectangles, 3-D rectangles, a bar chart, or a clock utilize the Graphics class Drawing Strings Drawing Lines Drawing Rectangles Drawing Ovals Drawing
More informationJava - Applets. C&G criteria: 1.2.2, 1.2.3, 1.2.4, 1.3.4, 1.2.4, 1.3.4, 1.3.5, 2.2.5, 2.4.5, 5.1.2, 5.2.1,
Java - Applets C&G criteria: 1.2.2, 1.2.3, 1.2.4, 1.3.4, 1.2.4, 1.3.4, 1.3.5, 2.2.5, 2.4.5, 5.1.2, 5.2.1, 5.3.2. Java is not confined to a DOS environment. It can run with buttons and boxes in a Windows
More informationJava for Interfaces and Networks (DT3010, HT10)
Java for Interfaces and Networks (DT3010, HT10) Mouse Events, Timers, Serialization Federico Pecora School of Science and Technology Örebro University federico.pecora@oru.se Federico Pecora Java for Interfaces
More informationAdvanced Java Programming
Advanced Java Programming Shmulik London Lecture #5 GUI Programming Part I AWT & Basics Advanced Java Programming / Shmulik London 2006 Interdisciplinary Center Herzeliza Israel 1 Agenda AWT & Swing AWT
More informationEXCEPTIONS & GUI. Errors are signals that things are beyond help. Review Session for. -Ankur Agarwal
Review Session for EXCEPTIONS & GUI -Ankur Agarwal An Exception is an event, which occurs during the execution of a program, that disrupts the normal flow of the program's instructions. Errors are signals
More informationFirstSwingFrame.java Page 1 of 1
FirstSwingFrame.java Page 1 of 1 2: * A first example of using Swing. A JFrame is created with 3: * a label and buttons (which don t yet respond to events). 4: * 5: * @author Andrew Vardy 6: */ 7: import
More informationCS 201 Advanced Object-Oriented Programming Lab 10 - Recursion Due: April 21/22, 11:30 PM
CS 201 Advanced Object-Oriented Programming Lab 10 - Recursion Due: April 21/22, 11:30 PM Introduction to the Assignment In this assignment, you will get practice with recursion. There are three parts
More informationCIS 162 Project 1 Business Card Section 04 (Kurmas)
CIS 162 Project 1 Business Card Section 04 (Kurmas) Due Date at the start of lab on Monday, 17 September (be prepared to demo in lab) Before Starting the Project Read zybook chapter 1 and 3 Know how to
More informationI/O Framework and Case Study. CS151 Chris Pollett Nov. 2, 2005.
I/O Framework and Case Study CS151 Chris Pollett Nov. 2, 2005. Outline Character Streams Random Access Files Design case study Planning Iterations Character Streams Java internally represents strings as
More informationVirtualians.ning.pk. 2 - Java program code is compiled into form called 1. Machine code 2. native Code 3. Byte Code (From Lectuer # 2) 4.
1 - What if the main method is declared as private? 1. The program does not compile 2. The program compiles but does not run 3. The program compiles and runs properly ( From Lectuer # 2) 4. The program
More informationat 1.000,5.289 ljust "JLabel" at 3.438,5.289 ljust " JPanel" at 2.125,6.914 ljust "JFrame" at 2.250,9.039 ljust "content pane" at 2.125,7.
1. Painting When a Swing GUI needs to paint itself -- whether for the first time, in response to becoming unhidden, or because it needs to reflect a change in the program s state -- it starts with the
More information9. APPLETS AND APPLICATIONS
9. APPLETS AND APPLICATIONS JAVA PROGRAMMING(2350703) The Applet class What is an Applet? An applet is a Java program that embedded with web content(html) and runs in a Web browser. It runs inside the
More informationCSIS 10A Assignment 7 SOLUTIONS
CSIS 10A Assignment 7 SOLUTIONS Read: Chapter 7 Choose and complete any 10 points from the problems below, which are all included in the download file on the website. Use BlueJ to complete the assignment,
More informationOutline. Topic 9: Swing. GUIs Up to now: line-by-line programs: computer displays text user types text AWT. A. Basics
Topic 9: Swing Outline Swing = Java's GUI library Swing is a BIG library Goal: cover basics give you concepts & tools for learning more Assignment 7: Expand moving shapes from Assignment 4 into game. "Programming
More informationFile: GFace.java /* * File: GFace.java * This class implements a face as a GCompound. */
Steve Cooper Handout #22 CS 106A April 24, 2013 Graphics and Events Examples File: GFace.java * File: GFace.java * This class implements a face as a GCompound. // Note: only need acm.graphics since this
More informationGraphic User Interfaces. - GUI concepts - Swing - AWT
Graphic User Interfaces - GUI concepts - Swing - AWT 1 What is GUI Graphic User Interfaces are used in programs to communicate more efficiently with computer users MacOS MS Windows X Windows etc 2 Considerations
More informationCSIS 10A PRACTICE FINAL EXAM Name Closed Book Closed Computer 3 Sheets of Notes Allowed
CSIS 10A PRACTICE FINAL EXAM Name Closed Book Closed Computer 3 Sheets of Notes Allowed MULTIPLE CHOICE. Choose the one alternative that best completes the statement or answers the question. 1) What would
More informationEvent Driven Programming
Event Driven Programming 1. Objectives... 2 2. Definitions... 2 3. Event-Driven Style of Programming... 2 4. Event Polling Model... 3 5. Java's Event Delegation Model... 5 6. How to Implement an Event
More informationFall 2011 Final Test
60-212 Fall 2011 Final Test Answer all questions You are allowed to bring in one unmarked textbook on Java and the 60-212 lecture slides (unmarked). No other material will be allowed. This test has 11
More informationLab & Assignment 1. Lecture 3: ArrayList & Standard Java Graphics. Random Number Generator. Read Lab & Assignment Before Lab Wednesday!
Lab & Assignment 1 Lecture 3: ArrayList & Standard Java Graphics CS 62 Fall 2015 Kim Bruce & Michael Bannister Strip with 12 squares & 5 silver dollars placed randomly on the board. Move silver dollars
More informationEvents Chris Piech CS106A, Stanford University. Piech, CS106A, Stanford University
Events Chris Piech CS106A, Stanford University Catch Me If You Can We ve Gotten Ahead of Ourselves Source: The Hobbit Start at the Beginning Source: The Hobbit Learning Goals 1. Write a program that can
More informationYvon s Checker game: Begin Board class
Yvon s Checker game: Begin Board class Board extends JPanel - This class creates the Frame by extending JPanel. A checker Board is created in the panel. Relationship: Board is a JPanel, Board has a Square,
More informationTHE UNIVERSITY OF AUCKLAND
CompSci 101 with answers THE UNIVERSITY OF AUCKLAND FIRST SEMESTER, 2012 Campus: City COMPUTER SCIENCE Principles of Programming (Time Allowed: TWO hours) NOTE: You must answer all questions in this test.
More informationGUI (Graphic User Interface) Programming. Part 2 (Chapter 8) Chapter Goals. Events, Event Sources, and Event Listeners. Listeners
GUI (Graphic User Interface) Programming Part 2 (Chapter 8) Chapter Goals To understand the Java event model To install action and mouse event listeners To accept input from buttons, text fields, and the
More informationSide Trip into Java: Enumeration Types. CS61B Lecture #36. Making Enumerals Available Elsewhere. Enum Types in Java. import static checkers.piece.
CS61B Lecture #36 Today: A Brief Side Trip: Enumeration types. DSIJ, Chapter 10, HFJ, pp. 489 516. Threads Communication between threads Synchronization es Coming Up: Graph Structures: DSIJ, Chapter 12
More information11/7/12. Discussion of Roulette Assignment. Objectives. Compiler s Names of Classes. GUI Review. Window Events
Objectives Event Handling Animation Discussion of Roulette Assignment How easy/difficult to refactor for extensibility? Was it easier to add to your refactored code? Ø What would your refactored classes
More informationDr. Hikmat A. M. AbdelJaber
Dr. Hikmat A. M. AbdelJaber Portion of the Java class hierarchy that include basic graphics classes and Java 2D API classes and interfaces. java.lang.object Java.awt.Color Java.awt.Component Java.awt.Container
More informationUser interfaces and Swing
User interfaces and Swing Overview, applets, drawing, action listening, layout managers. APIs: java.awt.*, javax.swing.*, classes names start with a J. Java Lectures 1 2 Applets public class Simple extends
More informationMULTIPLE CHOICE. Choose the one alternative that best completes the statement or answers the question.
CSIS 10A PRACTICE FINAL EXAM SOLUTIONS Closed Book Closed Computer 3 Sheets of Notes Allowed MULTIPLE CHOICE. Choose the one alternative that best completes the statement or answers the question. 1) What
More informationWhat Is an Event? Some event handler. ActionEvent. actionperformed(actionevent e) { }
CBOP3203 What Is an Event? Events Objects that describe what happened Event Sources The generator of an event Event Handlers A method that receives an event object, deciphers it, and processes the user
More informationCSIS 10A Practice Final Exam Solutions
CSIS 10A Practice Final Exam Solutions 1) (5 points) What would be the output when the following code block executes? int a=3, b=8, c=2; if (a < b && b < c) b = b + 2; if ( b > 5 a < 3) a = a 1; if ( c!=
More informationChapter 1 Introduction to Java
Chapter 1 Introduction to Java Lesson page 0-1. Introduction to Livetexts Question 1. A livetext is a text that relies not only on the printed word but also on graphics, animation, audio, the computer,
More informationProgramming graphics
Programming graphics Need a window javax.swing.jframe Several essential steps to use (necessary plumbing ): Set the size width and height in pixels Set a title (optional), and a close operation Make it
More informationChapter 12 Advanced GUIs and Graphics
Chapter 12 Advanced GUIs and Graphics Chapter Objectives Learn about applets Explore the class Graphics Learn about the classfont Explore the classcolor Java Programming: From Problem Analysis to Program
More informationChina Jiliang University Java. Programming in Java. Java Applets. Java Web Applications, Helmut Dispert
Java Programming in Java Java Applets Java Applets applet = app = application snippet = (German: Anwendungsschnipsel) An applet is a small program that is intended not to be run on its own, but rather
More informationChapter 7 Applets. Answers
Chapter 7 Applets Answers 1. D The drawoval(x, y, width, height) method of graphics draws an empty oval within a bounding box, and accepts 4 int parameters. The x and y coordinates of the left/top point
More informationCome & Join Us at VUSTUDENTS.net
Come & Join Us at VUSTUDENTS.net For Assignment Solution, GDB, Online Quizzes, Helping Study material, Past Solved Papers, Solved MCQs, Current Papers, E-Books & more. Go to http://www.vustudents.net and
More informationHW#1: Pencil Me In Status!? How was Homework #1? Reminder: Handouts. Homework #2: Java Draw Demo. 3 Handout for today! Lecture-Homework mapping.
HW#1: Pencil Me In Status!? CS193J: Programming in Java Summer Quarter 2003 Lecture 6 Inner Classes, Listeners, Repaint Manu Kumar sneaker@stanford.edu How was Homework #1? Comments please? SITN students
More informationContents. 18 Algorithms Case study: network search The search algorithm Case study: automatic language recognition 57
0 Contents 17 Object oriented design 1 17.1 Abstract classes and interfaces 1 17.2 Collections 5 17.3 Extensions of AWT 11 17.4 Application: a sketch program 15 17.5 File input/output 33 17.6 Non-window
More informationAppendix G Navigation and Collision Detection for Web-Based 3D Experiment
Appendix G Appendix G Navigation and Collision Detection for Web-Based 3D Experiment G.1 ImportInG libraries import javax.media.j3d.*; import javax.vecmath.*; import java.awt.event.*; import java.awt.awtevent;
More informationSIMPLE APPLET PROGRAM
APPLETS Applets are small applications that are accessed on Internet Server, transported over Internet, automatically installed and run as a part of web- browser Applet Basics : - All applets are subclasses
More informationAdvanced Java Programming (17625) Event Handling. 20 Marks
Advanced Java Programming (17625) Event Handling 20 Marks Specific Objectives To write event driven programs using the delegation event model. To write programs using adapter classes & the inner classes.
More information