Leveraging Touch Input on ios

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1 App Frameworks #WWDC16 Leveraging Touch Input on ios And getting the most out of Apple Pencil Session 220 Dominik Wagner UIKit Engineer 2016 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple.

2 New and Recent Hardware

3 3D Touch iphone 6s and iphone 6s Plus A Peek at 3D Touch Presidio Thursday 4:00PM

4 Faster Touch Scanning ipad Air 2 and ipad Pro

5 Apple Pencil ipad Pro Precise location 240 Hz scan rate Tilt, orientation, and force Palm rejection

6 Siri Remote Apple TV UIFocusEngine Game Controller Indirect touches

7 Siri Remote Apple TV UIFocusEngine Game Controller Indirect touches Apple TV Tech Talks Controlling Game Input for Apple TV Mission Wednesday 5:00PM

8 Building a Drawing App

9 Building a Drawing App Agenda New API Step-by-step Sample code available

10 Say Hello to SpeedSketch One sheet of paper you can draw on Full support for Apple Pencil and 3D Touch

11 Building a Drawing App Model and capture

12 Building a Drawing App Model and capture Series of strokes UITouch in event callbacks Copy the relevant data

13 Building a Drawing App Model and capture struct StrokeSample { let location: CGPoint StrokeSample

14 Building a Drawing App Model and capture class Stroke { var samples: [StrokeSample] = [] Stroke StrokeSample func add(sample: StrokeSample) StrokeSample StrokeSample

15 Building a Drawing App Model and capture class Stroke { var samples: [StrokeSample] = [] var state: StrokeState =.active func add(sample: StrokeSample) Stroke StrokeSample StrokeSample StrokeSample enum StrokeState { case active case done case cancelled

16 Building a Drawing App Model and capture class StrokeCollection { var strokes: [Stroke] = [] StrokeCollection Stroke func add(donestroke: stroke) StrokeSample StrokeSample StrokeSample Stroke Stroke

17 Building a Drawing App Model and capture class StrokeCollection { StrokeCollection var strokes: [Stroke] = [] var activestroke: Stroke? func add(donestroke: stroke) Stroke StrokeSample StrokeSample StrokeSample Stroke Stroke

18 Building a Drawing App Model and capture Where to capture? UIGestureRecognizer UIView Up the responder chain

19 Building a Drawing App Capture Custom UIGestureRecognizer Stroke Gesture Recognizer Targeting the main view controller View controller facilitates update Canvas View Controller Stroke View

20 import UIKit.UIGestureRecognizerSubclass class StrokeGestureRecognizer: UIGestureRecognizer {

21 import UIKit.UIGestureRecognizerSubclass class StrokeGestureRecognizer: UIGestureRecognizer { var stroke = Stroke()

22 import UIKit.UIGestureRecognizerSubclass class StrokeGestureRecognizer: UIGestureRecognizer { var stroke = Stroke() override func touchesbegan(_ touches: Set<UITouch>, with event: UIEvent?) {

23 import UIKit.UIGestureRecognizerSubclass class StrokeGestureRecognizer: UIGestureRecognizer { var stroke = Stroke() func appendtouches(_ touches: Set<UITouch>, event: UIEvent?) -> Bool override func touchesbegan(_ touches: Set<UITouch>, with event: UIEvent?) {

24 import UIKit.UIGestureRecognizerSubclass class StrokeGestureRecognizer: UIGestureRecognizer { var stroke = Stroke() func appendtouches(_ touches: Set<UITouch>, event: UIEvent?) -> Bool override func touchesbegan(_ touches: Set<UITouch>, with event: UIEvent?) { if appendtouches(touches, event:event) { state =.began

25 import UIKit.UIGestureRecognizerSubclass class StrokeGestureRecognizer: UIGestureRecognizer { var stroke = Stroke() func appendtouches(_ touches: Set<UITouch>, event: UIEvent?) -> Bool override func touchesbegan(_ touches: Set<UITouch>, with event: UIEvent?) { if appendtouches(touches, event:event) { state =.began override func touchesmoved(_ touches: Set<UITouch>, with event: UIEvent?) { if appendtouches(touches, event:event) { state =.changed

26 import UIKit.UIGestureRecognizerSubclass class StrokeGestureRecognizer: UIGestureRecognizer { var stroke = Stroke() func appendtouches(_ touches: Set<UITouch>, event: UIEvent?) -> Bool override func touchesbegan(_ touches: Set<UITouch>, with event: UIEvent?) { if appendtouches(touches, event:event) { state =.began override func touchesmoved(_ touches: Set<UITouch>, with event: UIEvent?) { if appendtouches(touches, event:event) { state =.changed override func touchesended(_ touches: Set<UITouch>, with event: UIEvent?) override func touchescancelled(_ touches: Set<UITouch>, with event: UIEvent?)

27 import UIKit.UIGestureRecognizerSubclass class StrokeGestureRecognizer: UIGestureRecognizer { var stroke = Stroke() func appendtouches(_ touches: Set<UITouch>, event: UIEvent?) -> Bool override func touchesbegan(_ touches: Set<UITouch>, with event: UIEvent?) { if appendtouches(touches, event:event) { state =.began override func touchesmoved(_ touches: Set<UITouch>, with event: UIEvent?) { if appendtouches(touches, event:event) { state =.changed override func touchesended(_ touches: Set<UITouch>, with event: UIEvent?) override func touchescancelled(_ touches: Set<UITouch>, with event: UIEvent?) override func reset() { stroke = Stroke() super.reset()

28 import UIKit.UIGestureRecognizerSubclass class StrokeGestureRecognizer: UIGestureRecognizer { var stroke = Stroke() func appendtouches(_ touches: Set<UITouch>, event: UIEvent?) -> Bool override func touchesbegan(_ touches: Set<UITouch>, with event: UIEvent?) { if appendtouches(touches, event:event) { state =.began override func touchesmoved(_ touches: Set<UITouch>, with event: UIEvent?) { if appendtouches(touches, event:event) { state =.changed override func touchesended(_ touches: Set<UITouch>, with event: UIEvent?) override func touchescancelled(_ touches: Set<UITouch>, with event: UIEvent?) override func reset() { stroke = Stroke() super.reset()

29 class CanvasViewController: UIViewController { override func viewdidload() { super.viewdidload()

30 class CanvasViewController: UIViewController { override func viewdidload() { super.viewdidload() let strokerecognizer = StrokeGestureRecognizer( target: self, action: #selector(strokeupdated(_:)) ) view.addgesturerecognizer(strokerecognizer)

31 class CanvasViewController: UIViewController { override func viewdidload() { super.viewdidload() let strokerecognizer = StrokeGestureRecognizer( target: self, action: #selector(strokeupdated(_:)) ) view.addgesturerecognizer(strokerecognizer) func strokeupdated(_ strokegesture: StrokeGestureRecognizer) { view.stroketodraw = strokegesture.stroke

32 class CanvasViewController: UIViewController { override func viewdidload() { super.viewdidload() let strokerecognizer = StrokeGestureRecognizer( target: self, action: #selector(strokeupdated(_:)) ) view.addgesturerecognizer(strokerecognizer) func strokeupdated(_ strokegesture: StrokeGestureRecognizer) { view.stroketodraw = strokegesture.stroke

33 Let s have a look

34 Pencil tip

35

36 Pencil Excessive gap Long, choppy lines

37 Analysis of First Attempt Missed events Drawing engine Did not use the new ios 9.0 API

38 Anatomy of a Stroke

39 Anatomy of a Stroke

40 Anatomy of a Stroke Ended Began

41 Anatomy of a Stroke Ended Began

42 Anatomy of a Stroke Ended Moved Moved Moved Moved Moved Began

43 Anatomy of a Stroke Ended Moved Moved Moved Moved Moved Began

44 Anatomy of a Stroke Coalesced Ended Moved Moved Moved Moved Moved Began

45 Anatomy of a Stroke Coalesced Ended Moved Moved Moved Moved Moved Began

46 Anatomy of a Stroke Coalesced Ended Moved Moved Moved Moved Moved Began

47 Coalesced Touches class UIEvent { public func coalescedtouches(for touch: UITouch) -> [UITouch]?

48 Coalesced Touches class StrokeGestureRecognizer: UIGestureRecognizer { override func touchesmoved(_ touches: Set<UITouch>, with event: UIEvent?) { if let touch = touches.first { appendtouch(touch)

49 Coalesced Touches class StrokeGestureRecognizer: UIGestureRecognizer { override func touchesmoved(_ touches: Set<UITouch>, with event: UIEvent?) { if let touch = touches.first { for coalescedtouch in event.coalescedtouches(for: touch) { appendtouch(touch)

50

51

52 Pencil Coalesced touches (gray) Live touch (black) Excessive gap Too many coalesced touches

53 Analysis of Second Attempt Speed is still lacking UIKit helped us by coalescing

54 Do Not Draw on Every Touch Event Display refresh rate is 60 Hz Incoming event frequency can reach 240 Hz and more Do not try to draw faster than screen can refresh

55 When to Render? UIView Use setneedsdisplay() Implement draw(_ rect: CGRect) GLKView, MTLView Set the enablesetneedsdisplay property to true If required, draw at a steady rate using a CADisplayLink object

56 class StrokeCGView: UIView { var stroketodraw: Stroke? { didset { drawimageandupdate()

57 class StrokeCGView: UIView { var stroketodraw: Stroke? { didset { setneedsdisplay()

58 Even Better Mark only the changed areas setneedsdisplayin(rect: changedrect) Activate drawsasynchronously on the layer class StrokeCGView: UIView { override init(frame: CGRect) { super.init(frame: frame) layer.drawsasynchronously = true

59

60 Steady amount of coalesced touches Still some lag

61 Improve Perceived Latency Use predicted touches class UIEvent { public func predictedtouches(for touch: UITouch) -> [UITouch]?

62 Predicted Touches Add predicted touches to your data structure temporarily Choose their appearance, depending on your app To appear like actual touches To appear as tentative

63 Predicted Touches class StrokeGestureRecognizer: UIGestureRecognizer { override func touchesmoved(_ touches: Set<UITouch>, with event: UIEvent?) { if let touch = touches.first { for coalescedtouch in event.coalescedtouches(for:touch) { appendtouch(touch)

64 Predicted Touches class StrokeGestureRecognizer: UIGestureRecognizer { override func touchesmoved(_ touches: Set<UITouch>, with event: UIEvent?) { if let touch = touches.first { for coalescedtouch in event.coalescedtouches(for:touch) { appendtouch(touch) for predictedtouch in event.predictedtouches(for:touch) { appendtouchtemporarily(touch)

65 Predicted Touches class StrokeGestureRecognizer: UIGestureRecognizer { override func touchesmoved(_ touches: Set<UITouch>, with event: UIEvent?) { if let touch = touches.first { cleartemporarytouches() for coalescedtouch in event.coalescedtouches(for:touch) { appendtouch(touch) for predictedtouch in event.predictedtouches(for:touch) { appendtouchtemporarily(touch)

66

67 Predicted touches

68 What Have We Seen so Far Collect input data using a UIGestureRecognizer Access coalesced touches Make rendering fast and efficient Use predicted touches

69 Apple Pencil

70 Apple Pencil Touch types public var type: UITouchType { get

71 Apple Pencil Touch types public var type: UITouchType { get enum UITouchType : Int { case direct case indirect case stylus

72 Apple Pencil Higher precision func preciselocation(in view: UIView?) -> CGPoint func precisepreviouslocation(in view: UIView?) -> CGPoint

73 Apple Pencil and 3D Touch Force public var force: CGFloat { get public var maximumpossibleforce: CGFloat { get Device Range iphone 6s (Plus) maximumpossibleforce Apple Pencil on ipad Pro maximumpossibleforce Touch on ipad Pro and all previous devices 0.0

74 Apple Pencil and 3D Touch Force func touchesbegan(_ touches: Set<UITouch>, with event: UIEvent) func touchesmoved(_ touches: Set<UITouch>, with event: UIEvent) func touchesended(_ touches: Set<UITouch>, with event: UIEvent) func touchescancelled(_ touches: Set<UITouch>, with event: UIEvent)

75 Apple Pencil and 3D Touch Tap recognition func touchesmoved(_ touches: Set<UITouch>, with event: UIEvent) { canceltap() Use UITapGestureRecognizer

76 Force Add to the model struct StrokeSample { let location: CGPoint

77 Force Add to the model struct StrokeSample { let location: CGPoint var force: CGFloat?

78 Width based on force

79 Apple Pencil Tilt

80 Apple Pencil Tilt Altitude

81 Apple Pencil Tilt var altitudeangle: CGFloat { get

82 Apple Pencil Orientation

83 Apple Pencil Orientation

84 Apple Pencil Orientation

85 Apple Pencil Orientation

86 Apple Pencil Orientation Azimuth

87 Apple Pencil Azimuth func azimuthangle(in view: UIView?) -> CGFloat func azimuthunitvector(in view: UIView?) -> CGVector

88 Apple Pencil Force Along axis

89 Apple Pencil Force Perpendicular to device surface

90 Apple Pencil Force var perpendicularforce: CGFloat { get { return force / sin(altitudeangle)

91 Apple Pencil Force var perpendicularforce: CGFloat { get { return min( force / sin(altitudeangle), maximumpossibleforce)

92 Apple Pencil Force

93 Apple Pencil Estimated properties var estimatedproperties: UITouchProperties { get

94 Apple Pencil Estimated properties var estimatedproperties: UITouchProperties { get struct UITouchProperties : OptionSet {

95 Apple Pencil Estimated properties var estimatedproperties: UITouchProperties { get struct UITouchProperties : OptionSet { static var force: UITouchProperties { get

96 Apple Pencil Estimated properties var estimatedproperties: UITouchProperties { get struct UITouchProperties : OptionSet { static var force: UITouchProperties { get static var azimuth: UITouchProperties { get static var altitude: UITouchProperties { get

97 Apple Pencil Estimated properties var estimatedproperties: UITouchProperties { get struct UITouchProperties : OptionSet { static var force: UITouchProperties { get static var azimuth: UITouchProperties { get static var altitude: UITouchProperties { get static var location: UITouchProperties { get

98 Apple Pencil Estimated properties var estimatedproperties: UITouchProperties { get struct UITouchProperties : OptionSet { static var force: UITouchProperties { get static var azimuth: UITouchProperties { get static var altitude: UITouchProperties { get static var location: UITouchProperties { get var estimatedpropertiesexpectingupdates: UITouchProperties { get

99 Apple Pencil Estimated properties with updates func touchesbegan(_ touches: Set<UITouch>, with event: UIEvent) func touchesmoved(_ touches: Set<UITouch>, with event: UIEvent) func touchesended(_ touches: Set<UITouch>, with event: UIEvent) func touchescancelled(_ touches: Set<UITouch>, with event: UIEvent)

100 Apple Pencil Estimated properties with updates func touchesbegan(_ touches: Set<UITouch>, with event: UIEvent) func touchesmoved(_ touches: Set<UITouch>, with event: UIEvent) func touchesended(_ touches: Set<UITouch>, with event: UIEvent) func touchescancelled(_ touches: Set<UITouch>, with event: UIEvent) func touchesestimatedpropertiesupdated(_ touches: Set<UITouch>)

101 Apple Pencil Estimated properties with updates Check estimatedpropertiesexpectingupdates Use estimationupdateindex as key to index your sample Look up the estimationupdateindex in touchesestimatedpropertiesupdated(_:) Some updates will arrive after touchesended:

102 Apple Pencil Estimated properties with updates override func touchesestimatedpropertiesupdated(_ touches: Set<UITouch>) { for touch in touches {

103 Apple Pencil Estimated properties with updates override func touchesestimatedpropertiesupdated(_ touches: Set<UITouch>) { for touch in touches { let estimationindex = touch.estimationupdateindex!

104 Apple Pencil Estimated properties with updates override func touchesestimatedpropertiesupdated(_ touches: Set<UITouch>) { for touch in touches { let estimationindex = touch.estimationupdateindex! let (sample, sampleindex) = samplesexpectingupdates[estimationindex]

105 Apple Pencil Estimated properties with updates override func touchesestimatedpropertiesupdated(_ touches: Set<UITouch>) { for touch in touches { let estimationindex = touch.estimationupdateindex! let (sample, sampleindex) = samplesexpectingupdates[estimationindex] let updatedsample = updatedsample(with: touch)

106 Apple Pencil Estimated properties with updates override func touchesestimatedpropertiesupdated(_ touches: Set<UITouch>) { for touch in touches { let estimationindex = touch.estimationupdateindex! let (sample, sampleindex) = samplesexpectingupdates[estimationindex] let updatedsample = updatedsample(with: touch) stroke.update(sample: updatedsample, at: sampleindex)

107 Apple Pencil Estimated properties with updates override func touchesestimatedpropertiesupdated(_ touches: Set<UITouch>) { for touch in touches { let estimationindex = touch.estimationupdateindex! let (sample, sampleindex) = samplesexpectingupdates[estimationindex] let updatedsample = updatedsample(with: touch) stroke.update(sample: updatedsample, at: sampleindex) if touch.estimatedpropertiesexpectingupdates == [] { samplesexpectingupdates.removevalue(forkey: sampleindex)

108 Azimuth

109

110 Finishing Touches Canvas 84

111 Finishing Touches Canvas 84

112 Finishing Touches Canvas 84

113 Finishing Touches Adjusting gestures Scroll view UIPanGestureRecognizer vs. StrokeGestureRecognizer Disable scrolling with Apple Pencil class UIGestureRecognizer { public var allowedtouchtypes: [NSNumber] let pan = scrollview.pangesturerecognizer pan.allowedtouchtypes = [UITouchType.direct.rawValue as NSNumber] strokerecognizer.allowedtouchtypes = [UITouchType.stylus.rawValue as NSNumber]

114 Finishing Touches Adjusting gestures class UIGestureRecognizer { public var requiresexclusivetouchtype: Bool

115 Summary New properties of UITouch Coalesced and predicted touches Property estimation Adjusting gestures

116 1024 x 768

117 1024 x 768

118 More Information

119 Related Sessions Controlling Game Input for Apple TV Mission Wednesday 5:00PM A Peek at 3D Touch Presidio Thursday 4:00PM Advanced Touch Input on ios WWDC 2015

120 Labs UIKit and UIKit Animations Lab Cocoa Touch and 3D Touch Lab Frameworks Lab C Frameworks Lab C Thursday 1:00PM Friday 10:30AM

121

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