Chapter 3 - Introduction to Java Applets
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1 1 Chapter 3 - Introduction to Java Applets
2 2 Introduction Applet Program that runs in appletviewer (test utility for applets) Web browser (IE, Communicator) Executes when HTML (Hypertext Markup Language) document containing applet is opened and downloaded Applications run in command windows Notes Mimic several features of Chapter 2 to reinforce them Focus on fundamental programming concepts first Explanations will come later
3 3 Simple Java Applet: Drawing a String Now, create applets of our own Take a while before we can write applets like in the demos Cover many of same techniques Upcoming program Create an applet to display "Welcome to Java Programming!" Show applet and HTML file, then discuss them line by line
4 1 // Fig. 3.6: WelcomeApplet.java 2 // A first applet in Java. 3 4 // Java packages 5 import java.awt.graphics; // import class Graphics 6 import javax.swing.japplet; // import class JApplet 7 8 public class WelcomeApplet extends JApplet { 9 10 // draw text on applet s background 11 public void paint( Graphics g ) 12 { 13 // call superclass version of method paint 14 super.paint( g ); // draw a String at x-coordinate 25 and y-coordinate g.drawstring( "Welcome to Java Programming!", 25, 25 ); } // end method paint } // end class WelcomeApplet import allows us to use predefined classes (allowing us to use applets and graphics, in this case). extends allows us to inherit the capabilities of class JApplet. Method paint is guaranteed to be called in all applets. Its first line must be defined as above. Java applet 4 Program Output
5 5 Simple Java Applet: Drawing a String 1 // Fig. 3.6: WelcomeApplet.java 2 // A first applet in Java. Comments Name of source code and description of applet 5 import java.awt.graphics; // import class Graphics 6 import javax.swing.japplet; // import class JApplet Import predefined classes grouped into packages import declarations tell compiler where to locate classes used When you create applets, import the JApplet class (package javax.swing) import the Graphics class (package java.awt) to draw graphics Can draw lines, rectangles ovals, strings of characters import specifies directory structure
6 6 Simple Java Applet: Drawing a String Applets have at least one class declaration (like applications) Rarely create classes from scratch Use pieces of existing classes Inheritance - create new classes from old ones (ch. 9) 8 public class WelcomeApplet extends JApplet { Begins class declaration for class WelcomeApplet Keyword class then class name extends followed by class name Indicates class to extend (JApplet) JApplet : superclass (base class) WelcomeApplet : subclass (derived class) WelcomeApplet now has methods and data of JApplet
7 7 Simple Java Applet: Drawing a String 8 public class WelcomeApplet extends JApplet { Class JApplet defined for us Someone else defined "what it means to be an applet" Applets require over 200 methods! extends JApplet Inherit methods, do not have to declare them all Do not need to know every detail of class JApplet
8 8 Simple Java Applet: Drawing a String 8 public class WelcomeApplet extends JApplet { Class WelcomeApplet is a blueprint appletviewer or browser creates an object of class WelcomeApplet Keyword public required File can only have one public class public class name must be file name
9 9 Simple Java Applet: Drawing a String 11 public void paint( Graphics g ) Our class inherits method paint from JApplet By default, paint has empty body Override (redefine) paint in our class Methods paint, init, and start Guaranteed to be called automatically Our applet gets "free" version of these by inheriting from JApplet Free versions have empty body (do nothing) Every applet does not need all three methods Override the ones you need Applet container draws itself by calling method paint
10 10 Simple Java Applet: Drawing a String 11 public void paint( Graphics g ) Method paint Lines are the declaration of paint Draws graphics on screen voidindicates paint returns nothing when finishes task Parenthesis define parameter list - where methods receive data to perform tasks Normally, data passed by programmer, as in JOptionPane.showMessageDialog paint gets parameters automatically Graphics object used by paint Mimic paint's first line
11 Simple Java Applet: Drawing a String super.paint( g ); Calls version of method paint from superclass JApplet Should be first statement in every applet s paint method 17 g.drawstring( "Welcome to Java Programming!", 25, 25 ); Body of paint Method drawstring (of class Graphics) Called using Graphics object g and dot (.) Method name, then parenthesis with arguments First argument: String to draw Second: x coordinate (in pixels) location Third: y coordinate (in pixels) location Java coordinate system Measured in pixels (picture elements) Upper left is (0,0)
12 12 Simple Java Applet: Drawing a String Running the applet Compile javac WelcomeApplet.java If no errors, bytecodes stored in WelcomeApplet.class Create an HTML file Loads the applet into appletviewer or a browser Ends in.htm or.html To execute an applet Create an HTML file indicating which applet the browser (or appletviewer) should load and execute
13 13 Simple Java Applet: Drawing a String 1 <html> 2 <applet code = "WelcomeApplet.class" width = "300" height = "45"> 3 </applet> 4 </html> Simple HTML file (WelcomeApplet.html) Usually in same directory as.class file Remember,.class file created after compilation HTML codes (tags) Usually come in pairs Begin with < and end with > Lines 1 and 4 - begin and end the HTML tags Line 2 - begins <applet> tag Specifies code to use for applet Specifies width and height of display area in pixels Line 3 - ends <applet> tag
14 14 Simple Java Applet: Drawing a String 1 <html> 2 <applet code = "WelcomeApplet.class" width = "300" height = "45"> 3 </applet> 4 </html> appletviewer only understands <applet> tags Ignores everything else Minimal browser Executing the applet appletviewer WelcomeApplet.html Perform in directory containing.class file
15 Simple Java Applet: Drawing a String 15 Running the applet in a Web browser
16 16 Drawing Strings and Lines More applets First example Display two lines of text Use drawstring to simulate a new line with two drawstring statements Second example Method g.drawline(x1, y1, x2, y2 ) Draws a line from (x1, y1) to (x2, y2) Remember that (0, 0) is upper left Use drawline to draw a line beneath and above a string
17 1 // Fig. 3.9: WelcomeApplet2.java 2 // Displaying multiple strings in an applet. 3 4 // Java packages 5 import java.awt.graphics; // import class Graphics 6 import javax.swing.japplet; // import class JApplet 7 8 public class WelcomeApplet2 extends JApplet { 9 10 // draw text on applet s background 11 public void paint( Graphics g ) 12 { 13 // call superclass version of method paint 14 super.paint( g ); // draw two Strings at different locations 17 g.drawstring( "Welcome to", 25, 25 ); 18 g.drawstring( "Java Programming!", 25, 40 ); } // end method paint } // end class WelcomeApplet2 The two drawstring statements simulate a newline. In fact, the concept of lines of text does not exist when drawing strings. 17
18 18 1 <html> 2 <applet code = "WelcomeApplet2.class" width = "300" height = "60"> 3 </applet> 4 </html> HTML file Program Output
19 1 // Fig. 3.11: WelcomeLines.java 2 // Displaying text and lines 3 4 // Java packages 5 import java.awt.graphics; // import class Graphics 6 import javax.swing.japplet; // import class JApplet 7 8 public class WelcomeLines extends JApplet { 9 10 // draw lines and a string on applet s background 11 public void paint( Graphics g ) 12 { 13 // call superclass version of method paint 14 super.paint( g ); // draw horizontal line from (15, 10) to (210, 10) 17 g.drawline( 15, 10, 210, 10 ); // draw horizontal line from (15, 30) to (210, 30) 20 g.drawline( 15, 30, 210, 30 ); // draw String between lines at location (25, 25) 23 g.drawstring( "Welcome to Java Programming!", 25, 25 ); } // end method paint } // end class WelcomeLines Draw horizontal lines with drawline (endpoints have same y coordinate) <html> 2 <applet code = "WelcomeLines.class" width = "300" height = "40"> 3 </applet> 4 </html>
20 20 Drawing Strings and Lines Method drawline of class Graphics Takes as arguments Graphics object and line s end points X and y coordinate of first endpoint X and y coordinate of second endpoint
21 21 Adding Floa ting-point Numbers Next applet Mimics application for adding two integers (Fig 2.9) This time, use floating point numbers (numbers with a decimal point) Using primitive types double double precision floating-point numbers float single precision floating-point numbers Show program, then discuss
22 1 // Fig. 3.13: AdditionApplet.java 2 2 // Adding two floating-point numbers. 3 3 import java.awt.graphics; // import class Graphics 4 // Java packages 5 5 import java.awt.graphics; // import class Graphics 6 6 public import javax.swing.*; class AdditionApplet // extends import package JApplet javax.swing { 7 7 double sum; // sum of the values entered by the user 8 public class AdditionApplet extends JApplet { 8 9 double sum; // sum of values entered by user 9 public void init() { 11 // initialize applet by obtaining values 11 String firstnumber, // first string package from user entered to be used. by user 12 public void init() { secondnumber; // second string entered by user String double firstnumber; number1, // first // first string number entered to add by user String secondnumber; number2; // second // second string number entered to add by user double // read number1; in first number // first from number user to add double firstnumber number2; = // second number to add JOptionPane.showInputDialog( // obtain "Enter first first number floating-point from user point value" numbers. ); firstnumber = JOptionPane.showInputDialog( //"Enter read in first second floating-point number from value" user); secondnumber = 24 // obtain second number from user 23 JOptionPane.showInputDialog( 25 secondnumber = JOptionPane.showInputDialog( 24 "Enter second floating-point value" ); 26 "Enter second floating-point value" ); // convert numbers from type String to type double 29 number1 = Double.parseDouble( firstnumber ); 30 number2 = Double.parseDouble( secondnumber ); 31 * allows any class in the Field sum may be used anywhere in the class, even in other methods. Type double can store floating 22 AdditionApplet. java 1. import 2. Class AdditionApplet (extends JApplet) 3. Fields 4. init 4.1 Declare variables 4.2 showinputdialog 4.3 parsedouble
23 32 31 // // add add numbers the numbers sum sum = = number1 + number2; + number2; } 35 } // end method init // public draw results void paint( a rectangle Graphics on g ) applet s background public { void paint( Graphics g ) { // draw the results with g.drawstring // g.drawrect( call superclass 15, 10, version 270, of 20 method ); paint 41 super.paint( g ); 39 g.drawstring( "The sum is " + sum, 25, 25 ); } 43 // draw rectangle starting from (15, 10) that is } // pixels wide and 20 pixels tall 45 g.drawrect( 15, 10, 270, 20 ); 46 1 <html> 47 2 <applet // draw code="additionapplet.class" results a String at (25, width=300 25) height=50> 48 3 </applet> g.drawstring( "The sum is " + sum, 25, 25 ); 49 4 </html> 50 } // end method paint } // end class AdditionApplet 5. Draw applet contents Draw a rectangle 5.2 Draw the results drawrect takes the upper left coordinate, width, and height of the rectangle to draw. HTML file 1 <html> 2 <applet code = "AdditionApplet.class" width = "300" height = "65"> 3 </applet> 4 </html>
24 Program Output 24
25 25 Adding Floa ting-point Numbers Lines 1-2: Comments 5 import java.awt.graphics; // import class Graphics Line 5: imports class Graphics import not needed if use full package and class name public void paint ( java.awt.graphics g ) 6 import javax.swing.*; // import package javax.swing Line 8: specify entire javax.swing package * indicates all classes in javax.swing are available Includes JApplet and JOptionPane Use JOptionPane instead of javax.swing.joptionpane * does not not load all classes Compiler only loads classes it uses
26 26 Adding Floa ting-point Numbers 8 public class AdditionApplet extends JApplet { Begin class declaration Extend JApplet, imported from package javax.swing 9 double sum; // sum of values entered by user Field declaration Each object of class gets own copy of the field Declared in body of class, but not inside methods Variables declared in methods are local variables Can only be used in body of method Fields can be used anywhere in class Have default value (0.0 in this case)
27 27 Adding Floa ting-point Numbers 9 double sum; // sum of values entered by user Primitive type double Used to store floating point (decimal) numbers 12 public void init() Method init Normally initializes fields and applet class Guaranteed to be first method called in applet First line must always appear as above Returns nothing (void), takes no arguments 13 { Begins body of method init
28 Adding Floa ting-point Numbers String firstnumber; // first string entered by user 15 String secondnumber; // second string entered by user double number1; // first number to add 18 double number2; // second number to add Declare variables Two types of variables Reference variables (called references) Refer to objects (contain location in memory) Objects defined in a class definition Can contain multiple data and methods paint receives a reference called g to a Graphics object Reference used to call methods on the Graphics object Primitive types (called variables) Contain one piece of data
29 29 Adding Floa ting-point Numbers 14 String firstnumber; // first string entered by user 15 String secondnumber; // second string entered by user double number1; // first number to add 18 double number2; // second number to add Distinguishing references and variables If type is a class name, then reference String is a class firstnumber, secondnumber If type a primitive type, then variable double is a primitive type number1, number2
30 30 Adding Floa ting-point Numbers 21 firstnumber = JOptionPane.showInputDialog( 22 "Enter first floating-point value" ); Method JOptionPane.showInputDialog Prompts user for input with string Enter value in text field, click OK If not of correct type, error occurs In Chapter 15 learn how to deal with this Returns string user inputs Assignment statement to string Lines 25-26: As above, assigns input to secondnumber
31 31 Adding Floa ting-point Numbers 29 number1 = Double.parseDouble( firstnumber ); 30 number2 = Double.parseDouble( secondnumber ); static method Double.parseDouble Converts String argument to a double Returns the double value Remember static method syntax ClassName.methodName( arguments ) 33 sum = number1 + number2; Assignment statement sum an field, can use anywhere in class Not defined in init but still used
32 32 Adding Floa ting-point Numbers 35 } // end method init Ends method init appletviewer (or browser) calls inherited method start start usually used with multithreading Advanced concept, in Chapter 16 We do not declare it, so empty declaration in JApplet used Next, method paint called 45 g.drawrect( 15, 10, 270, 20 ); Method drawrect( x1, y1, width, height ) Draw rectangle, upper left corner (x1, y1), specified width and height Line 45 draws rectangle starting at (15, 10) with a width of 270 pixels and a height of 20 pixels
33 33 Adding Floa ting-point Numbers 48 g.drawstring( "The sum is " + sum, 25, 25 ); Sends drawstring message (calls method) to Graphics object using reference g "The sum is" + sum - string concatenation sum converted to a string sum can be used, even though not defined in paint field, can be used anywhere in class Non-local variable
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