Hints for Assignment I

Size: px
Start display at page:

Download "Hints for Assignment I"

Transcription

1 Hints for Assignment I Department of Information Technology Uppsala University

2 JDOM

3 JDOM JDOM is an open source library for Javaoptimized XML data manipulations JDOM was created to... Be straightforward for Java programmers Use the power of the Java language (method overloading, collections, reflection) Hide the complexities of XML wherever possible

4 Documents Documents are represented by org.jdom.document They may be constructed from scratch: Document doc = new Document(new Element("root")); Or built from a file, stream, systemid, URL: SAXBuilder builder = new SAXBuilder(); Document doc = builder.build(url);

5 JDOM To create a simple document in JDOM: Document doc = new Document(); Element e = new Element("root"); e.settext("this is the root"); doc.addcontent(e);

6 Same thing (Power User) // Needs more documenting, though Document doc = new Document( new Element("root").setText( "This is the root") );

7 Output is very flexible Exporting to XML Document doc = new Document(...); XMLOutputter outp = new XMLOutputter(); // Raw output outp.output(doc, fileoutputstream); // Compressed output outp.settexttrim(true); outp.output(doc, socket.getoutputstream()); // Pretty output outp.setindent(" "); outp.setnewlines(true); outp.output(doc, System.out);

8 Element Class The XML tree consists of Elements // Get the root element Element root = doc.getrootelement(); // Get a list of all child elements List allchildren = root.getchildren(); // Get only elements with a given name List namedchildren = root.getchildren("name"); // Get the first element with a given name Element child = root.getchild("name"); NOTE! The List stuctures are java.util.list

9 The List is live! Active List List allchildren = root.getchildren(); //!!!! // Remove the fourth child allchildren.remove(3); // Remove children named "jack allchildren.removeall(root.getchildren("jack")); root.removechildren("jack"); // convenience // Add a new child allchildren.add(new Element("jane")); root.addcontent(new Element("jane")); // conv. allchildren.add(0, new Element("first"));

10 Element Content An Element may have text content <description> A cool demo </description> // The text is directly available // Returns "\n A cool demo\n" String desc = element.gettext(); // There's a convenient shortcut // Returns "A cool demo" String desc = element.gettexttrim();

11 Element Content Text content can be changed directly element.settext("a new description"); Special chars are interpreted correctly element.settext("<xml> content");

12 Unnecessary knowledge Orange (UK Telecom) used JDOM to support their B2B system "Orange API A "Where is my nearest" WAP service handles 1,000 requests per minute That's just 1 of 40 services built on XML All their XML processing uses JDOM JDOM supports an XML-RPC/SOAP framework now deployed globally Source: Jools Enticknap, Orange

13 XML

14 XML If you have problems with the XML part Read the suggested Links on the homepage

15 Assignment hints

16 Other things to consider Cohesion One class performs a set of closely related actions Decoupling classes should not depend on the structure of each other Communication through accessors and methods Flexibility awareness of the need for change in the solutions.

17 Collections TIJ/Eckel: chapter 11, Collections of Objects Read about containers, skip arrays List stores objects in sequence Important for the use of JDOM Set stores unique objects in a space Map manages key/value pairs

18 Abstraction Iterators you don t care about the storage structure Iterators are lightweight and do not consume a lot of resources Iterator it = collection.iterator(); while (it.hasnext()) { } Object o = it.next();

19 Swing Lightweight components Are not created by the operating system but by the jvm Reacts in the same way in different environments or operating systems Highly extendible Java library

20 Java Beans JavaBeans are reusable software components for Java that can be manipulated visually in a builder tool. The class must have a public default constructor. The class properties must be accessible using getters, setters, and other methods (so-called accessor methods and mutator methods), following a standard naming convention. The class should be serializable.

21 Access control! Public: can be accessed from anywhere. Private: can be accessed only from within the class in which the field or method is declared. Protected: can be accessed within the package, or from outside the package by a subclass of the class in which the members declared. Package: can be accessed within the package (it is the default)

22 ActionListener (AL) // This is not OOP class Foo implements ActionListener { Foo() { JButton b = new JButton(); b.addactionlistener(this); // ugly! } } public void actionperformed(actionevent e) { } // do the stuff

23 AL 2 // Sometimes ok, mostly not class Foo { class Bar implements ActionListener { public void actionperformed(actionevent e) { // doit } } } Foo() { JButton b = new JButton(); b.addactionlistener(new Bar()); }

24 AL 3 // Good! class Foo { } Foo() { JButton b = new JButton(); } b.addactionlistener(new ActionListener() { } }); public void actionperformed(actionevent e) { // doit

25 AL 2.1 class Foo { class Bar implements ActionListener { public void actionperformed(actionevent e) { // doit } } } Foo() { Bar bar = new Bar(); JButton b1 = new JButton(); JButton b2 = new JButton(); b1.addactionlistener(bar); // smart, shares action b2.addactionlistener(bar); }

26 AL 4 scope? class Foo { private int i; } Foo() { int k = 0; final m = 0; JButton b = new JButton(); b.addactionlistener(new ActionListener() { public void actionperformed(actionevent e) { // can see i and m, not k } }); }

27 INTERFACE

28 Thinking about the interface First attempt - keep it simple Get it working Think of alternative designs Different in principle, not detail What are the effects on the differences? What are the benefits of each alternative? What are the difficulties with each alternative?

29 LayoutManagers BorderLayout (!) BoxLayout CardLayout FlowLayout GridBagLayout (!) GridLayout (GroupLayout) SpringLayout Learn how to use them!

30 A simple interface structure Window Frame [Jframe] Panel Jpanel Layoutmanager Widgets Jbutton Jlabel Jslider Etc.

31 Versionings systems (CVS, SVN)

32 Subversion and CVS A system for versioning in software projects IDE supported One server per group Common file structure Password protected

33 DIARY

34 Project Diary Individual diaries Automatic time reporting Can be read by all in group Should be used daily Whenever you do something on the project Part of the examination Details will be sent via

35 Group work Make sure that all group members have access to the SVN system Check that you can access the project diary Exchange addresses (!) Make a plan for the work Remember that project groups can work on distance: SVN, MSN, Skype, Diary notes

36 START

37 Assignment 1 Create the application with a simple interface Make sure that it runs properly Document the code (!) Pack in a jar-file and send in

38 Problems Assignment, Java: Simon, (Lars) Diary: Mikael SVN: Simon Other problems: Lars Simon: room 1157 Mikael: room 1254 Lars: room 11257

39 Check your diary and get in contact via mail(hint: use Studentportalen) If you have problems finding your group members get in touch with us as soon as possible

Assignment 2. Naming policy. Stack Trace. Actions Internationalization (I18N) Progress Icons Resize. getlastname() setmaxoflines(int i)

Assignment 2. Naming policy. Stack Trace. Actions Internationalization (I18N) Progress Icons Resize. getlastname() setmaxoflines(int i) Assignment 2 Actions Internationalization (I18N) Progress Icons Resize 2008-01-30 #1 getlastname() setmaxoflines(int i) Naming policy String longname = foo ; int loopcounter = 7; 2008-01-30 #2 Stack Trace

More information

Containers and Components

Containers and Components Containers and Components container A GUI has many components in containers. A container contains other components. A container is also a component; so a container may contain other containers. component

More information

Introduction to the JAVA UI classes Advanced HCI IAT351

Introduction to the JAVA UI classes Advanced HCI IAT351 Introduction to the JAVA UI classes Advanced HCI IAT351 Week 3 Lecture 1 17.09.2012 Lyn Bartram lyn@sfu.ca About JFC and Swing JFC Java TM Foundation Classes Encompass a group of features for constructing

More information

CS 251 Intermediate Programming GUIs: Components and Layout

CS 251 Intermediate Programming GUIs: Components and Layout CS 251 Intermediate Programming GUIs: Components and Layout Brooke Chenoweth University of New Mexico Fall 2017 import javax. swing.*; Hello GUI public class HelloGUI extends JFrame { public HelloGUI ()

More information

CSSE 220 Day 19. Object-Oriented Design Files & Exceptions. Check out FilesAndExceptions from SVN

CSSE 220 Day 19. Object-Oriented Design Files & Exceptions. Check out FilesAndExceptions from SVN CSSE 220 Day 19 Object-Oriented Design Files & Exceptions Check out FilesAndExceptions from SVN A practical technique OBJECT-ORIENTED DESIGN Object-Oriented Design We won t use full-scale, formal methodologies

More information

CSSE 220 Day 19. Object-Oriented Design Files & Exceptions. Check out FilesAndExceptions from SVN

CSSE 220 Day 19. Object-Oriented Design Files & Exceptions. Check out FilesAndExceptions from SVN CSSE 220 Day 19 Object-Oriented Design Files & Exceptions Check out FilesAndExceptions from SVN A practical technique OBJECT-ORIENTED DESIGN Object-Oriented Design We won t use full-scale, formal methodologies

More information

Layout. Dynamic layout, Swing and general layout strategies

Layout. Dynamic layout, Swing and general layout strategies Layout Dynamic layout, Swing and general layout strategies Two Interface Layout Tasks Designing a spatial layout of widgets in a container Adjusting that spatial layout when container is resized Both

More information

Graphical User Interfaces in Java - SWING

Graphical User Interfaces in Java - SWING Graphical User Interfaces in Java - SWING Graphical User Interfaces (GUI) Each graphical component that the user can see on the screen corresponds to an object of a class Component: Window Button Menu...

More information

Layout. Dynamic layout Layout design pattern Layout strategies

Layout. Dynamic layout Layout design pattern Layout strategies Layout Dynamic layout Layout design pattern Layout strategies 2.6 Layout 2 https://www.bostonglobe.com/ 2.6 Layout 3 Responsive vs. Adaptive Responsive: universal design reflows spatial layout to fit width

More information

Software Development & Education Center. Java Platform, Standard Edition 7 (JSE 7)

Software Development & Education Center. Java Platform, Standard Edition 7 (JSE 7) Software Development & Education Center Java Platform, Standard Edition 7 (JSE 7) Detailed Curriculum Getting Started What Is the Java Technology? Primary Goals of the Java Technology The Java Virtual

More information

Layout. Dynamic layout Layout design pattern Layout strategies. 2.6 Layout 2

Layout. Dynamic layout Layout design pattern Layout strategies. 2.6 Layout 2 Layout Dynamic layout Layout design pattern Layout strategies 2.6 Layout 2 Two Interface Layout Tasks 1. Designing a spatial layout of widgets in a container 2. Adjusting that spatial layout when container

More information

Lab 4. D0010E Object-Oriented Programming and Design. Today s lecture. GUI programming in

Lab 4. D0010E Object-Oriented Programming and Design. Today s lecture. GUI programming in Lab 4 D0010E Object-Oriented Programming and Design Lecture 9 Lab 4: You will implement a game that can be played over the Internet. The networking part has already been written. Among other things, the

More information

KF5008 Program Design & Development. Lecture 1 Usability GUI Design and Implementation

KF5008 Program Design & Development. Lecture 1 Usability GUI Design and Implementation KF5008 Program Design & Development Lecture 1 Usability GUI Design and Implementation Types of Requirements Functional Requirements What the system does or is expected to do Non-functional Requirements

More information

No SVN checkout today. Object-Oriented Design

No SVN checkout today. Object-Oriented Design No SVN checkout today Object-Oriented Design Software development methods Object-oriented design with CRC cards LayoutManagers for Java GUIs BallWorlds work time Analysis Design Implementation Software

More information

The JFrame Class Frame Windows GRAPHICAL USER INTERFACES. Five steps to displaying a frame: 1) Construct an object of the JFrame class

The JFrame Class Frame Windows GRAPHICAL USER INTERFACES. Five steps to displaying a frame: 1) Construct an object of the JFrame class CHAPTER GRAPHICAL USER INTERFACES 10 Slides by Donald W. Smith TechNeTrain.com Final Draft 10/30/11 10.1 Frame Windows Java provides classes to create graphical applications that can run on any major graphical

More information

CHAPTER 1: A GENERAL INTRODUCTION TO PROGRAMMING 1

CHAPTER 1: A GENERAL INTRODUCTION TO PROGRAMMING 1 INTRODUCTION xxii CHAPTER 1: A GENERAL INTRODUCTION TO PROGRAMMING 1 The Programming Process 2 Object-Oriented Programming: A Sneak Preview 5 Programming Errors 6 Syntax/Compilation Errors 6 Runtime Errors

More information

CS11 Java. Fall Lecture 4

CS11 Java. Fall Lecture 4 CS11 Java Fall 2006-2007 Lecture 4 Today s Topics Interfaces The Swing API Event Handlers Inner Classes Arrays Java Interfaces Classes can only have one parent class No multiple inheritance in Java! By

More information

Laying Out Components. What is Widget Layout?

Laying Out Components. What is Widget Layout? Laying Out Components Interior Design for GUIs What is Widget Layout? Positioning widgets in their container (typically a JPanel or a JFrame s content pane) Basic idea: each widget has a size and position

More information

Welcome to CIS 068! 1. GUIs: JAVA Swing 2. (Streams and Files we ll not cover this in this semester, just a review) CIS 068

Welcome to CIS 068! 1. GUIs: JAVA Swing 2. (Streams and Files we ll not cover this in this semester, just a review) CIS 068 Welcome to! 1. GUIs: JAVA Swing 2. (Streams and Files we ll not cover this in this semester, just a review) Overview JAVA and GUIs: SWING Container, Components, Layouts Using SWING Streams and Files Text

More information

What is Widget Layout? Laying Out Components. Resizing a Window. Hierarchical Widget Layout. Interior Design for GUIs

What is Widget Layout? Laying Out Components. Resizing a Window. Hierarchical Widget Layout. Interior Design for GUIs What is Widget Layout? Laying Out Components Positioning widgets in their container (typically a JPanel or a JFrame s content pane) Basic idea: each widget has a size and position Main problem: what if

More information

Part I: Learn Common Graphics Components

Part I: Learn Common Graphics Components OOP GUI Components and Event Handling Page 1 Objectives 1. Practice creating and using graphical components. 2. Practice adding Event Listeners to handle the events and do something. 3. Learn how to connect

More information

Java Swing. based on slides by: Walter Milner. Java Swing Walter Milner 2005: Slide 1

Java Swing. based on slides by: Walter Milner. Java Swing Walter Milner 2005: Slide 1 Java Swing based on slides by: Walter Milner Java Swing Walter Milner 2005: Slide 1 What is Swing? A group of 14 packages to do with the UI 451 classes as at 1.4 (!) Part of JFC Java Foundation Classes

More information

CS11 Java. Fall Lecture 3

CS11 Java. Fall Lecture 3 CS11 Java Fall 2014-2015 Lecture 3 Today s Topics! Class inheritance! Abstract classes! Polymorphism! Introduction to Swing API and event-handling! Nested and inner classes Class Inheritance! A third of

More information

Programming Languages and Techniques (CIS120e)

Programming Languages and Techniques (CIS120e) Programming Languages and Techniques (CIS120e) Lecture 30 Nov. 22, 2010 Swing II HW10 Preview HW10 Available Wednesday; Due Friday, Dec 10 We give you code for a simple Pong game Goal: Build a GUI for

More information

Basicsof. JavaGUI and SWING

Basicsof. JavaGUI and SWING Basicsof programming3 JavaGUI and SWING GUI basics Basics of programming 3 BME IIT, Goldschmidt Balázs 2 GUI basics Mostly window-based applications Typically based on widgets small parts (buttons, scrollbars,

More information

Graphical User Interfaces. Comp 152

Graphical User Interfaces. Comp 152 Graphical User Interfaces Comp 152 Procedural programming Execute line of code at a time Allowing for selection and repetition Call one function and then another. Can trace program execution on paper from

More information

To gain experience using GUI components and listeners.

To gain experience using GUI components and listeners. Lab 5 Handout 7 CSCI 134: Fall, 2017 TextPlay Objective To gain experience using GUI components and listeners. Note 1: You may work with a partner on this lab. If you do, turn in only one lab with both

More information

News and info. Array. Feedback. Lab 4 is due this week. It should be easy to change the size of the game grid.

News and info. Array. Feedback. Lab 4 is due this week. It should be easy to change the size of the game grid. Calculation Applet! Arrays! Sorting! Java Examples! D0010E! Lecture 11! The GUI Containment Hierarchy! Mergesort! News and info Lab 4 is due this week. It should be easy to change the size of the game

More information

All the Swing components start with J. The hierarchy diagram is shown below. JComponent is the base class.

All the Swing components start with J. The hierarchy diagram is shown below. JComponent is the base class. Q1. If you add a component to the CENTER of a border layout, which directions will the component stretch? A1. The component will stretch both horizontally and vertically. It will occupy the whole space

More information

Midterm assessment - MAKEUP Fall 2010

Midterm assessment - MAKEUP Fall 2010 M257 MTA Faculty of Computer Studies Information Technology and Computing Date: /1/2011 Duration: 60 minutes 1-Version 1 M 257: Putting Java to Work Midterm assessment - MAKEUP Fall 2010 Student Name:

More information

Java Programming Lecture 6

Java Programming Lecture 6 Java Programming Lecture 6 Alice E. Fischer Feb 15, 2013 Java Programming - L6... 1/32 Dialog Boxes Class Derivation The First Swing Programs: Snow and Moving The Second Swing Program: Smile Swing Components

More information

CS Exam 1 Review Suggestions

CS Exam 1 Review Suggestions CS 235 - Fall 2015 - Exam 1 Review Suggestions p. 1 last modified: 2015-09-30 CS 235 - Exam 1 Review Suggestions You are responsible for material covered in class sessions, lab exercises, and homeworks;

More information

Topic 9: Swing. Swing is a BIG library Goal: cover basics give you concepts & tools for learning more

Topic 9: Swing. Swing is a BIG library Goal: cover basics give you concepts & tools for learning more Swing = Java's GUI library Topic 9: Swing Swing is a BIG library Goal: cover basics give you concepts & tools for learning more Assignment 5: Will be an open-ended Swing project. "Programming Contest"

More information

Topic 9: Swing. Why are we studying Swing? GUIs Up to now: line-by-line programs: computer displays text user types text. Outline. 1. Useful & fun!

Topic 9: Swing. Why are we studying Swing? GUIs Up to now: line-by-line programs: computer displays text user types text. Outline. 1. Useful & fun! Swing = Java's GUI library Topic 9: Swing Swing is a BIG library Goal: cover basics give you concepts & tools for learning more Why are we studying Swing? 1. Useful & fun! 2. Good application of OOP techniques

More information

Swing from A to Z Some Simple Components. Preface

Swing from A to Z Some Simple Components. Preface By Richard G. Baldwin baldwin.richard@iname.com Java Programming, Lecture Notes # 1005 July 31, 2000 Swing from A to Z Some Simple Components Preface Introduction Sample Program Interesting Code Fragments

More information

Introduction... xv SECTION 1: DEVELOPING DESKTOP APPLICATIONS USING JAVA Chapter 1: Getting Started with Java... 1

Introduction... xv SECTION 1: DEVELOPING DESKTOP APPLICATIONS USING JAVA Chapter 1: Getting Started with Java... 1 Introduction... xv SECTION 1: DEVELOPING DESKTOP APPLICATIONS USING JAVA Chapter 1: Getting Started with Java... 1 Introducing Object Oriented Programming... 2 Explaining OOP concepts... 2 Objects...3

More information

Handling XML data with Java

Handling XML data with Java Handling XML data with Java by Azza NAFTI The success of a project depends on several factors primarily, on the technical choices and the development language. Fortunately, Java software is highly portable

More information

RAIK 183H Examination 2 Solution. November 11, 2013

RAIK 183H Examination 2 Solution. November 11, 2013 RAIK 183H Examination 2 Solution November 11, 2013 Name: NUID: This examination consists of 5 questions and you have 110 minutes to complete the test. Show all steps (including any computations/explanations)

More information

Control Flow: Overview CSE3461. An Example of Sequential Control. Control Flow: Revisited. Control Flow Paradigms: Reacting to the User

Control Flow: Overview CSE3461. An Example of Sequential Control. Control Flow: Revisited. Control Flow Paradigms: Reacting to the User CSE3461 Control Flow Paradigms: Reacting to the User Control Flow: Overview Definition of control flow: The sequence of execution of instructions in a program. Control flow is determined at run time by

More information

CSE 1325 Project Description

CSE 1325 Project Description CSE 1325 Summer 2016 Object-Oriented and Event-driven Programming (Using Java) Instructor: Soumyava Das Graphical User Interface (GUI), Event Listeners and Handlers Project IV Assigned On: 07/28/2016 Due

More information

Introduction to Graphical User Interfaces (GUIs) Lecture 10 CS2110 Fall 2008

Introduction to Graphical User Interfaces (GUIs) Lecture 10 CS2110 Fall 2008 Introduction to Graphical User Interfaces (GUIs) Lecture 10 CS2110 Fall 2008 Announcements A3 is up, due Friday, Oct 10 Prelim 1 scheduled for Oct 16 if you have a conflict, let us know now 2 Interactive

More information

Encapsulation. Administrative Stuff. September 12, Writing Classes. Quick review of last lecture. Classes. Classes and Objects

Encapsulation. Administrative Stuff. September 12, Writing Classes. Quick review of last lecture. Classes. Classes and Objects Administrative Stuff September 12, 2007 HW3 is due on Friday No new HW will be out this week Next Tuesday we will have Midterm 1: Sep 18 @ 6:30 7:45pm. Location: Curtiss Hall 127 (classroom) On Monday

More information

Object-Oriented Programming (OOP) Basics. CSCI 161 Introduction to Programming I

Object-Oriented Programming (OOP) Basics. CSCI 161 Introduction to Programming I Object-Oriented Programming (OOP) Basics CSCI 161 Introduction to Programming I Overview Chapter 8 in the textbook Building Java Programs, by Reges & Stepp. Review of OOP History and Terms Discussion of

More information

GUI Applications. Let s start with a simple Swing application in Java, and then we will look at the same application in Jython. See Listing 16-1.

GUI Applications. Let s start with a simple Swing application in Java, and then we will look at the same application in Jython. See Listing 16-1. GUI Applications The C implementation of Python comes with Tkinter for writing Graphical User Interfaces (GUIs). The GUI toolkit that you get automatically with Jython is Swing, which is included with

More information

Building a GUI in Java with Swing. CITS1001 extension notes Rachel Cardell-Oliver

Building a GUI in Java with Swing. CITS1001 extension notes Rachel Cardell-Oliver Building a GUI in Java with Swing CITS1001 extension notes Rachel Cardell-Oliver Lecture Outline 1. Swing components 2. Building a GUI 3. Animating the GUI 2 Swing A collection of classes of GUI components

More information

This exam is closed textbook(s) and closed notes. Use of any electronic device (e.g., for computing and/or communicating) is NOT permitted.

This exam is closed textbook(s) and closed notes. Use of any electronic device (e.g., for computing and/or communicating) is NOT permitted. York University AS/AK/ITEC 2610 3.0 All Sections OBJECT-ORIENTED PROGRAMMING Midterm Test Duration: 90 Minutes This exam is closed textbook(s) and closed notes. Use of any electronic device (e.g., for

More information

Graphics programming. COM6516 Object Oriented Programming and Design Adam Funk (originally Kirill Bogdanov & Mark Stevenson)

Graphics programming. COM6516 Object Oriented Programming and Design Adam Funk (originally Kirill Bogdanov & Mark Stevenson) Graphics programming COM6516 Object Oriented Programming and Design Adam Funk (originally Kirill Bogdanov & Mark Stevenson) Overview Aims To provide an overview of Swing and the AWT To show how to build

More information

MIT AITI Swing Event Model Lecture 17

MIT AITI Swing Event Model Lecture 17 MIT AITI 2004 Swing Event Model Lecture 17 The Java Event Model In the last lecture, we learned how to construct a GUI to present information to the user. But how do GUIs interact with users? How do applications

More information

Graphical User Interface (GUI)

Graphical User Interface (GUI) Graphical User Interface (GUI) An example of Inheritance and Sub-Typing 1 Java GUI Portability Problem Java loves the idea that your code produces the same results on any machine The underlying hardware

More information

Agenda. Container and Component

Agenda. Container and Component Agenda Types of GUI classes/objects Step-by-step guide to create a graphic user interface Step-by-step guide to event-handling PS5 Problem 1 PS5 Problem 2 Container and Component There are two types of

More information

Resizing a Window. COSC 3461: Module 5B. What is Widget Layout? Size State Transitions. What is Widget Layout? Hierarchical Widget Layout.

Resizing a Window. COSC 3461: Module 5B. What is Widget Layout? Size State Transitions. What is Widget Layout? Hierarchical Widget Layout. COSC 3461: Module 5B Resizing a Window Widgets II What has changed? scrollbar added menu has wrapped toolbar modified (buttons lost) 2 What is Widget Layout? Size State Transitions Recall: each widget

More information

Jonathan Aldrich Charlie Garrod

Jonathan Aldrich Charlie Garrod Principles of Software Construction: Objects, Design, and Concurrency (Part 3: Design Case Studies) Introduction to GUIs Jonathan Aldrich Charlie Garrod School of Computer Science 1 Administrivia Homework

More information

Dr. Hikmat A. M. AbdelJaber

Dr. Hikmat A. M. AbdelJaber Dr. Hikmat A. M. AbdelJaber JWindow: is a window without a title bar or move controls. The program can move and resize it, but the user cannot. It has no border at all. It optionally has a parent JFrame.

More information

SELF-STUDY. Glossary

SELF-STUDY. Glossary SELF-STUDY 231 Glossary HTML (Hyper Text Markup Language - the language used to code web pages) tags used to embed an applet. abstract A class or method that is incompletely defined,

More information

Outline. Topic 9: Swing. GUIs Up to now: line-by-line programs: computer displays text user types text AWT. A. Basics

Outline. Topic 9: Swing. GUIs Up to now: line-by-line programs: computer displays text user types text AWT. A. Basics Topic 9: Swing Outline Swing = Java's GUI library Swing is a BIG library Goal: cover basics give you concepts & tools for learning more Assignment 7: Expand moving shapes from Assignment 4 into game. "Programming

More information

CS 180 Final Exam Review 12/(11, 12)/08

CS 180 Final Exam Review 12/(11, 12)/08 CS 180 Final Exam Review 12/(11, 12)/08 Announcements Final Exam Thursday, 18 th December, 10:20 am 12:20 pm in PHYS 112 Format 30 multiple choice questions 5 programming questions More stress on topics

More information

Proctors are unable to respond to queries about the interpretation of exam questions. Do your best to answer exam questions as written.

Proctors are unable to respond to queries about the interpretation of exam questions. Do your best to answer exam questions as written. HAND IN Answers Are Recorded on Question Paper QUEEN'S UNIVERSITY SCHOOL OF COMPUTING CISC212, FALL TERM, 2006 FINAL EXAMINATION 7pm to 10pm, 19 DECEMBER 2006, Jeffrey Hall 1 st Floor Instructor: Alan

More information

Component Based Software Engineering

Component Based Software Engineering Component Based Software Engineering Masato Suzuki School of Information Science Japan Advanced Institute of Science and Technology 1 Schedule Mar. 10 13:30-15:00 : 09. Introduction and basic concepts

More information

CmSc 150 Fundamentals of Computing I. Lesson 28: Introduction to Classes and Objects in Java. 1. Classes and Objects

CmSc 150 Fundamentals of Computing I. Lesson 28: Introduction to Classes and Objects in Java. 1. Classes and Objects CmSc 150 Fundamentals of Computing I Lesson 28: Introduction to Classes and Objects in Java 1. Classes and Objects True object-oriented programming is based on defining classes that represent objects with

More information

Graphical User Interface (GUI)

Graphical User Interface (GUI) Graphical User Interface (GUI) Layout Managment 1 Hello World Often have a run method to create and show a GUI Invoked by main calling invokelater private void run() { } JFrame frame = new JFrame("HelloWorldSwing");

More information

Object Oriented Design & Patterns. Part 1

Object Oriented Design & Patterns. Part 1 Object Oriented Design & Patterns Part 1 1 Design Patterns Derived from architectural patterns: rules for design of buildings describe common problems, solutions to those problems OO design patterns convenient

More information

Dot and Scope Resolution Operator

Dot and Scope Resolution Operator Dot and Scope Resolution Operator Used to specify "of what thing" they are members Dot operator: Specifies member of particular object Scope resolution operator: Specifies what class the function definition

More information

RAIK 183H Examination 2 Solution. November 10, 2014

RAIK 183H Examination 2 Solution. November 10, 2014 RAIK 183H Examination 2 Solution November 10, 2014 Name: NUID: This examination consists of 5 questions and you have 110 minutes to complete the test. Show all steps (including any computations/explanations)

More information

AP CS Unit 11: Graphics and Events

AP CS Unit 11: Graphics and Events AP CS Unit 11: Graphics and Events This packet shows how to create programs with a graphical interface in a way that is consistent with the approach used in the Elevens program. Copy the following two

More information

MARKING KEY The University of British Columbia MARKING KEY Computer Science 260 Midterm #2 Examination 12:30 noon, Thursday, March 15, 2012

MARKING KEY The University of British Columbia MARKING KEY Computer Science 260 Midterm #2 Examination 12:30 noon, Thursday, March 15, 2012 MARKING KEY The University of British Columbia MARKING KEY Computer Science 260 Midterm #2 Examination 12:30 noon, Thursday, March 15, 2012 Instructor: K. S. Booth Time: 70 minutes (one hour ten minutes)

More information

PROGRAMMING DESIGN USING JAVA (ITT 303) Unit 7

PROGRAMMING DESIGN USING JAVA (ITT 303) Unit 7 PROGRAMMING DESIGN USING JAVA (ITT 303) Graphical User Interface Unit 7 Learning Objectives At the end of this unit students should be able to: Build graphical user interfaces Create and manipulate buttons,

More information

Java & Graphical User Interface II. Wang Yang wyang AT njnet.edu.cn

Java & Graphical User Interface II. Wang Yang wyang AT njnet.edu.cn Java & Graphical User Interface II Wang Yang wyang AT njnet.edu.cn Outline Review of GUI (first part) What is Event Basic Elements of Event Programming Secret Weapon - Inner Class Full version of Event

More information

Programming graphics

Programming graphics Programming graphics Need a window javax.swing.jframe Several essential steps to use (necessary plumbing ): Set the size width and height in pixels Set a title (optional), and a close operation Make it

More information

How to be a Good Bean

How to be a Good Bean How to be a Good Bean A JavaBeans component, or simply a Bean, is a reusable software component that can be manipulated visually in a builder tool. The JavaBeans 1.0 architecture specifies how a JavaBeans

More information

SINGLE EVENT HANDLING

SINGLE EVENT HANDLING SINGLE EVENT HANDLING Event handling is the process of responding to asynchronous events as they occur during the program run. An event is an action that occurs externally to your program and to which

More information

Course Status Networking GUI Wrap-up. CS Java. Introduction to Java. Andy Mroczkowski

Course Status Networking GUI Wrap-up. CS Java. Introduction to Java. Andy Mroczkowski CS 190 - Java Introduction to Java Andy Mroczkowski uamroczk@cs.drexel.edu Department of Computer Science Drexel University March 10, 2008 / Lecture 8 Outline Course Status Course Information & Schedule

More information

Java Interfaces Part 1 - Events Version 1.1

Java Interfaces Part 1 - Events Version 1.1 Java Interfaces Part 1 - Events Version 1.1 By Dr. Nicholas Duchon July 22, 2007 Page 1 Overview Philosophy Large Scale Java Language Structures Abstract classes Declarations Extending a abstract classes

More information

17 GUI API: Container 18 Hello world with a GUI 19 GUI API: JLabel 20 GUI API: Container: add() 21 Hello world with a GUI 22 GUI API: JFrame: setdefau

17 GUI API: Container 18 Hello world with a GUI 19 GUI API: JLabel 20 GUI API: Container: add() 21 Hello world with a GUI 22 GUI API: JFrame: setdefau List of Slides 1 Title 2 Chapter 13: Graphical user interfaces 3 Chapter aims 4 Section 2: Example:Hello world with a GUI 5 Aim 6 Hello world with a GUI 7 Hello world with a GUI 8 Package: java.awt and

More information

Java: Graphical User Interfaces (GUI)

Java: Graphical User Interfaces (GUI) Chair of Software Engineering Carlo A. Furia, Marco Piccioni, and Bertrand Meyer Java: Graphical User Interfaces (GUI) With material from Christoph Angerer The essence of the Java Graphics API Application

More information

Core Java Syllabus. Pre-requisite / Target Audience: C language skills (Good to Have)

Core Java Syllabus. Pre-requisite / Target Audience: C language skills (Good to Have) Overview: Java programming language is developed by Sun Microsystems. Java is object oriented, platform independent, simple, secure, architectural neutral, portable, robust, multi-threaded, high performance,

More information

Java Review. Fundamentals of Computer Science

Java Review. Fundamentals of Computer Science Java Review Fundamentals of Computer Science Link to Head First pdf File https://zimslifeintcs.files.wordpress.com/2011/12/h ead-first-java-2nd-edition.pdf Outline Data Types Arrays Boolean Expressions

More information

Part 3: Graphical User Interface (GUI) & Java Applets

Part 3: Graphical User Interface (GUI) & Java Applets 1,QWURGXFWLRQWR-DYD3URJUDPPLQJ (( Part 3: Graphical User Interface (GUI) & Java Applets EE905-GUI 7RSLFV Creating a Window Panels Event Handling Swing GUI Components ƒ Layout Management ƒ Text Field ƒ

More information

Chapter 4 Defining Classes I

Chapter 4 Defining Classes I Chapter 4 Defining Classes I This chapter introduces the idea that students can create their own classes and therefore their own objects. Introduced is the idea of methods and instance variables as the

More information

CONTENTS. Chapter 1 Getting Started with Java SE 6 1. Chapter 2 Exploring Variables, Data Types, Operators and Arrays 13

CONTENTS. Chapter 1 Getting Started with Java SE 6 1. Chapter 2 Exploring Variables, Data Types, Operators and Arrays 13 CONTENTS Chapter 1 Getting Started with Java SE 6 1 Introduction of Java SE 6... 3 Desktop Improvements... 3 Core Improvements... 4 Getting and Installing Java... 5 A Simple Java Program... 10 Compiling

More information

CS415 Human Computer Interaction

CS415 Human Computer Interaction CS415 Human Computer Interaction Lecture 5 HCI Design Methods (GUI Builders) September 18, 2015 Sam Siewert A Little Humor on HCI Sam Siewert 2 WIMP GUI Builders The 2D GUI is the Killer App for WIMP Floating

More information

Final Exam CS 251, Intermediate Programming December 13, 2017

Final Exam CS 251, Intermediate Programming December 13, 2017 Final Exam CS 251, Intermediate Programming December 13, 2017 Name: NetID: Answer all questions in the space provided. Write clearly and legibly, you will not get credit for illegible or incomprehensible

More information

Chapter 4: Writing Classes

Chapter 4: Writing Classes Chapter 4: Writing Classes Java Software Solutions Foundations of Program Design Sixth Edition by Lewis & Loftus Writing Classes We've been using predefined classes. Now we will learn to write our own

More information

CS 1316 Exam 3 Fall 2009

CS 1316 Exam 3 Fall 2009 1 / 8 Your Name: I commit to uphold the ideals of honor and integrity by refusing to betray the trust bestowed upon me as a member of the Georgia Tech community. CS 1316 Exam 3 Fall 2009 Section/Problem

More information

Lecture 3: Java Graphics & Events

Lecture 3: Java Graphics & Events Lecture 3: Java Graphics & Events CS 62 Fall 2017 Kim Bruce & Alexandra Papoutsaki Text Input Scanner class Constructor: myscanner = new Scanner(System.in); can use file instead of System.in new Scanner(new

More information

Java Object Oriented Design. CSC207 Fall 2014

Java Object Oriented Design. CSC207 Fall 2014 Java Object Oriented Design CSC207 Fall 2014 Design Problem Design an application where the user can draw different shapes Lines Circles Rectangles Just high level design, don t write any detailed code

More information

ECE 122. Engineering Problem Solving with Java

ECE 122. Engineering Problem Solving with Java ECE 122 Engineering Problem Solving with Java Lecture 6 Problem Definition and Implementation Outline Problem: Create, read in and print out four sets of student grades Setting up the problem Breaking

More information

Object-Oriented Programming: Revision. Revision / Graphics / Subversion. Ewan Klein. Inf1 :: 2008/09

Object-Oriented Programming: Revision. Revision / Graphics / Subversion. Ewan Klein. Inf1 :: 2008/09 Object-Oriented Programming: Revision / Graphics / Subversion Inf1 :: 2008/09 Breaking out of loops, 1 Task: Implement the method public void contains2(int[] nums). Given an array of ints and a boolean

More information

We are on the GUI fast track path

We are on the GUI fast track path We are on the GUI fast track path Chapter 13: Exception Handling Skip for now Chapter 14: Abstract Classes and Interfaces Sections 1 9: ActionListener interface Chapter 15: Graphics Skip for now Chapter

More information

Review sheet for Final Exam (List of objectives for this course)

Review sheet for Final Exam (List of objectives for this course) Review sheet for Final Exam (List of objectives for this course) Please be sure to see other review sheets for this semester Please be sure to review tests from this semester Week 1 Introduction Chapter

More information

G51PGP Programming Paradigms. Lecture 008 Inner classes, anonymous classes, Swing worker thread

G51PGP Programming Paradigms. Lecture 008 Inner classes, anonymous classes, Swing worker thread G51PGP Programming Paradigms Lecture 008 Inner classes, anonymous classes, Swing worker thread 1 Reminder subtype polymorphism public class TestAnimals public static void main(string[] args) Animal[] animals

More information

Frames, GUI and events. Introduction to Swing Structure of Frame based applications Graphical User Interface (GUI) Events and event handling

Frames, GUI and events. Introduction to Swing Structure of Frame based applications Graphical User Interface (GUI) Events and event handling Frames, GUI and events Introduction to Swing Structure of Frame based applications Graphical User Interface (GUI) Events and event handling Introduction to Swing The Java AWT (Abstract Window Toolkit)

More information

Objects and Classes. Basic OO Principles. Classes in Java. Mark Allen Weiss Copyright 2000

Objects and Classes. Basic OO Principles. Classes in Java. Mark Allen Weiss Copyright 2000 Objects and Classes Mark Allen Weiss Copyright 2000 8/30/00 1 Basic OO Principles Objects are entities that have structure and state. Each object defines operations that may access or manipulate that state.

More information

Swing - JButton. Adding buttons to the main window

Swing - JButton. Adding buttons to the main window Swing - JButton Adding buttons to the main window An empty JFrame is not very useful // In some GUI class: window = new JFrame("Window example"); window.setsize(800,600); window.setdefaultcloseoperation(jframe.exit_on_close);

More information

Packages: Putting Classes Together

Packages: Putting Classes Together Packages: Putting Classes Together 1 Introduction 2 The main feature of OOP is its ability to support the reuse of code: Extending the classes (via inheritance) Extending interfaces The features in basic

More information

Binghamton University. CS-140 Fall Problem Solving. Creating a class from scratch

Binghamton University. CS-140 Fall Problem Solving. Creating a class from scratch Problem Solving Creating a class from scratch 1 Recipe for Writing a Class 1. Write the class boilerplate stuff 2. Declare Fields 3. Write Creator(s) 4. Write accessor methods 5. Write mutator methods

More information

CS1004: Intro to CS in Java, Spring 2005

CS1004: Intro to CS in Java, Spring 2005 CS1004: Intro to CS in Java, Spring 2005 Lecture #13: Java OO cont d. Janak J Parekh janak@cs.columbia.edu Administrivia Homework due next week Problem #2 revisited Constructors, revisited Remember: a

More information

What is Widget Layout? COSC 3461 User Interfaces. Hierarchical Widget Layout. Resizing a Window. Module 5 Laying Out Components

What is Widget Layout? COSC 3461 User Interfaces. Hierarchical Widget Layout. Resizing a Window. Module 5 Laying Out Components COSC User Interfaces Module 5 Laying Out Components What is Widget Layout? Positioning widgets in their container (typically a JPanel or a JFrame s content pane) Basic idea: each widget has a size and

More information

YouTube Break. https://www.youtube.com/watch?v=lvtfd_rj2he

YouTube Break. https://www.youtube.com/watch?v=lvtfd_rj2he Layout Jeff Avery YouTube Break https://www.youtube.com/watch?v=lvtfd_rj2he Positioning Visual Components Previously, we learned about event handling and model-view-control architecture. Next, we need

More information

State Application Using MVC

State Application Using MVC State Application Using MVC 1. Getting ed: Stories and GUI Sketch This example illustrates how applications can be thought of as passing through different states. The code given shows a very useful way

More information

UI Software Organization

UI Software Organization UI Software Organization The user interface From previous class: Generally want to think of the UI as only one component of the system Deals with the user Separate from the functional core (AKA, the app

More information