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1 WebGL Meetup GDC 2012 Copyright Khronos Group, Page 1

2 Copyright Khronos Group, Page 2 Khronos API Ecosystem Trends Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group

3 Copyright Khronos Group, Page 3 Mobile Gaming Innovation Vectors Console-Class Performance, Quality, Controllers and TV connectivity Sensor Fusion Devices become magically context aware location, usage, position New platform capabilities being driven by SILICON and APIs OpenVL Vision Cameras as sensors, Gesture Processing, Augmented Reality HTML5 and WebGL Web Apps that can be discovered on the Net and run on any platform

4 Copyright Khronos Group, Page 4 Khronos - Connecting Software to Silicon Creating open, royalty-free API standards - Focus on graphics, dynamic media, compute and sensor hardware Low-level - just above raw silicon - Foundation functionality needed on every platform Safe forum for industry cooperation - By the industry for the industry - Open to any company to join - IP framework to protect members and industry APIs enable software developers to turn silicon functionality into rich end user experiences

5 Copyright Khronos Group, Page 5 Apple Over 100 members any company worldwide is welcome to join Board of Promoters

6 Copyright Khronos Group, Page 6 HTML5 Cross OS App Platform Increasing diversity of devices creates a demand for a true cross OS programming platform BUT need more than more HTML Traditional Web-content Rich Experiential Processing Multi-core CPUs Rich 2D and 3D GPU GPU Computing Multiple HD cameras Image and vision processing Video encode/decode Audio encode/decode Inertial and positional sensors How can the Browser rapidly assimilate such diverse functionality?

7 Copyright Khronos Group, Page 7 Leveraging Native API Investment into HTML5 HTML5 evolving into cross-platform programming platform - Gradually exposing complete system capabilities Opportunity to synergize Web and native APIs development - Leverage native API investments, reduce developer learning cycles Khronos and W3C creating close liaison WebMAX? Camera control and video processing WebAudio Advanced JavaScript Audio WebVL? Vision Processing Device and Sensor APIs Device Orientation Working Groups JavaScript OpenVL Native Native APIs shipping or working group underway JavaScript API shipping or working group underway Possible future JavaScript APIs

8 WebGL Deployment WebGL 1.0 Released at GDC March Mozilla, Apple, Google and Opera working closely with GPU vendors Typed array 1.0 spec ratified by Khronos in May - Supporting bulk data transfer between threads (workers) - Many use cases - background mesh loading, generation, deformation, physics release of WebGL spec and conformance suite imminent - 100% robust stance on security - Fixing bugs in conformance suite - Implementations will report getcontext("webgl") (not experimental) WebGL is not enabled by default in Safari Copyright Khronos Group, Page 8

9 Copyright Khronos Group, Page 9 WebCL Parallel Computing for the Web Khronos has launched new WebCL initiative - First announced in March API definition underway JavaScript binding to OpenCL - Security is top priority Many use cases - Physics engines to complement WebGL - Image and video editing in browser Stay close to the OpenCL standard - Maximum flexibility - Foundation for higher-level middleware

10 Copyright Khronos Group, Page 10 OpenVL Vision Hardware Acceleration Layer - Enable hardware vendors to implement accelerated imaging and vision algorithms OpenVL can be used by high-level libraries or applications directly - Primary focus on enabling mobile and embedded systems OpenCV is widely used open source library for vision projects - Future version will leverage OpenVL OpenCV open source library OpenVL Application Other higher-level CV libraries Open source sample implementation? Hardware vendor implementations

11 Copyright Khronos Group, Page 11 StreamInput Connects Sensors to Apps Apps request semantic sensor information StreamInput defines list of possible semantic requests Am I in an elevator? Give me gestures and face position Advanced Sensors Everywhere Standard cameras, depth cameras motion and position, touch, microphones wireless controllers Sensor graph created to provide sensor stream High-quality sensor data stream using optimized, sensor smart middleware Apps gain magical situational awareness and portability Apps Need Sophisticated Access to Sensor Data Without coding to specific systems or sensor hardware

12 Copyright Khronos Group, Page 12 Current StreamInput Participants Aiming for specification release in 2012

13 Copyright Khronos Group, Page 13 Possible Implementation of Vision Stack Camera input from OpenMAX AL or other camera subsystems Implement StreamInput vision sensor modules with OpenCV Accelerate OpenCV library with CV HAL Functions Use OpenCL to implement CV HAL with parallel execution OpenVL Semantics and fusion of camera and positional sensors High-level computer vision library Accelerated computer vision algorithms Data and event interop with CL / GL / ES for display and compute processing Parallel computation

14 Native APIs Copyright Khronos Group, Page 14 Khronos Ecosystem of Standards Web APIs Plugin-free 3D Web Content Web Compute Embedded and Mobile 3D Cross platform desktop 3D Heterogeneous Parallel Computing Graphics Compute Sensors Imaging and vision Unified Sensor and Input Processing OpenVL Hardware accelerated vision functions Camera, Imaging and Streaming Media!!

15 Copyright Khronos Group, Page 15 Current Khronos Liaisons W3C - HTML5/JavaScript bindings: WebGL, WebCL, sensors, video and camera - Browser Acceleration: CSS shaders, composition, audio, SVG, Canvas Web3D - Liaison agreement regarding X3D and COLLADA - Declarative 3D community group at W3C - 3D scene graph in the DOM - WebGL ISO/IEC JTC1 - SC4/TC184 3D Visualization Specifications - Copyright License COLLADA executed - SC24/WG9 Augmented Reality working group using Khronos APIs OMA and OGC - Augmented reality cooperation - complementary activities

16 Copyright Khronos Group, Page 16 WebGL and Declarative 3D Declarative 3D - W3C Community Group open to all Very synergistic - WebGL can accelerate Declarative 3D Declarative 3D seems to be a major opportunity for X3D community - By re-using existing HTML5 machinery rather than duplicate have a chance to be very widely adopted Scenegraph Immediate Canvas 2D 3D

17 Need for 3D Transmission Standard Approaching chaos in data encodings used in WebGL browsers and apps - We need to enable native decompression in browsers rather than JavaScript Possible key requirements - Full-scene - Geometry, textures, materials, animations, physics etc. - Compression of textures and geometry - Streaming support with LOD flexibility Some formats in use but no widespread consensus - COLLADA, KML, MPEG-4, VRML, JSON, X3D binary, PowerVR POD, GZIP etc. etc. Is the industry ready to work on this? Is the need real? Audio Video Images 3D MP3 H.264 PNG/JPEG? All above defined by MPEG should 3D be an MPEG standard too? Must be royalty free! Leverage MPEG-4 Part 16 AFX, Part 25 a lot of investment but why no momentum? Copyright Khronos Group, Page 17

18 Copyright Khronos Group, Page 18 COLLADA WebGL Synergy COLLADA synergy with WebGL authoring - COLLADA import into common WebGL frameworks such as three.js? - JSON as transmission format - robust COLLADA to JSON conversion? Lots of discussion needed around deployment formats - Compression, streaming use the Transmission Standard

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