Chapter 3:: Names, Scopes, and Bindings

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1 Chapter 3:: Names, Scopes, and Bindings Programming Language Pragmatics Michael L. Scott

2 Some more things about NFAs/DFAs We said that a regular expression can be: A character (base case) A concatenation of two regular expressions An alternation (one or the other) A Kleene start Here is a regular language: d * (.d d.) d * It represents decimal numbers The goal is to make a DFA that recognizes it.

3 Basic NFAs FIGURE 1.6, Inc. All rights reserved. 3

4 How to use them FIGURE 1.7, Inc. All rights reserved. 4

5 Making a DFA from an NFA: Subsets of states FIGURE 1.8, Inc. All rights reserved. 5

6 One last thing from Chapter 2 What is a pragma?

7 Abstraction Abstraction can mean a lot of things Abstraction from machine language Abstraction in names Abstraction in control (subroutines) Abstraction from machine language The main driving force in early languages Pretty well defined More modern languages are design often in terms of aesthetics, trying to find elegance

8 Name, Scope, and Binding A name is exactly what you think it is Most names are identifiers symbols (like '+') can also be names A binding is an association between two things, such as a name and the thing it names The scope of a binding is the part of the program (textually)in which the binding is active

9 Binding Binding Time is the point at which a binding is created or, more generally, the point at which any implementation decision is made language design time program structure, possible types language implementation time I/O, arithmetic overflow, type equality (if unspecified in manual)

10 Binding Implementation decisions (continued ): program writing time algorithms, names compile time plan for data layout link time layout of whole program in memory load time choice of physical addresses

11 Binding Implementation decisions (continued): run time value/variable bindings, sizes of strings subsumes program start-up time module entry time elaboration time (point a which a declaration is first "seen") procedure entry time block entry time statement execution time

12 Binding The terms STATIC and DYNAMIC are generally used to refer to things bound before run time and at run time, respectively static is a coarse term; so is "dynamic" IT IS DIFFICULT TO OVERSTATE THE IMPORTANCE OF BINDING TIMES IN PROGRAMMING LANGUAGES

13 Binding In general, early binding times are associated with greater efficiency Later binding times are associated with greater flexibility Compiled languages tend to have early binding times Interpreted languages tend to have later binding times Today we talk about the binding of identifiers to the variables they name

14 Binding Scope Rules - control bindings Fundamental to all programming languages is the ability to name data, i.e., to refer to data using symbolic identifiers rather than addresses Not all data is named! For example, dynamic storage in C or Pascal is referenced by pointers, not names

15 Lifetime and Storage Management Key events 1. creation of objects 2. creation of bindings 3. references to variables (which use bindings) 4. (temporary) deactivation of bindings 5. reactivation of bindings 6. destruction of bindings 7. destruction of objects

16 Lifetime and Storage Management The period of time from creation to destruction is called the LIFETIME of a binding If object outlives binding it's garbage If binding outlives object it's a dangling reference The textual region of the program in which the binding is active is its scope In addition to talking about the scope of a binding, we sometimes use the word scope as a noun all by itself, without an indirect object

17 Lifetime and Storage Management Storage Allocation mechanisms Static Stack Heap Static allocation for code global variables Stored in read-only static or own variables (inside routines) explicit constants (including strings, sets, etc) information about tables

18 Lifetime and Storage Management Central stack for parameters local variables temporaries Why a stack? allocate space for recursive routines (not necessary in FORTRAN no recursion) reuse space (in all programming languages)

19 Lifetime and Storage Management Contents of a stack frame (cf., Figure 3.1) arguments and returns local variables temporaries bookkeeping (saved registers, line number static link, etc.) Local variables and arguments are assigned fixed OFFSETS from the stack pointer or frame pointer at compile time

20 Lifetime and Storage Management

21 Lifetime and Storage Management Maintenance of stack is responsibility of calling sequence and subroutine prolog and epilog space is saved by putting as much in the prolog and epilog as possible time may be saved by putting stuff in the caller instead or combining what's known in both places (interprocedural optimization)

22 Lifetime and Storage Management Heap for dynamic allocation

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