Department of Information Technology MCA- 3 rd Semester SYLLABUS. (Applicable for admitted batch)

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1 Department of Information Technology MCA- 3 rd Semester SYLLABUS (Applicable for admitted batch) MCA 3 rd semester Sl. Code Subject Theory Practical Credits No 1 ITP Advanced Java & Web Technologies ITP Computer Graphics ITP Computer Networks ITP Human Computer Interaction ITP Object Oriented Analysis and Design ITP Advanced Java & Web Technologies Laboratory 7 ITP Object Oriented Analysis and Design Laboratory Total Credits 24

2 Department of Information Technology M.C.A.- 3 rd Semester COURSE STRUCTURE (Applicable for admitted batch) Course Title: ADVANCED JAVA AND WEB TECHNOLOGIES Course Code: ITP L T P C Course objectives : Students undergoing this course are expected to: Know the distinguishing characteristics of scripting languages Create adaptive web pages. Use CSS to implement a variety of presentation effects in HTML documents. Understand the concept and implementation of cookies as well as related privacy concerns Course outcomes : After undergoing the course, Students will be able to understand: Write a valid HTML document involving a variety of element types, including hyperlinks, images, lists, tables, and forms. Choose best technologies for solving client/server problems. Use a variety of strategies and tools to create websites. Install a web server application. Develop a sophisticated web application that employs the MVC architecture. UNIT-I 15 Hrs Introduction to HTML: Common tags, Lists, HTML Tables, adding Images, internal linking, Frames, Forms, Complex HTML forms. Introduction to Scripting Languages: Java Scripts, Control structures, functions, arrays & objects, DHTML, CSS, event model. UNIT-II 15 Hrs XML: Introduction to XML, DTDs, XML Schemas, XSLT Java Beans: Introduction to Java Beans, Advantages of Java Beans, BDK, Introspection, Using Bound properties, Bean Info Interface, Constrained properties, Persistence, Customizers, Java Beans API. UNIT- III 14 Hrs Introduction to Servelets: Lifecycle of a Servelet, JSDK, The Servelet API, The javax.servelet Package, Reading Servelet parameters, Reading Initialization Parameters, The javax.servelet.http package, Handling Http Request & responses, Using Cookies, Session Tracking. Introduction to JSP: The Problem with Servelets, The Anatomy of a JSP Page, JSP Processing, JSP Application Design with MVC. Setting up the JSP Environment: Installing the Java Software Development Kit, Tomcat Server & Testing Tomcat.

3 UNIT IV 16 Hrs JSP Application Development: Generating Dynamic Content, Using Scripting Elements, Implicit JSP Objects, Conditional Processing Displaying Values, Using an Expression to Set an Attribute, Declaring Variables and Methods, Error Handling and Debugging, Sharing Data Between JSP Pages, Requests, and Users, Passing Control and Data Between Pages, Sharing Session and Application Data, Memory Usage Considerations. Database Access: Database Programming using JDBC, Studying Javax.sql.* package. Accessing a Database from a JSP Page, Application Specific Database Actions, Deploying JAVA Beans in a JSP Page. Text Books: 1. Internet and World Wide Web: How to program,6/e, Dietel, Dietel, Pearson. 2. The Complete Reference Java2, 3/e, Patrick Naughton, Herbert Schildt, TMH. 3. Java Server Pages, Hans Bergstan, O reilly. Reference Books: 1. Web Programming, building internet applications, 2/e, Chris Bates, Wiley Dreamtech 2. Programming World Wide Web, Sebesta, PEA 3. WebTechnologies, 2/e, Godbole, kahate, TMH

4 Department of Information Technology M.C.A.- 3 rd Semester COURSE STRUCTURE (Applicable for admitted batch) Course Title: COMPUTER GRAPHICS Course Code: ITP L T P C Course objectives : Students undergoing this course are expected to: Understand the importance and role of the computer graphics in the field of information technology. Draw the geometric structures using graphic algorithms. Analyze the behavior of 2D & 3D transformations and Viewing. Solve problems using Transformations and Clipping. Apply animation techniques for designing computer animation Course outcomes : After undergoing the course, Students will be able to understand: Know various applications of computer graphics. Understand the basic Transformations such as translation, rotation and scaling. Apply Geometric structures for solving algorithmic problems. Incorporate computer graphics in software applications. Analyze various projection types. UNIT-I 13 Hrs Introduction, Application areas of Computer Graphics, overview of graphics systems, video- display devices, and raster-scan systems, random scan systems, graphics monitors and work stations and input devices. Output primitives : Points and lines, line drawing algorithms, mid-point circle and ellipse algorithms. Filled area primitives: Scan line polygon fill algorithm, boundary-fill and flood-fill algorithms UNIT-II 16 Hrs 2-D geometrical transforms: Translation, scaling, rotation, reflection and shear transformations, matrix representations and homogeneous coordinates, composite transforms, transformations between coordinate systems. 2-D viewing: The viewing pipeline, viewing coordinate reference frame, window to view-port coordinate transformation, viewing functions, Cohen-Sutherland and Cyrus beck line clipping algorithms, Sutherland Hodgeman polygon clipping algorithm. UNIT- III 16 Hrs 3-D object representation: Polygon surfaces, quadric surfaces, spline representation, Hermite curve, Bezier curve and B-Spline curves, Bezier and B-Spline surfaces. Basic illumination models, polygon rendering methods.

5 3-D Geometric transformations: Translation, rotation, scaling, reflection and shear transformations, composite transformations. 3-D viewing: Viewing pipeline, viewing coordinates, view volume and general projection transforms and clipping. UNIT IV 15 Hrs Visible surface detection methods: Classification, back-face detection, depth-buffer, scan-line, depth sorting, BSP-tree methods, area sub-division and octree methods. Computer animation: Design of animation sequence, general computer animation functions, raster animation, computer animation languages, key frame systems, motion specifications. Text Books: 1. Computer Graphics C version, Donald Hearn and M.Pauline Baker, Pearson Education 2. Computer Graphics Principles & practice, second edition in C, Foley, VanDam, Feiner and Hughes, Pearson Education. Reference Books: 1. Computer Graphics, second Edition, Donald Hearn and M.Pauline Baker, PHI/Pearson Education. 2. Computer Graphics Second edition, Zhigandxiang, Roy Plastock, Schaum s outlines, Tata Mc-Graw hill edition. 3. Principles of Computer Graphics, ShaliniGovil, Pai, 2005, Springer.

6 Department of Information Technology M.C.A.- 3 rd Semester COURSE STRUCTURE (Applicable for admitted batch) Course Title: COMPUTER NETWORKS Course Code: ITP L T P C Course objectives: Students undergoing this course are expected to: Understand the basic components of data communication system. Know the nature of different communication medias. Understand the design and implementation aspects of network models Identify the functionalities of various layers Obtain Knowledge to implement appropriate security mechanisms for communication of data between two nodes in a network. Course outcomes: After undergoing the course, Students will be able to : Understand the functions of various layers of a data communication model like OSI & TCP/IP. Know the usage of different protocols at different layers of a data communication model. Apply suitable congestion control algorithms and routing algorithms for effective communication in a network. Apply security mechanisms in data communication UNIT- I 13Hrs Introduction: OSI and TCP/IP models, Examples of Networks: Novell Networks, Arpanet, Internet, Network Topologies, LAN, MAN, WAN. Physical Layer: Transmission media, wireless, switching and encoding, asynchronous communications UNIT-II 16 Hrs Data link layer: Design issues, framing, error detection and correction, CRC, Checksum, Hamming code, Basic/Elementary Protocol, Sliding Window protocols, Data link layer in Internet. Medium Access sub layer: ALOHA, MAC addresses, Carrier sense multiple access. IEEE 802.X Standard Ethernet, token bus, token ring, Bridges, UNIT- III 16 Hrs Network Layer: Design issues, Virtual circuit and Datagram subnets-routing algorithm shortest path routing, Flooding, Broad cast routing, Multi cast routing, distance vector routing, Hierarchical routing, Routing for mobile hosts, link state routing,. Congestion, General Principles of congestion control, Congestion prevention policies, congestion control in virtual circuit and datagram subnets, Traffic shaping-leaky bucket and token bucket, Internet-working: The Network layer in the Internet.

7 UNIT IV 15 Hrs Transport Layer: Elements of transport protocols-addressing, establishing a connection, releasing a connection, flow control and buffering, crash recovery, TCP and UDP protocols. Application Layer: Domain name system, , World Wide Web and application layer protocols: SMTP, SNMP, POP, MIME. Text Books: 1. Computer Networks Andrew S Tanenbaum, 4th Edition. Pearson Education/PHI 2. Data Communications and Networking Behrouz A. Forouzan.Third Edition TMH. Reference Books: 1. An Engineering Approach to Computer Networks-S.Keshav,2nd Edition, Pearson Education 2. Understanding communications and Networks,3rd Edition, W.A.Shay, Thomson

8 Department of Information Technology M.C.A.- 3 rd Semester COURSE STRUCTURE (Applicable for admitted batch) Course Title: HUMAN COMPUTER INTERACTION Course Code: ITP Course objectives : Students undergoing this course are expected to: L T P C Understand human computer interaction Know how fit affects performance and wellbeing Understand the technology acceptance model (TAM) and usability Know how to design for individuals and persons with disabilities Understand the different types of, and reasons for, using alternative user interfaces Design effective dialog for HCI Understand the importance of user feedback Articulate HCI implications for designing e-commerce Web sites Formulate queries that permit users to search the Web Course outcomes : After undergoing the course, students must be able to demonstrate the knowledge and ability to: Explain the human components functions regarding interaction with computer Explain Computer components functions regarding interaction with human Demonstrate Understanding of Interaction between the human and computer components. Use Paradigms Implement Interaction design basics Use HCI in the software process Apply Design rules Produce Implementation supports Use Evaluation techniques UNIT- I 14 Hrs Introduction: Importance of user Interface definition, importance of good design. Benefits of good design, A brief history of Screen design, The graphical user interface popularity of graphics, the concept of direct manipulation, graphical system, Characteristics, Web user Interface popularity, characteristics- Principles of user interface. UNIT-II 18 Hrs Design process Human interaction with computers, importance of human characteristics human consideration, Human interaction speeds, understanding business junctions, Screen Designing:- Design goals Screen

9 planning and purpose, organizing screen elements, ordering of screen data and content screen navigation and flow Visually pleasing composition amount of information focus and emphasis presentation information simply and meaningfully information retrieval on web statistical graphics Technological consideration in interface design. UNIT- III 14 Hrs Windows New and Navigation schemes selection of window, selection of devices based and screen based controls, Components text and messages, Icons and increases Multimedia, colors, uses problems, choosing colors. UNIT IV 14 Hrs Software tools Specification methods, interface Building Tools, Interaction Devices Keyboard and function keys pointing devices speech recognition digitization and generation image and video displays drivers. Text Books: 1. The essential guide to user interface design, Wilbert O Galitz, Wiley DreamTech. 2. Designing the user interface. 3rd Edition Ben Shneidermann, Pearson Education Asia Reference Books: 1. Human Computer Interaction. Alan Dix, Janet Fincay, Gre Goryd, Abowd, Russell Bealg, Pearson Education 2. Interaction Design Prece, Rogers, Sharps. Wiley Dreamtech, 3. User Interface Design, Soren Lauesen, Pearson Education.

10 Department of Information Technology M.C.A.- 3 rd Semester COURSE STRUCTURE (Applicable for admitted batch) Course Title: OBJECT ORIENTED ANALYSIS AND DESIGN Course Code: ITP L T P C Course objectives : Students undergoing this course are expected to: Analyze & design a s/w system in object oriented approach, using unified modeling language. Draw the use case diagram, class diagram, sequence diagram, collaboration diagram, activity diagram and state chart diagrams based on the given requirements for a system. Draw component diagram and deployment diagram for a system based on the implementation issues. Understand the forward & reverse engineering of different diagrams. Do object oriented analysis and design of a s/w system by going through the LMS case study. Course outcomes : After undergoing the course, Students will be able to understand: the use of unified modeling language for object oriented analysis and design the basic and advanced structural models the basic and advanced behavioral models Case studies like LMS and ATM system and understood and realize how to do object oriented analysis and design. UNIT- I 14 Hrs Introduction to UML: Importance of modeling, principles of modeling, object oriented modeling, conceptual model of the UML, Architecture, Software Development Life Cycle. Basic Structural Modeling: Classes, Relationships, common Mechanisms, and diagrams. Advanced Structural Modeling: Advanced classes, advanced relationships, Interfaces, Types and Roles, Packages. UNIT-II Class & Object Diagrams: Terms, concepts, modeling techniques for Class & Object Diagrams. 16 Hrs Basic Behavioral Modeling-I: Interactions, Interaction diagrams. UNIT- III Basic Behavioral Modeling-II: Use cases, Use case Diagrams, Activity Diagrams. 15 Hrs Advanced Behavioral Modeling: Events and signals, state machines, processes and Threads, time and space, state chart diagrams.

11 UNIT IV Architectural Modeling: Component, Deployment, Component diagrams and Deployment diagrams. 15 Hrs Case Study: The Unified Library application. Text Books: 1. Grady Booch, James Rumbaugh, IvarJacobson : The Unified Modeling Language User Guide, Pearson Education. 2. Hans-Erik Eriksson, Magnus Penker, Brian Lyons, David Fado: UML 2 Toolkit, WILEY-Dreamtech India Pvt. Ltd. Reference Books: 1. Meilir Page-Jones: Fundamentals of Object Oriented Design in UML, Pearson Education. 2. Pascal Roques: Modeling Software Systems Using UML2, WILEY-Dreamtech India Pvt. Ltd. 3. AtulKahate: Object Oriented Analysis & Design, The McGraw-Hill Companies. 4. Mark Priestley: Practical Object-Oriented Design with UML,TATAMcGrawHill 5. Gandharba Swain: Object Oriented Analysis & Design Through Unified Modeling Language, Lakshmi Publications Pvt.Ltd,New Delhi.

12 Department of Information Technology M.C.A.- 3 rd Semester COURSE STRUCTURE (Applicable for admitted batch) Course Title: ADVANCED JAVA AND WEB TECHNOLOGIES LAB Course code: ITP L T P C Course Objectives: This lab course is intended to Demonstrates an in-depth understanding of the tools and Web technologies necessary for business application design and development. Know the client side scripting like HTML, JavaScript and server side scripting like servlets, JSPs and web servers and database interfacing. Course outcomes: After undergoing the course students will be able to: Write a valid HTML document involving a variety of element types, including hyperlinks, images, lists, tables, and forms. Choose best technologies for solving client/server problems. Use a variety of strategies and tools to create websites. Install a web server application. Develop a sophisticated web application that employs the MVC architecture. List of Experiments 1) Develop static pages( Using only HTML) of an online bookstore. The website should consist the following pages. Home page Registration and user login User Profile Page Books Catalogue Shopping Cart Payment By Credit Card Order Confirmation 2) Create a calculator using JavaScript 3) Validate the Registration, User login, User Profile and Payment by credit card pages using JavaScript. 4) Write an XML program for storing student details 5) Bean Assignments a. Create a Java Bean which gives the exchange value of INR(Indian Rupees) into equivalent American/Canadian/Australian Dollar value. b. Create a simple Bean with a label- which is the count of number of clicks.

13 c. Create a Simple Bean with is called color Bean- which changes its color on mouse click. Then create a Bean Info class such that only the rectangular property is visible in the property window. d. Create two Beans i) Key Pad ii) Display pad. After that integrate the two beans to make work as a calculator. e. Create two beans Traffic Light(Implemented as a Label with only three background colors-red, Green, Yellow) and Automobile( Implemented as a Text Box which states its state/movement). The state of the Automobile should depend on the following Light Transition Automobile State Red Yellow Ready Yellow Green Move Green Red Stop 6) Install TOMCAT webserver. Convert the static webpages of assignment 3 into dynamic webpages using servlets. Hint: Users information( userid, password, credit card number) would be stored in web.xml 7) Convert the static webpages of assignment 3 into dynamic webpages using Cookies. Each user should have a separate Shopping Cart. 8) Redo the previous task using JSP by converting static web pages of assignment 3 into dynamic web pages. Create a database with user information and books information. The books catalogue should be dynamically loaded from the database. Follow the MVC architecture while doing the website. Text Books: 1. Internet and World Wide Web: How to program, 6/e, Dietel, Dietel, Pearson. 2. The Complete Reference Java2, 3/e, Patrick Naughton, Herbert Schildt, TMH. 3. Java Server Faces, Hans Bergstan, O reilly. 4. Web Programming, building internet applications, 2/e, Chris Bates, Wiley Dreamtech

14 Department of Information Technology M.C.A.- 3 rd Semester SYLLABUS (Applicable for admitted batch) Course Title: OBJECT ORIENTED ANALYSIS AND DESIGN LAB Course code: ITP Course Objectives: This lab course is intended to : L T P C Students should be familiar with the practical issues of the different concepts explained in the course. To inculcate object oriented software analysis design To learn to carry out the analysis and design of a system in an object oriented way. They will do the analysis and design of two projects and can do forward and reverse engineering Course outcomes: After undergoing the course students will be able to: Students are familiar with the practical issues of the different concepts explained in the course. Students can able to analyze and design an application in an object oriented style tools like Rational Rose. List of Experiments 1. The student should take up the case study of Unified Library application which is mentioned in the theory, and Model it in different views i.e Use case view, logical view, component view, Deployment view, Database design, forward and Reverse Engineering, and Generation of documentation of the project. 2. Student has to take up another case study of his/her own interest and do the same whatever mentioned in first problem. Some of the ideas regarding case studies are given in reference books which were mentioned in theory syllabus can be referred for some idea. Reference Books: 1. Meilir Page-Jones: Fundamentals of Object Oriented Design in UML, Pearson Education. 2. Pascal Roques: Modeling Software Systems Using UML2, WILEY-Dreamtech India Pvt. Ltd. 3. AtulKahate: Object Oriented Analysis & Design, The McGraw-Hill Companies. 4. Mark Priestley: Practical Object-Oriented Design with UML,TATAMcGrawHill 5. Gandharba Swain: Object Oriented Analysis & Design Through Unified Modeling Language, Lakshmi Publications Pvt.Ltd, New Delhi.

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