CSE 374 Programming Concepts & Tools. Hal Perkins Fall 2015 Lecture 15 Testing

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1 CSE 374 Programming Concepts & Tools Hal Perkins Fall 2015 Lecture 15 Testing

2 Where we are Some very basic software engineering topics in the midst of tools Today: testing (how, why, some terms) Later: (partial) specification Test your software or your users will Hunt & Thomas The Pragmatic Programmer 2

3 Software design There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. The first method is far more difficult. Sir C. A. R. Hoare 3

4 Debugging Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it. Brian Kernighan 4

5 Testing Program testing can be a very effective way to show the presence of bugs, but is hopelessly inadequate for showing their absence. Edsger Dijkstra 1972 Turing Award Lecture 5

6 Fixing bugs Use languages and tools that make errors impossible when you can Java eliminates a large class of memory bugs Don t introduce defects Think, design, analyze don t write the bugs in the first place! Make defects visible Assertions, exceptions (if you have them) Rigorous testing Debugging last resort 6

7 Testing 1, 2, 3 Role of testing and its plusses/minuses Unit testing or testing in the small Stubs, or cutting off the rest of the world (which might not exist yet) 7

8 A little theory Testing is very limited and difficult: Small number of inputs Small number of calling contexts, environments, compilers, Small amount of observable output Requires more things to get right, e.g., test code Standard coverage metrics (statement, branch, path) are useful but only emphasize how limited it is. 8

9 How much is enough? This code is supposed to compute something resembling C s a or b function. How do we test it? How many tests do we need? What kinds of tests should they be? int f(int a, int b) { int ans = 0; } if(a) if(b) ans += a; ans += b; return ans; 9

10 Three coverage metrics int f(int a, int b) { int ans = 0; if(a) ans += a; if(b) ans += b; return ans; } Statement coverage: f(1,1) sufficient Branch coverage: f(1,1) and f(0,0) sufficient Path coverage: f(0,0), f(1,0), f(0,1), f(1,1) sufficient But even the example path-coverage test suite suggests f is a correct or function for C; it is not. 10

11 Colored boxes black box vs white box black-box: test a unit without looking at its implementation Pros: don t make same mistakes, think in terms of interface, independent validation Basic example: remember to try negative numbers white-box: test a unit while looking at its implementation (sometimes called clear box ) Pros: can be more efficient, can find the implementation s corner cases Basic example: try loop boundaries, special constants, max values, empty/full data structure 11

12 Stubs Unit testing (a small group of functions) vs. integration testing (combining units) vs. system testing (the whole thing whatever that means) How to test units ( code under test ) when the other code: may not exist may be buggy may be large and slow Answer: You provide a fake implementation of the other code that works well enough for the tests Fake implementation is as small as possible, so the functions are often called stubs Tools like JUnit et seq. exist to support unit testing take advantage of them when they make sense 12

13 Stubbing techniques It s an art, not a science. Some useful techniques: Instead of computing a function, use a small table of pre-encoded answers Return wrong answers that won t mess up what you re testing Don t do things (e.g., print) that won t be missed Use a slower algorithm Use an implementation of fixed size (an array instead of a list?)... other ideas? 13

14 Eat your vegetables Make tests: early easy to run (e.g., a make target with an automatic diff against sample output) that test interesting and well-understood properties that are as well-written and documented as other code Write the tests first! (seems odd until you do it) Write much more code than the assignment requires you turn-in Manually or automatically compute test-inputs and rightanswers? Write regression tests and run on each version to ensure bugs do not creep in for stuff that used to work. 14

15 Debugging When a test uncovers a problem, need to find the cause and fix it Often more art then science, but don t thrash randomly Treat debugging as a scientific experiment: Hypothesis: the problem is because Experiment: design tests to verify hypothesis Not verified? Start over with a new hypothesis Verified? Bug found! Fix it, test it, and add the test that demonstrated the bug to your collection 15

16 Testing of what Summary: Testing has some concepts worth knowing and using Coverage (statement, branch, path) White-box vs. black-box Stubbing But we made a big assumption, that we know what the code is supposed to do! Specification is a topic we need to talk more about and we will. 16

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