Interactive Computer Graphics. Hearn & Baker, chapter D transforms Hearn & Baker, chapter 5. Aliasing and Anti-Aliasing

Size: px
Start display at page:

Download "Interactive Computer Graphics. Hearn & Baker, chapter D transforms Hearn & Baker, chapter 5. Aliasing and Anti-Aliasing"

Transcription

1 Interactive Computer Graphics Aliasing and Anti-Aliasing Hearn & Baker, chapter 4-7 D transforms Hearn & Baker, chapter 5 Aliasing and Anti-Aliasing Problem: jaggies Also known as aliasing. It results from sampling a pattern (signal) at limited resolution.

2 Aliasing and Anti-Aliasing -Examples Aliasing Anti-Aliasing Aliasing in photos A piece of practical knowledge Example web page Often better to blur before resizing 4

3 Aliasing and Anti-Aliasing To fully understand the causes of aliasing requires the use of Signal Processing and Fourier Transforms. We can look at Aliasing from a more intuitive basis. 5 Aliasing and Anti-Aliasing Effects of Sampling 6

4 Aliasing and Anti-Aliasing Effects of Sampling 7 Aliasing and Anti-Aliasing Aliasing 8 4

5 Aliasing and Anti-Aliasing Anti-Aliasing is the process that attempts to prevent or fix the problem. More Resolution Unweighted Area Sampling Weighted Area Sampling Post image creation filtering 9 Aliasing and Anti-Aliasing More Resolution 5

6 Aliasing and Anti-Aliasing Unweighted Area Sampling Aliasing and Anti-Aliasing Unweighted Area Sampling Pixel Sub Pixels 55 * 4/9 = 6

7 Aliasing and Anti-Aliasing Weighted Area Sampling 96 Sub Pixels Pixel 4 Sub Pixels Weights 55 * (+++)/6 = 96 Aliasing and Anti-Aliasing Post image creation filtering = /9 * 55 =

8 Aliasing and Anti-Aliasing Post-image processing: fewer samples (less work) more blur (worse quality) Weighted area sampling: slightly less blurry than unweighted 5 Basic Graphics Transforms Translation Scaling Rotation Reflection Shear All Can be Expressed As Linear Functions of the Original Coordinates : x = Ax + By + C y = Dx + Ey + F x' A = y' D B E Cx F y 6 8

9 Preserve Parallel Lines Finite Points Map to Finite Points Translation, Rotation, and Reflection Preserve : Angles Lengths 7 x = x + y = y + Tx Ty P T Vectors : P = P + T Matrices : [ P ] = [ P] + [ T] P x Px Tx Px + T = + = P y Py Ty Py + T x y P Transform Polygons by Transforming Each Vertex 8 9

10 x = S y = S x y x y [ P ] = [ S][ P] P x Sx = P y Px Sx P = S ypy Sy P x y Uniform Scaling : Differential Scaling : S = S x Sy x Sy 9 (x,y ) φ r (x,y) r cos Θ = x r sin Θ = y Θ x = r cos( Θ + φ) = r cos Θ cosφ r sin Θsinφ y = r sin( Θ + φ) = r cos Θsinφ + r sin Θ cosφ Rotation about the Origin x = x cosφ y sinφ y = x sinφ + y cosφ P x cosφ = P y sinφ [ P ] = [ R(φ )][ P] sinφpx cosφ Py

11 Shear Transforms Shear: An action or stress resulting from applied forces that causes two contiguous parts of a body to slide relatively to each other. a Shear Transforms a Shear Translation in X a b Shear Translation in Y b

12 Shear Transforms Properties: It is an Affine Transform a and b are the proportionality constant A shear transform application: Fast and efficient rotation It will be used in perspective transformations Shear is easily invertable Shear Transforms Shear rotation α λ θ θ β co s sin = sin θ co sθ α = t a n θ ( ) β = s i n θ λ = t a n θ ( ) 4

13 5 Reflection Transforms Reflection is a transform that allows vectors to be flipped about an axis as if reflected in a mirror. Reflection About YZ Reflection About XZ Reflection About XY 6

14 Unify Transformation Operations All Transformations Represented as Matrix Products Tx [ T ] Ty [ S ] Sy [ R φ) ] Sx cosφ sinφ ( sinφ cosφ [ P ] = [ T][ P] [ P ] = [ S][ P] [ P ] = [ R(φ )][ P] Homogeneous Coordinates [ P] Px = Py NOT the z coordinate 7 Scaling About a Point Translate to Origin Apply Scale Matrix Translate Back to Original Position [ P ] = [ T][ S][ T][ P] T T T = T 8 4

15 Transform Combinations Rotation About a Point Translate to Origin Apply Rotation Matrix Translate Back to Original Position [ P ] = [ T ][ R(φ )][ T][ P] T φ T 9 Homogeneous coordinates in D How to represent perspective projection It is hard! y x= Given the coordinates of the orange point find the coordinates of the blue point Points: (x,y) (x,y,) x Equivalency: (x,y,w) (x/a, y/a, w/a) 5

16 An arbitrary camera? Need some systematic way of doing this (x c,y c ) (x,y ) Image plane (x,y ) Approach: One thing at a time First transform everything so that the camera is in the canonic position Matrix M Then perform projection Matrix P Combine the result P*M 6

Matrix Transformations. Affine Transformations

Matrix Transformations. Affine Transformations Matri ransformations Basic Graphics ransforms ranslation Scaling Rotation Reflection Shear All Can be Epressed As Linear Functions of the Original Coordinates : A + B + C D + E + F ' A ' D 1 B E C F 1

More information

Coordinate transformations. 5554: Packet 8 1

Coordinate transformations. 5554: Packet 8 1 Coordinate transformations 5554: Packet 8 1 Overview Rigid transformations are the simplest Translation, rotation Preserve sizes and angles Affine transformation is the most general linear case Homogeneous

More information

Transforms. COMP 575/770 Spring 2013

Transforms. COMP 575/770 Spring 2013 Transforms COMP 575/770 Spring 2013 Transforming Geometry Given any set of points S Could be a 2D shape, a 3D object A transform is a function T that modifies all points in S: T S S T v v S Different transforms

More information

Chapter 2 - Basic Mathematics for 3D Computer Graphics

Chapter 2 - Basic Mathematics for 3D Computer Graphics Chapter 2 - Basic Mathematics for 3D Computer Graphics Three-Dimensional Geometric Transformations Affine Transformations and Homogeneous Coordinates Combining Transformations Translation t + t Add a vector

More information

2D and 3D Transformations AUI Course Denbigh Starkey

2D and 3D Transformations AUI Course Denbigh Starkey 2D and 3D Transformations AUI Course Denbigh Starkey. Introduction 2 2. 2D transformations using Cartesian coordinates 3 2. Translation 3 2.2 Rotation 4 2.3 Scaling 6 3. Introduction to homogeneous coordinates

More information

2D Image Transforms Computer Vision (Kris Kitani) Carnegie Mellon University

2D Image Transforms Computer Vision (Kris Kitani) Carnegie Mellon University 2D Image Transforms 16-385 Computer Vision (Kris Kitani) Carnegie Mellon University Extract features from an image what do we do next? Feature matching (object recognition, 3D reconstruction, augmented

More information

Perspective projection and Transformations

Perspective projection and Transformations Perspective projection and Transformations The pinhole camera The pinhole camera P = (X,,) p = (x,y) O λ = 0 Q λ = O λ = 1 Q λ = P =-1 Q λ X = 0 + λ X 0, 0 + λ 0, 0 + λ 0 = (λx, λ, λ) The pinhole camera

More information

3D Mathematics. Co-ordinate systems, 3D primitives and affine transformations

3D Mathematics. Co-ordinate systems, 3D primitives and affine transformations 3D Mathematics Co-ordinate systems, 3D primitives and affine transformations Coordinate Systems 2 3 Primitive Types and Topologies Primitives Primitive Types and Topologies 4 A primitive is the most basic

More information

2D transformations: An introduction to the maths behind computer graphics

2D transformations: An introduction to the maths behind computer graphics 2D transformations: An introduction to the maths behind computer graphics Lecturer: Dr Dan Cornford d.cornford@aston.ac.uk http://wiki.aston.ac.uk/dancornford CS2150, Computer Graphics, Aston University,

More information

Computer Graphics: Geometric Transformations

Computer Graphics: Geometric Transformations Computer Graphics: Geometric Transformations Geometric 2D transformations By: A. H. Abdul Hafez Abdul.hafez@hku.edu.tr, 1 Outlines 1. Basic 2D transformations 2. Matrix Representation of 2D transformations

More information

521493S Computer Graphics Exercise 2 Solution (Chapters 4-5)

521493S Computer Graphics Exercise 2 Solution (Chapters 4-5) 5493S Computer Graphics Exercise Solution (Chapters 4-5). Given two nonparallel, three-dimensional vectors u and v, how can we form an orthogonal coordinate system in which u is one of the basis vectors?

More information

Computer Vision cmput 428/615

Computer Vision cmput 428/615 Computer Vision cmput 428/615 Basic 2D and 3D geometry and Camera models Martin Jagersand The equation of projection Intuitively: How do we develop a consistent mathematical framework for projection calculations?

More information

2D TRANSFORMATIONS AND MATRICES

2D TRANSFORMATIONS AND MATRICES 2D TRANSFORMATIONS AND MATRICES Representation of Points: 2 x 1 matrix: x y General Problem: B = T A T represents a generic operator to be applied to the points in A. T is the geometric transformation

More information

Section III: TRANSFORMATIONS

Section III: TRANSFORMATIONS Section III: TRANSFORMATIONS in 2-D 2D TRANSFORMATIONS AND MATRICES Representation of Points: 2 x 1 matrix: X Y General Problem: [B] = [T] [A] [T] represents a generic operator to be applied to the points

More information

UNIT 2 2D TRANSFORMATIONS

UNIT 2 2D TRANSFORMATIONS UNIT 2 2D TRANSFORMATIONS Introduction With the procedures for displaying output primitives and their attributes, we can create variety of pictures and graphs. In many applications, there is also a need

More information

Graphics and Interaction Transformation geometry and homogeneous coordinates

Graphics and Interaction Transformation geometry and homogeneous coordinates 433-324 Graphics and Interaction Transformation geometry and homogeneous coordinates Department of Computer Science and Software Engineering The Lecture outline Introduction Vectors and matrices Translation

More information

COMP30019 Graphics and Interaction Transformation geometry and homogeneous coordinates

COMP30019 Graphics and Interaction Transformation geometry and homogeneous coordinates COMP30019 Graphics and Interaction Transformation geometry and homogeneous coordinates Department of Computer Science and Software Engineering The Lecture outline Introduction Vectors and matrices Translation

More information

GEOMETRIC TRANSFORMATIONS AND VIEWING

GEOMETRIC TRANSFORMATIONS AND VIEWING GEOMETRIC TRANSFORMATIONS AND VIEWING 2D and 3D 1/44 2D TRANSFORMATIONS HOMOGENIZED Transformation Scaling Rotation Translation Matrix s x s y cosθ sinθ sinθ cosθ 1 dx 1 dy These 3 transformations are

More information

Transformations. Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico

Transformations. Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico Transformations Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico Angel: Interactive Computer Graphics 4E Addison-Wesley 25 1 Objectives

More information

Specifying Complex Scenes

Specifying Complex Scenes Transformations Specifying Complex Scenes (x,y,z) (r x,r y,r z ) 2 (,,) Specifying Complex Scenes Absolute position is not very natural Need a way to describe relative relationship: The lego is on top

More information

Computer Graphics. Chapter 5 Geometric Transformations. Somsak Walairacht, Computer Engineering, KMITL

Computer Graphics. Chapter 5 Geometric Transformations. Somsak Walairacht, Computer Engineering, KMITL Chapter 5 Geometric Transformations Somsak Walairacht, Computer Engineering, KMITL 1 Outline Basic Two-Dimensional Geometric Transformations Matrix Representations and Homogeneous Coordinates Inverse Transformations

More information

Image warping , , Computational Photography Fall 2017, Lecture 10

Image warping , , Computational Photography Fall 2017, Lecture 10 Image warping http://graphics.cs.cmu.edu/courses/15-463 15-463, 15-663, 15-862 Computational Photography Fall 2017, Lecture 10 Course announcements Second make-up lecture on Friday, October 6 th, noon-1:30

More information

Linear and Affine Transformations Coordinate Systems

Linear and Affine Transformations Coordinate Systems Linear and Affine Transformations Coordinate Systems Recall A transformation T is linear if Recall A transformation T is linear if Every linear transformation can be represented as matrix Linear Transformation

More information

Last week. Machiraju/Zhang/Möller/Fuhrmann

Last week. Machiraju/Zhang/Möller/Fuhrmann Last week Machiraju/Zhang/Möller/Fuhrmann 1 Geometry basics Scalar, point, and vector Vector space and affine space Basic point and vector operations Sided-ness test Lines, planes, and triangles Linear

More information

2D and 3D Coordinate Systems and Transformations

2D and 3D Coordinate Systems and Transformations Graphics & Visualization Chapter 3 2D and 3D Coordinate Systems and Transformations Graphics & Visualization: Principles & Algorithms Introduction In computer graphics is often necessary to change: the

More information

Computer Graphics: Viewing in 3-D. Course Website:

Computer Graphics: Viewing in 3-D. Course Website: Computer Graphics: Viewing in 3-D Course Website: http://www.comp.dit.ie/bmacnamee 2 Contents Transformations in 3-D How do transformations in 3-D work? 3-D homogeneous coordinates and matrix based transformations

More information

ME5286 Robotics Spring 2014 Quiz 1 Solution. Total Points: 30

ME5286 Robotics Spring 2014 Quiz 1 Solution. Total Points: 30 Page 1 of 7 ME5286 Robotics Spring 2014 Quiz 1 Solution Total Points: 30 (Note images from original quiz are not included to save paper/ space. Please see the original quiz for additional information and

More information

Game Engineering: 2D

Game Engineering: 2D Game Engineering: 2D CS420-2010F-07 Objects in 2D David Galles Department of Computer Science University of San Francisco 07-0: Representing Polygons We want to represent a simple polygon Triangle, rectangle,

More information

Lecture 4: Transforms. Computer Graphics CMU /15-662, Fall 2016

Lecture 4: Transforms. Computer Graphics CMU /15-662, Fall 2016 Lecture 4: Transforms Computer Graphics CMU 15-462/15-662, Fall 2016 Brief recap from last class How to draw a triangle - Why focus on triangles, and not quads, pentagons, etc? - What was specific to triangles

More information

Computer Science 336 Fall 2017 Homework 2

Computer Science 336 Fall 2017 Homework 2 Computer Science 336 Fall 2017 Homework 2 Use the following notation as pseudocode for standard 3D affine transformation matrices. You can refer to these by the names below. There is no need to write out

More information

Computer Graphics 7: Viewing in 3-D

Computer Graphics 7: Viewing in 3-D Computer Graphics 7: Viewing in 3-D In today s lecture we are going to have a look at: Transformations in 3-D How do transformations in 3-D work? Contents 3-D homogeneous coordinates and matrix based transformations

More information

Shadows in Computer Graphics

Shadows in Computer Graphics Shadows in Computer Graphics Steven Janke November 2014 Steven Janke (Seminar) Shadows in Computer Graphics November 2014 1 / 49 Shadows (from Doom) Steven Janke (Seminar) Shadows in Computer Graphics

More information

Image Warping. Some slides from Steve Seitz

Image Warping.   Some slides from Steve Seitz Image Warping http://www.jeffre-martin.com Some slides from Steve Seitz 5-463: Computational Photograph Aleei Efros, CMU, Fall 26 Image Warping image filtering: change range of image g() T(f()) f T f image

More information

Transformations: 2D Transforms

Transformations: 2D Transforms 1. Translation Transformations: 2D Transforms Relocation of point WRT frame Given P = (x, y), translation T (dx, dy) Then P (x, y ) = T (dx, dy) P, where x = x + dx, y = y + dy Using matrix representation

More information

Transformations Week 9, Lecture 18

Transformations Week 9, Lecture 18 CS 536 Computer Graphics Transformations Week 9, Lecture 18 2D Transformations David Breen, William Regli and Maxim Peysakhov Department of Computer Science Drexel University 1 3 2D Affine Transformations

More information

Game Engineering CS S-05 Linear Transforms

Game Engineering CS S-05 Linear Transforms Game Engineering CS420-2016S-05 Linear Transforms David Galles Department of Computer Science University of San Francisco 05-0: Matrices as Transforms Recall that Matrices are transforms Transform vectors

More information

Coordinate Transformations & Homogeneous Coordinates

Coordinate Transformations & Homogeneous Coordinates CS-C31 (Introduction to) Computer Graphics Jaakko Lehtinen Coordinate Transformations & Homogeneous Coordinates Lots of slides from Frédo Durand CS-C31 Fall 216 Lehtinen Outline Intro to Transformations

More information

Image Warping : Computational Photography Alexei Efros, CMU, Fall Some slides from Steve Seitz

Image Warping : Computational Photography Alexei Efros, CMU, Fall Some slides from Steve Seitz Image Warping http://www.jeffre-martin.com Some slides from Steve Seitz 5-463: Computational Photograph Aleei Efros, CMU, Fall 2 Image Transformations image filtering: change range of image g() T(f())

More information

CSC418 / CSCD18 / CSC2504

CSC418 / CSCD18 / CSC2504 5 5.1 Surface Representations As with 2D objects, we can represent 3D objects in parametric and implicit forms. (There are also explicit forms for 3D surfaces sometimes called height fields but we will

More information

DD2423 Image Analysis and Computer Vision IMAGE FORMATION. Computational Vision and Active Perception School of Computer Science and Communication

DD2423 Image Analysis and Computer Vision IMAGE FORMATION. Computational Vision and Active Perception School of Computer Science and Communication DD2423 Image Analysis and Computer Vision IMAGE FORMATION Mårten Björkman Computational Vision and Active Perception School of Computer Science and Communication November 8, 2013 1 Image formation Goal:

More information

Computer Graphics Geometric Transformations

Computer Graphics Geometric Transformations Computer Graphics 2016 6. Geometric Transformations Hongxin Zhang State Key Lab of CAD&CG, Zhejiang University 2016-10-31 Contents Transformations Homogeneous Co-ordinates Matrix Representations of Transformations

More information

3-D D Euclidean Space - Vectors

3-D D Euclidean Space - Vectors 3-D D Euclidean Space - Vectors Rigid Body Motion and Image Formation A free vector is defined by a pair of points : Jana Kosecka http://cs.gmu.edu/~kosecka/cs682.html Coordinates of the vector : 3D Rotation

More information

Assignment 2 : Projection and Homography

Assignment 2 : Projection and Homography TECHNISCHE UNIVERSITÄT DRESDEN EINFÜHRUNGSPRAKTIKUM COMPUTER VISION Assignment 2 : Projection and Homography Hassan Abu Alhaija November 7,204 INTRODUCTION In this exercise session we will get a hands-on

More information

CSC 305 The Graphics Pipeline-1

CSC 305 The Graphics Pipeline-1 C. O. P. d y! "#"" (-1, -1) (1, 1) x z CSC 305 The Graphics Pipeline-1 by Brian Wyvill The University of Victoria Graphics Group Perspective Viewing Transformation l l l Tools for creating and manipulating

More information

Introduction to Homogeneous coordinates

Introduction to Homogeneous coordinates Last class we considered smooth translations and rotations of the camera coordinate system and the resulting motions of points in the image projection plane. These two transformations were expressed mathematically

More information

N-Views (1) Homographies and Projection

N-Views (1) Homographies and Projection CS 4495 Computer Vision N-Views (1) Homographies and Projection Aaron Bobick School of Interactive Computing Administrivia PS 2: Get SDD and Normalized Correlation working for a given windows size say

More information

CSE 252B: Computer Vision II

CSE 252B: Computer Vision II CSE 252B: Computer Vision II Lecturer: Serge Belongie Scribe: Sameer Agarwal LECTURE 1 Image Formation 1.1. The geometry of image formation We begin by considering the process of image formation when a

More information

Geometric transformations assign a point to a point, so it is a point valued function of points. Geometric transformation may destroy the equation

Geometric transformations assign a point to a point, so it is a point valued function of points. Geometric transformation may destroy the equation Geometric transformations assign a point to a point, so it is a point valued function of points. Geometric transformation may destroy the equation and the type of an object. Even simple scaling turns a

More information

COMP30019 Graphics and Interaction Three-dimensional transformation geometry and perspective

COMP30019 Graphics and Interaction Three-dimensional transformation geometry and perspective COMP30019 Graphics and Interaction Three-dimensional transformation geometry and perspective Department of Computing and Information Systems The Lecture outline Introduction Rotation about artibrary axis

More information

Image Warping. Many slides from Alyosha Efros + Steve Seitz. Photo by Sean Carroll

Image Warping. Many slides from Alyosha Efros + Steve Seitz. Photo by Sean Carroll Image Warping Man slides from Alosha Efros + Steve Seitz Photo b Sean Carroll Morphing Blend from one object to other with a series of local transformations Image Transformations image filtering: change

More information

Lecture 6 Sections 4.3, 4.6, 4.7. Wed, Sep 9, 2009

Lecture 6 Sections 4.3, 4.6, 4.7. Wed, Sep 9, 2009 Lecture 6 Sections 4.3, 4.6, 4.7 Hampden-Sydney College Wed, Sep 9, 2009 Outline 1 2 3 4 re are three mutually orthogonal axes: the x-axis, the y-axis, and the z-axis. In the standard viewing position,

More information

CS535 Fall Department of Computer Science Purdue University

CS535 Fall Department of Computer Science Purdue University Camera Models CS535 Fall 21 Daniel G Aliaga Daniel G. Aliaga Department of Computer Science Purdue University Biology 11 Some animals are capable of panoramic vision e.g., certain insects, crustaceans

More information

Computer Graphics. Coordinate Systems and Change of Frames. Based on slides by Dianna Xu, Bryn Mawr College

Computer Graphics. Coordinate Systems and Change of Frames. Based on slides by Dianna Xu, Bryn Mawr College Computer Graphics Coordinate Systems and Change of Frames Based on slides by Dianna Xu, Bryn Mawr College Linear Independence A set of vectors independent if is linearly If a set of vectors is linearly

More information

Overview. Affine Transformations (2D and 3D) Coordinate System Transformations Vectors Rays and Intersections

Overview. Affine Transformations (2D and 3D) Coordinate System Transformations Vectors Rays and Intersections Overview Affine Transformations (2D and 3D) Coordinate System Transformations Vectors Rays and Intersections ITCS 4120/5120 1 Mathematical Fundamentals Geometric Transformations A set of tools that aid

More information

CS4670: Computer Vision

CS4670: Computer Vision CS467: Computer Vision Noah Snavely Lecture 8: Geometric transformations Szeliski: Chapter 3.6 Reading Announcements Project 2 out today, due Oct. 4 (demo at end of class today) Image alignment Why don

More information

Modeling Transformations

Modeling Transformations Modeling Transformations Connelly Barnes CS 4810: Graphics Acknowledgment: slides by Connelly Barnes, Misha Kazhdan, Allison Klein, Tom Funkhouser, Adam Finkelstein and David Dobkin Modeling Transformations

More information

1 Transformations. Chapter 1. Transformations. Department of Computer Science and Engineering 1-1

1 Transformations. Chapter 1. Transformations. Department of Computer Science and Engineering 1-1 Transformations 1-1 Transformations are used within the entire viewing pipeline: Projection from world to view coordinate system View modifications: Panning Zooming Rotation 1-2 Transformations can also

More information

Hello, welcome to the video lecture series on Digital Image Processing. So in today's lecture

Hello, welcome to the video lecture series on Digital Image Processing. So in today's lecture Digital Image Processing Prof. P. K. Biswas Department of Electronics and Electrical Communications Engineering Indian Institute of Technology, Kharagpur Module 02 Lecture Number 10 Basic Transform (Refer

More information

2D Object Definition (1/3)

2D Object Definition (1/3) 2D Object Definition (1/3) Lines and Polylines Lines drawn between ordered points to create more complex forms called polylines Same first and last point make closed polyline or polygon Can intersect itself

More information

COSC579: Scene Geometry. Jeremy Bolton, PhD Assistant Teaching Professor

COSC579: Scene Geometry. Jeremy Bolton, PhD Assistant Teaching Professor COSC579: Scene Geometry Jeremy Bolton, PhD Assistant Teaching Professor Overview Linear Algebra Review Homogeneous vs non-homogeneous representations Projections and Transformations Scene Geometry The

More information

Advanced Computer Graphics Transformations. Matthias Teschner

Advanced Computer Graphics Transformations. Matthias Teschner Advanced Computer Graphics Transformations Matthias Teschner Motivation Transformations are used To convert between arbitrary spaces, e.g. world space and other spaces, such as object space, camera space

More information

Lecture 5 2D Transformation

Lecture 5 2D Transformation Lecture 5 2D Transformation What is a transformation? In computer graphics an object can be transformed according to position, orientation and size. Exactly what it says - an operation that transforms

More information

CSE328 Fundamentals of Computer Graphics

CSE328 Fundamentals of Computer Graphics CSE328 Fundamentals of Computer Graphics Hong Qin State University of New York at Stony Brook (Stony Brook University) Stony Brook, New York 794--44 Tel: (63)632-845; Fax: (63)632-8334 qin@cs.sunysb.edu

More information

Object Representation Affine Transforms. Polygonal Representation. Polygonal Representation. Polygonal Representation of Objects

Object Representation Affine Transforms. Polygonal Representation. Polygonal Representation. Polygonal Representation of Objects Object Representation Affine Transforms Polygonal Representation of Objects Although perceivable the simplest form of representation they can also be the most problematic. To represent an object polygonally,

More information

Implementing a virtual camera. Graphics 2. Creating a view of the scene an outline. Virtual camera - definitions

Implementing a virtual camera. Graphics 2. Creating a view of the scene an outline. Virtual camera - definitions Graphics 2 Implementing a virtual camera 06-02408 Level 3 10 credits in Semester 2 Professor Aleš Leonardis Defining a camera Implementing a virtual snapshot - Coordinate system transformations - iewing

More information

Perspective Mappings. Contents

Perspective Mappings. Contents Perspective Mappings David Eberly, Geometric Tools, Redmond WA 98052 https://www.geometrictools.com/ This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy

More information

Computer Viewing. CS 537 Interactive Computer Graphics Prof. David E. Breen Department of Computer Science

Computer Viewing. CS 537 Interactive Computer Graphics Prof. David E. Breen Department of Computer Science Computer Viewing CS 537 Interactive Computer Graphics Prof. David E. Breen Department of Computer Science 1 Objectives Introduce the mathematics of projection Introduce OpenGL viewing functions Look at

More information

3D Transformation. In 3D, we have x, y, and z. We will continue use column vectors:. Homogenous systems:. x y z. x y z. glvertex3f(x, y,z);

3D Transformation. In 3D, we have x, y, and z. We will continue use column vectors:. Homogenous systems:. x y z. x y z. glvertex3f(x, y,z); 3D Transformation In 3D, we have x, y, and z. We will continue use column vectors:. Homogenous systems:. 3D Transformation glvertex3f(x, y,z); x y z x y z A Right Handle Coordinate System x y z; y z x;

More information

Camera Model and Calibration

Camera Model and Calibration Camera Model and Calibration Lecture-10 Camera Calibration Determine extrinsic and intrinsic parameters of camera Extrinsic 3D location and orientation of camera Intrinsic Focal length The size of the

More information

3D Viewing. CMPT 361 Introduction to Computer Graphics Torsten Möller. Machiraju/Zhang/Möller

3D Viewing. CMPT 361 Introduction to Computer Graphics Torsten Möller. Machiraju/Zhang/Möller 3D Viewing CMPT 361 Introduction to Computer Graphics Torsten Möller Reading Chapter 4 of Angel Chapter 6 of Foley, van Dam, 2 Objectives What kind of camera we use? (pinhole) What projections make sense

More information

CSE452 Computer Graphics

CSE452 Computer Graphics CSE45 Computer Graphics Lecture 8: Computer Projection CSE45 Lecture 8: Computer Projection 1 Review In the last lecture We set up a Virtual Camera Position Orientation Clipping planes Viewing angles Orthographic/Perspective

More information

(Refer Slide Time: 00:04:20)

(Refer Slide Time: 00:04:20) Computer Graphics Prof. Sukhendu Das Dept. of Computer Science and Engineering Indian Institute of Technology, Madras Lecture 8 Three Dimensional Graphics Welcome back all of you to the lectures in Computer

More information

Computer Graphics with OpenGL ES (J. Han) Chapter IV Spaces and Transforms

Computer Graphics with OpenGL ES (J. Han) Chapter IV Spaces and Transforms Chapter IV Spaces and Transforms Scaling 2D scaling with the scaling factors, s x and s y, which are independent. Examples When a polygon is scaled, all of its vertices are processed by the same scaling

More information

Linear transformations Affine transformations Transformations in 3D. Graphics 2009/2010, period 1. Lecture 5: linear and affine transformations

Linear transformations Affine transformations Transformations in 3D. Graphics 2009/2010, period 1. Lecture 5: linear and affine transformations Graphics 2009/2010, period 1 Lecture 5 Linear and affine transformations Vector transformation: basic idea Definition Examples Finding matrices Compositions of transformations Transposing normal vectors

More information

CMSC427: Computer Graphics Lecture Notes Last update: November 21, 2014

CMSC427: Computer Graphics Lecture Notes Last update: November 21, 2014 CMSC427: Computer Graphics Lecture Notes Last update: November 21, 2014 TA: Josh Bradley 1 Linear Algebra Review 1.1 Vector Multiplication Suppose we have a vector a = [ x a y a ] T z a. Then for some

More information

DRAFT: Mathematical Background for Three-Dimensional Computer Graphics. Jonathan R. Senning Gordon College

DRAFT: Mathematical Background for Three-Dimensional Computer Graphics. Jonathan R. Senning Gordon College DRAFT: Mathematical Background for Three-Dimensional Computer Graphics Jonathan R. Senning Gordon College September 2006 ii Contents Introduction 2 Affine Geometry 3 2. Affine Space...................................

More information

Affine Transformation. Edith Law & Mike Terry

Affine Transformation. Edith Law & Mike Terry Affine Transformation Edith Law & Mike Terry Graphic Models vs. Images Computer Graphics: the creation, storage and manipulation of images and their models Model: a mathematical representation of an image

More information

Vector Algebra Transformations. Lecture 4

Vector Algebra Transformations. Lecture 4 Vector Algebra Transformations Lecture 4 Cornell CS4620 Fall 2008 Lecture 4 2008 Steve Marschner 1 Geometry A part of mathematics concerned with questions of size, shape, and relative positions of figures

More information

CS 4620 Midterm 1. Tuesday 22 October minutes

CS 4620 Midterm 1. Tuesday 22 October minutes CS 4620 Midterm 1 Tuesday 22 October 2013 90 minutes Problem 1: Transformations (20 pts) Consider the affine transformation on R 3 defined in homogeneous coordinates by the matrix: 1 M = 1 0 0 2 0 1 0

More information

3D Viewing. Introduction to Computer Graphics Torsten Möller. Machiraju/Zhang/Möller

3D Viewing. Introduction to Computer Graphics Torsten Möller. Machiraju/Zhang/Möller 3D Viewing Introduction to Computer Graphics Torsten Möller Machiraju/Zhang/Möller Reading Chapter 4 of Angel Chapter 13 of Hughes, van Dam, Chapter 7 of Shirley+Marschner Machiraju/Zhang/Möller 2 Objectives

More information

521466S Machine Vision Exercise #1 Camera models

521466S Machine Vision Exercise #1 Camera models 52466S Machine Vision Exercise # Camera models. Pinhole camera. The perspective projection equations or a pinhole camera are x n = x c, = y c, where x n = [x n, ] are the normalized image coordinates,

More information

C O M P U T E R G R A P H I C S. Computer Graphics. Three-Dimensional Graphics I. Guoying Zhao 1 / 52

C O M P U T E R G R A P H I C S. Computer Graphics. Three-Dimensional Graphics I. Guoying Zhao 1 / 52 Computer Graphics Three-Dimensional Graphics I Guoying Zhao 1 / 52 Geometry Guoying Zhao 2 / 52 Objectives Introduce the elements of geometry Scalars Vectors Points Develop mathematical operations among

More information

Computer Science 426 Midterm 3/11/04, 1:30PM-2:50PM

Computer Science 426 Midterm 3/11/04, 1:30PM-2:50PM NAME: Login name: Computer Science 46 Midterm 3//4, :3PM-:5PM This test is 5 questions, of equal weight. Do all of your work on these pages (use the back for scratch space), giving the answer in the space

More information

More Mosaic Madness. CS194: Image Manipulation & Computational Photography. Steve Seitz and Rick Szeliski. Jeffrey Martin (jeffrey-martin.

More Mosaic Madness. CS194: Image Manipulation & Computational Photography. Steve Seitz and Rick Szeliski. Jeffrey Martin (jeffrey-martin. More Mosaic Madness Jeffrey Martin (jeffrey-martin.com) CS194: Image Manipulation & Computational Photography with a lot of slides stolen from Alexei Efros, UC Berkeley, Fall 2018 Steve Seitz and Rick

More information

Coordinate Frames and Transforms

Coordinate Frames and Transforms Coordinate Frames and Transforms 1 Specifiying Position and Orientation We need to describe in a compact way the position of the robot. In 2 dimensions (planar mobile robot), there are 3 degrees of freedom

More information

Homework #1. Displays, Alpha Compositing, Image Processing, Affine Transformations, Hierarchical Modeling

Homework #1. Displays, Alpha Compositing, Image Processing, Affine Transformations, Hierarchical Modeling Computer Graphics Instructor: Brian Curless CSE 457 Spring 2014 Homework #1 Displays, Alpha Compositing, Image Processing, Affine Transformations, Hierarchical Modeling Assigned: Saturday, April th Due:

More information

Chapter 3 - Basic Mathematics for 3D Computer Graphics

Chapter 3 - Basic Mathematics for 3D Computer Graphics Chapter 3 - Basic Mathematics for 3D Computer Graphics Three-Dimensional Geometric Transformations Affine Transformations and Homogeneous Coordinates OpenGL Matrix Logic Translation Add a vector t Geometrical

More information

To Do. Outline. Translation. Homogeneous Coordinates. Foundations of Computer Graphics. Representation of Points (4-Vectors) Start doing HW 1

To Do. Outline. Translation. Homogeneous Coordinates. Foundations of Computer Graphics. Representation of Points (4-Vectors) Start doing HW 1 Foundations of Computer Graphics Homogeneous Coordinates Start doing HW 1 To Do Specifics of HW 1 Last lecture covered basic material on transformations in 2D Likely need this lecture to understand full

More information

Computer Graphics Seminar

Computer Graphics Seminar Computer Graphics Seminar MTAT.03.305 Spring 2018 Raimond Tunnel Computer Graphics Graphical illusion via the computer Displaying something meaningful (incl art) Math Computers are good at... computing.

More information

DHANALAKSHMI COLLEGE OF ENGINEERING, CHENNAI

DHANALAKSHMI COLLEGE OF ENGINEERING, CHENNAI DHANALAKSHMI COLLEGE OF ENGINEERING, CHENNAI Department of Computer Science and Engineering CS6504-COMPUTER GRAPHICS Anna University 2 & 16 Mark Questions & Answers Year / Semester: III / V Regulation:

More information

Coordinate Spaces & Transformations. in InDesign CS4 CC Chapter 1

Coordinate Spaces & Transformations. in InDesign CS4 CC Chapter 1 Coordinate Spaces & Transformations in InDesign CS4 CC Chapter 1 S C R I P T I N G S E C R E T S 02 Dealing with coordinate spaces and transformation matrices is one of the most obscure and underappreciated

More information

Viewing and Projection

Viewing and Projection 15-462 Computer Graphics I Lecture 5 Viewing and Projection Shear Transformation Camera Positioning Simple Parallel Projections Simple Perspective Projections [Angel, Ch. 5.2-5.4] January 30, 2003 [Red

More information

EECE 478. Learning Objectives. Learning Objectives. Linear Algebra and 3D Geometry. Linear algebra in 3D. Coordinate systems

EECE 478. Learning Objectives. Learning Objectives. Linear Algebra and 3D Geometry. Linear algebra in 3D. Coordinate systems EECE 478 Linear Algebra and 3D Geometry Learning Objectives Linear algebra in 3D Define scalars, points, vectors, lines, planes Manipulate to test geometric properties Coordinate systems Use homogeneous

More information

CS 428: Fall Introduction to. Transformations in OpenGL + hierarchical modeling. Andrew Nealen, Rutgers, /21/2009 1

CS 428: Fall Introduction to. Transformations in OpenGL + hierarchical modeling. Andrew Nealen, Rutgers, /21/2009 1 CS 428: Fall 2009 Introduction to Computer Graphics Transformations in OpenGL + hierarchical modeling 9/21/2009 1 Review of affine transformations Use projective geometry staple of CG Euclidean (x,z) (x,y,z)

More information

Visualisation Pipeline : The Virtual Camera

Visualisation Pipeline : The Virtual Camera Visualisation Pipeline : The Virtual Camera The Graphics Pipeline 3D Pipeline The Virtual Camera The Camera is defined by using a parallelepiped as a view volume with two of the walls used as the near

More information

Projection Lecture Series

Projection Lecture Series Projection 25.353 Lecture Series Prof. Gary Wang Department of Mechanical and Manufacturing Engineering The University of Manitoba Overview Coordinate Systems Local Coordinate System (LCS) World Coordinate

More information

Projective geometry for Computer Vision

Projective geometry for Computer Vision Department of Computer Science and Engineering IIT Delhi NIT, Rourkela March 27, 2010 Overview Pin-hole camera Why projective geometry? Reconstruction Computer vision geometry: main problems Correspondence

More information

Three-Dimensional Viewing Hearn & Baker Chapter 7

Three-Dimensional Viewing Hearn & Baker Chapter 7 Three-Dimensional Viewing Hearn & Baker Chapter 7 Overview 3D viewing involves some tasks that are not present in 2D viewing: Projection, Visibility checks, Lighting effects, etc. Overview First, set up

More information

CSE528 Computer Graphics: Theory, Algorithms, and Applications

CSE528 Computer Graphics: Theory, Algorithms, and Applications CSE528 Computer Graphics: Theory, Algorithms, and Applications Hong Qin Stony Brook University (SUNY at Stony Brook) Stony Brook, New York 11794-2424 Tel: (631)632-845; Fax: (631)632-8334 qin@cs.stonybrook.edu

More information

Introduction to Computer Graphics 4. Viewing in 3D

Introduction to Computer Graphics 4. Viewing in 3D Introduction to Computer Graphics 4. Viewing in 3D National Chiao Tung Univ, Taiwan By: I-Chen Lin, Assistant Professor Textbook: E.Angel, Interactive Computer Graphics, 5 th Ed., Addison Wesley Ref: Hearn

More information