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1 Mobile Programming 1 Two Scenarios Web sites, like Tuubi where you read/write/download/ upload material Web Services/Sites, like Foursquare where location, device camera, etc and local processing make a difference in user experience Browser as a client is fine Customized/Smart Client 1

2 Mobile Phones / Tablets Source: r.com.s3.amazonaws.com%2fpdf%2fdeveloper-survey-q pdf&ei=oauauplyi6qt4asz74hydq&usg=afqjcnfg9yzste0qyjbmiaiu1rsi1eo8lg&bvm=bv ,d.bge 3 Native Clients Develop client separately for each target platform + User experience could be optimized + Very good performance in optimal case + Platform capabilities could be fully utilized + Distribution using Application Market (App Store/Google Play/Marketplace, etc.) + Better quality due to App Store & Marketplace control Time and resource consuming Application market will take 30% of your money App Store & Marketplace decide what can be published Managing different versions Java ObjectiveC C# C++ 4 2

3 Browser based Clients Develop one client for all target platform + Fast to develop + Good designer / developer availability + Freedom from censorship + Freedom to keep your own money + Same version for all users - Performance not optimal - Browser differences - User experience not optimal - Access to platform capabilities HTML CSS JavaScript JavaScript libraries, like jquery 5 Twitter Native App Mobile Web App 3

4 Cross-platform Development Build application using HTML/CSS and JavaScript and package them as native applications using cross-platform tools: The Appcelerator Titanium platform was one of the first of the newer generation of multi-os development platforms, promising write-once capabilities across multiple device/os types Titanium Studio is Aptana based IDE You need also native tool chains for each of the mobile platforms The PhoneGap framework acts as a bridge between web applications and mobile devices. It lets developers wrap web applications inside a native application. You will use native application development tools Check also: Kony Platform, Sybase Unwired Platform, Adobe Air, Marmalade, appmobi, Brightcove, Sencha 7 Windows Phone Application development Native applications using XAML for UI design and C# for coding 4

5 iphone Application development Browser based applications Native applications Created using objective-c and the cocoa touch framework Only native applications can be distributed through apple app store Android A free, open source mobile platform (not a device nor a product) based on Linux Not limited to phones - you could build a DVR, a handheld GPS, an MP3 player, etc. Started by Google today Android is backed by Open Handset Alliance: TI/Qualcomm/Intel/Broadcom; Samsung/LG/Huawei/HTC/Acer/Asus;China Mobile/Unicom/DoCoMo/KDDI/TIM/T- Mobile/Voda/Telefonica/Sprint;Google Programming language: Java with own packages / APIs, nothing to do with Java ME 5

6 Tizen Tizen Association: Huawei, Intel, NEC, NTT Docomo, Orange, Panasonic, Samsung, SK Telecom, Sprint, Telefonica and Vodafone. Linux based platform for smartphones, tablets, netbooks, in-vehicle infotainment devices and smart TVs First prototype Samsung device given to developers May 2012 SDK 2.2 released July, 2013 Devices to be expected this year: Tizen Application Development HTML5 web apps as widgets Native applications using QML for UI design and C++ for coding 12 6

7 Others Ubuntu Phone: Linux OS, Browser apps and native applications using QML for UI design and C++ for coding Sailfish Phone (Jolla): Linux OS, Browser apps and native applications using QML for UI design and C++ for coding Firefox OS: Linux kernel + Gecko based runtime-engine, HTML5 web apps as widgets 13 7

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