Review Questions FL Chapter 3: Working With Symbols and Interactivity

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1 Review Questions FL Chapter 3: Working With Symbols and Interactivity TRUE/FALSE 1. One way to decrease file size is to create reusable graphics, buttons, and movie clips. 2. Flash allows you to create a graphic (drawing) and then make unlimited copies, which you can use in other movies. 3. An important benefit of Flash is its ability to create movies with small file sizes. 4. Each time you need a copy of a symbol, you can open the Library panel and drag the symbol to the Stage, creating an instance of the symbol. 5. When you edit a symbol, the changes are not reflected in the instances of that symbol in your movie. Page: Flash You cannot rotate, skew (slant), or resize button instances. 7. You cannot change the transparency of graphic or button instances. 8. It is possible to select a part of an instance. 9. Changes to the color of an instance can be made to either part or all of the object. 10. You can use layers to stack other objects on top of an instance to change its appearance. 11. Once the link is broken between an instance and a symbol, you can make any changes to the object, such as changing its stroke and fill color. 12. If you double click an instance, an edit window will open that is used to edit the symbol, not the instance. 1

2 13. Changes you make to a symbol affect every instance of the symbol on the Stage. Page: Flash Flash has sample libraries that contain buttons and other objects. Page: Flash When you click a button, an action can occur, such as starting an animation or jumping to another frame on the timeline. 16. Not all objects can be made into buttons. 17. Button symbols have four states: Up, Over, Down, and Hit. 18. By default, buttons are disabled within Flash, so that you can manipulate them on the Stage. Page: Flash In a basic movie, Flash plays the frames sequentially without stopping for user input. 2 MULTIPLE CHOICE 20. A(n) symbol is useful for creating complex animations such as creating a movie within a movie. a. button b. graphic c. instance d. movie clip Page: Flash 3 4 2

3 21. In the figure above, which number points to the name of the Flash movie this Library is associated with? a. 1 b. 2 c. 3 d In the figure above, which number represents the place you should click in order to display a list of all open Flash movies? a. 1 b. 2 c. 3 d. 4 3

4 23. In the figure above, which number points to the icon that identifies this as a graphic symbol? a. 2 b. 3 c. 4 d You can use the command on the Modify menu to break the link between an instance and a symbol. a. Break Away b. Break c. Break Now d. Break Apart 25. The displays the Symbol Properties dialog box for the selected item. a. Delete item icon b. Properties icon c. Name text box d. Item Preview window 4

5 26. In the figure above, which number represents the New Symbol icon? a. 3 b. 4 c. 5 d In the figure above, which number represents the Properties icon? a. 3 b. 4 c. 5 d. 6 5

6 28. In the figure above, which number lets you change the sorting order of symbols? a. 1 b. 2 c. 3 d Buttons have four states: represents how the button appears when the mouse pointer is not over it. a. Up b. Over c. Down d. Hit 30. Buttons have four states: defines the area of the screen that will respond to the click. a. Up b. Down c. Over d. Hit 31. The key inserts a keyframe in the selected frame. a. [F6] b. [F7] c. [F8] d. [F9] Page: Flash Flash provides a scripting language, called, that allows you to add actions to buttons and frames within a movie. a. JavaScript b. LibraryScript c. ActionScript d. HTMLScript Actions that are assigned to frames are executed when the reaches the frame. a. timeline b. playhead c. keyframe d. ActionScript 4 6

7 34. A common frame action is, which is often assigned to the first and last frame in the timeline. a. release b. roll over c. drag d. stop 4 7

chapter 1. Create symbols and instances 2. Work with Libraries 3. Create buttons 4. Assign actions to frames and buttons AND INTERACTIVITY

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