CE881: Mobile & Social Application Programming
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1 CE881: Mobile & Social Application Programming, s, s and s Jialin Liu Senior Research Officer Univerisity of Essex 6 Feb 2017
2 Recall of lecture 3 and lab 3 :) Please download Kahoot or open a bowser and go to Game PIN : Let s start!
3 Today s application Recall of lecture 3 and lab 3 We ve seen Every Day Travel information (transport) BlackBox game Kahoot education Today s app is not a single one, but a group of apps : social network Facebook Twitter Instagram Snapchat"... How to make money with these applications?
4 Service : what? Recall of lecture 3 and lab 3 App components Stay in the background Provide a long-running support for the app Example : notification
5 Service : why? Recall of lecture 3 and lab 3 Runs in the background as normal even if the app is minimised Not on it s own thread (unless explicitly programmed to do so) Exposes non-visual functionality to third parties Allows proper interprocess communication (if needed)
6 Service : how? Recall of lecture 3 and lab 3 Step1 : Edit the AndroidManifest.xml (don t forget...)
7 Service life cycle Recall of lecture 3 and lab https ://developer.android.com/guide/components/services.html
8 Two types of services Default Service : Does not handle threads, must be done manually Intent Service : Handles requests one by one
9 More on services Recall of lecture 3 and lab 3 Asynchronous - When the service is finished, call some global variable How about remote calls - or long running service? To be used if you require that the service is accessed by third party apps Provide a messaging interface
10 Example 1 : Default Service (1/2) How to communicate with a remote service
11 Example 1 : Default Service (2/2) How to communicate with a remote service
12 Example 2 : Intent Service (1/2) How to set up a notification
13 Example 2 : Intent Service (2/2) How to set up a notification Did I forget something? :)
14 Recall of lecture 3 and lab 3 3 types of menus : Options Will pop up when the menu button is pressed on an app The location of the button depends on the device : on modern nexus devices it appears as a column of dots in the ActionBar Popup Appears when an item within a view is clicked, where the item handles the relevant event Context Appears on items that handle a long-click event s can be declared in XML or in Java
15 examples Recall of lecture 3 and lab 3 Options, Popup, Context (left->right) Figure Examples from developer.android.com.
16 : all about selection A menu presents one or more items for a user to select When the item is selected an action should be taken s are added to parent views Write a method to handle the appropriate event It is common for the same method to handle many menu item selections Then use a switch statement to detect which item was selected
17 Creating a in XML Question : Difference between android:id="@+id/action_settings" and android:id="@id/action_settings"
18 Then loading it in Java Override the oncreateoptions method Use a Inflater to build the menu Note : menu_main matches the name of the xml file (menu_main.xml) in the folder res/menu/
19 Creating a in Java Override the oncreateoptions method Add the menu item and assign the return value to a reference variable of type Item Call methods of the Item object to modify its appearance or where it appears Figure In addition to adding a menu item labelled Test we also add an Icon to it
20 Frustrating Differences The exact appearance of a menu differs with version of Android OS (or variations in UI added by manufacturer) Another reason to test the app on different Android OS, different devices before publishing
21 Adding Custom Icons Normal practice is to either : Use Android Platform Icons Add your own in the drawable folder Ideally there should be separate versions for each resolution The IDE may do this for you Somehow you need to do it automatically for your sanity But it s also possible to draw your own at Runtime?
22 Dynamic Icon Creation When setting up the menu icon : seticon() can take adrawable (Drawable is an Abstract Class) So do this : class MyIcon extends Drawable {... Then implement the draw(canvas canvas) method Doing this felt a bit off piste - it might be useful - and was an interesting exercise, but use with some caution
23 s Recall of lecture 3 and lab 3 s can be built very easily using the Alert builder You can set it as a message or a question to answer (choose choice or insert text) Set Ok and/or Cancel button
24 s Recall of lecture 3 and lab 3 The code assumes this is being called from a method of an Activity (note the this object being passed to the Alert.Builder(this) constructor The rest of the code : Sets the title and message strings Sets handlers for the onclick events for each button Shows the
25 Custom s Recall of lecture 3 and lab 3 Main idea : Your custom class will extend Use the Alert.Builder as before Override the oncreate method within the subclass Then create a new instance of your class and call its show method to show it See for examples.
26 Specifying a Custom Layout Main idea : Within the builder we can call setview to set a custom view Can use Views specified in XML or created dynamically in Java This is equivalent to the setcontentview we ve used in the oncreate method of an Activity The relevant line on the next slide (copied from the Android developer guide) is below Note that the code looks more complex than necessary due to method call chaining
27 Sample code Recall of lecture 3 and lab 3
28 Recall of lecture 3 and lab 3 s offer a powerful way to compose Apps in a highly modular way Choice of Layout can easily depend on screen size Each has it s own lifecycle, tied to its parent activity s cycle Composing an Activity from several fragments offers flexibility The overhead is additional coding
29 s and Android API Versions s have native support from API 11 (Honeycomb, 3.0) onwards If compatibility with earlier versions is required then the Android Support Library must be used This also leads to some differences in the code s always belong to an Activity i.e. an Activity hosts a From API 11 onwards, any Activity can host a With earlier APIs and the Support Library, a Activity is needed (or a sub-class of this)
30 Example Recall of lecture 3 and lab 3 Question : in each case how would you achieve the following without using s??see fragments/fragment-ui.html for examples
31 Defining GUIs Like other layouts, can be done in XML or in Java code XML trick : Define two layouts, one for small screen, one for tablet (large screen) The one for the tablet must be in a directory with the large qualifier e.g. two layouts could be : res/layout/news_articles.xml res/layout-large/news_articles.xml When the layout is inflated the correct one will be chosen Following shows Basics example on Nexus One and Nexus 7 emulators
32 Basics Example Note the different layouts
33 s in Java Code When s are added to XML layouts they cannot be removed in code Alternative : s can be added or removed with the appropriate Java This enables dynamic construction of GUIs BUT NOTE : all additions and removals of s MUST be done within a Transaction Question : why is this so?
34 Implementing s Main idea : Similar to defining an Activity Except main override for Activity is oncreate() For use : oncreateview() // check the savedinstancestate // inflate the layout onstart() // can now update view components since layout is ready for use // perform any initialisation and restoration of state
35 Managing s The host activity is responsible for : Creating, adding and removing fragments Note : To be visible each must be added to a View Within the code, Save any state by overriding onpause() or onsavedinstancestate()
36 Programming with s Note : communication between sibling fragments is not allowed* Instead communicate via parent activity Also, see examples here : fragments/fragment-ui.html cardflip.html Question : There is nothing to stop you trying this, but why do you think it is not allowed" Question : Do you need more than one activities in your app? Why not just stick to fragments?
37 XML s - loading
38 Programmatically Recall of lecture 3 and lab 3
39 Recall of lecture 3 and lab 3 With these s and s you can build sophisticated custom-designed User Interfaces for your apps Practice these ideas in the lab Use fragments s are recommended for building apps in a scalable and flexible way Especially good for coping with different screen sizes They are reusable modules that always belong to a parent (host) Activity But are responsible for managing some lifecycle callbacks to initialise, save, and restore their state
40 Progress test Recall of lecture 3 and lab am, 17 Feb (week 20) Under exam conditions 20 Questions 40 mins Sample progress test? You ve seen the sample test every week (Kahoot)
41 Course outline/structure was based on Spyros Samothrakis s 2015 Course Course outline/structure was based on Simon Lucas s 2014 Course
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