SPRECON-E Display Editor

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1 SPRECON-E Display Editor Version 2.0b USERS MANUAL en 09/2004 ISSUE A

2 page 2 / 61 Business Sector Enery Station Automation (ENA) [Power systems automation] Sprecher Automation GmbH Franckstrasse 51 A-4018 Linz / Austria Phone 0043/(0)732/ Fax 0043/(0)732/

3 page 3 / 61 TABLE OF CONTENTS 1 SPRECON-E DISPLAY EDITOR General System requirements Access security and access authorizations Multilanguage support SPRECON-E Display Editor start parameters Main window Display Editor version information Menu outline Main menu DYNAMIC OBJECTS Symbol types Symbol library Symbol library editor Create / edit symbol library file Create / edit project symbol library Editing a symbol library Editing symbol template settings Exporting / importing the symbol library Symbol template selection list LCD PROJECT Project profiles Project name General project information SPRECON-E configuration Editing display pages Drawing area Viewing and navigating display pages Page properties Page templates (export / import page contents) Drawing modes Selecting, shifting objects Shifting objects Sizing and aligning objects Creating new objects Delete objects Static drawing objects Graphic primitive Static texts Pictures Stacking order of static objects Dynamic objects (symbol objects) Creating a dynamic object Editing dynamic object Deleting dynamic objects Navigation order for controllable symbol objects...40

4 page 4 / SPRECON-E symbol object properties Common properties Cursor definition for controllable symbol objects Symbol object measurement bar Symbol object cursor Symbol object cursor anchor, setpoint value Symbol object switching device Symbol objects dynamic texts Drawing aids View, zoom and grid Aligning, spacing and sizing objects Duplicating drawing objects via the clipboard Display documentation Page-oriented screen documentation Entire project documentation Creating the SPRECON-E LCD process data list SPRECON-E PROJECT DATABASE Prerequisites Status display Login to / open project database Installed and deinstalled databases List of databases Open a project database Close / deinstall project database Close database INDEX References List of illustrations List of tables

5 page 5 / 61 1 SPRECON-E DISPLAY EDITOR 1.1 General The SPRECON-E Display Editor facilitates design and project engineering of the fully graphical remote SPRECON-E control panel. To this effect, the following main functions are supported: interactive creation of the graphic pictures for control, protection, event list and help pages for visualization on the SPRECON-E control panels the assignment of process data objects to the graphical objects (dynamization) the management of symbol libraries the generation of process data lists for the control panel the automated generation of documents System requirements Minimum: Recommended: AMD, Pentium with 300 MHz 64 MB main memory for Windows 98, NT4 128 MB main memory for Windows 2000, XP 30 MB free space on hard disk Graphic adapter resolution min. 800x600, 256 colors Mouse AMD, Pentium with 1500 MHz 256 MB main memory 50 MB free space on hard disk Graphic adapter resolution 1024 x 768, 64KB colors Mouse Operating system: MS Windows 98 MS Windows NT 4.0 (Service Pack 6 recommended) MS Windows 2000 MS Windows XP

6 page 6 / Access security and access authorizations A license file is required to run the SPRECON-E Display Editor; it licenses on the one hand the Display Editor version and, on the other hand, defines the admissible functions. Depending on the desired access, the functions which are to be provided in conjunction with the appropriate license file are authorized Licensable functions LCD Project o Editing project profiles o On-screen documentation o Printed documentation, PDF documentation Symbol library o Creating symbol templates o Editing symbol templates o Deleting symbol templates o Importing symbol library o Exporting symbol library Graphical object manipulations o Creating static objects o Modifying static objects o Deleting static objects o Creating dynamic objects o Modifying dynamic objects o Deleting dynamic objects o Positioning objects o Sizing objects Page templates o Exporting page template o Importing page template General o Creating process data list o Access to SPRECON-E-project database General database administration o Deinstalling database(s) from the database server o Importing a database from a SQL file o Exporting a database to a SQL file o Renaming databases o Deleting databases o Copying databases (complete database or entire SPRECON-E project or base configuration of a project database) At present, all the functions named above have been authorized under the standard license. On request, licenses with restricted functionality can be provided.

7 page 7 / Multilanguage support All the texts relevant for operating the program (such as menus, dialogs, info texts, etc.) can be viewed in the Display Editor in the required language via the menu item File, submenu Language. After installation of the Maintenance Tool, the languages German and English can be selected. The language set in the operating system is also used as program language after re-installation of the Display Editor. If this language is not available for the Display Editor, German is used as start language. Other language libraries or documentations in other languages will be provided on request as available. Actuate the shortcuts on the keyboard <Ctrl>+<Alt>+D to change over to German, or <Ctrl>+<Alt>+E to change over to English SPRECON-E Display Editor start parameters Start parameters can be set in the linkage when calling up the Display Editor. The following start parameters are available: - noanimation Prevents all graphical animations. <filename.sdeprj> <filename.sdesym> Once the Display Editor has been started, the specified file (LCD project file or symbol library) is opened and can be edited. If the file extension is registered (default installation), this function can also be obtained by doubleclicking on the file in question. The illustration on the left shows the property dialog of a program linkage to a SPRECON-E Display Editor. The start parameter -noanimation has been specified at the program name in the Target input field. Double-clicking on the linkage and consequently launching the start of the Display Editor by means of this parameter prevents the output of animations.

8 page 8 / Main window Once the Display Editor has been started, the main window appears and enables all operations to be executed. The main menu is always available; additional windows for LCD project engineering are available after an LCD project has been created or opened. The main window contains: Fig. 1 - Display Editor Main window with a project open Main menu for the selection of the actions to be performed For a concise description of the menu functions and a reference to the detailed description, refer to Chapter 1.2 Menu outline on page 10. Header with Sprecher logo, page control and project database info The status displays inform about any database connection which might be existing at present. Page control The page control is available while the project is open, and is used to select the Display page to be edited. Buttons appearing in green indicate that the page in question already contains objects and that the page is included in generation of the process data lists. Database status and info When the project database is open, a green database symbol and the most important database and project information is displayed next to the page control. Drawing area, object properties, page preview Drawing area The drawing area contains the view of the page selected in the header, and is used to create and edit the page objects. Object properties The object property window displays all properties of the object selected in the drawing area, and enables these properties to be modified depending on the object type. Page preview The preview window presents a preview of the active page in the physical resolution of the device display, and can be positioned freely on the screen.

9 page 9 / 61 Toolbars for object selection, alignment, size and view Toolbars comprise buttons which are used to quickly execute program functions by clicking the mouse button. Docking the toolbars or positioning them as a separate window is possible at any edge of the window. Object selection The object toolbar is used to select the current processing mode (selecting, rotating), to select a graphical object to be placed on the drawing area and to edit the visibility of superimposed graphical objects. Object position and size This toolbar contains buttons to align one or several objects, to adjust the object size and to uniformly distribute graphical objects. View and grid settings View functions enable the user to scale up the drawing area and to adjust the drawing area to the drawing window. The grid settings are used to define the grid size and the grid functions. Project symbol library The symbol library window contains a list of the available dynamic symbol objects (e.g. switching devices, measurands, dynamic texts etc.) with graphic symbol preview for the various symbol states. Once a symbol has been selected, an object of this symbol type can subsequently be placed on the active page Display Editor version information The information dialog window informs about innovations regarding the various Display Editor versions. Fig. 2 Display Editor-News This dialog window appears automatically on starting the Display Editor, until you activate the option Do not display this dialog in future. This suppresses the version information display until a new version is started. This version info window is always available in the main menu Help, submenu Version info.

10 page 10 / Menu outline The following chapters show the menus which can be selected within the Display Editor, together with a reference to the chapter which contains a detailed description of the functionality assigned to the menu item in question Main menu The main menu is located in the upper part of the SPRECON-E Display Editor main window Main menu file This main menu comprises the basic LCD project file functions, such as creating, loading, opening and saving LCD project files and language setting for the Display Editor interface. Fig. 3 - Main menu File Menu function Chapter Page New Open Save Save as Close 3 LCD 22 Language Multilanguage support 7 Exit Exit Display Editor. Table 1 - List of Chapters Main menu File The menu item Exit terminates the Display Editor. If changes to an open project have been made, but not saved, an information will be given and it is possible to save or to discard the open changes.

11 page 11 / Main menu Edit The main menu Edit contains functions to store or paste objects in or from the clipboard, to select all and to delete the selected objects via menus and to project-independently edit a symbol library file. Fig. 4 - Main menu Edit Menu function Chapter Page Copy Paste Cut Duplicating drawing objects via the clipboard 50 Symbol library 2.3 Symbol library editor 17 Select all Delete selection 3.3 Drawing modes 30 Table 2 - List of Chapters Main menu Edit Main menu View The menu item View comprises settings to switch auxiliary functions on the drawing area ON and OFF. Fig. 5 - Main menu View Menu function Chapter Page Grid Grid network 47 Highlight pictures Highlight symbols Highlight pictures 3.5 Dynamic objects (symbol objects) Table 3 - List of Chapters Main menu View 35 38

12 page 12 / Main menu Project Fig. 6 - Main menu Project Menu function Chapter Page Project profiles 3.1 Project profiles 23 Symbol library Cursor order Create / edit project symbol library Navigation order for controllable symbol objects Documentation Create process data list Save page template Import page template 3.8 Display documentation 3.9 Creating the SPRECON-E LCD process data list Page templates (export / import page contents) 29 Table 4 - List of Chapters Main menu Project

13 page 13 / Main menu SPRECON-E Fig. 7 - Main menu SPRECON-E Menu function Chapter Page Open project database Close project database Deinstall database(s) Export project database to SQL file Import database from a SQL file Copy database Rename databases Delete databases 4.3 Login to / open project database 4.4 Close / deinstall project database refer to SPRECON-E Designer refer to SPRECON-E Designer refer to SPRECON-E Designer Table 5 - List of Chapters Main menu SPRECON-E 57 58

14 page 14 / Main menu Window Fig. 8 - Main menu Window All ticked-off menu items indicate that the window in question is currently visible. When a menu item is selected, the appropriate window appears, or is closed when the menu item in question is selected again Main menu Help The Help menu provides access to the Display Editor documentation, system information, internet information and service addresses. Fig. 9 Main menu Help Menu function Description Page for SPRECON-E Display Editor. To view this manual, an Adobe PDF Viewer must be installed. Addendum Addenda to the in PDF format for improved or recently developed Display Editor functions. Version information Display Editor version information 9 SPRECHER Automation on the web technical support Info Accesses automatically the SPRECHER Automation homepage via the standard Internet Explorer installed in your system. Opens, in your system s editor, a new with the preset address of our support. Information on the system environment and the SPRECON-E Maintenance Tool Table 6 - List of Chapters Main menu Help

15 page 15 / 61 2 DYNAMIC OBJECTS Dynamic objects are individual graphical objects whose status picture or text contents visualizes dynamically the current system state during operation due to system processes (e.g. status of switching devices, measured values etc.). Each dynamic object is the instance of a symbol template. Symbol templates are templates for dynamic objects which define the basic properties (status pictures, font size etc.) for all dynamic objects of a system template - in case of the dynamic object as such, only the instance-specific properties are added (system address, text format etc.). Dynamic symbol templates can be created depending on the symbol type for: Default symbol template A default symbol template is automatically created and updated by the program for symbol types with constant properties. It can neither be edited nor deleted by the user. User-defined symbol template The user can define himself any symbol templates for the symbol types in which their properties are allowed to vary. Thus, e.g. the view of the states can be adapted to the user s own requirements via the appropriate status pictures. 2.1 Symbol types The following symbol types are available for various visualization tasks: Switching device A switching device defines status pictures for display visualization of the four characteristic control states ON, OFF and undefined. Any symbol templates can be defined in the symbol library for switching devices. A dynamic object of this type must be assigned a system address. By assigning an optional cursor to a switching device, switching operations can be selected and executed via buttons of the control panel. Dynamic text small (5 x 7 pixels/ character) Dynamic text medium (8 x 16 pixels/ character) Dynamic text large (9 x 16 pixels/ character) Dynamic text is used to display measurands and texts which are to be updated dynamically on the display during operation of the device. To this effect, three font sizes are available. The character height of the medium font size is between that of the small and the large font, even if the required character height corresponds to that of the large font, due to the device concerned. A dynamic object of this type must be assigned a system address and a text format. This text format corresponds to the display text input in the SPRECON-E Designer. Moreover, viewing a dynamic text requires the appropriate configuration in the Designer (input of text format at the appropriate data object). A default symbol template is automatically generated for each font size in a project symbol library. Measurement bar, left-justified Measurement bar, centered The two measurement bars enable the measurand to be visualized by means of a bar graph. The left-justified measurement bar enables display of values in a range from 0% to +120%, the centered measurement bar supports a range of values from -120% to +120%. The system address of the measurand to be visualized must be assigned to a dynamic object of this type. Any symbol templates can be defined in the symbol library for measurement bars.

16 page 16 / 61 Setpoint value A setpoint value object is represented by a vertical mark sized 3 x 9 pixels in the Display Editor and is used to position a cursor anywhere within the display. A dynamic object of this type must be assigned a system address and a cursor. Once the setpoint value has been selected and confirmed, the setpoint is incremented (key I) or decremented (key 0) at runtime, depending on the confirmation key being actuated. A default symbol template for setpoint value objects is created automatically in a project symbol library. Cursor anchor A cursor anchor is represented by a fine vertical mark sized 1 x 9 pixels in the Display Editor and is used to position a cursor anywhere within the display. The cursor anchor is normally used to position the cursor next to static objects. A dynamic object of this type must be assigned a system address and a cursor. Once the cursor anchor has been selected and activated, a message with the status INCOMING is generated to the system address at runtime. A default symbol template for cursor anchor objects is created automatically in a project symbol library. Use of the symbol types specified above requires the appropriate SPRECON-E Designer version to be used for configuration, and a firmware version supporting the symbol type for the control panel. 2.2 Symbol library All symbol templates are compiled in a symbol library. Project symbol library Each LCD project file contains an internal project symbol library which comprises all the default and user-defined symbol templates available in the project, and provides them for use within the project. Symbol library file User-defined symbol templates can be defined within a file of their own, or exported from the symbol library of a project into a separate file. This symbol library file can subsequently be imported into new projects so as to enable the symbol templates it contains to be reused. A symbol library file features the extension.sdesym. User-defined symbol templates are created, edited and deleted in the symbol library editor. In the symbol library list, the default and user-defined symbol templates available in the project are offered for use in the project. The subdirectory Lib of the Display Editor installation directory contains, subdivided by languages, symbol libraries which include the most important symbol templates. Any symbol templates which are not required can be deleted upon import of the default symbol library; further user-defined symbol templates can be added in the symbol library editor.

17 page 17 / Symbol library editor In the symbol library editor, new user-defined symbol templates can be created, and existing userdefined symbol templates can be edited or deleted. In the symbol library editor, symbol library files as well as the internal symbol library of the project are edited Create / edit symbol library file Symbol templates can be compiled in a separate, non-project related symbol library file to be imported for various projects so as to facilitate re-use. It is only possible to create a project-independent symbol library file or to edit an existing one if no project is open Creating a new symbol library file Close any project which might be open via the menu File / Close. Call up the symbol library editor under the menu item Edit / Symbol library. A file browser dialog appears to enable an existing symbol library to be opened. Close this dialog via the Cancel button without selecting a file. Now a new, empty symbol library is created automatically. You can assign a name and create, edit or delete user-defined symbol templates. By actuating the Expor t button, the changes are saved in a symbol library file. A file selection dialog enables directories to be selected and a file name to be input for the symbol library file Editing an existing symbol library file Close any project which might be open via the menu File / Close. Call up the symbol library editor under the menu item Edit / Symbol library. A file browser dialog appears to enable an existing symbol library to be opened. Select an existing symbol library file (it can be recognized by the extension *.sdesym) or enter the path and/or the file name. Confirm the selection by actuating the button OK. The selected file is loaded and the symbol library editor opens. You can add new symbols, and edit or delete existing symbol templates. By actuating the Expor t button, the changes are saved back in the symbol library file. A file selection dialog enables the file name and the file path to be changed. The symbol library file which has been loaded is proposed. Once the file path and name have been confirmed, the changes are saved.

18 page 18 / Create / edit project symbol library Each LCD project file contains a project-internal system library. It is also saved in the LCD project file. Thus, each new project automatically has a new symbol library. If a LCD project file is open, the project symbol library is automatically displayed (thus, the current project must be closed to edit a symbol library file). With the project open, the symbol library editor used to edit a project symbol library is opened via the menu item Edit / symbol library, project / symbol library or the symbol library button above the symbol template list. The symbol library editor is opened and the project symbol library of the current project is automatically available for editing. Any changes are automatically transferred into the project symbol library. Starting from the project symbol library, a symbol library file with all the user-defined symbols of the project symbol file can be created via the button Export Editing a symbol library To edit the symbol library, properly speaking, proceed in the same way for symbol library files and for project symbol libraries. Once the symbol library editor has been opened, the contents of the symbol library is loaded and is available for viewing and/or editing. Fig Symbol library editor The symbol library window provides the following display, input and command areas: Symbol library name Any symbol library name can be specified for a symbol library file. For project symbol libraries, the name input appears in grey and is not available for inputs. Symbol templates On the left side, the names and symbol types of the default and user-defined symbol templates of the symbol library appear in a list. The symbol template settings appear on the right once a symbol has been selected in the symbol list, and can subsequently be processed for userdefined symbols. The buttons below the symbol templates are used for creating or deleting a symbol template, or for sorting the symbol list by name or by type. Symbol template settings

19 page 19 / 61 The settings of the symbol templates (name, symbol type and status pictures) for the selected symbol template are displayed to the right of the list of symbol templates. In case a user-defined symbol template is used, its settings can be edited in this area.

20 page 20 / 61 Import / Export buttons These two buttons enable symbol templates to be imported from a symbol library file into the current symbol library or the current symbol library to be exported into a symbol library file. Close The symbol library editor is exited as the Close button is actuated. The changes to a project symbol library are automatically transferred. If changes to a symbol library file have not been exported, you are prompted to specify whether you want to save the changes before exiting Editing symbol template settings If a symbol template is selected in the symbol list, the corresponding symbol template settings are displayed on the right side. Fig. 11 Symbol template settings in the symbol library editor If a default symbol template is selected, editing is inhibited. The following settings can be processed for user-defined symbol templates: Name The name for a symbol template can be selected freely; however, it should be a significant designation. On creating dynamic objects in display creation, the symbol template is selected based on preview graphics of the status pictures and of this name. Thus, double names or meaningless names for symbol templates should be avoided. Symbol type The symbol type determines the behaviour and the utilization options of an object of a symbol template. Depending on the symbol type selected, different symbol settings and status pictures are available. For a detailed description of the available symbol types, refer to Chapter 2.1 Symbol types on page 15. Status pictures The status pictures control the visualization of the symbol objects at runtime. The pictures used are bitmaps (pixel graphics). The same width and height should be selected for all status pictures. Status pictures are displayed on the display at runtime by drawing the appropriate status bitmap in the object position. For different symbol types, a varying number of status pictures with various meanings is available. For each status picture, the following view and input areas are available. On the left appears the current status picture. The button opens MS-Paint with the current picture. If the picture is saved from MS Paint, the changes for the status picture are transferred. Fig Editing symbol status pictures

21 page 21 / 61 The Display Editor itself provides the following picture definition options: Monochrome bitmaps can be created by selecting one of the Empty options and by setting the required picture height and width. Bitmap files can be selected and imported via the button. The Display Editor saves the original bitmap, the view in the display project is adapted automatically to the Display s visualization options and thus may differ from the original. All status pictures must be specified for a symbol template. Missing status pictures are displayed in the symbol selection list by question mark pictures. The LCD process data list can only be created once all status pictures have been defined Exporting / importing the symbol library The export and import of symbol libraries enables symbol templates to be reused easily and quickly, and apply them in various projects. The current symbol templates can be saved from the symbol library editor in a symbol library file via the Export button. A file selection dialog enables selection and input of the required file name. Symbol library files feature the extension.sdesym. All user-defined symbol templates with the appropriate settings are saved. When a symbol library file or a project symbol library is edited, symbol templates can be imported from a symbol library file via the Import button. Upon selection of the file, all symbol templates of the selected symbol library file of the symbol library being edited are added. Double symbol template names are avoided by adding an underscore and a current number to the imported name. The imported symbols are subsequently an integral part of the current symbol library and can be edited or deleted without affecting the source library. 2.4 Symbol template selection list Now, the symbol templates defined in the symbol library can be inserted from the symbol template selection list in the current display page to be used in the project. The symbol library button by means of which the symbol library editor can be called up is located above the list. On closing, changes such as new or changed symbol templates in the symbol library editor are transferred into the selection list. Below, the symbol selection list shows a preview of the various status pictures with the symbol template names. Missing status pictures are identified with a question mark. A symbol object is pasted by double-clicking on the required symbol template and by clicking on the drawing area at the mouse pointer position.

22 page 22 / 61 3 LCD PROJECT A LCD project file contains all the relevant information to create one or several display pages for a SPRECON-E control panel. This information is saved in a file with the extension.sdeprj. The LCD project file contains: Project profiles Symbol library LCD pages with static and dynamic objects Note: The LCD project file does NOT CONTAIN any system fonts. Thus, when using system fonts for text, make sure to select fonts which are also installed on other computers. When a LCD project file is opened, the Display Editor points out fonts which are used, but not installed on the computer. To create a new project, proceed via the menu item File / New. Once screen build-up is finished, the project profile dialog opens automatically. The display pictures can be edited after entering the project information and the target system configuration (see Chapter 3.1 Project profiles on page 23). To save the current editing status, proceed via the menu item File / Save or File / Save as. The function Save overwrites the current LCD project file. The first time a new project is saved, the file name can be selected or entered. The function Save as enables you to select a file name also for projects already saved. The current editing status is saved in a file with the specified file name and the extension.sdeprj. If the LCD project file is already existing, a backup copy of the existing file with the additional extension.bak is created. A saved LCD project file is loaded in the Display Editor via the menu item File / Open for further processing. Once the LCD project file to be opened with the extension.sdeprj has been selected, the file is loaded. LCD project files must always be opened with the same Display Editor version or a higher Display Editor version. If a LCD project file is opened which is not supported by the Display Editor being used, the Display Editor informs about the required version. The currently open LCD project file is closed via the menu item File / Close. Any changes not yet saved can be saved before closing. Closing the current LCD project file enables editing symbol libraries or opening other LCD project files. An LCD project file is saved in the format of the Display Editor being used. This file can only be opened with the same or a more recent Display Editor version. Thus, a Display Editor can read all the formats of previous Display Editors. Files are always saved in the current format of the Display Editor used.

23 page 23 / Project profiles The project profiles contain general key data, such as project description, person in charge, customer and info text, as well as the target system-specific configuration for SPRECON-E control panels. When creating a new project via the menu item File / New, the display changes automatically over into the input window for project profiles. The menu item Project / Project profile enables the user to change the project profile at any time while editing the project. Fig Project profile The project description is located in the header of the project profile window. Below the header, there are the input pages which can be selected via the index card in question. The command button OK takes over all changes and closes the input window. The Cancel button exits the dialog without saving any changes Project name The following project information is always visible, independently of the currently active input page: Fig Project profiles / Project description Project ID Enter a project code. The code can be selected freely and is used to quickly identify the project. Version The version is used to distinguish different project stages. This version number is entered manually and can be selected at random. This version number should be updated by the person in charge of the project in case of changes to the contents of the project.

24 page 24 / 61 LCD project file - date of last change The date of the LCD project file is another source of information as to whether the LCD project file has been changed. It specifies when the LCD project file was saved last. Project name The project name can be selected freely, however, it should contain a significant project designation. The project description is essentially used to identify the project and should be adapted to the organizational framework. The inputs do not affect creation of the LCD project data list General project information In addition to the project name, further general project information may be given on the first input page. These are for information only, facilitate maintenance and administration of display projects and are an integral part of the project documentation. Fig Project profile / General project information Person in charge Any text regarding the person in charge can be entered into this input field (e.g. name(s), phone extension etc.). Customer Two lines are available to enter the customer data (e.g. company name and address, additional address data of the company etc.). Info The info field provides several lines to enter any info text regarding the project.

25 page 25 / SPRECON-E configuration The second input page provides inputs for configuration of the SPRECON-E target environment. Fig Project profile / SPRECON-E configuration LCD.ini version This version defines the format of the target files creation of which is automated in the Display Editor. All target formats supported by the current program version are available for selection in a list. Project database The project database name can be specified at choice. It facilitates interfacing to the SPRECON- E project database (SPRECON-E Designer). If a project database name is specified, the project database in question is used if a connection to a project database is established. If no database name is specified here, the appropriate database must be selected or entered every time a connection is established. Target component(s) Input of one or several target components defines to which system components control panels are connected which are operated with the process data list of the current Display Project. System Input of the system number is mandatory and is used automatically in case of all dynamic object addressing. Regarding dynamic objects, the system number need not be entered. Bay type, bay number The bay type and the bay number(s) are necessary if the control panel(s) is(are) connected to bay computers. To this effect, the bay type and one or several bay numbers must be specified according to the Designer s configuration. The component names can be entered next to the system and bay numbers to describe the system components in question.

26 page 26 / 61 If only one control panel is connected to the substation computer, input of the system number is sufficient, whereas the bay configuration need not be specified. Regarding control panels at bay level, the system number, bay type and one or several bays must be specified. The button is actuated to establish a connection to a project database created by means of the SPRECON-E Designer. If the project database is indicated in the SPRECON-E project profiles, the project database in question is opened automatically. Otherwise, the project database can be opened via its own dialog by selecting or entering the server and database name (see Chapter Open a project database on page 58). If the project database can be opened successfully, the system components configured by means of control panels in the Designer are interrogated and displayed. The upper part contains all the system components relevant for display generation. The view follows that of the Designer using system components and the appropriate lower-level bay types. Next to the picture view appears the component designation. Depending on the component type, further information such as system address or bay type and bay name is indicated. Once a bay type has been selected in the upper list, the lower list contains the bays configured in the project database for the bay type in question, with name and bay number. Fig Project profile / SPRECON-E configuration project database To choose a control panel on the substation computer, all you need do is to select the appropriate master component. To choose one or several control panel(s) on one or several bay computers, selection of the bays for which the current display project contains the visualization is required after choosing the appropriate bay type. All the ticked-off bays are taken over into the target component bays of the project profiles and thus can use the same display pages. To transfer the selection or the selected bays into the target component input for the SPRECON-E project profiles, actuate the button Transfer selection. The current settings are replaced. Subsequently, the window for choosing a component is closed. Actuating the Cancel button exits the window for selection of components without transferring the selection into the SPRECON-E project profiles. The current inputs of the target component(s) are retained.

27 page 27 / Editing display pages On editing display pages, the static picture material and the dynamic display objects for the dynamic viewing of information, such as texts and runtime measurements, are created depending on the current system state. Moreover, supplementary information for preparing the documentation can be specified for dynamic objects. For an overview of the various display and input areon the Display Editor, please refer to Chapter Main window on page 8. The following is a detailed description of the individual editing areas and procedures. To execute the various functions, a display LCD project file must be open currently Drawing area The active display page appears and is edited in the Display Editor s drawing area. The drawing area comprises the view of all static and dynamic objects for the active display page. Fig Drawing area The drawing area is the area which can be displayed. The area next to it (shade and grey area) can be used to place objects there, but it does not appear on the display. The view size of the display page can be varied via the zoom settings (see Chapter Preview and zoom factor on page 46). Areas on the page which are not visible can be displayed using the scrollbar on the right-hand and at the bottom, if necessary. Specific objects can be highlighted in color on the drawing area. The menu item View / highlight pictures can be used to highlight picture objects in light blue, the menu item View / highlight symbols can be used to highlight dynamic symbol objects in light green. To deactivate the highlighting, actuate the same menu item again.

28 page 28 / Viewing and navigating display pages The active display page to be viewed or edited is selected via the pages buttons in the header section of the main window. Fig Page control The following pages can be selected by actuation of the appropriate buttons: Up to ten control pages (1 to 10) and one help page referring to the control pages One page showing the framework to view the event list and the appropriate help page One page showing the framework for the device diagnosis One page showing the framework for the protective configuration The help pages contain information on functions, function activation and/or the display contents as a concise Online Help directly in the control panel. The button shown as pressed identifies the active display page which is displayed in the drawing area and can be edited. The light green buttons contain display pages with contents Page properties For each page, a name can be assigned and an info text covering several lines can be entered. The page name is displayed as tool tip when holding the mouse pointer on a button, and in the first line of the object property window for the current page concerned. Fig Page properties The page name can be changed directly; actuating the button opens the page property dialog in which the name can be changed and the page info viewed and edited. Fig Page properties The multi-line page info is any text informing about the page; it can e.g. be used for remarks, open issues, support information etc. The button OK terminates the dialog and saves all changes; the button Cancel exits the dialog without saving the changes.

29 page 29 / Page templates (export / import page contents) A page template comprises at choice static and dynamic objects of a display page, its name and the appropriate info text. A page template is created from the selected project page and is used to save an individual page to be reused in the same or other projects for frequently used similar or identical display pages. The Display Editor provides such page templates in the Lib program subdirectory for the help, event and protection pages. These can be imported in new projects and thus enable display pages with default contents to be configured quickly Creating page template (exporting page) To create a page template, export the current display page via the menu item Project / Save page template. Once a file name has been selected or input, the page name, page info, the static and dynamic objects are saved in a file with the extension.sdedpt Importing page template By importing a page template, all the information saved in the page template can be transferred to the active page of a project. Static objects are transferred with the properties saved in the page template (position, line and infill properties, text, name, etc.). Page templates do not contain any symbol library information to avoid unnecessary duplication of symbol templates. During import, the dynamic symbol objects contained in a page template must be assigned to the appropriate symbol templates from the current project symbol library. The Display Editor performs this assignment automatically for dynamic objects with corresponding symbol type and identical symbol template name. Subsequently, the user is able to check, change the automatic assignment via a mapping window, and complete any missing assignments by selecting one of the available project symbol templates. Fig Importing page template / Mapping the symbol template The Table contains a list of all the dynamic objects used in the page template. The symbol type and symbol template name specifies the symbol template used in the page template; the column Symbol mapping provides the symbol templates possible for assignment of the current LCD project file in terms of a selection list.

30 page 30 / 61 Whereas symbol mapping was performed automatically for the preselected symbols (imported symbol template name and symbol type correspond to a symbol template in the project symbol library), empty symbol mapping lines must be assigned manually by the user. The list of proposals contains all symbol templates defined in the project for the same symbol type. To import the page template, all symbol templates must have been assigned completely. Once the symbol templates for all the dynamic objects have been selected, the button OK can be used to start importing, properly speaking. Only objects from the page template are transferred into the active page. By actuating the Cancel button, the user exits the mapping dialog and importing is aborted without transferring any objects. Once import is finished, the imported objects are an integral part of the active LCD project file and can be edited and used like drawing objects created in the project. 3.3 Drawing modes The current drawing mode determines the actions which can be performed on the drawing area by means of the mouse. The drawing mode is either selected automatically via the program or by selection of one of the two mode buttons of the toolbar Drawing modes and objects. Fig Mode buttons on toolbar Drawing modes and objects The buttons, if appearing in actuated position, indicate the current drawing mode and are used to specifically change over the drawing mode by actuation with the mouse button. Once one of the drawing object buttons has been actuated, a new drawing object can be created Selecting, shifting objects If one of the two mode buttons on the left is activated, objects can be selected and shifted. To select an object, click on it with the mouse button while the cursor is on the object. At the same time, the cursor changes to an arrow cross. By keeping the Shift key pressed during object selection, further objects can be added to the present selection. By opening a frame by means of the mouse (clicking the mouse on a corner of the frame and dragging with the mouse button pressed), all the objects contained in it are selected or - by keeping the Shift key pressed - added to the instantaneously selected objects. All objects of the active page can be highlighted via the menu item Edit / Select all Shifting objects Shifting of the selected objects is effected relative to the mouse motion, keeping the mouse button pressed. To shift an existing selection, press the Shift key on the keyboard before actuating the mouse button to retain the existing selection. The selected objects can also be shifted via the arrow keys left, right, up or down on the keyboard. The object properties window provides direction buttons similar to the arrow keys on the keyboard to enable equivalent actuation using the mouse, and input fields for direct positioning of the selected objects.

31 page 31 / Sizing and aligning objects The drawing mode Sizing enables the user to select and shift objects. Selected objects are highlighted with rectangular bounding points. Dragging one of these bounding points with the mouse changes the size of the selected objects depending on the mouse motion. If the Shift key is additionally pressed and kept pressed while dragging, this changes the object size proportionally to the initial size. The drawing mode Rotating enables the user to select and shift objects. Selected objects are highlighted with round bounding points. Clicking on one of these bounding points with the mouse changes the orientation of the selected objects depending on the mouse motion Creating new objects New objects can be created by means of the mouse within the drawing area on the display page or the grey area. The drawing mode New Object is activated by selecting a drawing object in the toolbar. Subsequently, the cursor changes to a cross symbol. Now a new drawing object can be created by clicking the mouse button and enlarging the object size. Once the drawing object has been created, the new object is automatically highlighted and the system changes to the Sizing mode. Creating a new object can be aborted by pressing the ESC key. The system also changes to Sizing mode without creating a new object. While a new object (cross cursor) is being created, no other objects can be highlighted, sized or rotated. Moreover, new objects can be inserted from the clipboard via the menu item Edit / Paste provided that selected objects have been inserted in the clipboard previously via Cut or Copy (see Chapter Duplicating drawing objects via the clipboard on page 50). New objects are always pasted in the active page Delete objects To delete objects from the drawing area of the active page, select the objects to be deleted and select the menu item Edit / Delete selection. Actuate the Delete key on the keyboard if the drawing area is the active input area of the program. Cut the selected objects via the menu item Edit / Cut or the shortcuts <Control>X or <Shift><Delete>, which deletes them and pastes them into the clipboard. Each of these actions deletes the objects which have just been selected from the active page.

32 page 32 / Static drawing objects During generation of the process data list, static drawing objects are combined to form a picture which is used on the device display as background picture. The individual objects and their individual properties are retained in the Display Editor. The following static objects are available via the Toolbar drawing modes and objects and can be inserted by selection or selection/dragging with the mouse (refer to Chapter Creating new objects on page 31). Fig Static graphical objects in toolbar Drawing modes and objects All objects have a position which refers to the left-hand top edge or, if the size is negative, to the right-hand lower edge of the object encompassing it Graphic primitive Graphic primitives comprise simple trigonometric objects with the following common properties : Position top left-hand and bottom right-hand of the encompassing rectangle is freely definable. Size freely definable by entering the width, height or setting the bounding points of the encompassing rectangle. Angle of rotation of 0 (default view on creating the object) freely selectable up to 360. View of the object with or without line. In case the object is displayed with line, the user is able to define the line thickness and various line types. View of the object with infill or without infill as a transparent line object. In case the view with infill is selected, various infill patterns are available for selection. The following trigonometric objects are available. The icon on the toolbar buttons corresponds to the default representation which can be changed via sizing, rotation, line and infill settings. Rectangle or square with the same aspect ratio. When the Shift key is kept pressed, on the one hand, creating a new object creates a square, and on the other hand, sizing effects a change proportional to the initial size. Rounded rectangle or rounded square with the same aspect ratio. When the Shift key is kept pressed, on the one hand, creating a new object creates a rounded square, and on the other hand, sizing effects a change proportional to the initial size. Isoceles triangle or equilateral triangle with the same aspect ratio. When the Shift key is kept pressed, on the one hand, creating a new object creates a equilateral square, and on the other hand, sizing effects a change proportional to the initial size. Right-angled triangle or right-angled isoceles triangle with the same aspect ratio. When the Shift key is kept pressed, on the one hand, creating a new object creates an isoceles, right-angled square, and on the other hand, sizing effects a change proportional to the initial size. Ellipse or circle with the same aspect ratio. When the Shift key is kept pressed, on the one hand, creating a new object creates a circle, and on the other hand, sizing effects a change proportional to the initial size. Ellipse arc or circular arc with the same aspect ratio. When the Shift key is kept pressed, on the one hand, creating a new object creates a circular arc, and on the other hand, sizing

33 page 33 / 61 effects a change proportional to the initial size. Arrow pointing left. By rotation, the arrow can be caused to point in any directions. When the Shift key is kept pressed, on the one hand, creating a new object creates an arrow with a square encompassing object frame, and on the other hand, sizing effects a change proportional to the initial size. Plus. When the Shift key is kept pressed, on the one hand, creating a new object creates a plus sign with a square encompassing object frame, and on the other hand, sizing effects a change proportional to the initial size Static texts Static text objects can be used to display text in the background picture. To view dynamic information at device runtime, refer to Chapter Symbol objects dynamic texts on page 45. Two different font types can be used for the representation of text. System fonts The term system fonts includes all fonts installed in the Windows operating system. These fonts are exclusively available for static background text. System fonts are identified via the font name - depending on the font definition, further settings, such as size, and various styles (bold, italics, underlined, lined-through) are available. The font as such is not an integral part of the LCD project file. Thus, it must be ensured that the system fonts used are available on other computers if LCD project files are to be edited. When loading, the Display Editor checks the LCD project file for the existing system fonts, and informs about any fonts which are used in the project, but not installed in the system. In this case, available fonts whose typeface is as similar as possible to the intended one are being used. Thus, deviations may occur in the text view. LCD fonts LCD fonts are used by the SPRECON-E LCD firmware to enable dynamic texts (e.g. measurands) to appear on the display at runtime. LCD fonts can be used for static background text as well as for dynamic texts. Thus, a uniform font can be used e.g. for the label of a measurand (static background text) and the measurand as such (dynamic symbol text). LCD fonts are available with a defined typeface in the sizes small, medium and large. New text objects are created via the text buttons in the toolbar drawing modes and objects. The following text types are available in the Display Editor to display text: Single-line text with system or LCD font: To create, select the button and click the lefthand mouse button on the drawing area. A windows opens showing the possibility to enter the single-line text contents. Fig Text input of static single-line text Once the desired text has been entered and confirmed by actuating the OK button, a new text object is created. The Cancel button closes the text input window without creating a new text object. For subsequent editing, double-click the lettering of a text object, which enables you to reedit the text in the above window, or by entering the text or setting the fonts to be used in the object property window. For creating new objects, the system font Times New Roman size 14 is used. This font can be changed to any other system font or one of the three LCD fonts by selecting the appropriate font in the object property window.

34 page 34 / 61 Single-line text with system or LCD font: The process for creating a text object by means of this button and the properties and editing options of the single-line text object correspond(s) essentially to the steps described above. However, the text object is created by means of a medium-sized LCD font as default font. This font can also be changed to any other system font or one of the three LCD fonts by selecting the appropriate font in the object property window. Multi-line text with RTF formatting: To create a new object, select the button, click the left-hand mouse button on the drawing area and drag the text field to the desired size with the mouse button pressed. Once the mouse button has been released, a window opens to enable you to enter text contents. Table 7 - Editing multi-line RTF text Contrary to the input of single-line text, input of several lines is possible. The current highlight (of letters, one or several words up to several lines) can be assigned the text attributes font, font size and the font styles bold, italics and underlined. The paragraph style can be set to left-justified, right-justified or center-justified for the line in question. Once the desired text has been entered and confirmed by actuating the OK button, a new text object is created. The Cancel button closes the text input window without creating a new text object. Subsequent editing is effected by double-clicking the lettering of a text object, which enables the text to be edited again in the window above. The multi-line RTF text is issued in a rectangular text area whose size can be varied at random by selecting one of the bounding points and dragging by means of the mouse. In case the text box has been selected too small, it is possible that text is cut off; it reappears once the size has been readjusted. Certain line types (e.g. none, broken line, dotted line etc.) and line weight as well as an optional infill pattern can be specified for the text box. Fig 26 - Multi-line RTF text with text box formatting The example above shows a two-line RTF text object with a text box with line weight 5 and line type broken as well as a light grey shade as infill.

35 page 35 / Pictures Bitmaps can be used to display static pictorial material in the background picture. To view dynamic information regarding status pictures at the device runtime, see Chapter Symbol object switching device on page 44. A new picture object is created via the picture button Drawing modes and objects in the toolbar. Once the button has been selected and after clicking the mouse button on the drawing area, the desired bitmap file can be selected. An original bitmap is saved in the object; what appears on the drawing area is adapted to the display hardware - to this effect, a 256-colour bitmap is reduced e.g. to two colors if a monochrome display is used Highlight pictures Pictures can be highlighted in color on the drawing area. The menu item View / highlight pictures can be used to highlight picture objects in light blue. Thus, the total size of the bitmap is also visible for empty parts of pictures. To deactivate the highlighting, actuate the same menu item again Picture object properties The toolbar Object properties displays the properties of a picture selected, and various editing options are available: Fig Object properties picture The first line enables you to enter a freely selectable object name which however should be significant. On creating the object, its position, width and height are adjusted to the clicked-on mouse position and the original size of the bitmap. Subsequently, pictures can be positioned at random and be reduced or enlarged in height and width, as required. By actuating the Shift key while dragging one of the bounding points, the picture is reduced or enlarged in size proportionally to its original size. Pictures can be shifted and positioned at random. The button to the right of the position arrows specifies the original size of the picture. If the size of a picture was changed, its original size can be restored by selecting the button. The output below the position and size area contains the original path of the open bitmap file. The picture data as such is saved in the project. The buttons next to the original file path of the current picture enables the picture data as such to be changed. This button enables you to open and load another bitmap file for the selected bitmap object. At the same time, the existing picture is replaced in its current position by the new picture in original size. The picture s original name is updated to the selected file of the new picture. Saves the original picture data in this file once the desired file path and name has been selected.

36 page 36 / 61 Opens MS Paint with the selected illustration for display or editing. If the picture is saved in MS Paint via File / Save, the changes are transferred to the Display Editor project once MS Paint has been closed. Before integrating the bitmaps, convert the pictures to the maximum depth of color required. As the depth of color increases, the picture file size and consequently the project file size of the Display Editor increases considerably, requiring long periods of time for loading and saving Stacking order of static objects The stacking order of objects defines the spatial arrangement on the Z axis. In the Display-Editor, the stacking order of the objects determines the visibility of overlapping object areas. Fig Stacking order of objects shows four objects with different infills to illustrate the visual effect of the spatial arrangement. Viewed from front to rear, the following object order results: Plus in the foremost position, followed by the circle, the triangle and - as rearmost object, the square. Objects placed in front of other objects cover the areas where both objects overlap. Fig Stacking order of objects The arrangement of the objects results from the order in which they have been created. The last objects created cover existing objects, i.e. objects drawn anew are always placed in the foremost position. The toolbar drawing modes and objects provides functions to subsequently change the stacking order of the drawing objects and thus to shift objects backwards or forward. Fig Change object stacking order Arranging object(s) in the foreground When selecting the square and actuating this button, the selected object(s) is (are) arranged completely forward. The square (previously the lowermost object) now covers all the other objects. When selecting several objects, these cover all the objects which have not been selected - the inter-object order remains unchanged. Arranging object(s) forward When selecting the square and actuating this button, the selected object(s) is (are) arranged in front of the next object located in front of it. The square (previously the rearmost object) now covers the triangle, not however the circle and the plus sign. When selecting several objects, these are arranged in front of the next object in front of the foremost object selected - the inter-object order remains unchanged.

37 page 37 / 61 Arranging object(s) in the background When selecting the Plus and actuating this button, the selected object(s) is (are) arranged completely backwards. The Plus (previously the front-most object) is now covered by all the other objects. When selecting several objects, these are covered by all the objects which have not been selected - the inter-object order remains unchanged. Arranging object(s) backwards When selecting the Plus and actuating this button, the selected object(s) is (are) arranged behind the next object behind it. The Plus (previously the lowermost foremost object) is not covered by the triangle, but continues to appear in front of the circle and the square. The stacking sequence of the objects with reference to one another can only be defined for static objects. Dynamic objects are always drawn at runtime as required (e.g. measurement and status changes) on top of the static background picture. Thus, dynamic symbol objects always cover all the overlapping static objects. The stacking order of overlapping dynamic objects with reference to each other is determined by the output sequence at runtime. The last status symbol to be drawn covers previous outputs in the overlapping area. Thus, overlapping of dynamic symbols should be avoided.

38 page 38 / Dynamic objects (symbol objects) Dynamic objects are used to display measurement or status changes at device runtime. A dynamic object is created based on a certain symbol template which defines basic properties and the dynamic behaviour of the symbol object (e.g. text field, text size, status pictures, controllable etc.). This basic information is transferred for each object of a symbol template and supplemented by object-specific properties (e.g. system address, text format, cursor etc.) Creating a dynamic object A dynamic object is created by double-clicking on the desired symbol template in the symbol template list and by clicking the drawing area in the desired position. Fig Creating symbol object via symbol selection If a symbol template has been highlighted in the selection list, a dynamic object of the highlighted symbol template can be created via the symbol button in the toolbar drawing modes and objects and by clicking on the drawing area in the required position. Fig Creating symbol object via toolbar selection The first dynamic object is displayed with a default state depending on the symbol type. For dynamic LCD text objects, a text format must be entered. Fig Input of text format for dynamic LCD texts For a detailed description of the available symbol types, default symbol templates and the definition of user-defined symbol templates, refer to Chapter 2 DYNAMIC OBJECTS on page 15.

39 page 39 / Editing dynamic object Positioning Dynamic objects can be positioned in any place of the drawing area, like any other object. Dynamic objects outside of the display page are not included in creating the process data lists; symbol objects which are partially placed on the display page and partially outside of it must be shifted completely into one of the two areas before creation of the process data list. For the various positioning processes, please refer to Chapter Selecting, shifting objects on page Size and rotation The size of dynamic objects is determined in general by the underlying symbol template from the symbol library, and results from the size of the status pictures e.g. in the case of switching devices, cursor symbols etc. the font size of the LCD font and the text length in the case of dynamic text objects a constant size in the case of default symbol templates, such as cursor anchor, setpoint value. A symbol object cannot be sized on the drawing area. Sizing, e.g. the status pictures of a switching device, is effected in the symbol library editor by sizing the status pictures for the various states of switching devices (see Chapter Editing a symbol library on page 18). Once the underlying symbol template is changed, the changed view is transferred to all the instance objects of a symbol library. Dynamic symbol objects cannot be rotated Properties for display and behaviour The overall behaviour and display of symbol objects consist of the settings of the symbol library which apply for all object instances of a symbol type and the object-specific properties which are effected in the tool Object properties. For a detailed description of the system-specific properties for SPRECON-E Project Displays, refer to Chapter 3.6 SPRECON-E symbol object properties on page Deleting dynamic objects To delete dynamic objects, proceed analogously to deleting any objects (see Chapter Delete objects on page 31).

40 page 40 / Navigation order for controllable symbol objects Controllable symbol objects comprise all dynamic objects which have been assigned a cursor (see Chapter Cursor definition for controllable symbol objects on page 41). Thus, they can be selected and confirmed directly via the keys on the control panel, which triggers system processes depending on the configuration and on the symbol type (e.g. switching the switching device ON / OFF, increasing the setpoint etc.). The default order of navigation of the controllable symbol objects is the order in which the objects have been created. The menu item Project / cursor order can be used to define a navigation order differing from this. Table 8 - Cursor navigation order The uppermost line contains the selection list Page with all project pages which use controllable symbol objects. Once the dialog has been opened, the active LCD page is preselected. Once the LCD page has been preselected, the background picture and the dynamic symbol objects are displayed graphically in the left-hand area. On the right, all controllable symbol objects with names and the system addresses assigned to them are listed. Only symbol objects are provided for which a cursor has been selected and activated. If one of the lines of the list is selected, the appropriate cursor of the selected symbol object appears on the display picture. The listing order corresponds to the navigation order on the device via the cursor keys. This order can be changed via the buttons and. When one of the buttons is selected, the highlighted line is shifted upwards or down in the list, thus changing the navigation order accordingly. The view of the cursor in the left-hand picture enables the navigation order to be simulated via the cursor keys on the keyboard once a line has been selected. The Close button is actuated to exit the dialog and to save all changes automatically.

41 page 41 / SPRECON-E symbol object properties Apart from the symbol template settings of the symbol library which apply to all instances of a symbol template (e.g. status pictures), additional object-specific settings can be performed in the toolbar Object properties. This object property essentially establishes the connection to the project configuration; the dynamic symbol objects on the display are assigned to the appropriate data objects of a system configuration. When the data object (message, measurement etc.) is changed, this is visualized dynamically on the display, depending on the symbol type Common properties All symbol objects have the following properties: Table 9 Symbol object properties in general, measurement bar Symbol info: Any text can be specified for the symbol info, however it should contain a significant concise info about the symbol object (e.g. message text, comments, designation of switching device etc.) System address: The system address corresponds to the data object address of the data object to be visualized and comprises the system, bay, node and data point number. The system number is transferred from the project profiles for each system object and cannot be entered manually here. For the bay number, the value FE can be specified as a place holder for the device s own bay number. This dummy is replaced at runtime by the bay number of the device into which the LCD process data list has been loaded. Node and data point numbers can be assigned freely, but they must correspond to the project configuration in the Designer Cursor definition for controllable symbol objects The cursor area is only available for symbol objects which due to their symbol type support controllability via display keys. Fig Object symbol properties Cursor anchor, setpoint value Cursor: Enables controllability to be activated or deactivated quickly for the selected symbol object. If this option is selected, further cursor settings can be performed. If the option cannot be selected, this means that no cursor symbol templates are available and must first be imported in the symbol library, or created, Cursor selection list: With the Cursor option selected, the cursor symbol templates defined in the project symbol library are available.

42 page 42 / 61 Cursor status picture: The three buttons below the cursor selection list provide a preview of the appropriate status picture for the three cursor states (not filled, filled and empty). The selected button indicates the cursor state which is used on the drawing area and in the project documentation for the cursor of the selected symbol object for display. This setting does not influence creation of the project data list or the runtime behaviour. Cursor positioning: The cursor positioning button on the right-hand side of the cursor property area enables quick positioning the cursor to the appropriate object. Positioning is effected at equal intervals, depending on the actuated position button to the left, right, above or below the symbol object assigned to it, centrally with regard to the appropriate object edge Symbol object measurement bar When a measurement bar is selected on the drawing area, the object properties of the selected measurement bar are displayed in the toolbar and can be edited. Objects of the measurement bar symbol type dispose exclusively of the general symbol object properties symbol info and system address (refer to Chapter Common properties on page 41) Symbol object cursor When a cursor is selected on the drawing area, the object properties of the selected cursor are displayed in the toolbar and can be edited. Additionally, the appropriate symbol object (cursor anchor, setpoint value, switching device etc.) is provided with a coloured frame to point out visually to where it belongs. A cursor always controls the switching device to which it is assigned, independently of its instantaneous position on the display. Objects of the cursor symbol type dispose of the general symbol object properties symbol info and system address (refer to Chapter Common properties on page 41) and of the possibility to easily position the cursor on the appropriate symbol object (see Chapter Cursor definition for controllable symbol objects on page 41). Fig Symbol object properties, cursor If there is a switching device, the system address and switching device number always correspond to the appropriate controllable symbol object and cannot be changed by the user. The display status defines the cursor status used for the drawing area and for project documentation. This setting does not influence creation of the project data list or the runtime behaviour.

43 page 43 / Symbol object cursor anchor, setpoint value When selecting a cursor anchor or a setpoint value (default symbol: narrow vertical bar) on the drawing surface, the object properties of the selected object are displayed in the toolbar and can be processed. Additionally, the appropriate symbol object (cursor anchor, setpoint value, etc.) is provided with a coloured frame to point out visually to where it belongs. Once the cursor has been selected and confirmed on the display, it always emits a message to the data object of the appropriate symbol object (cursor anchor or setpoint value), no matter where it is placed at present. Objects of the cursor anchor or setpoint value symbol type dispose of the general symbol object properties symbol info and system address (refer to Chapter Common properties on page 41) as well as cursor settings (refer to Chapter Cursor definition for controllable symbol objects on page 3.6.2). Fig Symbol object properties Cursor anchor, setpoint value Definition of a cursor for both symbol types is obligatory, as their function (triggering a message on the specified system address) can only be performed on selection and confirmation via the control panel keys.

44 page 44 / Symbol object switching device When a switching device is selected on the drawing area, the object properties of the selected object are displayed in the toolbar and can be edited. Additionally, a cursor assigned to the switching device is provided with a coloured frame to point out visually to where it belongs. Once selected and confirmed (ON/OFF), the cursor always controls the appropriate switching device, independently of his instantaneous position. Objects of the switching device symbol type dispose of the general symbol object properties symbol info and system address (refer to Chapter Common properties on page 41) and of cursor settings (see Chapter Cursor definition for controllable symbol objects on page 3.6.2). Fig Symbol object properties, switching device The system address enables the user to enter the bay number (or the place holder FE for the device bay number), as well as the node number. The data point numbers of the data object for the double-point information of the switching device is assigned automatically by the Display Editor and cannot be changed by the user. The node number corresponds to the switching device number and can be defined at choice via the input field for the node number or the input field switch device no. Both the input fields are synchronized in case of changes. The display status defines the switching device status used for the drawing area and for project documentation. This setting does not influence creation of the project data list or the runtime behaviour.

45 page 45 / Symbol objects dynamic texts When a dynamic text is selected on the drawing area, the object properties of the selected object are displayed in the toolbar and can be edited. Apart from the general symbol object properties symbol info and system address (refer to Chapter Common properties on page 41), the following properties are available for dynamic text independently of the text size (this is defined on creating the symbol): Table 10 Symbol object properties - dynamic texts Text format: The text format determines output at runtime on the display. As, as a rule, values subject to change are visualized, place holders are used for these values. A string of lozenges with optional comma and places after the decimal point is replaced at runtime by the number as such (measurand). Document text: For documentation purposes in the Display Editor (e.g. customer approval, improved presentation of the final product etc.), a document text can be entered which contains a typical example output with real values. Input of the document text is optional. If the text is available, the document text is presented instead of the text format text in the screen document and the display document print (see Chapter 3.8 Display documentation on page 51). This text does not affect creation of the process data list and the runtime behaviour.

46 page 46 / Drawing aids The Display Editor provides various means to support and facilitate creation of pictures, e.g. the graphic design of the drawing environment with ruler and grid, quick view change on the entire drawing surface, selection or a certain zoom factor as well as automatic placement, sizing and uniform distribution of objects. These functions are executed on the drawing objects selected from case to case View, zoom and grid All view, zoom and grid functions can be selected via the toolbar View. Fig Toolbar View (view, zoom, grid) If the toolbar is not visible, the toolbar can be displayed via the main menu Window, submenu Toolbar View. If the view toolbar is visible, this menu is ticked off Preview and zoom factor View functions enable the user to quickly align the drawing area or certain sections of the drawing area, e.g. the selected objects, centrally on the drawing area. Zoom functions enable the drawing area to be enlarged for detail work. Zoom on drawing surface The display page is adjusted in the drawing area as precisely as possible. Zoom on selection All selected objects are zoomed in the available drawing area in maximum representation. Zoom on page width The display page is zoomed to the maximum width in the drawing area. Zoom on page height The display page is zoomed to the maximum height in the drawing area. Enlarge zoom Increases the zoom by 100% whenever the buttons are actuated. Reduce zoom Reduces the zoom by 100% whenever the buttons are actuated. Zoom factor Enables a certain zoom factor to be input or output as a percentage value, and indicates the current zoom factor. The zoom factor can be varied between 100 and 900 percent.

47 page 47 / Grid network The grid enables a grid network to be displayed in any colour with selectable grid line spacing on the display page. Fig Grid on drawing area If the grid cannot be displayed in a meaningful fashion for the current zoom factor, the grid view is automatically deactivated and switched on again if the zoom is enlarged sufficiently. Switching the grid view ON and OFF The grid view can be switched on and off by actuating the button. Object snap at the grid By actuating this button, the object snap can be switched on and off on the horizontal and vertical intersecting points of the grid lines. Grid size (width x height) For display and entry of the spacing between the grid lines in the horizontal and vertical direction. Input is effected in pixels, various values can be selected for the horizontal and vertical inter-grid spacing. Grid colour The colour of the button shows the currently selected colour used for displaying the grid lines. When the colour button is actuated, another colour can be selected or entered. We recommend low-intensity colours whose intensity does not prevail over the drawing objects, properly speaking (e.g. light blue) Aligning, spacing and sizing objects The program-supported alignment, distribution and aligning of objects, referred to the drawing area or relatively to the reference objects can be performed via the View toolbar. Fig Aligning, spacing and sizing toolbar If the toolbar is not visible, the toolbar can be displayed via the main menu Window, submenu Toolbar Aligning, sizing and spacing.

48 page 48 / Aligning objects to another object or to the drawing area Aligning one or several selected objects is either possible on the drawing area or on a reference object. Aligning on the drawing area is effected by selecting a single object or several objects simultaneously by dragging the mouse button. Depending on the aligning function, the program automatically determines the reference position (as a rule, an edge or the center of the drawing surface). Aligning to a reference object is effected by selection of an individual drawing object. Subsequently, further objects can be selected as well using the mouse and keyboard while keeping the Shift button pressed. When selecting an alignment function, now all the objects selected subsequently are aligned to the object selected first. Left-justified alignment of the selected drawing objects. When aligning to a preselected reference object, the subsequently selected graphical objects are aligned to the left edge of the reference object. If several graphical objects are aligned without a reference object preselected, these will be aligned to the extreme left-hand border of the selected object. Right-justified alignment of the selected drawing objects. When aligning to a preselected reference object, the subsequently selected graphical objects are aligned to the right edge of the reference object. If several graphical objects are aligned without a reference object preselected, these will be aligned to the extreme right-hand border of the selected office. Upward alignment of the selected drawing objects When aligning to a preselected reference object, the subsequently selected graphical objects are aligned to the upper edge of the reference object. If several graphical objects are aligned without a reference object preselected, these will be aligned to the extreme top border of the selected object. Downward alignment of the selected drawing objects When aligning to a preselected reference object, the subsequently selected graphical objects are aligned to the lower edge of the reference object. If several graphical objects are aligned without a reference object preselected, these will be aligned to the extreme bottom border of the selected object. Vertically centered alignment of the selected drawing objects When aligning to a preselected reference object, the subsequently selected graphical objects are aligned centrally to half-level of the reference object. In case of alignment to various graphical objects without a reference object preselected, the objects are aligned to half the drawing sheet height Horizontally centered alignment of the selected drawing objects When aligning to a preselected reference object, the subsequently selected graphical objects are aligned centrally to half the width of the reference object. In case of alignment to various graphical objects without a reference object preselected, the objects are aligned to half the drawing sheet height.

49 page 49 / Sizing Automated sizing enables the height and/or the width of one or several objects to be adapted to the height/size of another graphical object. Select a single graphical object. Subsequently, further objects can be selected as well using the mouse and keyboard while keeping the Shift button pressed. The first selected object is used as reference object whose size is accepted for the objects selected subsequently if one of the sizing buttons is actuated. Width adjustment The width of the first selected graphical object is accepted for all the following objects. The upper left-hand position of the objects remains unchanged in this process. The width of all the selected objects is adjusted to the width of the reference object based on their current position. Height adjustment The height of the first selected graphical object is accepted for all the following objects. The upper left-hand position of the objects remains unchanged in this process. The height of all the selected objects is adjusted to the height of the reference object based on their current position. Sizing The width and height of the first selected graphical object are accepted for all the following objects. The upper left-hand position of the objects remains unchanged in this process. The width and height of all the selected objects is adjusted to the width and height of the reference object based on their current position Spacing objects Automated spacing of objects enables the selected objects to be positioned at uniform intervals in the horizontal or the vertical sense. Once alignment is finished, all selected drawing objects are thus placed at uniform intervals or with the same overlappings. This may entail deviations up to one pixel. Horizontal spacing Spacing the objects in the horizontal sense. The left-hand position (X) of the objects is set so that the distances between all the selected graphical objects are as equal as possible. The vertical position (Y) and the size of the objects remains unchanged. Vertical spacing Spacing the objects in the vertical sense. The upper position (Y) of the objects is set so that the distances between all the selected graphical objects are as equal as possible. The lefthand position (X) and the size of the objects remains unchanged.

50 page 50 / Duplicating drawing objects via the clipboard Like the function used to Copy/Paste text via the clipboard of other Windows programs, the Display Editor enables the selected objects to be inserted via the menu item Edit / Copy. The menu items Edit / Cut are also used to paste the selected objects into the clipboard while deleting them from the drawing area. Drawing objects stored in the clipboard can be inserted subsequently on the active LCD page via the menu item Edit / Paste - on the same page, on another page or another project, as long as the drawing objects are available in the clipboard and have not been replaced by any other clipboard contents. When dynamic objects are inserted from the clipboard, the assignment to the program symbol library is effected analogously to the import of page templates. This assignment is effected automatically by the Display-Editor, as far as possible, but overridden manually and completed (refer to Chapter Importing page template on page 29).

51 page 51 / Display documentation The display documentation provides an overview of project sections or the entire project as well as printing and generation of an entire project documentation in PDF format for documenting the project or as a basis for customer acceptance inspection of the display contents Page-oriented screen documentation While the project is open, the screen documentation is accessible at any time via the menu item Project / documentation. The documentation window provides: a preview of the documentation page and the static background picture on a page-by-page basis an overview of the dynamic symbol objects, system address assignment, text formats and documentation texts on a page-by-page basis a view of the project info in the project documentation window on the screen. The page selection list contains all pages which are not empty. Once the window is displayed, the active page is preset automatically. By selecting a page from the selection list, the detailed information of this page is updated in the documentation areas. By actuating the button, another window opens enabling the options for the entire project print (printer, PDF, pages, ) to be defined and finally the entire project print to be effected (refer to Chapter Entire project documentation on page 53). Fig Project documentation screen The central area of the documentation window contains several info pages in terms of index cards; the required page is displayed by clicking on the index card title. Paging through the index cards is possible via the buttons Ctrl Tab (forward) and Shift Ctrl Tab (backwards). The documentation window is closed via the system button with the cross symbol on top right in the window title Screen documentation / info The Info index card shows a text box which contains the info text of the selected page. The page info can be entered in the object property dialog for the active page (refer to Chapter Page properties on page 28).

52 page 52 / Screen documentation / page pictures The index card Page pictures shows two different views of the selected display page; The documentation picture shows the display page with static background, all dynamic symbol objects with the preset state, cursor symbols at the controllable symbol objects assigned, and format texts or documentation texts, if available, for dynamic texts. This picture corresponds to the documentation picture for the entire project documentation. The right-hand picture shows the background picture which is created based on the static objects on creating the project. Symbols and runtime changes are visualized by drawing over the background picture. Fig Project documentation screen - Page pictures Enables the picture located below it to be saved in bitmap format. Once the target path and the file name (extension.bmp) have been selected or entered, the picture is saved with the depth of colour used on the target device. Enables the bitmap located below to be loaded in MS Paint. The bitmap is saved in a temporary file with the depth of colour used on the target device, and loaded by means of MS Paint. Any changes performed by MS Paint are not transferred into the Display Editor Screen documentation / symbol objects The index card Symbo l object shows a list of all the dynamic symbol objects and the appropriate system information. Fig Project documentation screen Symbol objects The documentation screen shows the background picture with all its dynamic elements and cursor for controllable symbol objects on the selected display page. The table on the right contains all dynamic symbol objects with the appropriate system address and name. An arrow in front of the system address shows a controllable symbol object (symbol object with cursor assigned to it). For text objects, the format text and the optional documentation text are additionally displayed. The symbol object of the highlighted line is selected on the documentation picture; in case of texts, the appropriate texts are issued below the symbol list. Thus, the symbol list provides on the one hand an overview of the system references and, on the other hand, a speedy check of the system-specific symbol information for correctness and completeness without having to select the objects on the drawing area individually.

53 page 53 / Entire project documentation The entire project documentation enables display documentation pictures and appropriate symbol lists to be created for all the display pages used in the project for documenting the project or as a basis for customer acceptance inspection of the display contents. When the project is opened, the menu item Project / Documentation is actuated to display the screen documentation. Besides the page select list, there is the button which enables the output medium (printer, PDF, RTF, ) to be selected and subsequently creates the entire documentation. Output to printer Fig Create entire project documentation Select this option to print the document on the specified printer. Actuate the button to select another printer or to change the printer settings. Set the number of copies you want to print in the "Copies" input field. The setting Print all issues the entire document on the printer; to specify the range of pages from... to... you want to print, use the Page(s) setting. Both page numbers must be specified. Output to screen By selecting this option, the document is issued on the screen on printing. Output to PDF file Select this option to write the document to be printed not to a printer but to a file in standardised PDF format. Subsequently, you can view this file with the Adobe Acrobat Reader on version 4 which is available for free. Output to RTF file Select this option to write the document to be printed not to a printer but to a file in standardised Rich-Text format. You can process this file subsequently by means of a word processor (e.g.: Microsoft Word). Document number This is a document number which can be assigned freely to make document management possible. You can use any characters and digits or leave the field blank. Issue An issue number for the print which can be assigned freely. If you do not require an issue number, leave the input field blank. To start printing, select the Print button. To exit the printing dialog, actuate the Cancel button.

54 page 54 / 61 The documentation created contains the documentation picture for all the display pages used. In case of pages with dynamic symbol objects, the symbol overview and the appropriate system references are issued. Fig Entire project documentation printout

55 page 55 / Creating the SPRECON-E LCD process data list Operation of a control panel requires on the software end a LCD firmware and the process data list with the project-specific data. These files are transferred to the device using the SPRECON-E Maintenance Tool. The firmware version must support the symbol types and functions used in the project. The firmware is not project-related and need not be loaded anew in case of changes of project engineering. Once the LCD project file has been saved at least once, creation of the LCD process data list can be performed at any time by the Display Editor via the menu Project / Create project data list. The project need not be saved before any further create processes are carried out. All files are saved in the directory where the project was saved or from where it was opened, and in a subdirectory. The following are created: Complete process data list with the extension.hex which can be transferred to the control panel by the Maintenance Tool via direct or modem connection. The process data list is created in the project directory. LCD definition file with the extension.ini and all picture files (background picture and status pictures of the symbol templates). The LCD definition file is created in the project directory; the pictures (there may be many of them) in a subdirectory having the same name. The name of the LCD process data list, LCD definition file and the picture subdirectory folder consists of the prefix S, the system number of the target components, the text LCD and the bay type which is not used for master components. Target component(s) System 01 Master ( ) System 01 bay type A (e.g , , ) Files created S01LCD.hex S01LCD.ini S01LCD\*.bmp S01LCDA.hex S01LCDA.ini S01LCDA\*.bmp Table 11 - Naming - Creating LCD process data lists The process of creating a process data list can be effected completely via the Display Editor. By creating the LCD definition file and the picture data, creating the list can be effected - as before - by means of the Designer once the LCD definition file and the picture data have been created via the Display Editor.

56 page 56 / 61 4 SPRECON-E PROJECT DATABASE The Display Editor uses project databases which have been created by means of the Designer. The SQLBase database server which administrates access to the various databases, can be installed locally and in the network as well. The Display Editor uses the project database for the following functions: Import of the system architecture configured in the Designer, and selection of the target components featuring a control panel. 4.1 Prerequisites Each database functionality requires the correct installation of the SQLBase database server. The steps required to this effect are specified on the installation CD for the database server. It is not admissible to use a project database in the SPRECON-E Designer and in the Display Editor simultaneously. Close the database in one of these programs to enable the other program to access. 4.2 Status display The database status display is in the main window of the Display Editor, next to the online status display. It indicates the database(s) - if any - which is(are) currently open in the Display Editor. If there is no connection to a project database, the database status range is empty. If you are connected to a valid project database, a green database symbol appears next to the online status area, together with the name of the currently open database, the server name, the project version, the date of the last change, the name of the customer and of the person in charge. Fi.g 45 Info on open database The Display Editor does not require a permanent connection to a project database. Once a database function has been executed completely, the connection can be separated.

57 page 57 / Login to / open project database A project database can be opened via the main menu SPRECON-E, submenu Open project database. Fig Installing and opening the database Installed and deinstalled databases Databases can be installed or deinstalled on the server. Deinstalling a database is indispensable to be able to back-up the database. If the option Deinstall database when closing is activated while a database is being opened, the database is deinstalled automatically from the database server on terminating the database connection. If the database has not yet been installed on opening, it is installed automatically List of databases The central part of the window shows a list of all the existing databases on condition that a valid server name has been entered (SPREBASE in the above illustration example). Following standard installation of SQLBase on your system, the name of the server is either SPREBASE or SERVER1. If the server name has been changed on your system following installation, the new valid server name will be available from your database administrator. If you enter the name of the server and exit the input field Database server, the database list is loaded automatically. By selecting the option Show installed, you can view all currently installed databases in the list; by selecting Show all, the currently deinstalled databases are also displayed, so that all the available databases are listed up. Installed databases appear in the list in upper-case characters; the deinstalled ones follow in lowercase letters in alphabetical order. By selecting a database name or by entering an existing database in the database input field, a project database can be opened now by actuating the Open button.

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