Chapter 1 Introduction to Computers and Programming
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1 Standard Version of Starting Out with C++, 4th Edition Chapter 1 Introduction to Computers and Programming Copyright 2003 Scott/Jones Publishing
2 Contents 1.1 Why Program? 1.2 Computer Systems: Hardware and Software 1.3 Programs and Programming Languages 1.4 What Is a Program Made of? 1.5 Input, Processing, and Output 1.6 The Programming Process 1.7 Procedural and Object-Oriented Programming Chapter 1 slide 2
3 1.1 Why Program? Computer programmable machine designed to follow instructions Program instructions in computer memory to make it do something Programmer person who writes instructions (programs) to make computer perform a task SO, without programmers, no programs; without programs, computer cannot do anything Chapter 1 slide 3
4 1.2 Computer Systems: Hardware and Software Main Hardware Component Categories: 1. Central Processing Unit (CPU) 2. Main Memory 3. Secondary Memory / Storage 4. Input Devices 5. Output Devices Chapter 1 slide 4
5 Main Hardware Component Categories Input Device Central Processing Unit Main Memory Output Device Secondary Storage Devices Chapter 1 slide 5
6 Central Processing Unit (CPU) Comprised of: Control Unit Retrieves and decodes program instructions Coordinates activities of all other parts of computer Arithmetic & Logic Unit Hardware optimized for high-speed numeric calculation Hardware designed for true/false, yes/no decisions Chapter 1 slide 6
7 Main Memory Volatile erased when program terminates or computer is turned off Also called Random Access Memory (RAM) Organized as follows: bit: smallest piece of memory. Has values 0 (off, false) or 1 (on, true) byte: 8 consecutive bits. Bytes have addresses. Chapter 1 slide 7
8 Secondary Storage Non-volatile: data retained when program is not running or computer is turned off Comes in a variety of media: magnetic: floppy disk, zip disk, hard drive optical: CD-ROM Chapter 1 slide 8
9 Input Devices Used to send information to computer from outside Many devices can provide input: Keyboard, mouse, scanner, camera Disk drives Chapter 1 slide 9
10 Output Devices Used for information sent from a computer program Many devices can be used for output: Computer monitor and printer Floppy, zip disk drives Writable CD drives Chapter 1 slide 10
11 Software Programs That Run on a Computer Categories of software: Operating system: programs that manage the computer hardware and the programs that run on them. Ex: Windows, UNIX, Linux Application software: programs that provide services to the user. Ex: word processing, games, programs to solve specific problems Chapter 1 slide 11
12 1.3 Programs and Programming Languages Program: a set of instructions to a computer to perform a task Programming Language: a language used to write programs Chapter 1 slide 12
13 Programs and Programming Languages Types of languages: Low-level: used for communication with computer hardware directly. Often written in binary machine code (0 s/1 s) directly. High-level: closer to human language Chapter 1 slide 13
14 From a High-level Program to Chapter 1 slide 14 an Executable File a) Create file containing the program with a text editor. b) Run preprocessor to convert source file directives to source code program statements. c) Run compiler to convert source program into machine instructions. d) Run linker to connect hardware-specific code to machine instructions, producing an executable file. - Steps b d are often performed by a single command or button click. - Errors detected at any step will prevent execution of following steps.
15 From a High-level Program to an Executable File Source Code Object Code Preprocessor Linker Modified Source Code Executable Code Compiler Chapter 1 slide 15
16 1.4 What Is a Program Made Of? Common elements in programming languages: Key Words Programmer-Defined Symbols Operators Punctuation Syntax Chapter 1 slide 16
17 Chapter 1 slide 17 Example Program #include <iostream> #include <string> using namespace std; int main() { string name; cout << "What is your name? "; cin >> name; cout << "Hello there, " << name; return 0; }
18 Key Words Also known as reserved words Have a special meaning in C++ Can not be used for another purpose Examples in program: using, namespace, int, main Chapter 1 slide 18
19 Programmer-Defined Symbols Names made up by the programmer Not part of the C++ language Used to represent various things: variables (memory locations), functions, etc. Example in program: name Chapter 1 slide 19
20 Operators Used to perform operations on data Many types of operators: Arithmetic - ex: +,-,*,/ Assignment ex: = Examples in program: <<, >> Chapter 1 slide 20
21 Punctuation Characters that mark the end of a statement, or that separate items in a list Examples in program: ; Chapter 1 slide 21
22 Syntax The rules of grammar that must be followed when writing a program Controls the use of key words, operators, programmer-defined symbols, and punctuation Chapter 1 slide 22
23 1.5 Input, Processing, and Output Three steps many programs perform: 1) Gather input data: - from keyboard - from files on disk drives 2) Process the input data 3) Display the results as output: - send it to the screen - write to a file Chapter 1 slide 23
24 1.6 The Programming Process 1. Define the purpose of the program 2. Visualize rhe running program; sketch the user interface 3. Model the program using design tools 4. Check the model for errors 5. Enter the program into the computer and compile it Chapter 1 slide 24
25 The Programming Process 6. Correct errors and recompile until there are none 7. Execute (run) the program 8. Correct execution errors, recompile, rerun 9. Validate results: does the output meet what was defined in step 1? Chapter 1 slide 25
26 1.7 Procedural and Object- Oriented Programming Procedural programming: focus is on the process. Procedures/functions are written to process data. Object-Oriented programming: focus is on objects, which contain data and the means to manipulate the data. Messages sent to objects to perform operations. Chapter 1 slide 26
27 Standard Version of Starting Out with C++, 4th Edition Chapter 1 Introduction to Computers and Programming Copyright 2003 Scott/Jones Publishing
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