Matrices. Matrices. A matrix is a 2D array of numbers, arranged in rows that go across and columns that go down: 4 columns. Mike Bailey.

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1 Matrices 1 Matrices 2 A matrix is a 2D array of numbers, arranged in rows that go across and columns that go down: A column: This work is licensed under a Creative Commons Attribution-NonCommercial- NoDerivatives 4.0 International License Mike Bailey mjb@cs.oregonstate.edu 3 rows 4 columns Matrix sizes are termed #rows x #columns, so this is a 3x4 matrix matrices.pptx Matrix Transpose 3 Square Matrices 4 A matrix transpose is formed by interchanging the rows and columns: A square matrix has the same number of rows and columns This is a 3x4 matrix T This is a 4x3 matrix 3 rows 3 columns This is a 3x3 matrix 1

2 Row and Column Matrices Matrix Multiplication 6 A matrix can have a single row (a row matrix ) or just a single column (a column matrix ) The basic operation of matrix multiplication is to pair-wise multiply a single row by a single column This is a 1x3 matrix 4 6 This is a 3x1 matrix * * * A 4 * 4*1 + *2 + 6* C B Sometimes these are called row and column vectors, but that overloads the word vector and we won t do it 1x3 3x1 1x1 Matrix Multiplication 7 Matrix Multiplication in Software 8 Two matrices, A and B, can be multiplied if the number of columns in A equals the number of rows in B. The result is a matrix that has the same number of rows as A and the same number of columns as B. Here s how to remember how to do it: * A B C 1. C = A * B 2. [ I x J ] = [ I x K ] * [ K x J ] I x J = I x K K x J I x K K x J I x J C[ i ][ j ] = A[ i ][ k ] * B[ k ][ j ] ; 2

3 Matrix Multiplication in Software 9 Matrix Multiplication in Software 10 for( int j = 0; j < numbcols; j++ ) C[ i ][ j ] = 0.; Note that: C[ i ][ j ] = 0.; Is like saying: C[ i ][ j ] = A[i][0] * B[0][j] + A[i][1] * B[1][j] + A[i][2] * B[2][j] + A[i][3] * B[3][j] ; Note: numacols must == numbrows! Matrix Multiplication where B and C are Column Matrices 11 A Special Matrix 12 Consider the matrix * column situation below: C[ i ] = 0.; C[ i ] += A[ i ][ k ] * B[ k ]; To help you remember this, think of the C[ i ] lines as: Cx 0 Az A y Bx Cy Az 0 AxBy C z Ay Ax 0 B z This gives: C ( A B A B, A B A B, A B A B ) y z z y z x x z x y y x C[ i ][ 0 ] = 0.; C[ i ][ 0 ] += A[ i ][ k ] * B[ k ][ 0 ]; Which you hopefully recognize as the Cross Product AxB 3

4 Determinants The determinant is important in graphics applications. It represents sort of a scale factor, when the matrix is used to represent a transformation. The determinant of a 2x2 matrix is easy: A B det A D B C C D 13 Determinants The determinant of a 3x3 matrix is done in terms of its component 2x2 sub-matrices: A B C det G E F D F D E Adet B det C det A( EI FH) B( DI FG) C( DH EG) 14 Inverses The matrix inverse is also important in graphics applications because it represents the undoing of the original transformation matrix. It is also useful in solving systems of simultaneous equations. The inverse of a 2x2 matrix is the transpose of the cofactor matrix divided by the determinant: 1 A B 1 D B C D ADBC C A 1 16 Inverses The determinant of a 3x3 matrix is done in terms of its component 2x2 sub-matrices: A B C G 1 E F D F D E det det det B C A C A B det det det B C A C A B det det det E F D F D E A B C det G The determinant of 4x4 and larger matrices can be done in a similar way, but usually isn t. Gauss Elimination is more efficient. 4

5 Sidebar: The i-j-k order doesn t matter as long as the C[i][j] += line is right different ordering affects performance for( int j = 0; j < numbcols; j++ ) 17 Performance vs. Matrix Size (MegaMultiplies / Sec) 18 We ll talk about this in CS 47/7 Parallel Programming Performance vs. Number of Threads (MegaMultiplies / Sec) 19

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