A Predictable RTOS. Mantis Cheng Department of Computer Science University of Victoria
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1 A Predictable RTOS Mantis Cheng Department of Computer Science University of Victoria
2 Outline I. Analysis of Timeliness Requirements II. Analysis of IO Requirements III. Time in Scheduling IV. IO in Scheduling V. A Predictable Scheduler
3 What is an RTOS? Linux, VxWorks and QNX all support a preemptive, prioritized scheduler, and threads. They all claim to have low interrupt latency. So, what makes QNX real time, and Linux not? Real time must have something to do with time. Does it mean really fast?
4 Definitions A system is real time if its correctness depends also on its timely responses. A real time system is predictable if it guarantees the timeliness of all its stimuli/ responses. A real time system is determinate if its predictability is processor speed independent.
5 Analysis of Timeliness Requirements
6 Timeliness To a control engineer, it means decision cycle time of a control loop. To a hardware engineer, it means sampling rates (A-D or D-A) and precise clocking (synchronization). To an embedded system programmer, it means fast interrupt response time.
7 Time in Practice Timeliness is not the same as priority/urgency. ( Sample every 5 msec... and When an alarm is raised are not the same thing.) A task with a higher priority does not imply that it runs more accurately on time. (A lower rate task is no less timely than a higher rate task.) Sleep is typically the only mechanism to introduce timing delay, periodic or one-time.
8 Periodic Sleeping Typical periodic polling/sampling loop: while (not done) { } do something; sleep( 10 ); // running // waiting It is expected that this loop is executed once every 10 milliseconds. Does it?
9 Sleep Jitter To introduce periodic delays, a task sleeps repeatedly. A sleep queue is a general mechanism for all timing purposes. For periodic delays, sleep is not reliable because timing stops when a task is ready or running (i.e., waiting and execution times are excluded).
10 Process States (timer stopped) Ready dispatch (timer stopped) Running timeout Block sleep (timer running)
11 Difficulties in Practice Typical schedulers are priority-based, where priority implies urgency. To deal with timeliness, timer interrupts are used frequently, which are not scheduleable. Too many timer interrupts may lead to unpredictable latency. Priority inversion problems could destroy timeliness completely.
12 Priority Inversion P3 (blocked) Priority level wait P1 P2 (ready) (running) shared hold
13 Soft Time vs Real Time Real time means human time, which is continuous and concurrent. Soft (ware) time is discrete and sequential. A scheduler bridges soft time with real time, i.e., all IOs must eventually be done at the right time in real time. But, most schedulers do not guarantee timeliness.
14 Analysis of IO Requirements
15 IO in Practice IO bandwidth, latency or jitter typically are not guaranteed by a scheduler. As a result, large IO buffers are needed to deal with unpredictable latency or jitter. Without bandwidth control, tasks can interfere each other s progress, e.g., one task (e.g., BitTorrent) may consume more than 80% of the network bandwidth.
16 Scheduling Requirements Precise timing and jitter control are becoming necessary in many embedded systems (e.g., tele-robotics, multimedia devices). Today, applications have insatiable demands for IO bandwidth. QoS parameters, such as bandwidth, jitter, and latency, should be supported by our schedulers.
17 Performance Bottleneck For IO-intensive applications, DMA is essential. Memory protection and user-level buffers could introduce delays due to unnecessary memory copying. Shared buffer synchronization could destroy all timeliness requirements. Without control, buffer over-runs or underruns are difficult to prevent.
18 Summary
19 Challenges Priority is simple; it is all relative. Timeliness requires analysis; it is absolute. They do not seem to mix well together. Could we combine them in a predictable way? QoS is traditionally a network issue. But, without end-to-end control, we cannot achieve smooth integrated solutions.
20 Design Goals We want to combine timeliness, QoS and priority into a single scheduler. Complex scheduling decisions should be avoided, i.e., minimal scheduling overhead. The API must be consistent, i.e., features don t interfere each other. Finally, the solution must be implementable efficiently.
21 Time in Scheduling
22 Time in Scheduling In most preemptive prioritized schedulers, a timer is used to maintain fairness. Time is typically sub-divided into quanta, which are then allocated to tasks. Equal priority tasks share a processor fairly. Sleeping tasks are sorted in a sleep queue; upon time-outs, they are scheduled based on their priorities.
23 Timeliness vs Priority Which one to run? a. a task that must be run now or b. a task that has the highest priority. A task is periodic if it must run at a fixed rate (e.g., once every 15 msec.) When a task wakes up from sleeping, it is not clear whether it is periodic or just ready. Hence, most schedulers will choose (b).
24 Wake Up Waiting A periodic task wakes up from sleeping may not be the highest priority ready task. While waiting, its time to wake up next (soft time) and its time to next period (real time) are drifting. T = running + sleeping (real time) T = waiting + running + sleeping (soft time)
25 Periodic Timing Requirement A periodic task must be scheduled based on real time, not soft time. T = waiting + running + delaying (real time) Periodicity should be independent of priority. For real time software, timeliness must be guaranteed.
26 IPC and Scheduling For coordination and communication, there are many blocking and non-blocking IPC primitives. For example, a task that waits on a semaphore may be blocked. Synchronization is necessary to prevent race conditions. Blocked tasks are typically served fairly.
27 Timely Tasks and IPC What to do with timely tasks, those with periodic timing requirements? If not careful, they could miss all timeliness requirements; blocking time is hard to predict. T = waiting + running + blocking (real time) Periodic tasks should not use blocking IPCs (e.g., signal a semaphore/event, asynchronous read/ write on FIFOs).
28 IO in Scheduling
29 IO in Scheduling Other than synchronization (e.g., reading an empty buffer), IO bandwidth, latency and jitter are typically not scheduling parameters. A task s IO performance depends critically on its buffers. The scheduler does not know: how much a task reads, how often it reads, or when it reads?
30 Bandwidth and Buffering The larger the buffer, the more a task can process without waiting on IO. Without any bandwidth control, one can easily run out of shared buffers. The maximum allowable bandwidth is always bounded at some level. Bandwidth control is essentially task-level buffer management.
31 Latency and Buffering A bandwidth of 64Kbps (8KB/s), without latency control, could mean 8KB any time within a second. By breaking into four 2KB segments, we can control latency without increasing bandwidth. 8KB 8KB
32 Constant vs Variable Rate A latency of 250 msec for 64Kbps means 2KB every 1/4 of a second. Two buffers of 2KB are all we need if we guarantee reading/writing at a fixed rate. We may need an 8KB buffer if reading/ writing is more bursty every second. To accommodate both situations, an IO task must specify constant or variable rate.
33 IO-based Scheduling Knowing the bandwidth requirements for each IO task, we simplify our buffer management. Buffer sizes could be set to limit IO bandwidth consumption; buffer full/empty conditions trigger scheduling decisions. By specifying additional latency requirements, IO tasks have a soft priori deadline.
34 A Predictable Scheduler
35 Main Features It is a preemptive, prioritized, time-based and bandwidth-based scheduler. There are 3 scheduling levels: 1) PERIODIC, 2) IO, and 3) SPORADIC. Top 2 levels have precise execution rates; they are used for timely activities. The 3rd level is executing whenever there is available processing time.
36 Main Features (2) Periodic tasks (levels 1 and 2) are always ready to run, but may be delayed due to not the right time yet. (Note: They can never block, i.e., waiting for something to occur.) IO tasks (level 2) have io latency (how often) and bandwidth (how much) requirements. Sporadic tasks (level 3) have no timeliness requirements but are ordered by their urgency.
37 Thread Types Threads Timely SPORADIC urgency PERIODIC period and jitter IO bandwidth and latency
38 A Timely Thread thread P() { while (not done) { do something; // running next; // N.B. no timing specification } } main() { } create( P, PERIODIC, 10 msec, 5 % );
39 Timely Thread States (timer running) Ready dispatch (timer running) Running time s up Delayed next (timer running)
40 An IO Thread thread Q() { while (not done) { n = read( buffer, size ); if (n > 0) consume buffer; } } main() { } create( Q, IO, 64 Kbps, 125 msec );
41 IO Thread States (timer running) Ready dispatch (timer running) Running latency time s up Delayed bandwidth consumed (timer running)
42 IPC We support both synchronous and asynchronous IPC. All timely tasks (levels 1 and 2) cannot block; hence, they must use asynchronous IPC only. SPORADIC tasks may use any IPC, such as Counting Semaphores, Mutexes, Condition queues, RW Semaphores, Events, FIFOs, etc. All tasks may be suspended/resumed at will.
43 Implementations We have a version of our RTOS for the ARMbased and TI-DSP-based processors. The kernel is about 4000 lines of C, and the IPC library is about 1000 lines of C. We have an LCD driver, a Bluetooth asynchronous packet and a Ethernet packet driver.
44 Periodic Threads Demo
45 IO Threads Demo
46 Performance Monitoring CPU utilization of periodic tasks and bandwidth consumption of IO tasks are critical in making performance prediction. Our RTOS provides online real time collection of vital statistics. User-adjustable limits may trigger violating tasks to be reported and then optionally aborted. Infeasible timing constraints will be detected and reported.
47 Concluding Remarks Engineering real time systems is about predictability, reliability and performance. Timing support in typical RTOS is insufficient and inefficient; IO-based scheduling has been mostly overlooked. We proposed a simple way of combining both in a scheduler; thus, designing embedded applications will become simpler and more predictable.
48 The End
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