Object Oriented System Development Paradigm. Sunnie Chung CIS433 System Analysis Methods
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1 Object Oriented System Development Paradigm Sunnie Chung CIS433 System Analysis Methods
2 OO Programming Concepts Object-oriented programming (OOP) involves programming using objects. An object represents an entity in the real world that can be distinctly identified. For example, a student, a desk, a circle, a button, and even a loan can all be viewed as objects. An object has a unique identity, state, and behaviors. The state of an object consists of a set of data fields (also known as properties) with their current values. The behavior of an object is defined by a set of methods.
3 Objects Class Name: Circle A class template Data Fields: radius is Methods: getarea Circle Object 1 Data Fields: radius is 10 Circle Object 2 Data Fields: radius is 25 Circle Object 3 Data Fields: radius is 125 Three objects of the Circle class An object has both a state and behavior. The state defines the object, and the behavior defines what the object does.
4 Classes Classes are constructs that define objects of the same type. A Java class uses variables to define data fields and methods to define behaviors. Additionally, a class provides a special type of methods, known as constructors, which are invoked to construct objects from the class.
5 Classes class Circle { /** The radius of this circle */ double radius = 1.0; /** Construct a circle object */ Circle() { } /** Construct a circle object */ Circle(double newradius) { radius = newradius; } Data field Constructors } /** Return the area of this circle */ double getarea() { return radius * radius * ; } Method
6 UML Class Diagram UML Class Diagram Circle Class name radius: double Data fields Circle() Circle(newRadius: double) Constructors and methods getarea(): double circle1: Circle radius = 1.0 circle2: Circle radius = 25 circle3: Circle radius = 125 UML notation for objects
7 Example: Defining Classes and Creating Objects channel: int volumelevel: int on: boolean TV The current channel (1 to 120) of this TV. The current volume level (1 to 7) of this TV. Indicates whether this TV is on/off. The + sign indicates a public modifier. +TV() +turnon(): void +turnoff(): void +setchannel(newchannel: int): void +setvolume(newvolumelevel: int): void +channelup(): void +channeldown(): void +volumeup(): void +volumedown(): void Constructs a default TV object. Turns on this TV. Turns off this TV. Sets a new channel for this TV. Sets a new volume level for this TV. Increases th e channel number by 1. Decreases the channel n umber by 1. Increases th e volume level by 1. Decreases the volume level by 1. TV TestTV Run
8 Superclass GeometricObject - color : String - filled : boolean - datecreated: java.util.date + GeomtricObject() + GeometricObject(color:String, filled:boolean) + getcolor() : String + setcolor(color : String) : void + isfilled() : boolean + setfilled(filled:boolean) : void + getdatecreated() : java.util.date + tostring() : string
9 Superclass GeometricObject - color : String - filled : boolean - datecreated: java.util.date + GeomtricObject() + GeometricObject(color:String, filled:boolean) + getcolor() : String + setcolor(color : String) : void + isfilled() : boolean + setfilled(filled:boolean) : void + getdatecreated() : java.util.date + tostring() : string
10 Superclass GeometricObject - color : String - filled : boolean - datecreated: java.util.date + GeomtricObject() + GeometricObject(color:String, filled:boolean) + getcolor() : String + setcolor(color : String) : void + isfilled() : boolean + setfilled(filled:boolean) : void + getdatecreated() : java.util.date + tostring() : string
11 Static Variables, Constants, and Methods, cont.
12 Superclasses and Subclasses -color: String -filled: boolean GeometricObject -datecreated: java.util.date +GeometricObject() +GeometricObject(color: String, filled: boolean) +getcolor(): String +setcolor(color: String): void +isfilled(): boolean +setfilled(filled: boolean): void +getdatecreated(): java.util.date +tostring(): String -radius: double +Circle() Circle +Circle(radius: double) +Circle(radius: double, color: String, filled: boolean) +getradius(): double +setradius(radius: double): void +getarea(): double +getperimeter(): double +getdiameter(): double +printcircle(): void The color of the object (default: white). Indicates whether the object is filled with a color (default: false). The date when the object was created. Creates a GeometricObject. Creates a GeometricObject with the specified color and filled values. Returns the color. Sets a new color. Returns the filled property. Sets a new filled property. Returns the datecreated. Returns a string representation of this object. -width: double -height: double +Rectangle() Rectangle +Rectangle(width: double, height: double) +Rectangle(width: double, height: double color: String, filled: boolean) +getwidth(): double +setwidth(width: double): void +getheight(): double +setheight(height: double): void +getarea(): double +getperimeter(): double GeometricObject CircleFromSimpleGeometricObject RectangleFromSimpleGeometricObject TestCircleRectangle Run
13 Abstract Classes and Abstract Methods GeometricObject Circle Rectangle TestGeometricObject Run 13
14 Example You can now use the Edible interface to specify whether an object is edible. This is accomplished by letting the class for the object implement this interface using the implements keyword. For example, the classes Chicken and Fruit implement the Edible interface (See TestEdible). Edible TestEdible Run 14
15 Defining Classes to Implement Comparable ComparableRectangle SortRectangles Run 15
16 Interfaces vs. Abstract Classes In an interface, the data must be constants; an abstract class can have all types of data. Each method in an interface has only a signature without implementation; an abstract class can have concrete methods. 16
17 Interfaces vs. Abstract Classes, cont. All classes share a single root, the Object class, but there is no single root for interfaces. Like a class, an interface also defines a type. A variable of an interface type can reference any instance of the class that implements the interface. If a class extends an interface, this interface plays the same role as a superclass. You can use an interface as a data type and cast a variable of an interface type to its subclass, and vice versa. Suppose that c is an instance of Class2. c is also an instance of Object, Class1, Interface1, Interface1_1, Interface1_2, Interface2_1, and Interface2_2. 17
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