Computer Science E-76 Building Mobile Applications

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1 Computer Science E-76 Building Mobile Applications Lecture 3: [Android] The SDK, Activities, and Views February 13, 2012 Dan Armendariz 1

2 Android SDK and NDK 2

3 .java (code) javac (compiler).class (bytecode) dx (converter).dex (Dalvik executable) zip, aapt, etc. (archiver).apk (Android Package) Building an App 3

4 .java (code).apk (Android Package) Eclipse (IDE) Building an App 4

5 SDK 5

6 android - Android SDK manager. Create/ delete/view Android Virtual Devices and update the SDK with new platforms/add-ons. ddms - Dalvik Debug Monitor Server. Screen caps, thread/heap info, process/state info,.. SDK Tools 6

7 emulator - The application responsible for opening AVDs instances. sqlite3 - manage SQLite databases. SDK Tools 7

8 No support for placing or receiving actual phone calls. You can simulate phone calls (placed and received) through the emulator console, however. No support for USB connections No support for camera/video capture (input). No support for device-attached headphones No support for determining connected state No support for determining battery charge level and AC charging state No support for determining SD card insert/eject No support for Bluetooth SDK Emulator Limitations 8

9 # adb - Android Debug Bridge. A client/ server program that manages the state of an emulated device. # aapt - Android Asset Packaging Tool. # dx - The converter; converts.class files to Android bytecode. SDK Platform Tools 9

10 telnet localhost <console-port> console-port: n where n is the emulator number (0th, 1st, 2nd) Use commands like: redir, power, geo, network, gsm, sms SDK Emulator Console 10

11 Data as of 1/3/2012. From: SDK Platform Versions 11

12 Data as of 2/1/2012. From: SDK Platform Versions 12

13 Data collected during 2 weeks in Jul From: SDK Screen Sizes & Densities 13

14 Data collected over 1 week ending on 2/1/2012. From: SDK Screen Sizes & Densities 14

15 package com.android.helloworld; import android.app.activity; import android.os.bundle; import android.widget.textview; public class HelloWorld extends Activity { /** Called when the activity is first created. public void oncreate(bundle savedinstancestate) { super.oncreate(savedinstancestate); TextView tv = new TextView(this); tv.settext("hello, World!"); setcontentview(tv); } } Code adapted from: Hello, World! 15

16 public class Activity extends ApplicationContext { protected void oncreate(bundle savedinstancestate); protected void onstart(); protected void onrestart(); protected void onresume(); protected void onpause(); protected void onstop(); } protected void ondestroy(); Activity Methods 16

17 Activity Lifecycle 17

18 TextView tv = new TextView(this); tv.settext("hello, Android"); or <?xml version="1.0" encoding="utf-8"?> <TextView xmlns:android=" android:layout_width="fill_parent" android:layout_height="fill_parent" android:text="@string/hello"/> Creating a UI 18

19 Views Layouts 19

20 FrameLayout Gallery GridView LinearLayout ListView RelativeLayout ScrollView Spinner SurfaceView TabHost TableLayout ViewFlipper ViewSwitcher More: Views Common Layouts 20

21 Computer Science E-76 Building Mobile Applications Lecture 3: [Android] The SDK, Activities, and Views February 13, 2012 Dan Armendariz 21

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