icione 4.313D Animation
|
|
- Merry Thomas
- 5 years ago
- Views:
Transcription
1 icione 4.313D Animation Beginner's Guide Animate your stories and ideas to create realistic scenes with this movie making application geared towards new and inexperienced film makers, video producers / compositors, vxf artists, and 3D artists / designers M.D. McCallum PUBLISHING BIRMINGHAM MUMBAI
2 Table of Contents Preface 1 Chapter 1: Installing and Configuring iclone 7 Installing the program 8 installing iclone 4 pro installing related iclone content 10 exploring iclone options 11 Configuring work environment 12 Setting up the 3D grid 12 Controlling display information 13 Exploring realtime render options 14 Choosing the shader 15 Manipulating objects 16 Locating Custom Content folder 16 Installing new content 16 Using draganddrop 17 Importing new content 17 Working with zipped files 18 Welcome to iclone 18 Interacting with the iclone community 19 Free iclone assets 22 Exploring the Reallusion Content Store 22 Discovering the Reallusion Marketplace 23 Downloading your trial and purchased items 28 download and installation steps 28 Exploring the iclone user interface 30 Exploring the workspace 30 Selecting objects in the workspace 33 Summary 8 34
3 placing building adding lighting Table of Contents Chapter 2: Creating Your First Scene 35 Let the animation begin! 35 Exploring your virtual studio 36 Exploring the 3D workspace 36 the outdoors 38 Working with Live Plants 39 virtual foliage 39 Adding props to the scene 43 Placing props 44 house building 46 Manipulating props 48 Selecting the tools 48 Manipulating objects directly 49 Manipulating with precision gizmos 50 Handling direct input 50 Working with iprops (interactive props) 51 the iprop 51 Animated props 54 importing animated props 54 Creating props from building blocks 55 What do you see in a primitive? 55 a gazebo without hand tools! 56 Diff opacity and other maps. 60 Exploring the mapping channels 60 painting the gazebo 62 correcting the texture mapping 63 Painting option 65 fire effects to the grill 65 Creating see through material 68 Turning nothing into something 68 Lighting in 3D animation 70 Light types and shadows 71 Understanding ambient light 73 Manipulating the lights in the 3D workspace 73 Setting the mood with lighting and atmosphere 73 setting the ambient light 74 working with shadows 74 Time for action manipulating the atmosphere 76 up the grill 76 Summary 79 [HI
4 can't attaching grabbing altering the adding changing Table of Contents Chapter 3: Adding and Customizing Characters 81 Developing unique characters 82 loading characters 83 Customizing character features 84 loading a face image 84 correct the lighting 87 customizing our character 88 customizing the head of the avatar 89 Experimenting with model detail 91 giving your character a new do! 92 customizing the eyes and mouth 93 Skin 93 Positioning the characters 94 Using character accessories and attaching props be cool without shades! 95 shading the glasses 97 the fork prop 97 Interacting with the iprops 98 a beer 99 Altering the characters' clothing 100 female avatar clothing 100 Altering clothing color 102 altering the male avatar's clothing 103 modifying the avatar's pants 105 Basics of character dialog 106 Lipsync 107 Adding dialog 107 Creating dialog the interface 107 Recording dialog a microphone 109 Inserting audio files 110 Summary Chapter 4: Animating the Characters 111 Using motions versus animations 113 Introducing the timeline 114 Controlling action on the timeline 115 timeline concept... A minitutorial basic camera movement 119 the speed of the animation 120 Adding motions to characters 121 Applying motion clips 121 Controlling facial expressions 122 Invoking hand motions 123
5 adjusting animating animating closing saving polishing point Table of Contents Manipulating character's fingers 125 Using paths to move objects 126 the starting frame 127 animating the hands 128 Customizing animation the motion editor 129 animating the male character 130 Turn the character 131 the turn 131 closing the grill cover 133 Animating the limbs 134 Setting the starting point key frame 135 finishing the arm movement 137 scaling and moving the grill 138 copying and pasting the key frame 139 the grill 140 out the movement 142 Blending motions 143 animating the female avatar 143 add more time to the animation 145 Adding more motion to the female avatar 145 new motions 148 Building our custom motion library 149 Saving custom animations as motions 150 single clips 150 collecting and saving multiple clips 151 the Absolute Bone method 152 Manipulating transitions 153 character moves 154 Animating paths for smooth movement 156 a path to animate Benny's walk 156 Using alternative methods of character movement 159 and click movement 159 director mode 161 Animating character dialog 162 dialog with characters 162 Summary 165 Chapter 5: Enhancing Animation with Particles 167 Using special effects (FX) wisely 168 Exploring icione particles 168 Breaking down an icione particle 168 Extending particle usage 169 Using icione particles 170
6 coloring adjusting setting positioning naming setting Table of Contents cueing mother nature 170 configuring particle settings 170 mother nature 172 Attaching icione particles to props 173 Creating a torch 174 the torch handle 174 loading and manipulating the particle 174 and texturing the torch 175 up the smoke and fire particles 177 adding the fire particle 179 Adjusting icione particles 179 controlling the fire 180 adding a smoke particle to the smoke stack 181 the smoke stack particle 182 Using visibility with particles 182 setting the timing for the emitter 183 Using particles with paths 183 a magical swirling effect 184 Summary 187 Chapter 6: Working with Cameras 189 Creating cameras 190 our first camera 190 Renaming your cameras 191 the camera 192 and renaming another camera 192 Using character/object cameras (Follow Cam) 194 Using the Actor Cam 195 setting up the Actor Cam 195 converting Follow Cam to a permanent camera 197 up the Face Cam 198 viewing the character from above 199 Understanding the camera lens 201 Time for action setting new cameras and picking the lens 202 up our main camera angle 204 Time for action setting up a lens only camera close up 205 Foc with depth of field 207 Creating a depth of field camera 208 more cameras 210 the Benny cams 210 a wide angle camera shot 211
7 setting working working rendering Table of Contents Selecting cameras for filming 212 Creating a shot list 213 Understanding camera cuts and timing 214 up the camera switch 214 Filming through walls and objects with camera clipping 216 Using camera clipping 217 Summary 220 Chapter 7: Enhancing Scenes with Images and Videos 221 Using the 2D draganddrop menu 222 Adding details with planes 223 an image plane 224 Billboards 228 with billboards to add an old barn 229 with billboards to add a water tower 231 Image layers 232 driving down the street 233 multiple image layers 236 Using 2D with special effects 240 planes to mimic volume effects 240 adding mountains 242 Using video to enhance scenes 243 adding video to props 244 Creating and popvideo 247 playing with popvideo 248 Summary 249 Chapter 8: Rendering our Work 251 Understanding rendering 252 Rendering in icione 252 Exporting single images 253 our first image 254 rendering an action shot 257 Exporting image sequences 258 exporting our first image sequence 259 Exporting videos 260 Understanding video 260 Codecs versus formats 260 Formats available in icione 261 AVI 261 RM 263 WMV 264 MP4forPC 265 (Vil
8 rendering rendering turning lighting importing storyboarding storyboarding storyboarding storyboarding setting adding deleting Table ofcontents Flash video 266 Using good video rendering habits 267 Determining end usage 267 Setting screen resolution as soon as possible 268 our main project video 268 Rendering popvideo 269 3D rendering... got glasses? 269 Understanding 3D stereoscopic rendering 270 Anaglyph 272 setting up the scene 272 the scene 274 Side X Side 275 Top Down 276 Two Files 277 Summary 277 Chapter 9: Animating Outer Space 279 Reviewing the project assets 279 Laying out and planning the scene 280 Determining the purpose of the scene 280 Determining render resolution 281 setting the resolution 281 Determining the scene animation 282 Determining the particle effects required 282 Laying out the scene tasks 283 Tweaking the project assets 283 adjusting the existing scene 284 outer space into live space 285 the scene 287 scene assets 288 Storyboarding with icione 291 our initial storyboard frame 291 the action at midscene 293 the shuttle escape 295 the explosion 296 the shuttle leaving 298 Analyzing our storyboard 299 up the animated shuttle path 301 particles 303 Setting up the shot list 307 an existing camera 307 Creating cameras for the shot list 308
9 loading Using cameras 308 Setting up the camera switch 310 setting the camera order 311 Last minute tweaks 312 adjust the movie length 312 Rendering our scene Summary 315 Appendix A: Using Personas, ipropsr and Helpers 317 Understanding AML 318 Exploring personas to animate a character 319 a Persona 320 Using AML templates 322 Implementing character interaction 322 placing and character interaction dummies 323 applying the kick me AML template 324 Using operate dummy props 325 the character interaction templates 326 the grab it AML template prop 328 Working with iprops 330 Exploring the home iprops folder 330 getting in and out of bed 330 the iprop door 332 Working with vehicle dummies 334 Summary 336 Appendix B: Animating with iclone Physics 337 Understanding iclone physics 338 Working with simulations 339 Baking the physics 339 Testing versus saving simulations 340 Touring the physics menu 340 Understanding soft bodies versus rigid bodies 342 Rigid bodies 342 Setting the state of the object 342 Object properties 343 Bounding settings 343 Soft bodies 343 Preset 344 Property 344 Collision settings 344
10 knocking fine adding crashing duplicating setting preparing exploring adjusting planting Table of Contents dropping the ball 344 setting up the wall 347 down the wall first run 350 tuning the first run 351 batting the ball 352 setting up the physics 354 changing the impact object angle 355 the aiming site 357 the jeep 360 rows of boxes 363 setting up an ejection sequence 364 up the eject physics 366 attaching the character 367 a chain action 370 Colliding with characters 374 Attaching dummies 374 a character collision 374 Summary 378 Appendix C: Exploring New Features 379 Discovering new visual enhancements 379 Understanding ambient occlusion 380 ambient occlusion 381 Exploring the toon shader 382 enhancing the existing scene 383 setting up the toon shader 384 the NPR post effect 385 exploring the toon shader 385 Removing skin color 387 tooning the characters 387 skinning the character for tuning 388 Using post effects 390 applying blur 390 testing the other post effects 393 the overall post effect 395 Setting the light with the multiplier 396 directional versus spotlight 396 Discovering the performance enhancements 398 Improving usability features 400 Using the tree brush 401 and felling trees 401 Using soft cloth 404
11 smoothing walking setting puppeteering building animating grasping testing a cloth 404 a ghost effect 406 Exploring soft cloth options 408 Summary 409 Appendix D: Discovering New Animation Tools 411 Exploring the modified timeline 411 Mixing moves the easy way 415 MixMoves 415 Using the motion puppet 417 animating Gwynn 418 the transition between motions 419 with the motion puppet 420 stopping the foot sliding 423 Understanding Human IK (pose and reach target) 424 up a twohanded rig with Human IK 424 hooking up the dummies 426 the two handed rig for movement 428 locking dummies 431 setting up the unicycle 433 Manipulating Direct Puppet 437 the character's movements 437 climbing with Human IK 439 Understanding device Mocap (Kinect) 442 installing the Kinect plugin 443 starting the Mocap Device Plugin 444 cleaning up the Mocap 447 Using motion capture effectively 449 Using the Prop Puppet 449 the tank turret 449 the radar 451 animating the turret 453 Customizing the transition and time warp 454 Using the Prop Look At 456 the basics of Prop Look At 456 a practical example of the Prop Look At 458 Applying icione 5 techniques to Chapter 4, Animating the Characters 459 animating the grill with new features 460 Summary 462
12 Table of Contents Appendix E: Pop Quiz Answers 465 Chapter 5, Enhancing Animation with Particles 465 Chapter 6, Working with Cameras 466 Chapter 7, Enhancing Scenes with Images and Videos 467 Chapter 8, Rendering our Work 467 Appendix C, Exploring New Features 467 Appendix D, Discovering New Animation Tools 468 Index 469
Adobe Flash Course Syllabus
Adobe Flash Course Syllabus A Quick Flash Demo Introducing the Flash Interface Adding Elements to the Stage Duplicating Library Items Introducing Keyframes, the Transform Tool & Tweening Creating Animations
More informationAdobe After Effects level 1 beginner course outline (3-day)
http://www.americanmediatraining.com Tel: 800 2787876 Adobe After Effects level 1 beginner course outline (3-day) Lesson 1: Getting to Know the Workflow Creating a project and importing footage Creating
More informationBONE CONTROLLER ASSET VERSION 0.1 REV 1
Foreword Thank you for purchasing the Bone Controller! I m an independent developer and your feedback and support really means a lot to me. Please don t ever hesitate to contact me if you have a question,
More informationAdobe Premiere Pro CC 2018
Course Outline Adobe Premiere Pro CC 2018 1 TOURING ADOBE PREMIERE PRO CC Performing nonlinear editing in Premiere Pro Expanding the workflow Touring the Premiere Pro interface Keyboard shortcuts 2 SETTING
More informationActions and Graphs in Blender - Week 8
Actions and Graphs in Blender - Week 8 Sculpt Tool Sculpting tools in Blender are very easy to use and they will help you create interesting effects and model characters when working with animation and
More informationMastering Autodesk 3ds Max 2013
Mastering Autodesk 3ds Max 2013 Harper, J ISBN-13: 9781118129715 Table of Contents Introduction? xxi Chapter 1? Getting to Know Autodesk? 3ds Max? 2013??? 1 Introducing the New 3ds Max 2013 Features????
More informationCreative Web Designer Course
Creative Web Designer Course Photoshop 1. Getting to Know the Work Area Starting to work in Adobe Photoshop Using the tools Setting tool properties Undoing actions in Photoshop More about panels and panel
More informationThe Muvipix.com Guide to CyberLink PowerDirector 15 Ultimate
The Muvipix.com Guide to CyberLink PowerDirector 15 Ultimate The Muvipix.com Guide to CyberLink PowerDirector 15 Ultimate Section 1: PowerDirector Basics Chapter 1 Get to Know PowerDirector 15... 3 What
More informationBeginners Guide Maya. To be used next to Learning Maya 5 Foundation. 15 juni 2005 Clara Coepijn Raoul Franker
Beginners Guide Maya To be used next to Learning Maya 5 Foundation 15 juni 2005 Clara Coepijn 0928283 Raoul Franker 1202596 Index Index 1 Introduction 2 The Interface 3 Main Shortcuts 4 Building a Character
More informationPowerDirector Basics. Section 1. The Muvipix.com Guide to CyberLink PowerDirector 12 Ultimate. Chapter 1 Get to Know PowerDirector 12...
The Muvipix.com Guide to CyberLink PowerDirector 12 Ultimate Section 1 PowerDirector Basics Chapter 1 Get to Know PowerDirector 12... 3 What s what and what it does Welcome to easy yet powerful moviemaking!
More informationThe Muvipix.com Guide to Sony Movie Studio Platinum 13
The Muvipix.com Guide to Sony Movie Studio Platinum 13 Chapter 1 Get to know Sony Movie Studio Platinum 13... 5 What s what and what it does The Sony Movie Studio 13 interface 6 The Project Media window
More information1 INTRoduCTIon to BLENDER 1. 3 PREPARATIon 19
INTRoduCTIoN xv 2 INTRoduCTIon to GIMP 13 Topics Covered... xv What Isn t Covered...xvi Requirements....xvi The Projects....xvi The Bat Creature... xvii The Spider Bot... xvii The Jungle Temple... xvii
More informationART OF 3D MODELLING & ANIMATION
ART OF 3D MODELLING & ANIMATION COURSE OVERVIEW This is a three year long course for secondary students covering on the various aspects of Drawing, 2D animation and 3D animation. At the end of each year,
More informationChapter 19- Object Physics
Chapter 19- Object Physics Flowing water, fabric, things falling, and even a bouncing ball can be difficult to animate realistically using techniques we have already discussed. This is where Blender's
More informationThree-Dimensional Computer Animation
Three-Dimensional Computer Animation Visual Imaging in the Electronic Age Donald P. Greenberg November 29, 2016 Lecture #27 Why do we need an animation production pipeline? Animated full-length features
More informationThe Muvipix.com Guide to Vegas Movie Studio Platinum 14
The Muvipix.com Guide to Vegas Movie Studio Platinum 14 What have I gotten myself into?... 1 Some basic questions and simple answers about Vegas Movie Studio 14 and how it works Chapter 1 Get to know Vegas
More information3D Production Pipeline
Overview 3D Production Pipeline Story Character Design Art Direction Storyboarding Vocal Tracks 3D Animatics Modeling Animation Rendering Effects Compositing Basics : OpenGL, transformation Modeling :
More informationGODRAYS Expanded: Celestial Bodies. By Sickleyield and Marshian. Users Manual
GODRAYS Expanded: Celestial Bodies By Sickleyield and Marshian Users Manual Table of Contents Introduction...3 1. Finding the Product...4 2: Using The Material Presets...8 3: Process & Fine Tuning...9
More informationIf you haven't already - Create Account in DaVinci Resolve (User Name & Password)
COLOR CORRECTION GUIDE DAVINCI RESOLVE & ADOBE PREMIERE (v2) If you haven't already - Create Account in DaVinci Resolve (User Name & Password) In Locked Project, duplicate your Premiere Sequence. Rename
More informationCase Study: The Pixar Story. By Connor Molde Comptuer Games & Interactive Media Year 1
Case Study: The Pixar Story By Connor Molde Comptuer Games & Interactive Media Year 1 Contents Section One: Introduction Page 1 Section Two: About Pixar Page 2 Section Three: Drawing Page 3 Section Four:
More informationcharacter design pipeline) callum.html
References: http://3d.about.com/od/3d-101-the-basics/tp/introducing-the-computer-graphics- Pipeline.htm (character design pipeline) http://cpapworthpp.blogspot.co.uk/2012/12/animation-production-pipelinecallum.html
More informationCS5245 VISION & GRAPHICS FOR SPECIAL EFFECTS PROJECT PROPOSAL
CS5245 VISION & GRAPHICS FOR SPECIAL EFFECTS PROJECT PROPOSAL Title of effect video Out of Control Project team members Chen Ling Wei U065170E Tan Rei Wen Alex U065359M Wang Kai U065179J The Effect A missile
More informationCinema 4D R20 (SP2) Change List Cinema 4D / BodyPaint 3D Service Release
Cinema 4D R20 (SP2) Change List Cinema 4D / BodyPaint 3D Service Release 20.057 ANIMATION Fixed an issue with the Joints List interface in Weight Manager ATTRIBUTE MANAGER Fixed an issue with resetting
More informationProject Storyboard. Project Name: Date: Project Members: Scene: Scene: (#) Frames to Show: (#) Frames to Show: Scene: Scene: (#) Frames to Show:
Project Storyboard Project Name: Date: Project Members: 2002 Tech4Learning, Inc. www.tech4learning.com 1 Project Storyboard 2002 Tech4Learning, Inc. www.tech4learning.com 2 Setting Up Stop Motion Animator
More informationTurn your movie file into the homework folder on the server called Lights, Camera, Action.
CS32 W11 Homework 3: Due MONDAY, APRIL 18 Now let s put the ball in a world of your making and have some fun. Create a simple AND WE MEAN SIMPLE environment for one of your ball bounces. You will assign
More informationVISIT FOR THE LATEST UPDATES, FORUMS & MORE ASSETS.
Gargoyle VISIT WWW.SFBAYSTUDIOS.COM FOR THE LATEST UPDATES, FORUMS & MORE ASSETS. 1. INTRODUCTION 2. QUICK SET UP 3. PROCEDURAL VALUES 4. SCRIPTING 5. ANIMATIONS 6. LEVEL OF DETAIL 7. CHANGE LOG 1. Introduction
More informationCNM 190 Advanced Digital Animation
CNM 190 Advanced Digital Animation Dan Garcia, EECS (co-instructor) Greg Niemeyer, Art (co-instructor) Jeremy Huddleston, EECS (TA) Randy Nelson, Pixar (today s s guest lecturer) Today s s Overview Greg
More informationHow to apply and adjust video effects
Adobe Premiere Pro CS6 Project 4 guide How to apply and adjust video effects Adobe Premiere Pro CS6 features more than 130 video effects. You apply video effects to clips to give them special visual characteristics
More informationUser Interface Introduction... 4 User Interface - Main Menu... 5 User Interface - Tool Bar... 6 File Handlers... 7 Edit Controls... 8 Indicators...
User Interface Introduction... 4 User Interface - Main Menu... 5 User Interface - Tool Bar... 6 File Handlers... 7 Edit Controls... 8 Indicators... 10 Lights... 12 Pixel Shader... 14 User Interface - Scene
More informationMotionGraphix. User Guide. Quick Start. Overview
MotionGraphix User Guide Quick Start Create a Project Add Elements Position, scale and rotate the elements Change the time and reposition, scale and rotate the elements Change the time again, etc. Double
More informationVirtual Production for the Real World Using Autodesk MotionBuilder 2013
Virtual Production for the Real World Using Autodesk MotionBuilder 2013 Daryl Obert Autodesk Hein Beute- Xsens DG3148 This class will give attendees a firm understanding of the concepts and workflows involved
More informationAdobe After Effects CS6 Digital Classroom
Adobe After Effects CS6 Digital Classroom AGI Creative ISBN-13: 9781118142790 Table of Contents Starting up About Digital Classroom 1 Prerequisites 1 System requirements 1 Starting Adobe After Effects
More informationComputer Animation INF2050
Computer Animation INF2050 Comments from Lasseter Keyframing Computers are stupid Worst case, keyframe required for every frame John discovered that some degrees of freedom (DOFs) require more keyframes
More informationCGDD 4113 Final Review. Chapter 7: Maya Shading and Texturing
CGDD 4113 Final Review Chapter 7: Maya Shading and Texturing Maya topics covered in this chapter include the following: Shader Types Shader Attributes Texturing the Axe Life, Love, Textures and Surfaces
More informationanimation projects in digital art animation 2009 fabio pellacini 1
animation projects in digital art animation 2009 fabio pellacini 1 animation shape specification as a function of time projects in digital art animation 2009 fabio pellacini 2 how animation works? flip
More informationBecome a Certified 3D Max & MAYA Professional
a division of softpro 3D Animation Training Institute Animation Visualization Conceptualization Sketching VisualEffects VideoEditing ADVANCE 3D MAX VFX AFTER EFFECTS VIDEO Editing 100% Job Assistance Become
More informationBy Bonemap Extending Isadora s 3D Particles and 3D Model Particles
Extending Isadora s 3D Particles and 3D Model Particles By Bonemap 2018 Page 1 v.1 Extending Isadora s 3D Particles and 3D Model Particles with media instances By Bonemap 2018 One of the more difficult
More informationComputer Game. Artist and Animator. Plan of the Course. in collaborazione con
Computer Game Artist and Animator Plan of the Course in collaborazione con Art & Animation Introduction This course is designed to appeal to those students looking to combine their passion for games with
More information2D & 3D Animation NBAY Donald P. Greenberg March 21, 2016 Lecture 7
2D & 3D Animation NBAY 6120 Donald P. Greenberg March 21, 2016 Lecture 7 2D Cel Animation Cartoon Animation What is cartoon animation? A sequence of drawings which, when viewed in rapid succession, create
More informationAnimation Tools THETOPPERSWAY.COM
Animation Tools 1.) 3D Max: It includes 3D modeling and rendering software. A new Graphite modeling and texturing system(the Graphite Modeling Tools set, also called the modeling ribbon, gives you everything
More informationAdvanced Maya Texturing and Lighting
Advanced Maya Texturing and Lighting Lanier, Lee ISBN-13: 9780470292730 Table of Contents Introduction. Chapter 1 Understanding Lighting, Color, and Composition. Understanding the Art of Lighting. Using
More informationThe 3D rendering pipeline (our version for this class)
The 3D rendering pipeline (our version for this class) 3D models in model coordinates 3D models in world coordinates 2D Polygons in camera coordinates Pixels in image coordinates Scene graph Camera Rasterization
More informationArtlantis training for new users
Artlantis training for new users page 2 This training program reviews the main features of Artlantis. You will learn about the various presentation types such as still images, ivisit 3D panoramas, VR objects
More information5.3 Apply computer file management techniques 5.5 Select the format for digital delivery 5.6 Use and care for equipment and related accessories
Re-Associate Yourself with Basic Modeling - Create a Lego Man o Loop Cuts creating sharp edges o To Sphere feature o Bridge Edges feature Digital step by step tutorial 3.1 Use industry terminology appropriately
More information3D Modeling Course Outline
3D Modeling Course Outline Points Possible Course Hours Course Overview 4 Lab 1: Start the Course Identify computer requirements. Learn how to move through the course. Switch between windows. Lab 2: Set
More informationSFX - Tricks of the Trade Fredrik Limsäter Partner / CTO Fido Stockholm
S - Tricks of the Trade 2009 Fredrik Limsäter Partner / CTO Fido Stockholm Resume... and 20 or so commercials CTO what? Chief Technical Officer Building a high-end digital studio in Stockholm Front edge
More informationDr. Shahanawaj Ahamad. Dr. S.Ahamad, SWE-423, Unit-04
Dr. Shahanawaj Ahamad Dr. S.Ahamad, SWE-423, Unit-04 1 Dr. S.Ahamad, SWE-423, Unit-04 2 Nowadays small multimedia features are included in all desktop software that you can use to create documents. The
More informationWCSD/NUES Educational Technology Animation
Animation verification for you and your peer reviewer Animation (Frames, Flash, or Edge) Animation: Understand and control the timeline Explain the makeup of the objects (fill and line) Import graphics
More informationComputer Graphics. Si Lu. Fall uter_graphics.htm 11/27/2017
Computer Graphics Si Lu Fall 2017 http://web.cecs.pdx.edu/~lusi/cs447/cs447_547_comp uter_graphics.htm 11/27/2017 Last time o Ray tracing 2 Today o Animation o Final Exam: 14:00-15:30, Novermber 29, 2017
More informationAdobe After Effects CS5 Digital Classroom
Adobe After Effects CS5 Digital Classroom Team, AGI Creative ISBN-13: 9780470595244 Table of Contents Starting Up. About Digital Classroom. Prerequisites. System requirements. Starting Adobe After Effects
More informationMIXED REALITY (AR & VR) WITH UNITY 3D (Microsoft HoloLens)
MIXED REALITY (AR & VR) WITH UNITY 3D (Microsoft HoloLens) 1. INTRODUCTION TO Mixed Reality (AR & VR) What is Virtual Reality (VR) What is Augmented reality(ar) What is Mixed Reality Modern VR/AR experiences
More informationThree-Dimensional Computer Animation
Three-Dimensional Computer Animation Visual Imaging in the Electronic Age Donald P. Greenberg November 28, 2017 Lecture #24 Luxo & Luxo Jr. 1986 Toy Story 1995 Finding Dory 2016 3D Animation Pixar Why
More informationToon Boom Storyboard Pro 6
Toon Boom Storyboard Pro 6 Getting Started Guide TOON BOOM ANIMATION INC. 4200 Saint-Laurent, Suite 1020 Montreal, Quebec, Canada H2W 2R2 +1 514 278 8666 contact@toonboom.com toonboom.com Storyboard Pro
More informationGROW-IT. Plug-in for Daz3D Studio
GROW-IT Plug-in for Daz3D Studio About A Daz3D plug-in to create 3D animate landscapes for films, cartoons, 2D/3D games and static scene. Other ideas such as wedding-trees where the guest put a finger
More informationCamtasia Studio 5.0 PART I. The Basics
Camtasia Studio 5.0 Techsmith s Camtasia Studio software is a video screenshot creation utility that makes it easy to create video tutorials of an on screen action. This handout is designed to get you
More informationSY Ultra Templates Genesis 8 Male MANUAL AND INSTRUCTIONS
SY Ultra Templates Genesis 8 Male MANUAL AND INSTRUCTIONS Table of Contents Permissions And Warning: Read First!...3 Chapter 1: Using the Ultra Templates Set With AutoFit...4 Chapter 2: The DeTriangulator
More informationAdvanced Maya e Texturing. and Lighting. Second Edition WILEY PUBLISHING, INC.
Advanced Maya e Texturing and Lighting Second Edition Lee Lanier WILEY PUBLISHING, INC. Contents Introduction xvi Chapter 1 Understanding Lighting, Color, and Composition 1 Understanding the Art of Lighting
More informationUnity Game Development
Unity Game Development 1. Introduction to Unity Getting to Know the Unity Editor The Project Dialog The Unity Interface The Project View The Hierarchy View The Inspector View The Scene View The Game View
More informationGetting Started. What Is After Effects? 000. This chapter provides background information related to Adobe After
1 Getting Started What Is After Effects? 000 What s New in After Effects 7? 000 What Are Animation and Motion Graphics? 000 What Formats Does After Effects 7 Produce? 000 How Is After Effects Different
More informationAbout this document. Introduction. Where does Life Forms fit? Prev Menu Next Back p. 2
Prev Menu Next Back p. 2 About this document This document explains how to use Life Forms Studio with LightWave 5.5-6.5. It also contains short examples of how to use LightWave and Life Forms together.
More informationDigital Video Projects (Creating)
Tim Stack (801) 585-3054 tim@uen.org www.uen.org Digital Video Projects (Creating) OVERVIEW: Explore educational uses for digital video and gain skills necessary to teach students to film, capture, edit
More informationCSE 682: Animation. Winter Jeff Walsh, Stephen Warton, Brandon Rockwell, Dustin Hoffman
CSE 682: Animation Winter 2012 Jeff Walsh, Stephen Warton, Brandon Rockwell, Dustin Hoffman Topics: Path animation Camera animation Keys and the graph editor Driven keys Expressions Particle systems Animating
More informationFlowmap Generator Reference
Flowmap Generator Reference Table of Contents Flowmap Overview... 3 What is a flowmap?... 3 Using a flowmap in a shader... 4 Performance... 4 Creating flowmaps by hand... 4 Creating flowmaps using Flowmap
More informationSilhouette Projects The Tools of Silhouette
Silhouette Projects The Tools of Silhouette Presented by Ben Brownlee Course Overview Total Duration: 6 hours 38 minutes Exercise 01 - New Rotoscoping Tools - Duration 26:34 In this intro exercise we will
More informationSystem Requirements:-
Anime Studio Pro 9 Complete Animation for Professionals & Digital Artists! Anime Studio Pro 9 is for professionals looking for a more efficient alternative to tedious frame-by-frame animation. With an
More informationIray for Cinema 4D Release Version 2.0 New Features Improved MDL Material Browser Stacking of MDL Material Layers
Iray for Cinema 4D Release Version 2.0 Version 2.0.15, Iray 2016.3 Copyright 2017 NVIDIA Corporation Improved MDL Material Browser The MDL Material Browser has been greatly enhanced to allow quick and
More informationToon Boom Storyboard Pro 6
Toon Boom Storyboard Pro 6 Getting Started Guide TOON BOOM ANIMATION INC. 4200 Saint-Laurent, Suite 1020 Montreal, Quebec, Canada H2W 2R2 +1 514 278 8666 contact@toonboom.com toonboom.com Storyboard Pro
More informationEditing in Premiere Pro CC 2015
Editing in Premiere Pro CC 2015 Lesson 1: Exploring the Interface Exploring the Interface The Source Window The Program Window The Settings Menu Revealing the Video Scopes The Workspace Bar The Project
More informationGrunge Overlays. Grunge Overlays
Grunge Overlays Grunge Overlays 1 Copyright LucaVisualFX Ltd. 2011 Luca's Plugins Luca s Grunge Overlays Grunge Overlays offers a variety of animated textures designed to add a dynamic and striking touch
More informationMIXED REALITY (AR & VR) WITH UNITY 3D (Microsoft HoloLens)
MIXED REALITY (AR & VR) WITH UNITY 3D (Microsoft HoloLens) 1. INTRODUCTION TO Mixed Reality (AR & VR) What is Virtual Reality (VR) What is Augmented reality(ar) What is Mixed Reality Modern VR/AR experiences
More informationHuman body animation. Computer Animation. Human Body Animation. Skeletal Animation
Computer Animation Aitor Rovira March 2010 Human body animation Based on slides by Marco Gillies Human Body Animation Skeletal Animation Skeletal Animation (FK, IK) Motion Capture Motion Editing (retargeting,
More informationHow to apply and adjust video effects
Adobe Premiere Pro CC Guide How to apply and adjust video effects Premiere Pro features more than 130 video effects. You apply video effects to clips to give them special visual characteristics such as
More informationConsolidated High School District Orland Park, Illinois Windows Movie Maker Instruction Guide
When you start Windows Movie Maker, you may see a collection from the previous user. To delete the collection, click on each pane and right-click to delete. To start a new project, click on File, Save
More informationPipeline and Modeling Guidelines
Li kewhatyou see? Buyt hebookat t hefocalbookst or e Char act ermodel i ng wi t h Mayaand ZBr ush Jason Pat node ISBN 9780240520346 CH01-K52034.indd viii 12/4/07 1:52:00 PM CHAPTER 1 Pipeline and Modeling
More informationGetting To Know The Movie
Getting To Know The Movie Pixar Animation Studios & Walt Disney Pictures released on November 22, 2017 6 years of production the 15th highest-grossing animated film ever 2 Academy Awards, 67 awards in
More informationLearning Flash CS4. Module 1 Contents. Chapter 1: Getting Started With Flash. Chapter 2: Drawing Tools
Learning Flash CS4 Module 1 Contents Chapter 1: Getting Started With Flash The Flash Start Page...1-1 The Flash Screen...1-2 The Flash Workspace...1-2 The Properties Panel...1-4 Other Panels...1-5 The
More informationIntegrating Physics into a Modern Game Engine. Object Collision. Various types of collision for an object:
Integrating Physics into a Modern Game Engine Object Collision Various types of collision for an object: Sphere Bounding box Convex hull based on rendered model List of convex hull(s) based on special
More informationMISSION VALLEY REGIONAL OCCUPATION PROGRAM COMPUTER ANIMATION COURSE OUTLINE
MISSION VALLEY REGIONAL OCCUPATION PROGRAM COMPUTER ANIMATION COURSE OUTLINE 1. Course Title: 2. CBEDS Title: Other Arts, Media and Entertainment 3. CBEDS Number: 5769 4. Job Titles/DOT Codes: Technical
More information3D Character Creation for the Unreal Game Engine Using Adobe Fuse
3D Character Creation for the Unreal Game Engine Using Adobe Fuse Developed by: Gaming Research Integration for Learning Laboratory (GRILL ) DISTRIBUTION A: Approved for public release; distribution unlimited.
More informationHow to add video effects
How to add video effects You can use effects to add a creative flair to your movie or to fix exposure or color problems, edit sound, or manipulate images. Adobe Premiere Elements comes with preset effects
More informationAutodesk Maya 2018 BASICS GUIDE
Kelly L. Murdock Autodesk Maya 2018 BASICS GUIDE SDC P U B L I C AT I O N S Better Textbooks. Lower Prices. www.sdcpublications.com ACCESS CODE UNIQUE CODE INSIDE Powered by TCPDF (www.tcpdf.org) Visit
More informationROTOSCOPING AND MATTE PAINTING In Blender v2.48a
In the world of Visual Effects, Rotoscoping, Matte Painting and Garbage Painting are necessary and complementary functions. They are used each time a cut-out in the image is necessary, to remove a background
More informationChapter 5. Creating Special Effects Delmar, Cengage Learning
Chapter 5 Creating Special Effects 2011 Delmar, Cengage Learning Chapter 5 Lessons 1. Create a mask effect 2. Add sound 3. Add video 4. Create an animated navigation bar 5. Create character animations
More information,
Duration: 06 Months Weekdays:- 2hrs / 3 days Fastrack:- 1½ hrs per Day Weekend:- 2½ hrs (Sat & Sun) An ISO 9001:2015 Institute ADMEC Multimedia Institute www.admecindia.co.in 9911782350, 9811818122 ADMEC
More informationTraining Centre
3D CHARACTER DESIGN BROCHURE Course Outline, Class Schedule, Cost & System Requirements www.orangevfx.com training@orangevfx.com Training Centre +234-814-771-9409 Orange VFX Studios, Top Floor, Babani
More informationA simple OpenGL animation Due: Wednesday, January 27 at 4pm
CMSC 23700 Winter 2010 Introduction to Computer Graphics Project 1 January 12 A simple OpenGL animation Due: Wednesday, January 27 at 4pm 1 Summary This project is the first part of a three-part project.
More informationQuick Guide for Photoshop CS 6 Advanced June 2012 Training:
3. If desired, click the desired tab to see the differences. Photoshop CS 6 Advanced Changing Workspace Note: Changing Workspace will change the Panel Group appears on the screen. The default Workspace
More information3Ds MAX 6.0 Term paper. Virtual Reality. sponsored by: Dr. Hatem Abdul-Kader. Prepared by: Mahmoud Sami Section 3 (010116) IT Department
3Ds MAX 6.0 Term paper Virtual Reality sponsored by: Dr. Hatem Abdul-Kader. Prepared by: Mahmoud Sami Section 3 (010116) IT Department 3Ds MAX 6.0 Introduction What is the 3D graphics. Applications of
More informationPowToon Kaltura MediaSpace Module Quick Start User Guide
PowToon Kaltura MediaSpace Module Quick Start User Guide Welcome to PowToon Studio, the place where all the magic happens. Please note, you do not need to create a PowToon account to get started, Kaltura
More information9.2 Use and animate compositing effects. 9.4 Track motion and apply the data to footage
Create a Pop-Up Book - Create an animated pop-up book using a custom theme and custom images. Warm up activity after the winter break. o Armature o Planes to Image add-on Video: https://www.youtube.com/watch?v=i6gjavmtaiq
More informationComputer Animation. Algorithms and Techniques. z< MORGAN KAUFMANN PUBLISHERS. Rick Parent Ohio State University AN IMPRINT OF ELSEVIER SCIENCE
Computer Animation Algorithms and Techniques Rick Parent Ohio State University z< MORGAN KAUFMANN PUBLISHERS AN IMPRINT OF ELSEVIER SCIENCE AMSTERDAM BOSTON LONDON NEW YORK OXFORD PARIS SAN DIEGO SAN FRANCISCO
More informationReallusion Character Creator and iclone to Unreal UE4
Reallusion Character Creator and iclone to Unreal UE4 An illustrated guide to creating characters and animations for Unreal games. by Chad Schoonover Here is a guide to get a Reallusion Character Creator
More informationIndex. CC Exportable Content Library Vol. 1. CC Exportable Content Library Vol. 2. CC Exportable Content Library Vol. 3
Index CC Exportable Content Library Vol. 1 CC Essential Complete Bundle including: CC Essential Morphs & Skin CC Essential Clothing & Fabric Bonus: CC Essential Learning Resource Hottest Hairstyles 3 4
More informationTo Do. Advanced Computer Graphics. The Story So Far. Course Outline. Rendering (Creating, shading images from geometry, lighting, materials)
Advanced Computer Graphics CSE 190 [Spring 2015], Lecture 16 Ravi Ramamoorthi http://www.cs.ucsd.edu/~ravir To Do Assignment 3 milestone due May 29 Should already be well on way Contact us for difficulties
More informationControlling Particle Systems. All elements of a particle system are controlled through this dialog: There are several key parts to this dialog:
Controlling Particle Systems All elements of a particle system are controlled through this dialog: There are several key parts to this dialog: The timeline extent - OK, Cancel and Delete buttons are common
More informationCinema 4D R19 (SP2) Change List Cinema 4D / BodyPaint 3D Service Release
Cinema 4D R19 (SP2) Change List Cinema 4D / BodyPaint 3D Service Release 19.053 ANIMATION Fixed a stability issue with polygon reduction and the Skin object Fixed an animation issue when interpolating
More informationHow to create video effects
Adobe After Affects CC Guide How to create video effects After Effects includes many innovative and expressive video effects, which you apply to layers to add or modify characteristics of still images
More informationAnimation. Representation of objects as they vary over time. Traditionally, based on individual drawing or photographing the frames in a sequence
6 Animation Animation Representation of objects as they vary over time Traditionally, based on individual drawing or photographing the frames in a sequence Computer animation also results in a sequence
More informationImport / Object modes: 5 Layers for organising your scene are available at the top of the screen.
LUMION 1 VS LUMION 2 SCENES - In Lumion 2, the sky, clouds, fog, material settings, ambient shadows and reflections have been overhauled, so don't expect your Lumion 1 scenes to look identical when you
More informationAdvanced Color Grading in DaVinci Resolve 15
Advanced Color Grading in DaVinci Resolve 15 1. Introduction Color Page Overview 2. Opening a Resolve Archive Opening an Archive Grading Workflow Steps Balancing Shots Shot Matching Secondary Grading Creating
More information