Writing Network Applications using the TCP/IP Protocol Stack: Socket Programming

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1 Writing Network Applications using the TCP/IP Protocol Stack: Socket Programming 1

2 Web Browser Network - Applications Paradigm Communicating TCP UDP IP LL PL Real Player Typical network app has two pieces: client and server : initiates contact with server ( speaks first ) typically requests service from server, e.g., Web Browser : provides requested service to client e.g., Web server sends requested Web page Web Ftp RTSP Ftp TCP UDP IP LL PL TCP UDP IP LL PL 2

3 How to program? The socket layer Web Browser Socket Layer TCP UDP IP LL PL Real Player Socket Layer: Programmer s API to the IP Protocol stack Web Ftp RTSP Ftp Socket Layer TCP UDP IP LL PL Socket Layer TCP UDP IP LL PL 3

4 Socket Creation mysock = socket(family, type, protocol); TCP/IP-specific sockets Family Type Protocol TCP SOCK_STREAM IPPROTO_TCP PF_INET UDP SOCK_DGRAM IPPROTO_UDP Socket reference File (socket) descriptor in UNIX Socket handle in WinSock 4

5 IP Specific Generic Specifying Addresses struct sockaddr { unsigned short sa_family; /* Address family (e.g., AF_INET) */ char sa_data[14]; /* Protocol-specific address information */ }; struct sockaddr_in { unsigned short sin_family; /* Internet protocol (AF_INET) */ unsigned short sin_port; /* Port (16-bits) */ struct in_addr sin_addr; /* Internet address (32-bits) */ char sin_zero[8]; /* Not used */ }; struct in_addr { unsigned long s_addr; /* Internet address (32-bits) */ }; 5

6 TCP / Interaction starts by getting ready to receive client connections 2. Assign a port to socket 6

7 TCP / Interaction /* Create socket for incoming connections */ if ((servsock = socket(pf_inet, SOCK_STREAM, IPPROTO_TCP)) < 0) DieWithError("socket() failed"); 7

8 TCP / Interaction echoservaddr.sin_family = AF_INET; /* Internet address family */ echoservaddr.sin_addr.s_addr = htonl(inaddr_any);/* Any incoming interface */ echoservaddr.sin_port = htons(echoservport); /* Local port */ if (bind(servsock, (struct sockaddr *) &echoservaddr, sizeof(echoservaddr)) < 0) DieWithError("bind() failed"); 8

9 TCP / Interaction /* Mark the socket so it will listen for incoming connections */ if (listen(servsock, MAXPENDING) < 0) DieWithError("listen() failed"); 9

10 TCP / Interaction for (;;) /* Run forever */ { clntlen = sizeof(echoclntaddr); if ((clntsock=accept(servsock,(struct sockaddr *)&echoclntaddr,&clntlen)) < 0) DieWithError("accept() failed"); 10

11 TCP / Interaction is now blocked waiting for connection from a client 11

12 TCP / Interaction Later, a client decides to talk to the server 12

13 TCP / Interaction /* Create a reliable, stream socket using TCP */ if ((sock = socket(pf_inet, SOCK_STREAM, IPPROTO_TCP)) < 0) DieWithError("socket() failed"); 13

14 TCP / Interaction echoservaddr.sin_family = AF_INET; /* Internet address family */ echoservaddr.sin_addr.s_addr = inet_addr(servip); /* IP address */ echoservaddr.sin_port = htons(echoservport); /* port */ if (connect(sock, (struct sockaddr *) &echoservaddr, sizeof(echoservaddr)) < 0) DieWithError("connect() failed"); 14

15 TCP / Interaction echostringlen = strlen(echostring); /* Determine input length */ /* Send the string to the server */ if (send(sock, echostring, echostringlen, 0)!= echostringlen) DieWithError("send() sent a different number of bytes than expected"); 15

16 TCP / Interaction /* Receive message from client */ if ((recvmsgsize = recv(clntsocket, echobuffer, RCVBUFSIZE, 0)) < 0) DieWithError("recv() failed"); 16

17 TCP / Interaction close(sock); close(clntsocket) 17

18 Closing a Connection close() used to delimit communication Analogous to EOF send(string) while (not received entire string) recv(buffer) send(buffer) recv(buffer) while(client has not closed connection) send(buffer) recv(buffer) close(socket) close(client socket) 18

19 UDP / Interaction starts by getting ready to receive client messages 1. Create a UDP socket 2. Communicate (send/receive messages) 3. When done, close the connection 1. Create a UDP socket 2. Assign a port to socket (receive/send messages) 4. When done, close the socket 19

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