RHIZOME HOST USER GUIDE V 2.1

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1 o RHIZOME HOST USER GUIDE V 2.1

2 1. INTRODUCTION UNIT WORKFLOW Displays Matrix Edit Transport bar Common function buttons Left zone white printed Functions [WINDOWS] Function [ALT] Function [TOOLS] Function Right zone white printed Functions [L1] to [L5] Line selection Value functions buttons RHIZOME HOST SEQUER Names and concepts Using the Sequencer environment MIDI Track Step tracks Steps parameters RT track Step Modulations Groove & Factor Pad Keyboard Metronome Piano roll window Patterns MIXING DESK Names and concepts Using the Mixer environment The Mix tracks The EQ Track effects The insert parameters Displaying the FX inserts GUI Side Chain Aux Bus BUS SAMPLER Names and concepts Using the SAMPLER environment Functions Setting duration and looping Synthesis options and effects

3 7. SONG Names and concepts Using the SONG environment Recording a Song Managing the Patterns game modes Recording a Song after count-in Recording a Song during playback: Clear a Song Recording a Song in several iterations Managing the grid window Browse Modifying loop Edit Recorded Patterns Deleting Pattern events Merging Pattern events DJ MODE Names and concepts Using the Perf Live Environment Loading one Project while another is already playing Synchronizing 2 projects Selecting one of the 2 projects FUNCTIONS Load Project Save Project Copy Pattern Copy Track Bounce Import MIDI file Load Sample New Instrument MIDI setup MIDI controller assignation (MIDI Learn) MIDI Synchronization Automation COMMON OPERATIONS Installation of plugins Microsoft Windows System Macintosh Apple System (Rhizome LE Only)

4 11. PARAMETERS REFERES Sequencer Display Display Display Display Mixer Display Display Display Display Sampler Display Display Display Display Song: Display Display Display Perf Live: Display Display Display Display TIP AND TRICKS Sequencer Adding groove to a Step Track Assigning a virtual instrument or a sampler to a MIDI Track Changing the Steps notes parameters Creating a Sampler Creating Step Modulations Creating independent Steps modulators Create Patterns Create MIDI Tracks Creating a virtual instrument from a MIDI Track Creating a Sampler from a MIDI Track Copying a Pattern Defining the overall tempo of the Project Description of functions Edit the loop points and the duration of a Step track Loading a sample Loop duration of content recorded on the fly Managing the Patterns' play modes Modifying the velocity of Steps Modifying the Step track playback factor Naming a MIDI Track Selecting a virtual instrument program Predefining the duration of an RT track Naming a Pattern Pattern chaining Place Steps using the pads Placing Steps in a real-time MIDI recording Placing notes using encoders Selecting and editing the Step banks Setting the recording mode Setup before recording on the fly Starting recording on the fly Stop recording on the fly Triggering the wait note recording mode

5 12.2. Mixer Activate the solo in a mix track Adjusting the sound level of a track mix Adjusting the placement of a mix track in the stereo field Adjusting the gain of the high frequency band Adjusting the gain of the low frequency band Adjust the placement of a mixtrack in the stereo field Assigning a mix track to a bus or to individual outputs Deleting a mix track Deleting a FX insert Displaying the insert slot banks Displaying the mix tracks aux send banks Display BUSES Display the insert parameters Enabling a track's EQ Inserting a virtual effect in a mix track Insert a virtual effect in a sub mix BUS Inserting a virtual effect in an Auxiliary BUS Loading an instrument into a mix track Loading a sampler into a mix track Modifying the Mixing level of a Master track or of a Bus Muting a mix track Sending a mix track to an AUX circuit Setting up the individual outputs of a bus Setting up the individual inputs of a bus Setting up the project's main stereo output (Master) Setting the EQ Using the Mixing options DJ Mode Loading one Project while another is already playing Selecting one of the 2 projects of the session Synchronize the playback of 2 projects Synchronizing a project loaded in the left part of the environment:

6 1. INTRODUCTION Dear User, thank you for choosing the Rhizome. Your user guide is available for download on our website. Think about registering your product on our website to get full access to our OS updates. Registration process 1. go to 2. fill the online form 3. Enter your serial number Before starting to use the device, carefully read the sections entitled "Safety instructions" and "Important notices". These sections provide important information concerning the proper operation of the Rhizome SXE. The user manual should be saved and kept on hand as a convenient reference. AFTER SALES SERVICE +33 (0) support@feeltune.com 5

7 2. UNIT WORKFLOW 2.1. Displays The Rhizome interface is divided in 4 Displays areas Displays work mostly in pairs: Display 1 + Display 2 and Display 3 + Display 4. Display 2 and 4 are dedicated to the display and selection of objects. Display 1 and 3 are dedicated to the display and modification of parameters Matrix Edit The Rhizome works as a matrix. You first select the line, and then the encoders, buttons or pads operate on the selections or the value change. 6

8 2.3. Transport bar Those buttons are dedicated to control the sequencer. The [SHIFT] blue labelled button allows you to run the blue labelled functions. Press this button to prepare a preselected track for recording using one of the Display 2 selectors. Recording will start when the Play button is pressed. Press this button to start playback, press this button again to pause playback at the current position. If you press the [PLAY/PAUSE] button after a pause, playback will resume from the pause point. When the [RECORD] button is activated, initiating playback starts recording. Press this button to stop playing the song and return the play head to 0. By holding down this button during playback, the play head is rapidly moved back along the recording for as long as the button is kept pressed down. By pressing this button when playback is stopped, the play head is moved back one measure at each pressing. By holding down this button during playback, the play head is rapidly advanced along the recording for as long as the button is kept pressed down. By pressing this switch when playback is stopped, the playhead is moved forward one measure at each pressing. Press this button to undo the last action. Press this button to redo the action(s) cancelled by [UNDO]. [SHIFT] Press this button to activate the SHIFT mode. When the SHIFT mode is activated, the button flashes. The SHIFT mode allows access to special features (in blue) in the columns of buttons on the left and right of the Rhizome. 7

9 2.4. Common function buttons Those buttons are dedicated to control the screen areas and global functions. The blue labelled functions must be used in combination of the [SHIFT] button Left zone white printed Functions Display 1 [MIXER], [SEQUER], [SAMPLER], [WIDOWS] [ALT], [TOOLS] Display 2 [WIDOWS], [ALT], [TOOLS] Display 3 [WIDOWS], [ALT], [TOOLS] Display4 [WIDOWS], [ALT], [TOOLS] 2.6. [WINDOWS] Function In the Displays, each area is composed of one or more windows. These windows are indicated by tabs on the top left-hand side of each screen. To enable the selection of windows, hold down the [WINDOWS] button (the current tab is highlighted to indicate that the Window is active) and press the button or encoder under the desired tab to display the window. The Windows function remains active for as long as the [WINDOWS] button is held down. 8

10 2.7. [ALT] Function The [ALT] button allows running alternate commands. For example, you must use a combination of [ALT] button + Push Encoder to insert a new automation or to change the automations mode (read/write) [TOOLS] Function The [TOOLS] button allows navigation through the Sound bank index and modification of global parameters. Sound Bank changes Some objects are grouped in banks of 16 entries: Patterns, MIDI Track, Mixtracks, Sampler and measures for the Steps Tracks. To browse through the current bank, hold the [TOOLS] button (the current bank is highlighted to indicate that the function Tools is active) and press the button under the desired bank to display the bank. The Tools function remains active for as long as the [TOOLS] button is held down. Global parameter changes To change a parameter, hold the [TOOLS] button (the parameters are highlighted to indicate that the function Tools is active) and press the button under the desired parameter to change the value. The Tools function remains active for as long as the [TOOLS] button is held down. 9

11 2.9. Right zone white printed Functions [L1] to [L5] Line selection Matrix workflow The system of selection and display is based on the principle of reading a table (row/column). For each zone, you select the line and, with the pads, encoders, buttons and knobs, you are able to manipulate the parameter or the selected object. By holding the line selection button [L1] [L5] and manipulating a knob or encoder, you can alter parameters associated with the whole line. Parameter changes To change a parameter, hold the [L1 to L5] button (the current parameters line has a white frame) then uses the control below the desired parameter to change the value Value functions buttons Those controls are dedicated to value changes and dialog boxes control. The 32 endless push encoders allow you to change continuous values and act as push buttons. The 16 back lighted buttons act as toggles or push buttons. The 16 sensitive pads act as toggles, push buttons and pressure sensitive controls. 10

12 3. RHIZOME HOST In a project, Rhizome Host works across 5 environments. The creation and mixing of motifs PATTERNS and musical arrangements is realized by using four distinct environments: MIXER, SEQUER, SAMPLER, SONG. The fifth environment PERF LIVE allows you synchronize playback of two projects simultaneously and thus continues to play uninterrupted during a performance or the creation of successive projects. Upon start-up, the Rhizome software loads 2 projects (default: New Project 01 and 02). Each environment is divided into 4 distinct Zones (1 to 4 from the top). Each of these zones has a display surface, a means of control and many different selection tools. Each of the four environment zones may contain multiple window contexts that allow access to a large number of settings. Once you understand the operating logic of the 5 environments, you will be able to compose, play and produce your musical inspirations with the greatest of ease. X The Rhizome can play two projects simultaneously (named New Project 01 and New Project 02 by default). Each project has its own independent MIXER, SEQUER, SAMPLER, and SONG environments. 11

13 4. SEQUER Environment preview Displays Display 1 Display 2 Display 3 Display 4 Functions Display dedicated to Real time track, Step Track, Instruments, parameters and values Display dedicated to Track selection, mute and solo features. Dynamic parameters relative to Display 4 current windows. Display dedicated to the sequencer mode selection : Keyboard: Allows you to play and record in real-time with a virtual keyboard. Keyboard: can record or play in real time the instrument configured to the active track Steps: (only available for Step Tracks) allows step editing and step parameters edition for step tracks. Patterns : pattern access of the current project 12

14 4.1. Names and concepts Press the [SEQUER] button to access the "Sequencer" environment of the current project. Press the [SEQUER] button again to display the "Sequencer" environment of the other project. Project A Rhizome Project can contain up to 64 patterns grouped in banks of 16 patterns. Pattern Each pattern contains up to 64 MIDI Tracks (Real Time or Step Track) containing sequences. Patterns are exclusive and chained to create Song. On the triggering of a pattern, the previous pattern is interrupted according to the different triggers, sequencing and tempo modes are defined using Tempo and Sync rate fields. Step Track The Step Tracks allow you to program, record and loop a monophonic MIDI sequence, with a maximum of 8 measures. By default, a Step Track has a 1 Measure length; however, it is possible to alter this length before recording. There are two ways to add notes within a Step Track sequence: the first is to activate Steps using PADS, in the Steps window. The second, accessed through the keyboard window, is to enable the recording so that everything played on the virtual keyboard is automatically converted to Step, in the Step window. Real Time Track The RT track, allows you to record and loop a polyphonic MIDI sequence of a maximum of 9999 measures in real time. An RT track is looped in a range from 1/64th of a measure to 9999 measures. The use of an RT track is needed for creation of melodies containing chords, polyrhythms, and sequences with durations longer than eight measures (8 Bars). Events A MIDI track contains notes and/or events recorded in a sequence of greater or lesser duration depending on the type of Track (RT or Step). All the events contained in this sequence can be edited; the start point, the duration, the volume and the velocity of the notes are modifiable by using the different parameter fields available in the dedicated piano roll. Looping Each MIDI track has its own loop parameters. The pattern loop is equal to the longest MIDI track. 13

15 4.2. Using the Sequencer environment Introduction Rhizome is an ultra-evolved MIDI loop sequencer, allowing you to create patterns containing sequences that control virtual instruments that have been added to the MIXER environment. In the software, a song is called a Project. The application can manage 2 of these projects simultaneously. Each project can contain up to 64 units called Patterns A Pattern contains up to 64 MIDI Tracks. Each MIDI Track controls one of the instruments which has added to the MIXER environment (* Up to 64) Each MIDI Track contains a loop sequence. Each Sequence has its own loop and start points To locate this in the project, the SEQUER environment has a permanent information bar. This is the environment in which the back and forth function between project 1 and project 2 takes place: By pressing the [SEQUER/SONG] button The Sequencer environment The sequencer environment is a multi-track sequencer (multimode). It is a space for the creation and editing of your musical patterns or motifs, allowing you to record notes and events in real time modulation or "step" to organize your patterns and arrangements, and to edit your sequences, arrangements and variations with precision. The Rhizome allows two projects to be played simultaneously (Default names New Project 01 and 02). Each project has its own independent MIXER, SEQUER, SAMPLER and SONG environments. Each successive call is carried via a back and forth functions between the 2 projects. Press [SEQUER] to access the "Sequencer" environment of the current project. Press [SEQUER] again to display the "Sequencer" environment of the other project. 14

16 4.3. MIDI Track Dedicated zone in SEQUER mode There are 2 types of MIDI Track: The Step track, which allows you to record and loop a monophonic MIDI sequence, with a maximum of 8 measures The RT track, which allows you to record and loop a polyphonic MIDI sequence with a maximum of 9999 measures in real time. Virtual Instrument compatible When a virtual instrument banks are recognized by the Rhizome, the Program parameter field allows you to select the instrument pre-sets directly from the Rhizome's MIDI Track. This selection can occur before, during or after playback. Incompatible virtual instruments When the sound banks of a virtual instrument are not recognized, the Program parameter field does not select the instrument presets directly from the Rhizome s MIDI Track. In this case, connect a monitor, alphanumeric keyboard and mouse to Rhizome in order to open the GUI software and select Banks & presets of your virtual instrument, using the [SHIFT] [SAMPLER VST EDITOR]. (For more information on this topic, refer to the section, opening and using the graphical interface of a virtual instrument) During saving, the presets parameters are saved in the project, allowing you to easily recall the program when you load the project without connecting an additional screen. You can control all virtual instruments parameters without using an additional monitor, using the VST params window in Display 1 and the Step Modulations. NOTE: For more information, refer to the sections Using the VST parameter window and Setting up and using Step Modulations. Select mode Display 2: Press [L1 NEW] to select the line, then: Press the button under the track to select the track. This displays track parameters in the other displays Mute mode Display 2: Press [L2 LOAD] to select the line, then: Press the button under the track you want to mute. When muted, the midi notes are not sent to the instrument Solo mode Display 2: Press [L3 SAVE] to select the line, then: Press the button under the track you want to solo, only the selected midi tracks are playing (you can solo several midi tracks) 15

17 MIDI tracks options In display 2, you have two options you can activate/deactivate: select and prelisten Select when activated, the track is also selected when you press button in mute/solo mode. Prelisten when activated, a default note is played when you select a track. Press [TOOLS SYSTEM] + the button under select or prelisten to activate/deactivate the option. Deleting a MIDI track Press [SHIFT] then press and hold [L2/DELETE] + press the button under the track you want to delete: the track is removed from the pattern. Clearing a MIDI track Press [SHIFT] then press and hold [L3/CLEAR] + press the button under the track you want to clear: all MIDI note are removed from the track Step tracks A Step Track allows the recording of a mono looped sequence, limited to a length of 8 measures (divided into 8 banks of 16 steps).by default, a Step Track has a 1 Measure length; however, it is possible to alter this length before recording. (Refer to the section, Change loop points and the length of a sequence track Step) There are two ways to add notes within a Step Track sequence: the first is to activate Steps using PADS, in the Steps window. The second, accessed through the keyboard window, is to enable the recording so that everything played on the virtual keyboard is automatically converted to Step, in the Step window Steps parameters Place Steps in a real-time MIDI recording. You can add Step notes by recording them in real time using the pads or an external USB MIDI keyboard Allows change of the Steps notes parameters When it is the Steps window that is displayed in the Display 4, Display 3 displays three tabs that allow access to the notes, pan/velo, step mod values. Each of these tabs has 3 editable parameter fields. Edit the loop points and the duration of a sequence Step track By default a Step track contains a looped sequence of one 4/4 measure. There are two ways to modify and access the maximum duration of a Step Track sequence (8 measures): By default a Step track contains a looped sequence of 1 measure in 4/4. In this case, the Loop in and Loop out field parameters show values of. Example: Loop in. = Loop out = Press the [L2 DELETE] button and use the encoder of the track to be modified to redefine the end point of the Loop out loop. To set the loop length to the duration of 2 measures, set the Loop out field to To set the loop length to the duration of 4 measures, set the Loop out field to To set the loop length to the duration of 8 measures, set the Loop out field to To set the loop length to the duration of a sixteenth note (to obtain a roll effect), set the Loop out field to In the play/loop window of Display 1, it is also possible to determine the starting point of the loop: 2. Press [L1 RENAME] and use the encoder to change the track to redefine the Loop in parameter Select and edit Step banks 16

18 Depending on its duration (max 8 bars), a Step track can contain up to 8 banks of 16 Steps. These banks are visible in the upper portion of the Steps window of Display 4. When the sequence contains more than one bank, to select one bank of 16 Steps hold down the [TOOLS USER3] button and then press the pad under step to step to display the desired bank. Functions of the playback behaviour of Steps banks: In order to place Steps on the various banks and to change their settings, the Steps window of Display 4 has function that define the control of playback and sequencing behaviour of the Banks display: auto follow, edit all, loop edit To select these tools, you must press the [TOOLS USER 3] button (the tools are highlighted to indicate that the Tools function is active) and then press the button under the desired tool to enable or disable it. The setup of the Tools function remains accessible for as long as the [TOOLS USER 3] button is held down. When this feature is active you have to wait for the playhead is at the required position in order to view and modify the Steps and their associated parameters. In order to edit the banks one by one, disable this feature by holding down the [TOOLS USER 3] button and pressing the Pad under auto follow. Next, select the bank you wish to edit by again holding down the [TOOLS USER 3] button and making your selection using pads (according to the available banks depending on the length of your sequence) Edit all This feature allows you to reproduce the Steps added using the Pads on one of the b in exactly the same way on the 8 banks. This is very useful when you want to quickly create notes on all measures (Max 8) in order to then add variations on the different banks of the Steps in your sequence. Loop edit This mode allows you to loop playback of one of your Steps banks This function is useful when you want to focus on a particular Steps bank within the sequence. The looping of Step banks will remain blocked until the function has been disabled on the MIDI Track. Auto follow When this feature is active you have to wait for the playhead is at the required position in order to view and modify the Steps and their associated parameters. In order to edit the banks one by one, disable this feature by holding down the [TOOLS USER 3] button and pressing Pad under auto follow. Next, select the bank you wish to edit by again holding down the [TOOLS USER 3] button and making your selection using pads (according to the available banks depending on the length of your sequence) Example: To create a Step track sequence (assigned to an instrument) with a length of 4 measures (4 banks of Steps are then available) Activate autofollow: [TOOLS USER 3] + Pad under auto follow If the playback of the sequence is in progress: Switch to Loop edit mode [TOOLS USER 3] + Pad under loop edit Playback freezes in the loop on the Steps bank where the playhead was at the time of activation. If the sequence playback is stopped: Verify that the Loop edit function is inactive Select the Steps Bank to be looped Activate Loop edit function: [TOOLS USER 3] + Pad under loop edit Start playback by using the [PLAY] button on the transport bar When the playhead reaches the Steps bank, loop playback will freeze. Adding groove to a Step Track A Step Track automatically quantizes the recordings to the rhythmic value of a Step (1 / 16 has the rhythmic value of a semi-eighth note). In Display 1,The groove parameter field of the play/loop window allows you to add rhythmic variations called "groove" to this quantization. Alternative method of modification of the groove of a Step track While the Keyboard window is displayed in Display 4, it is possible to individually modify the amount of groove for the selected Step track via the keyboard param window in Display 3. Modifying the playback factor of a Step track In a Step track, the default length of a Step is equal to one semi-eighth note (1/16). 17

19 In Display 1, in the play/loop window, it is possible to change this duration by modifying the track speed, independently for each Step track. This can be useful in many cases, especially for creating 1/32 rolls or changing the playback speeds of a sequence. Details of the track speed parameter actions In a Step track sequence each bank (max 8) contains 16 Steps. In rhythmic notation, in 4/4, the sequence of 16 Steps of sixteenth notes duration gives duration of 1 measure. When you change the track speed parameter, first you set the duration of each step and secondly you change the duration of the sequence, so this effectively lengthens or shortens your notes and also acts to divide or multiply playback speed (i.e. the tempo) of the edited Step Track. Table of amendments obtained Value Default duration of a Step Duration of the Step bank Division Division or multiplication of playback speed 0.25 Quarter note (1/4) 4 measures in 4/4 Tempo divided by Eighth note (1/8) 2 measures in 4/ Sixteenth note triplet (1/16t) 2 measures in 3/4 Tempo divided by Sixteenth note (1/16) 1 measure in 4/ No equivalent No equivalent Tempo multiplied by Thirty-second note triplet (1/32T) 1 half-measure in 4/6 Tempo multiplied by No equivalent No equivalent Tempo multiplied by Thirty-second note (1/32) 1 half-measure in 4/4 Tempo multiplied by 2 Examples: 1 Step track sequence with a length of 8 measures, processed by a factor of 0.25 will last 32 bars 1 Step track sequence with a length of 2 measures, processed by a factor of 2 will last 1 measure 4.5. RT track The RT are the Tracks for which recording is done in real time or using the Piano roll window. An RT track is looped in a range from 1/64th of a measure to 9999 measures. It is possible to disable the loop sequence of a Step Track. The use of an RT track is needed for: The creation of melodies containing chords The creation of polyrhythms The creation of sequences of a duration longer than eight measures (8 Bars) The recording of notes can take place on the fly or after a metronome count-in. The length of the loop can be predefined before, during and after recording. It is possible to record layers of notes using overdub with or without the loop. Start recording in wait note mode On the transport bar: press the [RECORD] button On the transport bar: press [PLAY] The recording will not start until you to press the first note. Stop the recording in wait note mode To stop recording notes, press the [RECORD] button on the transport panel again, recording is stopped but playback continues. To stop recording notes and stop playback: press [STOP] on the transport panel both recording and playback are stopped 18

20 4.6. Step Modulations Dedicated zone in SEQUER mode Set up and use Step Modulations A Step track allows you in one hand to record note events on Steps and on the other hand to create parameter Step modulations. Basic principles The Step Modulators exist only in Steps Tracks Each Step track has 3 channels of Step modulations Each Step modulation channel can affect a different destination parameter. Each Step modulation bank contains 16 Step modulators Step modulator banks follow the display of Step banks The modulation destinations are set in the step modulation window in Display 1 The Step modulators are set in the step mod values window in Display 3 The Steps window in Display 4 must always be displayed to configure and use the step modulators Groove & Factor As for the Step notes, the duration of Steps and the playback speed are modified when using parameter fields groove and speed factor of the play/loop window in Display 1. Refer to Add Groove to a Step Track and Modify the playback factor of a Step track in this manual Create independent Steps modulators It is possible to create a Step Track containing only Step modulations. The number of modulation Step tracks is unlimited. Thus 10 Step Tracks can control 30 parameters of a single Virtual instrument played by one or several MIDI Tracks 19

21 Change the length of the loop sequence recorded in wait note mode Where value of loop length has been predefined (see the Predefine the duration of an RT track of this chapter), the point of closure of the RT track is automatically created when the recording is interrupted. Example: If you exit the recording at the tenth measure, then the RT track will be looped for 10 measures. If a value of loop duration has been predefined during recording the start and finish points of the loop are taken into account. According to the recording mode selected, it is possible for each iteration of the loop to either stack up notes from the previous pass, or to delete the previously recorded notes. (See the section recording mode option in this chapter) Trigger the recording of an RT track on the fly If you have defined the duration of a loop in advance you can save notes on a RT track sequence while the playback the project is under way. Note that in this case, if your pattern already contains musical parts, it is possible to lower the click level volume of the metronome in the keyboard param window in Display 3. Over dub If you record a MIDI track that already contains a sequence of notes, new notes are added to the recorded sequence. When you have selected an RT track, polyphony is possible. If the duration of the RT track sequence is predefined, for each cycle, the new notes are added to the recorded sequence (see: Predefine the duration of an RT track). If you selected a Step track, the loop is predefined, limiting it to mono. When you are playing over already populated Steps, the notes are replaced; when you play over empty Steps, notes are added. Replace If you record a MIDI track that already contains a sequence of notes, recording new notes erases the previous sequence. If you record on an RT track in a sequence for which the loop is predefined, for each cycle, the newrecorded notes erase the previous sequence. (See: Predefine the duration of an RT track). Loop duration of the recorded sequence after counting When no duration value has been predetermined, the loop point of the RT track is automatically created at the interruption of the recording. If you have exited the recording at the 10th measure, the RT track will be looped for 10 measures. If the loop closure point is not the desired one, it is possible to redefine the point of entry or exit of the loop sequence after recording. If a value of loop duration has been predefined during recording the entry and exit points of the loop are taken into account. Depending on the recording mode selected, it is possible for each cycle of the loop to stack up notes from the previous pass, or to delete notes previously recorded. (See the Recording mode option section of this chapter) Enabling quantize The quantize function is non-destructive. It can be activated and configured before, during or after recording. Available values are Quantize Rhythmic notation equivalent Function 1/4 Quarter note 1/4T Quarter note triplet 1/8 Eighth note 1/8T Eighth note triplets 1/16 Sixteenth note 1/16T Sixteenth note triplet 1/32 Thirty-second note Adjusts the positions of notes on a grid attached to the Quarter note Adjusts the positions of notes on a grid attached to the Quarter note triplet Adjusts the positions of notes on a grid attached to the Eighth note Adjusts the positions of notes on a grid attached to the triplet Eighth note Adjusts the positions of notes on a grid set attached to the Sixteenth note Adjusts the positions of notes on a grid attached to the Sixteenth note triplet Adjusts the positions of notes on a grid attached to the Thirty-second note 20

22 4.8. Pad Keyboard Dedicated zone in SEQUER mode Displaying the Keyboard window To record a sequence in real time, on RT tracks and Step tracks, it is possible to use the virtual piano keyboard that is controlled via the velocity-sensitive pads in Display 4 or via a USB MIDI keyboard connected to the Rhizome. Opening the Keyboard window display depends on the type of MIDI track selected in Display 2. If you have selected an RT type MIDI track In Display 4, hold down [WINDOWS USER 1] and press the Pad under keyboard tab to select and display the Keyboard window. If you select a Step type MIDI track, in order to display the Keyboard window In Display 4, hold down [WINDOWS USER 1] and press Pad [02] to select and display the Keyboard window. 21

23 Keyboard Toolkit Dedicated zone in SEQUER mode When the Keyboard window is displayed in Display 4, Display 3 displays the Keyboard s toolbox. This toolbox allows you to set up shortcuts to control certain mixing and selection instrument functions. It is also the management interface for the metronome. To access the settings for assigning MIDI inputs and outputs of the keyboard param toolbox, press the line selection field parameters [L2/EXPORT]: MIDI out / Channel Choose the MIDI device for the output MIDI Track. Use the encoder under midi out to select a MIDI channel Use the encoder under channel to select a MIDI channel MIDI in / Channel Choose the MIDI device for the input MIDI Track. Use the encoder under midi out to select a MIDI channel Use the encoder under channel to select a MIDI channel Rec start mode Allows you to set the recording launch mode Value Type Count 1 bar Wait note comportment Record is launched after 1 bar count Record is launched when user hit a note to the virtual keyboard. If you configured a keyboard input, the record will be launched when you will play a first note on your external keyboard. 22

24 Select the trig note value to trigger recording when pressing a pad or on a note on an external USB MIDI keyboard. Record mode Determines the recording type Type Overdub Replace comportment The recorded notes are added to the existing notes in the sequence. Existing notes are erased until recording is stopped. Click lvl Adjust metronome volume. Mixtrack Is a shortcut that lets you choose the instrument associated with the selected Track Program Select the virtual instrument preset/program. Groove When you're in a Step track this setting adjusts the percentage of groove applied to the Track. Quantize When you're on an RT track this parameter adjusts the quantization of the sequence contained in the Track. Quantize Rhythmic notation equivalent Function 1/4 Quarter note Adjusts the positions of notes on a grid attached to the Quarter note 1/4T Quarter note triplet Adjusts the positions of notes on a grid attached to the Quarter note triplet 1/8 Eighth note Adjusts the positions of notes on a grid attached to the Eighth note 1/8T Eighth note triplets Adjusts the positions of notes on a grid attached to the triplet Eighth note 1/16 Sixteenth note Adjusts the positions of notes on a grid set attached to the Sixteenth note 1/16T Sixteenth note triplet Adjusts the positions of notes on a grid attached to the Sixteenth note triplet 1/32 Thirty-second note Adjusts the positions of notes on a grid attached to the Thirty-second note Pad curve Sets the pads support response curve. Type Linear mode Exponential mode Logarithmic mode Comportment Give the feeling of more "natural" support. Give more sensitivity in the area of low down force. Low support translates into a strong response. Level Is a shortcut that adjusts the volume level of the mix track associated with the MIXER environment. Pan Is a shortcut that adjusts the panning of the mix track associated with the MIXER environment. 1st note Shift the starting point of the range of the virtual piano keyboard (note by note). Reverse chord Invert the automatically selected chord. Octave Select the octave of the virtual piano keyboard Chord type 23

25 Automatically plays a chord by pressing on a single note on the keyboard. The name of the chord selected is indicated in the cell. Velo boost Adjust the minimum velocity level of the pads. The more the values are increased, the less the differences between the strike forces as perceived by the sound generator. At the maximum setting, any force striking the pads will be recognized at a maximum velocity Metronome Metronome The metronome allows you to play along to the tempo when recording in real time on a MIDI Track and is useful as a count-in before recording. 24

26 4.10. Piano roll window Dedicated zone in SEQUER mode 25

27 Grid setup First Bar If, according to the horizontal zoom setting used - and depending on the duration - certain parts of your sequence are not visible; you must move the starting point of the display. Turn the encoder under first bar to adjust the first bar parameter and to define the starting point. Example: If this parameter is set to 17, the piano roll window will display the contents of the MIDI track starting from measure 17. Time zoom Setup the number of measures showed in the horizontal axis. Turn encoder under time zoom in order to adjust the number of measures displayed. Value Comportment 8 bars The grid window shows 8 measures. 16 bars The grid window displays 16 measures. 32 bars The grid window displays 32 measures. 64 bars The grid window displays 64 measures. 128 bars The grid window displays 128measures Note zoom The note zoom parameter field allows you to increase or decrease the number of notes displayed. Turn encoder under note zoom in order to adjust the number of octaves displayed (1, 2, 3 or 4). Push the encoder under note zoom to auto zoom around the selected event. Value Comportment 8 bars The grid window shows 8 measures. 1 octave The grid window displays 1 octave 2 octaves The grid window displays 2 octaves 3 octaves The grid window displays 3 octaves 4 octaves The grid window displays 4 octaves Note line Depending on the value specified in the note zoom parameter field, some notes are not displayed. Turn encoder under note line in order to adjust the note line parameter. 26

28 Setup sequence loop Loop in, Loop out Modifying the MIDI Track loop, in a Rhizome project, each type of MIDI Track is looped by default. The setting of the entry and exit loop pointers allows you to modify both the closure of the track's loop and also to pre-configure the length of a recording. Turn encoder under loop in to modify the Loop in field in order to adjust your loop entry point. Turn encoder under loop out to modify the Loop out field in order to adjust your loop exit point. The Range features allow you to increase or to decrease the displacement factor in your loop point settings Loop Shift Loop input and output points can be moved simultaneously, allowing you to conserve the loop duration while moving it to the inside of the piano roll window. Turn encoder under loop shift to modify the Loop shift field in order to adjust the position of the loop inside the piano roll window. Start Play In a Rhizome project each type of MIDI Track is looped by default. The start point for sequence playback is independent of the loop points. The playback start point can be located in front of the loop point or inside the loop. If the start point is in front of the loop points, playback will occur from this point; then, when play head reaches the loop points, playback will loop between those points. Range Encoder under range can be used to increase or decrease the edits displacement factor Value Ticks Comportment The loop points move in steps of 1 ticks 1/256 The loop points move in steps of 1/256 beats 1/128 The loop points move in steps of 1/128 beats 1/64 The loop points move in steps of 1/64 beats 1/16 The loop points move in steps of 1/16 beats 1/1 The loop points move in steps of 1 beats BAR The loop points move in steps of 1 bar Editing events A MIDI track contains note events recorded in a sequence of greater or lesser duration depending on the type of Track (RT or Steps). All events contained in this sequence can be edited; the start point, the duration, the volume 27

29 and the velocity of the notes are modifiable by using the different parameter fields available in the piano roll window of Display 1 Selecting events Before making any changes you must first select events to edit, you can edit one or several events. When a note is currently selected, it is surrounded by a white border frame. When several note are selected, the colour change and the current selected note is surrounded by a white border frame. Select Allows you to select notes; Turn the encoder clockwise to select the next note, turn the encoder counter clockwise to select the previous note. Sub Select Allows you to edit several notes at the same time; as soon has events are selected, if you push the encoder under sub select, events will be added to the sub selection. The colour of events will change in yellow with a red frame. Select shortcuts Select all events on same time start Turn the encoder under select in order to select the referent event Hold down the encoder sub select in order to switch in sub select mode. And then push the encoder under start note to select all the events on the same time start. Select the whole line Turn encoder under select in order to select the referent event Hold down the encoder sub select in order to switch in sub select mode. And then push the encoder under the note line to select the whole line. Select all notes inside, outside the loop Hold down the encoder sub select in order to switch in sub select multi mode. And then push the encoder under the loop in to select events inside loop. Or, then push the encoder under the loop out to select events outside loop. Unselect all events Hold down the encoder select And then push the encoder under the sub select Note parameters Note start Turn the encoder under select in order to select the event to edit. The encoder under range can increase or decrease the modification factor of your note editions. Turn encoder under note start to modify the note start field in order to adjust the note duration of the selected event. 28

30 Note length Turn the encoder under select in order to select the event you wish to edit. Turn encoder under range can increase or decrease the displacement factor of your note editions. Turn encoder under note length to modify the note end field in order to adjust the length of the selected note event. Note tune Change the note pitch, to correct errors or to create variations. Velocity Change note velocity. Delete Push the encoder under the cross in order to delete the selected event. Inserting notes using encoders The encoders 01 to 16 allow you to place up to 16 events of notes via this alternative function. 1. Turn encoder under note line in order to adjust the note line parameter field to the desired pitch 2. Hold down the [ALT CONFIG] 3. Insert one or more encoders 01 to 16. If the range field is set to the value 1/64 The encoders 01to16 places notes on hemidemisixteenth notes If the range field is set to the value 1/16 The encoders 01 to 16 places notes on sixteenthh notes If the range field is set to the value 1/1 The encoders 01 to 16 places notes on beats If the range field is set to the value BAR The encoders 01 to 16 places notes on beats Piano roll configuration options You can activate/deactivate these two options: auto follow and prelisten note auto follow : When checked, the piano roll display follows the play bar prelisten note: When checked, the note are played when selected with select or when changing their pitch with note tune 29

31 4.11. Patterns Introduction In the SEQUER Environment, Patterns contain sequences recorded on your MIDI Tracks. The Patterns window opens in the Display 4 SEQUER environment. When a Project is playing, it is the Pattern selected in Display 4 that is played. When a Pattern is played, its name appears in the information bar next to the Project name. Patterns are chained to create SONGs containing variations. On the triggering of a pattern, the previous pattern is interrupted by the triggering of another, according to the different triggering, and sequencing modes defined using the Sync rate field in Display 3, and the Continue field in Display 4. A Rhizome Project contains up to 64 patterns grouped in banks of 16. Each pattern contains up to 64 MIDI Tracks containing sequences. Each of the 64 sequences in a pattern can control one of the instruments in the MIXER environment. Dedicated zone in SEQUER environment Dedicated zone in SONG environment 30

32 Pattern selection Show the pattern selection window Hold down [WINDOWS USER 1] and press the Pad under patterns tab Select a Pattern bank A Project can contain up to 4 banks of 16 patterns. These banks are visible in the upper part of the Patterns window in Display 4. Setup trigger constraint When you trigger your Patterns, it is possible both to play freely and also to adjust your track and correct mistakes directly. The parameter field Sync rate in Display 3 allows you to select different values of trigger constraint. Error correction is based on rhythmic and musical values. Patterns Trigger mode There are two ways to chain patterns: it is the function that determines this parameter: If continue function is enabled The melodies and rhythms follow on from each other and are not re-read from the beginning of the sequence. If continue function is disabled The melodies and rhythms are disrupted and re-read from the beginning of the sequence (determined by the MIDI track's start point parameter field). 31

33 Pattern chaining You can define a pattern chaining: for each pattern you set a duration, a trigger mode and the next pattern to play. In Display 4, press [WINDOWS USER1] + pad under patterns In Display 3, Press [WINDOWS\AUTOM.W] + pad under chaining In Display 3, press [L1 IMPORT] to select the next option: turn the encoder corresponding to the pattern to navigate through the list of all available patterns and assign the next pattern : default is none In Display 3, press [L2 EXPORT] to select the duration : the default duration is 1 measure. NOTE: push the encoder to fine edit the duration NOTE: the pattern must be in loop mode if you select a duration greater than the pattern duration In Display 3, press [L3 CONVERT] to select mode option this will define the triggering mode for the next pattern: trig => the next pattern is played from the start of the pattern legato => the next pattern continues right after the current pattern : ie if the current pattern duration is half a measure, the next pattern starts at half a measure. NOTE: this overrides the pattern continue mode You can disable the chaining mode: In Display 3 press [TOOLS SNAPSHOT] + push encoder under chain mode to activate/deactivate chaining mode. 32

34 Pattern parameters Tempo Display 3 press [L1 IMPORT] and use encoder under tempo to change the tempo of the pattern. Sync Rate Display 3 press [L3 CONVERT] and use encoder under Sync rate to change the triggering rate of the pattern. Patterns functions Create a new empty Pattern Press [SHIFT] then click the [L1 NEW] button The dialog box for creating objects appears in Display 2. Pressing the button under pattern adds a Pattern to the selected Project At each depression an empty Pattern is added to the Project selected. Name a Pattern During your creations and before they are copied, remember to rename your different Patterns. This will allow you to better identify them within your projects, especially to select the Patterns and then the MIDI Tracks to edit. To be displayed correctly the name of a MIDI pattern must contain a maximum of 10 characters. (For more information about naming see the section SHIFT + RENAME of this manual) Copy a Pattern During work sessions, the copying of a Pattern is essential to develop your changes and prepare for the recording of an arrangement in the SONG environment. Delete a pattern Press [SHIFT] then press and hold [L2/DELETE] + press the pad under the pattern you want to delete. all the MIDI tracks in the pattern are removed and the pattern is removed from the project. 33

35 5. MIXING DESK Environment preview Displays Display 1 Display 2 Display 3 Display 4 Functions Area dedicated to signal processing: Equalizer, Compressors, Stereo FX, VST settings and with their curve modulations. Area dedicated to Effects and Inserts. Area dedicated to Tracks parameters, Aux Send and Track I/O management. Area dedicated to Mix-Tracks, Mix-Buses selection, Mute and Solo features. 34

36 5.1. Names and concepts Press [MIXER] to access the "MIXER" environment of the current project. Press [MIXER] again to display the "MIXER" environment on the other project. Mix Tracks Load virtual instrument or sampler. Each Mix Tracks on the Mixer has many controls that allow for adjustments and effects. The instruments are summed to create the main Mix, or combined on a BUS as a group of channels that are then added to get the final Mix. BUS Virtual instruments and samplers tracks can be grouped into a BUS, than the proportion of instruments in the final Mix can be set with the BUS fader and parameters. Master Virtual instruments, samplers and buses tracks can be grouped into the Master, than the proportion of tracks in the final Mix can be set with the master fader and parameters. Aux Send The advantage of an auxiliary BUS is its ability to re-route several Mix Tracks with individual levels through an effect. Insert Each instrument tracks, buses, and Aux Sends can have up to 6 Inserts FX. Mix track effects Each instrument tracks, buses, and Aux Sends can access 3 default effects: Stereolizer, Compressor and Equalizer. I/O Each instrument tracks, buses, and Aux Sends can be routed to, Virtual, Analogue and Digital outputs. 35

37 5.2. Using the Mixer environment Introduction This environment is a Virtual Mixer with 64 stereo tracks (for virtual instruments and samplers), 8 stereo subgroups, 6 auxiliary buses and a master bus. Each of the 64 tracks can hold one virtual instrument. Each track, BUS and AUX provides default settings for volume, pan, a multi-routing option, a compressor, a 4-band parametric equalizer, a spatialization tool and 6 virtual effects Insert slots. To use the Mixer environment, press the [MIXER PERF LIVE] button. The MIXER environment of a Rhizome project contains different types of Tracks: 64 Mix tracks 8 stereo Bus 6 auxiliary Bus 1 master Bus Each of these Track types can be routed to the 16 analogue (6X) and digital (10X) outputs of the on-board sound card. Each of these Track types has 6 insert slots. The 64 Mix tracks and 6 auxiliary buses can be routed to the 8 BUS stereo sub mix. The 64 Mix tracks have 6 auxiliary sends 5.3. The Mix tracks Dedicated zone in MIXER mode A Mix track contains the loaded virtual instrument. In a project it is possible to create 64 mix tracks. In this case Display 4 of the environment shows 4 banks of Mix tracks. There are 6 inserts slots on each Mix track which let you apply effects on loaded instruments. 36

38 5.4. The EQ Dedicated zone in MIXER mode Enabling EQ on a track provides access to a 4-band parametric equalizer. Each band is fully customizable. The use of equalizers may be necessary in several cases Fixing a problem Emphasizing an instrument in the Mix Creating special effects Enabling a track's EQ When the EQ is enabled on a mix track, the corresponding column button lights up and the EQ parameters automatically appear in Display 1 in the equalizers window. Setting a track's EQ In the Display 1 equalizers window, the parameter fields available - depending on the selected lines - are: [L1] band: This parameter selects one of 4 frequency bands on which it is possible to act By default the 4 bands are preset as follows: Low : Hz Middle low : 269 Hz Middle high : 1522 Hz High : 8611 Hz Once a frequency band has been selected, use the rows of parameter fields [L2] [L3] [L4] [L5] in order to adjust the settings. [L2] Type: determines what kind of curves will be used Turn the encoder clockwise and choose between: Peak Low shelf High shelf [L3] gain: adjusts the gain amplitude in a range that extends from - 48 db to + 22 db. Turn the encoder clockwise to increase gain, or counter clockwise to decrease the gain [L4] Q: Determines the width of EQ bands in a range that extends from - 48 db + 22 db.. [L5] freq: adjusts the frequency of the EQ in a range that extends from 20 Hz to 17 khz 37

39 5.5. Track effects Dedicated zone in MIXER mode All Track types in the MIXER environment can access 3 default effects available in Display 2: Stereolizer Compressor Equalizer Activation of these effects is done via the [L1/NEW] [L2/LOAD] [L3/SAVE] buttons in Display 2. When one of these effects is enabled and one of the lines is selected, the display context of Display 1 changes to accommodate the effect setup on the track and to display the parameter fields of the enabled effects. When selecting one of the lines [L1/NEW] [L2/LOAD] [L3/SAVE] in Display 2, if effects are enabled, the column buttons are illuminated. When the parameters are too numerous (compressor) to all be displayed on one display area, a second bank of parameters is accessible via the [TOOLS] button in Display 1 The Stereolizer This spatialisation tool provides an illusion of widening of the stereo field. In Display 1 in the Stereolizer window there are 5 adjustment parameters. [L1] Rate: to set the oscillation frequency modulation if it is enabled on line 2 [L2] Modulation: activates the modulation and determines the modulation amplitude of the original signal. [L3] Balance: allows you to place the signal in the stereo field, acting as a PAN [L4] Delay: fixed spatialisation delay: the higher the value the higher the perception of distance is noted. [L5] Width: determines the power of expanding fields of stereo audio signal The OhmForce *** Cohmpex*** compressor Cohmpex is a highly efficient and versatile compressor/expander. To add Cohmpex to a mix track: When the compressor is enabled on a track, the columns button lights up and its parameters automatically appear in Display 1 on the compressors window, which has 2 banks of parameters. The compressor parameters: Bank Param1: settings available depending on field line parameters are: [L1] Knee L: sets the knee level in a range that extends from -48 db to +24 db [L2] R. High: fixed rate compression/expansion for the volumes present above the knee. 2 types of dynamic processing are possible: Turn the encoder clockwise to compress in a ratio range extending from 1: 1 to 16: 1 Turn the encoder counter clockwise for expansion into a ratio range that extends from 1: 1 to 1: 16 [L3] R. Low: fixed rate compression/expansion for volumes present below the knee. 2 types of dynamic processing are possible: 38

40 Turn the encoder clockwise to compress in a ratio range extending from 1: 1 to 16: 1 Turn the encoder counter clockwise for expansion into a range that extends from a ratio of 1: 1 to 1: 16 [L4] Release: Fixed the release time of the detector in a range that extends from 1.0 to ms [L5] Attack: sets the attack time of the envelope detector in a range that extends from 0.1 to 100 ms To go to bank 2 of the compressor settings in Display 1, hold down the [TOOLS USERSOFT2] button and press encoder 8 to show the param 2 bank. The parameters available via the rows of field parameters are: [L3] SideCh: this function allows you to trigger the compression envelope via an external source. It will soon be available in an update. [L4] Knee S: Sets the magnitude of the curvature of the knee that stretches over a range of 0 db (hard knee) to 12 db (soft knee). [L5] Gain: adjusts the output level after treatment in a range that extends from -48 db to +48 db. To return to the parameter bank of the compressor in Display 1, hold down [TOOLS USERSOFT2] and press encoder 7 to display the param 1 bank The insert parameters When you insert virtual effect in auxiliary Buses, on mix tracks or on buses it is possible to display their settings in Display 1 of the environment. Display the insert parameters To select a virtual effect insert and display its parameters in Zone 2, hold down [ALT HELP] 16 buttons to display the insert slot you wish to edit. When an insert slot occupied has been selected, the parameter fields are displayed in the cells of Display 1. Use the buttons line selectors [L2] [L3] [L4] [L5] to access the settings. If the effect has more than one page of parameters, you can navigate through the pages : press[l1/rename] and turn the encoder under page Changing the presets: press [L1/RENAME] and turn the encoder under program to navigate through the presets 5.7. Displaying the FX inserts GUI So as not to distract you from your habitual work patterns, the Rhizome allows you to view the GUI of your favorite virtual effect on an external monitor. In the Mixer environment, when a virtual effect is loaded into an insert: Press and hold [TOOLS SYSTEM] then press the pad located under the VST editor checkbox. NOTE: The checkbox must be checked. Press the line button [L1] [L2] ou [L3] corresponding to the line where the virtual effect is. If there is more than one virtual effect on a line, don't forget to press on the pad to select the MixTrack. When you select a slot containing an insert, the GUI is automatically displayed in the additional screen connected Side Chain Some virtual effect inserts can take an additional command input: the sidechain input. For those capable effects, you can route a command signal from any mixtrack: The sidechain input is only available for virtual effect inserts with more than 2 inputs. You can mute the commanding mixtrack: the signal won t be heard, but is still present in the sidechain input. NOTE: Effects using sidechain are generally: - Compressor - Gate - Vocoder (sidechain is used for carrier) 39

41 5.9. Aux Bus Dedicated zone in MIXER mode The advantage of an auxiliary bus is the ability to re-route several mix tracks with individual levels through an effect (as opposed to the insertion on the mix tracks, which deals with a single source only). To use an auxiliary BUS it is necessary that they first be configured by selecting one of the Tracks effects (Stereolizer, compressor, EQ) or by inserting virtual effect into the insert slots or by employing the 2 means simultaneously BUS The sub mixer buses The sub mixer buses are very useful for regrouping different types of mix tracks together (Drums, Basses, Leads, Voice). Example: A Bus allows you to preset an individual drum sound balance and then to set a general level in the mix, without editing, preserving the mix balance of the BUS. Setting up the individual outputs of a bus The assignment of bus outputs can be set using encoders By default, the 8 buses are assigned to the stereo MASTER output: Setting up the individual inputs of a bus You can route an audio signal coming from the soundcard inputs directly into a mixer bus: 40

42 6. SAMPLER Environment preview Displays Functions Display 1 Display 2 Display 3 Display 4 Area dedicated to sample editing. Area dedicated to sample loading and recording. Area dedicated to sample parameters. Area dedicated to Track selection, Mute and Solo features. 41

43 6.1. Names and concepts Press [SAMPLER] to access the "SAMPLER" environment of the current project. Press [SAMPLER] again to display the "SAMPLER" environment of the other project. The Sampler environment allows the recording and creating of audio samples in real-time via the audio inputs of the integrated sound card. It also allows loading samples in "Wav" and Aiff format from a large number of media (HDD, USB KEY, etc.). Each sample set can then be processed through looping, synthesis, and advanced modulation options Using the SAMPLER environment Dedicated zone in SAMPLER mode Introduction: The Rhizome sampler allows you to upload, create and edit your samples without limits. In this environment, each sampler contains one individual sample and is added to a mix track in the MIXER environment Creating a Sampler In the environment, the last 3 buttons of Display 2 can create three types of sampler: [+ New Sampler] Press this button to create a new empty sampler, it is added directly to the first empty mix track in the MIXER environment. [+ New Sampler 1 BAR] Press this button to create a new empty sampler with an automatic duration of one measure (1 BAR). When creating a 1 bar sampler, a step track containing the sampler is automatically added to the current pattern, this track contains a step with a duration of one measures. (This is useful when you want to create real-time samples that appear in the arrangement immediately after sampling. The triggering of sampling will depend on the type of trigger selected on the left side of Display 2). This 1 BAR sampler is directly added into the first available mix track in the MIXER environment. [+ New Sampler 4 BAR] Press this button to create a new empty sampler with an automatic duration of 4 measures (4 BAR). When creating a 4 bar sampler, a step track containing the sampler is automatically added to the current pattern, this track contains a step with a duration of four measures. (This is useful when you want to create real-time samples that appear in the arrangement immediately after sampling). The triggering of sampling will depend on the type of trigger selected on the left side of the Display 2). This 4 BAR sampler is directly added into the first available mix track in the MIXER environment. X it is possible also to create and add samplers via the SEQUE and MIX environments. Refer to the appropriate sections of this manual. 42

44 Loading a sample Once you've created a sampler, press this button to access the list of your storage disks and load a sample into the sampler. The default note of the sampler is C5 (C 5). The sample will play in its pitch and its original speed when the note is played, otherwise the tone and speed will change. Press the following buttons, to open the browser: 1. Use the encoder under disk of Display 2 to select a disc 2. Turn the encoder under folder to navigate folders 3. Push the encoder under +/- to open records 4. Turn the encoder under sample to select the sample 5. Use the Play button in Display 2 to audition the sample 6. Press the encoder under load in order to validate your choice 7. Press the encoder under close to exit without loading Note :it is possible to load an audio file from the Sampler window in Display 1 of the SEQUER environment. Real-time sampling The sampler allows you both to load samples from a storage device (HDD, USB KEY, OPTICAL DISK) and also to record samples in real time by selecting an audio input source and a trigger mode. There are two methods for triggering the recording of a sample. Rec Trigger: recording is triggered by the MIDI event placed in the track that controls the sampler. It is then interrupted at the end of the MIDI event (SEQUER Environment). Rec Threshold: recording is triggered by exceeding the audio threshold set in the Threshold parameter field in Display 3, the recording is interrupted using the stop button. Buttons of the AUDIO IN section : Buttons 1-4 in Display 2 can set the monitoring of the sampler and activate one of the methods used to trigger the recording. Monitor Select this function to listen to the incoming signal through the audio input configured in the Source parameter field in DISPLAY 3. Rec Trigger allows you to activate the MIDI trigger mode. After creating a 1 or 4 BAR sampler, or after creating a RT track of the desired duration, Set your sampling source Press the selector 2 rec trigger. Start playback. The recording starts and stops automatically at the end of the MIDI note. If the reading was already under way, the midi trigger is enabled the next step sequence or of the MIDI note trigger. Rec Threshold Enable this function to initiate recording of the sampler according to the level of sound amplitude in the fixed field parameter Threshold in Display 3 of the SAMPLER Environment. When the threshold is exceeded in the field, the recording of the sample will be triggered. 43

45 Setting up Sampler inputs In Display 3 of the SAMPLER Environment: Source: selects one of 12 sound card inputs. Turn the encoder under source in Display 3 to assign one of the Stereo buses Analogue 1/2: corresponds to XLR IN connectors ADAT 1/2: corresponds to channels 1/2 of the ADAT IN on the rear panel ADAT 3/4: corresponds to channels 3/4 of the ADAT IN on the rear panel ADAT 5/6: corresponds to channels 5 / 6 of the ADAT IN on the rear panel ADAT 7/8: corresponds to channels 7/8 of the ADAT IN on the rear panel SP/DIF: corresponds to the input channels SP/DIF (on the optional breakout cable) NOTE: Refer to the chapter RME audio setup to study all topics related to the mastering inputs/outputs of the onboard sound card. Channel Selects the left or right hand stereo channel (through a mono input). Turn encoder under channel of Display 3 to select the desired channel. Threshold Determines the trigger threshold of departure from the recording. This field corresponds to the parameter settings required when using a trigger in rec threshold mode (see real-time sampling). This parameter must be set so that background noise does not trigger the sampling. In general, background noise is in the range of -60 to -45 db. When the audio signal arrives from your external source (synthesizer, instrument or microphone pre-amp it starts recording: a setting of around -40 db is usually effective) Functions Editing functions Sample editing functions are available in the Sampler environment. The functions are displayed in the Display 2 Trim This function removes the sample part before the loop start point and after the loop end point. In the picture below: part 1 and 3 are removed, part 2 is left. Cut This function removes the sample part between the loop point In the picture below: part 2 is removed, part 1 and 3 are left and pasted together Audio processing functions Normalize This is a "peak normalize": the volume of the file is adjusted so the loudest sample reach 0dB. Fade in This function is used for apply a fade in on the selected sample Fade Out This function is used for apply a fade out on the selected sample Play settings and sampler synthesis options These settings are available in 2 environments of the Rhizome: in the SAMPLER environment they are constantly visible in DISPLAY 1. In the SEQUER environment they are visible on the MIDI tracks assigned to a sampler (in Display 1 in the sampler window). 44

46 Selecting a Sampler Dedicated zone in SAMPLER mode To select one of the samplers already created 1. Choose line [L1] and press the pad corresponding to the desired sampler. The Display 4 environment is dedicated to the selection of the sampler to edit or configure. It also allows you to perform mute [L2] and solo [L3] operations. By default created samplers are named in ascending order from 1 to 64 (sample 1, sample 2, etc.). 2. You can rename them using the [SHIFT]+[RENAME] function. It is mandatory to select a sampler object when: Editing Trigger Parameters Selecting an audio source Recording a sample Loading a sample Editing start and end points Editing loop points Using synthesis options Selecting a bank In a project it is possible to create 64 samplers. In this case Display 4 of the environment shows 4 banks of 16 samplers. To select one of the 4 banks of samplers: Hold down the [TOOLS / USER3] and press the PAD under the tabs labeled from samplers to samplers PAD 05 to select the bank PAD 06 to select the bank PAD 07 to select the bank PAD 08 to select the bank Muting a sampler Display 4 1. Press [L2/USER 5] and then select the samplers that you want to mute using pads 1 to 16. Activating the solo on a sampler Display 4 45

47 1. Press [L3/USER 6] then select the samplers to play in solo mode using the pads from 1 to 16. Setting duration and looping 6.4. Setting duration and looping Dedicated zone in SAMPLER mode Zoom Adjust the horizontal zoom. The more significant the value, the more accurately it is displayed. Sample position Set the starting point of the current view and its zoom. To help you find your way, the mini display sample contains a white frame that indicates both the size of your zoom and position of the current view in the sample. Please note that this does not indicate the start or end points of the sample or loop. Turn encoder to the right to shift the display start point to the right, Turn encoder to the left to shift the display start point to the left Edit range Set the range value for the points start, end, loop start and loop end editing. Turn encoder to the right to increase the displacement factor value. Turn encoder to the left to reduce the displacement factor value. When dealing with a long sample, to move a point (start, end, loop start, loop end), it is advisable to use several values successively in order to resolve roughly in a first step and then more finely in order to achieve the desired value very precisely. 46

48 Start Defines the starting point for playing back the sample. Turn encoder clockwise to shift the sample playback start point to the right, turn encoder 04 counter clockwise to shift the sample playback start point to the left. This parameter is independent of the start loop parameter but can never lie beyond it. The graphical representation of the start point is visible in the form of a bar in the sample and is distinguishable by the small S located in the upper right. Regardless of the mode set in loop mode, the sample is always read from his departure point. If you want the start point and the loop start point to be identical, you should bring the loop start point to the start point. End Sets the breakpoint of sample playback. Turn encoder clockwise to shift the sample's playback breakpoint to the right, turn encoder counter clockwise to place the sample's playback breakpoint to the left (the sample will be shorter). This parameter is independent of the end loop cell parameter but can never be situated before it. The graphical representation of the exit point is visible in the form of a bar in the sample and distinguishable by the small E, located in the upper left. Regardless of the mode set in the cell loop mode, the sample is always played to its exit point. That said, the triggering of the playback of the end of the sample is defined by the number of repetitions defined in the loop repeat cell (be aware that if this parameter is set to infinity the playback of the end of the sample will be not played). If you wish the end point and the loop end point to be identical, you should bring the SLOT loop end point to the point of the end cell. Loop Start Defines the start point of the loop inside the sample. Turn encoder clockwise to shift the start point of the sample loop to the right, turn encoder 06 counter clockwise to move the start point of the sample loop to the left. This parameter is independent of the loop start cell parameter but can never be before it. The graphical representation of this parameter is visible in the form of a bar in the sample and distinguishable by the small S located in the lower right. This mode is defined in the loop mode cell, which defines the loop action and type; playback of the loop is defined in the loop repeat cell. You can repeat this loop from once or an infinite number of times (caution when this parameter is set to infinity, the end of the sample that is after the point defined in the end loop cell will never be played back). Warning: the loop is read from the point defined in the start loop cell; if it is fixed after the start point, in this case the beginning of the sample will be read, then the loop will be set in motion from fixed starting point. If you want the start point and the loop start point to be the same, you should bring the loop start point to the start point or vice versa. Loop end Defines the exit point of the loop inside the sample. Turn encoder clockwise to shift the end point of the sample loop to the right, turn encoder 07 counter clockwise to bring the end point of the sample loop to the left (the loop will be shorter). This parameter is independent of the end cell parameter but can never lie beyond it. The graphical representation of the exit point of the loop is visible in the form of a bar in the sample and distinguishable by the small E in the lower left. The playback of the loop is defined in the loop repeat cell. You can set this loop to repeat any number of times (caution when this parameter is set to infinity, the end of the sample that is after the point defined in the end loop cell will never play back). If the loop repeat cell is not set to infinity, the part, which is located between Loop End and End, will be performed when the number of repetitions has been reached. Loop mode Defines the type of loop playback. 4 types of loop playback are available: Turn encoder clockwise or counter clockwise to change the sample's loop playback type No loop: the playback of the sample does not take into account the parameters set in the loop start & loop end CELLS Normal loop: the sample is repeated taking into account the parameters set in the loop start & loop end CELLS and repeats the loop as many times as defined in the loop repeat cell. Reverse loop: the sample is repeated in reverse, taking into account the parameters set in the loop start & loop end CELLS and repeats the loop backwards as many times as defined in the loop repeat cell. Alternate loop: the sample is looped alternately forwards then backwards, taking into account the parameters set in the CELL loop start & loop end and repeats the alternating loop as many times as defined in the loop repeat cell. 47

49 Encoder Loop Repeat Sets the number of playback repetitions of the loop. (Note that in order for this parameter to be taken into account it is necessary to define the loop mode in the loop mode cell). Turn encoder clockwise or counter clockwise to increase or decrease the number of playback repetitions of the loop set. Octave Changes the pitch of the sample by octave. Semitones Allows you to adjust the pitch of the sample and the original note in increments of a semitone. Cent Allows you to adjust the pitch of the sample and the original note in increments of a one hundredth of a semitone. Level Allows you to adjust the volume of the sample before mixing. Play mode Normal : The sample is played straight from his start, this is the default mode Reverse: Allows you to reverse the reading direction of the sample Play once : The sample is triggered by a note on message, and play entirely until it receives another note on message (or ends naturally) Play once reverse : same as Play once but in reverse. When the sample is in normal playback mode, quickly turn encoder 16 clockwise to reverse playback direction. When the sample is played back inverted, quickly turn the encoder 16 counter clockwise to resume playback. 48

50 6.5. Synthesis options and effects Synthesis options The Rhizome sampler has advanced synthesis features, which allow you to modify the timbre, the color or the tone of the samples; but also to generate modifications acting on different destinations such as the cut-off frequency of a filter, the tone and the amplitude of the sample. The resonance filter Filter Type Allows you to choose from four types of resonance filters: Quickly turn the encoder clockwise or counter clockwise to activate one of the filter modes Low pass: (Low pass filter) only allows past those frequencies present below the cut off frequency defined in the Cut off cell. High pass: (High pass filter) only allows past those frequencies present above the cut off frequency defined in the Cut off cell. Band pass: only allows past those frequencies in the band defined in the cut off cell Band reject: only passes frequencies present above and below the cut off frequency set in the cut off cell Cutoff: 20 Hz to 22 khz Can scan a frequency range that extends from 20 Hz to 22 khz, to adjust the filter cutoff frequency. (The effect differs depending on the type of filter that was selected in the Filter type cell). Turn the encoder clockwise to increase or counter clockwise to decrease this value Resonance: 15> 100 Amplifies the harmonics located around the cut off frequency set in the cut off cell. Turn the encoder clockwise to increase or counter clockwise to decrease this value Depth: Determines the rate of injection and presence of filtered result in the overall sound of the sample. This setting is comparable to the dry and wet function of a classic effect. Turn the encoder clockwise to increase or counter clockwise to decrease this value. 49

51 LFOs The Low Frequency Oscillator is an oscillator, which allows you to modulate the signal without frequency modulation being audible. LFO on the resonance filter: (SAMPLER Environment, Display 1, Line [L2/DELETE], encoders 09 to 12) This LFO affects the cut-off frequency of the resonance filter. When the filter's cut-off frequency is attached to a low value, the LFO parameters will affect the cut-off frequency. Vcf Lfo Type This parameter determines the LFO waveform type. Quickly turn the encoder clockwise or counter clockwise to change the value. The different available waveforms are: Sine Triangle Square Noise Ramp down Vcf Lfo Speed This parameter determines the speed of the LFO: 1. Turn the encoder clockwise to increase the value. 2. Turn the encoder counter clockwise to decrease the value. The type of control is defined in the Vcf Lfo Sync cell. If the Vcf Lfo Sync parameter is set to Free, this parameter varies from 0.20 Hz to 20 Hz (0.2 to 20 pulses per second). If the Vcf Lfo Sync parameter is set to Sync BPM, this setting is synchronized with the current tempo based on rhythmic value, the values available being: Value Comportment 0.50 equal to 2 semibreves 4.0 equal to a quarter note 32.0 equal to a demi-sixteenth note 1.0 equal to a semibreve 6.0 equal to a dotted quarter note 64.0 equal to a hemi-demi-sixteenth note 2.0 equal to a minim 8.0 equal to a eighth note equal to a 128th of a semibreve 50

52 3.0 equal to a dotted minim 16.0 equal to a sixteenth note equal to a 256th of a semibreve 51

53 Vfc Lfo Depth This parameter determines the amplitude of the LFO on the filter: the higher the value, the more the pronounced the effect. Turn the encoder clockwise to increase the value. Turn the encoder counter clockwise to decrease the value. Vcf Lfo Sync This field determines the type of synchronisation of the LFO speed (set in the Vcf Lfo Speed filter field). Turn the encoder clockwise to increase the value. Turn the encoder counter clockwise to decrease the value. If the parameter is set to Free the Vcf Lfo Speed setting will vary over a range from 0.20 Hz to 20 Hz (0.2 to 20 pulses per second). If this parameter is set to BPM Sync, the Vcf Lfo Speed setting is synchronized to the current tempo and the speed varies depending on the selected rhythmic value in the Vcf Lfo Speed field. LFO on amplitude (SAMPLER Environment, Display 1, Row [L3/CLEAR], encoders 09 to 12) This LFO operates on the amplitude of the audio signal; the behaviour of the settings of the various parameter fields is identical to that of the LFO on the filter. However, they only act on the restitution of the volume of the sample. Refer in detail to the LFO settings on the filter. LFO on Pitch (SAMPLER Environment, Display 1, Line [L4 / CLONE], encoders 09 to 12) This LFO operates on the pitch of the audio sample; the behaviour of the settings of the various parameters fields of is identical to the action of the LFO on the filter. However, they only act on the pitch of the sample. ADSR Envelopes The ADSR (Attack, Decay, Sustain, Release) is the modelling of an envelope with 4 parameters that can affect different types of destination. On the Rhizome, the 3 independent ADSR envelopes act on 3 different destinations. The first affects the filter cut-off frequency (defined in the filter section), the second operates on the amplitude of the sound and the third on the pitch of the sample. Attack Determines the time required for the envelope to reach its maximum amplitude, after triggering the sample. Turn the encoder clockwise to increase the value of the field. Turn the encoder counter clockwise to decrease the value of the field. Decay Decay indicates the time beyond the peak, reaching the moment when the envelope comes into maintenance phase. Turn the encoder clockwise to increase the value of the field. Turn the encoder counter clockwise to decrease the value of the field. Sustain Sustain describes the level of envelope retained as the button is held down. Turn the encoder clockwise to increase the value of the field. Turn the encoder counter clockwise to decrease the value of the field. Release This parameter, which is involved in the release of the note, acts on the speed with which the envelope reduces to die out completely. Turn the encoder clockwise to increase the value of the field. Turn the encoder counter clockwise to decrease the value of the field. 52

54 7. SONG Environment preview Displays Functions Display 1 Display 2 Display 3 Display 4 Area dedicated to the pattern grid edition. Area dedicated to pattern mode selection. Area dedicated to the pattern parameters edition, chaining and selection. Pads controls. 53

55 7.1. Names and concepts Press [SHIFT] then [SONG] to access the "SONG" environment in the current project. Press [SHIFT] and [SONG] again to display the "SONG" environment in the other project. The Song Environment lets you record, edit and read a string of Patterns in Real Time. This mode is very useful for intuitively composing complex musical arrangements from the activation of successive PATTERNS composed in advance in the SEQUER environment. Project A Rhizome Project contains up to 64 patterns grouped by Banks of 16. Pattern Each pattern contains up to 64 MIDI Tracks (Real Time or Step Track) containing sequences. Patterns are exclusive and chained to create Song. On the triggering of a pattern, the previous pattern is interrupted by the triggering of another, according to the different triggering, sequencing and tempo modes are defined using Tempo and Sync rate fields Using the SONG environment Introduction The SONG environment allows you to record, edit and play back a sequence of Patterns in real time. Each project can contain a Song A Song contains a sequence of patterns recorded on the fly. A song can last from 1/64th of a measure to 9999 Measures A Song has loop points Loop in & Loop out. This Area is dedicated to the pattern grid selection and edition. In PERF LIVE Mode the playback of the SONG is prioritized when you are displaying the PERF LIVE environment while the playback of Patterns is prioritized when you are displaying the SEQUER environment. 54

56 7.3. Recording a Song Dedicated zone in SONG mode During recording, you manually trigger Patterns via the selectors of columns 01 to 16 in Display 2. To view the different Patterns banks, hold down the [TOOLS SYSTEM] button and select one of the banks using the selectors under patterns to patterns Managing the Patterns game modes The trigger modes and sequencing constraints are defined for each pattern using the Continue, Loop and Sync rate parameters of Displays 2 and 3. These settings are identical and interact with Patterns windows in the SEQUER environment. To further your understanding of these issues, please see the sections: defining the trigger constraint on the fly, setting the Patterns sequencing mode, of this manual. When recording a SONG the start may occur with or without a metronome count-in. 55

57 7.5. Recording a Song after count-in Dedicated zone in SONG mode Press [SHIFT] then [SONG] to access the SONG environment of the current project Check the tempo and sequencing* trigger settings Select the first pattern to be triggered Press [RECORD] Create your SONG by triggering your different Patterns. Press [RECORD] to interrupt recording and resume playback from the beginning of the SONG loop. Press [STOP] to stop recording and stop reading. When recording is stopped the loop point output is automatically created Recording a Song during playback: Press [SHIFT] then [SONG] to access the SONG environment of the current project Press [RECORD] Create your SONG by triggering your various patterns. Press [RECORD] to interrupt recording and resume playback from the beginning of the SONG loop. Press [STOP] to stop recording and stop playback. X When the SONG playhead is invoked from the environment, although measures may have elapsed before the activation of the recording, the SONG loop will start from point 0 whereas the first recorded Patterns will appear in the Pattern grid window based on the moment you triggered the recording. In this case you should set the SONG loop entry and exit points to avoid a period of silence during the looping of the SONG. 56

58 7.7. Clear a Song Press the [SHIFT] button Hold down the [L3 CLEAR] button and press encoder 01 of Display 1 All the events triggering patterns and loop points are deleted from the SONG Recording a Song in several iterations To record a song in several iterations it is sufficient to identify in advance the points of loop entry and exit in the Pattern grid window and record the succession of pattern sequences by redefining new positions on the Time line. For more information about looping, see the section Modifying the SONG loop of this chapter Managing the grid window A project can contain up to 64 Patterns. The Pattern grid window contains 64 Track Patterns arranged from top to bottom on the vertical axis of the window. When recording sequences, each Pattern corresponds to a track number based on its location in the Patterns window of the SEQUER environment. The sequences are plotted on a time line in the horizontal axis of the Pattern grid window. The vertical track display: The Pattern zoom parameter allows you to increase or decrease the number of Pattern tracks displayed In Display 1 Turn encoder under pattern zoom to adjust the number of tracks displayed: 8 Patterns (default setting) 8 lines of Patterns are visible in the Pattern grid window. 16 Patterns 16 lines of Patterns are visible in the Pattern grid window. 32 Patterns 32 lines of Patterns are visible in the Pattern grid window. 64 Patterns 64 lines of Patterns are visible in the Pattern grid window Browse Depending on the vertical zoom setting used, some tracks are not displayed. Turn encoder under pattern line in order to adjust the Pattern line parameter and move through the vertical list of Pattern tracks. horizontal duration display: In the horizontal, vertical window displays a maximum number of measures in the field value set in the Time Zoom Display 1 Turn the encoder time zoom to adjust the number of measures displayed: 8 bars (default setting) The Pattern grid window displays 8 measures 16 bars The Pattern grid window displays 16 measures 32 bars The Pattern grid window displays 32 measures 64 bars The Pattern grid window displays 64 measures 128 bars The Pattern grid window displays 128 measures Define the start point of the horizontal display According to the horizontal zoom setting used, and depending on the duration, if some of your SONG parts are not visible you must move the starting point of the display. Turn encoder under first bar to adjust the first bar parameter and to define the start point of the display in the SONG. If this parameter is set to 17, the Pattern grid window displays the contents of the SONG from measure

59 7.11. Modifying loop In a Rhizome project the SONG is looped. When it has not been pre-set, the loop exit point is defined when the recording stops. The setting of the loop entry and exit points allows you to define your loop, to create a song gradually recording loop by loop and to be able to edit the individual parts after recording. In Display 1 Turn encoder under loop in to modify the loop in field in order to adjust your loop entry point. Turn encoder under loop out to modify the Loop out field in order to adjust your loop exit point. Encoder under range allows you to increase or decrease the displacement factor by editing your loop points Turn the encoder counter clockwise 1/64 The loop points move in steps of 1/64th of a beat Default 1/16 The loop points move in steps of 1/16th of a beat Turn the encoder clockwise 1/1 The loop points move in steps of 1 beat Turn the encoder clockwise BAR The loop points move in steps of 1 bar Edit Recorded Patterns All the events contained in the SONG are modifiable. Select a Pattern track event In Display 1 Adjust your zoom using encoders under first bar time zoom and pattern zoom Use encoder under select pattern to select the event to edit: when an event pattern is selected, a white frame surrounds it. Change the number of a selected pattern track event Patterns are numbered from 01 to 64. Use encoder under pattern number to change the Pattern number setting and assign another Pattern number to this event Modify the duration of a selected Pattern track event Use encoder under pattern end to adjust the Pattern end parameter and to alter the duration of the event Encoder range allows you to increase or decrease the duration modification factor during your edits. Turn the encoder counter clockwise 1/64 The duration is modified in steps of 1/64 of a beat Default value 1/16 The duration is modified in steps of 1/16 of a beat Turn the encoder clockwise 1/1 The duration is modified in steps of a beat Turn the encoder clockwise BAR The duration is modified in steps of a bar Modify the start point of a selected Pattern track event Use encoder under pattern start to alter the pattern start parameter and move the start point of the Pattern Encoder under range allows you to increase or decrease the displacement factor of the event. Turn the encoder counter clockwise 1/64 The event is displaced in steps of 1/64 of a beat Default value 1/16 The event is displaced in steps of 1/16 of a beat Turn the encoder clockwise 1/1 The event is displaced in steps of a beat Turn the encoder clockwise BAR The event is displaced in steps of a bar 58

60 7.13. Deleting Pattern events In Display 1 Adjust your zoom using encoders first bar time zoom and pattern zoom Use encoder under select pattern to select the event to edit: when an event pattern is selected, a white frame surrounds it Push the encoder under delete to delete the Pattern track : this leave a blank in the song, you may adjust the size of the previous Pattern track event to avoid silence in the song. Remove a Pattern track event In Display 1 Adjust your zoom using encoders first bar time zoom and pattern zoom Use encoder under select pattern to select the event to edit: when an event pattern is selected, a white frame surrounds it Push the encoder under remove to remove the Pattern track The song is automatically scaling Merging Pattern events In Display 1 Adjust your zoom using encoders first bar time zoom and pattern zoom The merging is effective on all Pattern track events between Loop in and Loop out See "Modifying the song loop" Push the encoder under merge to merge all Pattern track events between loop in and loop out in one single pattern. This pattern in added to the first available free pattern slot. 59

61 8. DJ MODE Environment preview Displays Display 1 Display 2 Display 3 Display 4 Functions Area dedicated to the bus levels of the loaded projects. Area dedicated to project management and production. Area dedicated to pattern parameters edition, chaining and selection. Area dedicated to pattern mode selection. 60

62 8.1. Names and concepts Press [SHIFT] then [PERF LIVE] to access the "LIVE PERFORMANCE" environment. The Live Performance Environment is dedicated to the simultaneous reading and sequencing of SONGS. When using this tool, it is possible to load or to compose a second project (Song) while the first is being played. This type of function is very useful in the context of "DJ" use: it allows you to easily string together your arrangements without ever stopping playback. Project A Rhizome Project contains up to 64 patterns grouped by banks of 16. Pattern Each pattern contains up to 64 MIDI Tracks (Real Time or Step Track) containing sequences. Patterns are exclusive or chained to create Song. On the triggering of a pattern, the previous pattern is interrupted by the triggering of another, according to the different triggering, sequencing and tempo modes defined using Tempo and Sync. Rate fields Using the Perf Live Environment Introduction The Live Performance environment allows: The loading of projects Editing the Tempi of patterns of 2 Projects Synchronising the playback start point of 2 projects Editing trigger parameters and the rhythmic constraints of Patterns Mixing Buses and Masters of the 2 projects Displays 1 and 2 are divided into 2 parts: The left side controls Project No. 1 and employs encoders and selectors 01 to 08 The right side controls Project No. 2 and employs encoders and selectors 09 to 16 Display 1 allows you to adjust the settings, mixing and EQ of the Buses and Masters of both Projects. Display 2 allows you both to access the loading of projects and to control their playback triggering, their synchronisation, their selection and their cessation. Depending on the project selected in Display 2: Display 4 is used to trigger the patterns in the selected project and set the sequencing mode of the Pattern Display 3 is used to set the Tempo and sequencing constraints of the Patterns of the project selected in Display 2 When you display the PERF LIVE environment if SONG is recorded, it is played back first. It is possible to change this priority from the SEQUER environment without stopping playback. In this case it is possible to control the triggering of Patterns, to reverse the order of priority and to move from one project to another via the SEQUER environment. 61

63 8.3. Loading one Project while another is already playing Dedicated zone in DJ mode When a project is in the process of being played back on the left side of Display 1: 1. Press column selector under load project to open a dialog box and load the Project. When a project is in the process of being played back on the right side of Display 2: 2. Press column selector under load project to open a dialog box and load the Project The loading dialog box opens in Display 1: 3. Turn the encoder under disk to select the hard disk 4. Turn the encoder under folder to select the folder 5. Press the encoder under +/- to open the selected folder 6. Press the encoder under project to select the project 7. Press the encoder under load to validate your choice 8. Press the encoder under close to cancel and exit. NOTE : It is impossible to perform another function until you have validated your choice using LOAD or CANCEL. 62

64 8.4. Synchronizing 2 projects When a second Project has been loaded into a Rhizome session, it is possible to automatically synchronize its tempo to the tempo of the project that is being played. During the synchronization of two projects, the one that was loaded first is defined as Master Sync, while the project that has been loaded second is defined as Slave. The Master indicator is highlighted when activated. To synchronize a project loaded in the right hand side of the environment: 1. Press column selector under synchro to activate the synchro Function and trigger the playback of the second Project. If a sequence of Patterns is contained in the SONG environment then it is this content which is triggered in playback as priority. If there are no events in the SONG environment of the Project it is the Pattern selected in Display 4 which starts playing back at the beginning of the next measure. In this case: Synchronizing a project loaded in the left part of the environment: 1. Press column selector under synchro to activate synchro and trigger the playback of the second Project. If a sequence of Patterns is contained in its environment, it's the SONG that is read first. If there are no events in the SONG environment of the Project it is the Pattern selected in Display 4 which starts playing back at the beginning of the next measure Selecting one of the 2 projects When two projects are loaded, Displays 3 and 4 show the Patterns and parameters of the project selected in Display 2. To display the Patterns and parameters of the left-hand Project: Displays 3 and 4 1. Press the select button using column selector under select To display the Patterns and parameters of the right-hand Project: Displays 3 and 4 2. Press the select button using column selector under select. 63

65 9. FUNCTIONS 9.1. Load Project. Press [SHIFT] then [L2-LOAD] to access the "Load Project" feature To load a project,: Turn the encoder Disk to change the current disk drive. Turn the encoder Folder to change the current folder. Turn the encoder Project to select a project Push the encoder to load a project. Area 1 Hard Disk Drive 2 Folders 3 Projects Functions Hard disk drive available in your device or computer Folder available in the selected hard disk drive. Projects available in the selected folder. Controls Disk Folder +/- Project Load Close Functions Turn the encoder to change the current disk drive. Turn the encoder to change the current folder. Push the encoder to expand or collapse the folders. Turn the encoder to Select a project to load. Push the encoder to load a project. After loading, the project will be automatically closed. Push the encoder to close / cancel loading. 64

66 9.2. Save Project. Press [SHIFT] then [L3-SAVE] to access the "Save Project" feature. To save a project: Turn the encoder Disk to change the current disk drive. Turn the encoder Folder to change the current folder. On the 4thdisplay select the Lines [L1], [L2], [L3] then push the Pads to name your project. Push the encoder to save the project. After saving, the window will be automatically closed. Area 1 Hard Disk Drive 2 Folders 3 Projects 4 Keyboard Functions Hard disk drive available in your device or computer Folders available in the selected hard disk drive. Projects available in the selected folder. Virtual keyboard display in Area 4. Allows you to change the project name. Controls Disk Folder +/- Save Close Name Functions Turn the encoder to change the current disk drive. Turn the encoder to change the current folder. Push the encoder to expand or collapse the folders. Push the encoder to save the project. After saving, the project will be automatically closed. Push the encoder to close/cancel saving. Select the Lines [L1], [L2], [L3] then push the Pads to name your project. 65

67 9.3. Copy Pattern. Press [SHIFT] then [TRANSPORT-COPY] then in display 4. Select the Line [L1]then select the pattern by pushing the Pad under to access the "Copy Pattern" feature. To copy a pattern: Turn the encoder to select the parameters to edit Push the encoder to Copy the selected parameters. Controls Tracks Automation Chaining Select Copy Close Functions Push the encoder to enable/disable the Tracks copy. Push the encoder to enable/disable the Automation copy. Push the encoder to enable/disable Chaining copy. Turn the encoder to Select the parameter to edit. Push the encoder to Copy the selected parameters. Push the encoder to close/cancel copying. 66

68 9.4. Copy Track. Press [SHIFT] then [TRANSPORT-COPY] then on the 2nd display, select the Line [L1]then select the Track by pushing the Pad under to access the "Copy Track" feature To copy a pattern: Select the pattern on which you want to copy the selected Track. Push the encoder to Copy the selected parameters. Controls Select Copy Close Functions Select the pattern on which you want to copy the selected Track. Push the encoder to Copy the selected parameters. Push the encoder to close/cancel copying. 67

69 9.5. Bounce. Press [SHIFT] then [L2-EXPORT] to access the "Bounce" feature. To bounce: Turn the encoder to select the sample rate. Turn the encoder to select which part you want to Export. Turn the encoder to select the Format. Turn the encoder Disk to change the current disk drive. Turn the encoder Folder to change the current folder. On the 4thdisplay select the Lines [L1], [L2], [L3] then push the Pads to name your project. Push the encoder to Bounce the project. After Bouncing the window will be automatically closed Area 1 Bit and sample rate 2 Types of export 3 Type of file 4 Hard Drive selection 5 Folder selection 16, 24, 32 bits 44.1 khz, 48.0 khz, 88.2 khz 96.0 khz values Master : export only the Master Track Bus : export all Buses Mix Tracks: export all Mix Tracks All: export Master, Buses and Mix Tracks. *.wav or *.aiff Hard disk drive available in your device or computer. Folder available in the selected hard disk drive or computer. Controls Mode Type PCM type Disk Folder +/- Bounce Close Functions Turn the encoder to select the bit and sample rate. Turn the encoder the Type of Tracks to bounce. Turn the encoder to select the file type. Turn the encoder to change the current disk drive. Turn the encoder to change the current folder. Push the encoder to expand or collapse the folders. Push the encoder to bounce the project. Push the encoder to close/cancel bouncing. 68

70 9.6. Import MIDI file. Press [SHIFT] then [L1-IMPORT] to access the "Import MIDI file" feature. To import a MIDI file: Turn the encoder to select the type of import. Turn the encoder Disk to change the current disk drive. Turn the encoder Folder to change the current folder. Turn the encoder Folder to change the current folder. Turn the encoder to select the MIDI files available to load. Push the encoder to load the MIDI FILE. After loading, the.window will be automatically closed. Area 1 Type of import 2 Disk drives 3 Folders 4 MIDI files Values/ Functions Import in pattern: Import MIDI file in a new pattern with separate Tracks for each MIDI canal. Import in track: import MIDI file in a new track. Use that type when you want to import a MIDI drum file. Hard disk drive available in your device or computer. Folder available in the selected hard disk drive. MIDI files available in the selected folder. Controls Type Disk Folder +/- File Load Close Functions Turn the encoder to import the MIDI file in a pattern or in a Track. Turn the encoder to change the current disk drive. Turn the encoder to change the current folder. Push the encoder to expand or collapse the folders. Turn the encoder to Select the MIDI files available to load. Push the encoder to load the MIDI FILE. After loading, the.window will be automatically closed. Push the encoder to close/cancel loading. 69

71 9.7. Load Sample.Press [L2-LOAD], then on the 2nd display, select Load sample by pushing the Pad under to access the "Load Sample" feature. To Load a sample,: Turn the encoder Disk to change the current disk drive. Turn the encoder Folder to change the current folder Turn the encoder to select a sample Push the encoder to load the sample. After loading, the window will be automatically closed Area 1 hard disk drive 2 folders 3 samples Functions Hard disk drive available in your device or computer Folder available in the selected hard disk drive. Samples available in the selected folder. Controls Disk Folder +/- Sample Load Close Functions Turn the encoder to change the current disk drive. Turn the encoder to change the current folder. Push the encoder to expand or collapse the folders. Turn the encoder to Select the sample to load. Push the encoder to load the sample. After loading, the window will be automatically closed. Push the encoder to close/cancel loading. 70

72 9.8. New Instrument. Press [SHIFT] then [L1-NEW] on the 2nd display select the Line [L1]then select "New Instrument" by pushing the Pad under to access the "New Instrument" feature. Turn the encoder to select the desired plugin. Push the encoder to load the selected plugin. Controls Plugin Load Load multioutput Quit Functions Turn the encoder to select the desired plugin. Push the encoder to load the selected plugin. Push the encoder to load selected plugin with multiple outputs(depends of plugins). Push the encoder to close/cancel loading. 71

Push. Figure A4.1 Push.

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