COMP : Practical 6 Buttons and First Script Instructions

Size: px
Start display at page:

Download "COMP : Practical 6 Buttons and First Script Instructions"

Transcription

1 COMP : Practical 6 Buttons and First Script Instructions In Flash, we are able to create movies. However, the Flash idea of movie is not quite the usual one. A normal movie is (technically) a series of frames, played one after another on a screen, to create the illusion of motion. In Flash we can do (and have done) exactly that. However, the programming features of Flash provide some different options. The opposite extreme to a normal movie is a Flash movie with only one frame, in which program instructions cause all the movement and interaction on the screen in effect not a movie at all, but something much more like an ordinary computer program. Between the extremes is the option that we will cover in today s practical session: A movie (normal, with lots of frames), divided into parts like scenes ; when we click a button a particular scene plays. The second example we will build illustrates this idea. The timeline is as follows: On frame 1 is a circle with two arrow shaped buttons. If you click the Square button, the animation from frame 10 to frame 30 is played, showing: If you press the Star button the animation from frames 35 to 55 is played, showing: The scenes we build can be one frame long, or many. Only limited use is made of Action Script, but it enables us to move from pictures and fixed animation, to our first interactive examples.

2 Making a Button In Flash a button is a kind of Symbol. It is stored as a short movie, with four frames. These frames are not simply played one after another, kind a conventional movie however. They are displayed under program control, and represent the working states of a button. They enable a Flash button to change its appearance according to its 'state'. There are four different states, they are: Up, Over, Down and Hit. Up: Is the default state and occurs when the mouse pointer is not over the button. Over: Is when the mouse pointer is over the button. Down: Is when the mouse pointer is over the button and the mouse button is down. Hit: Is an invisible area on the screen being the active area of the button. NOTE: In this practical we will make our own buttons, which is often what a Flash developer has to do in order to make sure that they are graphically appropriate for their setting. It is also useful for learning purposes, because it gives us our first example of a movie with frames, that doesn t work as we would expect a movie to work. However, it is not the only option. Flash comes with a library of predefined useful buttons for you to try. If you menu: Window / Other Panels / Common Libraries / Buttons, you should see a new library panel appear on the screen with folders full of predefined buttons and other controls. Have a look A button is a type of Symbol, so the first thing to do (after starting a new document) is create a 'Button Symbol'. 1. Menu: Insert > New Symbols The "Symbols Properties" dialogue box will open. 2. Name: Button 1 3. For Behaviour select: Button 4. Click: OK As usual you will be put into a symbol editing stage for Button 1. In this stage, you will have four frames, corresponding to the three states of a button, and a fourth for the hit area: Creating the up state Frame 1 - Up Frame 2 - Over Frame 3 - Down Frame 4 - Hit 5. In the middle of the stage draw a rectangle with the rectangle tool: Once you have finished drawing your rectangle, go back to the selection tool: 6. With the selection tool, single click on the rectangle fill and select a colour with the Fill Colour tool: 7. You need to align your rectangle to the centre of the stage using the Align panel. Menu: Window > Design Panels > Align (apple/ctrl K) 8. Double click on the coloured fill of the rectangle. This should select both the fill and the stroke (outline). Fill and stroke highlighted: Both are dotty! Warning: If the fill and stroke are not both highlighted you will only move part of your rectangle.

3 9. In the Align panel click the 'To Stage' button: 10. With the rectangle selected click on the Align Vertical centre button: 11. Click on the Align Horizontal centre button: 12. Create a new Layer and Using the Text tool type 'Click Here' (or whatever else you might want your button to say). 13. The text must be set to Static. To check this open the Property panel: Window > Properties. With the text still selected the panel should say: arrow to select static text. 14. Select your text with the Arrow tool:. If it does not, use the drop down 15. In the Align panel the 'To Stage' button should still be selected (it will be white, not gray, see picture below). 16. Click on the Align Vertical centre button: 17. Click on the Align Horizontal centre button: (fig 8.3) After you have finished the text you may need to re-size your rectangle. Because the text is on top of the rectangle it may be difficult to select. If need be just move the text out of the way - you can always reposition it using the Align Panel later. 18. To re-size the rectangle double click on it with the: Selection Tool Then either use the: Free Transform Tool Or use the Property Panel and type in the size you want. After you have re-sized your rectangle you will need to re-centre it with the Align Panel. You may also need to re-centre the text.

4 The over state 19. Right click / control click on frame Over in the timelinever' frame in layer 1 and select: Insert Keyframe from the popup menu. Repeat this for layer Select the text with the Selection tool and change the text to bold by going to Text > Style > Bold Note: Instead of changing the text to bold you could do any other change you wanted such as size, colour or position. Changing the text itself can be done if you use the Text Tool, and select your text item. 21. You may need to align the text centre of the stage again. 22. Select the rectangle and change it to another colour by single clicking the fill colour of the rectangle The down state (only the fill will be dotty). Select a colour by clicking on the Fill Colour tool: 23. Do the same as before, insert new Keyframes in the Down frame for both layers 24. Change the colour of the rectangle and/or... Change the colour or the look of the text. Placing the button on the main stage: Your timeline should look like this: Note the keyframes - black dots 25. Click on the Scene 1 Tab: You will return to the main stage, which should be empty. Don't panic, you haven't lost your symbol. 26. Click on Window > Library. Your symbol will be in the library. 27. Drag your symbol from the Library onto the main stage. 28. Test the movie. The button won t cause any actions, but you should be able to see it change appearance when moving the mouse over it, and again when you click on it. The hit state The hit area is normally the same as the rectangle. You do not need to create this frame unless the hit area you want is different to the original rectangle you created on frame one. Note: If your button did not have a solid background (in this case a filled rectangle) but only text, you would have to create a rectangle (or other solid shape), in the hit area frame. Otherwise when the mouse pointer went over the gaps between the letters, the button would go back to frame one. Using buttons to make a slideshow. 29. Make sure your main stage (scene 1) is clear. In frame 1 (the only frame at present), draw a rectangle. Import a picture (of your choice), and use the bitmap fill to put the picture into the rectangle. You may need to use the Fill Transform Tool to adjust the size or orientation of the picture. 30. Add keyframes at frame 2, frame 3, and frame Choose and import another picture. Make it fill your rectangle on frame Do the same for frames 3 and You should now have a movie with four frames, each showing a rectangle with different pictures. Try playing the movie. What do you see? 34. Name the layer (it is the only layer) with the pictures Pictures.

5 35. Add a new layer and name it "control", move it to the bottom below the "picture" layer. This layer will end up with buttons on it. 36. The slideshow will require two buttons Forward and Reverse. So far, you have a button with Click Me displayed on it. Fortunately, it is not necessary to start from scratch in making new buttons. (Although it might be a good idea to do so for at least one of the buttons, just for practice.) It is possible to copy a symbol, and make changes. Make sure that your Library is open. If not, choose Library from the Window menu (or press ctrl / apple L). Right click (control click), on your button and select Duplicate from the drop down menu. Name the new (copied) button Forward. Repeat to create a third button called Reverse. Edit your button symbols to change the text to Forward and Reverse respectively. 37. On the main timeline, select frame 1 in the control layer and drag instances of the back and forward buttons to the scene as shown below (in the screen shot we have used round buttons with arrowheads). Position the buttons them as you think appropriate Now we need to add ActionScript to make the buttons do something. First, you will add a new layer above the picture layer (at the top of the timeline) and name it "actions". Select frame one in the layer you have just created and open the actions window (Window / Development Panels / Actions). Once the actions window is open type the following stop(); This command will be performed after the frame has been displayed. It stops play on the movie at this point effectively freezing it on frame 1. Test your movie. What happens?

6 39. Now we must add script to the buttons and make the movie work as a slide show. Click on the forward button and open the Actions window again. Type the following on(release){ } gotoandstop(_currentframe + 1); Use the blue tick to check your that your instructions are valid. Action Script is fussy about getting the punctuation exactly right. (a) The first line states when the action is going to happen. In this exercise we are going to make the event happen when you release the button, however there are a number of other expressions you could use, below is a list of some other expressions and their meanings. on(press) on(release) when a button is pressed when a button is release while the mouse is over the button on(releaseoutside) when a button is released while the mouse is not over the button on(rollover) on(rollout) on(dragover) on(dragout) when the mouse rolls over / onto a button when the mouse rolls off a button when the mouse is dragged onto a button when the mouse is dragged off a button There are others, but these are the more commonly used expressions. After you have stated when something is going to happen you then type {.You may find it hard to remember to do this at first, if you do forget your script will not work correctly, so try and remember. (b) The second line states what will happen once you release the button. We ve used gotoandstop This will make Flash go to a particular frame (showing it) and then stop, you can also use gotoandplay(); this will go to a frame and then keep playing. Which frame it goes to will depend on what you type in the brackets. We have typed (_currentframe + 1) this will find the number which corresponds with the frame which the flash movie is currently in and then add 1 to that.. Notice that the word currentframe is preceded by an underscore character _. It is important, so don t forget it. Once you have finished writing an event you type ; to indicate that it is the end of that event and once you have finished writing all the events for that expression you type } to close the expression. 40. Select the back button and repeat step #5, however instead of typing (_currentframe + 1) type (_currentframe - 1) 41. Test your movie. Notic that, when you're at picture 1, you can't go to the previous frame, which is picture 4. Also, when you're at picture 4, you can't go to the next frame, which is picture 1. Therefore, we need to make some small adjustments. 42. On the control layer, select frame 2 and add a keyframe. Then, add a keyframe at frame Now go back to the frame 1 on the control layer and click on the screen to deselect the buttons. Click on the back button, open the actions window and change its script from gotoandstop(_currentframe - 1) to gotoandstop(4). Then click on frame 4, select the forward button, and change its script from gotoandstop(_currentframe + 1) to gotoandstop(1). 44. Test the movie again. You'll find the problem has been fixed. Note: Instead of using gotoandstop(_currentframe - 1) and gotoandstop(_currentframe + 1) you can also use prevframe(); and nextframe();

7 Eg. on(release){ nextframe(); } 45. Save your movie at prac6a. PC users, remember to navigate via H:\ Pick a Path animation. 46. Your task now is to build the animation shown on page 1. A front frame with Square and Star buttons, taking you to separate animations for the two transformations. 47. Save your animation as prac6b. Note: Depending on your setup you may not have a PolyStar Tool available on your toolbar. If you don t you can get it by going to menu: Edit / Customize Tools Panel. Experiment with this. If you have trouble ask a demonstrator.

8 COMP : Practical 6 Buttons and First Script Instructions Review Page. Question 1: What happens at step 33. (Playing movie with four frames.) Question 2: What happens at step 38. (Stop command at frame 1) Question 3: The circumstances in which actions for a button can be performed include both release and releaseoutside. Why do you think both are needed? Give an example of a situation in which releaseoutside would be helpful. Question 4: At step 42, why did you need to add a keyframe at frame 2? VERIFICATION Show the demonstrator your finished versions of the exercises in this practical. You may also be asked to demonstrate how you performed a specific task from this practical. Name: ID: (demo sign & date)

Using Flash Animation Basics

Using Flash Animation Basics Using Flash Contents Using Flash... 1 Animation Basics... 1 Exercise 1. Creating a Symbol... 2 Exercise 2. Working with Layers... 4 Exercise 3. Using the Timeline... 6 Exercise 4. Previewing an animation...

More information

Adobe Flash CS3 Reference Flash CS3 Application Window

Adobe Flash CS3 Reference Flash CS3 Application Window Adobe Flash CS3 Reference Flash CS3 Application Window When you load up Flash CS3 and choose to create a new Flash document, the application window should look something like the screenshot below. Layers

More information

In this lesson, you ll learn how to:

In this lesson, you ll learn how to: LESSON 5: ADVANCED DRAWING TECHNIQUES OBJECTIVES In this lesson, you ll learn how to: apply gradient fills modify graphics by smoothing, straightening, and optimizing understand the difference between

More information

Introduction to Flash - Creating a Motion Tween

Introduction to Flash - Creating a Motion Tween Introduction to Flash - Creating a Motion Tween This tutorial will show you how to create basic motion with Flash, referred to as a motion tween. Download the files to see working examples or start by

More information

The Timeline records the actions in each Frame. It also allows multiple independent images and actions through Layers.

The Timeline records the actions in each Frame. It also allows multiple independent images and actions through Layers. Using Flash to Create Animated Environments Objectives: Understand the capabilities of Flash Gain a general overview of features and tools Understand layers, text, graphics, animation and buttons Import

More information

Create a unit using United Streaming and PowerPoint. Materials: Microsoft PowerPoint, Internet access, United Streaming account

Create a unit using United Streaming and PowerPoint. Materials: Microsoft PowerPoint, Internet access, United Streaming account Create a unit using United Streaming and PowerPoint Materials: Microsoft PowerPoint, Internet access, United Streaming account Find United Streaming Clips: 1. Decide on a topic for your unit. 2. Search

More information

COMP : Practical 8 ActionScript II: The If statement and Variables

COMP : Practical 8 ActionScript II: The If statement and Variables COMP126-2006: Practical 8 ActionScript II: The If statement and Variables The goal of this practical is to introduce the ActionScript if statement and variables. If statements allow us to write scripts

More information

HO-FL1: INTRODUCTION TO FLASH

HO-FL1: INTRODUCTION TO FLASH HO-FL1: INTRODUCTION TO FLASH Introduction Flash is software authoring package for creating scalable, interactive animations (or movies) for inclusion in web pages. It can be used to create animated graphics,

More information

-Remember to always hit Command + S every time you make a change to your project going forward.

-Remember to always hit Command + S every time you make a change to your project going forward. -Open Animate -Under Create New - Select ActionScript 3.0 -Choose Classic as the Design type located in the upper right corner -Animate workspace shows a toolbar, timeline, stage, and window tabs -From

More information

Making ecards Can Be Fun!

Making ecards Can Be Fun! Making ecards Can Be Fun! A Macromedia Flash Tutorial By Mike Travis For ETEC 664 University of Hawaii Graduate Program in Educational Technology April 4, 2005 The Goal The goal of this project is to create

More information

Chapter 5. Inserting Objects. Highlights

Chapter 5. Inserting Objects. Highlights Chapter 5 Inserting Objects Highlights 5. Inserting AutoShapes, WordArts and ClipArts 5. Changing Object Position, Size and Colour 5. Drawing Lines 5.4 Inserting Pictures and Text Boxes 5.5 Inserting Movies

More information

How to...create a Video VBOX Gauge in Inkscape. So you want to create your own gauge? How about a transparent background for those text elements?

How to...create a Video VBOX Gauge in Inkscape. So you want to create your own gauge? How about a transparent background for those text elements? BASIC GAUGE CREATION The Video VBox setup software is capable of using many different image formats for gauge backgrounds, static images, or logos, including Bitmaps, JPEGs, or PNG s. When the software

More information

Unit 21 - Creating a Navigation Bar in Macromedia Fireworks

Unit 21 - Creating a Navigation Bar in Macromedia Fireworks Unit 21 - Creating a Navigation Bar in Macromedia Fireworks Items needed to complete the Navigation Bar: Unit 21 - House Style Unit 21 - Graphics Sketch Diagrams Document ------------------------------------------------------------------------------------------------

More information

Valuable points from Lesson 6 Adobe Flash CS5 Professional Classroom in a Book

Valuable points from Lesson 6 Adobe Flash CS5 Professional Classroom in a Book Valuable points from Lesson 6 Adobe Flash CS5 Professional Classroom in a Book You are expected to understand and know how to use/do each of these tasks in Flash CS5, unless otherwise noted below. If you

More information

FLASH 5 PART II USER MANUAL

FLASH 5 PART II USER MANUAL Multimedia Module FLASH 5 PART II USER MANUAL For information and permission to use these training modules, please contact: Limell Lawson - limell@u.arizona.edu - 520.621.6576 or Joe Brabant - jbrabant@u.arizona.edu

More information

GETTING AROUND STAGE:

GETTING AROUND STAGE: ASM FLASH INTRO FLASH CS3 is a 2D software that is used extensively for Internet animation. Its icon appears as a red square with a stylized Fl on it. It requires patience, because (like most computer

More information

Shape Tweening. Shape tweening requirements:

Shape Tweening. Shape tweening requirements: Shape Tweening Shape Tweening Shape tweening requirements: Vector-based objects No grouped objects No bitmaps No symbols No type, type must be broken apart into a shape Keyframes concept from traditional

More information

COMP : Practical 9 ActionScript: Text and Input

COMP : Practical 9 ActionScript: Text and Input COMP126-2006: Practical 9 ActionScript: Text and Input This practical exercise includes two separate parts. The first is about text ; looking at the different kinds of text field that Flash supports: static,

More information

The Macromedia Flash Workspace

The Macromedia Flash Workspace Activity 5.1 Worksheet The Macromedia Flash Workspace Student Name: Date: Identify the Stage, workspace, Timeline, layers, panels, Tools panel, and Property inspector. The Macromedia Flash Workspace 5-35

More information

and 150 in the height text box, and then click OK. Flash automatically inserts the px (for pixel) after the number.

and 150 in the height text box, and then click OK. Flash automatically inserts the px (for pixel) after the number. 4. In the Document Properties dialog box, enter 700 in the width text box and 150 in the height text box, and then click OK. Flash automatically inserts the px (for pixel) after the number. The Document

More information

1. Multimedia authoring is the process of creating a multimedia production:

1. Multimedia authoring is the process of creating a multimedia production: Chapter 8 1. Multimedia authoring is the process of creating a multimedia production: Creating/assembling/sequencing media elements Adding interactivity Testing (Alpha/Beta) Packaging Distributing to end

More information

Webtorial: 2-Point Tracking

Webtorial: 2-Point Tracking This webtorial will show you how to use 2-point tracking to attach a missing arrowhead to its clock hand and track the hand s movement to ensure that the arrowhead stays on its hand as it rotates. You

More information

MICROSOFT POWERPOINT 2016 Quick Reference Guide

MICROSOFT POWERPOINT 2016 Quick Reference Guide MICROSOFT POWERPOINT 2016 Quick Reference Guide PowerPoint What is it? What s new in PowerPoint 2016? PowerPoint is a computer program that allows you to create, edit and produce slide show presentations.

More information

The playhead, shown as a vertical red beam, passes each frame when a movie plays back, much like movie fi lm passing in front of a projector bulb.

The playhead, shown as a vertical red beam, passes each frame when a movie plays back, much like movie fi lm passing in front of a projector bulb. The project: AIRPLANE I will show you a completed version of this project.. Introducing keyframes and the Timeline One of the most important panels in the Flash workspace is the Timeline, which is where

More information

Adobe Flash CS4 Part 2: Working with Symbols

Adobe Flash CS4 Part 2: Working with Symbols CALIFORNIA STATE UNIVERSITY, LOS ANGELES INFORMATION TECHNOLOGY SERVICES Adobe Flash CS4 Part 2: Working with Symbols Fall 2010, Version 1.0 Table of Contents Introduction...2 Downloading the Data Files...2

More information

2 SELECTING AND ALIGNING

2 SELECTING AND ALIGNING 2 SELECTING AND ALIGNING Lesson overview In this lesson, you ll learn how to do the following: Differentiate between the various selection tools and employ different selection techniques. Recognize Smart

More information

In this lesson you will learn how to:

In this lesson you will learn how to: LESSON 5: CREATING BUTTON STATES OBJECTIVES In this lesson you will learn how to: use FreeHand layers to create navigation buttons export layers from FreeHand to Flash create and edit symbols and instances

More information

How to draw and create shapes

How to draw and create shapes Adobe Flash Professional Guide How to draw and create shapes You can add artwork to your Adobe Flash Professional documents in two ways: You can import images or draw original artwork in Flash by using

More information

Word 2003: Flowcharts Learning guide

Word 2003: Flowcharts Learning guide Word 2003: Flowcharts Learning guide How can I use a flowchart? As you plan a project or consider a new procedure in your department, a good diagram can help you determine whether the project or procedure

More information

HO-1: INTRODUCTION TO FIREWORKS

HO-1: INTRODUCTION TO FIREWORKS HO-1: INTRODUCTION TO FIREWORKS The Fireworks Work Environment Adobe Fireworks CS4 is a hybrid vector and bitmap tool that provides an efficient design environment for rapidly prototyping websites and

More information

How to create an animated face

How to create an animated face Adobe Flash CS4 Activity 5.1 guide How to create an animated face This activity walks you step by step through the process of creating a simple animation by using Adobe Flash CS4. You use drawing tools

More information

CPM-200 User Guide For Lighthouse for MAX

CPM-200 User Guide For Lighthouse for MAX CPM-200 User Guide For Lighthouse for MAX Contents Page Number Opening the software 2 Altering the page size & Orientation 3-4 Inserting Text 5 Editing Text 6 Inserting Graphics 7-8 Changing the Colour

More information

Word 2007: Flowcharts Learning guide

Word 2007: Flowcharts Learning guide Word 2007: Flowcharts Learning guide How can I use a flowchart? As you plan a project or consider a new procedure in your department, a good diagram can help you determine whether the project or procedure

More information

6.3. Applying Designs CHAPTER

6.3. Applying Designs CHAPTER CHAPTER Now we ll look at the overall appearance of the slides. The slides could do with brightening up a bit to increase the impact of the presentation. We ll also insert some pictures to add interest.

More information

Developing a Power Point Presentation

Developing a Power Point Presentation Load Power Point 1 Select Blank Presentation (figure 1) 2 Select New Slide (figure 2) First slide is the title page. Select First Box as shown in figure 2. Figure 1 Figure 2 3 Add Title and Subtitle (figure

More information

PowerPoint 2003 for Windows Version Technology Workshop: Basic PowerPoint Animation for Music Presentations

PowerPoint 2003 for Windows Version Technology Workshop: Basic PowerPoint Animation for Music Presentations PowerPoint 2003 for Windows Version! Technology Workshop: Basic PowerPoint Animation for Music Presentations Edmond Johnson February 13, 2008 Three Basic Animation Techniques 1. Making things appear 2.

More information

Function Grapher Demystified Step 1

Function Grapher Demystified Step 1 Function Grapher Demystified Step 1 MathDL Flash Forum Learning Center Functions Grapher Demystified by Barbara Kaskosz and Doug Ensley In our MathDL Flash Forum article "Flash Tools for Developers: Function

More information

CS Multimedia and Communications REMEMBER TO BRING YOUR MEMORY STICK TO EVERY LAB! Lab 02: Introduction to Photoshop Part 1

CS Multimedia and Communications REMEMBER TO BRING YOUR MEMORY STICK TO EVERY LAB! Lab 02: Introduction to Photoshop Part 1 CS 1033 Multimedia and Communications REMEMBER TO BRING YOUR MEMORY STICK TO EVERY LAB! Lab 02: Introduction to Photoshop Part 1 Upon completion of this lab, you should be able to: Open, create new, save

More information

Using Microsoft Word. Working With Objects

Using Microsoft Word. Working With Objects Using Microsoft Word Many Word documents will require elements that were created in programs other than Word, such as the picture to the right. Nontext elements in a document are referred to as Objects

More information

ICS 61 Game Systems and Design Introduction to Scratch

ICS 61 Game Systems and Design Introduction to Scratch ICS 61, Winter, 2015 Introduction to Scratch p. 1 ICS 61 Game Systems and Design Introduction to Scratch 1. Make sure your computer has a browser open at the address http://scratch.mit.edu/projects/editor/.

More information

Animation: Step Animation. You will use a Adobe Animate to create animated vector graphics with full screen navigation interfaces.

Animation: Step Animation. You will use a Adobe Animate to create animated vector graphics with full screen navigation interfaces. Animation: Step Animation You will use a Adobe Animate to create animated vector graphics with full screen navigation interfaces. Renée Cole 2018 1. Make an ANIMATION folder in your Tech Folder 2. Watch

More information

Basic Operation of Flash MX Professional 2004

Basic Operation of Flash MX Professional 2004 Basic Operation of Flash MX Professional 2004 (Main Tutorial) This Tutorial provides you Basic Operation for Flash MX Professional 2004. After this training, you will be able to create simple animation.

More information

Keynote 08 Basics Website:

Keynote 08 Basics Website: Website: http://etc.usf.edu/te/ Keynote is Apple's presentation application. Keynote is installed as part of the iwork suite, which also includes the word processing program Pages and the spreadsheet program

More information

Creating a Flyer. Open Microsoft Publisher. You will see the list of Popular Publication Types. Click the Blank Page Sizes.

Creating a Flyer. Open Microsoft Publisher. You will see the list of Popular Publication Types. Click the Blank Page Sizes. Creating a Flyer Open Microsoft Publisher. You will see the list of Popular Publication Types. Click the Blank Page Sizes. Double click on Letter (Portrait) 8.56 x 11 to open up a Blank Page. Go to File

More information

In the first class, you'll learn how to create a simple single-view app, following a 3-step process:

In the first class, you'll learn how to create a simple single-view app, following a 3-step process: Class 1 In the first class, you'll learn how to create a simple single-view app, following a 3-step process: 1. Design the app's user interface (UI) in Xcode's storyboard. 2. Open the assistant editor,

More information

IGCSE ICT Section 16 Presentation Authoring

IGCSE ICT Section 16 Presentation Authoring IGCSE ICT Section 16 Presentation Authoring Mr Nicholls Cairo English School P a g e 1 Contents Importing text to create slides Page 4 Manually creating slides.. Page 5 Removing blank slides. Page 5 Changing

More information

Creating a Text Frame. Create a Table and Type Text. Pointer Tool Text Tool Table Tool Word Art Tool

Creating a Text Frame. Create a Table and Type Text. Pointer Tool Text Tool Table Tool Word Art Tool Pointer Tool Text Tool Table Tool Word Art Tool Picture Tool Clipart Tool Creating a Text Frame Select the Text Tool with the Pointer Tool. Position the mouse pointer where you want one corner of the text

More information

Microsoft. An Introduction

Microsoft. An Introduction Microsoft Amarillo College Revision Date: February 7, 2011 Table of Contents SLIDE MASTER... 2 ACCESSING THE SLIDE MASTER... 2 BACKGROUNDS... 2 FONT COLOR OF SLIDE TITLES... 3 FONT COLOR OF BULLET LEVELS...

More information

INTRODUCTION TO THE MATLAB APPLICATION DESIGNER EXERCISES

INTRODUCTION TO THE MATLAB APPLICATION DESIGNER EXERCISES INTRODUCTION TO THE MATLAB APPLICATION DESIGNER EXERCISES Eric Peasley, Department of Engineering Science, University of Oxford version 4.6, 2018 MATLAB Application Exercises In these exercises you will

More information

MS Office Word Tabs & Tables Manual. Catraining.co.uk Tel:

MS Office Word Tabs & Tables Manual. Catraining.co.uk Tel: MS Office 2010 Word Tabs & Tables Manual Catraining.co.uk Tel: 020 7920 9500 Table of Contents TABS... 1 BASIC TABS WITH ALIGNMENT... 1 DEFAULT TAB STOP... 1 SET MANUAL TAB STOPS WITH RULER... 2 SET MANUAL

More information

SETTINGS AND WORKSPACE

SETTINGS AND WORKSPACE ADOBE ILLUSTRATOR Adobe Illustrator is a program used to create vector illustrations / graphics (.ai/.eps/.svg). These graphics will then be used for logos, banners, infographics, flyers... in print and

More information

IT82: Multimedia Macromedia Director Practical 1

IT82: Multimedia Macromedia Director Practical 1 IT82: Multimedia Macromedia Director Practical 1 Over the course of these labs, you will be introduced Macromedia s Director multimedia authoring tool. This is the de facto standard for time-based multimedia

More information

ORGANIZING YOUR ARTWORK WITH LAYERS

ORGANIZING YOUR ARTWORK WITH LAYERS 9 ORGANIZING YOUR ARTWORK WITH LAYERS Lesson overview In this lesson, you ll learn how to do the following: Work with the Layers panel. Create, rearrange, and lock layers and sublayers. Move objects between

More information

Animation is the illusion of motion created by the consecutive display of images of static elements. In film and video

Animation is the illusion of motion created by the consecutive display of images of static elements. In film and video Class: Name: Class Number: Date: Computer Animation Basis A. What is Animation? Animation is the illusion of motion created by the consecutive display of images of static elements. In film and video production,

More information

HYPERSTUDIO TOOLS. THE GRAPHIC TOOL Use this tool to select graphics to edit. SPRAY PAINT CAN Scatter lots of tiny dots with this tool.

HYPERSTUDIO TOOLS. THE GRAPHIC TOOL Use this tool to select graphics to edit. SPRAY PAINT CAN Scatter lots of tiny dots with this tool. THE BROWSE TOOL Us it to go through the stack and click on buttons THE BUTTON TOOL Use this tool to select buttons to edit.. RECTANGLE TOOL This tool lets you capture a rectangular area to copy, cut, move,

More information

Animating Dialogue using the "Mouth Comp" method

Animating Dialogue using the Mouth Comp method Animating Dialogue using the "Mouth Comp" method Always use symbols There are many ways to go about animating dialogue in Flash. The most logical methods all take advantage of reusing symbols of different

More information

Understanding File Management

Understanding File Management UNIT B Windows 2007 Understanding File Management Files You Will Need: Win B-1.bmp Win B-2.bmp Most of your work on a computer involves using programs to create files. For example, you might use WordPad

More information

ECDL Module 6 REFERENCE MANUAL

ECDL Module 6 REFERENCE MANUAL ECDL Module 6 REFERENCE MANUAL Presentation Microsoft PowerPoint XP Edition for ECDL Syllabus Four PAGE 2 - ECDL MODULE 6 (USING POWERPOINT XP) - MANUAL 6.1 GETTING STARTED... 4 6.1.1 FIRST STEPS WITH

More information

Doing a flash animation for animb

Doing a flash animation for animb Doing a flash animation for animb Mathieu Clabaut May 22, 2008 Introduction This tutorial should provide the user with a tour through the most important functionalities allowing to build a flash animation

More information

HOW TO. In this section, you will find. miscellaneous handouts that explain. HOW TO do various things.

HOW TO. In this section, you will find. miscellaneous handouts that explain. HOW TO do various things. In this section, you will find miscellaneous handouts that explain do various things. 140 SAVING Introduction Every time you do something, you should save it on the DESKTOP. Click Save and then click on

More information

You can also search online templates which can be picked based on background themes or based on content needs. Page eleven will explain more.

You can also search online templates which can be picked based on background themes or based on content needs. Page eleven will explain more. Microsoft PowerPoint 2016 Part 1: The Basics Opening PowerPoint Double click on the PowerPoint icon on the desktop. When you first open PowerPoint you will see a list of new presentation themes. You can

More information

Multimedia Creation. for Kids

Multimedia Creation. for Kids Multimedia Creation for Kids 1 Lesson 1: Setting Up Your Project In this lesson you will be storyboarding your entire project. It is important to know exactly where you are going with your project before

More information

Using Microsoft Power Point

Using Microsoft Power Point Using Microsoft Power Point Using the Menus in both the English and Japanese Versions Toolbars Shortcuts Resources on the Web Contents Menus Page Main Menu 1 File Menu 2 Edit Menu 3 View Menu 4 Insert

More information

INFORMATION TECHNOLOGY

INFORMATION TECHNOLOGY INFORMATION TECHNOLOGY PowerPoint Presentation Section Two: Formatting, Editing & Printing Section Two: Formatting, Editing & Printing By the end of this section you will be able to: Insert, Edit and Delete

More information

Using Tab Stops in Microsoft Word

Using Tab Stops in Microsoft Word Using Tab Stops in Microsoft Word U 720 / 1 How to Set Up and Use Tab Stops to Align and Position Text on a Page If you ve tried to use tab stops to align text in Microsoft Word, there s every chance you

More information

EXCEL + POWERPOINT. Analyzing, Visualizing, and Presenting Data-Rich Insights to Any Audience KNACK TRAINING

EXCEL + POWERPOINT. Analyzing, Visualizing, and Presenting Data-Rich Insights to Any Audience KNACK TRAINING EXCEL + POWERPOINT Analyzing, Visualizing, and Presenting Data-Rich Insights to Any Audience KNACK TRAINING KEYBOARD SHORTCUTS NAVIGATION & SELECTION SHORTCUTS 3 EDITING SHORTCUTS 3 SUMMARIES PIVOT TABLES

More information

Design and Print Instruction Manual

Design and Print Instruction Manual Diamond Design Design and Print Instruction Manual Contents Installation 1 Installing the Diamond Design Software 2-3 Installing the ORIGINAL Argox OS-214 printer drivers 4 Installing the EXCEL Argox OS-314

More information

Lab 2. CSE 3, Summer 2010 In this lab you will learn about file structures and advanced features of Microsoft Word.

Lab 2. CSE 3, Summer 2010 In this lab you will learn about file structures and advanced features of Microsoft Word. Lab 2 CSE 3, Summer 2010 In this lab you will learn about file structures and advanced features of Microsoft Word. A. Create a basic File Structure Let s start by opening up the My Documents folder on

More information

ENGL 323: Writing for New Media Repurposing Content for the Web Part Two

ENGL 323: Writing for New Media Repurposing Content for the Web Part Two ENGL 323: Writing for New Media Repurposing Content for the Web Part Two Dr. Michael Little michaellittle@kings.edu Hafey-Marian 418 x5917 Using Color to Establish Visual Hierarchies Color is useful in

More information

Adobe illustrator Introduction

Adobe illustrator Introduction Adobe illustrator Introduction This document was prepared by Luke Easterbrook 2013 1 Summary This document is an introduction to using adobe illustrator for scientific illustration. The document is a filleable

More information

Computer learning Center at Ewing. Course Notes - Using Picasa

Computer learning Center at Ewing. Course Notes - Using Picasa 1st January 2014 Computer learning Center at Ewing Course Notes - Using Picasa These course notes describe the content of the Using Picasa course. The course notes are based on Picasa 3. This course material

More information

FLASH CS6 DIRECTIONS TO GET YOU STARTED!

FLASH CS6 DIRECTIONS TO GET YOU STARTED! FLASH CS6 DIRECTIONS TO GET YOU STARTED! SYMBOL A symbol is a reusable image, animation or button. You will see a plus sign + in the object once it s been converted to a symbol. Insert>Convert to symbol

More information

INTRODUCTION TO COMPUTER CONCEPTS CSIT 100 LAB: MICROSOFT POWERPOINT (Part 2)

INTRODUCTION TO COMPUTER CONCEPTS CSIT 100 LAB: MICROSOFT POWERPOINT (Part 2) INTRODUCTION TO COMPUTER CONCEPTS CSIT 100 LAB: MICROSOFT POWERPOINT (Part 2) Adding a Text Box 1. Select Insert on the menu bar and click on Text Box. Notice that the cursor changes shape. 2. Draw the

More information

COMP : Practical 11 Video

COMP : Practical 11 Video COMP126-2006: Practical 11 Video Flash is designed specifically to transmit animated and interactive documents compactly and quickly over the Internet. For this reason we tend to think of Flash animations

More information

Lesson 1 New Presentation

Lesson 1 New Presentation Powerpoint Lesson 1 New Presentation 1. When PowerPoint first opens, there are four choices on how to create a new presentation. You can select AutoContent wizard, Template, Blank presentation or Open

More information

Recipes4Success. Draw and Animate a Rocket Ship. Frames 5 - Drawing Tools

Recipes4Success. Draw and Animate a Rocket Ship. Frames 5 - Drawing Tools Recipes4Success You can use the drawing tools and path animation tools in Frames to create illustrated cartoons. In this Recipe, you will draw and animate a rocket ship. 2012. All Rights Reserved. This

More information

Creating Vector Shapes Week 2 Assignment 1. Illustrator Defaults

Creating Vector Shapes Week 2 Assignment 1. Illustrator Defaults Illustrator Defaults Before we begin, we are going to make sure that all of us are using the same settings within our application. For this class, we will always want to make sure that our application

More information

Section 3 Formatting

Section 3 Formatting Section 3 Formatting ECDL 5.0 Section 3 Formatting By the end of this Section you should be able to: Apply Formatting, Text Effects and Bullets Use Undo and Redo Change Alignment and Spacing Use Cut, Copy

More information

Staff Microsoft VISIO Training. IT ESSENTIALS Creating Flowcharts Using Visio 2013 (ST562) June 2015

Staff Microsoft VISIO Training. IT ESSENTIALS Creating Flowcharts Using Visio 2013 (ST562) June 2015 Staff Microsoft VISIO Training IT ESSENTIALS Creating Flowcharts Using Visio 01 (ST) June 01 Book online at: Royalholloway.ac.uk/it/training Self-Study packs also available 1 th June 01 Table of Contents

More information

Basics of Flash Animation

Basics of Flash Animation Basics of Flash Animation The Stage is where you do your main design work The timeline is where you animate your objects by setting keyframes The library is where you store all your assets things you use

More information

Your First Windows Form

Your First Windows Form Your First Windows Form From now on, we re going to be creating Windows Forms Applications, rather than Console Applications. Windows Forms Applications make use of something called a Form. The Form is

More information

Animation Action Buttons

Animation Action Buttons Animation Action Buttons You will learn techniques for drawing graphics and how to make an action button to start your movie. Click the Example link to see what your finished movie will look like: Example

More information

BASICS OF MOTIONSTUDIO

BASICS OF MOTIONSTUDIO EXPERIMENT NO: 1 BASICS OF MOTIONSTUDIO User Interface MotionStudio combines draw, paint and animation in one easy easy-to-use program gram to save time and make work easy. Main Window Main Window is the

More information

Microsoft PowerPoint 2016 Part 2: Notes, Links, & Graphics. Choosing a Design. Format Background

Microsoft PowerPoint 2016 Part 2: Notes, Links, & Graphics. Choosing a Design. Format Background Microsoft PowerPoint 2016 Part 2: Notes, Links, & Graphics Choosing a Design Open PowerPoint. Click on Blank Presentation. Click on the Design tab. Click on the design tab of your choice. In part one we

More information

On the Web sun.com/aboutsun/comm_invest STAROFFICE 8 DRAW

On the Web sun.com/aboutsun/comm_invest STAROFFICE 8 DRAW STAROFFICE 8 DRAW Graphics They say a picture is worth a thousand words. Pictures are often used along with our words for good reason. They help communicate our thoughts. They give extra information that

More information

Introduction to the Visual Studio.NET Integrated Development Environment IDE. CSC 211 Intermediate Programming

Introduction to the Visual Studio.NET Integrated Development Environment IDE. CSC 211 Intermediate Programming Introduction to the Visual Studio.NET Integrated Development Environment IDE CSC 211 Intermediate Programming Visual Studio.NET Integrated Development Environment (IDE) The Start Page(Fig. 1) Helpful links

More information

COMP : Practical 1 Getting to know Flash

COMP : Practical 1 Getting to know Flash What is Flash? COMP126-2006: Practical 1 Getting to know Flash Macromedia Flash is system that allows creation, communication and play of animated and interactive computer graphics. Its main application

More information

Beginning Tutorial the Lego

Beginning Tutorial the Lego Beginning Tutorial the Lego In this tutorial, you will construct a simple hollowed-out block with a hole in it (looks like a Lego). You will learn the basics of creating and modifying sketches and features.

More information

Making a maze with Scratch

Making a maze with Scratch Making a maze with Scratch Can you make it to the end? Student guide An activity by the Australian Computing Academy Let s go! Step 0: Get started Go to www.scratch.mit.edu Sign in with the username and

More information

animation, and what interface elements the Flash editor contains to help you create and control your animation.

animation, and what interface elements the Flash editor contains to help you create and control your animation. e r ch02.fm Page 43 Wednesday, November 15, 2000 8:52 AM c h a p t 2 Animating the Page IN THIS CHAPTER Timelines and Frames Movement Tweening Shape Tweening Fading Recap Advanced Projects You have totally

More information

This Tutorial is for Word 2007 but 2003 instructions are included in [brackets] after of each step.

This Tutorial is for Word 2007 but 2003 instructions are included in [brackets] after of each step. This Tutorial is for Word 2007 but 2003 instructions are included in [brackets] after of each step. Table of Contents Get Organized... 1 Create the Home Page... 1 Save the Home Page as a Word Document...

More information

Flash offers a way to simplify your work, using symbols. A symbol can be

Flash offers a way to simplify your work, using symbols. A symbol can be Chapter 7 Heavy Symbolism In This Chapter Exploring types of symbols Making symbols Creating instances Flash offers a way to simplify your work, using symbols. A symbol can be any object or combination

More information

Advanced Special Effects

Advanced Special Effects Adobe Illustrator Advanced Special Effects AI exercise preview exercise overview The object is to create a poster with a unified color scheme by compositing artwork drawn in Illustrator with various effects

More information

Making Tables and Graphs with Excel. The Basics

Making Tables and Graphs with Excel. The Basics Making Tables and Graphs with Excel The Basics Where do my IV and DV go? Just like you would create a data table on paper, your IV goes in the leftmost column and your DV goes to the right of the IV Enter

More information

Adobe Flash CS4 Part 4: Interactivity

Adobe Flash CS4 Part 4: Interactivity CALIFORNIA STATE UNIVERSITY, LOS ANGELES INFORMATION TECHNOLOGY SERVICES Adobe Flash CS4 Part 4: Interactivity Fall 2010, Version 1.0 Table of Contents Introduction... 2 Downloading the Data Files... 2

More information

Sample Hands-On-Training Chapter Review Copy Only Contact Information Notice of Rights Notice of Liability Trademarks

Sample Hands-On-Training Chapter Review Copy Only Contact Information Notice of Rights Notice of Liability Trademarks Sample Hands-On-Training Chapter Review Copy Only Copyright 2000-2003 by lynda.com, Inc. All Rights Reserved. Reproduction and Distribution Strictly Prohibited. This electronically distributed Hands-On-Training

More information

FLASH ANIMATION TUTORIAL

FLASH ANIMATION TUTORIAL FLASH ANIMATION TUTORIAL This tutorial will show you how to make a simple flash animation using basic graphic elements and sounds. It will also work as the display page for your Bullet Movie soundtrack

More information

Create a Scrolling Effect in PowerPoint 2007

Create a Scrolling Effect in PowerPoint 2007 Create a Scrolling Effect in PowerPoint 2007 You have a large image, document, etc. that you d like to show in your presentation and you d like to be able to scroll through it with the ability to control

More information

Working with the Dope Sheet Editor to speed up animation and reverse time.

Working with the Dope Sheet Editor to speed up animation and reverse time. Bouncing a Ball Page 1 of 2 Tutorial Bouncing a Ball A bouncing ball is a common first project for new animators. This classic example is an excellent tool for explaining basic animation processes in 3ds

More information

Faculty Development Seminar Series Constructing Posters in PowerPoint 2003 Using a Template

Faculty Development Seminar Series Constructing Posters in PowerPoint 2003 Using a Template 2008-2009 Faculty Development Seminar Series Constructing Posters in PowerPoint 2003 Using a Template Office of Medical Education Research and Development Michigan State University College of Human Medicine

More information