import java.applet.applet; import java.applet.audioclip; import java.net.url; public class Vjesala2 {

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1 import java.awt.color; import java.awt.flowlayout; import java.awt.font; import java.awt.gridlayout; import java.awt.event.actionevent; import java.awt.event.actionlistener; import javax.swing.jbutton; import javax.swing.jframe; import javax.swing.jmenu; import javax.swing.jmenubar; import javax.swing.jmenuitem; import javax.swing.joptionpane; import javax.swing.jpanel; import javax.swing.jtextfield; import java.applet.applet; import java.applet.audioclip; import java.net.url; public class Vjesala2 { JFrame frame; JButton d1,d2,d3; JTextField polje, polje2, polje3; JPanel panel,panel2,panel3, panel4,panel5; JMenuBar mb; JMenu menu; JMenuItem uputstva; JMenuItem o_igri; JOptionPane pane ; boolean flag = false; boolean pobeda = false; String urec; String rec_crt=""; String pslova=""; String font=""; char zdrec[]; char crtrec[]; char [] abc = new char[40]; char slovo; public int greske=0; public int k; int o = 0; int poklapanja = 0; Font f = new Font(font,Font.BOLD,20); Peach peach = new Peach();

2 public static Vjesala2 igra; URL url1 = Vjesala2.class.getResource("u_toku_igre.wav"); AudioClip clip1 = Applet.newAudioClip(url1); URL url2 = Vjesala2.class.getResource("kraj_igre.wav"); AudioClip clip2 = Applet.newAudioClip(url2); URL url3 = Vjesala2.class.getResource("hangingman.wav"); AudioClip clip3 = Applet.newAudioClip(url3); URL url4 = Vjesala2.class.getResource("pobjeda.wav"); AudioClip clip4 = Applet.newAudioClip(url4); public Vjesala2(){ clip1.play(); clip1.loop(); JFrame frame = new JFrame("Vjesala"); frame.setsize(700,500); frame.setresizable(false); pane = new JOptionPane(); mb = new JMenuBar(); mb.setbackground(new Color(245,245,245)); menu = new JMenu("Opcije"); mb.add(menu); uputstva = new JMenuItem("Uputstva"); o_igri = new JMenuItem("O igri"); menu.add(uputstva); menu.add(o_igri); d1 = new JButton("Pogadjaj"); d1.setfont(f); d2 = new JButton("Zadaj"); d2.setfont(f); d3=new JButton("Nova igra"); d3.setfont(f); polje = new JTextField(20); // Tekstualno polje u kojem igrac zadaje rec polje.setfont(f); polje2 = new JTextField(1); // Tekstualno polje u kojem 2igrac unosi slovo koje trazi u zadatoj reci polje2.setfont(f);

3 polje3 = new JTextField(13); // Tekstualno polje u kojem iznosim poruke igracima polje3.seteditable(false); polje3.setfont(f); panel = new JPanel(); panel2 = new JPanel(); panel3 = new JPanel(); panel4 = new JPanel(new GridLayout(3,2)); panel5 = new JPanel(new GridLayout(0,2)); polje3.settext("iskoristena slova"); d1.addactionlistener(new ActionListener(){ public void actionperformed(actionevent a) { String st = polje2.gettext(); String s = polje.gettext(); st=st.tolowercase(); String d = ""; String pogslova=""; char p [] = st.tochararray(); int brojact = 0; int x = 0; int h=0; pogslova="pokusajte drugo slovo"; if(st.equals("")){ if(s.equals("")){ polje3.settext("prvo zadajte rec"); else // Ispitujem da li se igra po pravilima, da li je zadao rec, // pre nego je pogadjao slovo polje3.settext("unesite neko slovo"); else if(s.equals("")!flag){ polje3.settext("prvo zadajte rec"); else{ for(int i = 0; i < abc.length;i++){ // Ispitujem da li se ponavljaju slova if(abc[i]==p[0]){ h++; x++; greske=greske-k; break; if(h==0){

4 abc[o]=p[0]; o++; crtrec[i]+ p[0]); poklapanja++; brojact++; x++; //Sta se desava kada pogodi slovo if(brojact==1) greske = greske - (kbrojact); for(int i = 0; i<urec.length();i++){ if(zdrec[i]==p[0]){ crtrec[i*2]=(char) (crtrec[i]- if(brojact>1) greske=greske+1; if(x>brojact){ greske=greske+k; h++; poklapanja=poklapanja-brojact; //Ispitujem da li je ponovljeno slovo bilo u reci if(brojact==0){ greske=greske-k; h++; brojact=0; for(int m = 0; m<rec_crt.length();m++){ d=d+crtrec[m]; //Ispisujem slova na svoje mesto u zadatoj reci polje.settext(d); slovo for(int i = 0; i<urec.length();i++){ if(zdrec[i]!=p[0] ){ //Sta se desava kada pormasi greske++; slovo=p[0]; peach.broj=greske/k; peach.repaint(); if(h>0) polje3.settext(pogslova); // h je indikator da je igrac ponovio slovo, ispisujem to igracu porukum

5 else{ pslova=pslova+slovo+" "; polje3.settext(pslova); //Detekcija pobede if(poklapanja==k){ pobeda=true; clip1.stop(); clip4.play(); clip4.loop(); polje3.settext("izvukli ste se!"); d1.setenabled(false); d1.settext(""); polje2.seteditable(false); if(greske==k*6){ clip1.stop(); clip2.play(); clip2.loop(); clip3.play(); clip3.loop(); polje3.settext("obeseni ste"); polje2.seteditable(false); //Detekcija poraza polje.settext(urec); d1.setenabled(false); d1.settext(""); polje2.settext(""); ); d2.addactionlistener(new ActionListener(){ public void actionperformed(actionevent a) { String s = polje.gettext(); s= s.tolowercase(); urec = s; rec_crt="";

6 pslova = ""; k = s.length(); char q = ' '; greske=0; poklapanja=0; abc=new char[40]; flag=true; if(s.equals("")){ polje3.settext("niste zadali rec"); else{ String underline [] = new String[k]; String blank [] = new String [k]; for(int m = 0; m<k;m++){ underline[m]="_"; //zadatu rec ispisujem u _ obliku blank[m]=" "; rec_crt = rec_crt + underline[m] + blank[m]; zdrec = urec.tochararray(); crtrec = rec_crt.tochararray(); for(int i = 0; i<urec.length();i++){ if(zdrec[i]==q){ //Ukoliko to nije 1 rec, ispisujem razmake da bi dobio oblik poklapanja++; // crtrec[i*2]=(char) (crtrec[i]- crtrec[i]+ q); rec_crt = new String(crtrec); polje.settext(rec_crt); polje.setenabled(false); d2.setenabled(false); d2.settext(""); ); d3.addactionlistener(new ActionListener(){ public void actionperformed(actionevent a) { frame.dispose(); igra=new Vjesala2(); // Resetujem igru tako sto otvaram prozor igre iznova peach.tm.stop(); if(!pobeda){ clip1.stop(); clip2.stop();

7 clip3.stop(); else clip4.stop(); ); o_igri.addactionlistener(new ActionListener(){ public void actionperformed(actionevent arg0) { Programska sekcija :) "); pane.showmessagedialog(null, "Igru napravio: Ivan ); uputstva.addactionlistener(new ActionListener(){ public void actionperformed(actionevent arg0) { pane.showmessagedialog(null, "Igrica osmisljena za 2 igraca, tako sto prvi igrac zadaje rec a drugi pogadja"); ); panel.setlayout(new FlowLayout()); panel2.setlayout(new FlowLayout()); panel.add(d1); panel.add(polje2); panel3.add(polje3); panel2.add(d2); panel2.add(polje); panel2.add(d3); panel4.add(panel); panel4.add(panel3); panel4.add(panel2); panel5.add(peach); panel5.add(panel4); frame.setjmenubar(mb); frame.add(panel5); frame.setvisible(true); frame.setlocationrelativeto(null); frame.setdefaultcloseoperation(jframe.exit_on_close); public static void main(string[] args) { igra = new Vjesala2();

8 import java.awt.image.bufferedimage; import java.io.ioexception; import javax.imageio.imageio; import java.awt.*; import java.awt.event.*; import javax.swing.*; public class Peach extends JPanel implements ActionListener{ Timer tm = new Timer(200,this); BufferedImage image; boolean smjer=false; public int broj=0; private BufferedImage background; private BufferedImage gr1; private BufferedImage gr2; private BufferedImage gr3; private BufferedImage gr4; private BufferedImage gr5; private BufferedImage gr6; private BufferedImage ob1; private BufferedImage ob2; public void paintcomponent(graphics g){ super.paintcomponent(g); try{ gr1 = this.loadimage("/1 greska.png"); gr2 = this.loadimage("/2 greska.png"); gr3 = this.loadimage("/3 greska.png"); gr4 = this.loadimage("/4 greska.png"); gr5 = this.loadimage("/5 greska.png"); gr6 = this.loadimage("/6 greska.png"); ob1 = this.loadimage("/obesen 1.png"); ob2 = this.loadimage("/obesen 2.png"); background = this.loadimage("/pocetak.png"); catch(ioexception e){ e.printstacktrace(); switch (broj){ case 1:g.drawImage(gr1, 0, 0, this); break; case 2: g.drawimage(gr2, 0, 0, this); break; case 3: g.drawimage(gr3, 0, 0, this); break; case 4: g.drawimage(gr4, 0, 0, this); break; case 5: g.drawimage(gr5, 0, 0, this); break; case 6: g.drawimage(gr6, 0, 0, this); tm.start(); break; case 7: g.drawimage(ob1, 0, 0, this); break; case 8:g.drawImage(gr6, 0, 0, this); break; case 9:g.drawImage(ob2, 0, 0, this); break;

9 default: g.drawimage(background, 0, 0, this); g.dispose(); public void actionperformed(actionevent a) { slike if(broj>=6){ repaint(); tm.start(); broj++; if(broj==10) broj=6; public BufferedImage loadimage(string path) throws IOException{ image = ImageIO.read(getClass().getResource(path)); return image; //putanja do

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