Building next-gen Web Apps with WebSocket. Copyright Kaazing Corporation. All rights reserved.

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1 Building next-gen Web Apps with WebSocket Copyright Kaazing Corporation. All rights reserved.

2 Who am I? Graham Gear Solution Architect, with Kaazing, purveyors of HTML5 enabling tech Based in London, but Australian Been building distributed applications for 10 years Thanks for listening to me in English ;)

3 Agenda Client-Server Architecture Web Middleware Architecture WebSocket Architecture WebSocket in Detail o API o Wire protocol o Proxies o Load-balancers o Support WebSocket Examples

4 Client-Server Architecture Copyright Kaazing Corporation. All rights reserved.

5 HTTP Is Not Full Duplex Copyright Kaazing Corporation. All rights reserved.

6 Half-Duplex Architecture Copyright Kaazing Corporation. All rights reserved.

7 Legacy Web Stack Half duplex Full duplex Designed to serve static documents HTTP Half duplex communication High latency Bandwidth intensive HTTP header traffic approx. 800 to 2000 bytes overhead per request/response Complex architecture Not changed since the 90 s Plug-ins Polling / long polling Real-time is hard Expensive to Webscale applications

8 Polling Polling is "nearly real-time" Used in Ajax applications to simulate real-time communication Browser sends HTTP requests at regular intervals and immediately receives a response

9 Polling Architecture Copyright Kaazing Corporation. All rights reserved.

10 Long Polling Also known as asynchronous polling Browser sends a request to the server and the server keeps the request open for a set period HTTP headers, present in both long-polling and polling often account for most of the network traffic

11 Long Polling Architecture Copyright Kaazing Corporation. All rights reserved.

12 Streaming More efficient, but sometimes problematic Possible complications: o Proxies and firewalls o Response builds up and must be flushed periodically o Cross-domain issues to do with browser connection limits

13 Streaming Architecture Copyright Kaazing Corporation. All rights reserved.

14 HTTP Request Headers Client GET /PollingStock//PollingStock HTTP/1.1 Host: localhost:8080 User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-us; rv: ) Gecko/ Firefox/3.5.5 Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/ *;q=0.8 Accept-Language: en-us Accept-Encoding: gzip,deflate Accept-Charset: ISO ,utf-8;q=0.7,*;q=0.7 Keep-Alive: 300 Connection: keep-alive Referer: Cookie: showinheritedconstant=false; showinheritedprotectedconstant=false; showinheritedproperty=false; showinheritedprotectedproperty=false; showinheritedmethod=false; showinheritedprotectedmethod=false; showinheritedevent=false; showinheritedstyle=false; showinheritedeffect=false;

15 HTTP Response Headers Server HTTP/1.x 200 OK X-Powered-By: Servlet/2.5 Server: Sun Java System Application Server 9.1_02 Content-Type: text/html;charset=utf-8 Content-Length: 321 Date: Sat, 07 Nov :32:46 GMT Total (unnecessary) HTTP request and response header information overhead: 871 bytes (example) Overhead can be as much as 2000 bytes

16 HTTP Header Traffic Analysis Example network throughput for HTTP request and response headers associated with polling Use case A: 1,000 clients polling every second: Network throughput is (871 x 1,000) = 871,000 bytes = 6,968,000 bits per second (~6.6 Mbps) Use case B: 10,000 clients polling every second: Network throughput is (871 x 10,000) = 8,710,000 bytes = 69,680,000 bits per second (~66 Mbps) Use case C: 100,000 clients polling every second: Network throughput is (871 x 100,000) = 87,100,000 bytes = 696,800,000 bits per second (~665 Mbps)

17 Comet Problems Copyright Kaazing Corporation. All rights reserved.

18 Complexity does not scale Copyright Kaazing Corporation. All rights reserved.

19 Enter HTML5 WebSocket! Copyright Kaazing Corporation. All rights reserved.

20 HTML5 WebSocket W3C API and IETF Protocol Full-duplex, single socket Enables web pages to communicate with a remote host Traverses firewalls, proxies, and routers seamlessly Leverages Cross-Origin Resource Sharing (CORS) Share port with existing HTTP content

21 HTML5 WebSocket Schemes WebSocket o ws:// WebSocket Secure o wss://

22 Desktop vs. Browser Desktop Networking Full-duplex bidirectional TCP sockets Access any server on the network Browser Networking Half-duplex HTTP request-response HTTP polling, long polling fraught with problems Next-gen Browser Networking o Half-duplex HTTP request-response o Full duplex, bidirectional WebSockets

23 Desktop Architecture Copyright Kaazing Corporation. All rights reserved.

24 WebSocket Architecture Copyright Kaazing Corporation. All rights reserved.

25 The New Web Stack Designed for full-duplex high performance transactional Web HTTP & HTML5 WebSocket Full duplex communication Lower latency Reduced bandwidth Simplified architecture Massive scalability Half duplex Full duplex

26 HTML5 WebSocket Connection established by upgrading from the HTTP protocol to the WebSocket protocol using the same TCP connection Once upgraded, WebSocket data frames can be sent back and forth between the client and the server in full-duplex mode

27 WebSocket Handshake Client GET /text HTTP/1.1 Upgrade: WebSocket Connection: Upgrade Host: Origin: WebSocket-Protocol: sample \r\n Server HTTP/ WebSocket Protocol Handshake Upgrade: WebSocket Connection: Upgrade WebSocket-Origin: WebSocket-Location: ws://example.com/demo WebSocket-Protocol: sample \r\n

28 HTML5 WebSocket Frames Frames can be sent full-duplex, in either direction at any the same time Each frame of data: o Starts with a 0x00 byte and End with a 0xFF byte o Contains UTF-8 data in between Example: o \x00hello, WebSocket\0xff There is no defined maximum size o If the user agent has content that is too large to be handled, it must fail the WebSocket connection o JavaScript does not allow >4GB of data, so that is a practical maximum Copyright Kaazing Corporation. All rights reserved.

29 Reduce Network Traffic With WebSocket, each frame has only 2 bytes of packaging (a 500:1 or even 1000:1 reduction) No latency involved in establishing new TCP connections for each HTTP message Dramatic reduction in unnecessary network traffic and latency Remember the Polling HTTP header traffic? 665 Mbps network throughput for just headers

30 WebSocket Framing Analysis Example network throughput overhead associated with WebSocket framing Use case A: 1,000 clients receive 1 message per second: Network throughput is (2 x 1,000) = 2,000 bytes = 16,000 bits per second (~0.015 Mbps) Use case B: 10,000 clients receive 1 message per second: Network throughput is (2 x 10,000) = 20,000 bytes = 160,000 bits per second (~0.153 Mbps) Use case C: 100,000 clients receive 1 message per second: Network throughput is (2 x 100,000) = 200,000 bytes = 1,600,000 bits per second (~1.526 Mbps)

31 Polling vs. WebSocket Copyright Kaazing Corporation. All rights reserved.

32 Latency Reduction Copyright Kaazing Corporation. All rights reserved.

33 Overheard "Reducing kilobytes of data to 2 bytes and reducing latency from 150ms to 50ms is far more than marginal. In fact, these two factors alone are enough to make WebSocket seriously interesting to Google." Ian Hickson (Google, HTML5 spec lead)

34 Using the WebSocket API Copyright Kaazing Corporation. All rights reserved.

35 Check Browser Support JavaScript //Checking for browser support if (window.websocket) { document.getelementbyid("support").innerhtml = "HTML5 WebSocket is supported"; } else { document.getelementbyid("support").innerhtml = "HTML5 WebSocket is not supported"; }

36 Using the WebSocket API JavaScript //Create new WebSocket var mysocket = new WebSocket("ws:// // Associate listeners mysocket.onopen = function(evt) { alert("connection open "); }; mysocket.onmessage = function(evt) { alert("received message: " + evt.data); }; mysocket.onclose = function(evt) { alert("connection closed "); };

37 Using the WebSocket API JavaScript // Sending data mysocket.send("websocket Rocks!"); // Close WebSocket mysocket.close();

38 Extending WebSocket Once you have WebSocket, you can communicate with WebSocket Servers and back-end servers and directly with message brokers You can extend client-server protocols to the web: XMPP, Jabber Pub/Sub (Stomp/AMQP) Gaming protocols Any TCP-based protocol Browser becomes a first-class network communication Copyright citizen Kaazing Corporation. All rights reserved.

39 Websocket Intermediaries Web Socket protocol itself is unaware of proxy servers and firewalls Features an HTTP-compatible handshake so that HTTP servers can share their default HTTP and HTTPS ports (80 and 443) with a WebSocket server

40 Types of Proxy Servers Copyright Kaazing Corporation. All rights reserved.

41 Proxy Servers Problems for web applications that have a long-lived connection May also buffer unencrypted HTTP responses, thereby introducing unpredictable latency during HTTP response streaming Without any intermediary servers, a WebSocket connection can be established smoothly, as long as both the server and the client understand the WebSocket protocol

42 Proxy Traversal Tree Copyright Kaazing Corporation. All rights reserved.

43 Load Balancing Routers Two Types: 1. TCP (layer-4) load-balancing routers should work well with WebSockets, because they have the same connection profile: connect once up front and stay connected, rather than the HTTP document transfer request-response profile 2. HTTP (Layer 7) load-balancing routers expect HTTP traffic and can easily get confused by WebSocket upgrade traffic. For that reason, Layer 7 load balancing routers may need to be configured to be explicitly aware of WebSocket traffic

44 Firewalls Since firewalls normally just enforce the rules for inbound traffic rejection and outbound traffic routing (for example, through the proxy server), there are usually no specific WebSocket traffic-related firewall concerns

45 Server Support Kaazing WebSocket Gateway Highly optimized, transparent emulation Reliability through proxies and load balancers Layered protocol gateway and client side support Enterprise scalability, security and reliability Apache mod_pywebsocket Jetty phpwebsockets web-socket-ruby Yaws (Erlang). Copyright Kaazing Corporation. All rights reserved.

46 Browser Support Chrome 4.0+ Safari 5.0+ Firefox 4.0+ (Disabled by default) Opera (Disabled by default) Internet Explorer 9.x/10.0 (9.0 Beta)

47 Learn More Apress book: Pro HTML5 Programming (P. Lubbers, B. Albers, & F. Salim) HTML5 WebSocket: o o (WebSocket demo) Kaazing Corporation Training: o us: training@kaazing.com o Web site:

48 Examples and Q&A Copyright Kaazing Corporation. All rights reserved.

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