Inter-Process Communications (IPC)

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1 ICS332 Operating Systems Fall 2017

2 Communicating Processes? So far we have seen independent processes Each process runs code independently Parents and aware of their children, and children are aware of their parents, but thy do not interact Besides the ability to wait for a process termination But often we need processes to cooperate To share information (e.g., access to common data) To speed up computation (e.g., to use multiple cores) Because it s convenient (e.g., some applications are naturally implemented as sets of interacting processes) In general, the means of communication between cooperating processes is called Inter-Process Communication (IPC)

3 Communication Models Example: Process A needs to communicate with Process B Message Passing Kernel M Process A M Shared Memory Kernel Process A M Process B M Process B M Available Memory Available Memory Shared Memory M

4 Pros and Cons Message Passing Performed through the kernel memory space Simple to implement (pre-defined region in memory) Limited by kernel size Small messages One system call per communication operation, i.e., one send, one receive: high overhead Cumbersome for developers: code will be sprinkled with send and receive everywhere Shared Memory Performed using available memory Large messages allowed (only limited by physical memory) Violates the principle of memory protection between processes More difficult to implement: processes need to be aware of the shared memory region s location Easy for developers: A few system calls to allocate the shared region, and then just read/write to it

5 Message Passing There are two fundamental system calls: send and receive Although we re talking about communication within a machine here, many of the design options are similar to some questions in the field of networking: Fixed or variable length messages,... Uni-directional or bi-directional link? Automatic or explicit buffering? Direct or indirect communication? Synchronous or asynchronous communication?x... Picking options above is about making trade-offs between: Ease of implementation in the kernel (will it be bug-free and maintainable?) Convenience to users (will they like using it) Expressivity (can users do everything they want with it?) Performance (is it fast? is it memory-efficient?)

6 A Word on API Design In your professional lives you ll use and define APIs You probably already have encountered APIs that you liked, and APIs that you disliked? It s often not easy to pinpoint the flaws of an API API design has deep implications (difficult to foresee problems; dramatic snowball effect; can lead to costly full rewrites;...) It is thus worth spending a lot of time defining good APIs Being good at designing APIs (and thus abstractions) is an invaluable skill, which comes with experience Pedagogic challenge: Conveying to college students how important/crucial this is, when initially it all seems like a bunch of pointless nitpicking You wouldn t believe the number of hours spent daily on minuscule API details in the software industry; because you haven t yet experienced the above snowball effect of your poorly designed API But let s try anyway in the context of IPCs...

7 Direct vs. Indirect Communication Direct Communication: sends and receives When sending, the message target is explicit: e.g., send(message message, Process targetprocess); When receiving, the message source is explicit: e.g., Message recv(process sourceprocess); Indirect Communication: mailboxes A mailbox is an opaque ID One sends and receive to/from a mailbox: e.g., send(message message, String mailbox); e.g., Message recv(string mailbox); Believe it or not, the above really matters, e.g.: With direct communication, you must know the process that will receive the message (which must be running already) With indirect, who receives the message can be decided well after sending But if two processes want to receive from a mailbox at the same time, which one gets the message (and what about message ordering?)...

8 Message Passing: Synchronous or asynchronous? Synchronous = Blocking Synchronous send: Block until the message is received Synchronous recv: Block until a message is available When both send and receive are blocking, the operation is a rendez-vous Asynchronous = Non-Blocking Non-blocking send: Send and continue Usually comes with the option to check the status later (Was the message received?) Non-blocking receive: e.g. Read any number of bytes (possibly 0) or any message (possibly the empty one, or null) Most OSes propose both options in various ways

9 A real-life Story I realize that the previous couple of slides are probably a bit abstract and underwhelming, so let me attempts a story from my own software endeavors For more than a decade I ve co-led/co-developed a simulation project called SimGrid It s a simulator of distributed systems running on distributed compute platforms, used by parallel and distributed computing researchers Therefore it offers a process abstraction, and IPC abstractions Here is a brief history of our IPC API development: Circa 2005: direct only; synchronous only Circa 2010: indirect only; synchronous only Circa 2015: indirect only; synchronous and asynchronous Each of these decisions took hours of design meetings, has had huge implications on our design/implementation of SimGrid, and has had huge implications for our users

10 Communication Models (again) Example: Process A needs to communicate with Process B Message Passing Kernel M Process A M Shared Memory Kernel Process A M Process B M Process B M Available Memory Available Memory Shared Memory M

11 Shared Memory IPC is performed outside the kernel space (but still on the same host); One process creates a shared memory segment; Other processes can then attach it to their address spaces; (Bye bye memory protection for processes) It is the processes (and therefore the developer s) responsibility to make sure that processes are not stepping on each other s toes The OS is not involved: What happens in Shared Memory Space, stays in Shared Memory Space Memory is freed by the requester

12 Shared Memory: POSIX API Implementation in C SystemV Implementation: Creation/Request for a new shared memory segment: id = shmget(ipc PRIVATE, size, IPC R IPC W) Attaching a process to the id shared memory segment: shmsaddress = shmat(id, NULL, 0); Detach the memory segment: shmdt(shmsaddress); Release control of the shared memory segment: shmctl(idm, IPC RMID, NULL); When the process is attached: sending : sprintf(shmsaddress, "Hello, World!"); receiving : sscanf(shmsaddress, "%s", &message); Let s look at the posix shm example.c example

13 Shared Memory needs Message Passing? How do the non-requesters know the id of the shared memory segment? fork(): parent requests and gives it to children (since the child will have a copy of the parent s address space) For non-related processes, their many ways... Through a file? Argument on the command-line? Other Message Passing mechanism? Shared Memory Segments are flagged by the OS as Shared Memory Let s run the ipcs -m command on a Linux box and see if we find any...

14 Remote Procedure Calls So far, we ve viewed messages as unstructured sequences of bytes: the receiver has to interpret the message to know its meaning RPC provides a procedure invocation abstraction across processes (and actually across machines) A client invokes a procedure in another process just as it would invoke it directly It has a lot of usages, of course for client-server applications (RPC is a building blocks or microkernels) The magic is performed through a client stub (one stub for each RPC): Marshal the parameters (structured data to bytes stream) Send the data over to the server Wait for the server s answer Unmarshal the returned values (bytes stream to structured data) A lot of different implementations exist... including in Java

15 RPC à la Java: Remote Method Invocation RPC in Java: Remote Method Invocation (RMI) A process in a JVM can invoke a method of an object living in another JVM Marshalling/Unmarshalling performed by the JVM (The class need to implement the java.io.serializable interface) RMI hides all the gory details of RPC/IPC See this Java RMI Tutorial for more info

16 Remote Procedure Calls: Main Issue Local procedure calls never fail (i.e., if they reach an error condition, that error can be locally managed) Not so easy when execution is remote: there are many failure cases RPC could be in execution but taking a long time and perhaps appear stuck RPC could have partially executed and then failed halfway through causing the server process to crash RPC could have successfully executed, but then failed when replying with some it worked message perhaps due to a network problem (when running across hosts) What we want is a strong execute exactly once semantic: When the RPC completes (with perhaps hidden retries), then you know it s been executed exactly once successfully, or not executed at all and failed This gets us to difficult distributed systems issues, which are often part of graduate courses...

17 Pipes One of the most ancient, yet simple, useful, and powerful IPC mechanism providede by OSes is typically called pipes We explore this in a programming assignment But first, let s take a little detour about UNIX file descriptors and output redirection...

18 stdint, stdout, stderr In UNIX, every process comes with 3 already opened files Not real files, but in UNIX everything looks like a file These files are: stdin: the standard input stream stdout: the standard output stream stderr: the standard error stream You ve encountered these when developing code (C/C++, Java, Python, etc.) e.g., printf writes to stdout Each file in UNIX is associate an integer file description An index into some this process open files table By convention, the file descriptors for each standard stream are (see /usr/include/unistd.h): stdin: STDIN FILENO = 0 stdout: STDOUT FILENO = 1 stderr: STDERR FILENO = 2

19 Re-directing output Perhaps some of you have wondered how come something like ls > file.txt can work? After all, ls has code that looks like fprintf(stdout, "%s", filename); So how can this code magically knows to write to a file instead of to stdout??? This is one of the famous UNIX tricks In UNIX, when I open a new file, this file gets the first available file descriptor number SO, if I close stdout, and open a file right after, this file will have file descriptor 1 THEREFORE, printf will write to it as if it were stdout Because fprintf(stdout,...) really means write to file descriptor 1 And I don t need to change the code of ls at all!!! Let s see an example program

20 Output Redirect Example Example program fragment (should check for errors)... pid_t pid = fork(); if (!pid) { // child close(1); // close stdout FILE file = fopen( /tmp/stuff, w ); // open a new file, which gets file descriptor 1 // exec the ls la command char* const arguments[] = {"ls", "-la", NULL}; execv("ls", arguments); }... } This program will run ls -la and write its output to file /tmp/stuff! Let s look at output redirect example1.c

21 What if I opened the file before calling fork()? In the previous example, the sequence of operation is: Close stdout Open a new file, which then gets file descriptor 1 What if I have already opened the file and it has some other file descriptor? This is what the dup() system call is there: file descriptor duplication! Essentially, dup() allows you to say Create another file descriptor for an existing opened file, and it will always pick to lowest unused descriptor number The fileno() library call returns the descriptor of an open file So the sequence is: FILE *some file = fopen(...); close(1); dup(fileno(some file)); After this sequence, writing to file descriptor 1 writes to the file instead! Let s see a simple example again...

22 Another Output Redirect Example Example program fragment (should check for errors)... FILE file = fopen( /tmp/stuff, w ); // open a new file pid_t pid = fork(); if (!pid) { // child close(1); // close stdout dup(fileno(file)) // duplicate the file s file descriptor // exec the ls la command char* const arguments[] = {"ls", "-la", NULL}; execv("ls", arguments); }... } This program will run ls -la and write its output to file /tmp/stuff! Let s look at output redirect example2.c

23 UNIX Pipes A pipe is a simple IPC mechanisms between two processes One can create a pipe so that process A can write to it and process B reads from it and B can read from the pipe Available in the shell with the symbol: the output of a process becomes the input of other(s) e.g.: Count the files whose names contain foo but not bar in the /tmp directory List all files in /tmp: find /tmp -type f Keep those with foo: grep foo But remove those with bar: grep -v bar And count the lines that remain: wc -l Putting everything together: find /tmp -type f grep foo grep -v bar wc -l

24 popen(): fork() with a pipe! Very convenient library functions are popen and pclose Sounds like pipe open and pipe close, but it s MUCH more than that popen()() does: Creates a (bi-directional) pipe Forks and execs a child process (e.g., ls -a ) Returns the pipe, which is in fact a file (FILE *) Both the parent and the child can talk through the pipe! pclose() does: Waits for the child process to complete Closes the pipe These are implemented with several system calls: fork, waitpid, pipe (which creates a pipe), close, open, dup Reimplementing popen/pclose would be a bit too much here, but let s just see an example program that uses it...

25 popen() / pclose() Example Example program fragment (should check for errors)... // fork/exec a child process and get a pipe to READ from FILE pipe = popen( /usr/bin/ls la, r ); // Get lines of output from the pipe, which is just a FILE, until EOF is reached char buffer[2048]; while (fgets(buffer, 2048, pipe)) { fprintf(stderr,"line: %s", buffer); } // Wait for the child process to terminate pclose(pipe); } This program prints all the output produced by ls -la Of course, if that s the only thing you want to do in this program, just run ls -la directly :) But perhaps you want to tweak the output and call this program my ls? Let s look at and run popen example.c

26 Conclusions We ve seen two main mechanisms for processes to communicate: Message Passing: Within the kernel Space Shared Memory: Outside the kernel Space Both mechanisms implemented in all mainstream OS Many variants and extensions exist: RPCs, RMI, Pipes, and many others we didn t mention Textbook readings: About Pipes (Section 5.4) About Client-Servers and RPCs (Section 47.5) To go further: Quiz next week on this Module (Processes and IPCs) Let s look at Homework Assignments #4

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