CONTENTS. Chapter 1 Getting Started with Java SE 6 1. Chapter 2 Exploring Variables, Data Types, Operators and Arrays 13
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1 CONTENTS Chapter 1 Getting Started with Java SE 6 1 Introduction of Java SE Desktop Improvements... 3 Core Improvements... 4 Getting and Installing Java... 5 A Simple Java Program Compiling and Running the Program Summary Chapter 2 Exploring Variables, Data Types, Operators and Arrays 13 Declaring a Variable Understanding Data Types Integer Types Character Floating point types Boolean Type Understanding Operators Using Arithmetic Operators Increment and Decrement Operators Using Bitwise Operators Using Relational Operators Using the Boolean Operator Using the Boolean Logical Operator Using the?: Operator Working with Arrays Using One Dimensional Array Using Two Dimensional Array Using the Varargs Feature Summary Chapter 3 Controlling Program Flow 31 Implementing Conditional Statements Using if statement Using if-else statement Using switch statement Implementing Iteration Statements Using while Loop v
2 Java 6 in Simple Steps Using do-while Loop Using for Loop Using for-each Loop Working with Nested Loop Implementing Jump Statements Using break statement Using continue statement Using return Statement Summary vi Chapter 4 Classes, Methods, Packages, and Access Specifiers 47 Overview of a class Working with Objects Working with Methods Working with Constructors Using Default Constructor Using Parameterized Constructors Working with Inner Classes Exploring Packages Built-in Packages User-defined packages Using Access Specifiers Summary Chapter 5 Implementing Objects Oriented Programming In Java 65 Understanding Encapsulation Understanding Abstraction Understanding Inheritance Using Method Overriding Understanding the final Keyword Preventing Inheritance Declaring Constant Variables Preventing Method Overriding Implementing Interfaces Implementing Abstract Classes and Methods Difference between Abstract Classes and Interfaces Defrence Between Polymorphism Understanding Static Polymorphism Understanding Dynamic Polymorphism Summary... 82
3 Contents Chapter 6 Implementing Exception Handling 83 Overview of Exceptions Exception Handling Techniques Using the try and catch Blocks Using Multiple catch Blocks Using Nested try Using the throw Clause Using the throws Clause Built-in Exceptions User-defined Exceptions Summary Chapter 7 Working with Threads 97 Understanding Threads Describing the Thread Life cycle Creating and Running a Thread Implementing the Runnable Interface Extending the Thread Class Terminating a Thread Synchronizing Threads Thread Synchronization Mechanisms Implementing Inter-Thread Communication Understanding DeadLocks in Threads Understanding Thread Priorities Summary Chapter 8 Working with Collection Framework 115 Overview of Collections Framework Exploring the Collection Interfaces The Collection Interface The List Interface The Set Interface The SortedSet Interface The NavigableSet Interface The Queue Interface The Deque Interface Exploring the Collection Classes The ArrayList Class The HashSet Class The TreeSet Class vii
4 Java 6 in Simple Steps viii The PriorityQueue Class The ArrayDeque Class Accessing a Collection via an Iterator Working with Maps Using the Map Interface Using the NavigableMap Interface Using Map Classes Summary Chapter 9 Implementing Input/Output Operations 147 Streams Byte Streams Character Streams Reading Console Input Reading Lines from a Text File Writing Text to a File Reading Bytes from a File Summary Chapter 10 Working with Interface Components 157 Understanding AWT Exploring the Component class Creating a Desktop Application using AWT Creating a Frame Window Hiding and Showing a Window Setting the Window s Title Closing a Frame Window Adding Buttons Adding Labels and TextFields Adding Checkboxes and Radiobuttons Using the Choice class Adding a Scrollbar Working with TextAreas Working with Panel Container Understanding Swing Creating a Desktop Application using Swing Implementing the JFrame class Adding the JButton Adding JLabel and JTextField Adding JTextArea Adding JTable
5 Working with the JTabbedPane Contents Implementing Layout Managers The FlowLayout Manager The BorderLayout Manager The GridLayout Manager The GridBagLayout Manager Summary Chapter 11 Implementing and Handling Events 211 Overview of Events Components of Event Event Classes Listeners for Events ActionListener ComponentListener KeyListener MouseListener AdjustmentListener Exploring the Methods of Event Listeners Using ActionListener Using KeyListener Using MouseListener Using Adapter Classes Summary Chapter 12 Exploring Applets and Advanced GUI Features 229 Understanding Applets Life Cycle of an Applet Using the <APPLET> HTML Tag Drawing Graphics in Applets Adding Controls to Applets Advanced GUI Features Working with the System Tray Working with the Splash Screen Working with Dialog Modality Working with the GIF Writer Summary ix
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