CG T8 Colour and Light
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1 CG T8 Colour and Light L:CC, MI:ERSI Miguel Tavares Coimbra (course and slides designed by Verónica Costa Orvalho)
2 What is colour?
3 Light is electromagnetic radiation Optical Prism dispersing light Visible colour spectrum Slide by Miguel Coimbra, U.Porto
4 Visible Spectrum Electromagnetic Radiation. Same thing as FM Radiowaves! Slide by Miguel Coimbra, U.Porto
5 Colour Spectrum Pure colour Energy concentrated into a unique frequency of the visible spectrum Composite colour Energy spread among various frequencies This is what happens in reality Incandescent Light Sunlight Slide by Miguel Coimbra, U.Porto
6 How do we see colour? Cones We have three types of cones in our retina Red Green Blue We also typically model digital images using three colour primitives Slide by Miguel Coimbra, U.Porto
7 Colour is a human creation Human Colour Sensors: Cones 65% Red cones 33% Green cones 2% Blue cones Slide by Miguel Coimbra, U.Porto
8 Primary Colours Not a fundamental property of light Based on the physiological response of the human eye Form an additive colour system Slide by Miguel Coimbra, U.Porto
9 Example: Television Three types of phosphors very close together The components are added to create a final colour Slide by Miguel Coimbra, U.Porto
10 Colour Space The purpose of a color model is to facilitate the specification of colours in some standard, generally accepted way Colour space Coordinate system Subspace: One colour -> One point Gonzalez & Woods Slide by Miguel Coimbra, U.Porto
11 RGB Red Green Blue Defines a colour cube. Additive components. Great for image capture. Great for image projection. Poor colour description. Slide by Miguel Coimbra, U.Porto
12 HSI Hue Saturation Intensity Defines a colour cone Great for colour description. Slide by Miguel Coimbra, U.Porto
13 Chromaticity Diagram Axis: Hue Saturation Outer line represents our visible spectrum. No three primaries can create all colours! Slide by Miguel Coimbra, U.Porto
14 RGB to HSI G B G B H / ) )( ( ) ( ) ( ) ( cos B G B R G R B R G R ),, min( ) ( 3 1 B G R B G R S ) ( 3 1 B G R I Hue: Saturation Intensity Slide by Miguel Coimbra, U.Porto
15 HSI to RGB Depends on the sector of H 120 <= H < 240 H H 120º R I(1 S) G I 1 S cos H cos(60º H ) B 3I ( R B) 0 <= H < 120 B I(1 S) S cos H R I 1 cos(60º H ) G 3I ( R B) 240 <= H < 360 H H 240º G I(1 S) S cos H B I 1 cos(60º H ) R 3I ( R B) Slide by Miguel Coimbra, U.Porto
16 What determines illumination?
17 Illumination: main concepts light sources emit light. color spectrum. position and direction
18 Illumination: main concepts light sources emit light. color spectrum. position and direction surfaces reflect light. reflectance. geometry. transmission. absortion
19 Illumination: main concepts light sources emit light. color spectrum. position and direction surfaces reflect light. reflectance. geometry. transmission. absortion specular diffuse transparency
20 Illumination: main concepts Illumination determined by the interaction of the light source + the surface
21 Illumination: types of lights ambient directional point indirect illumination sun light bulb
22 How does light interact with a surface?
23 Three types of interactions Slide by Ron Fedkiw, Stanford University
24 Slide by Ron Fedkiw, Stanford University
25 Slide by Ron Fedkiw, Stanford University
26 Paint vs. Milk Slide by Ron Fedkiw, Stanford University
27 The lighting equation Slide by Ron Fedkiw, Stanford University
28 How to colour a pixel? Slide by Ron Fedkiw, Stanford University
29 Light energy Slide by Ron Fedkiw, Stanford University
30 Solid Angle vs. Area Slide by Ron Fedkiw, Stanford University
31 Radiant Intensity Slide by Ron Fedkiw, Stanford University
32 Irradiance Slide by Ron Fedkiw, Stanford University
33 Phong Reflection Model - Diffuse Slide by Ron Fedkiw, Stanford University
34 Phong Reflection Model - Ambient Slide by Ron Fedkiw, Stanford University
35 Phong Reflection Model - Specular Slide by Ron Fedkiw, Stanford University
36 Specular Shininess Slide by Ron Fedkiw, Stanford University
37 Next class: Simpler models for illumination in CG
38 Summary Light is electromagnetic radiation Colour is a human creation describing the frequency components of light We can describe colours using colour spaces Illumination is determined by the interaction of the light source with the surface Reflection, absortion, transmittance Complex physics lead to model simplifications for CG Diffuse, ambient, specular, etc.
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