SC24/WG9 Liaison Meeting

Size: px
Start display at page:

Download "SC24/WG9 Liaison Meeting"

Transcription

1 Copyright Khronos Group, Page 1 SC24/WG9 Liaison Meeting Seoul, November 2011 Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group

2 Copyright Khronos Group, Page 2 Thank you for the invitation to be here! Khronos warmly welcomes the opportunity to discuss liaison opportunities regarding Augmented Reality with SC24/WG9 Topics in this presentation: - Brief introduction to Khronos - Khronos Native API standards relevant to Augmented Reality - Industry Adoption of Khronos APIs - examples in Android and HTML5 - Existing liaisons and possible future liaisons

3 Copyright Khronos Group, Page 3 Khronos - Connecting Software to Silicon Creating open, royalty-free acceleration API standards - Focus on graphics, dynamic media, compute and sensor hardware Low-level - just above raw silicon - Foundation functionality needed on every platform Safe forum for industry cooperation - By the industry for the industry - Open to any company to join - IP framework to protect members and industry Khronos APIs designed to enable healthy implementation-level innovation and competition in the open market APIs enable software developers to turn silicon functionality into rich end user experiences

4 Copyright Khronos Group, Page 4 Apple Over 100 members any company worldwide is welcome to join Board of Promoters

5 Authoring and accessibility Application Acceleration Copyright Khronos Group, Page 5 Khronos Family of Standards StreamInput 3D Digital Asset Exchange format Plugin-free 3D Web Content Web Compute Unified Sensor and Input Processing Cross platform desktop 3D Parallel Computing Embedded and Mobile 3D Vector 2D A coordinated ecosystem of compute, graphics and media standards and APIs Streaming Media Advanced Audio Surface Management Khronos creates royalty-free specifications to meet real market needs and helps drive industry adoption across multiple platforms

6 Copyright Khronos Group, Page 7 Responding to Industry Trends High-end API technology is created on high-end platforms Breakthrough apps embrace mobility s strengths not just treat phones as small PCs - will need complex, interoperating APIs e.g. Augmented Reality Mobile is the new platform for apps innovation. Mobile APIs are needed to unlock hardware potential while conserving battery life As platforms diversify mobile, TV, embedded HTML5 will become increasingly important as a universal app platform

7 AR Key Use Case driving Khronos APIs Many APIs need to work closely together - great goal! Commercial uses of AR-related technologies continuing to evolve but - the technologies needed here will enable amazing apps!! Camera video stream sent to the compositor Camera images used to track the camera s location and orientation 3D augmentations composited with video stream Camera Tracking Camera-to-scene transform locks the 3D rendering to the real world 3D Augmentation Rendering Copyright Khronos Group, Page 8

8 Copyright Khronos Group, Page 9 OpenGL ES 3D Graphics OpenGL for embedded and mobile devices - Eliminates redundant and legacy features - Adds extensions to make it mobile-friendly The dominant 3D API for mobile devices - Widely adopted for STB, DTV, automotive, - Hundreds and hundreds of millions shipped Runs high-end content and engines - UE3, Unity, Unigine, Rage

9 Copyright Khronos 2009 Group, Page 10 OpenCL Heterogeneous Computing Framework for programming diverse parallel computing resources in a system Platform Layer API - Query, select and initialize compute devices Runtime API - Execute compute kernels gather results Kernel Language Specification - Subset of ISO C99 with language extensions OpenCL has Embedded profile - No need for a separate ES spec

10 Copyright Khronos Group, Page 11 OpenMAX AL - Object Oriented Media Object oriented processing of camera, images and video with AV sync - Connect to variety of input and output objects to PLAY and RECORD media Object control interfaces - Sources: Mix control, Seek, Rate, Metadata Extraction, Camera Controls - Sinks: Encode control, Tuning, MIDI, Metadata Insertion Video and image stream routing to other APIs - To CPU and GPU subsystems Sources Analog Radio Data Tap to CPU Sinks EGLStream to ES Camera Audio Mix Audio Input URI DSrc OpenMAX AL Media Object DSnk Display Window URI Memory Memory

11 Copyright Khronos Group, Page 12 Camera Controls for AR AR needs extensive camera controls - OpenMAX AL extensions currently in design Query camera information - Focal length (fx, fy), principal point (cx, cy), skew (s), image resolution (h, w) - Spatial information of how cameras and sensors are placed on device - Calibration and lens distortion ROI extraction - From wide angle and fish-eye lenses Extensive exposure parameters in single or burst mode - Shutter speed, aperture, ISO, white balance, frame rate, focus modes, resolution - Synchronization with other system sensors Data output format control - Grayscale, RGB(A), YUV - Access to the raw data e.g. Bayer pattern

12 Copyright Khronos Group, Page 13 EGLStream Video/Graphics Interop OpenMAX AL Media Player is the EGLStream Producer and controls production of frames. EGLStreams enables and hides details of video frame transport. Enables multiple buffering modes for different uses cases eg: FIFO and explicit latch/release OpenGL ES GL_TEXTURE_EXTERNAL is the EGLStream Consumer and converts video format into RGB OpenGL ES texture Camera File URL Etc. OpenMAX AL MEDIA PLAYER Object? EGLStream OpenGL ES GL_TEXTURE_EXTERNAL

13 Copyright Khronos Group, Page 14 OpenSL ES Advanced Audio OpenSL ES does for audio what OpenGL ES does for graphics - Advanced audio functionality from simple playback to 3D spatialized audio Object-based native audio API for simplicity and high performance - Reduces development time Same API regardless of underlying implementation - Software or hardware accelerated Cross OS portability - Preserves application investment

14 Copyright Khronos Group, Page 15 StreamInput Connects Sensors to Apps Apps request semantic sensor information StreamInput defines list of possible semantic requests Am I in an elevator? Give me gestures and face position Standardized Node Intercommunication Universal Timestamps Input Device Input Device Input Device Advanced Sensors Everywhere Standard cameras, depth cameras motion and position, touch, microphones wireless controllers SHOULD NOT FORCE APPLICATIONS TO ACCESS INDIVIDUAL SENSORS Filter Node Filter Node Filter Node Sensor graph created to provide sensor information StreamInput defines graph creation API and node interconnects Low-level sensor processing encapsulated in nodes unleashes fusion innovation Apps gain magical situational awareness App Apps Need Sophisticated Access to Sensor Data Without coding to specific systems or sensor hardware

15 Copyright Khronos Group, Page 16 Current StreamInput Participants Aiming for production implementations in September 2012

16 Copyright Khronos Group, Page 17 OpenCV as Potential Khronos Standard OpenCV is widely use open source project for COMPUTER VISION Khronos Hardware Abstraction Layer - Would enable hardware vendors to provide accelerated imaging and vision modules Being sponsored by NVIDIA, Itseez and Willow Garage - Decision to initiate in few weeks time High-level CV algorithms library Application Hardware Abstraction Layer Open source sample implementation Hardware vendor implementations Can optionally use OpenCL to implement

17 Copyright Khronos Group, Page 18 Separation of Vision Stack Layers StreamInput Semantics and fusion of camera and positional sensors Computer Vision and tracking Parallel computation

18 Copyright Khronos Group, Page 19 Augmented Reality Functionality StreamInput Audio Rendering Positional Sensors Positional and GPS Sensor Data Computer Vision and Tracking Synchronization and sensor fusion OpenCV Position and Tracking Semantics Application on CPU Camera Camera Processing Video TAP to CPU Video stream to GPU EGLStream 3D Rendering and Video Composition Control Camera, Preprocess and generate video streams Much more flexibility than just overlay augmentations over background

19 Android Native API Adoption OpenGL ES OpenSL ES OpenMAX AL EGL OpenGL ES 2.0 Shipping - Android 2.2 OpenSL ES 1.0 Shipping Android 2.3 OpenMAX AL 1.0 Shipping - Android 4.0 EGL 1.4 Shipping under SDK Not yet OpenCL adopted? Working group will StreamInput StreamInput ship spec in 2012 OpenCV Khronos voting to establish WG Copyright Khronos Group, Page 21

20 Copyright Khronos Group, Page 22 Leveraging Native API Investment into HTML5 HTML5 evolving into cross-platform programming platform - Gradually exposing complete system capabilities Opportunity to synergize Web and native APIs development - Leverage native API investments, reduce developer learning cycles Khronos and W3C creating close liaison WebMAX? Camera control and video processing WebAudio Advanced JavaScript Audio HTML and Browser Composition Device and Sensor APIs Device Orientation Working Groups JavaScript StreamInput Native Native APIs shipping or working group underway JavaScript API shipping or working group underway Possible future JavaScript APIs

21 Copyright Khronos Group, Page 24 WebGL and HTML Interaction 3D is not trapped in a rectangular window - 3D can overlay and underlay HTML content - Easy to make 2D HTML HUDs or 3D user interfaces Strong ties with other advanced HTML5 - WebGL can use HTML5 <video> or canvas as a texture Can use 3D for core Web UI as well as content - Advanced transforms and special effects Render HTML DOM sub-tree as texture - Mozilla and Google prototyping as extension - Support user interaction when in 3D

22 WebGL Deployment WebGL 1.0 Released at GDC March Mozilla, Apple, Google and Opera working closely with GPU vendors Typed array 1.0 spec ratified by Khronos in May - Supporting bulk data transfer between threads (workers) - Many use cases - background mesh loading, generation, deformation, physics release of WebGL spec and conformance suite imminent - 100% robust stance on security - Fixing bugs in conformance suite - Implementations will report getcontext("webgl") (not experimental) WebGL is not enabled by default in Safari Copyright Khronos Group, Page 25

23 Copyright Khronos Group, Page 26 WebCL Parallel Computing for the Web Khronos launching new WebCL initiative - First announced in March API definition already underway JavaScript binding to OpenCL - Security is top priority Many use cases - Physics engines to complement WebGL - Image and video editing in browser Stay close to the OpenCL standard - Maximum flexibility - Foundation for higher-level middleware

24 Copyright Khronos Group, Page 27 Augmented Reality in the Web Semantic, synchronized sensor fusion Positional Sensors? StreamInput Positional and GPS Sensor Data Computer Vision and Tracking Synchronization and sensor fusion Position and Tracking Semantics WebAudio? Audio Rendering Application on CPU Camera? Sufficiently sophisticated camera control Camera Processing Video TAP to CPU Control Camera, Preprocess and generate video streams Video stream to GPU EGLStream 3D Rendering and Video Composition? Need to explore whether HTML composition can handle all AR use cases

25 WebGL and Declarative 3D Very synergistic - WebGL can accelerate Declarative 3D Declarative 3D seems to be a major opportunity for X3D community - By re-using existing HTML5 machinery rather than duplicate have a chance to be very widely adopted - Name Declarative 3D = X3D 4.0? Cameras and sensors will need to integrated into HTML5 - Other applications will need access to sensors and cameras - Use Canvas as interop hub Scenegraph Immediate Canvas Cameras Canvas DOM and events Sensors WebGL JavaScript 2D 3D Don t Duplicate any of this Copyright Khronos Group, Page 28

26 Need for 3D Transmission Standard? Approaching chaos in data encodings used in WebGL browsers and apps - We need to enable native decompression in browsers rather than JavaScript Possible key requirements - Full-scene - Geometry, textures, materials, animations, physics etc. - Compression of textures and geometry - Streaming support with LOD flexibility Some formats in use but no widespread consensus - COLLADA, KML, MPEG-4, VRML, JSON, X3D binary, PowerVR POD, GZIP etc. etc. Is the industry ready to work on this? Is the need real? Audio Video Images 3D MP3 H.264 PNG/JPEG? All above defined by MPEG should 3D be an MPEG standard too? Must be royalty free! Leverage MPEG-4 Part 16 AFX, Part 25 a lot of investment but why no momentum? Copyright Khronos Group, Page 30

27 Copyright Khronos Group, Page 31 Relevant Current Khronos Liaisons W3C - HTML5/JavaScript bindings: WebGL, WebCL, sensors, video and camera - Browser Acceleration: CSS shaders, composition, audio, SVG, Canvas Web3D - Liaison agreement regarding X3D and COLLADA - Declarative 3D community group at W3C - 3D scene graph in the DOM - WebGL ISO/IEC JTC1 SC4/TC184-3D Visualization Specifications - Copyright License for COLLADA to ISO Executed OMA and OGC - Augmented reality cooperation - complementary activities

28 Copyright Khronos Group, Page 32 Summary Khronos is working hard to create hardware acceleration standards that are relevant to Augmented Reality and promoting their industry adoption - Khronos is focused on one very small piece of the total AR picture how applications on various platforms access acceleration and sensor hardware Khronos welcomes liaison opportunities - To assist in leveraging Khronos standards in larger ecosystems - To cooperate to ensure Khronos APIs interoperate with other standards initiatives - To help identify and help solve issues and gaps in the AR ecosystem Possible areas for cooperation - ISO Standardization of OpenGL ES and other Khronos APIs? - Transmission standard at ISO? - Cooperative camera and sensor integration into Web for AR? - QUESTION cooperate over X3D or Declarative 3D or both?

WebGL Meetup GDC Copyright Khronos Group, Page 1

WebGL Meetup GDC Copyright Khronos Group, Page 1 WebGL Meetup GDC 2012 Copyright Khronos Group, 2012 - Page 1 Copyright Khronos Group, 2012 - Page 2 Khronos API Ecosystem Trends Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos

More information

Copyright Khronos Group, Page 1. Khronos Overview. Taiwan, February 2012

Copyright Khronos Group, Page 1. Khronos Overview. Taiwan, February 2012 Copyright Khronos Group, 2012 - Page 1 Khronos Overview Taiwan, February 2012 Copyright Khronos Group, 2012 - Page 2 Khronos - Connecting Software to Silicon Creating open, royalty-free API standards -

More information

Khronos and the Mobile Ecosystem

Khronos and the Mobile Ecosystem Copyright Khronos Group, 2011 - Page 1 Khronos and the Mobile Ecosystem Neil Trevett VP Mobile Content, NVIDIA President, Khronos Copyright Khronos Group, 2011 - Page 2 Topics It s not just about individual

More information

AR Standards Update Austin, March 2012

AR Standards Update Austin, March 2012 AR Standards Update Austin, March 2012 Neil Trevett President, The Khronos Group Vice President Mobile Content, NVIDIA Copyright Khronos Group, 2012 - Page 1 Topics Very brief overview of Khronos Update

More information

The State of Gaming APIs

The State of Gaming APIs Copyright Khronos Group, 2011 - Page 1 The State of Gaming APIs Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group Copyright Khronos Group, 2011 - Page 2 State of Gaming APIs

More information

WebGL, WebCL and Beyond!

WebGL, WebCL and Beyond! Copyright Khronos Group, 2011 - Page 1 WebGL, WebCL and Beyond! Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group Copyright Khronos Group, 2011 - Page 2 Topics in this Session

More information

Acceleration Standards for Mobile Augmented Reality

Acceleration Standards for Mobile Augmented Reality Acceleration Standards for Mobile Augmented Reality Neil Trevett Khronos President Vice President Mobile Content, NVIDIA November 2012 Copyright Khronos Group 2012 Page 1 Copyright Khronos Group 2012 Page

More information

Mobile AR Hardware Futures

Mobile AR Hardware Futures Copyright Khronos Group, 2010 - Page 1 Mobile AR Hardware Futures Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group Two Perspectives NVIDIA - Tegra 2 mobile processor Khronos

More information

WebGL, WebCL and OpenCL

WebGL, WebCL and OpenCL Copyright Khronos Group, 2011 - Page 1 WebGL, WebCL and OpenCL Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group Copyright Khronos Group, 2011 - Page 2 Processor Parallelism

More information

Open Standard APIs for Augmented Reality

Open Standard APIs for Augmented Reality Copyright Khronos Group 2014 - Page 1 Open Standard APIs for Augmented Reality Neil Trevett Vice President Mobile Ecosystem, NVIDIA President, Khronos Group Copyright Khronos Group 2014 - Page 2 Khronos

More information

OpenCL Press Conference

OpenCL Press Conference Copyright Khronos Group, 2011 - Page 1 OpenCL Press Conference Tokyo, November 2011 Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group Copyright Khronos Group, 2011 - Page

More information

Open API Standards for Mobile Graphics, Compute and Vision Processing GTC, March 2014

Open API Standards for Mobile Graphics, Compute and Vision Processing GTC, March 2014 Open API Standards for Mobile Graphics, Compute and Vision Processing GTC, March 2014 Neil Trevett Vice President Mobile Ecosystem, NVIDIA President Khronos Copyright Khronos Group 2014 - Page 1 Khronos

More information

Next Generation OpenGL Neil Trevett Khronos President NVIDIA VP Mobile Copyright Khronos Group Page 1

Next Generation OpenGL Neil Trevett Khronos President NVIDIA VP Mobile Copyright Khronos Group Page 1 Next Generation OpenGL Neil Trevett Khronos President NVIDIA VP Mobile Ecosystem @neilt3d Copyright Khronos Group 2015 - Page 1 Copyright Khronos Group 2015 - Page 2 Khronos Connects Software to Silicon

More information

Copyright Khronos Group Page 1

Copyright Khronos Group Page 1 Gaming Market Briefing Overview of APIs GDC March 2016 Neil Trevett Khronos President NVIDIA Vice President Developer Ecosystem ntrevett@nvidia.com @neilt3d Copyright Khronos Group 2016 - Page 1 Copyright

More information

Copyright Khronos Group 2012 Page 1. OpenCL 1.2. August 2012

Copyright Khronos Group 2012 Page 1. OpenCL 1.2. August 2012 Copyright Khronos Group 2012 Page 1 OpenCL 1.2 August 2012 Copyright Khronos Group 2012 Page 2 Khronos - Connecting Software to Silicon Khronos defines open, royalty-free standards to access graphics,

More information

Completing the Multimedia Architecture

Completing the Multimedia Architecture Copyright Khronos Group, 2011 - Page 1 Completing the Multimedia Architecture Erik Noreke Chair of OpenSL ES Working Group Chair of OpenMAX AL Working Group Copyright Khronos Group, 2011 - Page 2 Today

More information

SIGGRAPH Briefing August 2014

SIGGRAPH Briefing August 2014 Copyright Khronos Group 2014 - Page 1 SIGGRAPH Briefing August 2014 Neil Trevett VP Mobile Ecosystem, NVIDIA President, Khronos Copyright Khronos Group 2014 - Page 2 Significant Khronos API Ecosystem Advances

More information

Open Standards for Today s Gaming Industry

Open Standards for Today s Gaming Industry Copyright Khronos Group 2013 - Page 1 Open Standards for Today s Gaming Industry Erik Noreke VP of Business Development, Khronos Group Gaming Evolution Copyright Khronos Group 2013 - Page 3 DESKTOP MOBILE

More information

Developing a Reference Model for Augmented Reality. 5th International AR Standards Community Meeting 19 March 2012

Developing a Reference Model for Augmented Reality. 5th International AR Standards Community Meeting 19 March 2012 Developing a Reference Model for Augmented Reality 5th International AR Standards Community Meeting 19 March 2012 What are uses of a Reference Model? Basis for coordination and understanding of the AR

More information

Neil Trevett Vice President Mobile Ecosystem, NVIDIA President, Khronos Group. Copyright Khronos Group Page 1

Neil Trevett Vice President Mobile Ecosystem, NVIDIA President, Khronos Group. Copyright Khronos Group Page 1 Neil Trevett Vice President Mobile Ecosystem, NVIDIA President, Khronos Group Copyright Khronos Group 2014 - Page 1 Khronos Standards 3D Asset Handling - 3D authoring asset interchange - 3D asset transmission

More information

Open Standards for Building Virtual and Augmented Realities. Neil Trevett Khronos President NVIDIA VP Developer Ecosystems

Open Standards for Building Virtual and Augmented Realities. Neil Trevett Khronos President NVIDIA VP Developer Ecosystems Open Standards for Building Virtual and Augmented Realities Neil Trevett Khronos President NVIDIA VP Developer Ecosystems Khronos Mission Asian Members Software Silicon Khronos is an International Industry

More information

Overview and AR/VR Roadmap

Overview and AR/VR Roadmap Khronos Group Inc. 2018 - Page 1 Overview and AR/ Roadmap Neil Trevett Khronos President NVIDIA VP Developer Ecosystems ntrevett@nvidia.com @neilt3d Khronos Group Inc. 2018 - Page 2 Khronos Connects Software

More information

Copyright Khronos Group, Page 1. OpenCL. GDC, March 2010

Copyright Khronos Group, Page 1. OpenCL. GDC, March 2010 Copyright Khronos Group, 2011 - Page 1 OpenCL GDC, March 2010 Authoring and accessibility Application Acceleration System Integration Copyright Khronos Group, 2011 - Page 2 Khronos Family of Standards

More information

OpenMAX AL, OpenSL ES

OpenMAX AL, OpenSL ES Copyright Khronos Group, 2011 - Page 1 OpenMAX AL, OpenSL ES Native Multimedia in Android Erik Noreke Chair of OpenMAX AL and OpenSL ES Working Groups Copyright Khronos Group, 2011 - Page 2 Why Create

More information

Copyright Khronos Group Page 1. Vulkan Overview. June 2015

Copyright Khronos Group Page 1. Vulkan Overview. June 2015 Copyright Khronos Group 2015 - Page 1 Vulkan Overview June 2015 Copyright Khronos Group 2015 - Page 2 Khronos Connects Software to Silicon Open Consortium creating OPEN STANDARD APIs for hardware acceleration

More information

Open Standards for AR and VR Neil Trevett Khronos President NVIDIA VP Developer January 2018

Open Standards for AR and VR Neil Trevett Khronos President NVIDIA VP Developer January 2018 Copyright Khronos Group 2018 - Page 1 Open Standards for AR and Neil Trevett Khronos President NVIDIA VP Developer Ecosystem ntrevett@nvidia.com @neilt3d January 2018 Khronos Mission E.g. OpenGL ES provides

More information

Streaming Media. Advanced Audio. Erik Noreke Standardization Consultant Chair, OpenSL ES. Copyright Khronos Group, Page 1

Streaming Media. Advanced Audio. Erik Noreke Standardization Consultant Chair, OpenSL ES. Copyright Khronos Group, Page 1 Streaming Media Advanced Audio Erik Noreke Standardization Consultant Chair, OpenSL ES Copyright Khronos Group, 2010 - Page 1 Today s Consumer Requirements Rich media applications and UI - Consumer decisions

More information

gltf Briefing September 2016 Copyright Khronos Group Page 1

gltf Briefing September 2016 Copyright Khronos Group Page 1 gltf Briefing September 2016 Copyright Khronos Group 2016 - Page 1 Copyright Khronos Group 2016 - Page 2 Background and Motivation OpenGL ES and WebGL have led to a proliferation of Web 3D but no standard

More information

Open Standard APIs for Embedded Vision Processing

Open Standard APIs for Embedded Vision Processing Copyright Khronos Group 2014 - Page 1 Open Standard APIs for Embedded Vision Processing Neil Trevett Vice President Mobile Ecosystem, NVIDIA President, Khronos Group Copyright Khronos Group 2014 - Page

More information

Open Standards for Vision and AI Peter McGuinness NNEF WG Chair CEO, Highwai, Inc May 2018

Open Standards for Vision and AI Peter McGuinness NNEF WG Chair CEO, Highwai, Inc May 2018 Copyright Khronos Group 2018 - Page 1 Open Standards for Vision and AI Peter McGuinness NNEF WG Chair CEO, Highwai, Inc peter.mcguinness@gobrach.com May 2018 Khronos Mission E.g. OpenGL ES provides 3D

More information

OpenCL Overview. Shanghai March Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group

OpenCL Overview. Shanghai March Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group Copyright Khronos Group, 2012 - Page 1 OpenCL Overview Shanghai March 2012 Neil Trevett Vice President Mobile Content, NVIDIA President, The Khronos Group Copyright Khronos Group, 2012 - Page 2 Processor

More information

Standards for WebVR. Neil Trevett. Khronos President Vice President Mobile Content,

Standards for WebVR. Neil Trevett. Khronos President Vice President Mobile Content, Standards for WebVR Neil Trevett Khronos President Vice President Mobile Content, NVIDIA ntrevett@nvidia.com, @neilt3d October 2016 Copyright Khronos Group 2016 - Page 1 Khronos Open Standards Software

More information

Khronos Connects Software to Silicon

Khronos Connects Software to Silicon Press Pre-Briefing GDC 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem All Materials Embargoed Until Tuesday 3 rd March, 12:01AM Pacific Time Copyright Khronos Group 2015 - Page

More information

Vision Acceleration. Launch Briefing October Neil Trevett Vice President Mobile Ecosystem, NVIDIA President, Khronos Group

Vision Acceleration. Launch Briefing October Neil Trevett Vice President Mobile Ecosystem, NVIDIA President, Khronos Group Copyright Khronos Group 2014 - Page 1 Vision Acceleration Launch Briefing October 2014 Neil Trevett Vice President Mobile Ecosystem, NVIDIA President, Khronos Group Copyright Khronos Group 2014 - Page

More information

Press Briefing SIGGRAPH 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem. Copyright Khronos Group Page 1

Press Briefing SIGGRAPH 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem. Copyright Khronos Group Page 1 Press Briefing SIGGRAPH 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem Copyright Khronos Group 2015 - Page 1 Khronos Connects Software to Silicon Open Consortium creating ROYALTY-FREE,

More information

Press Briefing SIGGRAPH 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem. Copyright Khronos Group Page 1

Press Briefing SIGGRAPH 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem. Copyright Khronos Group Page 1 Press Briefing SIGGRAPH 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem Copyright Khronos Group 2015 - Page 1 Khronos Connects Software to Silicon Open Consortium creating ROYALTY-FREE,

More information

Khronos Overview The State of the Art in Open Standards for Visual Computing

Khronos Overview The State of the Art in Open Standards for Visual Computing Khronos Overview The State of the Art in Open Standards for Visual Computing Neil Trevett Khronos President Vice President Mobile Content, NVIDIA Copyright Khronos Group 2013 - Page 1 Copyright Khronos

More information

Copyright Khronos Group Page 1

Copyright Khronos Group Page 1 Open Standards and Open Source Together How Khronos APIs Accelerate Fast and Cool Applications Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem Copyright Khronos Group 2015 - Page

More information

Introduction to OpenGL ES 3.0

Introduction to OpenGL ES 3.0 Introduction to OpenGL ES 3.0 Eisaku Ohbuchi Digital Media Professionals Inc. 2012 Digital Media Professionals Inc. All rights reserved. 12/Sep/2012 Page 1 Agenda DMP overview (quick!) OpenGL ES 3.0 update

More information

Fulfilling the Mandate of Information Durability and Access. Nov 2, 2018

Fulfilling the Mandate of Information Durability and Access. Nov 2, 2018 Fulfilling the Mandate of Information Durability and Access Nov 2, 2018 Nicholas F. Polys, Ph.D. Virginia Tech, Web3D Consortium Virginia Tech (VT): Ut Prosim A land-grant University serving the Public

More information

Visual HTML5. Human Information Interaction for Knowledge Extraction, Interaction, Utilization, Decision making HI-I-KEIUD

Visual HTML5. Human Information Interaction for Knowledge Extraction, Interaction, Utilization, Decision making HI-I-KEIUD Visual HTML5 1 Overview HTML5 Building apps with HTML5 Visual HTML5 Canvas SVG Scalable Vector Graphics WebGL 2D + 3D libraries 2 HTML5 HTML5 to Mobile + Cloud = Java to desktop computing: cross-platform

More information

Creating the Embedded Media Processing Ecosystem

Creating the Embedded Media Processing Ecosystem Creating the Embedded Media Processing Ecosystem Neil Trevett Vice President Embedded Content, NVIDIA President, Khronos Chairman, OpenGL ES Working Group Mobile Convergence Handsets are becoming the predominant

More information

The Benefits of GPU Compute on ARM Mali GPUs

The Benefits of GPU Compute on ARM Mali GPUs The Benefits of GPU Compute on ARM Mali GPUs Tim Hartley 1 SEMICON Europa 2014 ARM Introduction World leading semiconductor IP Founded in 1990 1060 processor licenses sold to more than 350 companies >

More information

Copyright Khronos Group, Page 1

Copyright Khronos Group, Page 1 1HLO7UHYHWW 19,',$.KURQRV *URXS 2SHQ*/(6 Copyright Khronos Group, 2007 - Page 1 Handsets are becoming personal computing platform - not just phones - A real computer in your hand mobility, connectedness

More information

Vulkan Launch Webinar 18 th February Copyright Khronos Group Page 1

Vulkan Launch Webinar 18 th February Copyright Khronos Group Page 1 Vulkan Launch Webinar 18 th February 2016 Copyright Khronos Group 2016 - Page 1 Copyright Khronos Group 2016 - Page 2 The Vulkan Launch Webinar Is About to Start! Kathleen Mattson - Webinar MC, Khronos

More information

Hardware Accelerated Graphics for High Performance JavaFX Mobile Applications

Hardware Accelerated Graphics for High Performance JavaFX Mobile Applications Hardware Accelerated Graphics for High Performance JavaFX Mobile Applications Pavel Petroshenko, Sun Microsystems Jan Valenta, Sun Microsystems Jerry Evans, Sun Microsystems Goal of this Session Demonstrate

More information

Copyright Khronos Group, Page 1

Copyright Khronos Group, Page 1 3RUWDEOH1DWLYH0RELOH 0HGLD$SSOLFDWLRQV 1HLO7UHYHWW 9LFH3UHVLGHQW(PEHGGHG&RQWHQW19,',$ 3UHVLGHQW.KURQRV*URXS Copyright Khronos Group, 2007 - Page 1 3HUYDVLYH0RELOH0HGLD&RPSXWLQJ Handsets are becoming personal

More information

Vulkan 1.1 March Copyright Khronos Group Page 1

Vulkan 1.1 March Copyright Khronos Group Page 1 Vulkan 1.1 March 2018 Copyright Khronos Group 2018 - Page 1 Vulkan 1.1 Launch and Ongoing Momentum Strengthening the Ecosystem Improved developer tools (SDK, validation/debug layers) More rigorous conformance

More information

3D webservices - where do we stand? Emmanuel Belo

3D webservices - where do we stand? Emmanuel Belo 3D webservices - where do we stand? Emmanuel Belo +41 21 619 10 25 emmanuel.belo@camptocamp.com Camptocamp Open Source Service Provider Staff 49 Switzerland, France & Austria Since 2001 Wien Lausanne Chambéry

More information

Adding Advanced Shader Features and Handling Fragmentation

Adding Advanced Shader Features and Handling Fragmentation Copyright Khronos Group, 2010 - Page 1 Adding Advanced Shader Features and Handling Fragmentation How to enable your application on a wide range of devices Imagination Technologies Copyright Khronos Group,

More information

HTML5 Evolution and Development. Matt Spencer UI & Browser Marketing Manager

HTML5 Evolution and Development. Matt Spencer UI & Browser Marketing Manager HTML5 Evolution and Development Matt Spencer UI & Browser Marketing Manager 1 HTML5 Ratified. finally! After 7 years of development, the HTML5 specification was ratified on 28 th October 14 urce>

More information

Firefox for Android. Reviewer s Guide. Contact us:

Firefox for Android. Reviewer s Guide. Contact us: Reviewer s Guide Contact us: press@mozilla.com Table of Contents About Mozilla 1 Move at the Speed of the Web 2 Get Started 3 Mobile Browsing Upgrade 4 Get Up and Go 6 Customize On the Go 7 Privacy and

More information

Copyright Khronos Group, Page 1

Copyright Khronos Group, Page 1 3RUWDEOH1DWLYH0RELOH 0HGLD$SSOLFDWLRQV 1HLO7UHYHWW 9LFH3UHVLGHQW(PEHGGHG&RQWHQW19,',$ 3UHVLGHQW.KURQRV*URXS Copyright Khronos Group, 2007 - Page 1 3HUYDVLYH0RELOH0HGLD&RPSXWLQJ Handsets are becoming personal

More information

Our Technology Expertise for Software Engineering Services. AceThought Services Your Partner in Innovation

Our Technology Expertise for Software Engineering Services. AceThought Services Your Partner in Innovation Our Technology Expertise for Software Engineering Services High Performance Computing MultiCore CPU AceThought experts will re-design your sequential algorithms or applications to execute in parallel by

More information

Bringing the Power of the GPU to the Web

Bringing the Power of the GPU to the Web Copyright Khronos Group 2013 - Page 1 Bringing the Power of the GPU to the Web Neil Trevett Vice President NVIDIA President Khronos Mobile is the New Epicenter of Innovation Copyright Khronos Group 2013

More information

Graphics Technology Update

Graphics Technology Update Graphics Technology Update Presented by: Erik Noreke, Khronos Group Vice President of Business Development November 2013 Copyright Khronos Group, 2013 - Page 1 Copyright Khronos Group, 2013 - Page 2 Khronos

More information

Tizen Framework (Tizen Ver. 2.3)

Tizen Framework (Tizen Ver. 2.3) Tizen Framework (Tizen Ver. 2.3) Spring 2015 Soo Dong Kim, Ph.D. Professor, Department of Computer Science Software Engineering Laboratory Soongsil University Office 02-820-0909 Mobile 010-7392-2220 sdkim777@gmail.com

More information

Summary and Conclusions of the third Interna5onal AR Standards Mee5ng. June 15-16, 2011 Taichung, Taiwan

Summary and Conclusions of the third Interna5onal AR Standards Mee5ng. June 15-16, 2011 Taichung, Taiwan Summary and Conclusions of the third Interna5onal AR Standards Mee5ng June 15-16, 2011 Taichung, Taiwan Thank you to our sponsors/hosts June 17, 2011 (c) 2011 Chris5ne Perey 2 Co- Chairs & Program CommiLee

More information

The Mobile Advantage. Erik Noreke Independent Standardization Consultant Chair, OpenSL ES. Copyright Khronos Group, Page 1

The Mobile Advantage. Erik Noreke Independent Standardization Consultant Chair, OpenSL ES. Copyright Khronos Group, Page 1 & The Mobile Advantage Erik Noreke Independent Standardization Consultant Chair, OpenSL ES Copyright Khronos Group, 2010 - Page 1 Focused on Creating an Open Market Open Standards Open Markets - Developed

More information

<Insert Picture Here> JavaFX Overview April 2010

<Insert Picture Here> JavaFX Overview April 2010 JavaFX Overview April 2010 Sébastien Stormacq Sun Microsystems, Northern Europe The following is intended to outline our general product direction. It is intended for information

More information

Embedded Media Processing Ecosystem

Embedded Media Processing Ecosystem Embedded Media Processing Ecosystem Neil Trevett Vice President Mobile Content, NVIDIA President, Khronos Group Copyright Khronos Group, 2007 - Page 1 Pervasive Mobile Media Computing Handsets are becoming

More information

GPGPU Applications. for Hydrological and Atmospheric Simulations. and Visualizations on the Web. Ibrahim Demir

GPGPU Applications. for Hydrological and Atmospheric Simulations. and Visualizations on the Web. Ibrahim Demir GPGPU Applications for Hydrological and Atmospheric Simulations and Visualizations on the Web Ibrahim Demir Big Data We are collecting and generating data on a petabyte scale (1Pb = 1,000 Tb = 1M Gb) Data

More information

3D on the Web Why We Need Declarative 3D Arguments for an W3C Incubator Group

3D on the Web Why We Need Declarative 3D Arguments for an W3C Incubator Group 3D on the Web Why We Need Declarative 3D Arguments for an W3C Incubator Group Philipp Slusallek Johannes Behr Kristian Sons German Research Center for Artificial Intelligence (DFKI) Intel Visual Computing

More information

Bringing it all together: The challenge in delivering a complete graphics system architecture. Chris Porthouse

Bringing it all together: The challenge in delivering a complete graphics system architecture. Chris Porthouse Bringing it all together: The challenge in delivering a complete graphics system architecture Chris Porthouse System Integration & the role of standards Content Ecosystem Java Execution Environment Native

More information

Standards for Vision Processing and Neural Networks

Standards for Vision Processing and Neural Networks Copyright Khronos Group 2017 - Page 1 Standards for Vision Processing and Neural Networks Radhakrishna Giduthuri, AMD radha.giduthuri@ieee.org Agenda Why we need a standard? Khronos NNEF Khronos OpenVX

More information

IoT Standards Ecosystem, What s new?

IoT Standards Ecosystem, What s new? IoT Standards Ecosystem, What s new? Dave Raggett , W3C IoT Week 2017, Geneva It all began here at CERN Tim Berners-Lee s 1989/1990 proposal for the Web, and the first Web browser Explosive

More information

The OpenVX Computer Vision and Neural Network Inference

The OpenVX Computer Vision and Neural Network Inference The OpenVX Computer and Neural Network Inference Standard for Portable, Efficient Code Radhakrishna Giduthuri Editor, OpenVX Khronos Group radha.giduthuri@amd.com @RadhaGiduthuri Copyright 2018 Khronos

More information

Copyright Khronos Group Page 1

Copyright Khronos Group Page 1 OpenCL A State of the Union Neil Trevett Khronos President NVIDIA Vice President Developer Ecosystem OpenCL Working Group Chair ntrevett@nvidia.com @neilt3d Vienna, April 2016 Copyright Khronos Group 2016

More information

Ecosystem Forum. SIGGRAPH, August 2018 Neil Trevett, Khronos President. Copyright Khronos Group Page 1

Ecosystem Forum. SIGGRAPH, August 2018 Neil Trevett, Khronos President. Copyright Khronos Group Page 1 Ecosystem Forum SIGGRAPH, August 2018 Neil Trevett, Khronos President Copyright Khronos Group 2018 - Page 1 Copyright Khronos Group 2018 - Page 2 Welcome! And Logistics! WiFi: DonnellygGroupPubs-Guest

More information

Khronos Updates GDC 2017 Neil Trevett Vice President Developer Ecosystem, NVIDIA President,

Khronos Updates GDC 2017 Neil Trevett Vice President Developer Ecosystem, NVIDIA President, Copyright Khronos Group 2017 - Page 1 Khronos Updates GDC 2017 Neil Trevett Vice President Developer Ecosystem, NVIDIA President, Khronos ntrevett@nvidia.com @neilt3d Copyright Khronos Group 2017 - Page

More information

ISO/IEC/Web3D Status Report

ISO/IEC/Web3D Status Report January 22, 2019 ISO/IEC/Web3D Status Report Dr. Richard F. Puk President, Intelligraphics Incorporated Convener, ISO/IEC JTC 1/SC 24/WG 6 ISO/IEC JTC1/SC24 Liaison to Web3D Consortium Web3D-related Standards

More information

Creating outstanding digital cockpits with Qt Automotive Suite

Creating outstanding digital cockpits with Qt Automotive Suite Creating outstanding digital cockpits with Qt Automotive Suite Get your digital cockpit first the finish line with Qt. Embedded World 2017 Trends in cockpit digitalization require a new approach to user

More information

Update on Khronos Open Standard APIs for Vision Processing Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem

Update on Khronos Open Standard APIs for Vision Processing Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem Update on Khronos Open Standard APIs for Vision Processing Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem Copyright Khronos Group 2015 - Page 1 Copyright Khronos Group 2015 - Page

More information

Enabling a Richer Multimedia Experience with GPU Compute. Roberto Mijat Visual Computing Marketing Manager

Enabling a Richer Multimedia Experience with GPU Compute. Roberto Mijat Visual Computing Marketing Manager Enabling a Richer Multimedia Experience with GPU Compute Roberto Mijat Visual Computing Marketing Manager 1 What is GPU Compute Operating System and most application processing continue to reside on the

More information

Connecting with Tizen : An Overview & Roadmap. Mohan Rao

Connecting with Tizen : An Overview & Roadmap. Mohan Rao Connecting with Tizen : An Overview & Roadmap Mohan Rao Contents What is Tizen? Why Tizen? Device profile Tizen 2.4 Tizen 3.0 What s next? Conclusion 2 What is Tizen? (1/2) Designed for various category

More information

OpenGL BOF Siggraph 2011

OpenGL BOF Siggraph 2011 OpenGL BOF Siggraph 2011 OpenGL BOF Agenda OpenGL 4 update Barthold Lichtenbelt, NVIDIA OpenGL Shading Language Hints/Kinks Bill Licea-Kane, AMD Ecosystem update Jon Leech, Khronos Viewperf 12, a new beginning

More information

Accelerating Vision Processing

Accelerating Vision Processing Accelerating Vision Processing Neil Trevett Vice President Mobile Ecosystem at NVIDIA President of Khronos and Chair of the OpenCL Working Group SIGGRAPH, July 2016 Copyright Khronos Group 2016 - Page

More information

Next Generation Visual Computing

Next Generation Visual Computing Next Generation Visual Computing (Making GPU Computing a Reality with Mali ) Taipei, 18 June 2013 Roberto Mijat ARM Addressing Computational Challenges Trends Growing display sizes and resolutions Increasing

More information

WebGL. Announcements. WebGL for Graphics Developers. WebGL for Web Developers. Homework 5 due Monday, 04/16. Final on Tuesday, 05/01

WebGL. Announcements. WebGL for Graphics Developers. WebGL for Web Developers. Homework 5 due Monday, 04/16. Final on Tuesday, 05/01 Announcements Patrick Cozzi University of Pennsylvania CIS 565 - Spring 2012 Homework 5 due Monday, 04/16 In-class quiz Wednesday, 04/18 Final on Tuesday, 05/01 6-8pm David Rittenhouse Lab A7 Networking

More information

INTEGRATING COMPUTER VISION SENSOR INNOVATIONS INTO MOBILE DEVICES. Eli Savransky Principal Architect - CTO Office Mobile BU NVIDIA corp.

INTEGRATING COMPUTER VISION SENSOR INNOVATIONS INTO MOBILE DEVICES. Eli Savransky Principal Architect - CTO Office Mobile BU NVIDIA corp. INTEGRATING COMPUTER VISION SENSOR INNOVATIONS INTO MOBILE DEVICES Eli Savransky Principal Architect - CTO Office Mobile BU NVIDIA corp. Computer Vision in Mobile Tegra K1 It s time! AGENDA Use cases categories

More information

Copyright Khronos Group Page 1

Copyright Khronos Group Page 1 OpenCL State of the Nation Neil Trevett Khronos President NVIDIA Vice President Developer Ecosystem OpenCL Working Group Chair ntrevett@nvidia.com @neilt3d Toronto, May 2017 Copyright Khronos Group 2017

More information

Copyright Khronos Group Page 1

Copyright Khronos Group Page 1 OpenCL State of the Nation Neil Trevett Khronos President NVIDIA Vice President Developer Ecosystem OpenCL Working Group Chair ntrevett@nvidia.com @neilt3d Toronto, May 2017 Copyright Khronos Group 2017

More information

INTERNATIONAL JOURNAL OF PURE AND APPLIED RESEARCH IN ENGINEERING AND TECHNOLOGY

INTERNATIONAL JOURNAL OF PURE AND APPLIED RESEARCH IN ENGINEERING AND TECHNOLOGY INTERNATIONAL JOURNAL OF PURE AND APPLIED RESEARCH IN ENGINEERING AND TECHNOLOGY A PATH FOR HORIZING YOUR INNOVATIVE WORK A REVIEW ON THE ARCHITECTURE OF ANDROID IN SMART PHONES RAVNEET KAUR T. BAGGA 1,

More information

OpenGL ES 2.0 : Start Developing Now. Dan Ginsburg Advanced Micro Devices, Inc.

OpenGL ES 2.0 : Start Developing Now. Dan Ginsburg Advanced Micro Devices, Inc. OpenGL ES 2.0 : Start Developing Now Dan Ginsburg Advanced Micro Devices, Inc. Agenda OpenGL ES 2.0 Brief Overview Tools OpenGL ES 2.0 Emulator RenderMonkey w/ OES 2.0 Support OpenGL ES 2.0 3D Engine Case

More information

<Insert Picture Here> JavaFX 2.0

<Insert Picture Here> JavaFX 2.0 1 JavaFX 2.0 Dr. Stefan Schneider Chief Technologist ISV Engineering The following is intended to outline our general product direction. It is intended for information purposes only,

More information

Applications and Implementations

Applications and Implementations Copyright Khronos Group, 2010 - Page 1 Applications and Implementations Hwanyong LEE CTO and Technical Marketing Director HUONE System Integration Application Acceleration Authoring and accessibility Khronos

More information

AR/MR Standardization Activities at ISO JTC 1 SC24 4th meeting of International AR Standards Community Basel, Switzerland October

AR/MR Standardization Activities at ISO JTC 1 SC24 4th meeting of International AR Standards Community Basel, Switzerland October AR/MR Standardization Activities at ISO JTC 1 SC24 4th meeting of International AR Standards Community Basel, Switzerland October 24-25 2011 Gerard J. Kim Korea University The Needs (1)! Augmented/Mixed

More information

An imperative approach to video user experiences using LUNA

An imperative approach to video user experiences using LUNA An imperative approach to video user experiences using LUNA William Cooper informitv 2 3 Introduction LUNA engine enables high-performance graphics for video user interfaces. Alternative to browser-based

More information

Profiling and Debugging OpenCL Applications with ARM Development Tools. October 2014

Profiling and Debugging OpenCL Applications with ARM Development Tools. October 2014 Profiling and Debugging OpenCL Applications with ARM Development Tools October 2014 1 Agenda 1. Introduction to GPU Compute 2. ARM Development Solutions 3. Mali GPU Architecture 4. Using ARM DS-5 Streamline

More information

UI, Graphics & EFL. Carsten Haitzler Principal Engineer Samsung Electronics Korea Founder/Leader Enlightenment / EFL

UI, Graphics & EFL. Carsten Haitzler Principal Engineer Samsung Electronics Korea Founder/Leader Enlightenment / EFL UI, Graphics & EFL Carsten Haitzler Principal Engineer Samsung Electronics Korea c.haitzler@samsung.com Founder/Leader Enlightenment / EFL Display System Overview Graphics 4 Graphics Old-School FB 5 In

More information

Copyright 2012, Oracle and/or its affiliates. All rights reserved.

Copyright 2012, Oracle and/or its affiliates. All rights reserved. 1 Copyright 2012, Oracle and/or its affiliates. All rights reserved. Developing Mobile Applications for ios and Android the Oracle Way Frédéric Desbiens Principal Product Manager Application Development

More information

5th AR Standards Community Meeting March 19-20, Austin, US Marius Preda Institut TELECOM

5th AR Standards Community Meeting March 19-20, Austin, US Marius Preda Institut TELECOM MPEG Technologies and Roadmap for AR 5th AR Standards Community Meeting March 19-20, Austin, US Marius Preda Institut TELECOM What is MPEG? A family of standards published by ISO/IEC dealing with: Coding/compression

More information

Navigating the Vision API Jungle: Which API Should You Use and Why? Embedded Vision Summit, May 2015

Navigating the Vision API Jungle: Which API Should You Use and Why? Embedded Vision Summit, May 2015 Copyright Khronos Group 2015 - Page 1 Navigating the Vision API Jungle: Which API Should You Use and Why? Embedded Vision Summit, May 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem

More information

More performance options

More performance options More performance options OpenCL, streaming media, and native coding options with INDE April 8, 2014 2014, Intel Corporation. All rights reserved. Intel, the Intel logo, Intel Inside, Intel Xeon, and Intel

More information

OpenCL The Open Standard for Heterogeneous Parallel Programming

OpenCL The Open Standard for Heterogeneous Parallel Programming OpenCL The Open Standard for Heterogeneous Parallel Programming March 2009 Copyright Khronos Group, 2009 - Page 1 Close-to-the-Silicon Standards Khronos creates Foundation-Level acceleration APIs - Needed

More information

Dave Shreiner, ARM March 2009

Dave Shreiner, ARM March 2009 4 th Annual Dave Shreiner, ARM March 2009 Copyright Khronos Group, 2009 - Page 1 Motivation - What s OpenGL ES, and what can it do for me? Overview - Lingo decoder - Overview of the OpenGL ES Pipeline

More information

Ovi and Social Location - bringing people closer to who and what matter to them. Michael Halbherr VP Social Location, Nokia

Ovi and Social Location - bringing people closer to who and what matter to them. Michael Halbherr VP Social Location, Nokia Ovi and Social Location - bringing people closer to who and what matter to them Michael Halbherr VP Social Location, Nokia 21.10.2009 Creating a strong foundation What have we achieved in the last two

More information

Prasanna Krishnaswamy Intel Platform Architect. Imaging Systems Design for Mixed Reality Scenarios

Prasanna Krishnaswamy Intel Platform Architect. Imaging Systems Design for Mixed Reality Scenarios Prasanna Krishnaswamy Platform Architect Imaging Systems Design for Mixed Reality Scenarios Agenda Mixed Reality (MR) Introduction Key Use Cases MR System Design Overview Imaging Sensors for MR Use Case

More information

Forging the Link Between Global Interoperability and New Business Opportunities

Forging the Link Between Global Interoperability and New Business Opportunities Forging the Link Between Global Interoperability and New Business Opportunities Debbie Arnold Director, NFC Forum WIMA USA November 30, 2011 Marketplace Situation 2 NFC Forum Google Hits Awareness of NFCIncreasing

More information

WAC and W3C technologies

WAC and W3C technologies GRUPPO TELECOM ITALIA W3C Track@WWW2011 Hyderabad Mobile Web Applications Camp Telecom Italia Strategy and Innovation Claudio Venezia By 2013, says Herlihy, Google vice president of Global Ad Operations,

More information