REU Modeling Course Day 1. AutoDesk Maya - Program Introduction + Getting Started

Size: px
Start display at page:

Download "REU Modeling Course Day 1. AutoDesk Maya - Program Introduction + Getting Started"

Transcription

1 REU Modeling Course Day 1 AutoDesk Maya - Program Introduction + Getting Started

2 Workshop Workflow Compare/introduce CAD programs and purposes review Creating/Experimenting with Today s mini goal

3 CAD Programs Today s Inspiration

4 VRAC Computer Aided Design (CAD) Flavors Digital Product Design (DPD) Concept Design Marketing Engineering Manufacturing VRAC Other Visualization Format Free-Form Modeling Design and Modeling Rendering and Animation Exchange/Conversion Post Processing CAD Programs

5 Free-form Design & Modeling CAD Free-Form Modeling CAD DPD Free- Form - Design and Modeling (only) Other - Scene Rendering and Animation - Examples: - Cinema 4D - 3DS Max - Blender - Rhinoceros 3D CAD Programs

6 Other Free-form modeling Conceptual Design: ASDS, SpaceClaim, Fusion 360 Visualization: OpenSceneGraph, Unity DPD Free- Form Sculpting: MudBox, zbrush, Form Z Other Mesh Edit/Repair: Materialise Magics, Rhino 3D Data Translation: SAP Visual Enterprise CAD Programs

7 CAD Programs Let s Jump in to Maya

8 Autodesk : Component Map A B Today s Interface C components focus: A. Menu Bar E D B. Status Line C. Shelf D. Channel Box E. Toolbox F F. Workspace CAD Programs

9 Project File / Menu Bar Saving projects: Make sure to create an empty folder to save your stuff in your desktop (we want to make sure to keep everything from that project together) On the top: The items such as: File, edit, create, select, modify, display, window. NEVER CHANGE. Everything else in that line will change according to the menu set (under file/edit, dropdown box) CAD Programs

10 CAD Programs Menu Sets Menu sets include: Modeling, rigging, animation, FX, rendering, customize Use MODELING menu set for all of today s workshop. Next to it we also have icons that allow us to: create new scene, undo, redo, file, save

11 Moving around in Maya In the Perspective Viewport we can tumble/rotate around the scene by pressing alt/cmd + left mouse button. Alt + middle mouse button = pan/dolly scene Alt + right mouse click = zoom in/out OR use scroll wheel Press F = frames selected object in scene Press A = frames all objects in scene CAD Programs

12 CAD Programs Difference between NURBS & Polygons NURBS (Non-Uniform Rational B-Spline Surface) Has a lot less details for the same amount of curvature due to it s patch-based modeling system It s Composed of curves rather than straight lines Less flexible when it comes to modeling POLYGONS Can create objects much quicker and easier Larger tool availability in Maya Used more frequent than NURBS

13 Polygon Models: Primitive Types Polygon Primitives include: Sphere, cube, cylinder, cone, plane, torus(donut), prism, pyramid, pipe, helix, soccer ball, platonic solids. To create primitives go to Create > select desired primitive. Automatically dropped in the origin (X = 0, Y = 0, Z= 0) Can be also dragged and created CAD Programs

14 Polygon Models: Channel Box Editor To the right of the screen: The Channel Box/Layer Editor will appear Let s you know you have created a primitive (ex: pcube1) Provides all of the properties for that object Can change the object s subdivision, radius, etc. CAD Programs

15 CAD Programs Polygon Primitives: Progress

16 CAD Programs Working with the Outliner Provides one entry for every object in the scene (objects, cameras,lights,etc.) Found in: Windows > Outliner or Panels > Outliner or on the side panel Allows you to select and arrange objects around. Shift click for all and in-between Control click for single-multiple objects

17 CAD Programs The Toolbar & Functions Select (Q) Move (W) Rotate (E) Scale (R)

18 Selecting Objects Select = Hotkey Q Left click outside the object to de-select Select multiple by left click + shift OR left click and drag (marquee box) Click spacebar to select various Polygonal components (vertices, faces, edges) CAD Programs

19 Maya Viewports Viewport can be changed by hitting the spacebar. The views are orthographic (display scene elements without perspective) Top, Right Side, Front, If we put the mouse over one of the views and press the spacebar again, it will fullscreen that option. CAD Programs

20 CAD Programs

21 Moving Objects Move = Hotkey W Manipulator/Handles will appear, these let you translate on a single axis (X,Y,Z) The different boxes will move 2 axis it is standing between. We can move various objects at the same time CAD Programs

22 Duplicating Objects Not a tool, but a handy function. Duplicate = ctrl + D OR Edit > Duplicate Manipulator/Handles will appear, these let you translate on a single axis (X,Y,Z) New duplicate is its own object (rename it) We can duplicate various objects at the same time Can also do the traditional right click + copy/cut and paste method, but duplicating is quicker. CAD Programs

23 CAD Programs Duplicating Objects: Progress

24 Scaling Objects Scale = Hotkey R Only works around the object s pivot point Manipulator/Handles will appear, these let you translate on a single axis (X,Y,Z) The different boxes will scale 2 axis it is standing between. We can scale various objects at the same time Specific proportions can be specified in the channel box, where the object s properties are CAD Programs

25 CAD Programs Scaling Objects

26 Rotating Objects Rotate = Hotkey E Only works around the object s pivot point Manipulator/Handles will appear, these let you translate/scale on a single axis (X,Y,Z) The different boxes will scale 2 axis it is standing between. We can scale various objects at the same time CAD Programs

27 CAD Programs Rotating Objects

28 CAD Programs all of these tools can be used on: points(vertices), faces, & edges

29 Resetting Transformations Resets or brings back an object to its original position without affecting other objects Neutral state = (x = 0, y = 0, z = 0) It will NOT undo what you have don up until that point Reset transformations on the selected object back to zero (return to first or last frozen position). CAD Programs

30 Freezing Transformations Controls which types of transformations (translate, rotate, scale or join orient) are frozen Freeze transforms sets all values back to zero without actually moving the object back to origin. It basically sets (resets the origin point of an object, yet it can still be transformed) select object > Modify > Freeze transformation CAD Programs

31 Snapping Objects Positions objects precisely in relation to other objects/options Selected objects will: Snap to grid Snap to curves (NURBS function) Snap to points (vertices or points in another object) Snap to projected center Snap to view planes (will need to create arbitrary planes) CAD Programs

32 CAD Programs Snapping Objects

33 CAD Programs Today s Good: Create 2 objects: a small house, tool shed, or barn house with a landscape or floor to rest on + a fence (can surround a small area or the whole plane) Use most of the tools you learned in class today. Better: Add 3 or 4 more smaller elements = rocks, bench, bush, picnic table, bench, chairs, table, chimney, stepping stones, etc. Even Better: have 5 or more different elements in your scene that complement each other in the scene (example: tool shed, stepping stones, toolbox, garden box, fountain, etc).

34 CAD Programs Today s Inspirations

35 References/More on - lynda.com Provides a video playlist under MAYA 2016 Essential Training - Youtube - autodesk.com Google Search Terms, write Maya + : - Menu Bar, Menu Sets - NURBS vs Polygons - Polygon Primitives - Channel Box Editor - Toolbar - Viewports - vertices, faces, edges - resetting transformations - freezing transformations - Snapping objects

MAYA; AN INTRODUCTION TO MAYA; EndOfLine.info;

MAYA; AN INTRODUCTION TO MAYA; EndOfLine.info; MAYA; AN INTRODUCTION TO MAYA; EndOfLine.info; Maya is an intuitive modelling and animation software that relies on a different set of techniques and strategies than Rhinoceros. It is important to note

More information

Autodesk Maya 2019 BASICS GUIDE

Autodesk Maya 2019 BASICS GUIDE Kelly L. Murdock Autodesk Maya 2019 BASICS GUIDE SDC P U B L I C AT I O N S Better Textbooks. Lower Prices. www.sdcpublications.com ACCESS CODE UNIQUE CODE INSIDE Powered by TCPDF (www.tcpdf.org) Visit

More information

Graphical Editors used at CSC/Nada earlier. Main competitors. What is Maya? What is Maya? An Introduction to Maya. Maya

Graphical Editors used at CSC/Nada earlier. Main competitors. What is Maya? What is Maya? An Introduction to Maya. Maya DH2640 Grafik och interaktionsprogrammering DH2323 Datorgrafik och interaktion NA8740 Datorgrafik och användargränssnitt An Introduction to Maya original slides by Gustav Taxén Lars Kjelldahl lassekj@csc.kth.se

More information

Introduction to Maya

Introduction to Maya 1 M CO PY RI GH TE D MA TE RI AL Introduction to Maya aya is a powerful 3D modeling, animation, effects, and rendering solution that has been used in everything from product design to feature films. In

More information

RHINO; AN INTRODUCTION + FAKING TRABECULAE; EndOfLine.info;

RHINO; AN INTRODUCTION + FAKING TRABECULAE; EndOfLine.info; RHINO; AN INTRODUCTION + FAKING TRABECULAE; EndOfLine.info; Rhinoceros is a relatively simple program with an AUTOCAD based interface. The disadvantage of this type of interface is a series of terms need

More information

An Introduction to Maya. Maya. Used in industrial design, CAD, computer games and motion picture effects. The ambition is what get

An Introduction to Maya. Maya. Used in industrial design, CAD, computer games and motion picture effects. The ambition is what get An Introduction to Maya Gustav Taxén gustavt@nada.kth.se 2D1640 Grafik och Interaktionsprogrammering VT 2006 Maya Used in industrial design, CAD, computer games and motion picture effects Special focus

More information

This is the opening view of blender.

This is the opening view of blender. This is the opening view of blender. Note that interacting with Blender is a little different from other programs that you may be used to. For example, left clicking won t select objects on the scene,

More information

REU Modeling Course Day 1 pt2 AutoDesk Maya - More Modeling

REU Modeling Course Day 1 pt2 AutoDesk Maya - More Modeling REU Modeling Course Day 1 pt2 AutoDesk Maya - More Modeling Maggie Iglesias Pena iglesias@iastate.edu Workshop Workflow Let s Review last session Creating & Applying Materials Rendering Today s mini goal

More information

Maya 2014 Introduction to Maya

Maya 2014 Introduction to Maya Maya 2014 Introduction to Maya Maya is an incredibly powerful animation software that can be used to create almost anything you can imagine. The purpose of this document is to help you become familiar

More information

Maya Lesson 3 Temple Base & Columns

Maya Lesson 3 Temple Base & Columns Maya Lesson 3 Temple Base & Columns Make a new Folder inside your Computer Animation Folder and name it: Temple Save using Save As, and select Incremental Save, with 5 Saves. Name: Lesson3Temple YourName.ma

More information

1st Point. 2nd Point. hold shift & drag along Y. Splines

1st Point. 2nd Point. hold shift & drag along Y. Splines Splines STEP 1: open 3DS Max _ from the Command Panel under the Create tab click on Shapes (note: shapes are really Splines) _ under Object Type click on Ellipse STEP 2: Expand the Keyboard Entry tab type

More information

Spring 2011 Workshop ESSENTIALS OF 3D MODELING IN RHINOCEROS February 10 th 2011 S.R. Crown Hall Lower Core Computer Lab

Spring 2011 Workshop ESSENTIALS OF 3D MODELING IN RHINOCEROS February 10 th 2011 S.R. Crown Hall Lower Core Computer Lab [1] Open Rhinoceros. PART 1 INTRODUCTION [4] Click and hold on the Boundary Lines in where they form a crossing and Drag from TOP RIGHT to BOTTOM LEFT to enable only the PERSPECTIVE VIEW. [2] When the

More information

ARCHITECTURE & GAMES. A is for Architect Simple Mass Modeling FORM & SPACE. Industry Careers Framework. Applied. Getting Started.

ARCHITECTURE & GAMES. A is for Architect Simple Mass Modeling FORM & SPACE. Industry Careers Framework. Applied. Getting Started. A is for Architect Simple Mass Modeling One of the first introductions to form and space usually comes at a very early age. As an infant, you might have played with building blocks to help hone your motor

More information

A Guide to Autodesk Maya 2015

A Guide to Autodesk Maya 2015 A Guide to Autodesk Maya 2015 Written by Mitchell Youngerman Table of Contents Layout of Toolbars...pg 1 Creating Objects...pg 2 Selecting & Deselecting Objects...pg 3 Changing Perspective... pg 4 Transforming

More information

CS148: Maya Lecture. October 9th, 2017 David Hyde

CS148: Maya Lecture. October 9th, 2017 David Hyde CS148: Maya Lecture October 9th, 2017 David Hyde Outline Rendering: A Bird s Eye View 3D Art Tools Maya Outline Demo Rendering: A Bird s Eye View AND WHERE DOES CS148 FIT IN? Image: CS148 2015 Scanline

More information

Introducing Autodesk Maya Chapter 2: Jumping in Headfirst, with Both Feet!

Introducing Autodesk Maya Chapter 2: Jumping in Headfirst, with Both Feet! Introducing Autodesk Maya 2015 Chapter 2: Jumping in Headfirst, with Both Feet! Maya topics covered in this chapter include the following: Introducing the UI Maya project structure Creating and animating

More information

1.1: Introduction to Fusion 360

1.1: Introduction to Fusion 360 .: Introduction to Fusion 360 Fusion 360 is a cloud- based CAD/CAM tool for collaborative product development. The tools in Fusion enable exploration and iteration on product ideas and collaboration within

More information

User InterfaceChapter1:

User InterfaceChapter1: Chapter 1 User InterfaceChapter1: In this chapter you will learn about several aspects of the User Interface. You will learn about the overall layout of the UI, and then about the details of each element.

More information

Images from 3D Creative Magazine. 3D Modelling Systems

Images from 3D Creative Magazine. 3D Modelling Systems Images from 3D Creative Magazine 3D Modelling Systems Contents Reference & Accuracy 3D Primitives Transforms Move (Translate) Rotate Scale Mirror Align 3D Booleans Deforms Bend Taper Skew Twist Squash

More information

XSI TO SINS: COMMANDS & SHORTCUTS

XSI TO SINS: COMMANDS & SHORTCUTS XSI TO SINS: COMMANDS & SHORTCUTS I. Commonly Used Basic Modeling Commands and Shortcuts in XSI: Section A: The Main Control Panel Select Menu Group/Cluster Selection (See Fig. 1.1 for a quick visual overview)

More information

NURBS Sailboat on Ocean (Modeling/Animation)

NURBS Sailboat on Ocean (Modeling/Animation) Course: 3D Design Title: NURBS Sailboat Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (nhirsig@tufts.edu) (April 2013) NURBS Sailboat on Ocean (Modeling/Animation) The objective of this PDF

More information

Dave s Phenomenal Maya Cheat Sheet The 7 Default Menus By Dave

Dave s Phenomenal Maya Cheat Sheet The 7 Default Menus By Dave Dave s Phenomenal Maya Cheat Sheet The 7 Default Menus By Dave Menu Set Hot Keys F2 F3 F4 F5 Animation Modeling Dynamics Rendering Transformation / Manipulator Hot Keys Q W E R T Y Select Tool Move Tool

More information

First Animated Model Yellow Submarine

First Animated Model Yellow Submarine Course: 3D Design Title: First Animated Model Yellow Submarine Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (May 2012) First Animated Model Yellow Submarine Most of you are perhaps too young

More information

Blender Lesson Ceramic Bowl

Blender Lesson Ceramic Bowl Blender Lesson Ceramic Bowl This lesson is going to show you how to create a ceramic looking bowl using the free program Blender. You will learn how to change the view, add, delete, scale and edit objects

More information

04. 3d Graphics UI & 3ds Max + MR

04. 3d Graphics UI & 3ds Max + MR Design + Computing 04. 3d Graphics UI & 3ds Max + MR 9/26/2014 CAD & Graphics II HOM2027 Fall 2014 Every Friday 2:00 pm 6:00 pm Jin Kook Lee, PhD. 02-2220-2645 designit@hanyang.ac.kr Assistant Professor,

More information

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes Blender Notes Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes Introduction Blender is a powerful modeling, animation and rendering

More information

Beginners Guide Maya. To be used next to Learning Maya 5 Foundation. 15 juni 2005 Clara Coepijn Raoul Franker

Beginners Guide Maya. To be used next to Learning Maya 5 Foundation. 15 juni 2005 Clara Coepijn Raoul Franker Beginners Guide Maya To be used next to Learning Maya 5 Foundation 15 juni 2005 Clara Coepijn 0928283 Raoul Franker 1202596 Index Index 1 Introduction 2 The Interface 3 Main Shortcuts 4 Building a Character

More information

3 Polygonal Modeling. Getting Started with Maya 103

3 Polygonal Modeling. Getting Started with Maya 103 3 Polygonal Modeling In Maya, modeling refers to the process of creating virtual 3D surfaces for the characters and objects in the Maya scene. Surfaces play an important role in the overall Maya workflow

More information

Transforming Objects and Components

Transforming Objects and Components 4 Transforming Objects and Components Arrow selection Lasso selection Paint selection Move Rotate Scale Universal Manipulator Soft Modification Show Manipulator Last tool used Figure 4.1 Maya s manipulation

More information

Chapter 3- Creating & Editing Objects

Chapter 3- Creating & Editing Objects Working with Basic Meshes Chapter 3- Creating & Editing Objects Now that we know how to move around in Blender, let s start doing some basic building and shaping. In this chapter we will talk about creating

More information

3D Modeling and Design Glossary - Beginner

3D Modeling and Design Glossary - Beginner 3D Modeling and Design Glossary - Beginner Align: to place or arrange (things) in a straight line. To use the Align tool, select at least two objects by Shift left-clicking on them or by dragging a box

More information

This lesson introduces Blender, covering the tools and concepts necessary to set up a minimal scene in virtual 3D space.

This lesson introduces Blender, covering the tools and concepts necessary to set up a minimal scene in virtual 3D space. 3D Modeling with Blender: 01. Blender Basics Overview This lesson introduces Blender, covering the tools and concepts necessary to set up a minimal scene in virtual 3D space. Concepts Covered Blender s

More information

Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details.

Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details. Basic Key Commands Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details. TAB key- Toggles between edit mode (vertex editing) and

More information

Getting Started with Silo

Getting Started with Silo CHAPTER 1 Getting Started with Silo In this chapter, we discuss how to view, select, and manipulate models in Silo. If you are not familiar with Silo or polygon modeling, make sure to read the About Silo

More information

solidthinking Environment...1 Modeling Views...5 Console...13 Selecting Objects...15 Working Modes...19 World Browser...25 Construction Tree...

solidthinking Environment...1 Modeling Views...5 Console...13 Selecting Objects...15 Working Modes...19 World Browser...25 Construction Tree... Copyright 1993-2009 solidthinking, Inc. All rights reserved. solidthinking and renderthinking are trademarks of solidthinking, Inc. All other trademarks or service marks are the property of their respective

More information

Lecture 4, 5/27/2017, Rhino Interface an overview

Lecture 4, 5/27/2017, Rhino Interface an overview 數字建築與城市设计 Spring 2017 Lecture 4, 5/27/2017, Rhino Interface an overview Copyright 2017, Chiu-Shui Chan. All Rights Reserved. This lecture concentrates on the use of tools, 3D solid modeling and editing

More information

Key 3D Modeling Terms Beginners Need To Master

Key 3D Modeling Terms Beginners Need To Master Key 3D Modeling Terms Beginners Need To Master Starting your 3D modeling journey is an exciting and rewarding experience. As you begin to learn and practice, there are essential terms you need to know

More information

Rhinoceros NURBS modeling for Windows. Version 1.0 Training Manual Level 1

Rhinoceros NURBS modeling for Windows. Version 1.0 Training Manual Level 1 Rhinoceros NURBS modeling for Windows Version 1.0 Training Manual Level 1 rhinolevel 1.doc Robert McNeel & Associates 1997. All Rights Reserved. Printed in U.S.A. Copyright by Robert McNeel & Associates.

More information

NURBS modeling for Windows. Training Manual Level 1

NURBS modeling for Windows. Training Manual Level 1 NURBS modeling for Windows Training Manual Level 1 Rhino Level 1 Training 2nd Ed.doc Robert McNeel & Associates 1997-2000 All Rights Reserved. Printed in U.S.A. Copyright by Robert McNeel & Associates.

More information

Chapter 1: Introduction

Chapter 1: Introduction Modeling in 3-D is the process of creating a mathematical representation of an object's surfaces. The resulting model is displayed on your screen as a two-dimensional image. Rhino provides tools for creating,

More information

FLUID DESIGNER FOR 3D PRINTING Installing & Configuring Startup Screen

FLUID DESIGNER FOR 3D PRINTING Installing & Configuring Startup Screen FLUID DESIGNER FOR 3D PRINTING Installing & Configuring Startup Screen INSTALLING THE APPLICATION After downloading the file FluidDesigner3DPrinting.Zip from our web site you should install it in either

More information

To familiarize of 3ds Max user interface and adapt a workflow based on preferences of navigating Autodesk 3D Max.

To familiarize of 3ds Max user interface and adapt a workflow based on preferences of navigating Autodesk 3D Max. Job No: 01 Duration: 8H Job Title: User interface overview Objective: To familiarize of 3ds Max user interface and adapt a workflow based on preferences of navigating Autodesk 3D Max. Students should be

More information

CGS 3220 Lecture 13 Polygonal Character Modeling

CGS 3220 Lecture 13 Polygonal Character Modeling CGS 3220 Lecture 13 Polygonal Character Modeling Introduction to Computer Aided Modeling Instructor: Brent Rossen Overview Box modeling Polygon proxy Mirroring Polygonal components Topology editing Procedural

More information

Autodesk Fusion 360 Training: The Future of Making Things Attendee Guide

Autodesk Fusion 360 Training: The Future of Making Things Attendee Guide Autodesk Fusion 360 Training: The Future of Making Things Attendee Guide Abstract After completing this workshop, you will have a basic understanding of editing 3D models using Autodesk Fusion 360 TM to

More information

Learning Autodesk Maya The Modeling & Animation Handbook. Free Models From Turbo Squid Value US $ Official Autodesk Training Guide

Learning Autodesk Maya The Modeling & Animation Handbook. Free Models From Turbo Squid Value US $ Official Autodesk Training Guide Free Models From Turbo Squid Value US $239.00 Official Autodesk Training Guide Learning Autodesk Maya 2008 The Modeling & Animation Handbook A hands-on introduction to key tools and techniques in Autodesk

More information

An Approach to Content Creation for Trainz

An Approach to Content Creation for Trainz An Approach to Content Creation for Trainz Paul Hobbs Part 6 GMax Basics (Updates and sample files available from http://www.44090digitalmodels.de) Page 1 of 18 Version 3 Index Foreward... 3 The Interface...

More information

13. siječnja 2017., Slavonski Brod

13. siječnja 2017., Slavonski Brod 13. siječnja 2017., Slavonski Brod 3D modelling 3D modelling- process of developing a mathematical representation of any three dimensional surface of an object via specialized sofware-> 3D model 3D model

More information

Select, Move, Rotate and Scale

Select, Move, Rotate and Scale Select, Move, Rotate and Scale In this tutorial we will cover the basic tools necessary for navigating, moving, and manipulating objects in 3DS Max. It is less of a how to tutorial and more of a guide

More information

Modeling. Anuj Agrawal Dan Bibyk Joe Pompeani Hans Winterhalter

Modeling. Anuj Agrawal Dan Bibyk Joe Pompeani Hans Winterhalter Modeling Anuj Agrawal Dan Bibyk Joe Pompeani Hans Winterhalter Modeling Joe o Polygon Models o NURBS o Subdivision Surfaces o Locators Hans o Splitting polygons, joining objects, extruding faces o Extrude,

More information

3D Design with 123D Design

3D Design with 123D Design 3D Design with 123D Design Introduction: 3D Design involves thinking and creating in 3 dimensions. x, y and z axis Working with 123D Design 123D Design is a 3D design software package from Autodesk. A

More information

COPYRIGHTED MATERIAL. Working in Maya. Chapter 1. Maya Nodes

COPYRIGHTED MATERIAL. Working in Maya. Chapter 1. Maya Nodes Chapter 1 Working in Maya Maya s working environment has evolved to accommodate both the individual artist as well as a team of artists working in a production pipeline. The interface in Maya 2009 has

More information

Autodesk Navisworks Freedom Quick Reference Guide

Autodesk Navisworks Freedom Quick Reference Guide WP CAD 00074 March 2012 Guide by Andy Davis Autodesk Navisworks Freedom Quick Reference Guide Quick Reference Guide to Autodesk Navisworks Freedom Opening a Model To open a model, click on the Application

More information

Object Manipulation and Basic Animation

Object Manipulation and Basic Animation Object Manipulation and Basic Animation By Immer Baldos This document is a tutorial on basic modeling and animation using Blender version 2.49b. The goals are to create a Windmill using blender s built-in

More information

Week 1 The Blender Interface and Basic Shapes

Week 1 The Blender Interface and Basic Shapes Week 1 The Blender Interface and Basic Shapes Blender Blender is an open-source 3d software that we will use for this class to create our 3d game. Blender is as powerful as 3d Studio Max and Maya and has

More information

Autodesk Fusion 360: Introduction. Overview

Autodesk Fusion 360: Introduction. Overview Overview Fusion 360 is a cloud-based CAD/CAM tool for collaborative product development. The tools in Fusion enable exploration and iteration on product ideas and collaboration within a product development

More information

Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details.

Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details. Basic Key Commands Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details. TAB key- Toggles between edit mode (vertex editing) and

More information

MatterHackers. How to make a 3D model using Google Earth. Written By: Ryan Lutz. How to make a 3D model using Google Earth data

MatterHackers. How to make a 3D model using Google Earth. Written By: Ryan Lutz. How to make a 3D model using Google Earth data MatterHackers How to make a 3D model using Google Earth data Written By: Ryan Lutz 2017 matterhackers.dozuki.com Page 1 of 20 INTRODUCTION EDIT 7/25/17: Sadly, Sketchup has changed the map service they

More information

User Guide. for. JewelCAD Professional Version 2.0

User Guide. for. JewelCAD Professional Version 2.0 User Guide Page 1 of 121 User Guide for JewelCAD Professional Version 2.0-1 - User Guide Page 2 of 121 Table of Content 1. Introduction... 7 1.1. Purpose of this document... 7 2. Launch JewelCAD Professional

More information

How to Create a Simple Animation Using MAYA

How to Create a Simple Animation Using MAYA How to Create a Simple Animation Using MAYA Jennifer Soltz July 29, 2011 0 Table of Contents Introduction Safety Information. 2. 3 What you need Materials Overview Diagram. 4. 4 Instructions Setup Modeling

More information

2nd Set of Gollum s Hotkeys

2nd Set of Gollum s Hotkeys 2nd Set of Gollum s Hotkeys Hotkeys and Maps In Maya Display Settings 4 Shading > Wireframe 5 Shaded display 6 Shaded and Textured display 7 Lighting > Use All Lights 1 Rough Quality Display Setting 2

More information

Modeling Technology Group

Modeling Technology Group Modeling Technology Group Hiroshi Hayashi David Ogirala Matt Nedrich Jeff Ridenbaugh Spencer Smith Saba Bokhari John Gray Charles Hellstrom Bryan Linthicum Polygon Models (part-1) What are polygons? -

More information

POINT CLOUD PROCESSING

POINT CLOUD PROCESSING POINT CLOUD PROCESSING August 19-20 Northern California Bentley Bash 2011 UC Berkeley Berkeley, CA Taught by: Mike Lazear Point Cloud Processing Point Cloud Processing N O R T H E R N C A L I F O R N I

More information

Maya 2014 NURBS Modeling Tutorial Airship

Maya 2014 NURBS Modeling Tutorial Airship Maya 2014 NURBS Modeling Tutorial Airship Airships have captured human imagination for centuries and are featured prominently in books, film and video games. As an introduction to modeling with NURBS (non

More information

COPYRIGHTED MATERIAL. Working in Autodesk Maya. Chapter 1. Creating and Editing Maya Nodes

COPYRIGHTED MATERIAL. Working in Autodesk Maya. Chapter 1. Creating and Editing Maya Nodes Chapter 1 Working in Autodesk Maya Maya s working environment has evolved to accommodate both the individual artist as well as a team of artists working in a production pipeline. The interface presents

More information

Mesh Modeling Vase and Flower

Mesh Modeling Vase and Flower Course: 3D Design Title: Mesh Modeling Vase and Flower Dropbox File: VaseAndFlower.zip Blender: Version 2.45 Level: Beginning Author: Neal Hirsig (nhirsig@tufts.edu) Mesh Modeling Vase and Flower In this

More information

Getting Started with ShowcaseChapter1:

Getting Started with ShowcaseChapter1: Chapter 1 Getting Started with ShowcaseChapter1: In this chapter, you learn the purpose of Autodesk Showcase, about its interface, and how to import geometry and adjust imported geometry. Objectives After

More information

5 Subdivision Surfaces

5 Subdivision Surfaces 5 Subdivision Surfaces In Maya, subdivision surfaces possess characteristics of both polygon and NURBS surface types. This hybrid surface type offers some features not offered by the other surface types.

More information

Lesson 1: Creating T- Spline Forms. In Samples section of your Data Panel, browse to: Fusion 101 Training > 03 Sculpt > 03_Sculpting_Introduction.

Lesson 1: Creating T- Spline Forms. In Samples section of your Data Panel, browse to: Fusion 101 Training > 03 Sculpt > 03_Sculpting_Introduction. 3.1: Sculpting Sculpting in Fusion 360 allows for the intuitive freeform creation of organic solid bodies and surfaces by leveraging the T- Splines technology. In the Sculpt Workspace, you can rapidly

More information

COPYRIGHTED MATERIAL. The Maya Interface. The Maya interface can be a bit intimidating, and it s not fair to expect

COPYRIGHTED MATERIAL. The Maya Interface. The Maya interface can be a bit intimidating, and it s not fair to expect CHAPTER 1 The Maya Interface The Maya interface can be a bit intimidating, and it s not fair to expect yourself to pick it right up and remember where everything is. As you will see throughout this book,

More information

3D Modeler Creating Custom myhouse Symbols

3D Modeler Creating Custom myhouse Symbols 3D Modeler Creating Custom myhouse Symbols myhouse includes a large number of predrawn symbols. For most designs and floorplans, these should be sufficient. For plans that require that special table, bed,

More information

Tutorial: Understanding the Lumberyard Interface

Tutorial: Understanding the Lumberyard Interface Tutorial: Understanding the Lumberyard Interface This tutorial walks you through a basic overview of the Interface. Along the way we will create our first level, generate terrain, navigate within the editor,

More information

3D Modeling Course Outline

3D Modeling Course Outline 3D Modeling Course Outline Points Possible Course Hours Course Overview 4 Lab 1: Start the Course Identify computer requirements. Learn how to move through the course. Switch between windows. Lab 2: Set

More information

Full Screen Layout. Main Menu Property-specific Options. Object Tools ( t ) Outliner. Object Properties ( n ) Properties Buttons

Full Screen Layout. Main Menu Property-specific Options. Object Tools ( t ) Outliner. Object Properties ( n ) Properties Buttons Object Tools ( t ) Full Screen Layout Main Menu Property-specific Options Object Properties ( n ) Properties Buttons Outliner 1 Animation Controls The Create and Add Menus 2 The Coordinate and Viewing

More information

COMPUTER AIDED ARCHITECTURAL GRAPHICS

COMPUTER AIDED ARCHITECTURAL GRAPHICS COMPUTER AIDED ARCHITECTURAL GRAPHICS FFD 201/Fall 2011 HANDOUT 2/ 3DS MAX-INTRODUCTION 3ds Max is software which can be use for modelling, animation and rendering. It is used in lots of design areas such

More information

COPYRIGHTED MATERIAL. The Maya Interface. The Maya interface can be a bit intimidating, and it s not fair to expect yourself

COPYRIGHTED MATERIAL. The Maya Interface. The Maya interface can be a bit intimidating, and it s not fair to expect yourself CHAPTER 1 The Maya Interface The Maya interface can be a bit intimidating, and it s not fair to expect yourself to pick it right up and remember where everything is. As you will see throughout this book,

More information

SCENE FILE MANIPULATION SCENE FILE MANIPULATION GETTING STARTED MODELING ANIMATION MATERIALS + MAPPING RENDERING. Saving Files. Save.

SCENE FILE MANIPULATION SCENE FILE MANIPULATION GETTING STARTED MODELING ANIMATION MATERIALS + MAPPING RENDERING. Saving Files. Save. SCENE FILE MANIPULATION SCENE FILE MANIPULATION There are several things you can do with a scene file in 3ds Max. You can save a file, save a file temporarily and retrieve it, and combine scene files.

More information

Where to get Blender. Go to Download the latest version

Where to get Blender. Go to  Download the latest version Basic Building in Where to get Blender Go to www.blender.org Download the latest version Heads up! If using Linux the Software Center's safe version is out of date and doesn't do all that the new one does,

More information

Using the CMA Warp Editor

Using the CMA Warp Editor Using the CMA Warp Editor Overview The Warp Editor feature lets you adjust Axon HD, Axon HD Pro, DLHD or MMS100 output to match complex projection surfaces. These forms allow the projection to match irregular

More information

Chapter 12: Pull Toy - Solids and Transforms

Chapter 12: Pull Toy - Solids and Transforms This tutorial demonstrates using solid primitives and simple transforms. You will learn how to: Enter coordinates to place points exactly. Draw a free-form curve and polygon. Create a pipe along a curve.

More information

Sculpting 3D Models. Glossary

Sculpting 3D Models. Glossary A Array An array clones copies of an object in a pattern, such as in rows and columns, or in a circle. Each object in an array can be transformed individually. Array Flyout Array flyout is available in

More information

Detailed Table of content. 3D View by tools - Header. 3D View by tools - Header detailed

Detailed Table of content. 3D View by tools - Header. 3D View by tools - Header detailed 3D View by tools - Header Detailed Table of content...1 Introduction...16 Header...16 All Modes - View Menu...17 All Modes - Navigation Menu...24 All Modes, all Object types - Show / Hide...29 Object Mode

More information

GETTING STARTED TABLE OF CONTENTS

GETTING STARTED TABLE OF CONTENTS Sketchup Tutorial GETTING STARTED Sketchup is a 3D modeling program that can be used to create 3D objects in a 2D environment. Whether you plan to model for 3D printing or for other purposes, Sketchup

More information

CS 465 Program 4: Modeller

CS 465 Program 4: Modeller CS 465 Program 4: Modeller out: 30 October 2004 due: 16 November 2004 1 Introduction In this assignment you will work on a simple 3D modelling system that uses simple primitives and curved surfaces organized

More information

TUTORIAL 01: RHINO INTERFACE. By Jeremy L Roh, Professor of Digital Methods I UNC Charlotte s School of Architecture

TUTORIAL 01: RHINO INTERFACE. By Jeremy L Roh, Professor of Digital Methods I UNC Charlotte s School of Architecture TUTORIAL 01: RHINO INTERFACE By Jeremy L Roh, Professor of Digital Methods I UNC Charlotte s School of Architecture Upon opening Rhinoceros 4.0, a Startup Template Dialog Box will appear. Left-click on

More information

Chapter 3- Creating & Editing Objects

Chapter 3- Creating & Editing Objects ` Chapter 3- Creating & Editing Objects Working with Basic Meshes Now that you can move around in Blender, let s start doing some basic building and shaping. In this chapter we will talk about creating

More information

Introduction Panning the View...9 Zooming the View...9 Zooming into the Selection...10 Zooming into a Rectangle...10 Adding Objects...

Introduction Panning the View...9 Zooming the View...9 Zooming into the Selection...10 Zooming into a Rectangle...10 Adding Objects... Copyright Hengestone Holdings, Inc. All Rights Reserved. Copyright Idea Spectrum, Inc. All Rights Reserved. Idea Spectrum, and the Idea Spectrum logo are all trademarks of Idea Spectrum, Inc. Windows is

More information

3D Studio Max Lesson 1.1: A Basic Overview of 3DSMax's Main Tool Bar

3D Studio Max Lesson 1.1: A Basic Overview of 3DSMax's Main Tool Bar 3D Studio Max Lesson 1.1: A Basic Overview of 3DSMax's Main Tool Bar Introduction In this tutorial, we'll just be taking a look at parts of the environment of 3D Studio Max version 4.26, and helping you

More information

COPYRIGHTED MATERIAL. Working in Autodesk Maya. Chapter 1. Creating and Editing Nodes

COPYRIGHTED MATERIAL. Working in Autodesk Maya. Chapter 1. Creating and Editing Nodes Chapter 1 Working in Autodesk Maya The Autodesk Maya working environment has evolved to accommodate both the individual artist as well as a team of artists working in a production pipeline. The interface

More information

User Interface Guide

User Interface Guide User Interface Guide 1 Contents Overview... 3 Tabmenu... 4 Design modes... 4 Tool groups... 5 Design function groups... 5 Main menu... 6 Toolbars... 7 Drawing area... 9 Status bar... 11 Coordinate box...

More information

audio, 57 auto-orientation, 215 automatic mapping, 243 average vertices, 239 axis, 3-6, 12, 94, 126, 149, 191, 199, 290

audio, 57 auto-orientation, 215 automatic mapping, 243 average vertices, 239 axis, 3-6, 12, 94, 126, 149, 191, 199, 290 Index 307 Index A added attributes, 196, 205 Adobe Premiere, 256 aim constraint, 271, 272, 277 airplane, 5, 13-17, 197-199, 206-207, 252-253 Alias manuals, 54 alpha channel, 174 alpha gain, 231 ambient,

More information

Simple Glass TNT Molecule Tutorial

Simple Glass TNT Molecule Tutorial Simple Glass TNT Molecule Tutorial Quinten Kilborn Today, I ll be showing you how to make an awesome looking glass TNT molecule. I was messing with glass textures and found that it makes an awesome science

More information

Trimmed Surfaces Maya 2013

Trimmed Surfaces Maya 2013 2000-2013 Michael O'Rourke Trimmed Surfaces Maya 2013 Concepts Trimming works only on patches (in Maya, this means NURBS patches) Does not work with polygonal models A trim can look similar to a Boolean

More information

The Blender Quick Start Guide

The Blender Quick Start Guide The Blender Quick Start Guide by Darrin Lile Blender Foundation Certified Trainer It takes time and practice to learn and internalize Blender s workflow. But given the right guidance, anyone can quickly

More information

K e y b o a r d s h o rt c ut s

K e y b o a r d s h o rt c ut s Keyboard shortcuts Mouse navigation Middle button (wheel) Click + drag = pan Double-click = re-center view Left button Click = tool operation Click + spacebar = pan Shift + click + drag = multi-select

More information

Game Design Unity Workshop

Game Design Unity Workshop Game Design Unity Workshop Activity 1 Unity Overview Unity is a game engine with the ability to create 3d and 2d environments. Unity s prime focus is to allow for the quick creation of a game from freelance

More information

Contents. Introduction... 4

Contents. Introduction... 4 Copyright Idea Spectrum, Inc. All Rights Reserved. Realtime Landscaping Architect, the Realtime Landscaping Architect logo, Idea Spectrum, and the Idea Spectrum logo are all trademarks of Idea Spectrum,

More information

Chapter 3- Creating & Editing Objects

Chapter 3- Creating & Editing Objects ` Chapter 3- Creating & Editing Objects Edit Mode- Mesh Editing Object Mode After you have created a mesh, you can go into Edit mode (Tab key or Mode option in window) and change its shape. In edit mode,

More information

SolidWorks Intro Part 1b

SolidWorks Intro Part 1b SolidWorks Intro Part 1b Dave Touretzky and Susan Finger 1. Create a new part We ll create a CAD model of the 2 ½ D key fob below to make on the laser cutter. Select File New Templates IPSpart If the SolidWorks

More information

PHOTOGRAMMETRY CLEAN UP VER 2.0

PHOTOGRAMMETRY CLEAN UP VER 2.0 PHOTOGRAMMETRY CLEAN UP VER 2.0 Agisoft PhotoScan AutoDesk Maya Photoshop UC win/road Software Wacom Tablet Download object Download texture EQUIPMENT DOWN- LOAD OBJECT Recommend: Video tutorial link:

More information

Working with the Dope Sheet Editor to speed up animation and reverse time.

Working with the Dope Sheet Editor to speed up animation and reverse time. Bouncing a Ball Page 1 of 2 Tutorial Bouncing a Ball A bouncing ball is a common first project for new animators. This classic example is an excellent tool for explaining basic animation processes in 3ds

More information