IRAY INTERACTIVE OR HOW TO RENDER AEC INTERIORS FOR REALISTIC STILLS AND VR IN MINUTES

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1 IRAY INTERACTIVE OR HOW TO RENDER AEC INTERIORS FOR REALISTIC STILLS AND VR IN MINUTES Pascal Gautron, Project Leader

2 PHOTOREALISM IS AWESOME 2

3 PHOTOREALISM IS ALSO COSTLY 3

4 RENDERING SOLUTIONS Photorealistic Rendering Raster Graphics 4

5 TYPICAL DESIGN WORKFLOW Photorealistic Rendering Alternative Solutions Previews Raster Graphics Photorealism 5

6 TYPICAL DESIGN WORKFLOW Photorealistic Rendering Alternative Solutions Previews Raster Graphics Photorealism 6

7 Y e s! N o! Yes, but could you make that table look more cheerful?? A DREAM DESIGN WORKFLOW Photorealistic Rendering 7

8 $1,000,000 QUESTION Photorealistic Rendering E v = lx? 8

9 $1,000,000 QUESTION 9

10 DESIGNING WITH Photoreal Interactive Realtime 10

11 DESIGNING WITH Photoreal Interactive Realtime 11

12 DESIGNING WITH Photoreal Interactive Realtime 12

13 CONCEPT Speed 71.7X 3min46s Photoreal 4h30 Interactive 1280x720, Quadro M

14 FROM PHOTOREAL TO INTERACTIVE Lights Volumes Unbiased Caustics Motion Blur Photoreal Interactive Subsurface Scattering 15

15 IRAY INTERACTIVE Flexible Rendering Interactive 3D Modeling Interactive Visual Review Interactive Interior Layout Interactive Final Validation 16

16 IRAY INTERACTIVE Time to first frame Interactive 3D Modeling Interactive: 12.8fps 1280x720, Quadro M6000 Photoreal: 4.3fps 17

17 IRAY INTERACTIVE Time to first frame Interactive: 12.6fps Interactive Visual Review 1280x720, Quadro M6000 Photoreal: 4.3fps 18

18 IRAY INTERACTIVE Time to convergence Interactive: 9.5s Interactive Visual Review 1280x720, Quadro M6000 Photoreal: 27.2s 19

19 IRAY INTERACTIVE Time to first frame Interactive: 10.9fps Interactive Interior Layout 1280x720, Quadro M6000 Photoreal: 2.6fps 20

20 IRAY INTERACTIVE Time to convergence Interactive: 6.9s Interactive Interior Layout 1280x720, Quadro M6000 Photoreal: 4h30 21

21 IRAY INTERACTIVE Time to first frame Interactive: 5.5fps Interactive Interior Layout 1280x720, Quadro M6000 Photoreal: 2.6fps 22

22 IRAY INTERACTIVE Time to convergence Interactive: 3min46s Interactive Interior Layout 1280x720, Quadro M6000 Photoreal: 4h30 23

23 INTERIOR LAYOUT WITH HOMEBYME Push-button rendering for end users Beautiful Fast Easy Affordable 25

24 ~5mins 4xGrid K520 INTERIOR LAYOUT WITH HOMEBYME Iray Interactive 26

25 DESIGN WITH SOLIDWORKS VISUALIZE Fast, Easy, Fun 27

26 ~5mins 4xGrid K520 INTERIOR LAYOUT WITH HOMEBYME Iray Interactive 31

27 ~5mins 4xGrid K520 INTERIOR LAYOUT WITH HOMEBYME Iray Interactive 32

28 ~5mins 4xGrid K520 INTERIOR LAYOUT WITH HOMEBYME Iray Interactive 33

29 IS THERE EVEN MORE? 34

30 IRAY-VR 35

31 IRAY-VR Precomputation 25cm 2x8MP 25cm 98 spherical images 25cm 36

32 IRAY-VR M h 10.4X faster 2x8MP Photoreal 15min Interactive 37

33 IRAY INTERACTIVE Scalability M X 25cm 24h 1 VCA 20.4X faster 4 VCA 25cm 98 spherical images 25cm 3h40 Interactive 1h12 38

34 PHOTOREAL OR INTERACTIVE? Photoreal Interactive 39

35 IRAY-VR Runtime M GB 40

36 CPU/GPU PERFORMANCE $? Interactive Keyshot 41

37 MOULINEX INFINY PRESS REVOLUTION Samples per Second M X M6000 M X K X i7 3930K 8.2X Model courtesy of Moulinex Design by 5.5 Design Studio 2.6X 1.26 Keyshot Interactive 42

38 LIGHT/AO MAP BAKING Future Work Offline Baking Realtime Rendering 43

39 IRAY INTERACTIVE Locally 44

40 IRAY INTERACTIVE On the Cloud 45

41 NVIDIA IRAY Plugins 46

42 IRAY INTERACTIVE Integrations 47

43 MAKE IT YOURS! Interactive 48

44 IRAY INTERACTIVE OR HOW TO RENDER AEC INTERIORS FOR REALISTIC STILLS AND VR IN MINUTES Pascal Gautron, Project Leader

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