Curves and Surfaces. CS475 / 675, Fall Siddhartha Chaudhuri

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1 Curves and Surfaces CS475 / 675, Fall 26 Siddhartha Chaudhuri

2 Klein bottle: surface, no edges (Möbius strip: Möbius strip: surface, edge

3 Curves and Surfaces Curve: D set Surface: 2D set Generally defined as f : ℝ X, where X is some space Generally defined as f : ℝ2 X X is the space in which the set is embedded Dimension of curve/surface Dimension of X! E.g. plane is 2D surface embedded in 3D

4 Parametric Curves p = f(t) f(...) is a vector-valued function Line: p = tu + p u is direction of line, p is any point on the line Ray: t Line segment: t [, ] Circle: (x, y) = (r cos t, r sin t)

5 Parametric Curves Parametric curve f(time) traced out by a stunt plane

6 Parametric Surfaces p = f(s, t) Plane: p = su + tv + p u, v are any two directions in the plane p is any point on it Sphere: (x, y, z) = (r cos s sin t, r sin s sin t, r cos t) Note: (s, t) provide a set of texture coordinates for the surface A d-dimensional set is defined with d parameters

7 Implicit Forms Curve embedded in 2D: f(x, y) = f(...) is a scalar-valued function Line: ax + by + = Circle: x2 + y2 r2 = Surface embedded in 3D: f(x, y, z) = Plane: ax + by + cz + = Sphere: x2 + y2 + z2 r2 = In general, an implicitly defined set consists of points p s.t. f(p) =

8 Implicit Forms Also called level set or isocontour Usually written as f(p) = c, which can be recast to the standard form: f(p) c = Level sets of the Earth's terrain height(x, y) = constant (Banaue rice terraces, the Philippines)

9 Normal to Curve Embedded in 2D From parametric form: Normal to p = f(t) = (x(t), y(t)) is dy dx, dt dt From implicit form: Normal to f(x, y) = is f f, x y Normal Ta ng en t

10 Normal to Surface Embedded in 3D From parametric form: Normal to p = f(s, t) is Normal f f s t From implicit form: Normal to f(x, y, z) = is f f f,, x y z Tangent plane (Oleg Alexandrov)

11 Caution! Normals can point in two opposing directions Choose a consistent convention For closed surfaces we usually take the outward direction or? Many formulæ require unit normals Divide by the length of the normal to unitize

12 Piecewise Linear Approximation of Curve Straight lines are easier to process and display than curves!

13 Piecewise Linear Approximation of Surface Polygons are easier to process and display than curved surfaces! Triangle Mesh

14 Polygon Meshes Set of edge-connected planar polygons (usually triangles or quads) Faces share vertices and edges To avoid repeating vertices, store each vertex once Each face stored as set of indices into the vertex list Connectivity of faces also called mesh topology Normal at vertex often estimated as average of unit normals of all faces sharing that vertex Useful in practice, but less precise than differentiating original surface

15 Displaying Polygon Meshes Per-vertex (Gouraud) shading: Compute shading at vertices, interpolate to face interiors Per-fragment (Phong) shading: Interpolate normals to face interiors, compute shading at each fragment Don't confuse with Phong reflection model! Speed Flat shading: Compute shading at face center, use for entire face Quality

16 Displaying Polygon Meshes Flat shading Per-vertex (Gouraud) shading Per-fragment (Phong) shading (Camillo Trevisan)

17 Displaying Polygon Meshes Flat shading Per-vertex (Gouraud) shading Per-fragment (Phong) shading (Paul Heckbert)

18 Controlling a Curve Specify control parameters at a few locations Points Tangents Control point Make the curve conform to these parameters Control point (Getty Images) Control point

19 Interpolation with Splines Want: Smooth curve through sequence of points Intuition: Generate the curve in parts, one between each pair of points This is called a spline curve Has local control (small change won't affect whole curve) P P P2 P - 2 t

20 Cubic Curve P(t) = at3 + bt2 + ct + d 4 degrees of freedom For instance, can be specified completely by 4 points on the curve Popular tradeoff between control and simplicity Multiple cubic segments can be linked together into a longer and more complex curve

21 Cubic Hermite Interpolation Specify positions h, h and tangents (slopes, derivatives) h2, h3 at two points: t = and t = Tangent = h2 Tangent = h3 h h t

22 Cubic Hermite Interpolation Q: Why tangents and not two extra points? A: When we want two curve segments to link up smoothly, we can just require them to have a common tangent at the boundary

23 Cubic Hermite Interpolation P(t) = at3 + bt2 + ct + d P'(t) = 3at2 + 2bt + c h h h2 h3 = = = = P() = P() = P'() = P'() = d a+b+c+d c 3a + 2b + c

24 Matrix Representation h h h2 h3 = = = = d a+b+c+d c 3a + 2b + c [] [ h h = h2 h3 h = Hermite constraint matrix 3 2 C ][ ] a b c d a

25 Matrix Representation h = Ca a = C-h [] [ 2 a b = 3 c d 2 3 ][ ] h 2 h h2 h3 Hermite basis matrix

26 Matrix Representation of Polynomials [] 3 t 2 P t = [ a b c d ] t t

27 Matrix Representation of Polynomials P t = [ h h h 2 h 3 ] [ (C-)T ][ ] 3 t 2 t t

28 Matrix Representation of Polynomials P t = [ h h h 2 h 3 ] [ ] H t H t H 2 t H 3 t Hermite basis functions 3 P(t) = Σ hi Hi(t) i=

29 Hermite Basis Functions H(t) H(t) = H(t) = H2(t) = H3(t) = 2t3 3t2 + 2t3 + 3t2 t3 2t2 + t t3 t2 H(t) H2(t) H3(t)

30 Catmull-Rom Interpolation Want: Smooth curve through sequence of points Intuition: A plausible tangent at each point can be inferred directly from the data Now use Hermite interpolation P P P2 P - 2 t

31 Catmull-Rom Interpolation For each segment (P, P), use neighboring control points P, P2 and require that: Tangent at P be parallel to P P Tangent at P be parallel to P P 2 P P P2 P - 2 t

32 Catmull-Rom Interpolation For each segment (P, P), use neighboring control points P, P2 and require that: Tangent at P be parallel to P P Tangent at P be parallel to P P 2 P P P2 h2 = ½ (P P ) P h h - h3 = ½ (P2 P) 2 t

33 Catmull-Rom Interpolation In terms of Hermite constraints: h = P h = P h2 = ½ (P P ) h3 = ½ (P2 P)

34 Catmull-Rom Interpolation Repeat for every such interval Resulting curve is: C-continuous (segments meet end-to-end) C-continuous (C + derivative is continuous) Great for smooth animation paths! P P P2 P - 2 t

35 Curves in 2D/3D/ Control points/tangents can be any-dimensional One way to look at it: treat each coordinate separately, so we have different [a, b, c, d] for each dimension Another way: the constraints and coefficients are now vectors, not scalars t is distance along curve from one point to the next [] [ ] a b = C c d h h h2 h3

36 Curved Surfaces as Spline Patches Grid of control points (control polyhedron) Surface indexed by (s, t) ℝ2 Basis functions are pairwise products of D (curve) basis functions Two bicubic patches joined smoothly (Salomon 26)

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