TR17699 InfraWorks 360 in Motion: Getting Things Moving in Your Model Willy Campbell Autodesk

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1 TR17699 InfraWorks 360 in Motion: Getting Things Moving in Your Model Willy Campbell Autodesk Dave Lawrence Autodesk Learning Objectives Learn how to create paths using InfraWorks 360 road tools: Design and Component Roads Learn how to use AutoCAD Civil 3D to covert imported alignment(s) to Feature Lines, and create individual paths for vehicle movement (lanes merge, bus turnout, and so on) Learn how to use 3ds Max and the Civil View extension to assign vehicles to imported paths, set speed, direction, vehicle type, starts, stops, and so on Learn how to use InfraWorks 360 to import and configure the animation file(s), and account for transformation shift on import Description Starting in InfraWorks 360 software, we will create paths using InfraWorks 360 road tools, specifically design and component roads. We will then use AutoCAD Civil 3D software to convert imported InfraWorks 360 alignment(s) to Feature Lines, and create individual paths for vehicle movement: a single center-line path, merging lanes, and a bus turnout. In 3ds Max software we will use the Civil View extension to assign vehicles to imported paths, set speed, direction, vehicle type, starts, stops, and so on. Back in InfraWorks 360 software, we will import and configure the animation file(s), account for transformation shift on import, and watch as our vehicles drive the model. The round-trip of data will flow like this: InfraWorks 360 to AutoCAD Civil 3D to 3ds Max plus Civil View back to InfraWorks 360. This session features InfraWorks 360, 3ds Max, and AutoCAD Civil 3D. Your AU Expert(s) Willy Campbell: Mr. Campbell has worked in the Civil Industry for the past 16+ years. He has extensive experience with roads/highways and subdivision design. He spent many of those years as a CAD Manager, including training for internal users as well as external clients. Part of this time was also spent as a BIM manager pushing BIM for Civil. Willy also spent time in the Reseller channel before joining Autodesk 3.5 years ago. He started in Frontline Technical Support before moving over to Enterprise Priority Support in early His technical focus has Page 1

2 always been around practical 3D design the Civil field. He was drawn to Civil 3D in 2005, and InfraWorks [then called Autodesk Infrastructure Modeler] in Specializing in InfraWorks 360, and Civil 3D Previous experience includes Civil 3D and InfraWorks development, and extensive road/highway design Dave Lawrence: At an early age he felt that incorporating revisions and complex designs options was too slow with pencil and paper. He has continued to champion efficient ways to design and communicate complicated design concepts ever since. He has done so for 20 years with Dames & Moore, URS, Corporation, and then AECOM Technology Corporation, where he led a Design Visualization Team from the AECOM Phoenix office. He is highly proficient working with Civil/Map 3D, InfraWorks, 3D Studio Max, He also has worked to create workflows to incorporate data other applications including with ESRI; Bentley, and Adobe Systems Incorporated, in addition to others. He has integrated InfraWorks 360 software into civil, federal, state, and local projects throughout Alaska, Mexico, Canada, and the Western United States. Page 2

3 Part 1: Setting Paths Learn how to create paths using InfraWorks 360 road tools: Design and Component Roads Exercise 1 InfraWorks : Create Roads [Design or Component] and Export to IMX 1. Open AU model from InfraWorks Model folder [This project originated in Model Builder] a. Switch to Master Proposal if not there 2. Create Road: Design Road or Component Road. NOTE: sketch roads only contain 2D design data-elevations are not included 3. Export IMX: Define Interactively - Polygon NOTE CS: CA83IIIF (UTM 84-10N) [this will always be Project Specific] a. Area of Focus/name Crazy Road CL Learn how to use AutoCAD Civil 3D to covert imported alignment(s) to Feature Lines, and create individual paths for vehicle movement (lanes merge, bus turnout, and so on) Exercise 2 Civil 3D 2017: Set CS, Import IMX, Feature Lines from Alignments, Export to 3DS Max 1. Setup the Coordinate System using: MAPCSASSIGN a. Use CS from InfraWorks model 2. Import Crazy Road CL IMX: Insert [tab]> InfraWorks 360> Open InfraWorks 360 model NOTE: Files of Type option at bottom SQLite and IMX [ALT: Crazy Road CL 1.dwg] 3. Optional: Change surface style[s] to no display. These are not needed [visually]. 4. Create a Feature Line from the road Centerline Alignment: Home [tab]> Create Design> Feature Line> Create Feature Lines from Alignment. a. Name the Feature Line b. Create Feature Lines in a Site c. Assign Elevations from Design Surface NOTE: Vehicles can be assigned a horizontal offset in case only 1 Road CL exists. You can however create Feature Lines for the center of each Travel Lane. With single roads [no turns, lane changes, etc.] only one FL at the road CL is required. 5. Optional: Check Feature Line[s] in 3D view to ensure elevations are following the design surface. 6. Insert Elevation Points on the Feature Line: Select the FL> Edit Elevations [panel]> Insert Elevation Point> Incremental at 5 [to smooth out the Feature Lines] 7. Trim the Start and End of the Feature Line. NOTE: Shortening the FL causes the vehicles to stop before they enter the intersection[s]. 8. Export to 3D Studio Max: Output [tab]> Export [panel]> Export to 3ds Max [.vsp3d file] a. Ensure your Site is there, and selected: no site=no exported FL s b. Uncheck Surfaces c. Save: Crazy Road CL.vsp3d Page 3

4 Learn how to use 3ds Max and the Civil View extension to assign vehicles to imported paths, set speed, direction, vehicle type, starts, stops, and so on Exercise 3 3D Studio Max 2017: Utilize Civil View, Import.vsp3d file, Assign Vehicles to Lane and Direction, Control Speed, Vehicle Type, etc., Export to.dae for InfraWorks use 1. Start Civil View: Civil View> Start Civil View [command load each time 3DS is launched] 2. Open Civil View Explorer: a. Double-click or Right-click to dock 3. Import Civil 3D Data: Civil View> Geometry Import> Civil 3D (VSP3D) File Crazy road CL.vsp3d a. Select [Object Type] Land Feature Line b. Note: Global Shift of data c. Yes to adopt suggested d. [ALT: open Crazy Road CL 1.max] NOTE: If Elevation Points had not been added to the Feature Line, it would be choppy; Straight Lines between elevation points, rather than a smooth line. 4. Add Vehicles to the Road CL: Civil View> Object Placement Style [OPS] Editor [see image below for details] Page 4

5 a. Add new element b. Parent Shape> Pick parent shape [Feature Line] [NOTE: Can be done from CL and/or center of travel lane] c. Vehicles> Cars d. Longitudinal Placement: Multiple Random Station. Count: [variable] e. Animation Options: 60kph f. Other Options: Use random g. Apply [at the bottom] to add vehicles 5. Repeat Add new element or Copy/Paste. For reverse direction of travel and/or other vehicle types: a. Set negative km/hr, Rotation [lateral placement] to 180, and Horiz Offset to Select a vehicle from the model: NOTE Civil View Explorer and Options; you can change the station [via the slider] and vehicle color but not the vehicle or type [SUV, Truck, etc.]. NOTE: If you have applied vehicles in one direction, Hitting Apply again will reset all initial car placement[s], and add new direction/lane travel. IMPORTANT: Since the animations in IW only repeat, we want to ensure the vehicles do not appear to reset [jump around] as the loop resets. The default Animation Length [measured in Frames] will most likely be longer than what is needed. 7. Set the Animation Length: a. Select a vehicle, use the slider [under Civil View menu] and drag it back to the beginning of the Feature Line. b. Play the Animation: Watch for the selected vehicle [reset to 0] to reach the end of the path. c. Move forward frame-by-frame until the last frame before it resets. Note the Frame number, and enter Time Configuration [by Frame Number] d. Change the Animation End Time to match the last frame before the vehicles reset to the beginning: Page 5

6 e. You now have a seamless loop when playing the animation. 8. To apply a specific vehicle, select the Feature Line: from Civil View Explorer> Resources [tab]> Civil View Object Library> Vehicles: Page 6

7 a. Select desired vehicle> Right-Click> Place objects on selected shapes> Animated at constant speed [match previous] b. Use Negative Speed and Offset for opposite travel direction 9. Prepare Model for Export to.dae for import to InfraWorks. To ensure the model imports to the right place in InfraWorks: a. Create> Shapes> Rectangle [bigger than your project area] Page 7

8 b. Right-Click on Select and Move to change center of Rectangle to 0,0,0 in Absolute World c. Ensure Project Extents are still within the rectangle after the Transform d. Modify> Rendering> Enable: +Enable in Renderer and +Enable in Viewport e. Change Thickness to 0.1 and Sides to 4 [from 1.0 and 12] See Image Below: Page 8

9 10. Right-click: Convert to> Convert to Editable Mesh 11. Drag and Drop Material Convert to Standard.ms [in data folder] to enable textures assigned to vehicles to export correctly 12. Export file to Autodesk Collada (*.DAE) a. Select Bake Animation from Collada Export Panel: Animation> Bake Animation b. Follow progress at the bottom of Max NOTE: Find the Global Shift [Civil View Explorer> Civil Explorer [tab]> Scene Settings> Global Import Shift: Important: You are shifting the data back, so remove negatives [-] X= Y= NOTE: Depending on the project location, and the conversions made [Lat/Long to State Plane, etc] it may be necessary to adjust the Shift slightly on import to InfraWorks. These changes will be TINY to get things to line up. Page 9

10 ALSO: The Scene shift settings will be different for each export area. Even if the areas are right next to each other. The shift is based on where and how big your area of export is from IW when exporting the IMX. Learn how to use InfraWorks 360 to import and configure the animation file(s), and account for transformation shift on import Exercise 4 InfraWorks : Import IMX, Configure Data Location 1. Import newly created DAE file: a. Alt+1 to open the Data Sources panel> Import 3D Model 2. Configure Imported Data: a. Type: City Furniture b. Set Coordinate System [CA83IIIF for this model] c. Apply offset [global shift in positive numbers] d. NOTE: It is typically necessary to scale the imported model from Feet to Meters [3.2808] Part 2: Controlling Movement Learn how to create paths using InfraWorks 360 road tools: Design and Component Roads Exercise 1 InfraWorks : Create Roads [Design or Component] and Export to IMX 1. Open AU model from InfraWorks Model folder [This project originated in Model Builder] a. Switch to Master Proposal if not there Page 10

11 2. Create Road: Design Road or Component Road. NOTE: sketch roads only contain 2D design data-elevations are not included 3. Export IMX: Define Interactively - Polygon NOTE CS: CA83IIIF (UTM 84-10N) a. Area of Focus/name Road 1, Road 3: NOTE: There are two Red-Outlined Coverage areas at the bus turnout and where the NB lanes merge. Learn how to use AutoCAD Civil 3D to covert imported alignment(s) to Feature Lines, and create individual paths for vehicle movement (lanes merge, bus turnout, and so on) Exercise 2 Civil 3D 2017: Set CS, Import IMX, Feature Lines from Alignments, Export to 3DS Max 1. Setup the Coordinate System using: MAPCSASSIGN [CA83IIIF for this project] 2. Import> Lanes Merge-Bus Turnout.imx: Insert [tab]> InfraWorks 360> Open InfraWorks 360 model. NOTE: Files of Type option at bottom SQLite and IMX [ALTERNATE: Open Lanes Merge-Bus Turnout complete.dwg] 3. Optional: Change surface style[s] to no display. These are not needed [visually]. Page 11

12 NOTE: InfraWorks IMX import results in Road CL s and boxes representing coverage areas. In this case, these are the bus turnout and merging lanes. 4. Create a Feature Line from the road Centerlines of each Alignment: Home [tab]> Create Design> Feature Line> Create Feature Lines from Alignment. a. Name the Feature Line [not generic: specific to each action/direction] b. Create Feature Lines in a Site c. Assign Elevations from Design Surface 5. Use Feature Line edit tools to create: Stepped Offset[s], Join CL s with Fillets to create a total of 4 lanes: a. NB Lane Merge b. NB Right Turn c. SB Bus Lane d. SB No Turn 6. Ensure the lengths of both Southbound Lanes match, and both Northbound Lanes match. SB and NB do not have to match each other. This is because we will be exporting each separately. 7. Optional but RECOMMENDED: Check Feature Line[s] in 3D view to ensure elevations are following the design surface. 8. Insert Elevation Points on each Feature Line: Select the FL> Edit Elevations [panel]> Insert Elevation Point> Incremental at 5 [to smooth out the Feature Lines] Page 12

13 9. Trim the Start and End of the Feature Line[s]. NOTE: Shortening the FL causes the vehicles to stop before they enter the intersection[s]. 10. Export to 3D Studio Max: Output [tab]> Export [panel]> Export to 3ds Max [.vsp3d file] a. Ensure your Site is there, and selected: no site=no exported FL s b. Uncheck Surfaces c. Save: Lanes Merge-Bus Turnout complete.vsp3d Alternate Save: Northbound Lanes.vsp3d and Southbound Lanes.vsp3d separately Learn how to use 3ds Max and the Civil View extension to assign vehicles to imported paths, set speed, direction, vehicle type, starts, stops, and so on Exercise 3 3D Studio Max 2017: Utilize Civil View, Import.vsp3d file, Assign Vehicles to Lane, Control Speed, Vehicle Type, Starts and Stops, etc., Export to.dae for InfraWorks use 1. Start Civil View: Civil View> Start Civil View [command load each time 3DS is launched] 2. Open Civil View Explorer: a. Double-click or Right-click to dock 3. Import Civil 3D Data: Civil View> Geometry Import> Civil 3D (VSP3D) File Lanes Merge-Bus Turnout complete.vsp3d to import all: Alt: Import Northbound Lanes.vsp3d and Southbound Lanes.vsp3d separately. a. Select [Object Type] Land Feature Line: specified lane names/directions. b. Note: Global Shift of data [Remember the shift for each project area and project will be different]: c. Yes to adopt suggested d. This exercise will focus on the Southbound [SB] Lanes only. Page 13

14 Southbound Lanes imported from Civil 3D NOTE: If Elevation Points had not been added to the Feature Line, it would be choppy; Straight Lines between elevation points, rather than smooth lines. 4. Add Vehicles to the SB No Turns Road CL: Civil View> Object Placement Style [OPS] Editor [see image below for details] a. Add new element b. Parent Shape> Pick parent shape [SB No Turns] c. Vehicles> Cars d. Longitudinal Placement: Multiple Random Station. Count: [variable] e. Animation Options: -35mph f. Other Options: Use random [Rotation of 180 due to opposite travel] g. Apply [at the bottom] to add vehicles h. ALTERNATIVE: Add individual [specific] vehicle types/categories manually per step 6 below. Page 14

15 5. Select a vehicle from the model: NOTE Civil View Explorer and Options; you can change the station [via the slider] and vehicle color but not the vehicle or type [SUV, Truck, etc.]. NOTE: If you have applied vehicles to a road path, using Apply again will reset all car placement[s], and randomize the colors. This is true even if you have already adjusted color and position. 6. Add a Bus to the SB Bus Lane Road CL. To apply a specific vehicle, select the Feature Line: from Civil View Explorer> Resources [tab]> Civil View Object Library> Vehicles: a. Select GMC Bus> Right-Click> Place objects on selected shapes> Animated at constant speed [match previous or set desired speed] Page 15

16 7. Setting the Animation Length. NOTE: Because the bus will be stopping twice, we will set the animation length based on 2 complete circuits of the vehicles assigned to SB No Turns a. Select a vehicle from SB No Turns, use the slider [under Civil View menu] and drag it back to the beginning of the Feature Line. Page 16

17 b. Play the Animation through until the selected vehicle has driven the path twice: don t worry about overlaps c. Move forward/backward frame-by-frame until the last frame before the selected vehicle resets. Note the Frame number, and enter Time Configuration [by Frame Number] d. Change the Animation End Time to match the last frame before the vehicles reset to the beginning for the second time: NOTE: It may be necessary to add more overall frames to allow the selected to complete 2 full cycles. e. Once adjusted, the vehicles assigned to SB No Turns will cycle through twice before the animation resets. Page 17

18 8. Controlling the speed [starts and stops] of the bus using Key Frames: a. Toggle on Auto Key Mode. NOTE: Area above the frames will turn red: b. Add additional key frames at specific positions: move the bus to the desired location, and round the Station Control to nearest whole number [under Position Controller]: c. Rounding to the nearest whole number [whole station] will create a key at the desired timeline location. d. NOTE: Use Shift+Select and drag to copy a key frame. EXAMPLE: Stop and start locations should have the same position along the road; EG before turning and in the bus stop. e. As Key Frames are created for the bus movement, tick-marks will show up in the Timeline [as long as the bus remains selected in the view]: f. Select a Key from the time-line and slide it left or right to change its location, and the location of the bus along the Road. g. Right-Click in the model> Curve Editor: to verify and make changes to the bus movement. 9. Prepare Model for Export to.dae for import to InfraWorks. To ensure the model imports to the right place in InfraWorks: a. Create> Shapes> Rectangle [bigger than your project area] b. Right-Click on Select and Move to change center of Rectangle to 0,0,0 in Absolute World Page 18

19 c. Ensure Project Extents are still within the rectangle after the Transform d. Modify> Rendering> Enable: +Enable in Renderer and +Enable in Viewport e. Change Thickness to 0.1 and Sides to 4 [from 1.0 and 12] Image Below: f. Right-click: Convert to> Convert to Editable Mesh g. Drag and Drop Material Convert to Standard.ms [in data folder] to enable textures assigned to vehicles to export correctly 10. Export file to Autodesk Collada (*.DAE) Page 19

20 a. Select Bake Animation from Collada Export Panel: Animation> Bake Animation b. Follow progress at the bottom of Max NOTE: Find the Global Shift [Civil View Explorer> Civil Explorer [tab]> Scene Settings> Global Import Shift: Important: You are shifting the data back, so remove negatives [-] X= Y= NOTE: Depending on the project location, and the conversions made [Lat/Long to State Plane, etc] it may be necessary to adjust the Shift slightly on import to InfraWorks. These changes will be TINY to get things to line up. ALSO: The Scene shift settings will be different for each export area and project. Even if the areas are right next to each other. The shift is based on where and how big your area of export is from IW when exporting the IMX. Learn how to use InfraWorks 360 to import and configure the animation file(s), and account for transformation shift on import Exercise 4 InfraWorks : Import IMX, Configure Data Location 1. Import newly created DAE file: a. Alt+1 to open the Data Sources panel> Import 3D Model 2. Configure Imported Data: Page 20

21 a. Type: City Furniture b. Set Coordinate System [CA83IIIF for this model] c. Apply offset [global shift in positive numbers] MODEL SPECIFIC! d. NOTE: It is typically necessary to scale the imported model in X, Y, and Z from Feet to Meters [3.2808] Page 21

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