Eclipse b3. Eclipse Project Creation Review. November, 2009 Henrik Lindberg, Cloudsmith Inc. Project Creation Review
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1 Eclipse b3 Eclipse Project Creation Review November, 2009 Henrik Lindberg, Cloudsmith Inc 2009 Cloudsmith Inc. Made available under EPL Public License v1.0 1
2 b3 objectives to develop a new generation of Eclipse technology to simplify software build and assembly. The work of the project will be a complement and potential successor to the PDE/Build component. The project will have three key objectives: Making build processes simpler, repeatable, reproducible, adaptable and possible to debug Bridging discontinuities between building and provisioning software Aligning potentially overlapping Eclipse build technologies 2009 Cloudsmith Inc. Made available under EPL Public License v1.0 2
3 b3 ambitions execute in the exact same way when run by anyone, anywhere in the develop-test-deploy cycle ensure that when a build fails, it fails for reasons that can be discovered, are clear and reproducible. Developing a declarative, model-driven approach to build definition and execution will be essential to realizing this ambition. Clear separations will be created between concerns of build definition and build execution. Build definitions will describe build input, tooling, platform constraints and processes in ways that are amenable to transformation and manipulation. Where possible, build models will be automatically generated from project structure Cloudsmith Inc. Made available under EPL Public License v1.0 3
4 Key Technologies Key technologies to be developed models describing various aspects of the build domain as well as the relationship between build and provisioning engines that interpret and act on these models a build execution debugger an easy to use, compact and powerful syntax to drive builds Key technologies used EMF Xtext CDO Potential integration with MoDisco p2, PDE, JDT, Team Support (SVN, CVS) 2009 Cloudsmith Inc. Made available under EPL Public License v1.0 4
5 Key Technologies Leverage and support of established Eclipse Buckminster and PDE Build are directly relevant to the work of this project, and we intend to combine their respective strengths and capabilities Creating a common successor technology, or folding one technology into the other, will be within scope of this project. Possibility to integrate/collaborate with future Xtext technologies for common expression language, execution and debugging of DSL Cloudsmith Inc. Made available under EPL Public License v1.0 5
6 Initial Focus Next generation PDE/Build & Buckminster Initial release will focus on the functional scope of PDE/Build, and Buckminster. Future versions are intended to also work in other domains. CI-integration The goal is to integrate well with CI systems (Hudson, Bamboo, Cruise Control etc.). Later versions may contain more CI functionality, if there are technical advantages, and demand from the community. Part of an overall process It is not an initial goal to describe an organization s various development streams, catalog of such streams, auxiliary information about development streams, or overall orchestration of such streams. It is b3 s ambition to fit well in such an overall process Later versions of b3 may expand the support in this area Cloudsmith Inc. Made available under EPL Public License v1.0 6
7 Initial Comitters Ed Merks (Project Co-Lead) Thomas Hallgren (Project Co-Lead) Henrik Lindberg Karel Brezina Stefan Daume Bjorn Freeman-Benson Oisin Hurley Eike Stepper Chris Aniszczyk Andrew Niefer Ian Bull Filip Hrbek Each initial committer is currently an active Eclipse committer on other projects. There are 13 additional interested parties currently listed Cloudsmith Inc. Made available under EPL Public License v1.0 7
8 Drilldown - How b3 is intended to work 2009 Cloudsmith Inc. Made available under EPL Public License v1.0 8
9 b3 on one slide Build Model Advice Engine Actors A B C D b c d events!!! javac xyz ant gcc import (materializers) resolvers meta data translators connectors target C workspace D A B E F G H 2009 Cloudsmith Inc. Made available under EPL Public License v1.0 9
10 Anatomy of an Build Unit Provided Capabilities BU name, namespace version Required Capabilities Build Parts 2009 Cloudsmith Inc. Made available under EPL Public License v1.0 10
11 Build Parts Group 1..*! Action Artifacts (files) A (one of the above) 2009 Cloudsmith Inc. Made available under EPL Public License v1.0 11
12 Advice Context Build Model A B D Advice b C Resolvers Resolution Engine Import c d 2009 Cloudsmith Inc. Made available under EPL Public License v1.0 12
13 Make it as simple as possible Give me A. Give me A, but I need source for debugging, and B has a faulty version range, and Cloudsmith Inc. Made available under EPL Public License v1.0 13
14 build file A b3 build file contains information how a context should be set up and how the model should be advised. Other implementations are possible, b3 can be driven programmatically, other syntax is possible etc. The b3 build file is XText based and is a compact and powerful way to specify the details of a build. In comparison - Buckminster has CSPEX, CQUERY, RMAP, and MSPEC XML artifacts to cover the same area and is much more verbose (due to XML), less powerful, and is not based on a single concept (i.e. advice) Cloudsmith Inc. Made available under EPL Public License v1.0 14
15 Build File Example unit mybuildunit { repositories{ platform:/plugin:/; platform:/resource:/; p2: svn:svn+ssh://org.myorg.repo/productx; } builder buildall { input { eclipse.feature/org.eclipse.myproj.site/1.0#site.p2; eclipse.feature/org.eclipse.myproj.packaging; } output { $outputdir } } required { /* required capabilities */ } provided { /* provided capabilities */ } //... } 2009 Cloudsmith Inc. Made available under EPL Public License v1.0 15
16 Easy to extend - Resolvers and Meta Data Translators Resolver API meta data translators meta data translators EFS based connectors existing EFS adapter adapter adapter target C workspace D A B E F G H 2009 Cloudsmith Inc. Made available under EPL Public License v1.0 16
17 Resolver network / map - example Resolver FIRST Workspace Target BEST FIRST SVN p2 x CVS SVN 2009 Cloudsmith Inc. Made available under EPL Public License v1.0 17
18 Resolver network / map - example Request name namespace version options {source, binary, etc } 1 - resolve Resolver Meta Data Translator Factory 2 - lookup Connector 3 find candidate 4 - translate osgi.bundle translator 2009 Cloudsmith Inc. Made available under EPL Public License v1.0 18
19 Implementation Implementation based on EMF The BuildUnit and Context/Advice are Ecore model instances By default the model is executed Other implementations possible generate scripts Based on interfaces rather than document formats Easy to create different type of drivers and interactions From different types of files, headless commands, etc. Easy to drive builds programmatically without the need to create external documents. Reference implementation of an Xtext based advice/ invocation document format For human interaction Compact and easy to edit with just a plain text editor 2009 Cloudsmith Inc. Made available under EPL Public License v1.0 19
20 Ease of Use Automatic translation into build model Most common case by default Example producing a p2 update site from a feature should require no additional authoring When things must be specified they should be specified as simple as possible. Builds are often executed on remote servers, and tooling must work well with just the command line and a simple text editor Debugging should be available from the command line as well even if b3 runs the same build locally as on servers, differences in the environment may lead to non reproducible failures Cloudsmith Inc. Made available under EPL Public License v1.0 20
21 Build Debugger and Asserts It is important to be able to set breakpoints, and step through a build, inspect input and output files, see property values, etc. The b3 engine will provide hooks for such a debugger Inspection is made easy as the runtime state is maintained in the context which is implemented using Ecore. Asserts are important to put guards in place that warn/fail the build at the point where a problem is detected. (Useful for checking faulty output zero length files etc. that subsequent steps can not determine if they are correct or not) Cloudsmith Inc. Made available under EPL Public License v1.0 21
22 VISIT US AT ( TBD) nntp:news://news.eclipse.org/eclipse.b3 irc: irc://irc.freenode.net/#eclipse-b Cloudsmith Inc. Made available under EPL Public License v1.0 22
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