IS 0020 Program Design and Software Tools
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1 1 IS 0020 Program Design and Software Tools Unified Modeling Language Lecture 13 April 13, 2005
2 What is UML? 2 The Unified Modelling Language is a standard notation to model [object oriented] systems. Syntax and semantics Model systems Visual documentations Collections of best practices Used to produce a set of artifacts that can be delivered Wide support Independent of programming languages Support high level concepts
3 UML Diagram Types 3 Use Case diagrams Static structure diagrams Class diagrams Object diagrams Interaction diagrams Sequence diagrams Collaboration diagrams Statechart diagrams Activity diagrams Component diagrams Deployment diagram
4 Actors 4 An actor is someone or some thing that must interact with the system under development Registrar Professor Student Billing System Copyright 1997 by Rational Software Corporation
5 Use Cases 5 A use case is a pattern of behavior the system exhibits Each use case is a sequence of related transactions performed by an actor and the system in a dialogue Actors are examined to determine their needs Registrar -- maintain the curriculum Professor -- request roster Student -- maintain schedule Maintain Curriculum Request Course Roster Maintain Schedule
6 Use Case Diagram 6 Use case diagrams are created to visualize the relationships between actors and use cases Request Course Roster Student Professor Maintain Schedule Billing System Maintain Curriculum Registrar Copyright 1997 by Rational Software Corporation
7 Use Case Realizations 7 The use case diagram presents an outside view of the system Interaction diagrams describe how use cases are realized as interactions among societies of objects Two types of interaction diagrams Sequence diagrams Collaboration diagrams Copyright 1997 by Rational Software Corporation
8 Class Diagram 8 Class diagrams are the most commonly used diagrams in UML. Class diagrams are for visualizing, specifying and documenting the system from a static perspective. Class diagrams indicate which classes know about other classes and, if they do, what type of relationship exists. Class diagrams will have different levels of detail (abstraction) depending on where we are in the software development process.
9 Class Diagrams 9 Class diagrams describe types of objects in a system and their relationships. There are three types of relationships between classes: Dependency ( uses ) Aggregation ( has ) Inheritance ( is ) Class diagrams also show the attributes and operations of a class.
10 Class Diagrams 10 Class diagrams consist of several classes connected with relationships Representation of a class:
11 Class Diagram 11
12 Convention 12 Name of class is a word with initial upper case letter Capitalize first letter of every word in name Name of attributes is lower case letter Capitalize first letter of every word other than first Operations have same naming schemes as attributes Brackets include parameter operation works on
13 Associations 13 relationship between different objects of one or more classes
14 Connectors 14
15 Multiplicities 15
16 UML Class Diagram 16 Label Multiplicity Class Association
17 Class 17 Construct Description Syntax class a description of a set of objects that share the same attributes, operations, methods, relationships and semantics. Derived from the CRC Cards Sections: name, attributes, operations Name Attributes Methods
18 Association 18 Construct Description Syntax association a relationship between two or more classifiers that involves connections among their instances. It is more important to identify classes than to identify associations Too many associations can be confusing Classes may have association with themselves person * 1 manages
19 Generalization 19 Construct Description Syntax generalization a taxonomic relationship between a more general and a more specific element. Generalization: identifying commonality among classes
20 Aggregation 20 Construct Description Syntax aggregation A special form of association that specifies a whole-part relationship between the aggregate (whole) and the component part. A composite aggregation (filled diamond) means that the multiplicity at the composite end may be at most one. Shared aggregation (hollow diamond) means that the multiplicity at the composite end may be more than one.
21 Aggregation Guidelines 21 There is an obvious physical or logical assembly The part and composite have the same lifetime Operations applied to the composite propagate to the parts e.g. destruction, movement, etc.
22 22 Objects and Inheritance supertype dependency subtype
23 23 Classifier A classifier is a mechanism that describes structural and behavioral features. Types of classifiers are classes, interfaces, datatypes, signals, components, nodes, use cases and subsystems. Classes are the most important kind of classifier. Classes have a number of features beyond attributes and behaviors that allow you to model some of the more subtle/advanced features of a system.
24 Advanced Class Features 24
25 Abstract and Concrete Classes and Operations 25
26 Template Icon 26 A parameterized element. Represented in UML as a dashed box in the upper right-hand corner of the class icon, which lists the template parameters.
27 State Transition Diagram 27 Initialization do: Initialize course Cancel Canceled do: Notify registered students Add Student / Set count = 0 Cancel Cancel Add student[ count < 10 ] Closed do: Finalize course Open entry: Register student exit: Increment count [ count = 10 ]
28 Sequence Diagram 28 A sequence diagram displays object interactions arranged in a time sequence : Student registration form registration manager math 101 math 101 section 1 1: fill in info 2: submit 3: add course(joe, math 01) 4: are you open? 6: add (joe) 5: are you open? 7: add (joe) Copyright 1997 by Rational Software Corporation
29 Collaboration Diagram 29 A collaboration diagram displays object interactions organized around objects and their links to one another 1: set course info 2: process course form : CourseForm : Registrar 3: add course acourse : Course 4: new course themanager : CurriculumManager Copyright 1997 by Rational Software Corporation
30 The Physical World 30 Component diagrams illustrate the organizations and dependencies among software components A component may be A source code component A run time components or An executable component
31 Component Diagram 31 Billing.exe Register.exe Billing System Course.dll Course People.dll User Student Professor Course Course Offering
32 Deploying the System 32 The deployment diagram shows the configuration of run-time processing elements and the software processes living on them The deployment diagram visualizes the distribution of components across the enterprise.
33 Deployment Diagram 33 Registration Database Library Main Building Dorm Copyright 1997 by Rational Software Corporation
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