Pro XAML with C# From Design to Deployment on WPF, Windows Store, and Windows Phone. Buddy James. Lori Lalonde

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1 Pro XAML with C# From Design to Deployment on WPF, Windows Store, and Windows Phone Buddy James Lori Lalonde

2 Contents J About the Authors About the Technical Reviewer Acknowledgments Introduction xiii xv xvii xix Part I: Getting Started 1 Chapter 1: What Is XAML? 3 A Brief History of Windows User Interface Design 3 Extensible Application Markup Language 3 Separation of User Interface Concerns 4 Declarative vs. Imperative Programming 4 To Code-Behind or Not to Code-Behind? 7 The MWM Design Pattern 7 Summary 13 Chapter 2: Software Craftsmanship 15 Software as an Art and a Science 15 SOLID Object-Oriented Design 15 To Unit Test or Not to Unit Test? 16 Test-Driven Development 16 Meet the Team 21 The Development Manager 21 The Business Analyst 21 The Junior Developer 21 V

3 B CONTENTS The Guru 21 The DBA 22 The First Team Design Meeting 22 Scrum Agile Methodologies 23 How to "Talk the Talk" When It Comes to Gathering Requirements 23 User Stories and How to Create Them 24 Summary 24 Part II: Laying the Groundwork 25 Chapter 3: Domain-Driven Design 27 Introducing Domain-Driven Design 27 What Is Domain-Driven Design? 28 Before Domain-Driven Design 28 Business User? Who's That? 29 The Domain Model in Domain-Driven Design 30 The Source Code Is the Design Documentation 30 Domain Entities 30 Domain Aggregate Roots 32 Domain Value Objects 34 Domain Services 34 Domain Events 36 CQRS: Command Query Responsibility Segregation 36 Summary 36 Chapter 4: Design Patterns 37 Architecture Types 37 Layered Architecture 38 User Interface Layer 39 Presentation Layer 39 Service Layer 39

4 8 CONTENTS Domain Layer 39 Infrastructure Layer 40 Design Patterns Used Throughout the Book 40 The Repository Pattern 40 The Adapter Pattern 43 The MWM Design Pattern 44 ICommand:The Cure for the Common Event Handler 49 Summary 55 Chapter 5: Unit Testing 57 Debugging Strategies 57 Defensive Programming 58 System Testing 58 Regression Testing 59 User Acceptance Testing 59 Unit Tests to the Rescue 59 Unit Testing Basics 60 Characteristics of a Great Unit Test 61 Automated Unit Test Execution 61 Unit Test Execution Speed 61 K.I.S.S. Your Unit Tests 64 All Team Members Should Be Able to Execute Unit Tests 65 Great Unit Tests Survive the Test of Time 65 Unit Test Fixtures 65 Unit Testing Frameworks 65 NUnit 65 Microsoft Unit Testing Project Template 73 Summary 76 vii

5 CONTENTS Chapter 6: Advanced Unit Testing and Test-Driven Development 77 Test Fixtures Are Classes Too 77 Use Inheritance to Avoid Duplicate Code 77 Unit Testing Classes That Have Dependencies 80 Dealing with Dependencies 80 Repository Pattern 85 Stubs 86 Mock Objects ; 87 Using the Moq Framework 87 Using the Mock Class to Set Up Your Dependencies 88 Design by Testing: Test-Driven Development 93 Summary 95 Chapter 7: Exception Handling and Logging 97 Enterprise Library Exception Handling Application Block 97 Installing the Exception Handling Application Block 98 Installing the Enterprise Configuration Console 99 Configuring Policies, Exception Types, and Handlers 100 Modifying the Code 109 Configuring the Logging Exception Handler 112 Logging Options for Windows Device Apps 117 Visual Studio Application Insights 118 Summary 122 Part III: Completing the User Interface Layer 123 Chapter 8: The WPF User Interface 125 The Basics 125 Application Class 125 Windows, Pages, and User Controls 127 The Code-Behind File 128 First Look 129 viii

6 a CONTENTS XAML Designer 131 Container Controls 131 Layouts 134 Resources and Styles 146 Resources 146 Styles 148 Data Binding 151 XAML Markup 152 ViewModel and INotifyPropertyChanged 153 DataContext 154 Dependency Properties 156 Summary 158 Chapter 9: The Windows Phone User Interface 159 The Basics 16 Windows Phone 8.1 SDK 160 Multiresolution Support 161 Scaling 164 Themes, Resources, and Styles 166 Background and Accent Colors 167 Theme Resources 168 Predefined Styles 170 Application Architecture 170 Page Orientation 171 Navigation Caching Pages Templates DataTemplate ItemTemplate I72 I I76 I77 ix

7 m CONTENTS Displaying Collections ListView GridView Presentation Controls 185 Hub Pivot Application Bar 191 Summary 193 Chapter 10: The Windows User Interface 195 The Basics 195 Windows Software Development Kit 195 Developer License 196 Basic Design Principles Gestures Managing Layouts Visual States Storyboards and Animations 203 OnSizeChanged 205 Searching Data 206 Flyouts The Basics Usage and Syntax 211 Programmatic Display 213 Flyout Styles 214 Contracts 215 Share Contract 215 Settings Contract 217 Summary 217 X

8 CONTENTS Chapter 11: Deploying and Maintaining Your Application 219 Version Control 219 The Basics 219 Choosing a Version Control System 221 Continuous Integration 225 "Johnny Broke the Build!" 226 Configure a CI Build 226 Queue a Build 234 Deploying WPF Applications Using ClickOnce 235 Publishing Apps to the Windows Store 238 Windows Dev Center 238 Summary 264 Index 265 xi

Index. Application programming interface (API), 38. Binary Application Markup Language (BAML), 4

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