Advanced Operating Systems (CS 202) Scheduling (1) Jan, 23, 2017

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1 Advanced Operating Systems (CS 202) Scheduling (1) Jan, 23, 2017

2 Administrivia Lab has been released You may work in pairs Some more details about how to test your implementation may be added But feel free to come up with your own Sorry about short lead time for critiques Will try to release reading one week ahead We will drop your worse 2 critiques 2

3 ON MICROKERNEL CONSTRUCTION (L3/4) 3

4 L4 microkernel family Successful OS with different offshoot distributions Commercially successful OKLabs OKL4 shipped over 1.5 billion installations by 2012 Mostly qualcomm wireless modems But also player in automative and airborne entertainment systems Used in the secure enclave processor on Apple s A7 chips All ios devices have it! 100s of millions 4

5 Big picture overview Conventional wisdom at the time was: Microkernels offer nice abstractions and should be flexible but are inherently low performance due to high cost of border crossings and IPC because they are inefficient they are inflexible This paper refutes the performance argument Main takeaway: its an implementation issue Identifies reasons for low performance and shows by construction that they are not inherent to microkernels 10-20x improvement in performance over Mach Several insights on how microkernels should (and shouldn t) be built E.g., Microkernels should not be portable 5

6 Paper argues for the following Only put in anything that if moved out prohibits functionality Assumes: We require security/protection We require a page-based VM Subsystems should be isolated from one another Two subsystems should be able to communicate without involving a third 6

7 Abstractions provided by L3 Address spaces (to support protection/separation) Grant, Map, Flush Handling I/O Threads and IPC Threads: represent the address space End point for IPC (messages) Interrupts are IPC messages from kernel Microkernel turns hardware interrupts to thread events Unique ids (to be able to identify address spaces, 7 threads, IPC end points etc..)

8 Debunking performance issues What are the performance issues? 1. Switching overhead Kernel user switches Address space switches Threads switches and IPC 2. Memory locality loss TLB Caches 8

9 Mode switches System calls (mode switches) should not be expensive Called context switches in the paper Show that 90% of system call time on Mach is overhead What? Paper doesn t really say Could be parameter checking, parameter passing, inefficiencies in saving state L3 does not have this overhead 9

10 Thread/address space switches If TLBs are not tagged, they must be flushed Today? x86 introduced tags but they are not utilized If caches are physically indexed, no loss of locality No need to flush caches when address space changes Customize switch code to HW Empirically demonstrate that IPC is fast 10

11 Review: End-to-end Core i7 Address Translation CPU Virtual address (VA) 32/64 Result L2, L3, and main memory VPN 32 4 VPO L1 hit L1 miss TLB miss TLBT TLBI... TLB hit L2, L3, and main memory L1 d-cache (64 sets, 8 lines/set)... L1 TLB (16 sets, 4 entries/set) CR3 VPN1 VPN2 VPN3 VPN4 PPN PPO Physical address (PA) CT CI CO PTE PTE PTE PTE Page tables

12 Tricks to reduce the effect TLB flushes due to AS switch could be very expensive Since microkernel increases AS switches, this is a problem Tagged TLB? If you have them Tricks with segments to provide isolation between small address spaces Remap them as segments within one address space Avoid TLB flushes 12

13 Memory effects Chen and Bershad showed memory behavior on microkernels worse than monolithic Paper shows this is all due to more cache misses Are they capacity or conflict misses? Conflict: could be structure Capacity: could be size of code Chen and Bershad also showed that selfinterference more of a problem than user-kernel interference Ratio of conflict to capacity much lower in Mach à too much code, most of it in Mach

14 Conclusion Its an implementation issue in Mach Its mostly due to Mach trying to be portable Microkernel should not be portable It s the hardware compatibility layer Example: implementation decisions even between 486 and Pentium are different if you want high performance Think of microkernel as microcode 14

15 Today: CPU Scheduling 15

16 The Process The process is the OS abstraction for execution It is the unit of execution It is the unit of scheduling It is the dynamic execution context of a program A process is sometimes called a job or a task A process is a program in execution Programs are static entities with the potential for execution Process is the animated/active program Starts from the program, but also includes dynamic state 16

17 Process Address Space 0xFFFFFFFF Stack SP Dynamic Address Space Heap (Dynamic Memory Alloc) Static Data (Data Segment) Static Code (Text Segment) PC 0x

18 Process State Graph Create Process New Ready I/O Done Unschedule Process Schedule Process Waiting Terminated Running I/O, Page Fault, etc. Process Exit 18

19 Threads Separate dual roles of a process Resource allocation unit and execution unit A thread defines a sequential execution stream within a process (PC, SP, registers) A process defines the address space, and resources (everything but threads of execution) A thread is bound to a single process Processes, however, can have multiple threads Threads become the unit of scheduling Processes are now the containers in which threads execute Processes become static, threads are the dynamic entities 19

20 Threads in a Process Stack (T1) Thread 1 Thread 2 Stack (T2) Stack (T3) Thread 3 Heap Static Data PC (T2) Code PC (T3) PC (T1) CSE 153 Lecture 4 Threads 20

21 Thread Design Space One Thread/Process One Address Space (MSDOS) One Thread/Process Many Address Spaces (Early Unix) Address Space Thread Many Threads/Process One Address Space (Pilot, Java) Many Threads/Process Many Address Spaces (Mac OS, Unix, Windows) CSE 153 Lecture 4 Threads 21

22 Today: CPU Scheduling Scheduler runs when we context switching among processes/threads on the ready queue What should it do? Does it matter? Making the decision on what thread to run is called scheduling What are the goals of scheduling? What are common scheduling algorithms? Lottery scheduling Scheduling activations User level vs. Kernel level scheduling of threads 22

23 Scheduling Right from the start of multiprogramming, scheduling was identified as a big issue CCTS and Multics developed much of the classical algorithms Scheduling is a form of resource allocation CPU is the resource Resource allocation needed for other resources too; sometimes similar algorithms apply Requires mechanisms and policy Mechanisms: Context switching, Timers, process queues, process state information, Scheduling looks at the policies: i.e., when to switch and which process/ thread to run next 23

24 Preemptive vs. Nonpreemptive scheduling In preemptive systems where we can interrupt a running job (involuntary context switch) We re interested in such schedulers In non-preemptive systems, the scheduler waits for a running job to give up CPU (voluntary context switch) Was interesting in the days of batch multiprogramming Some systems continue to use cooperative scheduling Example algorithms: RR, Shortest Job First (how to determine shortest), 24

25 Scheduling Goals What are some reasonable goals for a scheduler? Scheduling algorithms can have many different goals: CPU utilization Job throughput (# jobs/unit time) Response time (Avg(T ready ): avg time spent on ready queue) Fairness (or weighted fairness) Other? Non-interactive applications: Strive for job throughput, turnaround time (supercomputers) Interactive systems Strive to minimize response time for interactive jobs Mix? 25

26 Goals II: Avoid Resource allocation pathologies Starvation no progress due to no access to resources E.g., a high priority process always prevents a low priority process from running on the CPU One thread always beats another when acquiring a lock Priority inversion A low priority process running before a high priority one Could be a real problem, especially in real time systems Mars pathfinder: Mars_Pathfinder/Authoritative_Account.html Other Deadlock, livelock, convoying 26

27 Non-preemptive approaches Introduced just to have a baseline FIFO: schedule the processes in order of arrival Comments? Shortest Job first Comments? 27

28 Preemptive scheduling: Round Robin Each task gets resource for a fixed period of time (time quantum) If task doesn t complete, it goes back in line Need to pick a time quantum What if time quantum is too long? Infinite? What if time quantum is too short? One instruction?

29 Mixed Workload Tasks I/O bound I/O completes I/O completes issues I/O request gets CPU CPU bound CPU bound Time

30 Priority Scheduling Priority Scheduling Choose next job based on priority Airline check-in for first class passengers Can implement SJF, priority = 1/(expected CPU burst) Also can be either preemptive or non-preemptive Problem? Starvation low priority jobs can wait indefinitely Solution Age processes Increase priority as a function of waiting time Decrease priority as a function of CPU consumption 30

31 priority priority More on Priority Scheduling For real-time (predictable) systems, priority is often used to isolate a process from those with lower priority. Priority inversion is a risk unless all resources are jointly scheduled. PH x->acquire() time PL x->acquire() x->release() PH x->acquire() How can this be avoided? time PM PL x->acquire() 31

32 Combining Algorithms Scheduling algorithms can be combined Have multiple queues Use a different algorithm for each queue Move processes among queues Example: Multiple-level feedback queues (MLFQ) Multiple queues representing different job types Interactive, CPU-bound, batch, system, etc. Queues have priorities, jobs on same queue scheduled RR Jobs can move among queues based upon execution history Feedback: Switch from interactive to CPU-bound behavior 32

33 Multi-level Feedback Queue (MFQ) Goals: Responsiveness Low overhead Starvation freedom Some tasks are high/low priority Fairness (among equal priority tasks) Not perfect at any of them! Used in Unix (and Windows and MacOS)

34 MFQ Priority Time Slice (ms) Round Robin Queues 1 10 new or I/O bound task time slice expiration 4 80

35 Unix Scheduler The canonical Unix scheduler uses a MLFQ 3-4 classes spanning ~170 priority levels Timesharing: first 60 priorities System: next 40 priorities Real-time: next 60 priorities Interrupt: next 10 (Solaris) Priority scheduling across queues, RR within a queue The process with the highest priority always runs Processes with the same priority are scheduled RR Processes dynamically change priority Increases over time if process blocks before end of quantum Decreases over time if process uses entire quantum 35

36 Linux scheduler Went through several iterations Currently CFS Fair scheduler, like stride scheduling Supersedes O(1) scheduler: emphasis on constant time scheduling regardless of overhead CFS is O(log(N)) because of red-black tree Is it really fair? What to do with multi-core scheduling? 36

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