Assoc. Prof. Dr. Tansu FİLİK
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1 Assoc. Prof. Dr. Tansu FİLİK
2 Computer Programming Previously on Bil 200 Midterm Exam - 1
3 Midterm Exam students Curve: 49,78
4 Computer Programming Arrays Arrays List of variables: [ ]
5 Computer Programming Arrays Arrays It is the declaration of a list of same type of variables under a single name. An example can be the days of week. This is a 1-D array. The first element is Monday, the last is Sunday.
6 Computer Programming Arrays Arrays Another example is the days of a month. This can be considered as a 1-D array, or a 2-D array whose horizontal elements are days of weeks, and vertical elements are the weeks. Days of a year, therefore, can be considered as a 3-D array. First dimension is days of week, second dimension is weeks of month, third dimension is months of year.
7 Computer Programming Arrays Array declarations A 1-D array is declared by a variable name and number of elements inside a square bracket. Example: int gun [ 7 ]; gun corresponds to the array name, whose elements are of int type. There are seven elements. Similarly, a 2-D array is declared by two square brackets: int ay[ 4 ][ 7 ]; There are 4 rows and 7 columns of ay.
8 Computer Programming Arrays Array usage Each element of an array is reached by its index written in square parantheses. In C, the first element is with index 0 (zero). For example, the gun array has first 0th, and last 6th element. The numbers inside the square parantheses are called index numbers.
9 Computer Programming Arrays int gun[7]; gun[0] gun[1] gun[2] gun[3] gun[4] gun[5] gun[6] Usage examples: gun[5] = 1; if( gun[5] == 4 ) break; gun[5] = gun[6] - 1;
10 Computer Programming Arrays Example #include <stdio.h> void main() { int gun [ 7 ]; int i; for( i = 0 ; i < 7 ; i++ ) { gun[ i ] = 0;
11 Bil-200 Arrays int c[12]; c[0]=-45; c[1]=0; c[2]=6;... c[11]=78; c[0] c[1] c[2] c[3] c[4] c[5] c[6] c[7] c[8] c[9] c[10] c[11] The array index starts from 0. and ends at N-1
12 Bil-200 Arrays x=2; c[x] == c[5-3] == c[2] == 6; typical mistakes: c(4) c[1]... c[12] float f=1.0; c[f];
13 Computer Programming Arrays Initializations of arrays We know how to initialize single variables while declaration. The situation is similar for arrays. Just use a list o values inside a block separated by, s. #include <stdio.h> void main() { int gun[7] = { 0,2,4,6,8,10,11 ;...
14 Computer Programming Arrays Initializations of arrays If the array size is too big, declarative initialization is difficult. In that case, make initial assignments inside a program using loops. If we still want to make initializations, we may initialize the first few, and the rest will be zero. As an example: int sayilar [ 10 ] = { 2 ; double dizi [ 250 ] = { 0 ;
15 Computer Programming Arrays - Example #include <stdio.h> void main() { int gun[7] = { 2,3,4,5,6,7,8 ; int i; for (i = 0 ; i < 7 ; i++ ) { printf ("gün[%d] Şubat %d, 2004\n", i, gun[i] ) ;
16 Computer Programming Arrays - Example Write a program which generates random numbers as many as required by the user. The random number generation function exists in a standard library called "stdlib.h". The function name is rand(). It generates numbers between 0 and In order to randomize the generation, use fhe following function: "srand(time(null));". The function time( ) requires including "time.h".
17 Computer Programming Arrays Example: Solution #include <stdio.h> #include <stdlib.h> #include <time.h> #define UZUNLUK 10 void main ( ) { int i, sayilar [UZUNLUK] ; srand(time(null)); for (i = 0 ; i < UZUNLUK ; i++ ) { sayilar[ i ] = rand ( ) ; printf ( "sayi [ %d ] = %d\n", i, sayilar[ i ]) ;
18 Computer Programming Arrays Exercise How do we generate 100 random values using the previous program structure? Extend the program so that it finds and writes the maximum and minimum values inside the random array. Furthermore, the program must find the average, too.
19 Exercise Write the following program and see that the result is NOT #include <stdio.h> void main() { float top = 0.0; int i; It will display on the screen. for(i=0;i<10000;i++) { top += ; printf("toplam = %f\n", top);
20 Why? Floating point numbers are not exactly real numbers. Floating point numbers are represented by inverse powers of 2 (binary representation). Each will not be precisely , so when we add them times, the result will be different. For a better precision, use double. But it will cost more memory.
21 Rounding errors In floating points, never use equality comparisons. for (x = 0.0; x!= 10.0; x += 0.1) { Use near comparisons for floating points. In some computers, the following code will result in different number of loops! for (x = 0; x < 10.0; x += 0.1) { For loops, prefer integers.
22 int and char int (32 bit) and char (8 bit) may also be casted to each other. int char_kod; for (char_kod = (int) 'A'; char_kod <= (int) 'Z'; char_kod++) { printf("%c", (char) char_kod); This program prints out ABCDEFGHIJKLMNOPQRSTUVWXYZ on the screen.
23 Introduction to Programming Languages C Libraries C Liabraries "math.h", "stdlib.h", "string.h"
24 Introduction to Programming Languages C Libraries The main C language only consists of expressions and grammar rules. C, itself, has NO built in function! Most C compilers come with the standard libraries containing several useful functions. In order to be able to use these functions, you must use #include directive to include the associated library containing the useful function.
25 Introduction to Programming Languages C Libraries Function Libraries <stdio.h> - printf(), fprintf(), scanf(), fscanf(), fopen(), putchar(), getchar(),... <math.h> - pow(), sqrt(), fabs()... <ctype.h> - toupper(), tolower(), isalpha(), isdigit(),... <stdlib.h> - rand(), srand(), exit(),...
26 Introduction to Programming Languages C Libraries Function Libraries : math.h Many mathematical function (prototypes) exist here. fabs (x) : absolute value of float x sqrt (x) : square root of x exp (x) : e to the power x (e = ) log (x) : ln x log10 (x) : base-10 logarithm pow(x, y) : x to the power y sin (x) : sine (radians) cos (x) : cosine (radians) tan (x) : tangent fmod (a, b) : remainder of a/b ceil (x) : least integer >= x floor (x) : greatest integer <= x
27 Introduction to Programming Languages C Libraries Function Libraries : stdlib.h exit(val) : used for terminating program. if (fp == NULL) exit(1); /* if file cannot open, quit*/ rand(void) : generates a random number for(i=0; i < 100; ++i) /* 100 random numbers*/ printf("%d ", rand()); srand(value) : seed for the randomizer srand(100); /* starting point of random sequence*/
28 Introduction to Programming Languages C Libraries Function Libraries : time.h time(null): Numbe of seconds passed since 01/01/1970. int secs; secs = time(null);
29 Introduction to Programming Languages C Libraries Example: Approximate pi value Pi is a very commonly used constant in mathematical expressions. This number has infinite decimal points. Special applications require as many of these decimals as possible. Simple applications may be OK with 22/7. In the following example, we will see how near to pi the value 22/7 is. In C, asin(1) is approximately equal to pi.
30 Approximate value of pi #include <stdio.h> #include <math.h> int main(void) { double pi, yak, hata; asin, is the arc-sine function. pi = 2 * asin(1); /* realistic pi value*/ yak = (double) 22 / 7; /* approximate pi */ hata = fabs(yak pi) / pi; /* find error */ printf("pi = %.15f\n", pi); /* write result */ printf("yaklaşık = %.15f\n", yak); printf("hata = %.5f", hata * 100); return 0;
31 pi = yaklaşık = hata = Press any key to continue
32 time(null) Gives number of seconds since 01/01/1970 At 13:40 on 17/11/2015, its value was. zaman: #include<stdio.h> #include<time.h> void main(){ int t; t = time(null); printf("zaman: %d \n", t);
33 time(null) Before using you should write: #include <time.h> Usage: int t; t = time(null); Since each time instant is different, it is a good randomization seed.
34 Clock: tik-tak #include <stdio.h> #include <time.h> void main(void) { int i, t; for(i=0; i <= 10; ++i) { /* just for 10 sec */ t = time(null) + 1; /* t next sec */ while (time(null) < t); /* wait */ printf("tik\n"); /* write tik */ t = time(null) + 1; /* wait 1 sac */ while(time(null) < t); /* wait */ printf("tak\n"); /* write tak */
35 Computer Programming Functions Functions The modules that are written by the programmer
36 Computer Programming Functions Function Calls Calling a function means returning the value of a named list of commands that do a specific task. We may call functions that we write ourselves. We may call functions that already exist in the standard C library. Ex: printf, scanf, sqrt
37 Computer Programming Functions Example Write a program which obtains and prints out the square-root of an entered number. #include <stdio.h> #include <math.h> /* Ekrandan girilen bir sayının karekökünü yazar. */ int main() { float x, sonuc; printf("bir sayi giriniz"); scanf("%f", &x); sonuc = sqrt(x); printf("sonuc = %f", sonuc); return 0;
38 Computer Programming Functions Until now, we wrote our program using a single function: main(). The sytax was: void main ( ) { /* definitions */ /* expressions */ The term void indicates that this function returns NOTHING.
39 Computer Programming Functions The () parantheses indicate that main is a function. Inside these parantheses, you send parameters to the function. For this particular case, we do not send anything to the function, so the parantheses are empty. Normally, functions require a list of parameters to be sent to them for processing and generating a result. That result may be returned to the function calling place.
40 Computer Programming Functions A function can be written is three steps: 1. Function prototype declaration 2. The function itself (declaration + commands inside) 3. The expression that calls the function.
41 Introduction to Programming Languages Functions 1. Function prototypes Compilers trace the program from top to bottom. If you write a program which tries to use your functions, the compiler needs to know how the function is called. The prototypes are listed at the top to show the parametric interface of functions. void, char, int, float, double semicolon
42 Introduction to Programming Languages Functions 1. Function prototypes: Parameters Parameter list is a list of types that will enter to the function. float toplam(int a,int b,int c) ;
43 Introduction to Programming Languages Functions 2. Function definition In the real declaration of function, do not put ; at the end of first line. float toplam(int a,int b, int c) Here, the function toplam takes three variables: a, b and c. The return type is float. a, b and c values are sent by the place where the function is called.
44 Introduction to Programming Languages Functions 2. Function definition Function definition consists of a declaration line similar to the prototype, followed by a list of commands bounded by curly parantheses: float toplam( int a, int b, int c) { float t; t = a + b + c ; return t; Note: The function returns a value using the return keyword. If the return type is void, you do not need to use a return line.
45 Introduction to Programming Languages Functions 2. Function definition float toplam( int a, int b, int c) { float t; t = a + b + c ; return t; The variables a, b and c are valid only inside the function toplam. The variable t is also valid only inside the function, and its memory location is freed when the function finished.
46 Introduction to Programming Languages Functions 3. Function calls While calling a function, it must be compatible with the prototype and the return type. The sent parameters must also be compatible with the types. You may send proper variables, expressions, or values to a function. For this case: deger = toplam( i, j, k ) ; or deger = toplam( 5, x, 2.7 ) ;
47 Introduction to Programming Languages Functions 3. Function calls Inside the main() function, the function toplam() is called. In that case, the parameter values are copied into the parameter list variables of the function.
48 Introduction to Programming Languages Functions 3. Function calls main() data memory i 12 j 25 copied copied toplam() data memory a b 45 k copied c 45
49 FUNCTIONS- review #include<stdio.h> void func1(void); int func2(int n, char ch); void main(void) { int i=1,j=2; char ch= 0 ; printf( %d %d\n,i,j); func1(); j=func2(i,ch); printf( %d %d\n,i,j); void func1(void) { printf( selam!\n );... Prototype declarations. Before using in main or other functions, declare their names like this. Their bodies will be written later. Calling a void-type function. Result is not assigned to anything. There is no input (void). Function generates an int type output. Therefore, its output can be assigned to some variable. Inputs are an int and a char. One of the functions whose prototype was declared. It is fully defined here. The I/O style of this and its prototype are compatible.
50 ... int func2(int x, char y) { int z; printf( Basta: x=%d, y=%c\n,x,y); z=x*y; printf( Simdi: z=%d\n,z); return z; Since function generates an int......an int variable is declared inside......and a value is assigned to it......and variable is returned (function value produced). /* As a result, this function adopts a value at the place where it is called. */
51 Introduction to Programming Languages Functions Prototypes are necessary if you plan to write functions at the end of the program. In this way, you can safely use functions within functions. If you write functions before main, or before other functions which call them, you do not need to use prototypes. In this case, if a function (a) is used in function (b), then (a) must be written on top of (b).
52 Introduction to Programming Languages Functions General function syntax
53 void face(void) { printf( :-) ); void next_line(void) { printf( \n ); void faces(int n) { if(i<=0) return; else { for(i=1;i<=n;i++) face(); next_line(); void main(void) { faces(3); faces(2); faces(1); :-):-):-) :-):-) :-)
54 Introduction to Programming Languages Functions Exercise: function factorial() Write a function to evaluate the factorial of a number. For parameters less than zero, the return value will be 0. For zero and one, the return value is 1, for larger numbers, use a loop to evaluate. In the main function, write a loop to evaluate factorials of numbers from 0 to 10, and print on the screen. Do not forget to write the prototype.
55 Introduction to Programming Languages Functions Exercise: factorial program #include <stdio.h> int factorial( int x); for (i = 0 ; i < 10 ; i++ ) { printf("%d! = %d\n", i, factorial(i)); void main() { int i;
56 Introduction to Programming Languages Functions Exercise: factorial program */ int factorial ( int x ) { int f = 1, k; if ( x < 0 ) return 0; else if ( x==0 x==1 ) { return 1; /* Return 1 for 0 or 1 for ( k = 2 ; k <= x ; k++ ) { f *= k ; return f ;
57 Introduction to Programming Languages Functions Exercise: Write a function which takes two parameters and returns the factorial of the difference. Function must start as: int factorial_diff(int a, int b) This function may call the function factorial() which was previously implemented. Do not forget to write the prototypes.
58 Introduction to Programming Languages Functions Class Exercise: Main Program #include <...> /* prototype */ int factorial_diff(int a, int b); void main() { int a,b; printf("farkın alinacagi sayilari girin: "); scanf("%d %d", &a, &b); printf("fark= %d\n", factorial_diff(a,b));
59 Introduction to Programming Languages Functions - Phylosophy For early programming languages, procedural structure was a great improvement... Instead of a single big and nasty program; Intelligible and easily written blocks are preferable. Then, which parts should be made a function? How do we decide on the structure? How do functions communicate with each other and with main? There must be an interface standard.
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