Movie Generation Guide
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1 MadCap Mimic Movie Generation Guide Version 7
2 Copyright 2013 MadCap Software. All rights reserved. Information in this document is subject to change without notice. The software described in this document is furnished under a license agreement or nondisclosure agreement. The software may be used or copied only in accordance with the terms of those agreements. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or any means electronic or mechanical, including photocopying and recording for any purpose other than the purchaser's personal use without the written permission of MadCap Software. MadCap Software 7777 Fay Avenue La Jolla, California THIS USER GUIDE WAS CREATED USING MADCAP FLARE. Scan to open online Help
3 CONTENTS CHAPTER 1 Organizing Movies in a Collection 1 CHAPTER 2 Movie Output Formats 3 Web or Desktop Output 4 Desktop Only Output 13 Print-based Output 15 CHAPTER 3 Selecting the Default Movie Format 17 CHAPTER 4 Specifying Adobe AIR Options 19 CHAPTER 5 Specifying Flash Options 23 CHAPTER 6 Specifying HTML5 Options 25 CHAPTER 7 Specifying Silverlight Options 29 CHAPTER 8 Selecting Single Files for the Output 31 CHAPTER 9 Skins 33 Regular Skins 33 Embedded Skins 33 CHAPTER 10 Targets 35 CHAPTER 11 Building Output (Interface) 45 CHAPTER 12 Building Output (Command Line) 49 CHAPTER 13 MadCap Mimic Files 57 Files for Developing Collections and Movies 58 Output Files for the MadCap Mimic Movie Format 58 i
4 MADCAP MIMIC Output Files for the HTML5 Format 58 Output Files for the Microsoft Silverlight and Adobe Flash Formats 59 Output Files for the Adobe AIR Format 59 CHAPTER 14 Distributing Output 61 Steps for Distributing Output 62 Publishing Output 64 APPENDIX A PDF Guides 67 APPENDIX B Output Type Comparison Table 69 INDEX 71 ii
5 CHAPTER 1 Organizing Movies in a Collection You can include multiple movies in a Mimic collection. After you build the movie collection, you can view the output. The first movie listed in the Collection Editor plays first, followed by the other movies in order. If you create output in the MadCap Mimic Movie Format (MMF), the movies in the collection can be accessed from the drop-down list at the top of the MadCap Movie Viewer. If you create browser-based output (HTML5, Adobe AIR, Adobe Flash, Microsoft Silverlight), similar navigation is created based on the order of the movies in the Collection Editor. HOW TO ORGANIZE MOVIES IN A COLLECTION 1. Open the collection. 2. In the Collection Editor, select the Sections tab. 3. Select a movie that you want to move up or down in the list. 4. Click the Up or Down button on the right side of the tab as needed. 5. Select File>Save or press CTRL+S. 1
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7 CHAPTER 2 Movie Output Formats When you create movies in Mimic, you can select between multiple kinds of output formats, depending on your needs. Mimic offers Web-based, desktop-based, and print-based output formats. See "Selecting the Default Movie Format" on page 17. This chapter discusses the following. Web or Desktop Output 4 Desktop Only Output 13 Print-based Output 15 3
8 MADCAP MIMIC Web Or Desktop Output You can create movie output that can be accessed from a Web server or locally on a desktop with the HTML5, Microsoft Silverlight, or Adobe Flash format. If you want users to access movies from a server (e.g., from a website), you need to use one of these output formats. About The HTML5 Format (WebM And MP4 Files) HTML5 is a movie format that uses the <video> element instead of <object> and can be viewed on any browser that supports HTML5 content. Most newer browsers support the <video> element, including Internet Explorer 9, Firefox, Opera, Chrome, and Safari. Older browsers such as Internet Explorer 8 do not. HTML5 can also be used to generate a standalone video file to play your movies on an iphone or upload them to YouTube. Following are some important characteristics of the HTML5 format. VIDEO FORMATS WEBM AND MP4/H.264 At this time only a few video formats can be used with the <video> element. Two of the more prominent formats WebM and MP4/H.264 are supported in Mimic. WebM is supported in Mozilla Firefox, Google Chrome, and Opera browsers. MP4/H.264 is supported in Microsoft Internet Explorer and Apple Safari browsers. What if some of your users have browsers that support WebM, while other users have browsers that support MP4/H.264? You can select both options, generating output in both formats. Depending on the browser being used, the appropriate format is displayed. 4
9 CHAPTER 2 Movie Output Formats OUTPUT BROWSER FILES AND SINGLE FILES FOR IPHONE/YOUTUBE When you generate output for HTML5, many browser-related output folders and files are produced. The main entry file has an.htm extension. There are also various support folders and files that you will need in order for your movies to play in browsers correctly. There is an optional check box to generate single video files. If you select this option, Mimic creates single.mp4 and.webm files and stores them in the "videos" subfolder. These files can be distributed by themselves, without any support folders or files. The regular browser-related files are necessary to view your movies in the correct browser. On the other hand, the single video files.webm or.mp4 can be used to play movies in a standalone player, such as Windows Media Player or QuickTime. Single MP4 files can be used to view movies on the iphone.you can play single MP4 or WebM files on YouTube. 5
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11 CHAPTER 2 Movie Output Formats 7
12 MADCAP MIMIC For non-interactive movies (e.g., movies that do not contain buttons or input typing boxes designed to make users take action), one additional benefit of the single-file option is that future rebuilds are extremely fast because only changed frames are regenerated. E X A M P L E Let's say you have a non-interactive movie that is 75 frames long and generate output with the singlefile option enabled. Sometime after this, you make changes to two of the frames in that movie. When you click the button to build the output again, only those two frames are recompiled, which means the generation is much faster. Note: Some players do not support interactive movies (e.g., YouTube only supports non-interactive videos). 8
13 CHAPTER 2 Movie Output Formats Note: In order to generate single video files for HTML5, you must have Internet Explorer (IE) 9 installed. Therefore, you must be working on an operating system that supports IE 9. Note: Selecting the option to create single video files will increase the generation time for movies. AUDIO Like the other output formats, you can incorporate audio into your HTML5 output in many ways. However, the way audio works in HTML5 is different than in the other formats.. In HTML5 output, audio is "stitched" to different points in time, just as you would find in YouTube videos. In the other output formats, this is not the case. As a result, if you skip forward or backward to begin playing the HTML5 video at a specific point, the audio will be precisely synchronized with that point in the frame or movie. In HTML5 output, if you have audio that is longer than the movie itself, the audio stops playing when the last frame is finished. Similarly, if you select the option to pause the timing on a frame, audio applied to the movie or frame stops playing when that frame pauses. For the other formats, the audio continues playing whether the movie ends or a particular frame pauses. In HTML5 output, the loop audio option will work only if the audio is shorter than the length of the frame or movie (depending on whether you set the loop on the frame or movie). In HTML5 output, audio is not supported in cases where the user initiates the sound (e.g., by clicking a button). 9
14 MADCAP MIMIC MORE INFORMATION For more information about the HTML5 video format, see video.asp. OTHER REQUIRED ACTIONS In addition to generating the output, what other actions are required?. MPEG-4/H.264 encoder If you select the MP4/H.264 format, you need to download an encoder for it. Some encoders require a small fee.you can obtain a free encoder at Select one of the "Static" download links. This provides you with a file that has a.z7 file extension, which is a zip file format. Open and extract the.z7 file using a program such as WinZip. Then in Mimic's HTML5 Options dialog, you can navigate to the extracted \bin\ffmpeg.exe file. MIME type (for FMV files) If you have full-motion video (FMV) frames and put your movie on a server, you also need to install MIME types for HTML5 output. For more information see the Mimic online Help. 10
15 CHAPTER 2 Movie Output Formats About The Microsoft Silverlight Format The Silverlight format is designed by Microsoft. According to Microsoft, "Silverlight is a cross-browser, crossplatform, and cross-device plug-in for delivering the next generation of.net based media experiences and rich interactive applications for the Web." Following are some important characteristics of the Microsoft Silverlight format. Output file types The output consists of an HTM file (XML-based), as well as various ancillary files. Skins You can edit the interface of the movie output (e.g., the navigation features) through the use of skins, including language skins. Viewer Movies can be viewed in a browser window. XML The output files are XML-based, so you can open them in any XML editor to modify them. In addition to generating the output, what other actions are required? MIME type (from server) In order for end users to see Microsoft Silverlight movies delivered from a server, the MIME type must first be set up correctly. This is something that your server administrator would need to do. You should provide the admin with the necessary steps. For more information see the Mimic online Help. Silverlight (from desktop) In order for end users to see Microsoft Silverlight movies locally on their desktop, they must have Microsoft Silverlight installed. 11
16 MADCAP MIMIC About The Adobe Flash Format The Adobe Flash format is a common method for adding animation and interactivity to Web pages. Following are some important characteristics of the Adobe Flash format. Output file types The output consists of files that use the.swf extension and XML-based files using the.htm extension. In addition, various ancillary files are created to help display the navigation. If you do not use an embedded skin, you can use the HTM files as the main entry points to view the movie output. The HTM files are used to display the Flash video (SWF), as well as the navigation for it. However, if you use an embedded skin, you can just distribute the SWF file. Skins You can edit the interface of the movie output (e.g., the navigation features) through the use of skins, including language skins. With Flash output, you can use a regular skin or an embedded skin, which integrates the navigation into the SWF file. Embedded integration with MadCap Flare If you use MadCap Flare V7 (and higher) and insert Mimic movies into your content, you can embed movies that are generating Adobe Flash output. When you insert the Mimic movie into Flare (in Flare, select Insert>Multimedia>Mimic Movie), your version of Mimic is detected. If you have Mimic V6 (and higher), there is an option in the Edit Mimic Movie dialog in Flare for embedding a SWF file. For more information about inserting movies in Flare content, see the online Help provided with Flare. In addition to generating the output, what other actions are required? Java 5.0 Update 13 or later In order to take advantage of the Flash output format, you need to install the Java Runtime Environment (JRE) before generating output. You can download the JRE from Flash Player 10 Flash output from Mimic must be viewed on a browser with Flash Player 10 (minimum). Note: Users might experience issues with skin buttons (i.e., buttons used for navigation) in Flash output under certain circumstances. If you distribute Flash movie output from a Web server, end users should not experience any problems with the buttons in the skin. However, if you distribute Flash movie output, for example, on a CD so that end users can access the movie locally, buttons in the skin may not function correctly when users open the movie in the HTM file. If you create movie output that you intend to be opened locally rather than via the Web it is recommended that you use one of the other movie formats. 12
17 CHAPTER 2 Movie Output Formats Desktop Only Output You can create movie output designed to be accessed from a desktop with MadCap's proprietary Mimic Movie Format (MMF) or with the Adobe AIR format. For the best quality and file size results, MMF is recommended. About The Mimic Movie Format The Mimic Movie Format (MMF) is designed to be opened by users from their desktop, rather than being accessed from a server. If you need to integrate your movies into a.net software application, MMF is a good solution. Following are some important characteristics of MMF. Compile time The time required to generate output in this format is typically much less than it is for other formats. Output file size The generated file size is much smaller in this format than it is for other formats. Output file types The output consists of files using an.mcmovie extension (for individual movies), and another file using an.mcmoviesys extension (when creating collections). Viewer Movies can be viewed in the freely distributable MadCap Movie Viewer or the MadCap DotNet Help Viewer. XML The output files are XML-based, so you can open them in any XML editor to modify them. In addition to generating the output, what other actions are required? MadCap Movie Viewer You must also provide your end users with the freely distributable MadCap Movie Viewer. If you are distributing MadCap Flare output with the DotNet Help format, your end users can use the freely distributable MadCap DotNet Help Viewer instead of the MadCap Movie Viewer to see the integrated Mimic movies: Note: MMF is not supported in a Mac operating system, only Windows. 13
18 MADCAP MIMIC About The Adobe AIR Format The Adobe AIR format is browser-based, but it is designed to bring Web-related content to a desktop environment. It does this by taking Flash files and incorporating them into a single executable file. Following are some important characteristics of the Adobe AIR format. Built-in navigation If you generate a collection (as opposed to a standalone movie), navigation is automatically built in to the interface so that users can access all movies in the collection. Output file types The output consists of a single file with an.air extension. When users access this file, an executable file with an.exe extension is created on their local drive and saved in their C:\Program Files directory. Multiple environments End users can install the movie file not only in Windows, but in a Macintosh and Linux environment as well. Skins You can edit the interface of the movie output (e.g., the navigation features) through the use of skins, including language skins. Viewer Movies can be viewed in the application window. Because this type of output is actually an application, it uses its own window to display the movies. In addition to generating the output, what other actions are required? Java Runtime Environment installation (you) As the individual compiling the movie output, you need to install the Java Runtime Environment (JRE) before generating output. You can download the JRE from Adobe AIR installation (you and end users) Anyone who wants to view the generated Adobe AIR movie output from Mimic needs to install Adobe AIR first. This means that both you and your end users must run this installation. You can download Adobe AIR from Note: If you have trouble generating and viewing Adobe AIR output, the problem may be caused by your firewall. Try disabling your firewall and generating the output again. 14
19 CHAPTER 2 Movie Output Formats Print-based Output You can create print-based movie output with the Microsoft XPS or Adobe PDF format. These output formats are ideal for distributing print versions of your movies. You can also use them to plan future movies or review existing ones. About Adobe PDF Short for "Portable Document Format," PDF is an open file format created by Adobe. PDF files represent twodimensional documents in a device-independent and resolution-independent fixed-layout document format. About Microsoft XPS Microsoft's XML Paper Specification (XPS) is a document format with a markup language that is a subset of XAML for Windows Presentation Foundation. XPS is an alternative to Adobe's Portable Document Format (PDF). 15
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21 CHAPTER 3 Selecting the Default Movie Format You can generate output in various formats. Using the Movie Properties dialog, you can select an output format for a standalone movie. Using the Collection Editor, you can select an output format for a collection of movies. There are two main reasons for selecting an output type in these locations: (1) It allows you to edit the settings for a specific output type (e.g., you cannot specify the Flash options until you select the Flash output type); and (2) It sets the default output type, which will be used if you click the face of the Build, View, or Publish button in the Movie or Collection Ribbon. In other words, it's a way to create a shortcut. As an alternative to the shortcut, you can click the down arrow on the Build, View, or Publish button to select any of the output formats from the menu. 17
22 MADCAP MIMIC Following are steps for selecting the default format in the Collection Editor or Movie Properties dialog. If you are not concerned about choosing a default output format, but rather want to simply build or publish the output for a specific output type, see "Building Output (Interface)" on page 45 or "Publishing Output" on page 64. HOW TO SELECT THE DEFAULT FORMAT FOR ALL MOVIES IN A COLLECTION 1. Open the collection. 2. In the Collection Editor, select the Options tab. 3. In the Default Output section, select the format. 4. Select File>Save or press CTRL+S. HOW TO SELECT THE DEFAULT FORMAT FOR A STANDALONE MOVIE 1. Open the movie. 2. Do one of the following, depending on the part of the user interface you are using. Ribbon Select the Movie ribbon. In the Properties section, select Properties. Menu Select Movie>Properties. Local toolbar In the local toolbar of the Frame Editor, click. The Movie Properties dialog opens. 3. Select the Movie Output tab. 4. In the Default Output section, select the format. 5. Click OK. 6. Select File>Save or press CTRL+S. 18
23 CHAPTER 4 Specifying Adobe AIR Options If you are generating Adobe AIR output, there are several options that you can set in order to affect the output. See "Movie Output Formats" on page 3. HOW TO SPECIFY ADOBE AIR OPTIONS FOR A COLLECTION 1. Open the collection. 2. In the Collection Editor, select the Options tab. 3. In the Default Output section, make sure Adobe AIR is selected. 4. To the right of that section, click AIR Options. (This button is not enabled unless Adobe AIR is selected in the Default Output field.) The Adobe AIR Options dialog opens. 5. Complete the fields in the dialog. Program Name The Adobe AIR format creates a file with an.air extension. When this file is accessed, an executable file with an.exe extension is created and placed on the user's hard drive. By default, the executable file will be named after the collection or movie that you are generating. However, if you want the output to use a different file name, you can enter it in this field. ID You can enter an identifier for the application, which uniquely identifies your application along with the publisher ID (which AIR derives from the certificate used to sign the application package). You cannot use spaces in this field. Copyright You can enter a copyright in this field. Digital Certificate If your company has a digital certificate, you can click the browse button next to this field and select it. By using a digital certificate, the installation will not display "unknown" for the name of the publisher when the user installs the application (i.e., opens the movie). Certificate Password Enter the password for the digital certificate. 19
24 MADCAP MIMIC 6. Click OK. Program Title You can enter a title for the collection or movie. When a user installs the application to open the collection or movie, this title will be displayed in one of the installation windows. It is also displayed when you uninstall the application. Version You can use this field to enter a version number for your collection or movie. Description You can enter a description for your collection or movie. When a user installs the application to open the collection or movie, this description will be displayed in one of the installation windows, under the title (if you specify one). Install Folder By default, when a user installs the application to view your collection or movie, the executable file is placed in their c:\program Files directory, within a subfolder named after the collection or movie. If you want the EXE file to be placed in a subfolder with a different name, you can enter it in this field. Program Menu Folder You can enter a folder name, which dictates where the program menu option displays in the Start menu. If you do not enter a folder name, the program option is displayed at the root level of the Start menu. 7. Select File>Save or press CTRL+S. HOW TO SPECIFY ADOBE AIR OPTIONS FOR A SINGLE MOVIE 1. Open the movie. 2. Do one of the following, depending on the part of the user interface you are using. Ribbon Select the Movie ribbon. In the Properties section, select Properties. Menu Select Movie>Properties. Local toolbar In the local toolbar of the Frame Editor, click. The Movie Properties dialog opens. 3. Select the Movie Output tab. 4. In the Default Output section, make sure Adobe AIR is selected. 5. To the right of that section, click AIR Options. (This button is not enabled unless Adobe AIR is selected in the Default Output field.) The Adobe AIR Options dialog opens. 6. Complete the fields in the dialog. Program Name The Adobe AIR format creates a file with an.air extension. When this file is accessed, an executable file with an.exe extension is created and placed on the user's hard drive. By default, the executable file will be named after the collection or movie that you are generating. However, if you want the output to use a different file name, you can enter it in this field. 20
25 CHAPTER 4 Specifying Adobe AIR Options 7. Click OK. ID You can enter an identifier for the application, which uniquely identifies your application along with the publisher ID (which AIR derives from the certificate used to sign the application package). You cannot use spaces in this field. Copyright You can enter a copyright in this field. Digital Certificate If your company has a digital certificate, you can click the browse button next to this field and select it. By using a digital certificate, the installation will not display "unknown" for the name of the publisher when the user installs the application (i.e., opens the movie). Certificate Password Enter the password for the digital certificate. Program Title You can enter a title for the collection or movie. When a user installs the application to open the collection or movie, this title will be displayed in one of the installation windows. It is also displayed when you uninstall the application. Version You can use this field to enter a version number for your collection or movie. Description You can enter a description for your collection or movie. When a user installs the application to open the collection or movie, this description will be displayed in one of the installation windows, under the title (if you specify one). Install Folder By default, when a user installs the application to view your collection or movie, the executable file is placed in their c:\program Files directory, within a subfolder named after the collection or movie. If you want the EXE file to be placed in a subfolder with a different name, you can enter it in this field. Program Menu Folder You can enter a folder name, which dictates where the program menu option displays in the Start menu. If you do not enter a folder name, the program option is displayed at the root level of the Start menu. 8. In the Movie Properties dialog, click OK. 9. Select File>Save or press CTRL+S. 21
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27 CHAPTER 5 Specifying Flash Options If you are generating Adobe Flash output with full-motion video (FMV), there are a few options that you can set in order to affect the output. See "Movie Output Formats" on page 3. HOW TO SPECIFY ADOBE FLASH OPTIONS FOR A COLLECTION. 1. Open the collection. 2. In the Collection Editor, select the Options tab. 3. In the Default Output section, make sure Adobe Flash is selected. 4. To the right of that section, click Flash Options. (This button is not enabled unless Adobe Flash is selected in the Default Output field.) The Flash Options dialog opens. 5. Select one of the options in the dialog. High Quality, Large File Size Medium Quality, Medium File Size Low Quality, Small File Size To determine which option best suits your needs, you can generate output with each option, then preview the quality of the movie and look at the movie file size in Windows Explorer. 6. Click OK. 7. Select File>Save or press CTRL+S. 23
28 MADCAP MIMIC HOW TO SPECIFY ADOBE FLASH OPTIONS FOR A SINGLE MOVIE 1. Open the movie. 2. Do one of the following, depending on the part of the user interface you are using. Ribbon Select the Movie ribbon. In the Properties section, select Properties. Menu Select Movie>Properties. Local toolbar In the local toolbar of the Frame Editor, click. The Movie Properties dialog opens. 3. Select the Movie Output tab. 4. In the Default Output section, make sure Adobe Flash is selected. 5. To the right of that section, click Flash Options. (This button is not enabled unless Adobe Flash is selected in the Default Output field.) The Flash Options dialog opens. 6. Select one of the options in the dialog. High Quality, Large File Size Medium Quality, Medium File Size Low Quality, Small File Size To determine which option best suits your needs, you can generate output with each option, then preview the quality of the movie and look at the movie file size in Windows Explorer. 7. Click OK. 8. In the Movie Properties dialog, click OK. 9. Select File>Save or press CTRL+S. 24
29 CHAPTER 6 Specifying HTML5 Options If you are generating HTML5 output, there are a few options that you can set in order to affect the output. You can select the video formats to be used. These dictate which browsers will be able to display your movie(s). You can also select an option to create single video files (MP4 and WebM). Single MP4 files can be used to view movies on the iphone.you can play single MP4 or WebM files on YouTube. See "Movie Output Formats" on page 3. HOW TO SPECIFY HTML5 OPTIONS FOR A COLLECTION 1. Open the collection. 2. In the Collection Editor, select the Options tab. 3. In the Default Output section, make sure HTML5 is selected. 4. To the right of that section, click HTML5 Options. (This button is not enabled unless HTML5 is selected in the Default Output field.) The HTML5 Options dialog opens. 5. Select the appropriate options in the dialog. At this time only a few video formats can be used with the <video> element. Two of the more prominent formats WebM and MP4/H.264 are supported in Mimic. WebM - Google Video Format Select this option to generate output that is supported in Mozilla Firefox, Google Chrome, and Opera browsers. MP4/H Apple Video Format Select this option to generate output that is supported in Microsoft Internet Explorer and Apple Safari browsers. Path to Encoder If you select the MP4/H.264 format, you need to download an encoder for it. Some encoders require a small fee.you can obtain a free encoder at Select one of the "Static" download links. This provides you with a file that has a.z7 file extension, which is a zip file format. Open and extract the.z7 file using a 25
30 MADCAP MIMIC program such as WinZip. Then in Mimic's HTML5 Options dialog, you can navigate to the extracted \bin\ffmpeg.exe file. What if some of your users have browsers that support WebM, while other users have browsers that support MP4/H.264? You can select both options, generating output in both formats. Depending on the browser being used, the appropriate format is displayed. 6. Click OK. 7. (Optional) Under the list of output formats on the Movie Output tab, select Single File Output if you want to generate single video files. If you select this option, Mimic creates single.mp4 and.webm files and stores them in the "videos" output subfolder. These files can be distributed by themselves, without any support folders or files. The regular browser-related files which are generated based on your selections in step 5 are necessary to view your movies in the correct browser. On the other hand, the single video files.webm or.mp4 can be used to play movies in a standalone player, such as Windows Media Player or QuickTime. Single MP4 files can be used to view movies on the iphone.you can play single MP4 or WebM files on YouTube. 8. Select File>Save or press CTRL+S. HOW TO SPECIFY HTML5 OPTIONS FOR A SINGLE MOVIE 1. Open the movie. 2. Do one of the following, depending on the part of the user interface you are using. Ribbon Select the Movie ribbon. In the Properties section, select Properties. Menu Select Movie>Properties. Local toolbar In the local toolbar of the Frame Editor, click. The Movie Properties dialog opens. 3. Select the Movie Output tab. 4. In the Default Output section, make sure HTML5 is selected. 5. To the right of that section, click HTML5 Options. (This button is not enabled unless HTML5 is selected in the Default Output field.) The HTML5 Options dialog opens. 6. Select the appropriate options in the dialog. At this time only a few video formats can be used with the <video> element. Two of the more prominent formats WebM and MP4/H.264 are supported in Mimic. WebM - Google Video Format Select this option to generate output that is supported in Mozilla Firefox, Google Chrome, and Opera browsers. MP4/H Apple Video Format Select this option to generate output that is supported in 26
31 CHAPTER 6 Specifying HTML5 Options Microsoft Internet Explorer and Apple Safari browsers. Path to Encoder If you select the MP4/H.264 format, you need to download an encoder for it. Some encoders require a small fee.you can obtain a free encoder at Select one of the "Static" download links. This provides you with a file that has a.z7 file extension, which is a zip file format. Open and extract the.z7 file using a program such as WinZip. Then in Mimic's HTML5 Options dialog, you can navigate to the extracted \bin\ffmpeg.exe file. What if some of your users have browsers that support WebM, while other users have browsers that support MP4/H.264? You can select both options, generating output in both formats. Depending on the browser being used, the appropriate format is displayed. 7. Click OK. 8. (Optional) Under the list of output formats on the Movie Output tab, select Single File Output if you want to generate single video files. If you select this option, Mimic creates single.mp4 and.webm files and stores them in the "videos" output subfolder. These files can be distributed by themselves, without any support folders or files. The regular browser-related files which are generated based on your selections in step 6 are necessary to view your movies in the correct browser. On the other hand, the single video files.webm or.mp4 can be used to play movies in a standalone player, such as Windows Media Player or QuickTime. Single MP4 files can be used to view movies on the iphone.you can play single MP4 or WebM files on YouTube. 9. In the Movie Properties dialog, click OK. 10. Select File>Save or press CTRL+S. Note: Some players do not support interactive movies (e.g., YouTube only supports non-interactive videos). Note: In order to generate single video files for HTML5, you must have Internet Explorer (IE) 9 installed. Therefore, you must be working on an operating system that supports IE 9. Note: Selecting the option to create single video files will increase the generation time for movies. 27
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33 CHAPTER 7 Specifying Silverlight Options If you are generating Microsoft Silverlight output, there are a couple of options that you can set in order to affect the output. See "Movie Output Formats" on page 3. HOW TO SPECIFY MICROSOFT SILVERLIGHT OPTIONS FOR A COLLECTION 1. Open the collection. 2. In the Collection Editor, select the Options tab. 3. In the Default Output section, make sure Microsoft Silverlight is selected. 4. To the right of that section, click Silverlight Options. (This button is not enabled unless Microsoft Silverlight is selected in the Default Output field.) The Silverlight Options dialog opens. 5. Complete the fields in the dialog. Load All Frames before Movie Starts Select this check box if you want all of the frames in the movie to finish loading before the actual movie begins playing. Load This Many Frames before Movie Starts You can enter a specific number of frames in the movie to finish loading before the actual movie begins playing. E X A M P L E Let's say the third frame in your movie is extremely large. Therefore, you might set this option to 3. The movie will wait for the first three frames to load before beginning. This avoids the problem of the user moving through the first two frames of the movie and then needing to wait for the third frame to load. 6. Click OK. 29
34 MADCAP MIMIC 7. Select File>Save or press CTRL+S. HOW TO SPECIFY MICROSOFT SILVERLIGHT OPTIONS FOR A SINGLE MOVIE 1. Open the movie. 2. Do one of the following, depending on the part of the user interface you are using. Ribbon Select the Movie ribbon. In the Properties section, select Properties. Menu Select Movie>Properties. Local toolbar In the local toolbar of the Frame Editor, click. The Movie Properties dialog opens. 3. Select the Movie Output tab. 4. In the Default Output section, make sure Microsoft Silverlight is selected. 5. To the right of that section, click Silverlight Options. (This button is not enabled unless Microsoft Silverlight is selected in the Default Output field.) The Silverlight Options dialog opens. 6. Complete the fields in the dialog. Load All Frames before Movie Starts Select this check box if you want all of the frames in the movie to finish loading before the actual movie begins playing. Load This Many Frames before Movie Starts You can enter a specific number of frames in the movie to finish loading before the actual movie begins playing. E X A M P L E Let's say the third frame in your movie is extremely large. Therefore, you might set this option to 3. The movie will wait for the first three frames to load before beginning. This avoids the problem of the user moving through the first two frames of the movie and then needing to wait for the third frame to load. 7. Click OK. 8. In the Movie Properties dialog, click OK. 9. Select File>Save or press CTRL+S. 30
35 CHAPTER 8 Selecting Single Files for the Output When you build output for Mimic Movie Format (MMF) or HTML5 movies, you can select an option to generate single output files. The option functions somewhat differently, depending on whether you are generating MMF or HTML5 output. If you are building MMF, this option lets you choose between producing a single output file or multiple output files (per movie). By generating multiple files, the movie will load faster for users. However, it means you need to deliver more output files. If you are building HTML5, this option generates a single MP4 and/or WebM file, in addition to the many other browser-related files. These single MP4 and WebM files can be used to play movies in a standalone player, such as Windows Media Player or QuickTime. Single MP4 files can be used to view movies on the iphone.you can play single MP4 or WebM files on YouTube. You can do this for an entire collection or for a single movie. HOW TO SELECT SINGLE FILES FOR OUTPUT (IN A COLLECTION) 1. Open the collection. 2. In the Collection Editor, select the Options tab. 3. In the Default Output section, make sure MadCap Movie Player or HTML5 is selected. 4. In the Options section, select Single File Output. 5. Select File>Save or press CTRL+S. HOW TO SELECT SINGLE FILES FOR OUTPUT (IN A SINGLE MOVIE) 1. Open the movie. 2. Do one of the following, depending on the part of the user interface you are using. Ribbon Select the Movie ribbon. In the Properties section, select Properties. Menu Select Movie>Properties. Local toolbar In the local toolbar of the Frame Editor, click. 31
36 MADCAP MIMIC The Movie Properties dialog opens. 3. Select the Movie Output tab. 4. In the Default Output section, make sure MadCap Movie Player or HTML5 is selected. 5. Select Single File Output. 6. Click OK. 7. Select File>Save or press CTRL+S. Note: In order to generate single video files for HTML5, you must have Internet Explorer (IE) 9 installed. Therefore, you must be working on an operating system that supports IE 9. Note: If you are generating HTML5 output, selecting the option to create single video files will increase the generation time for movies. 32
37 CHAPTER 9 Skins A skin is an element that contains information about the appearance of the output window, as well as navigation elements, if you are generating Adobe AIR, Adobe Flash, or Microsoft Silverlight. Skins are not used for movie output generated in the MadCap Mimic Movie Format (MMF) or HTML5. There are regular skins and embedded skins. Regular Skins For Adobe AIR, Adobe Flash, or Microsoft Silverlight output, you can use regular skins, which can be edited in the many ways (e.g., setting buttons and styles for the navigation toolbar, adding JavaScript). The default regular skin looks like this. In addition to editing regular skins, you can import and export them. Embedded Skins For Adobe Flash output you can use an embedded skin to merge the navigation toolbar with the movie. In an embedded skin, you can change the background color and select the navigation buttons. The default embedded skin looks like this for Adobe Flash. 33
38 MADCAP MIMIC Currently, embedded skins are supported only in single movies, not with collections. For more information about skins and steps for editing them, see the online Help. Note: If you want to display the output user interface in a particular language, you can modify styles in a language skin instead of a regular skin. (The rest of the interface settings, such as which buttons to include and where to place the navigation toolbar, should still be specified in the Skin Editor.) 34
39 CHAPTER 10 Targets You can generate multiple movie outputs at the same time through the use of targets. For example, you can produce one copy of your movie in the Mimic Movie Format (MMF) format and another copy in the Microsoft Silverlight format. A target is simply one instance of a movie output type. You can create as many targets as you need, and you can use different settings for each target, so that each output is unique. Targets are especially beneficial when used in conjunction with condition tags, which let you specify certain elements to be included in some outputs but excluded from other outputs.. 35
40 MADCAP MIMIC E X A M P L E C O N D I T I O N S A N D T A R G E T S Let's say that you are creating a movie that will be shown to two different audiences. Perhaps all of the frames in the movie are appropriate for each audience, except for the final five frames, which should be shown only to Audience A. In that case, you might create two condition tags one called "AudienceA" and the other "AudienceB.". 36
41 CHAPTER 10 Targets Then you can mark each of the final five frames so that they are associated with the AudienceA marker. 37
42 MADCAP MIMIC 38
43 CHAPTER 10 Targets In addition, you can create two targets perhaps one is called "OutputA" and the other "OutputB." 39
44 MADCAP MIMIC In the OutputA target, you tell Mimic to include the AudienceA condition tag and exclude the AudienceB condition tag. In the OutputB target, you do the opposite. When you generate the movie outputs, the movie using OutputA will show the final five frames. The movie using OutputB will not show the final five frames. 40
45 CHAPTER 10 Targets HOW TO CREATE TARGETS FOR A COLLECTION 1. Open the Mimic collection. 2. In the Collection Editor, click the Targets tab. 3. At the bottom of the tab, click New. The New Target dialog opens. 4. Use the tabs in the dialog to do any of the following. PROVIDE A NAME On the General tab, type a name for the target. SELECT AN OUTPUT FORMAT AND PROVIDE SETTINGS a. Select the Output Format tab. b. In the Default Output section, select the format. c. You can provide these settings. Insert Mark of the Web If you are generating Adobe AIR, Adobe Flash, or Microsoft Silverlight, you can control the output in several ways. One way is to add Mark of the Web (MOTW). MOTW is a comment added to the HTML markup for a web page. When users open the web page from their local machine, Internet Explorer references this comment to determine the security zone in which it should run the page. This means you can deliver movie output without the movie(s) being blocked on the user's machine with a security message. Single File Output (per movie) When you build output for Mimic Movie Format (MMF) or HTML5 movies, you can select an option to generate single output files. The option functions somewhat differently, depending on whether you are generating MMF or HTML5 output. If you are building MMF, this option lets you choose between producing a single output file or multiple output files (per movie). By generating multiple files, the movie will load faster for users. However, it means you need to deliver more output files. If you are building HTML5, this option generates a single MP4 and/or WebM file, in addition to the many other browser-related files. These single MP4 and WebM files can be used to play movies in a standalone player, such as Windows Media Player or QuickTime. Single MP4 files can be used to view movies on the iphone.you can play single MP4 or WebM files on YouTube. Home Page If you plan to generate Adobe AIR, Adobe Flash, or Microsoft Silverlight for a movie or collection, you can customize the look of the output interface (e.g., navigation buttons, color) through the use of skins. If you include a "Home" button in the skin, you can associate a specific URL (e.g., with that button. When users click the button in the movie output, the website will open. Comment You can enter an internal comment for your own purposes. 41
46 MADCAP MIMIC PROVIDE SKIN SETTINGS a. Select the Skin tab. b. Click the Edit Skin tab and provide settings for the skin. For more information see "Skins" on page 33. CHANGE VARIABLE DEFINITIONS a. Select the Variables tab. All available variables are shown in the tab. b. You can type a different definition for any of the existing variables. Note: If you have linked to a Flare project, you cannot change the definitions for the variables from that project. However, you can change the definitions for variables that you create in Mimic. If you want to edit a variable from a Flare project, you need to do so from within Flare. ASSOCIATE CONDITIONS a. Select the Conditions tab. b. Select which condition tags you want to include in the target or exclude from it. 5. Click OK. 6. Select File>Save or press CTRL+S. HOW TO CREATE TARGETS FOR A STANDALONE MOVIE 1. Open the standalone movie. 2. Do one of the following, depending on the part of the user interface you are using. Ribbon Select the Movie ribbon. In the Properties section, select Properties. Menu Select Movie>Properties. Local toolbar In the local toolbar of the Frame Editor, click. The Movie Properties dialog opens. 3. Click the Targets tab. 4. At the bottom of the tab, click New. The New Target dialog opens. 5. Use the tabs in the dialog to do any of the following. PROVIDE A NAME On the General tab, type a name for the target. 42
47 CHAPTER 10 Targets SELECT AN OUTPUT FORMAT AND PROVIDE SETTINGS a. Select the Output Format tab. b. In the Default Output section, select the format. c. You can also provide these settings. PROVIDE SKIN SETTINGS Insert Mark of the Web If you are generating Adobe AIR, Adobe Flash, or Microsoft Silverlight, you can control the output in several ways. One way is to add Mark of the Web (MOTW). MOTW is a comment added to the HTML markup for a web page. When users open the web page from their local machine, Internet Explorer references this comment to determine the security zone in which it should run the page. This means you can deliver movie output without the movie(s) being blocked on the user's machine with a security message. Single File Output (per movie) When you build output for Mimic Movie Format (MMF) or HTML5 movies, you can select an option to generate single output files. The option functions somewhat differently, depending on whether you are generating MMF or HTML5 output. If you are building MMF, this option lets you choose between producing a single output file or multiple output files (per movie). By generating multiple files, the movie will load faster for users. However, it means you need to deliver more output files. If you are building HTML5, this option generates a single MP4 and/or WebM file, in addition to the many other browser-related files. These single MP4 and WebM files can be used to play movies in a standalone player, such as Windows Media Player or QuickTime. Single MP4 files can be used to view movies on the iphone.you can play single MP4 or WebM files on YouTube. Home Page If you plan to generate Adobe AIR, Adobe Flash, or Microsoft Silverlight for a movie or collection, you can customize the look of the output interface (e.g., navigation buttons, color) through the use of skins. If you include a "Home" button in the skin, you can associate a specific URL (e.g., with that button. When users click the button in the movie output, the website will open. a. Select the Movie Output tab. b. Click the Edit Skin tab and provide settings for the skin. For more information see "Skins" on page 33. CHANGE VARIABLE DEFINITIONS a. Select the Variables tab. All variables in your movie are shown in the tab. b. You can type a different definition for any of the existing variables. 43
48 MADCAP MIMIC Note: If you have linked to a Flare project, you cannot change the definitions for the variables from that project. However, you can change the definitions for variables that you create in Mimic. If you want to edit a variable from a Flare project, you need to do so from within Flare. ASSOCIATE CONDITIONS a. Select the Conditions tab. b. Select which condition tags you want to include in the target or exclude from it. 6. Click OK. 7. Click OK again. 8. Select File>Save or press CTRL+S. 44
49 CHAPTER 11 Building Output (Interface) When you are ready to build your output, use one of the following sets of steps, depending on whether you are building output for a collection, a standalone movie, or targets (i.e., multiple collections or movies at once). HOW TO BUILD OUTPUT FOR A COLLECTION OR STANDALONE MOVIE 1. Open the collection or movie. 2. (Optional) You can perform preliminary tasks related to the output, such as the following. Organize the order of the movies You can include multiple movies in a Mimic collection. After you build the movie collection, you can view the output. The first movie listed in the Collection Editor plays first, followed by the other movies in order. If you create output in the MadCap Mimic Movie Format (MMF), the movies in the collection can be accessed from the drop-down list at the top of the MadCap Movie Viewer. If you create browser-based output (HTML5, Adobe AIR, Adobe Flash, Microsoft Silverlight), similar navigation is created based on the order of the movies in the Collection Editor. See "Organizing Movies in a Collection" on page 1. Select the default movie output format You can generate output in various formats. Using the Movie Properties dialog, you can select an output format for a standalone movie. Using the Collection Editor, you can select an output format for a collection of movies. There are two main reasons for selecting an output type in these locations: (1) It allows you to edit the settings for a specific output type (e.g., you cannot specify the Flash options until you select the Flash output type); and (2) It sets the default output type, which will be used if you click the face of the Build, View, or Publish button in the Movie or Collection Ribbon. In other words, it's a way to create a shortcut. As an alternative to the shortcut, you can click the down arrow on the Build, View, or Publish button to select any of the output formats from the menu. See "Movie Output Formats" on page 3 and "Selecting the Default Movie Format" on page
50 MADCAP MIMIC Select single files for output (MadCap Mimic Movie Format and HTML5 only) When you build output for Mimic Movie Format (MMF) or HTML5 movies, you can select an option to generate single output files. The option functions somewhat differently, depending on whether you are generating MMF or HTML5 output. If you are building MMF, this option lets you choose between producing a single output file or multiple output files (per movie). By generating multiple files, the movie will load faster for users. However, it means you need to deliver more output files. If you are building HTML5, this option generates a single MP4 and/or WebM file, in addition to the many other browser-related files. These single MP4 and WebM files can be used to play movies in a standalone player, such as Windows Media Player or QuickTime. Single MP4 files can be used to view movies on the iphone.you can play single MP4 or WebM files on YouTube. See "Selecting Single Files for the Output" on page 31. Specify Adobe AIR options If you are generating Adobe AIR output, there are several options that you can set in order to affect the output. See "Specifying Adobe AIR Options" on page 19. Specify Flash options If you are generating Adobe Flash output with full-motion video (FMV), there are a few options that you can set in order to affect the output. See "Specifying Flash Options" on page 23. Specify HTML5 options If you are generating HTML5 output, there are a few options that you can set in order to affect the output. You can select the video formats to be used. These dictate which browsers will be able to display your movie(s). You can also select an option to create single video files (MP4 and WebM). Single MP4 files can be used to view movies on the iphone.you can play single MP4 or WebM files on YouTube. See "Specifying HTML5 Options" on page 25. Specify Silverlight options If you are generating Microsoft Silverlight output, there are a couple of options that you can set in order to affect the output. See "Specifying Silverlight Options" on page 29. Edit the output skin (browser-based formats only) A skin is an element that contains information about the appearance of the output window, as well as navigation elements, if you are generating Adobe AIR, Adobe Flash, or Microsoft Silverlight. Skins are not used for movie output generated in the MadCap Mimic Movie Format (MMF) or HTML5. See "Skins" on page If working in a collection, do one of the following, depending on the part of the user interface you are using. Ribbon Select the Collection ribbon. In the Collection Output section, do one of the following. Click the face of the Build button to generate the output type that is selected as the default. 46
51 CHAPTER 11 Building Output (Interface) Click the down arrow on the Build button and from the drop-down menu, select one of the output types. Menu Select Collection>Build. This builds the output type that is set as the default. Standard toolbar Click. This builds the output type that is set as the default. 4. If working in a standalone movie, do one of the following, depending on the part of the user interface you are using. Ribbon Select the Movie ribbon. In the Movie Output section, do one of the following. Click the face of the Build button to generate the output type that is selected as the default. Click the down arrow on the Build button and from the drop-down menu, select one of the output types. Menu Select Movie>Build. This builds the output type that is set as the default. Standard toolbar Click. This builds the output type that is set as the default. Keyboard shortcut Press F6 on the keyboard. This builds the output type that is set as the default. 5. After the output files finish generating, a message asks if you want to view the output. Click either Yes or No. If you select Yes, the generated movie collection opens.. 47
52 MADCAP MIMIC HOW TO BUILD OUTPUT FOR TARGETS (MULTIPLE COLLECTIONS OR MOVIES) 1. Open the Mimic collection or standalone movie. 2. If you have not done so already, create the target(s) to be used with your collection or standalone movie. See "Targets" on page (Optional) If you are working in a collection, you can organize the order of the movies. See "Organizing Movies in a Collection" on page Do one of the following, depending on the part of the user interface you are using. Ribbon Select the Movie ribbon. In the Movie Output section, select Build Targets. Standard toolbar Click. The Build Targets dialog opens. 5. Make sure a check mark is next to each target that you want to build. 6. Click Build. 7. After the output files finish generating, you can click Open Output Folder to open the window where the output files are located. Otherwise, you can click Close. When you build movies, Mimic creates output files and copies them to the Output folder where your movie or collection is stored. See "MadCap Mimic Files" on page
53 CHAPTER 12 Building Output (Command Line) Use the following steps if you want to build a collection, standalone movie, or target from your operating system's command line. Using this method, you do not have to open Mimic at all. Depending on the command(s) used, you can build a movie or collection and accomplish any of the following. Build output using the default output format specified in Mimic. Build output based on a target in your movie or collection. Build output using a particular output format, overriding the default format specified in Mimic. The best way to use the command line feature is to create a batch file with the necessary commands in it. Then you can use a scheduling tool (such as the Scheduled Tasks utility in Windows) to run the batch file automatically whenever you want.. 49
54 MADCAP MIMIC HOW TO USE THE COMMAND LINE TO BUILD A COLLECTION, MOVIE, OR TARGET 1. Do one of the following, depending on whether you want to create a batch file for later use or to generate immediately using the command line. To create a batch file (recommended) Open Notepad. For example, in Windows XP, you can open it by clicking the Start button and selecting All Programs>Accessories>Notepad. OR To generate immediately from the command line Open your command prompt. For example, in Windows XP, you can open it by clicking the Start button and then selecting All Programs>Accessories>Command Prompt. 2. Type the path to the Mimic.app folder where you installed Mimic, and press Enter. E X A M P L E If you installed Mimic at the default location, you would type the following and press Enter on your keyboard: cd\program Files\MadCap Software\MadCap Mimic V7\Mimic.app 3. Type one of the following commands and press Enter on your keyboard (entering the path/name of your collection, movie, target, output format, or variable file in place of the section in angle brackets). Note: If there are spaces anywhere in the path/name of your collection, movie, output format, or variable file, you need to use quotation marks around it.. 50
55 CHAPTER 12 Building Output (Command Line) TO BUILD A COLLECTION OR MOVIE USING THE DEFAULT OUTPUT FORMAT SPECIFIED IN MIMIC Here is the command: console.mimiccompiler.exe -file [collection or movie] E X A M P L E If you have a Mimic collection called "My Big Collection" that you have stored in your Documents\My Mimic Movies folder, you would type this: console.mimiccompiler.exe -file "c:\documents and settings\myname\documents\my mimic movies\my big collection\my big collection.miprj" E X A M P L E If you have a Mimic movie called "My Little Movie" that you have stored in your Documents\My Mimic Movies folder, you would type this: console.mimiccompiler.exe -file "c:\documents and settings\myname\documents\my mimic movies\my little movie.mimovf\my little movie.mimov". 51
56 MADCAP MIMIC TO BUILD A COLLECTION OR MOVIE USING A PARTICULAR TARGET Here is the command: console.mimiccompiler.exe -file [collection or movie] -target [target name] E X A M P L E Let's say you have a Mimic collection called "My Big Collection" that you have stored in your Documents\My Mimic Movies folder. If that collection contains a target called "Demo," you would type this: console.mimiccompiler.exe -file "c:\documents and settings\myname\documents\my mimic movies\my big collection\my big collection.miprj" -target Demo E X A M P L E Let's say you have a Mimic movie called "My Little Movie" that you have stored in your Documents\My Mimic Movies folder. If that movie contains a target called "Practice Movie," you would type this: console.mimiccompiler.exe -file "c:\documents and settings\myname\documents\my mimic movies\my little movie.mimovf\my little movie.mimov" - target "Practice Movie". 52
57 CHAPTER 12 Building Output (Command Line) TO BUILD A COLLECTION OR MOVIE USING A PARTICULAR OUTPUT FORMAT, OVERRIDING THE DEFAULT FORMAT SPECIFIED IN MIMIC Here are the possible commands: console.mimiccompiler.exe -file [collection or movie] -output-type html5 console.mimiccompiler.exe -file [collection or movie] -output-type mcmovie console.mimiccompiler.exe -file [collection or movie] -output-type silverlight console.mimiccompiler.exe -file [collection or movie] -output-type flash console.mimiccompiler.exe -file [collection or movie] -output-type adobeair E X A M P L E Let's say you have a Mimic collection called "My Big Collection" that you have stored in your Documents\My Mimic Movies folder. If the default output format for the collection is the MadCap Mimic Movie Format (MMF) but you want to build output for the HTML5 format instead, you would type this: console.mimiccompiler.exe -file "c:\documents and settings\myname\documents\my mimic movies\my big collection\my big collection.miprj" -output-type html5 E X A M P L E Let's say you have a Mimic movie called "My Little Movie" that you have stored in your Documents\My Mimic Movies folder. If the default output format for the collection is Flash but you want to build output for the MadCap Mimic Movie Format instead, you would type this: console.mimiccompiler.exe -file "c:\documents and settings\myname\documents\my mimic movies\my little movie.mimovf\my little movie.mimov" -output-type mcmovie NOW WHAT? If you are using the command prompt window for any of the commands just described, the output generates immediately, and the files are copied to the Output subfolder for the collection or movie. 53
58 MADCAP MIMIC If you are creating a batch file in Notepad, it might look something like this:. 4. If you are creating a batch file, save the Notepad file to any location you like on your computer. When you do this, type.bat as the extension at the end of the file name (e.g., MyBatchFile.bat). At any time you like, you can generate the output simply by double-clicking the batch file. You can also use a tool to schedule the batch file to run. For example, complete the following steps if using the Windows XP Scheduled Tasks utility. a. In Windows, click the Start button. b. Select All Programs>Accessories>System Tools>Scheduled Tasks. c. In the window, double-click Add Scheduled Task. d. In the Scheduled Task Wizard, click Next. e. Click Browse. Then find and double-click the batch file you created. f. If necessary, change the name of the scheduled task, which by default is named after your batch file. g. Select an option for the frequency of running the batch file (e.g., daily) and click Next. h. Enter a start time and date, and click Next. i. If necessary, enter your username and password (consult your system administrator if you do not know what it is). Then click Next. j. Click Finish. 54
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