CPSC 314, Midterm Exam. 8 March 2013

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1 CPSC, Midterm Eam 8 March 0 Closed book, no electronic devices besides simple calculators. Cell phones must be turned off. Place our photo ID face up on our desk. One single-sided sheet of handwritten notes is allowed, keep it so that ou can reuse it for the final if ou want. Do not open the eam until told to do so. Answer the questions in the space provided. If ou run out of room for an answer, continue on the back. There are 0 points, ou have 0 minutes. Good luck! Name: Student Number: Question Points Earned Points Possible Total 0

2 . ( pts) The point p can be specified as p A = (0, 0) T in the coordinate frame W, with orthonormal basis vectors i and j. Specif the coordinates of point p in frames A and B.. (6 pts) True/false (a) The projection matri requires an ee point, lookat point, and up vector. (b) Normals can be safel transformed b the modelling matri if it contains onl translations and scales. (c) The homogeneous points (0,,,0) and (0,,,9) map to the same Cartesian point after homogenization. (d) Using displa lists is incompatible with normalized device coordinates. (e) A translation transformation leaves the w coordinate of a homogeneous point unchanged. (f) The transformation from an orthographic view volume to the displa coordinate sstem changes the relative ordering of objects in depth. (g) An object with normalized devices coordinates (.,.,.) is visible in the final framebuffer image given a viewport of width 00 and height 00. (h) The transformation from an orthographic view volume to the displa coordinate sstem ma change the relative horizontal and vertical spacing between objects. (i) The transformation from an perspective view volume to the displa coordinate sstem ma change the relative horizontal and vertical positions of objects. (j) In the OpenGL rendering pipeline, graphics state persists until eplicitl changed. (k) An point inside the viewing frustum will fall within the range - to in,, and z in normalized device coordinates. (l) One use case for an asmmetric viewing frustum is stereo viewing.

3 . (6 pts) Draw shapes,,, and transformed b the appropriate OpenGL commands in the left column below. The drawshape() code is shown in the middle column, and the result of the first call is shown in the right column. glidentit(); drawshape(); // shape glrotate(90, 0, 0, ); gltranslate(0,, 0); drawshape(); // shape glscale(,, ); gltranslate(, 0, 0); drawshape(); // shape glpushmatri(); gltranslate(-, -6, 0); drawshape(); // shape glpushmatri(); glscale(,, ); glrotate(90, 0, 0, ); gltranslate(0,, 0); glpopmatri(); glrotate(90, 0, 0, ); gltranslate(, 0, 0); drawshape(); // shape drawshape() { glbegin(gl_polygon); glverte(0,0,0,); glverte(,0,0,); glverte(,,0,); glverte(,,0,); glverte(,,0,); glverte(0,,0,); glend(gl_polygon); } 0 a) shape b) shape 0 0 c) shape d) shape 0 0

4 . (7 pts) For each equation below, sketch the new location L of the L shape on the grid, whose original position is shown below. For each equation, on the first row of grids show the incremental computations reading from from right to left (moving object). Then on the net line, show the computations considered left to right (moving coordinate frame). You should get different intermediate answers, but check our work to ensure that the final position of the L is be the same in both. 0 A = , B = , C = , D = a) L = BCBC L. First row: right to left, moving object. L = C L L = BC L L = CBC L L = BCBC L Second row: left to right, moving coordinate frame. L = B L L = BC L L = BCB L L = BCBC L b) L = DCAC L First row: right to left, moving object. L = C L L = AC L L = CAC L L = DCAC L

5 Second row: left to right, moving coordinate frame. L = D L L = DC L L = DCA L L = DCAC L c) L = BDA L First row: right to left, moving object. L = A L L = DA L L = BDA L Second row: left to right, moving coordinate frame. L = B L L = BD L L = BDA L 0 0 0

6 . ( pts) Consider the following code. glmatrimode(gl_perspective); glloadidentit(); glfrustum(-0, 0, -0, 0, 0, 00); glmatrimode(gl_modelview); glloadidentit(); 6 glulookat(00, 0, 0, 0, 0, -0, 0,, 0); 7 drawrabbit(); For reference, the OpenGL command snta is glfrustum(left, right, bottom, top, near, far) glulookat(ee, ee, eez, center, center, centerz, up, up, upz) The drawrabbit() function draws an rabbit in the current coordinate sstem with etent ranging from 0 to 0 in, 0 to in, and 0 to 0 in z. When ou run our program, ou are sad that ou cannot see the rabbit at all. Fi this problem so that the whole rabbit is visible and centered within the image plane b changing onl the lookat point. State which line ou are changing, and give new parameters for the OpenGL command. 6. ( pts) A point p is at location (0,0) in DCS (displa coordinates), with a viewport of width 000 and height 000. Give its and location in NDCS (normalized device coordinates). 6

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