8iUnityPlugin Documentation

Size: px
Start display at page:

Download "8iUnityPlugin Documentation"

Transcription

1 8iUnityPlugin Documentation Release i Jul 18, 2017

2

3 Contents 1 What is the 8i Plugin? 3 2 Why are we doing it? 5 3 Supported Unity Versions and Platforms 7 4 Supported Unity Versions and Platforms 9 i

4 ii

5 Welcome to the 8i Unity Alpha programme! We re looking forward to finding out how you use our custom plugin and getting your feedback. There are a few things to cover before we let you loose, so have a read. Contents 1

6 2 Contents

7 CHAPTER 1 What is the 8i Plugin? The 8i Unity Plugin allows developers to add 8i s fully volumetric video to any Unity experience. It s like embedding traditional 2D video content, except you get to walk around ours as it plays! 3

8 4 Chapter 1. What is the 8i Plugin?

9 CHAPTER 2 Why are we doing it? To introduce developers to our technology, its possibilities and constraints to gather feedback from you to build an 8i community of early adopters, developers, content creators and VR enthusiasts 5

10 6 Chapter 2. Why are we doing it?

11 CHAPTER 3 Supported Unity Versions and Platforms Unity Versions Unity 5.4.x Unity Editor Platforms Windows x64 Build Targets Windows x64 Android 7

12 8 Chapter 3. Supported Unity Versions and Platforms

13 CHAPTER 4 Supported Unity Versions and Platforms Unity Versions Unity 5.4.x Unity 5.5.x Unity 5.6.x Unity Editor Platforms Windows x64 Linux x64 Build Targets Windows x64 Linux x64 Android Contents: Installation Download All the files you need to access, including the plugin, example content and documentation can be found in the dropbox folder that was shared with you. Adding the 8i Unity Plugin 1. Ensure you have Unity or greater installed 9

14 2. Create a new Unity Project 3. Extract the 8i folder from the plugin zip file into your project Updating the 8i Unity Plugin 1. Close the Unity Editor. 2. Completely remove the previous version by deleting the 8i folder from your project. 3. Extract the 8i folder from the plugin zip file into your project It is very important to close the Unity Editor before updating the plugin. This is required as the Unity Editor will lock the native dlls from being overwritten or deleted while they are in use. This can cause issues where the plugin can get into a state where the native dll does not get updated and the plugin will be in an unstable state. Quick Start Create If you are brand new to Unity then there are some excellent tutorials for learning the interface and it s features here 1. Create a new Unity Project. 2. Add the 8i Unity Plugin into your Unity Project. 3. Create a new folder within your Unity Project. 4. Copy the hvr frames you wish to use into the folder. 5. Create a HvrActor by right clicking in the Hierachy and select 8i/Create HvrActor 6. Drag the folder that was created earlier into the data slot on the HvrActor. 7. Select the Main Camera object from the Hierachy 8. At the bottom of the inspector click Add Component and search for HvrRender. Click it to add it to the Main Camera. 9. Position the Main Camera in front of the HvrActor. The HvrActor should now be visible in the Unity Editor Game View. If the HvrActor or HvrRender components do not appear in the Unity Menus, double check the installation instructions or the Troubleshooting section of this documentation. Build 1. Follow the Creating a scene steps above. 2. Save the scene. 3. Open Build Settings window under File/Build Settings Click the Add Open Scenes button on the right of the window, or drag the scene from the Project window of the Unity Editor. 10 Chapter 4. Supported Unity Versions and Platforms

15 5. Click the Build and Run and follow the onscreen prompts and select your build location. Unity will now compile the project and create an exe. If it does not, check the Troubleshooting section of this documentation. VR The 8i Unity Plugin fully supports VR rendering. To enable VR for your Unity Project 1. Open the Player Settings window from Edit/Project Settings/Player. 2. Tick the Virtual Reality Supported checkbox. 3. From the new list, make sure the target headset you wish to use is listed. If it isn t, add it by clicking the + icon. If you are new to VR development in Unity, there are some great tutorials here: tutorials/topics/virtual-reality If you encounter any issues getting VR working in your Unity Project, please consult the Unity Manual Objects and Components Contents: HvrActor This component acts most like Unity s built in Mesh Filter component. Where instead of a mesh, it takes as input a folder from the Unity Project which contains.hvr frames. How to Create 1. Right click in Unity Scene Hierarchy 2. Select 8i/Create HVR Actor Parameters Data Slot which a folder containing.hvr frames can be dragged to from the Project. Asset Render Method The rendering method the HvrActor s HvrAsset will render with. Options Point Blend Renders the actor with smooth points which soften the look of the actor Direct Renders the actor with hard edges. Renders faster than PointBlend 4.3. Objects and Components 11

16 Renderer Render Method The rendering method the actor will use to draw into the scene. Options Standard Supports per-actor colour grading Supports custom shaders Direct Faster than Standard Does not support colour grading Does not support custom shaders Note: This setting will be overridden if the rendering camera s HvrRender component is not set to Standard. Material The material the HvrActor will render with if using the Standard RenderMethod. Receive Shadows Whether the HvrActor will receive shadows when used alongside the HvrShadowRender component. This feature is still in preview and is not recommended for production use. Enabled by default. Cast Shadows Whether the HvrActor will cast shadows when used alongside the HvrShadowRender component. This feature is still in preview and is not recommended for production use. Enabled by default. Occlusion Culling Whether when rendering the HvrActor the HvrRender should use Unity s Occlusion Culling system to check whether the object is visible. A wireframe sphere will be drawn in the Editor SceneView to show the size and location of the bounding sphere which is used to check the visibility of the HvrActor. Options Occlusion Radius Offset Allows you to offset the size of the bounding sphere radius. HvrActorClone This component allows you to clone a specified HvrActor and render copies of it with a reduced performance cost. The performance savings are on the CPU and come from letting the clone share the source s HvrAsset and reducing the total disk read and file decompression. Three clones are still just as expensive to render as three regular HvrActors. How to Create 1. Right click in Unity Scene Hierarchy 2. Go to 8i/Create HVR Actor Clone 3. Assign the Source Actor by dragging an HvrActor into the slot, or searching the scene by clicking on the icon next to the slot. 12 Chapter 4. Supported Unity Versions and Platforms

17 Parameters Source Actor Slot for assigning the HvrActor to clone. Actor Render Method Functionality matches HvrActor. Asset Render Method This functionality is disabled, as the source HvrActor defines this setting. Occlusion Culling Functionality matches HvrActor. HvrAsset The purpose of a HvrAsset object is to store the data for an HvrActor to play. A HvrAsset acts most like a MovieTexture, AudioClip or an Animation in Unity. Unless manually creating HvrActors using code, this object will not be encountered when creating scenes as they are automatically created behind the scenes for HvrActors when actors are assigned data. HvrRender In order to render HvrActors a HvrRender component must be attached to a Camera. There are three different render modes that the HvrRender component can be set to. While Standard is the default and recommended mode, there are two others which each have different properties and performance costs. Performance information can be viewed on the component and will show the cost of rendering the current view in milliseconds. Lower is better. Keep in mind that render performance is closely tied to the number of actors in the scene, the level of detail in the actors and the rendering resolution. How to Create 1. Select the main rendering camera in the scene 2. In the Inspector click Add Component 3. Type in HvrRender into the search box 4. Click HvrRender in the results to add it to the camera Rendering Modes Standard Performance Bronze How it renders Renders the scene in multiple passes, where it renders each actor that is visible one by one. This allows for a lot of customization as each HvrActor can have unique shaders and be color-graded individually. HvrColorGrading support Allows individual color grading of HvrActors if the HvrActor Unity Render Method is set to Standard Objects and Components 13

18 Composite Performance Silver How it renders Renders the scene in a single pass by compositing into the scene by using a fullscreen shader. HvrColorGrading support Supports color grading if the HvrColorGrading component is attached to same camera as the HvrRender component. Invididual HvrColorGrading components on HvrActors are ignored. Direct Performance Gold How it renders Rendering the scene in a single pass by rendering directly into the framebuffer. HvrColorGrading support Does not support color grading. HvrColorGrading This component allows the color grading to be applied to the rendering of HvrActors. How to Create 1. Select your HVRActor from the Hierachy panel 2. Below the HVRActor component click the Add Component and search for HVRColorGrading 3. Add it by highlighting it in the Add Component window and pressing Enter, or clicking it. Usage Adjusting the values and sliders of the this component will affect the look of the HvrActor it is attached to. Note: The Direct render mode available on HvrRender and HvrActor are not compatible with this component. Note: When using HvrRender s Composite mode. The HvrColorGrading component can be attached to the Camera GameObject and used to grade the look of the HvrActors rendered by that camera. 14 Chapter 4. Supported Unity Versions and Platforms

19 HvrActor3DMask This components allows you to mask sections of an HvrActor in 3D space. Instructions Limitations 1. Attach a HvrActor3DMask component to the HvrActor you wish to mask. 2. Create a new GameObject. 3. Attach a HvrActor3DMaskObject to the new GameObject. 4. Position and scale the HvrActor3DMaskObject as desired. 5. The HvrActor will now no longer be visible within the volume of the HrvActor3DMaskObject. This effect is essentially done in 2D. This means masking a hand in front of a face will remove the hand, but the face will. See the example scene for a demonstration of this. Useful Components PlayHvrActor Assigning an HvrActor to this component will trigger it to begin playing as soon as the scene loads. TriggerHvrActor By attaching this component to a GameObject that has a Collider and assigning a HvrActor, the HvrActor will begin playing when the Collider is hit by any collidable object. HvrActorProjectorShadow Can be used in conjunction with a Projector component to project a texture onto a surface based on the bounds of an HvrActor. This is useful for creating blob shadows. HvrActorAudioSourceSync This component has two slots, one for an Animation and one for an HvrActor. Filling both these slots will cause the AudioSource s playback to match the HvrActor. Create by 1. Select (or create) a Unity GameObject 2. Click on Add Component in the inspector 3. Go to 8i/HvrActor Audiosource sync 4. Slot the HvrActor and Audiosource into the component. From now on the audio source will match the playback time of the HvrActor Useful Components 15

20 Note: The HvrActorAudioSourceSync does not take an audio clip itself as a value. It expects the audiosource to have an audioclip assigned. Once you have assigned a Audiosource and HvrActor, you will not need to manage this component - If the actor is playing, the audio source will be playing. If the AudioClip assigned to the AudioSource is shorter than the HvrAsset s duration it will play as long as it can, if it is longer it will stop once the HvrActor stops playing. HvrActorAnimationSync This component has two slots, one for an Animation and one for an HvrActor. Filling both these slots will cause the Animation s playback to match the HvrActor. Create by 1. Select (or create) a Unity GameObject 2. Click on Add Component in the inspector 3. Go to 8i/HvrActor Animation sync 4. Slot the HvrActor and Animation into the component. From now on the animation will match the playback time of the HvrActor. Platform Support Contents: Android Building for Android When building for Android, a custom build step must be used. This can be found under the 8i/Android drop down menu at the top of the Unity Editor window. Android is similar to desktop systems in that.hvr files are read from disk when being used to play a HvrActor. The Unity Plugin provides support to export.hvr data using an OBB file, and then unpack this data into the correct location within the app s internal storage. Hvr data cannot be read from disk while packed in the OBB. They need to be unpacked and written to the app s internal storage. The Unity Plugin provides a helper scene which does this. The scene is called HvrUnpackingScene, and can be found under 8i/core/platform support/android/scenes/. By making this scene the first scene in the editor build settings (i.e. it will be launched when the app is launched), it will automatically unpack the assets, and then load the next scene. HvrUnpackingScene uses the LoadingSceneManager class to unpack the data from the built OBB file. This class can be easily modified if any project specific changes are required. Custom Build Menu Build This step will copy any hvr data that is required by the project into the StreamingAssets directory and then build the project to a specified location. Once the build step is complete, the files that were copied to the StreamingAssets directory will be cleared in order to reduce project bloat. 16 Chapter 4. Supported Unity Versions and Platforms

21 Build and run Same as the Build step, but will attempt to run the build on any attached devices once complete. Prepare Assets for Build This is a helper utility which will cpoy any required hvr data to the project s StreamingAssets folder, but will not build the project. Once this step is complete, the project can be built again via the standard Unity build process. There is no need to run the Prepare Assets for Build option again unless any new hvr data is required or has been removed from the build. Note: The Google Play Store imposes a size limit of 100mb for APK files uploaded for distribution. To allow larger data to be shipped with an APK, Android supports OBB files, also known as Application Expansion Files (Read More.) Unity also supports these files, via a player setting called Split Application Binary. This option will export many of the project resources to an OBB, rather than packaging them with the APK. In order to build succesfully with.hvr files in the project, this option must be turned on. Note: Some devices do not seem to correctly allow the OBB file to be copied to the device when using the Build and Run option in Unity, and in some cases will silently fail to update the OBB when the project is built. If this occurs, the OBB file will need to be manually copied to the development device. So far only the Samsung Galaxy Note 5 has been observed with this issue. Performance Performance Tips Point Count As Android performs much slower than desktop systems it is recommended that hvr frames with point counts of 600k or less are used, with the recommended point count being around 300k. Rendering Settings It is recommended to use the Direct HvrRender render method on Android as it is the best performing renderer. Render Method It is recommended to use the Point Sprite render method in all cases. It is the best performing render method provided. The current alternative, Point Blend does not work on some older devices, and is around twice as expensive to render. Third Party Support Contents: Cinema Director Cinema Director is a third party plugin for creating cutscenes in Unity, it is available on the Unity Asset Store here. Within the 8i Unity Plugin download folder there is a zip folder under 8i/Integrations which includes our integration for the Cinema Director plugin. The script is fully functional and can be used with the current version of Cinema Director (as of writing, version: , Jan 25, 2016). For an introduction to Cinema Director, tutorial videos can be found here. Installation 4.6. Third Party Support 17

22 Extract the CinemaDirector folder from the zip into your project located under 8i/Integrations Usage 1. Open the Creator window for Cinema Director by going to Window/Cinema Suite/Cinema Director/Create Cutscene 2. Set the Actor Track Groups to 1 3. Drag the GameObject that has a HvrActor component attached into the Actor 1 slot 4. Press Create Cutscene 5. If it is not visible already, open the Director window by going to Window/Cinema Suite/Cinema Director/Director 6. In the Director window click the + icon next to Actor 1 Group and add a Actor Track 7. Click the + button next to the Actor Track and select 8i/Play Hvr 8. Click the play symbol in the Director window to preview the cutscene. How to use HVR Actor Fade 1. Open the Creator window for Cinema Director by going to Window/Cinema Suite/Cinema Director/Create Cutscene 2. Set the Actor Track Groups to 1 3. Drag the GameObject that has a HvrActor component attached into the Actor 1 slot 4. Press Create Cutscene 5. If it is not visible already, open the Director window by going to Window/Cinema Suite/Cinema Director/Director 6. In the Director window click the + icon next to Actor 1 Group and add a Actor Track 7. Click the + button next to the Actor Track and select 8i/HVR Actor Fade 8. In the hierarchy click the Cutscene/HvrActorGroup/ActorTack/HVRActorFade and you could moldify the start color/end color/firsttime/duration. 9. If you wish to do the alpha fade, please make sure Rendering Mode of your HVR Actor shader is set to AlphaBlend Node Canvas Node Canvas is a third party plugin for creating a complete visual behaviour authoring framework for Unity, it is available on the Unity Asset Store here. Within the 8i Unity Plugin download folder there is a zip folder under 8i/Integrations which includes our integration for the Node Canvas plugin. The script is fully functional and can be used with the current version of Node Canvas (as of writing, version: 2.6.0b Sep 20, 2016). For an introduction to NodeCanvas, example scenes can be found here. downloads/ Installation Extract the NodeCanvas Integrations folder from the zip into your project located under 8i/Integrations 18 Chapter 4. Supported Unity Versions and Platforms

23 Troubleshooting HVR Actors are not rendering Windows Android The Graphics API may not be supported. Go to Edit/Project Settings/Player and make sure that the Player- Settings Graphics API for Windows is set to either DirectX11 or OpenGL2. These are the only supported graphics APIs at this time. The Graphics API may not be supported. Make sure that under the PlayerSettings that the targeting GraphicsAPI is GLES3 and that your device supports GLES3. HvrRender fails to load Standard shaders There is a known issue that on some devices, that when the Split Application Binary option is enabled, the HvrRender component may not be able to load the Standard shaders. Go to Edit/Project Settings/Player and make sure that the option Split Application Binary is not checked. Android - DayDream The current release of the Unity Editor for DayDream ( 5.4.2f2-GVR13 ), will not use the AndroidManifest.xml file that we provide within the plugin. This means the hvr frames will not be extracted or read from the devices storage upon installing the build. It appears as though this build of the Unity Editor has a bug where it will not use and AndroidManifest.xml file that is not located at this specific location project_name/assets/plugins/android/androidmanifest.xml Until this is fixed within Unity, we recommend copying the AndroidManifest file from this location 8i/core/platform support/android/plugins/androidmanifest.xml to project_name/assets/plugins/android/androidmanifest.xml Writing Custom HvrActor shaders When using the Standard rendering mode for HrvActors, there is a slot where a material may be assigned. When writing custom shaders, you should make sure your Cull shader parameter is set to Front. Culling Settings Off It will look correct, but any transparency would have alpha applied twice. Back Since the mesh that the HvrActor uses is a cube based on the bounds of the HvrAsset, if the camera entered the bounds of the actor, the actor will dissapear as the backfaces of the mesh will not be rendered. Front Effectively draw onto the backfaces of the mesh and looks as expected. Rendering Issues when using VR If when using a Vive, if the actors do not render or there is a upside down and white copy of the world visible in the headset the issue may be VSync being enabled. Fix: Go to build QualitySettings Edit/Project Settings/Quality and make sure that all Quality Settings have the V Sync count option set to Don t Sync Troubleshooting 19

24 Cannot create HvrActor Possible Fixes: Check that the plugin was fully extracted from the 8i Unity Plugin. Make sure the Unity version is compatible with this version of the plugin. Check the console to see whether there are any errors blocking Unity from compiling. Support Support Private Community Chat 8itoolbelt.slack.com (contact us for an invite, if you haven t received one) - we ll be monitoring this from our LA and NZ offices over the alpha testing period 20 Chapter 4. Supported Unity Versions and Platforms

8iUnityPlugin Documentation

8iUnityPlugin Documentation 8iUnityPlugin Documentation Release 0.4.0 8i Jun 08, 2017 Contents 1 What is the 8i Plugin? 3 2 Why are we doing it? 5 3 Supported Unity Versions and Platforms 7 i ii Welcome to the 8i Unity Alpha programme!

More information

Game Design From Concepts To Implementation

Game Design From Concepts To Implementation Game Design From Concepts To Implementation Giacomo Cappellini - g.cappellini@mixelweb.it Why Unity - Scheme Unity Editor + Scripting API (C#)! Unity API (C/C++)! Unity Core! Drivers / O.S. API! O.S.!

More information

ANIMATOR TIMELINE EDITOR FOR UNITY

ANIMATOR TIMELINE EDITOR FOR UNITY ANIMATOR Thanks for purchasing! This document contains a how-to guide and general information to help you get the most out of this product. Look here first for answers and to get started. What s New? v1.53

More information

Extract from NCTech Application Notes & Case Studies Download the complete booklet from nctechimaging.com/technotes

Extract from NCTech Application Notes & Case Studies Download the complete booklet from nctechimaging.com/technotes Extract from NCTech Application Notes & Case Studies Download the complete booklet from nctechimaging.com/technotes Application Note Using Vuforia to Display Point Clouds and Meshes in Augmented Reality

More information

Google SketchUp/Unity Tutorial Basics

Google SketchUp/Unity Tutorial Basics Software used: Google SketchUp Unity Visual Studio Google SketchUp/Unity Tutorial Basics 1) In Google SketchUp, select and delete the man to create a blank scene. 2) Select the Lines tool and draw a square

More information

Game Design Unity Workshop

Game Design Unity Workshop Game Design Unity Workshop Activity 4 Goals: - Creation of small world - Creation of character - Scripting of player movement and camera following Load up unity Build Object: Collisions in Unity Aim: Build

More information

Tutorial: Using the UUCS Crowd Simulation Plug-in for Unity

Tutorial: Using the UUCS Crowd Simulation Plug-in for Unity Tutorial: Using the UUCS Crowd Simulation Plug-in for Unity Introduction Version 1.1 - November 15, 2017 Authors: Dionysi Alexandridis, Simon Dirks, Wouter van Toll In this assignment, you will use the

More information

Optimizing and Profiling Unity Games for Mobile Platforms. Angelo Theodorou Senior Software Engineer, MPG Gamelab 2014, 25 th -27 th June

Optimizing and Profiling Unity Games for Mobile Platforms. Angelo Theodorou Senior Software Engineer, MPG Gamelab 2014, 25 th -27 th June Optimizing and Profiling Unity Games for Mobile Platforms Angelo Theodorou Senior Software Engineer, MPG Gamelab 2014, 25 th -27 th June 1 Agenda Introduction ARM and the presenter Preliminary knowledge

More information

This allows you to choose convex or mesh colliders for you assets. Convex Collider true = Convex Collider. Convex Collider False = Mesh Collider.

This allows you to choose convex or mesh colliders for you assets. Convex Collider true = Convex Collider. Convex Collider False = Mesh Collider. AGF Asset Packager v. 0.4 (c) Axis Game Factory LLC Last Updated: 6/04/2014, By Matt McDonald. Compiled with: Unity 4.3.4. Download This tool may not work with Unity 4.5.0f6 ADDED: Convex Collider Toggle:

More information

Easy Decal Version Easy Decal. Operation Manual. &u - Assets

Easy Decal Version Easy Decal. Operation Manual. &u - Assets Easy Decal Operation Manual 1 All information provided in this document is subject to change without notice and does not represent a commitment on the part of &U ASSETS. The software described by this

More information

Flowmap Generator Reference

Flowmap Generator Reference Flowmap Generator Reference Table of Contents Flowmap Overview... 3 What is a flowmap?... 3 Using a flowmap in a shader... 4 Performance... 4 Creating flowmaps by hand... 4 Creating flowmaps using Flowmap

More information

STEP 1: Download Unity

STEP 1: Download Unity STEP 1: Download Unity In order to download the Unity Editor, you need to create an account. There are three levels of Unity membership. For hobbyists, artists, and educators, The free version is satisfactory.

More information

COMS W4172 : 3D User Interfaces Spring 2017 Prof. Steven Feiner Date out: January 26, 2017 Date due: January 31, 2017

COMS W4172 : 3D User Interfaces Spring 2017 Prof. Steven Feiner Date out: January 26, 2017 Date due: January 31, 2017 COMS W4172 : 3D User Interfaces Spring 2017 Prof. Steven Feiner Date out: January 26, 2017 Date due: January 31, 2017 Assignment 0.5: Installing and Testing Your Android or ios Development Environment

More information

UI Elements. If you are not working in 2D mode, you need to change the texture type to Sprite (2D and UI)

UI Elements. If you are not working in 2D mode, you need to change the texture type to Sprite (2D and UI) UI Elements 1 2D Sprites If you are not working in 2D mode, you need to change the texture type to Sprite (2D and UI) Change Sprite Mode based on how many images are contained in your texture If you are

More information

Adding a Trigger to a Unity Animation Method #2

Adding a Trigger to a Unity Animation Method #2 Adding a Trigger to a Unity Animation Method #2 Unity Version: 5.0 Adding the GameObjects In this example we will create two animation states for a single object in Unity with the Animation panel. Our

More information

1 Tutorials About the Tutorial Exercises

1 Tutorials About the Tutorial Exercises 1 Tutorials About the Tutorial Exercises..............................................2 Getting Started........................................................3 Exercise 1: Animating a 3D Model Using Keyframes............................3

More information

Game Design Unity Workshop

Game Design Unity Workshop Game Design Unity Workshop Activity 2 Goals: - Creation of small world - Creation of character - Scripting of player movement and camera following Load up unity Build Object: Mini World and basic Chase

More information

Comparison: OneDrive versus Google Drive, Dropbox and icloud

Comparison: OneDrive versus Google Drive, Dropbox and icloud Comparison: OneDrive versus Google Drive, Dropbox and icloud When you sign up for OneDrive.com, you get 7 GB of free storage space. Additional storage options are also available to purchase. Apart from

More information

Game Design Unity Workshop

Game Design Unity Workshop Game Design Unity Workshop Activity 1 Unity Overview Unity is a game engine with the ability to create 3d and 2d environments. Unity s prime focus is to allow for the quick creation of a game from freelance

More information

IAT 445 Lab 10. Special Topics in Unity. Lanz Singbeil

IAT 445 Lab 10. Special Topics in Unity. Lanz Singbeil IAT 445 Lab 10 Special Topics in Unity Special Topics in Unity We ll be briefly going over the following concepts. They are covered in more detail in your Watkins textbook: Setting up Fog Effects and a

More information

Workshop BOND UNIVERSITY. Bachelor of Interactive Multimedia and Design. Asteroids

Workshop BOND UNIVERSITY. Bachelor of Interactive Multimedia and Design. Asteroids Workshop BOND UNIVERSITY Bachelor of Interactive Multimedia and Design Asteroids FACULTY OF SOCIETY AND DESIGN Building an Asteroid Dodging Game Penny de Byl Faculty of Society and Design Bond University

More information

Quick Setup Guide. Date: October 27, Document version: v 1.0.1

Quick Setup Guide. Date: October 27, Document version: v 1.0.1 Quick Setup Guide Date: October 27, 2016 Document version: v 1.0.1 Table of Contents 1. Overview... 3 2. Features... 3 3. ColorTracker library... 3 4. Integration with Unity3D... 3 Creating a simple color

More information

The Shadow Rendering Technique Based on Local Cubemaps

The Shadow Rendering Technique Based on Local Cubemaps The Shadow Rendering Technique Based on Local Cubemaps Content 1. Importing the project package from the Asset Store 2. Building the project for Android platform 3. How does it work? 4. Runtime shadows

More information

Transforms Transform

Transforms Transform Transforms The Transform is used to store a GameObject s position, rotation, scale and parenting state and is thus very important. A GameObject will always have a Transform component attached - it is not

More information

Workshop BOND UNIVERSITY Bachelor of Interactive Multimedia and Design Beginner Game Dev Character Control Building a character animation controller.

Workshop BOND UNIVERSITY Bachelor of Interactive Multimedia and Design Beginner Game Dev Character Control Building a character animation controller. Workshop BOND UNIVERSITY Bachelor of Interactive Multimedia and Design Beginner Game Dev Character Control Building a character animation controller. FACULTY OF SOCIETY AND DESIGN Building a character

More information

Unity Software (Shanghai) Co. Ltd.

Unity Software (Shanghai) Co. Ltd. Unity Software (Shanghai) Co. Ltd. Main Topics Unity Runtime System Architecture Workflow How to consider optimization Graphics Physics Memory Usage Scripting Where to compare to other engine Unity Editor

More information

Bonus Chapter 10: Working with External Resource Files and Devices

Bonus Chapter 10: Working with External Resource Files and Devices 1 Bonus Chapter 10: Working with External Resource Files and Devices In this chapter, we will cover the following topics: Loading external resource files using Unity default resources Loading external

More information

Toon Boom Harmony Advanced V15.0

Toon Boom Harmony Advanced V15.0 Advanced Toon Boom Harmony Advanced V15.0 Gaming Guide TOON BOOM ANIMATION INC. 4200 Saint-Laurent, Suite 1020 Montreal, Quebec, Canada H2W 2R2 +1 514 278 8666 contact@toonboom.com toonboom.com Harmony

More information

Underwater Manager (Optional)

Underwater Manager (Optional) Underwater Shaders - Version 1.5 Thank you for purchasing Underwater Shaders! Underwater Manager (Optional) The Underwater Manager prefab can be dragged into your scene. It is a simple game object with

More information

Note that the reference does not include the base directory or an initial backslash. The file extension for UI canvases should be included.

Note that the reference does not include the base directory or an initial backslash. The file extension for UI canvases should be included. We are going to be loading UI canvases by filename, let's get our file structure and naming conventions defined first. Lumberyard will generally be looking at your project's base directory as a starting

More information

Toon Boom Harmony Premium V15.0

Toon Boom Harmony Premium V15.0 Premium Toon Boom Harmony Premium V15.0 Gaming Guide TOON BOOM ANIMATION INC. 4200 Saint-Laurent, Suite 1020 Montreal, Quebec, Canada H2W 2R2 +1 514 278 8666 contact@toonboom.com toonboom.com Harmony 15

More information

n&os=win32_64

n&os=win32_64 DV21566 The Next Step in Design Visualization Ben Bisares Autodesk Media & Entertainment Technical Specialist Description Learn how to harness the power of Live Design to bring your creations to life.

More information

VEGETATION STUDIO FEATURES

VEGETATION STUDIO FEATURES VEGETATION STUDIO FEATURES We are happy to introduce Vegetation Studio, coming to Unity Asset Store this fall. Vegetation Studio is a vegetation placement and rendering system designed to replace the standard

More information

PSD to Mobile UI Tutorial

PSD to Mobile UI Tutorial PSD to Mobile UI Tutorial Contents Planning for design... 4 Decide the support devices for the application... 4 Target Device for design... 4 Import Asset package... 5 Basic Setting... 5 Preparation for

More information

Android Native Audio Music

Android Native Audio Music Android Native Audio Music Copyright 2015-2016 Christopher Stanley Android Native Audio Music (ANA Music) is an asset for Unity 4.3.4-5.x on Android. It provides easy access to the native Android audio

More information

THE LAUNCHER. Patcher, updater, launcher for Unity. Documentation file. - assetstore.unity.com/publishers/19358

THE LAUNCHER. Patcher, updater, launcher for Unity. Documentation file. - assetstore.unity.com/publishers/19358 THE LAUNCHER Patcher, updater, launcher for Unity. Documentation file Index: 1.What does the Launcher do? 2.Workflow 3.How to upload a build? 4.How to configure the launcher client? 1.What does the Launcher

More information

QUICK START GUIDE. Quick Start Guide. This will assist you to setup and distribute content to a StratosMedia Player device in 4 easy steps.

QUICK START GUIDE. Quick Start Guide. This will assist you to setup and distribute content to a StratosMedia Player device in 4 easy steps. Quick Start Guide This will assist you to setup and distribute content to a StratosMedia Player device in 4 easy steps. NOTE: All devices need active internet connectivity. Google Chrome is a browser that

More information

Unity introduction & Leap Motion Controller

Unity introduction & Leap Motion Controller Unity introduction & Leap Motion Controller Renato Mainetti Jacopo Essenziale renato.mainetti@unimi.it jacopo.essenziale@unimi.it Lab 04 Unity 3D Game Engine 2 Official Unity 3D Tutorials https://unity3d.com/learn/tutorials/

More information

Introduction. QuickStart and Demo Scenes. Support & Contact info. Thank you for purchasing!

Introduction. QuickStart and Demo Scenes. Support & Contact info. Thank you for purchasing! RELEASE NOTES V.4.1 / JUNE.2017 Contents Introduction... 3 QuickStart and Demo Scenes... 3 Support & Contact info... 3 How to use the asset in your project... 4 Custom Editor Properties... 4 Grid Configuration:...

More information

GLOBAL SNOW Reference Guide

GLOBAL SNOW Reference Guide GLOBAL SNOW Reference Guide Contents Introduction... 3 How it works... 3 Demo Scene... 4 Quick Start... 4 Global Snow Parameters... 5 Scene Setup (Forward Rendering)... 5 Scene Setup (Deferred Rendering)...

More information

Tutorial: Working with Lighting through Components

Tutorial: Working with Lighting through Components Tutorial: Working with Lighting through Components With a populated scene we can begin layering in light sources to add realism and light to our level. For this we will need to use an environmental probe

More information

Webinar Series. Virtual Reality. February 28 th, :00 PM EST. Hosted by Jeff Bertrand and Ginny Moore

Webinar Series. Virtual Reality. February 28 th, :00 PM EST. Hosted by Jeff Bertrand and Ginny Moore Webinar Series Virtual Reality February 28 th, 2016 2:00 PM EST Hosted by Jeff Bertrand and Ginny Moore Virtual Reality Webinar Agenda Ø Application and Benefits Ø 3 Types of Virtual Reality Ø Advantages

More information

Unity Scripting 4. CS 491 / DES 400 Crea.ve Coding. Computer Science

Unity Scripting 4. CS 491 / DES 400 Crea.ve Coding. Computer Science Unity Scripting 4 Unity Components overview Particle components Interaction Key and Button input Parenting CAVE2 Interaction Wand / Wanda VR Input Devices Project Organization Prefabs Instantiate Unity

More information

User Manual. Contact the team: Contact support:

User Manual.     Contact the team: Contact support: User Manual http://dreamteck.io https://www.facebook.com/dreamteckstudio Contact the team: team@dreamteck.io Contact support: support@dreamteck.io Discord Server: https://discord.gg/bkydq8v 1 Contents

More information

Introduction to Unreal Engine Blueprints for Beginners. By Chaven R Yenketswamy

Introduction to Unreal Engine Blueprints for Beginners. By Chaven R Yenketswamy Introduction to Unreal Engine Blueprints for Beginners By Chaven R Yenketswamy Introduction My first two tutorials covered creating and painting 3D objects for inclusion in your Unreal Project. In this

More information

MIXED REALITY (AR & VR) WITH UNITY 3D (Microsoft HoloLens)

MIXED REALITY (AR & VR) WITH UNITY 3D (Microsoft HoloLens) MIXED REALITY (AR & VR) WITH UNITY 3D (Microsoft HoloLens) 1. INTRODUCTION TO Mixed Reality (AR & VR) What is Virtual Reality (VR) What is Augmented reality(ar) What is Mixed Reality Modern VR/AR experiences

More information

Dungeons+ Pack PBR VISIT FOR THE LATEST UPDATES, FORUMS, SCRIPT SAMPLES & MORE ASSETS.

Dungeons+ Pack PBR VISIT   FOR THE LATEST UPDATES, FORUMS, SCRIPT SAMPLES & MORE ASSETS. Dungeons+ Pack PBR VISIT WWW.INFINTYPBR.COM FOR THE LATEST UPDATES, FORUMS, SCRIPT SAMPLES & MORE ASSETS. 1. INTRODUCTION 2. QUICK SET UP 3. PROCEDURAL VALUES 4. SCRIPTING 5. ANIMATIONS 6. LEVEL OF DETAIL

More information

MIXED REALITY (AR & VR) WITH UNITY 3D (Microsoft HoloLens)

MIXED REALITY (AR & VR) WITH UNITY 3D (Microsoft HoloLens) MIXED REALITY (AR & VR) WITH UNITY 3D (Microsoft HoloLens) 1. INTRODUCTION TO Mixed Reality (AR & VR) What is Virtual Reality (VR) What is Augmented reality(ar) What is Mixed Reality Modern VR/AR experiences

More information

QUICK GUIDE FOR STARTING A NEW PREMIERE ELEMENTS PROJECT

QUICK GUIDE FOR STARTING A NEW PREMIERE ELEMENTS PROJECT QUICK GUIDE FOR STARTING A NEW PREMIERE ELEMENTS PROJECT 1. Create a folder on the DATA DRIVE (or your external HD) for your project. You can do this by either holding CONTROL while clicking in the open

More information

DEVELOPERS MANUAL. Philip SUPER HAPPY FUN FUN INC Research Blvd. Suite C-220 Austin, TX, 78759

DEVELOPERS MANUAL. Philip SUPER HAPPY FUN FUN INC Research Blvd. Suite C-220 Austin, TX, 78759 DEVELOPERS MANUAL Philip SUPER HAPPY FUN FUN INC. 11044 Research Blvd. Suite C-220 Austin, TX, 78759 Table of Contents Quick Start Guide... 3 First Time Setup for Development... 4 Getting Started in Unity...

More information

Godot engine Documentation

Godot engine Documentation Godot engine Documentation Release 1.1 authorname Apr 22, 2017 Contents i ii Godot engine Documentation, Release 1.1 Introduction Welcome to the Godot Engine documentation center. The aim of these pages

More information

Damian Nowakowski Senior Engine Programmer

Damian Nowakowski Senior Engine Programmer Damian Nowakowski Senior Engine Programmer Road to Unreal Engine 4 Environment and project setup Project building Build size reduction Build speed boost up Scalability Performance and Stability Performance

More information

OxAM Achievements Manager

OxAM Achievements Manager 1 v. 1.2 (15.11.26) OxAM Achievements Manager User manual Table of Contents About...2 Demo...2 Version changes...2 Known bugs...3 Basic usage...3 Advanced usage...3 Custom message box style...3 Custom

More information

What s New in Emulate3D. New Tag Grid

What s New in Emulate3D. New Tag Grid What s New in 2016 Emulate3D New Tag Grid The TagBrowser Tag Grid now appears in the main Demo3D properties pane, making it easier to see the tags bound to each component in the model, and to observe component

More information

ASSET DOCUMENTATION Mouse Interaction - Object Highlight Unity 3D Package. English

ASSET DOCUMENTATION Mouse Interaction - Object Highlight Unity 3D Package. English ASSET DOCUMENTATION Mouse Interaction - Object Highlight Unity 3D Package English Contents Informations 3 Support 14 How to use 3 Interactions 4 Highlight settings 5 Tooltip settings 6 Animation settings

More information

MotionGraphix. User Guide. Quick Start. Overview

MotionGraphix. User Guide. Quick Start. Overview MotionGraphix User Guide Quick Start Create a Project Add Elements Position, scale and rotate the elements Change the time and reposition, scale and rotate the elements Change the time again, etc. Double

More information

STARTING COMPOSITING PROJECT

STARTING COMPOSITING PROJECT STARTING COMPOSITING PROJECT This tutorial is divided in two parts: Lighting in Maya and compositing in Nuke. Only describe basics techniques but it is your task to learn them and go beyond. These are

More information

FLASH ANIMATION TUTORIAL

FLASH ANIMATION TUTORIAL FLASH ANIMATION TUTORIAL This tutorial will show you how to make a simple flash animation using basic graphic elements and sounds. It will also work as the display page for your Bullet Movie soundtrack

More information

VR and Game Engine Workflows with CityEngine. Eric Wittner, Taisha Waeny

VR and Game Engine Workflows with CityEngine. Eric Wittner, Taisha Waeny VR and Game Engine Workflows with CityEngine Eric Wittner, Taisha Waeny Agenda Introduction into Game Engines - Taisha User Examples - Taisha GIS2VR workflow: CityEngine to Unity - Eric GIS2VR workflow:

More information

Broken Age's Approach to Scalability. Oliver Franzke Lead Programmer, Double Fine Productions

Broken Age's Approach to Scalability. Oliver Franzke Lead Programmer, Double Fine Productions Broken Age's Approach to Scalability Oliver Franzke Lead Programmer, Double Fine Productions Content Introduction Platform diversity Game assets Characters Environments Shaders Who am I? Lead Programmer

More information

WORLD FIRST. In our first ever Flash MX 2004 tutorial, we take a look at the new ease-of-use features that can turn anyone into a Flash guru.

WORLD FIRST. In our first ever Flash MX 2004 tutorial, we take a look at the new ease-of-use features that can turn anyone into a Flash guru. ART90.flash 14/10/03 3:27 pm Page 24 Tutorial WORLD FIRST In our first ever Flash MX 2004 tutorial, we take a look at the new ease-of-use features that can turn anyone into a Flash guru ILLUSTRATION BY

More information

Spell Casting Motion Pack 5/5/2017

Spell Casting Motion Pack 5/5/2017 The Spell Casting Motion pack requires the following: Motion Controller v2.49 or higher Mixamo s free Pro Magic Pack (using Y Bot) Importing and running without these assets will generate errors! Overview

More information

3D Starfields for Unity

3D Starfields for Unity 3D Starfields for Unity Overview Getting started Quick-start prefab Examples Proper use Tweaking Starfield Scripts Random Starfield Object Starfield Infinite Starfield Effect Making your own Material Tweaks

More information

Basic Waypoints Movement v1.0

Basic Waypoints Movement v1.0 Basic Waypoints Movement v1.0 1. Create New Unity project (or use some existing project) 2. Import RAIN{indie} AI package from Asset store or download from: http://rivaltheory.com/rainindie 3. 4. Your

More information

Copyright All Rights Reserved

Copyright All Rights Reserved www.kronnect.com Copyright 2016-2018 All Rights Reserved Contents What s X-Frame FPS Accelerator?... 3 Algorithms included in X-Frame... 3 Quick Start... 5 Description of X-Frame parameters... 7 General

More information

Table of Contents. Questions or problems?

Table of Contents. Questions or problems? 1 Introduction Overview Setting Up Occluders Shadows and Occlusion LODs Creating LODs LOD Selection Optimization Basics Controlling the Hierarchy MultiThreading Multiple Active Culling Cameras Umbra Comparison

More information

Creating and Triggering Animations

Creating and Triggering Animations Creating and Triggering Animations 1. Download the zip file containing BraidGraphics and unzip. 2. Create a new Unity project names TestAnimation and set the 2D option. 3. Create the following folders

More information

Pong in Unity a basic Intro

Pong in Unity a basic Intro This tutorial recreates the classic game Pong, for those unfamiliar with the game, shame on you what have you been doing, living under a rock?! Go google it. Go on. For those that now know the game, this

More information

What's New in Cut2D Desktop 8.5

What's New in Cut2D Desktop 8.5 What's New in Cut2D Desktop 8.5 A quick start guide for Cut2D Desktop upgraders Copyright Vectric Ltd. Document V.1.0 Contents CONTENTS... 2 OVERVIEW... 3 ENHANCED & EXTENDED DRAWING TOOLS... 4 ENHANCED

More information

Auto Texture Tiling Tool

Auto Texture Tiling Tool Table of Contents Auto Texture Tiling Tool Version 1.80 Read Me 1. Basic Functionality...2 1.1 Usage...2 1.1.1 Dynamic Texture Tiling...2 1.1.2 Basic Texture Tiling...3 1.1.3 GameObject menu item...3 1.2

More information

Make any video interactive in 15 minutes

Make any video interactive in 15 minutes Make any video interactive in 15 minutes THE HOTSPOT A call-to-interact that can stick to moving people & objects. COOL FACT: Sticky hotspots stick to your moving people or objects like glue. HOTSPOT Tips

More information

Visual HTML5. Human Information Interaction for Knowledge Extraction, Interaction, Utilization, Decision making HI-I-KEIUD

Visual HTML5. Human Information Interaction for Knowledge Extraction, Interaction, Utilization, Decision making HI-I-KEIUD Visual HTML5 1 Overview HTML5 Building apps with HTML5 Visual HTML5 Canvas SVG Scalable Vector Graphics WebGL 2D + 3D libraries 2 HTML5 HTML5 to Mobile + Cloud = Java to desktop computing: cross-platform

More information

AE BASICS. Effect Controls. Selection Tool. Project Panel. Timeline Panel

AE BASICS. Effect Controls. Selection Tool. Project Panel. Timeline Panel TABLE OF CONTENTS AE Basics...3 Global Color Change...4 Local Color Change...5 Changing The Shadow...6 Duration Control...7 Importing The Icons Into Your Project...8 Scaling...8 Rendering Video Files...9

More information

Rendering Grass with Instancing in DirectX* 10

Rendering Grass with Instancing in DirectX* 10 Rendering Grass with Instancing in DirectX* 10 By Anu Kalra Because of the geometric complexity, rendering realistic grass in real-time is difficult, especially on consumer graphics hardware. This article

More information

CrazyTalk 5 Making avatars interact with video editing

CrazyTalk 5 Making avatars interact with video editing CrazyTalk 5 Making avatars interact with video editing Category CrazyTalk_Tutorial_Application Date 2008.04.22 Author Abstract James C. Martin Making two avatars interact or have a conversation where one

More information

Uploading Builds to the Microsoft Store Guide:

Uploading Builds to the Microsoft Store Guide: Uploading Builds to the Microsoft Store Guide: A video of the process can be viewed online here: https://www.youtube.com/watch?v=106d69c3l8e 1. Create a new app on the developer website Log into the Obviously

More information

Coolux Pandoras Box v5.5 Dear Pandoras Box users,

Coolux Pandoras Box v5.5 Dear Pandoras Box users, Coolux Pandoras Box v5.5 Dear Pandoras Box users, 1 You can now download the new Pandoras Box Version 5.5. Please find a summary of the main changes/features below. For more detailed information please

More information

Chapter 1- The Blender Interface

Chapter 1- The Blender Interface The Blender Screen When I first looked at Blender and read some tutorials I thought that this looked easy and made sense. After taking the program for a test run, I decided to forget about it for a while

More information

How to Add Text to an Animated Image

How to Add Text to an Animated Image How to Add Text to an Animated Image In this tutorial, you ll learn how to create an inspirational animated file to use on social media using PhotoMirage and VideoStudio. We ll create an animated file

More information

WebEx. Web Conferencing Tool. Fordham IT

WebEx. Web Conferencing Tool. Fordham IT WebEx Web Conferencing Tool Faculty + Staff User Guide Fordham IT Contents WebEx Faculty + Staff User Guide Schedule a Meeting Using the WebEx Meeting Site 1 WebEx Scheduling Template 2 Join a Meeting

More information

User Manual v 1.0. Copyright 2018 Ghere Games

User Manual v 1.0. Copyright 2018 Ghere Games + User Manual v 1.0 Copyright 2018 Ghere Games HUD Status Bars+ for Realistic FPS Prefab Copyright Ghere Games. All rights reserved Realistic FPS Prefab Azuline Studios. Thank you for using HUD Status

More information

Assignment 4: Flight Simulator

Assignment 4: Flight Simulator VR Assignment 4: Flight Simulator Released : Feb 19 Due : March 26th @ 4:00 PM Please start early as this is long assignment with a lot of details. We simply want to make sure that you have started the

More information

BOGART 10 FOR WINDOWS RELEASE NOTES

BOGART 10 FOR WINDOWS RELEASE NOTES BOGART 10 FOR WINDOWS RELEASE NOTES The following information is meant to make the installation of Bogart 10 for Windows on your PC easier, and the setup of Bogart 10 successful. Please read these carefully

More information

EDITING GUIDE (EDIT SUITES)

EDITING GUIDE (EDIT SUITES) PREMIERE PRO CC (VERSION 2015.2) EDITING GUIDE (EDIT SUITES) Version 3.3 (FEB 2016) PREMIERE PRO CC EDIT GUIDE - La Trobe University 2015 latrobe.edu.au 2 What do you want to do? 3 1. Back up SD card footage

More information

CS248 Lecture 2 I NTRODUCTION TO U NITY. January 11 th, 2017

CS248 Lecture 2 I NTRODUCTION TO U NITY. January 11 th, 2017 CS248 Lecture 2 I NTRODUCTION TO U NITY January 11 th, 2017 Course Logistics Piazza Staff Email: cs248-win1617-staff@lists.stanford.edu SCPD Grading via Google Hangouts: cs248.winter2017@gmail.com Homework

More information

Profiling and Debugging Games on Mobile Platforms

Profiling and Debugging Games on Mobile Platforms Profiling and Debugging Games on Mobile Platforms Lorenzo Dal Col Senior Software Engineer, Graphics Tools Gamelab 2013, Barcelona 26 th June 2013 Agenda Introduction to Performance Analysis with ARM DS-5

More information

Frequently Asked Questions

Frequently Asked Questions Application and Document Sharing, page 1 Hosting, Joining, and Setting up Meetings, page 2 Joining a WebEx Meeting or Playing Back a Meeting Recording on Chrome and Firefox, page 4 Cisco WebEx for Mobile

More information

Unity Game Development

Unity Game Development Unity Game Development 1. Introduction to Unity Getting to Know the Unity Editor The Project Dialog The Unity Interface The Project View The Hierarchy View The Inspector View The Scene View The Game View

More information

MiX16 PRO. Theatre Show System. User Manual. designed and created by Gregor Krasevec.

MiX16 PRO. Theatre Show System. User Manual. designed and created by Gregor Krasevec. MiX16 PRO Theatre Show System User Manual designed and created by Gregor Krasevec www.mix16apps.com info@mix16apps.com MiX16 PRO Theatre Show System 2014 Gregor Krasevec 1 of 21 Introduction Introducing

More information

Terrain. Unity s Terrain editor islands topographical landscapes Mountains And more

Terrain. Unity s Terrain editor islands topographical landscapes Mountains And more Terrain Unity s Terrain editor islands topographical landscapes Mountains And more 12. Create a new Scene terrain and save it 13. GameObject > 3D Object > Terrain Textures Textures should be in the following

More information

Casablanca Avio Pro Pack

Casablanca Avio Pro Pack Casablanca Avio Pro Pack User Manual Disclaimer We recommend that you carefully read this User Manual before installing and using the Avio Pro Pack. Completely bug-free software cannot be guaranteed, and

More information

1. Click on the link below, this will open your web browser.

1. Click on the link below, this will open your web browser. Walk-in Slide: AU 2014 Social Media Feed 1. Click on the link below, this will open your web browser http://aucache.autodesk.com/social/visualization.html 2. Use Extended Display to project the website

More information

About the FBX Exporter package

About the FBX Exporter package About the FBX Exporter package Version : 1.3.0f1 The FBX Exporter package provides round-trip workflows between Unity and 3D modeling software. Use this workflow to send geometry, Lights, Cameras, and

More information

Working with Windows Movie Maker

Working with Windows Movie Maker 518 442-3608 Working with Windows Movie Maker Windows Movie Maker allows you to make movies and slide shows that can be saved to your computer, put on a CD, uploaded to a Web service (such as YouTube)

More information

Focus X2 Concepts. Contents

Focus X2 Concepts. Contents Focus X2 Concepts Contents Focus X2 Concepts 1 Introduction... 3 1.1 About Focus X2... 3 1.2 System Requirements... 3 2 Background Concepts... 4 2.1 Before You Start... 4 2.2 High-Level Analysis... 4 2.3

More information

QUICK START GUIDE NTS HOSTED PBX CALL MANAGER. Welcome. Getting Oriented

QUICK START GUIDE NTS HOSTED PBX CALL MANAGER.   Welcome. Getting Oriented QUICK START GUIDE NTS HOSTED PBX Welcome Welcome to NTS Hosted PBX! This guide is intended to get you up and running with the basic features associated with the product. For more in-depth information,

More information

12/15/2008. All about Game Maker. Integrated Development Environment for 2D games Global idea

12/15/2008. All about Game Maker. Integrated Development Environment for 2D games Global idea Game Design 2008 Lecture 09 All about Game Maker Which is required for last assignment Integrated Development Environment for 2D games Global idea Simple to use, using drag-and-drop Still considerable

More information

PowerVR: Getting Great Graphics Performance with the PowerVR Insider SDK. PowerVR Developer Technology

PowerVR: Getting Great Graphics Performance with the PowerVR Insider SDK. PowerVR Developer Technology PowerVR: Getting Great Graphics Performance with the PowerVR Insider SDK PowerVR Developer Technology Company Overview Leading silicon, software & cloud IP supplier Graphics, video, comms, processor, cloud

More information

Tutorial: Exporting characters (Max)

Tutorial: Exporting characters (Max) Tutorial: Exporting characters (Max) This tutorial walks you through the steps needed to get a character into Lumberyard, including how to export the character s skin, skeleton and material. Character

More information

Mobile Touch Floating Joysticks with Options version 1.1 (Unity Asset Store) by Kevin Blake

Mobile Touch Floating Joysticks with Options version 1.1 (Unity Asset Store) by Kevin Blake Mobile Touch Floating Joysticks with Options version 1.1 (Unity Asset Store) by Kevin Blake Change in version 1.1 of this document: only 2 changes to this document (the unity asset store item has not changed)

More information