ECE 462 Object-Oriented Programming using C++ and Java. Key Inputs in Java Games

Size: px
Start display at page:

Download "ECE 462 Object-Oriented Programming using C++ and Java. Key Inputs in Java Games"

Transcription

1 ECE 462 Object-Oriented Programming g using C++ and Java Key Inputs in Java Games Yung-Hsiang Lu yunglu@purdue.edu d YHL Java Key Input 1

2 Handle Key Events have the focus of the keyboard inputs by calling setfocusable(true) two types of events: pressing and releasing what key (Unicode) is pressed (such as 'A' or '<') implement three functions keypressed(keyevent e) keyreleased(keyevent e) keytyped(keyevent e) YHL Java Key Input 2

3 YHL Java Key Input 3

4 YHL Java Key Input 4

5 YHL Java Key Input 5

6 YHL Java Key Input 6

7 YHL Java Key Input 7

8 YHL Java Key Input 8

9 YHL Java Key Input 9

10 YHL Java Key Input 10

11 YHL Java Key Input 11

12 YHL Java Key Input 12

13 YHL Java Key Input 13

14 Handle Key Events in a Full Screen Game YHL Java Key Input 14

15 YHL Java Key Input 15

16 YHL Java Key Input 16

17 YHL Java Key Input 17

18 YHL Java Key Input 18

19 YHL Java Key Input 19

20 must be overridden by derived classes YHL Java Key Input 20

21 YHL Java Key Input 21

22 YHL Java Key Input 22

23 YHL Java Key Input 23

24 ECE 462 Object-Oriented Programming g using C++ and Java Mouse Inputs in Java Games Yung-Hsiang Lu yunglu@purdue.edu d YHL Java Mouse Input 1

25 Java Mouse Listeners MouseListener: handle clicks mouseclicked(mouseevent e) mouseentered(mouseevent e) mouseexited(mouseevent e) mousepressed(mouseevent e) mousereleased(mouseevent e) MouseMotionListener: handle motion mousedragged(mouseevent e) mousemoved(mouseevent e) YHL Java Mouse Input 2

26 YHL Java Mouse Input 3

27 YHL Java Mouse Input 4

28 YHL Java Mouse Input 5

29 YHL Java Mouse Input 6

30 YHL Java Mouse Input 7

31 YHL Java Mouse Input 8

32 YHL Java Mouse Input 9

33 YHL Java Mouse Input 10

34 YHL Java Mouse Input 11

35 YHL Java Mouse Input 12

36 YHL Java Mouse Input 13

37 YHL Java Mouse Input 14

38 YHL Java Mouse Input 15

39 ECE 462 Object-Oriented Programming g using C++ and Java Multiple Inheritance in C++ Yung-Hsiang Lu yunglu@purdue.edu d YHL C++ Multiple Inheritance 1

40 Multiple Inheritance One of the most (if not the most) controversial features in C++. Not supported in Java. Java uses interfaces. Most C++ books do not explain the concept and the problems. Understand the advantages and the problems and you can decide whether to use it. YHL C++ Multiple Inheritance 2

41 Multiple Inheritance Student Teacher Car Truck TeachingAssistant SportUtilityVehicle Person Woman Employee FemaleEmployee YHL C++ Multiple Inheritance 3

42 Design Issues A class provides interface and implementation. Code reuse is good but a class, once declared, d is hard to change because of the code depending on this class. If you have any doubt, do not create a class. Avoid the proliferation of classes because they make code reuse harder. Person Woman Parent Employee Mother MomEmployee YHL C++ Multiple Inheritance 4

43 Too Many Classes In many ypayroll systems, a person's status (for example tax withholding) depends on the person's role. If a person has children, the person's tax withholding is less. If an employee is also a mother, a company may send a gift to the children on their birthdays. Should you create one class for each possible status of employee? Or, use attributes to distinguish their status? YHL C++ Multiple Inheritance 5

44 What Does a Class Give You? interface (public inheritance) and implementation polymorphism object creation If you are not using polymorphism, think twice (or more) before creating a class. It is usually easier to change the behavior of an attribute (encapsulation) than changing g the interface (code reuse). YHL C++ Multiple Inheritance 6

45 Repeated Inheritance class Vehicle { Vehicle int v_enginesize; int v_numberwheel; }; Car Truck Does SportUtilityVehicle have one v_enginesize or two? two, unless you use virtual inheritance ambiguous, compilation error SportUtilityVehicle YHL C++ Multiple Inheritance 7

46 YHL C++ Multiple Inheritance 8

47 YHL C++ Multiple Inheritance 9

48 Virtual Inheritance YHL C++ Multiple Inheritance 10

49 YHL C++ Multiple Inheritance 11

50 YHL C++ Multiple Inheritance 12

51 Virtual Inheritance and Copy Constructor YHL C++ Multiple Inheritance 13

52 X virtual Y virtual T Z U YHL C++ Multiple Inheritance 14

53 YHL C++ Multiple Inheritance 15

54 YHL C++ Multiple Inheritance 16

55 YHL C++ Multiple Inheritance 17

56 YHL C++ Multiple Inheritance 18

57 Virtual Inheritance and Assignment Operator YHL C++ Multiple Inheritance 19

58 YHL C++ Multiple Inheritance 20

59 YHL C++ Multiple Inheritance 21

60 YHL C++ Multiple Inheritance 22

61 YHL C++ Multiple Inheritance 23

62 YHL C++ Multiple Inheritance 24

63 YHL C++ Multiple Inheritance 25

64 ECE 462 Object-Oriented Programming g using C++ and Java Qt Layout Yung-Hsiang Lu yunglu@purdue.edu d YHL Qt Layout 1

65 YHL Qt Layout 2

66 YHL Qt Layout 3

67 YHL Qt Layout 4

68 YHL Qt Layout 5

69 YHL Qt Layout 6

70 YHL Qt Layout 7

71 YHL Qt Layout 8

72 Menubar and Vertical Layout YHL Qt Layout 9

73 YHL Qt Layout 10

74 YHL Qt Layout 11

75 YHL Qt Layout 12

76 YHL Qt Layout 13

77 YHL Qt Layout 14

78 Horizontal Layout YHL Qt Layout 15

79 YHL Qt Layout 16

80 YHL Qt Layout 17

81 Grid Layout YHL Qt Layout 18

82 YHL Qt Layout 19

83 YHL Qt Layout 20

84 YHL Qt Layout 21

85 YHL Qt Layout 22

86 Combination of Layouts YHL Qt Layout 23

87 YHL Qt Layout 24

88 YHL Qt Layout 25

89 YHL Qt Layout 26

90 YHL Qt Layout 27

ECE 462 Object-Oriented Programming using C++ and Java Design Issues and Multiple Inheritance in C++

ECE 462 Object-Oriented Programming using C++ and Java Design Issues and Multiple Inheritance in C++ ECE 462 Object-Oriented Programming using C++ and Java Design Issues and Multiple Inheritance in C++ YHL/SPM 2016 1 A class provides interface and implementation. Code reuse is good but a class, once declared,

More information

GUI in Java TalentHome Solutions

GUI in Java TalentHome Solutions GUI in Java TalentHome Solutions AWT Stands for Abstract Window Toolkit API to develop GUI in java Has some predefined components Platform Dependent Heavy weight To use AWT, import java.awt.* Calculator

More information

Method Of Key Event Key Listener must implement three methods, keypressed(), keyreleased() & keytyped(). 1) keypressed() : will run whenever a key is

Method Of Key Event Key Listener must implement three methods, keypressed(), keyreleased() & keytyped(). 1) keypressed() : will run whenever a key is INDEX Event Handling. Key Event. Methods Of Key Event. Example Of Key Event. Mouse Event. Method Of Mouse Event. Mouse Motion Listener. Example of Mouse Event. Event Handling One of the key concept in

More information

ECE 462 Object-Oriented Programming using C++ and Java. Graphical User Interface

ECE 462 Object-Oriented Programming using C++ and Java. Graphical User Interface ECE 462 Object-Oriented Programming using C++ and Java Graphical User Interface Yung-Hsiang Lu yunglu@purdue.edu YHL Graphical User Interface 1 GUI using C++ / Qt YHL Graphical User Interface 2 Qt + Eclipse

More information

Graphical User Interfaces 2

Graphical User Interfaces 2 Graphical User Interfaces 2 CSCI 136: Fundamentals CSCI 136: Fundamentals of Computer of Science Computer II Science Keith II Vertanen Keith Vertanen Copyright 2011 Extending JFrame Dialog boxes Overview

More information

ECE 462 Object-Oriented Programming using C++ and Java. Multi-Player Game using Network

ECE 462 Object-Oriented Programming using C++ and Java. Multi-Player Game using Network ECE 462 Object-Oriented Programming g using C++ and Java Multi-Player Game using Network Yung-Hsiang Lu yunglu@purdue.edu d YHL Multi-Player Game 1 Demonstration YHL Multi-Player Game 2 YHL Multi-Player

More information

ECE 462 Object-Oriented Programming using C++ and Java. Scheduling and Critical Section

ECE 462 Object-Oriented Programming using C++ and Java. Scheduling and Critical Section ECE 462 Object-Oriented Programming g using C++ and Java Scheduling and Critical Section Yung-Hsiang Lu yunglu@purdue.edu d YHL Scheduling and Critical Section 1 Thread States born terminated ready running

More information

Graphical User Interfaces 2

Graphical User Interfaces 2 Graphical User Interfaces 2 CSCI 136: Fundamentals of Computer Science II Keith Vertanen Copyright 2011 Extending JFrame Dialog boxes Ge?ng user input Overview Displaying message or error Listening for

More information

Graphical User Interfaces 2

Graphical User Interfaces 2 Graphical User Interfaces 2 CSCI 136: Fundamentals of Computer Science II Keith Vertanen Copyright 2014 2011 Extending JFrame Dialog boxes Overview Ge

More information

Programming Languages and Techniques (CIS120)

Programming Languages and Techniques (CIS120) Programming Languages and Techniques (CIS120) Lecture 36 November 30, 2018 Mushroom of Doom Model / View / Controller Chapter 31 Announcements Game Project Complete Code Due: Monday, December 10th NO LATE

More information

CSSE 220. Event Based Programming. Check out EventBasedProgramming from SVN

CSSE 220. Event Based Programming. Check out EventBasedProgramming from SVN CSSE 220 Event Based Programming Check out EventBasedProgramming from SVN Interfaces are contracts Interfaces - Review Any class that implements an interface MUST provide an implementation for all methods

More information

Programming Languages and Techniques (CIS120)

Programming Languages and Techniques (CIS120) Programming Languages and Techniques (CIS120) Lecture 34 April 13, 2017 Model / View / Controller Chapter 31 How is the Game Project going so far? 1. not started 2. got an idea 3. submitted design proposal

More information

Programming Languages and Techniques (CIS120)

Programming Languages and Techniques (CIS120) Programming Languages and Techniques (CIS120) Lecture 35 April 21, 2014 Swing III: Paint demo, Mouse InteracFon HW 10 has a HARD deadline Announcements You must submit by midnight, April 30 th Demo your

More information

Programming Languages and Techniques (CIS120)

Programming Languages and Techniques (CIS120) Programming Languages and Techniques (CIS120) Lecture 35 April 15, 2013 Swing III: OO Design, Mouse InteracGon Announcements HW10: Game Project is out, due Tuesday, April 23 rd at midnight If you want

More information

ECE 462 Object-Oriented Programming using C++ and Java. Parallelism

ECE 462 Object-Oriented Programming using C++ and Java. Parallelism ECE 462 Object-Oriented Programming g using C++ and Java Parallelism Yung-Hsiang Lu yunglu@purdue.edu d YHL Parallelism 1 Parallelism parallel: several activities occurring simultaneously Parallelism is

More information

Java Mouse Actions. C&G criteria: 5.2.1, 5.4.1, 5.4.2,

Java Mouse Actions. C&G criteria: 5.2.1, 5.4.1, 5.4.2, Java Mouse Actions C&G criteria: 5.2.1, 5.4.1, 5.4.2, 5.6.2. The events so far have depended on creating Objects and detecting when they receive the event. The position of the mouse on the screen can also

More information

G51PGP Programming Paradigms. Lecture 008 Inner classes, anonymous classes, Swing worker thread

G51PGP Programming Paradigms. Lecture 008 Inner classes, anonymous classes, Swing worker thread G51PGP Programming Paradigms Lecture 008 Inner classes, anonymous classes, Swing worker thread 1 Reminder subtype polymorphism public class TestAnimals public static void main(string[] args) Animal[] animals

More information

Handling Mouse and Keyboard Events

Handling Mouse and Keyboard Events Handling Mouse and Keyboard Events 605.481 1 Java Event Delegation Model EventListener handleevent(eventobject handleevent(eventobject e); e); EventListenerObject source.addlistener(this);

More information

GUI Event Handlers (Part II)

GUI Event Handlers (Part II) GUI Event Handlers (Part II) 188230 Advanced Computer Programming Asst. Prof. Dr. Kanda Runapongsa Saikaew (krunapon@kku.ac.th) Department of Computer Engineering Khon Kaen University 1 Agenda Listener

More information

Computer Science 210: Data Structures. Intro to Java Graphics

Computer Science 210: Data Structures. Intro to Java Graphics Computer Science 210: Data Structures Intro to Java Graphics Summary Today GUIs in Java using Swing in-class: a Scribbler program READING: browse Java online Docs, Swing tutorials GUIs in Java Java comes

More information

Programming Languages and Techniques (CIS120)

Programming Languages and Techniques (CIS120) Programming Languages and Techniques (CIS120) Lecture 35 November 30 th 2015 Design PaBerns Model / View / Controller Chapter 31 Game project grading Game Design Proposal Milestone Due: (12 points) Tuesday

More information

The AWT Event Model 9

The AWT Event Model 9 The AWT Event Model 9 Course Map This module covers the event-based GUI user input mechanism. Getting Started The Java Programming Language Basics Identifiers, Keywords, and Types Expressions and Flow

More information

Component-Based Behavioural Modelling with High-Level Petri Nets

Component-Based Behavioural Modelling with High-Level Petri Nets Component-Based Behavioural Modelling with High-Level Petri Nets Rémi Bastide, Eric Barboni LIIHS IRIT, University of Toulouse, France {bastide, barboni}@irit.fr Software Components Active domain for industry,

More information

GUI DYNAMICS Lecture July 26 CS2110 Summer 2011

GUI DYNAMICS Lecture July 26 CS2110 Summer 2011 GUI DYNAMICS Lecture July 26 CS2110 Summer 2011 GUI Statics and GUI Dynamics 2 Statics: what s drawn on the screen Components buttons, labels, lists, sliders, menus,... Containers: components that contain

More information

CS 180 Problem Solving and Object Oriented Programming Fall 2011

CS 180 Problem Solving and Object Oriented Programming Fall 2011 CS 180 Problem Solving and Object Oriented Programming Fall 2011 hlp://www.cs.purdue.edu/homes/apm/courses/cs180fall2011/ This Week: Notes for Week : Oct 24-28, 2011 Aditya Mathur Department of Computer

More information

Chapter 10. Further Abstraction Techniques

Chapter 10. Further Abstraction Techniques Chapter 10 Further Abstraction Techniques In the previous chapter, we saw how Java checks the usage of methods. We also saw that if the method is not defined in the superclass, the compiler will not work.

More information

Inheritance -- Introduction

Inheritance -- Introduction Inheritance -- Introduction Another fundamental object-oriented technique is called inheritance, which, when used correctly, supports reuse and enhances software designs Chapter 8 focuses on: the concept

More information

Class Hierarchy and Interfaces. David Greenstein Monta Vista High School

Class Hierarchy and Interfaces. David Greenstein Monta Vista High School Class Hierarchy and Interfaces David Greenstein Monta Vista High School Inheritance Inheritance represents the IS-A relationship between objects. an object of a subclass IS-A(n) object of the superclass

More information

Cheng, CSE870. More Frameworks. Overview. Recap on OOP. Acknowledgements:

Cheng, CSE870. More Frameworks. Overview. Recap on OOP. Acknowledgements: More Frameworks Acknowledgements: K. Stirewalt. Johnson, B. Foote Johnson, Fayad, Schmidt Overview eview of object-oriented programming (OOP) principles. Intro to OO frameworks: o Key characteristics.

More information

Object-Oriented Concepts and Principles (Adapted from Dr. Osman Balci)

Object-Oriented Concepts and Principles (Adapted from Dr. Osman Balci) Object-Oriented Concepts and Principles (Adapted from Dr. Osman Balci) Sung Hee Park Department of Mathematics and Computer Science Virginia State University September 18, 2012 The Object-Oriented Paradigm

More information

Final Exam. Name: Student ID Number: Signature:

Final Exam. Name: Student ID Number: Signature: Washington University Kenneth J. Goldman Final Exam CSE 132. Computer Science II May 7, 2007 Name: Student ID Number: Signature: Directions: This exam is closed book. You may use one 8 ½ x 11 inch page

More information

Advanced Java Programming (17625) Event Handling. 20 Marks

Advanced Java Programming (17625) Event Handling. 20 Marks Advanced Java Programming (17625) Event Handling 20 Marks Specific Objectives To write event driven programs using the delegation event model. To write programs using adapter classes & the inner classes.

More information

Inheritance. Inheritance Reserved word protected Reserved word super Overriding methods Class Hierarchies Reading for this lecture: L&L

Inheritance. Inheritance Reserved word protected Reserved word super Overriding methods Class Hierarchies Reading for this lecture: L&L Inheritance Inheritance Reserved word protected Reserved word super Overriding methods Class Hierarchies Reading for this lecture: L&L 9.1 9.4 1 Inheritance Inheritance allows a software developer to derive

More information

Inheritance. One class inherits from another if it describes a specialized subset of objects Terminology:

Inheritance. One class inherits from another if it describes a specialized subset of objects Terminology: Inheritance 1 Inheritance One class inherits from another if it describes a specialized subset of objects Terminology: the class that inherits is called a child class or subclass the class that is inherited

More information

CS 180 Problem Solving and Object Oriented Programming Fall 2011

CS 180 Problem Solving and Object Oriented Programming Fall 2011 CS 180 Problem Solving and Object Oriented Programming Fall 2011 hmp://www.cs.purdue.edu/homes/apm/courses/cs180fall2011/ This Week: Notes for Week 9: Oct 17-21, 2011 Aditya Mathur Department of Computer

More information

H212 Introduction to Software Systems Honors

H212 Introduction to Software Systems Honors Introduction to Software Systems Honors Lecture #19: November 4, 2015 1/14 Third Exam The third, Checkpoint Exam, will be on: Wednesday, November 11, 2:30 to 3:45 pm You will have 3 questions, out of 9,

More information

ECE 462 Object-Oriented Programming using C++ and Java. Testing

ECE 462 Object-Oriented Programming using C++ and Java. Testing ECE 462 Object-Oriented Programming g using C++ and Java Testing Yung-Hsiang Lu yunglu@purdue.edu YHL Testing 1 Unreachable Code If a, b, and c are zeros or positive numbers (a + c) < b a > b is impossible

More information

Outline. More on the Swing API Graphics: double buffering and timers Model - View - Controller paradigm Applets

Outline. More on the Swing API Graphics: double buffering and timers Model - View - Controller paradigm Applets Advanced Swing Outline More on the Swing API Graphics: double buffering and timers Model - View - Controller paradigm Applets Using menus Frame menus add a menu bar to the frame (JMenuBar) add menus to

More information

ECE 122. Engineering Problem Solving with Java

ECE 122. Engineering Problem Solving with Java ECE 122 Engineering Problem Solving with Java Lecture 17 Inheritance Overview Problem: Can we create bigger classes from smaller ones without having to repeat information? Subclasses: a class inherits

More information

Java for Interfaces and Networks (DT3010, HT10)

Java for Interfaces and Networks (DT3010, HT10) Java for Interfaces and Networks (DT3010, HT10) Mouse Events, Timers, Serialization Federico Pecora School of Science and Technology Örebro University federico.pecora@oru.se Federico Pecora Java for Interfaces

More information

Objective Questions. BCA Part III Paper XIX (Java Programming) page 1 of 5

Objective Questions. BCA Part III Paper XIX (Java Programming) page 1 of 5 Objective Questions BCA Part III page 1 of 5 1. Java is purely object oriented and provides - a. Abstraction, inheritance b. Encapsulation, polymorphism c. Abstraction, polymorphism d. All of the above

More information

3. Can an abstract class include both abstract methods and non-abstract methods? D

3. Can an abstract class include both abstract methods and non-abstract methods? D Assignment 13 Abstract Classes and Polymorphism CSC 123 Fall 2018 Answer Sheet Short Answers. Multiple Choice 1. What is an abstract class? C A. An abstract class is one without any child classes. B. An

More information

OO Design with Multiple Inheritance

OO Design with Multiple Inheritance OO Design with Multiple Inheritance Multiple Inheritance in C++ C++ allows a class to inherit implementation code from multiple superclasses. inheritance (MI). This is referred to as multiple Some programmers

More information

CSIS 10A Practice Final Exam Solutions

CSIS 10A Practice Final Exam Solutions CSIS 10A Practice Final Exam Solutions 1) (5 points) What would be the output when the following code block executes? int a=3, b=8, c=2; if (a < b && b < c) b = b + 2; if ( b > 5 a < 3) a = a 1; if ( c!=

More information

11/19/2014. Inheritance. Chapter 7: Inheritance. Inheritance. Inheritance. Java Software Solutions for AP* Computer Science A 2nd Edition

11/19/2014. Inheritance. Chapter 7: Inheritance. Inheritance. Inheritance. Java Software Solutions for AP* Computer Science A 2nd Edition Chapter 7: Inheritance Presentation slides for Java Software Solutions for AP* Computer Science A 2nd Edition by John Lewis, William Loftus, and Cara Cocking Inheritance Inheritance allows a software developer

More information

Data Abstraction. Hwansoo Han

Data Abstraction. Hwansoo Han Data Abstraction Hwansoo Han Data Abstraction Data abstraction s roots can be found in Simula67 An abstract data type (ADT) is defined In terms of the operations that it supports (i.e., that can be performed

More information

Topic 7: Inheritance. Reading: JBD Sections CMPS 12A Winter 2009 UCSC

Topic 7: Inheritance. Reading: JBD Sections CMPS 12A Winter 2009 UCSC Topic 7: Inheritance Reading: JBD Sections 7.1-7.6 1 A Quick Review of Objects and Classes! An object is an abstraction that models some thing or process! Examples of objects:! Students, Teachers, Classes,

More information

Java for Programmers Course (equivalent to SL 275) 36 Contact Hours

Java for Programmers Course (equivalent to SL 275) 36 Contact Hours Java for Programmers Course (equivalent to SL 275) 36 Contact Hours Course Overview This course teaches programmers the skills necessary to create Java programming system applications and satisfies the

More information

Outline. Topic 9: Swing. GUIs Up to now: line-by-line programs: computer displays text user types text AWT. A. Basics

Outline. Topic 9: Swing. GUIs Up to now: line-by-line programs: computer displays text user types text AWT. A. Basics Topic 9: Swing Outline Swing = Java's GUI library Swing is a BIG library Goal: cover basics give you concepts & tools for learning more Assignment 7: Expand moving shapes from Assignment 4 into game. "Programming

More information

REVIEW EXERCISES. Draw an inheritance diagram that shows the relationships between these classes.

REVIEW EXERCISES. Draw an inheritance diagram that shows the relationships between these classes. Review Exercises 367 11. A derived-class pointer can be converted to a base-class pointer. 12. When a virtual function is called, the version belonging to the actual type of the implicit parameter is invoked.

More information

CREATED BY: Muhammad Bilal Arslan Ahmad Shaad. JAVA Chapter No 5. Instructor: Muhammad Naveed

CREATED BY: Muhammad Bilal Arslan Ahmad Shaad. JAVA Chapter No 5. Instructor: Muhammad Naveed CREATED BY: Muhammad Bilal Arslan Ahmad Shaad JAVA Chapter No 5 Instructor: Muhammad Naveed Muhammad Bilal Arslan Ahmad Shaad Chapter No 5 Object Oriented Programming Q: Explain subclass and inheritance?

More information

Java Foundations John Lewis Peter DePasquale Joe Chase Third Edition

Java Foundations John Lewis Peter DePasquale Joe Chase Third Edition Java Foundations John Lewis Peter DePasquale Joe Chase Third Edition Pearson Education Limited Edinburgh Gate Harlow Essex CM20 2JE England and Associated Companies throughout the world Visit us on the

More information

ECE 3574: Dynamic Polymorphism using Inheritance

ECE 3574: Dynamic Polymorphism using Inheritance 1 ECE 3574: Dynamic Polymorphism using Inheritance Changwoo Min 2 Administrivia Survey on class will be out tonight or tomorrow night Please, let me share your idea to improve the class! 3 Meeting 10:

More information

Chapter 1 GUI Applications

Chapter 1 GUI Applications Chapter 1 GUI Applications 1. GUI Applications So far we've seen GUI programs only in the context of Applets. But we can have GUI applications too. A GUI application will not have any of the security limitations

More information

GUI 4.1 GUI GUI MouseTest.java import javax.swing.*; import java.awt.*; import java.awt.event.*; /* 1 */

GUI 4.1 GUI GUI MouseTest.java import javax.swing.*; import java.awt.*; import java.awt.event.*; /* 1 */ 25 4 GUI GUI GUI 4.1 4.1.1 MouseTest.java /* 1 */ public class MouseTest extends JApplet implements MouseListener /* 2 */ { int x=50, y=20; addmouselistener(this); /* 3 */ super.paint(g); /* 4 */ g.drawstring("hello

More information

HW#1: Pencil Me In Status!? How was Homework #1? Reminder: Handouts. Homework #2: Java Draw Demo. 3 Handout for today! Lecture-Homework mapping.

HW#1: Pencil Me In Status!? How was Homework #1? Reminder: Handouts. Homework #2: Java Draw Demo. 3 Handout for today! Lecture-Homework mapping. HW#1: Pencil Me In Status!? CS193J: Programming in Java Summer Quarter 2003 Lecture 6 Inner Classes, Listeners, Repaint Manu Kumar sneaker@stanford.edu How was Homework #1? Comments please? SITN students

More information

What is Inheritance?

What is Inheritance? Inheritance 1 Agenda What is and Why Inheritance? How to derive a sub-class? Object class Constructor calling chain super keyword Overriding methods (most important) Hiding methods Hiding fields Type casting

More information

CSIS 10A PRACTICE FINAL EXAM Name Closed Book Closed Computer 3 Sheets of Notes Allowed

CSIS 10A PRACTICE FINAL EXAM Name Closed Book Closed Computer 3 Sheets of Notes Allowed CSIS 10A PRACTICE FINAL EXAM Name Closed Book Closed Computer 3 Sheets of Notes Allowed MULTIPLE CHOICE. Choose the one alternative that best completes the statement or answers the question. 1) What would

More information

Instance Members and Static Members

Instance Members and Static Members Instance Members and Static Members You may notice that all the members are declared w/o static. These members belong to some specific object. They are called instance members. This implies that these

More information

Java Fundamentals (II)

Java Fundamentals (II) Chair of Software Engineering Languages in Depth Series: Java Programming Prof. Dr. Bertrand Meyer Java Fundamentals (II) Marco Piccioni static imports Introduced in 5.0 Imported static members of a class

More information

Relationships Between Real Things CSE 143. Common Relationship Patterns. Employee. Supervisor

Relationships Between Real Things CSE 143. Common Relationship Patterns. Employee. Supervisor CSE 143 Object & Class Relationships Inheritance Reading: Ch. 9, 14 Relationships Between Real Things Man walks dog Dog strains at leash Dog wears collar Man wears hat Girl feeds dog Girl watches dog Dog

More information

Chapter 6 Introduction to Defining Classes

Chapter 6 Introduction to Defining Classes Introduction to Defining Classes Fundamentals of Java: AP Computer Science Essentials, 4th Edition 1 Objectives Design and implement a simple class from user requirements. Organize a program in terms of

More information

I/O Framework and Case Study. CS151 Chris Pollett Nov. 2, 2005.

I/O Framework and Case Study. CS151 Chris Pollett Nov. 2, 2005. I/O Framework and Case Study CS151 Chris Pollett Nov. 2, 2005. Outline Character Streams Random Access Files Design case study Planning Iterations Character Streams Java internally represents strings as

More information

Object Oriented Design: Identifying Objects

Object Oriented Design: Identifying Objects Object Oriented Design: Identifying Objects Review What did we do in the last lab? What did you learn? What classes did we use? What objects did we use? What is the difference between a class and an object?

More information

UCLA PIC 20A Java Programming

UCLA PIC 20A Java Programming UCLA PIC 20A Java Programming Instructor: Ivo Dinov, Asst. Prof. In Statistics, Neurology and Program in Computing Teaching Assistant: Yon Seo Kim, PIC University of California, Los Angeles, Summer 2002

More information

Windows and Events. created originally by Brian Bailey

Windows and Events. created originally by Brian Bailey Windows and Events created originally by Brian Bailey Announcements Review next time Midterm next Friday UI Architecture Applications UI Builders and Runtimes Frameworks Toolkits Windowing System Operating

More information

Final Exam CS 251, Intermediate Programming December 10, 2014

Final Exam CS 251, Intermediate Programming December 10, 2014 Final Exam CS 251, Intermediate Programming December 10, 2014 Name: NetID: Answer all questions in the space provided. Write clearly and legibly, you will not get credit for illegible or incomprehensible

More information

L4,5: Java Overview II

L4,5: Java Overview II L4,5: Java Overview II 1. METHODS Methods are defined within classes. Every method has an associated class; in other words, methods are defined only within classes, not standalone. Methods are usually

More information

Relationships Between Real Things. CSE 143 Java. Common Relationship Patterns. Composition: "has a" CSE143 Sp Student.

Relationships Between Real Things. CSE 143 Java. Common Relationship Patterns. Composition: has a CSE143 Sp Student. CSE 143 Java Object & Class Relationships Inheritance Reading: Ch. 9, 14 Relationships Between Real Things Man walks dog Dog strains at leash Dog wears collar Man wears hat Girl feeds dog Girl watches

More information

Abstract Classes and Interfaces

Abstract Classes and Interfaces Abstract methods Abstract Classes and Interfaces You can declare an object without defining it: Person p; Similarly, you can declare a method without defining it: public abstract void draw(int size); Notice

More information

Inheritance CSC9Y4. Inheritance

Inheritance CSC9Y4. Inheritance Inheritance CSC9Y4 1 Inheritance We start with a superclass from which a subclass can be derived. New attributes and methods can be defined in a subclass and existing methods re-defined. How do we know

More information

SAMPLE EXAM Exam 2 Computer Programming 230 Dr. St. John Lehman College City University of New York Thursday, 5 November 2009

SAMPLE EXAM Exam 2 Computer Programming 230 Dr. St. John Lehman College City University of New York Thursday, 5 November 2009 SAMPLE EXAM Exam 2 Computer Programming 230 Dr. St. John Lehman College City University of New York Thursday, 5 November 2009 NAME (Printed) NAME (Signed) E-mail Exam Rules Show all your work. Your grade

More information

PROGRAMMING LANGUAGE 2

PROGRAMMING LANGUAGE 2 31/10/2013 Ebtsam Abd elhakam 1 PROGRAMMING LANGUAGE 2 Java lecture (7) Inheritance 31/10/2013 Ebtsam Abd elhakam 2 Inheritance Inheritance is one of the cornerstones of object-oriented programming. It

More information

Relationships Between Real Things CSC 143. Common Relationship Patterns. Composition: "has a" CSC Employee. Supervisor

Relationships Between Real Things CSC 143. Common Relationship Patterns. Composition: has a CSC Employee. Supervisor CSC 143 Object & Class Relationships Inheritance Reading: Ch. 10, 11 Relationships Between Real Things Man walks dog Dog strains at leash Dog wears collar Man wears hat Girl feeds dog Girl watches dog

More information

THE UNIVERSITY OF AUCKLAND

THE UNIVERSITY OF AUCKLAND CompSci 101 with answers THE UNIVERSITY OF AUCKLAND FIRST SEMESTER, 2012 Campus: City COMPUTER SCIENCE Principles of Programming (Time Allowed: TWO hours) NOTE: You must answer all questions in this test.

More information

ECE 462 Object-Oriented Programming using C++ and Java. Flickering and Double Buffering

ECE 462 Object-Oriented Programming using C++ and Java. Flickering and Double Buffering ECE 462 Object-Oriented Programming g using C++ and Java Flickering and Double Buffering Yung-Hsiang Lu yunglu@purdue.edu d YHL Double Buffering 1 Flickering YHL Double Buffering 2 No Flickering YHL Double

More information

Java Object Oriented Design. CSC207 Fall 2014

Java Object Oriented Design. CSC207 Fall 2014 Java Object Oriented Design CSC207 Fall 2014 Design Problem Design an application where the user can draw different shapes Lines Circles Rectangles Just high level design, don t write any detailed code

More information

Exam: Applet, Graphics, Events: Mouse, Key, and Focus

Exam: Applet, Graphics, Events: Mouse, Key, and Focus Exam: Applet, Graphics, Events: Mouse, Key, and Focus Name Period A. Vocabulary: Complete the Answer(s) Column. Avoid ambiguous terms such as class, object, component, and container. Term(s) Question(s)

More information

Object-Oriented Programming in C++/Handout 01 Page 1 of 8

Object-Oriented Programming in C++/Handout 01 Page 1 of 8 Object-Oriented Programming in C++/Handout 01 Page 1 of 8 Table of Contents Table of Contents... 1 Learning Objectives... 2 Object-Oriented Approach... 2 Advantages of Object-Oriented Approach... 2 Principles

More information

Inheritance and Polymorphism

Inheritance and Polymorphism Inheritance and Polymorphism Inheritance (Continued) Polymorphism Polymorphism by inheritance Polymorphism by interfaces Reading for this lecture: L&L 10.1 10.3 1 Interface Hierarchies Inheritance can

More information

More About Objects. Zheng-Liang Lu Java Programming 255 / 282

More About Objects. Zheng-Liang Lu Java Programming 255 / 282 More About Objects Inheritance: passing down states and behaviors from the parents to their children. Interfaces: requiring objects for the demanding methods which are exposed to the outside world. Polymorphism

More information

Inheritance. OOP components. Another Example. Is a Vs Has a. Virtual Destructor rule. Virtual Functions 4/13/2017

Inheritance. OOP components. Another Example. Is a Vs Has a. Virtual Destructor rule. Virtual Functions 4/13/2017 OOP components For : COP 3330. Object oriented Programming (Using C++) http://www.compgeom.com/~piyush/teach/3330 Data Abstraction Information Hiding, ADTs Encapsulation Type Extensibility Operator Overloading

More information

Example: Count of Points

Example: Count of Points Example: Count of Points 1 public class Point { 2... 3 private static int numofpoints = 0; 4 5 public Point() { 6 numofpoints++; 7 } 8 9 public Point(int x, int y) { 10 this(); // calling Line 5 11 this.x

More information

MULTIPLE CHOICE. Choose the one alternative that best completes the statement or answers the question.

MULTIPLE CHOICE. Choose the one alternative that best completes the statement or answers the question. CSIS 10A PRACTICE FINAL EXAM SOLUTIONS Closed Book Closed Computer 3 Sheets of Notes Allowed MULTIPLE CHOICE. Choose the one alternative that best completes the statement or answers the question. 1) What

More information

Practice for Chapter 11

Practice for Chapter 11 Practice for Chapter 11 MULTIPLE CHOICE. Choose the one alternative that best completes the statement or answers the question. 1) Object-oriented programming allows you to derive new classes from existing

More information

Chapter 14 Abstract Classes and Interfaces

Chapter 14 Abstract Classes and Interfaces Chapter 14 Abstract Classes and Interfaces 1 What is abstract class? Abstract class is just like other class, but it marks with abstract keyword. In abstract class, methods that we want to be overridden

More information

Example: Count of Points

Example: Count of Points Example: Count of Points 1 class Point { 2... 3 private static int numofpoints = 0; 4 5 Point() { 6 numofpoints++; 7 } 8 9 Point(int x, int y) { 10 this(); // calling the constructor with no input argument;

More information

HAS-A Relationship. If A uses B, then it is an aggregation, stating that B exists independently from A.

HAS-A Relationship. If A uses B, then it is an aggregation, stating that B exists independently from A. HAS-A Relationship Association is a weak relationship where all objects have their own lifetime and there is no ownership. For example, teacher student; doctor patient. If A uses B, then it is an aggregation,

More information

IT101. Inheritance, Encapsulation, Polymorphism and Constructors

IT101. Inheritance, Encapsulation, Polymorphism and Constructors IT101 Inheritance, Encapsulation, Polymorphism and Constructors OOP Advantages and Concepts What are OOP s claims to fame? Better suited for team development Facilitates utilizing and creating reusable

More information

HAS-A Relationship. Association is a relationship where all objects have their own lifecycle and there is no owner.

HAS-A Relationship. Association is a relationship where all objects have their own lifecycle and there is no owner. HAS-A Relationship Association is a relationship where all objects have their own lifecycle and there is no owner. For example, teacher student Aggregation is a specialized form of association where all

More information

Object Oriented Programming with Java. Unit-1

Object Oriented Programming with Java. Unit-1 CEB430 Object Oriented Programming with Java Unit-1 PART A 1. Define Object Oriented Programming. 2. Define Objects. 3. What are the features of Object oriented programming. 4. Define Encapsulation and

More information

Basics of Object Oriented Programming. Visit for more.

Basics of Object Oriented Programming. Visit   for more. Chapter 4: Basics of Object Oriented Programming Informatics Practices Class XII (CBSE Board) Revised as per CBSE Curriculum 2015 Visit www.ip4you.blogspot.com for more. Authored By:- Rajesh Kumar Mishra,

More information

CS 120 Fall 2008 Practice Final Exam v1.0m. Name: Model Solution. True/False Section, 20 points: 10 true/false, 2 points each

CS 120 Fall 2008 Practice Final Exam v1.0m. Name: Model Solution. True/False Section, 20 points: 10 true/false, 2 points each CS 120 Fall 2008 Practice Final Exam v1.0m Name: Model Solution True/False Section, 20 points: 10 true/false, 2 points each Multiple Choice Section, 32 points: 8 multiple choice, 4 points each Code Tracing

More information

Inheritance and Polymorphism

Inheritance and Polymorphism Object Oriented Programming Designed and Presented by Dr. Ayman Elshenawy Elsefy Dept. of Systems & Computer Eng.. Al-Azhar University Website: eaymanelshenawy.wordpress.com Email : eaymanelshenawy@azhar.edu.eg

More information

Lab 10: Inheritance (I)

Lab 10: Inheritance (I) CS2370.03 Java Programming Spring 2005 Dr. Zhizhang Shen Background Lab 10: Inheritance (I) In this lab, we will try to understand the concept of inheritance, and its relation to polymorphism, better;

More information

Design Patterns: Prototype, State, Composite, Memento

Design Patterns: Prototype, State, Composite, Memento Design Patterns: Prototype, State, Composite, Memento Let s start by considering the CanvasEditor as we had it at the end of the last class. Recall that when a button was clicked, the button s custom ActionListener

More information

Object-Oriented Programming (OOP) Fundamental Principles of OOP

Object-Oriented Programming (OOP) Fundamental Principles of OOP Object-Oriented Programming (OOP) O b j e c t O r i e n t e d P r o g r a m m i n g 1 Object-oriented programming is the successor of procedural programming. The problem with procedural programming is

More information

GUI Components: Part 1

GUI Components: Part 1 1 2 11 GUI Components: Part 1 Do you think I can listen all day to such stuff? Lewis Carroll Even a minor event in the life of a child is an event of that child s world and thus a world event. Gaston Bachelard

More information

9/19/2018 Programming Data Structures. Polymorphism And Abstract

9/19/2018 Programming Data Structures. Polymorphism And Abstract 9/19/2018 Programming Data Structures Polymorphism And Abstract 1 In-class assignment: deadline noon!! 2 Overview: 4 main concepts in Object-Oriented Encapsulation in Java is a mechanism of wrapping the

More information

GUI Program Organization. Sequential vs. Event-driven Programming. Sequential Programming. Outline

GUI Program Organization. Sequential vs. Event-driven Programming. Sequential Programming. Outline Sequential vs. Event-driven Programming Reacting to the user GUI Program Organization Let s digress briefly to examine the organization of our GUI programs We ll do this in stages, by examining three example

More information