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1 #include <stdio.h> 2 #include <GL/glut.h> 3 Program 1 (OpenGL Sample016) 4 // 5 static int MouseX = 0; // X 6 static int MouseY = 0; // Y 7 static float SpinX = 0; // X 8 static float SpinY = 0; // Y 9 static float MoveX = 0; // X 10 static float MoveY = 0; // Y 11 static float Scale = 0.5; // // 14 unsigned long TimeCounter; 15 // 16 #define NOBJECTS 3 17 // 18 unsigned long touchtime[nobjects]; 19 /* */ 20 GLuint objects; 21 /* */ 22 #define SELECTIONS void timer(int t) // T i m e r 25 { 26 TimeCounter++; 27 glutpostredisplay (); 28 gluttimerfunc(20, timer, 20); 29 } void specialkey(int key, int x, int y) 32 { 33 switch (key) { 34 case GLUT_KEY_UP: 35 printf("(%3d,%3d) [ ] \ n", x, y); 36 Scale += 0.1; 37 break; 38 case GLUT_KEY_DOWN: 39 printf("(%3d,%3d) [ ] \ n", x, y); 40 Scale -= 0.1; 41 break; 42 } 43 glutpostredisplay (); 44 } static int MouseLB_ON=0; // 47 static int MouseRB_ON=0; // void mouse(int button, int state, int x, int y) 50 { if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN){ 53 MouseLB_ON = 1; printf("(%3d,%3d) \ n", x, y); //************************************************************************************** 56 // 57 GLuint selection[selections]; // 58 glselectbuffer(selections, selection); // 61 glrendermode(gl_select); 62 glinitnames(); // 63 glpushname(-1); // // 66 glmatrixmode(gl_projection); 67 glpushmatrix (); // 68 glloadidentity (); // // 71 GLint viewport [4]; 72 glgetintegerv(gl_viewport, viewport); 73 //printf("viewport=%d,%d,%d,%d\n",viewport[0],viewport[1],viewport[2],viewport [3]); // 76 // 77 glupickmatrix(x, viewport[3]-y, 1, 1, viewport); 78 1

2 79 // 80 gluperspective (30.0, (double)viewport[2] / (double)viewport[3], 1.0, 100.0); // 83 glmatrixmode(gl_modelview); 84 glpushmatrix (); // 85 glloadidentity (); // // 88 glulookat(5.0, 5.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); // 91 glpushmatrix (); glrotatef(spinx, 1.0, 0.0, 0.0); // X S p i n X 94 glrotatef(spiny, 0.0, 1.0, 0.0); // Y S p i n Y 95 glscalef(scale, Scale, Scale); // S c a l e /* */ 98 // A 99 glloadname (0); // 100 glpushmatrix (); 101 gltranslatef(-2.0, 0.0, 0.0); // X if(touchtime[0] > 0) { 103 glrotatef((timecounter - touchtime [0])*10, 1.0, 0.0, 0.0); 104 if((timecounter - touchtime [0]) > 8) touchtime[0] = 0; 105 } 106 glbegin(gl_quads); 107 glnormal3f(1, 0, 0); 108 glvertex3f(0, 1, 1); glvertex3f(0, 1,-1); 109 glvertex3f(0,-1,-1); glvertex3f(0,-1, 1); 110 glend(); 111 glpopmatrix(); // B 114 glloadname (1); // 115 glpushmatrix (); 116 gltranslatef(0.0, 0.0, 0.0); // 117 if(touchtime[1] > 0) { 118 glrotatef((timecounter - touchtime [1])*10, 1.0, 0.0, 0.0); 119 if((timecounter - touchtime [1]) > 8) touchtime[1] = 0; 120 } 121 glbegin(gl_quads); 122 glnormal3f(1, 0, 0); 123 glvertex3f(0, 1, 1); glvertex3f(0, 1,-1); 124 glvertex3f(0,-1,-1); glvertex3f(0,-1, 1); 125 glend(); 126 glpopmatrix(); // C 129 glloadname (2); // 130 glpushmatrix (); 131 gltranslatef(2.0, 0.0, 0.0); // X if(touchtime[2] > 0) { 133 glrotatef((timecounter - touchtime [2])*10, 1.0, 0.0, 0.0); 134 if((timecounter - touchtime [2]) > 8) touchtime[2] = 0; 135 } 136 glbegin(gl_quads); 137 glnormal3f(1, 0, 0); 138 glvertex3f(0, 1, 1); glvertex3f(0, 1,-1); 139 glvertex3f(0,-1,-1); glvertex3f(0,-1, 1); 140 glend(); 141 glpopmatrix(); glpopmatrix(); // 146 glmatrixmode(gl_projection); 147 glpopmatrix(); // // 150 glmatrixmode(gl_modelview); 151 glpopmatrix(); // // 154 GLint hits = 0; // 155 hits = glrendermode(gl_render); // 158 printf("hits = %d\n", hits); // for (int i = 0; i < hits; i++) { 161 printf("%dth Obj\n", i); 162 // ( 1) 163 printf("(nofstack )[%3d]\n", selection[i*4+0]); 164 // 165 printf("(znear)[%3f] ", (double)selection[i*4+1] / (double)0x7fffffff); 166 // 2

3 167 printf("(zfar)[%3f]\n", (double)selection[i*4+2] / (double)0x7fffffff); 168 // i+4 I D 169 printf("(name)[%3d]\n", selection[i*4+3]); 170 printf("\n"); 171 // 172 touchtime[selection[i*4+3]] = TimeCounter; 173 } 174 //************************************************************************************** //************************************************************************************** 177 // // 180 GLdouble modelmat[16], projmat [16]; 181 glgetdoublev(gl_modelview_matrix, modelmat); 182 glgetdoublev(gl_projection_matrix, projmat); // Z 185 GLfloat z; 186 glreadpixels(x, viewport[3] - y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &z); 187 //3 188 GLdouble ox, oy, oz; 189 gluunproject(x, viewport[3] - y, z, modelmat, projmat, viewport, &ox, &oy, &oz); 190 printf("3d Coordinates\n"); 191 printf("x=%3.2f,y=%3.2f,z=%3.2f\n", ox, oy, oz); 192 //************************************************************************************** }else if (button == GLUT_LEFT_BUTTON && state == GLUT_UP){ 195 MouseLB_ON = 0; printf("(%3d,%3d) \ n", x, y); 196 }else if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN){ 197 MouseRB_ON = 1; printf("(%3d,%3d) \ n", x, y); 198 }else if (button == GLUT_RIGHT_BUTTON && state == GLUT_UP){ 199 MouseRB_ON = 0; printf("(%3d,%3d) \ n", x, y); 200 } glutpostredisplay (); 203 } void dragmotion(int x, int y) 206 { 207 if (MouseLB_ON == 1){ 208 printf("(%3d,%3d)...\ n", x, y); 209 } 210 else if (MouseRB_ON == 1){ 211 printf("(%3d,%3d)...\ n", x, y); 212 // 213 SpinX += x - MouseX; 214 SpinY += y - MouseY; 215 // 216 MouseX = x; 217 MouseY = y; 218 glutpostredisplay (); 219 } 220 } void reshape(int w, int h) // R e s h a p e 223 { 224 glviewport(0, 0, w, h); glmatrixmode(gl_projection); 227 glloadidentity (); 228 gluperspective (30.0, (double)w/h, 1.0, 100.0); // glmatrixmode(gl_modelview); 231 glloadidentity (); 232 glulookat(5.0, 5.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); // 233 } void display(void) // D i s p l a y 236 { 237 glclearcolor(0.0, 0.0, 0.0, 1.0); // 238 glclear(gl_color_buffer_bit GL_DEPTH_BUFFER_BIT); // 239 glenable(gl_depth_test); // // 242 GLfloat mat1diff[] = { 0.8, 0.2, 0.2, 1.0 }; // 243 GLfloat mat2diff[] = { 0.2, 0.8, 0.2, 1.0 }; // 244 GLfloat mat3diff[] = { 0.2, 0.2, 0.8, 1.0 }; // glpushmatrix(); 247 glrotatef(spinx, 1.0, 0.0, 0.0); // X S p i n X 248 glrotatef(spiny, 0.0, 1.0, 0.0); // Y S p i n Y 249 glscalef(scale, Scale, Scale); // S c a l e // A 252 glpushmatrix(); 253 glmaterialfv(gl_front_and_back, GL_AMBIENT_AND_DIFFUSE, mat1diff); 254 gltranslatef(-2.0, 0.0, 0.0); // X

4 255 if(touchtime[0] > 0) { 256 glrotatef((timecounter - touchtime [0])*10, 1.0, 0.0, 0.0); 257 if((timecounter - touchtime [0]) > 8) touchtime[0] = 0; 258 } 259 glbegin(gl_quads); 260 glnormal3f(1, 0, 0); 261 glvertex3f(0, 1, 1); glvertex3f(0, 1,-1); 262 glvertex3f(0,-1,-1); glvertex3f(0,-1, 1); 263 glend(); 264 glpopmatrix(); 265 // B 266 glpushmatrix(); 267 glmaterialfv(gl_front_and_back, GL_AMBIENT_AND_DIFFUSE, mat2diff); 268 gltranslatef(0.0, 0.0, 0.0); // 269 if(touchtime[1] > 0) { 270 glrotatef((timecounter - touchtime [1])*10, 1.0, 0.0, 0.0); 271 if((timecounter - touchtime [1]) > 8) touchtime[1] = 0; 272 } 273 glbegin(gl_quads); 274 glnormal3f(1, 0, 0); 275 glvertex3f(0, 1, 1); glvertex3f(0, 1,-1); 276 glvertex3f(0,-1,-1); glvertex3f(0,-1, 1); 277 glend(); 278 glpopmatrix(); 279 // C 280 glpushmatrix(); 281 glmaterialfv(gl_front_and_back, GL_AMBIENT_AND_DIFFUSE, mat3diff); 282 gltranslatef(2.0, 0.0, 0.0); // X if(touchtime[2] > 0) { 284 glrotatef((timecounter - touchtime [2])*10, 1.0, 0.0, 0.0); 285 if((timecounter - touchtime [2]) > 8) touchtime[2] = 0; 286 } 287 glbegin(gl_quads); 288 glnormal3f(1, 0, 0); 289 glvertex3f(0, 1, 1); glvertex3f(0, 1,-1); 290 glvertex3f(0,-1,-1); glvertex3f(0,-1, 1); 291 glend(); 292 glpopmatrix(); 293 glpopmatrix(); // 296 glpushmatrix(); // X 297 glmaterialfv(gl_front_and_back, GL_AMBIENT_AND_DIFFUSE, mat1diff); 298 glnormal3f(0.0, 1.0, 0.0); // 299 glbegin(gl_lines); 300 glvertex3f (0.0f, 0.0f, 0.0f); 301 glvertex3f (2.0f, 0.0f, 0.0f); 302 glend(); 303 glpopmatrix(); 304 glpushmatrix(); // Y 305 glmaterialfv(gl_front_and_back, GL_AMBIENT_AND_DIFFUSE, mat2diff); 306 glnormal3f(0.0, 1.0, 0.0); // 307 glbegin(gl_lines); 308 glvertex3f (0.0f, 0.0f, 0.0f); 309 glvertex3f (0.0f, 2.0f, 0.0f); 310 glend(); 311 glpopmatrix(); 312 glpushmatrix(); // Z 313 glmaterialfv(gl_front_and_back, GL_AMBIENT_AND_DIFFUSE, mat3diff); 314 glnormal3f(0.0, 1.0, 0.0); // 315 glbegin(gl_lines); 316 glvertex3f (0.0f, 0.0f, 0.0f); 317 glvertex3f (0.0f, 0.0f, 2.0f); 318 glend(); 319 glpopmatrix(); glutswapbuffers (); // 322 } void lightinit(void) // ( ) 325 { 326 glenable(gl_lighting); // 327 glenable(gl_light0); //0 (8 ) 328 glenable(gl_normalize); // GLfloat light0pos[] = { 5.0, 5.0, 0.0, 1.0 }; 331 gllightfv(gl_light0, GL_POSITION, light0pos); // GLfloat light0ambi[] = { 0.2, 0.2, 0.2, 1.0 }; 334 gllightfv(gl_light0, GL_AMBIENT, light0ambi); // GLfloat light0diff[] = { 0.8, 0.8, 0.8, 1.0 }; 336 gllightfv(gl_light0, GL_DIFFUSE, light0diff); // GLfloat light0spec[] = { 0.5, 0.5, 0.5, 1.0 }; 338 gllightfv(gl_light0, GL_SPECULAR, light0spec); // glshademodel(gl_smooth); // 341 } 342 4

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