Installing and Using Trackside Cameras Revised November 2008
|
|
- Clementine Reeves
- 5 years ago
- Views:
Transcription
1 Installing and Using Trackside Cameras Revised November 2008 Trackside cameras are a useful and creative way to add visual interest to your route. Rather than just look out the windshield of the locomotive or follow it down the track, cameras give you the option to view your trains from pre-selected locations as the train passes. You can opt to place single cameras at important points of interest or string a number of cameras together to give the user a continuous panorama of the countryside. In this tutorial we ll discuss the types of cameras, how to place and move them, and how to vary the placement of your cameras for maximum visual effect. Types of Cameras There are two types of cameras: Static and Tracking. As the name implies, a static camera is one that shows the same field of view all the time. A tracking camera, on the other hand, is a camera that pans to follow the current train as it moves down the track. Cameras are activated when you select them from the Driver menu, by clicking on the icon or pressing the number 3 key. Once you ve done that, the display will switch to the camera when the train gets to it. For a static camera, all you have to do is enter its field of view. For a tracking camera, the display will switch when the loco gets to within 200 meters or 650 feet, from any direction. Once a train enters this detection radius, the display will switch to the camera and will remain with the camera until the train leaves the detection radius. Installing cameras We install a camera in Surveyor by selecting the Tools menu or pressing the F5 key. The red-highlighted section is where we deal with cameras. The left icon creates a new camera. The middle icon allows you to move an existing camera. The right icon will let you delete an existing camera. The left and right arrows let you to select between static and tracking cameras. Creating a Static Camera Now let s place our first camera. Note the window is set to static then select the left, create icon. Once we do, the display will switch to the camera s field of view, as shown on the next page.
2 When you see this display, you are actually looking through the camera lens and the field of view you see here is what the camera will display in driver. How that actually works depends on the type of camera. If this is a static camera, the camera s view is fixed on exactly this view. If it s a tracking camera, the camera will automatically turn to face the train from whichever direction it is approaching. Once you re looking through the lens, you can change the field of view by moving your mouse, and by using the arrow keys. The mouse moves the camera from side to side and forward and backward. The arrow keys rotate the camera left and right and raise it up and down. A scroll mouse will zoom in/out when you roll the wheel. It s actually pretty straightforward, and after you ve done it a few times you ll get the idea. Once you ve got the camera where you want it, press the escape <esc> key or click on any other button on the tools menu to leave the camera create mode. Once you ve done that, moving the mouse backward a little will let you see the actual camera.
3 As you could see above, the camera is red in color, indicating it s a static camera. If it were a tracking camera, it would be green instead. If you decide you need to move the camera, select the middle button on the tools menu, then click on the camera itself. The display will switch back to the camera lens view and you can move the camera again to get the view you need. The static cameras are limited in their field of view, so most of the time you ll be using tracking cameras, but static cameras can be useful for special locations, such as the entrance to a tunnel. Note the static camera in the picture below. When the F7 enters the camera s field of view, the display switches to the camera:
4 The display remains fixed until the engine disappears into the tunnel. When the train is coming from inside the tunnel, the display will switch to the camera just before the train comes into view and stays on until the train exits detection radius of the camera. Understanding tracking cameras You install a tracking camera the same way to do a static camera; the only difference is you have to choose tracking rather than static in the tools menu. You can then place, move or delete it the same way. When you place a tracking camera, the exact lens view is less important than with a static camera. That s because the tracking camera has the ability to rotate in any direction. As soon as the train enters the camera s detection radius, 200m/650, the camera will turn to face it and follow it until the loco leaves the camera s range. With that in mind, the most important thing is where you put the camera and not the viewfinder picture. The challenge with tracking cameras comes when you want to install a number of overlapping cameras that switch from one to the next as the train moves down the track. Suppose I were to ask, If the detection radius of the camera is 200m, what is the total distance the train will be in view from a single camera? You might be temped to reply, 400m, or twice the detection radius. 200m as the train approaches the camera and 200m as the train travels away from the camera. That answer sounds logical, but it is only correct if the camera is placed directly on the track. If the camera is to one side of the track, and/or high in the air, the train will have to be closer before it will be detected. The following drawing may help:
5 Let s say we have a camera placed on the track at point A. The detection radius of this camera is 200m or 650 in all directions, including points B and point C. If the current train enters the track between B and C, the display will switch to the camera. Now let s assume the camera is placed off to one side, at location D. The detection radius is still the same, 200m/650, but since the camera is not on the track the train will not be detected until it reaches either point E or point F. Get the idea? Now you might be thinking, So what? There s not much difference. That s true. If we were placing a single, standalone camera, it wouldn t matter. But the difference in this case is about 30m/100 on each end. If you are planning to place cameras in sequence along the route, that difference is enough that the display will switch from camera A, back to the default, and then to camera D, instead of switching directly from A to D. Furthermore, if the camera is lifted above the ground, you have to take that into account as well. If camera D is 30m/100 in the air, you d have to move it closer to the track to keep the train in view for the same amount of time. That would even apply to camera A. If we lift it above the track any substantial distance, it will decrease the effective detection radius and a train would have to be closer to point A before it would be detected. As we said, if you re placing a single, standalone camera, it doesn t matter much, but if you use multiple cameras you have to take that slant distance into account. We ll talk more about this concept shortly. Here s an example that might help: Suppose we place camera at location B. Then we use the ruler tool to measure a line 200m long in both directions to where it touches the track at A and C. In the drawing above, locations A and C are the maximum distance Camera B can see the train. If it s on the track between A and C, camera B will switch the display to the camera. To place our second camera, we measure a line 200m from point C in any direction we wish, as represented by the green line in the drawing below, and place the camera at D.
6 In this case, camera D is closer to the track, but as long as D is no further than 200m from point C, the coverage of both cameras will overlap, and they will switch directly from one to the other as the train moves down the track. Let s measure another line, the red one, from D to E. Now we have the maximum visual range for camera D. If the train is between C and E, camera D can see it. Let s do one more, as shown below. We measure the cyan-colored line 200m from point E, to place our third camera at location F. Because camera F is considerably further from the track, the amount of time a train will be in range is considerably reduced compared to a camera that s located near the track. In fact, let s check those distances on the next page:
7 Camera B D F View A-C C-E E-G Distance train is in view 247m/ m/ m/731 As you can see, camera D, because it s closer to the track, can see the train for a considerably longer time. That doesn t necessarily mean all the cameras should be close to the track. The key to having a great-looking camera setup is to vary the camera locations, so the user is treated to a variety of nice-looking pictures. [Edit: 30 November As you ve read through the material above, you may have thought, That s a lot of measuring. Isn t there an easier way? Well, since this tutorial was originally published I ve learned of some tools by Martinvk that should make it easier for you to place your cameras. They are: Guide camera sphere Guide camera static <kuid:70337:23049> <kuid:70337:23050> These tools can be used in Surveyor to plot the coverage area of your cameras without having to use the ruler tool. Here s an example: The Guide Camera Sphere is a large bubble, extending outward 200m in all directions from a point in the center. One way to use it is to place the sphere over an existing camera. Once you ve done that, the sphere shows you the maximum distance the camera can see in all directions. In other words, no measuring is required; you can visually see the camera s range. Let s see how we might use the sphere to place two cameras so their coverage overlaps. Check out the drawing on the next page.
8 In the drawing above, I ve placed a tracking camera near the track. Then I placed a guide sphere, with the blue center of the sphere directly aligned with the camera. The height of the sphere is also adjustable, allowing me to raise the center point to the same height as the camera. Once that s done, the sphere represents the detection radius of the camera, and if the current train enters the sphere, the camera can see it and will switch the display. In working with the camera and the sphere, I found that it s much easier to move the sphere than the camera, so in this case you might want to consider placing the camera first. Now let s add our second camera. To do that, I placed a second sphere approximately where I want the new camera to be, making sure it overlaps the first sphere, as shown below:
9 As you can see, the two spheres overlap, permitting the two cameras to switch directly between each other as the train passes through the overlap area. In the drawing below, I placed my second camera, and as you can see, I ll didn t get it directly over the sphere center. It s an easy fix, you can either move the camera or move the sphere, but since the sphere is easier to move, I ll do that and lift it to the correct height. Now the sphere is aligned with the camera, so I ll go back and make sure the two spheres are still overlapping. If they are, I m good to go. If not, a small adjustment will fix it. In this case, though, it worked fine, even with a relatively small overlap. As you work with your tracking cameras, you might try both methods, using the ruler tool and using the guide camera sphere, to see which one you like best. Now let s take a look at the guide for static cameras:
10 As you might suspect for a static camera, the guide is a cone, with its top where the camera is to be located, and extending out to 200m, it s detection radius. If the current train enters the cone, the display will switch to the camera. Like the guide sphere, the height of the cone is adjustable to where the camera is placed, as you see below. Above is the tunnel entrance we saw earlier, now with the guide in place. With it, it s easy to see the tunnel entrance is within range of the camera. In addition, you can also tilt the guide cone, by holding down the shift key while you use the rotate tool to aim the cone right at the tunnel entrance. Now let s return to the original tutorial and discuss how to place cameras for the best effect. [End of Edit]
11 Placing Cameras Effectively In one of my more foolish moments, I decided to place cameras along my entire Midwest Central mainline more than 50 miles! At the rate of 4-5 cameras per mile, you can imagine how many cameras I used. ;-) Here s the thing, though. If you re going to place a string of cameras along your mainline, the pictures they take should be different from camera to camera. Of course, if you have a large number of cameras, the pictures can t all be unique, but using different angles can keep your pictures interesting. In the rest of this tutorial, I want to show you some of the some placements I used, and the pictures I got from each location. My intention is to encourage you to experiment on your own route. If you re going to go to the trouble of installing cameras, let s make em look great. To the left is a tracking camera, installed near a bridge. Notice how the camera is right on ground, giving you a low angle as the train passes. Below is the view from that camera. It starts fairly wide, but as the train gets to the camera then view is really close, then widening again as the train moves away. The close-up doesn t look all that impressive here, but it s really looks pretty cool in action. Try it yourself on your own route.
12 To the left is the next camera down the line, located on the other side of the bridge. The farther arrow points to the previous camera. As you can see below, this second camera shows the train crossing the bridge and entering a wooded area, where the camera is partially blocked. That s okay, provided it s brief. Our third camera is located up high on hill just past the trees. Notice that camera is not pointed toward the bridge, but when the camera detects the train coming toward it, it turns to face the train. The camera will do the same thing if the train approaches from the other direction. The camera s sequence is shown below:
13 One more sequence in this group. After the train leaves the camera above, it enters the range of a static camera shooting the entrance to Ox Mountain tunnel: And because the camera is static, the camera view doesn t change as the train moves past it, as you see below: And here s what the same camera gives us when the train comes from the other direction. The interesting thing you see here is the camera does not switch back to the default view just because the locomotive has left the picture on the right. As long as the loco stays within the detection radius, the camera is active. All right, let s stop here for a moment and consider what you ve just seen. We ve used four different cameras, varying in height and distance from the track. The first camera was right beside the track, the second was on the other side of the track and further away. The third was way up high and the forth was a static. The operative word here is: Variety. Mix up your camera locations, and heights.
14 Now to finish up this tutorial, here are some more pictures, showing some of the places I put cameras. Keep these in mind as you work on your own route. This location is one of my favorites, placing the camera between the tracks on a double-track mainline. This camera gives the following sequence, left to right, top to bottom This sequence goes by in a hurry since the train is moving at 75mph. The loco grows rapidly larger as it approaches, then flashes by the camera. As the loco moves away, the passenger cars pass in almost a blur. Very cool. Another thing I like to do is place a camera behind a hill or some other obstruction, so when the display switches to the camera, the train is initially out of sight, as shown below:
15 In this case, the camera is at track level, but there is a small hill between it and the train, which gives us the sequence below. Notice how the train is behind the hill when we first switch to the camera. The key to making this technique work is that the train must come into view shortly meaning within a second or two after we switch to the camera. Any more delay leaves the viewer wondering, Where s the train? Staying with the low angle concept for a moment, another place I like to put a camera is on the inside of a curve. The look of the sequence is similar to where the camera s in the middle of the track, but I really like how the train grows large in the picture, then recedes into the distance. It s a nice alternative to a endless string of panorama shots, as you ll see in the pictures on the next page.
16 This time the camera is actually sitting below the level of the track, a great option when the mainline is on the side of a hill. As the sequence below illustrates, this is another nice variation. Notice in the second picture how the view is partially blocked by the tree. That s fine, as long as it s brief, and the presence of the foreground object helps to give the picture depth.
17 The two pictures below are both of the same camera, which I think is in a particularly good place. The left picture is looking westbound and down a 2% grade. The right picture is looking eastbound, toward the Wingate logging entrance and crossover. The branch track and signals add interest to the picture and contribute toward the variety I mentioned earlier. Here and on the next page is the picture sequence for an eastbound train:
18 Now here s the same camera, but with a westbound train: We don t see a Union Pacific Big Boy very often on Midwest Central tracks, but this one just happened to pass through, and the engineer was kind enough to slow down a bit so we could get pictures. ;-) If you get the idea that I love the low-angle cameras, you are correct. They add to a sensation of speed and power as the train passes by. Before we wrap this us, though, let s take a look at a couple more, to show some other camera placements. Scenic locations on your route are a good place for wide-angle cameras. Once such location on my route is the Picata Canyon High Bridge. Inspired by the famous Pecos River High Bridge in Texas, it is 1100 /335m long and 165 /50m high.
19 This camera is located at the east end of the bridge, near the entrance to the East Mountain tunnel, and shows the sequence below. In placing cameras on your route, look for unusual places like this, where you can use the camera to best effect. This location is a variation of the camera in the middle of the tracks. Instead of the camera on the ground, it is lifted into the air a bit, so the train will pass beneath it, as you can see below:
20 Well, okay, that s enough. As we ve said, the big idea is variety. You can t make every camera location show a different type of picture, but if you re stringing cameras together, try not to use the same camera angle in adjacent locations. One final thought. I prefer not to use cameras around stations and in yards or industries. In those places you frequently want to look at something else, such as the passengers loading or the cars you re about to couple or load, and having the ability to drag the view around with your mouse or keyboard is a big help. That s it. We re done. I hope you found some ideas you can use on your route. Chuck Brite November 2008
Part 6 - Constructing Railroad Bridges
Part 6 - Constructing Railroad Bridges Bridges are a vital part of every railroad, and in Train Simulator we are fortunate to have a large variety of them, both in the game itself and available through
More informationVelocity: A Bat s Eye View of Velocity
Name School Date Purpose Velocity: A Bat s Eye View of Velocity There are a number of ways of representing motion that we ll find useful. Graphing position, velocity, and acceleration vs. time is often
More informationPrezi Quick Guide: Make a Prezi in minutes
Prezi Quick Guide: Make a Prezi in minutes by Billy Meinke Updated Feb 2016 by Gina Iijima Welcome! This short guide will have you making functional and effective Prezis in no time. Prezi is a dynamic
More informationThis lesson introduces Blender, covering the tools and concepts necessary to set up a minimal scene in virtual 3D space.
3D Modeling with Blender: 01. Blender Basics Overview This lesson introduces Blender, covering the tools and concepts necessary to set up a minimal scene in virtual 3D space. Concepts Covered Blender s
More informationSimple Glass TNT Molecule Tutorial
Simple Glass TNT Molecule Tutorial Quinten Kilborn Today, I ll be showing you how to make an awesome looking glass TNT molecule. I was messing with glass textures and found that it makes an awesome science
More informationtextures not patterns
This tutorial will walk you through how to create a seamless texture in Photoshop. I created the tutorial using Photoshop CS2, but it should work almost exactly the same for most versions of Photoshop
More informationtwo using your LensbAby
two Using Your Lensbaby 28 Lensbaby Exposure and the Lensbaby When you attach your Lensbaby to your camera for the first time, there are a few settings to review so that you can start taking photos as
More informationThis is the opening view of blender.
This is the opening view of blender. Note that interacting with Blender is a little different from other programs that you may be used to. For example, left clicking won t select objects on the scene,
More informationEarthwork 3D for Dummies Doing a digitized dirt takeoff calculation the swift and easy way
Introduction Earthwork 3D for Dummies Doing a digitized dirt takeoff calculation the swift and easy way Getting to know you Earthwork has inherited its layout from its ancestors, Sitework 98 and Edge.
More informationOn the Web sun.com/aboutsun/comm_invest STAROFFICE 8 DRAW
STAROFFICE 8 DRAW Graphics They say a picture is worth a thousand words. Pictures are often used along with our words for good reason. They help communicate our thoughts. They give extra information that
More informationStream Map USA Manual
1. INTRODUCTION When Stream Map USA is launched, a map of North America opens showing your current location and a colored area highlighting the states covered. Stream Map USA Manual This manual is designed
More informationFinal Cut Pro Trimming: The Fine Points
Final Cut Pro Trimming: The Fine Points Part 1: Trimming Two Edit Points upart 2: Slipping One Clipo Part 3: Rolling Two Edit Points Part 4: Sliding Clips to Refine Position Part 5: Shuffling Clips to
More informationQuick Crash Scene Tutorial
Quick Crash Scene Tutorial With Crash Zone or Crime Zone, even new users can create a quick crash scene diagram in less than 10 minutes! In this tutorial we ll show how to use Crash Zone s unique features
More informationNavigating and Managing Files and Folders in Windows XP
Part 1 Navigating and Managing Files and Folders in Windows XP In the first part of this book, you ll become familiar with the Windows XP Home Edition interface and learn how to view and manage files,
More informationStep 4 Part B - How to Edit Video on YouTube with Enhancements. You click on Enhancements at the top to add other features and next is what happens.
Step 4 Part B - How to Edit Video on YouTube with Enhancements You click on Enhancements at the top to add other features and next is what happens. You see Enhancements highlighted and it starts playing
More informationNavigating the User Interface
Navigating the User Interface CHAPTER 1 If you re new to the AutoCAD Civil 3D software environment, then your first experience has probably been a lot like staring at the instrument panel of an airplane.
More informationSolidWorks Intro Part 1b
SolidWorks Intro Part 1b Dave Touretzky and Susan Finger 1. Create a new part We ll create a CAD model of the 2 ½ D key fob below to make on the laser cutter. Select File New Templates IPSpart If the SolidWorks
More informationPong in Unity a basic Intro
This tutorial recreates the classic game Pong, for those unfamiliar with the game, shame on you what have you been doing, living under a rock?! Go google it. Go on. For those that now know the game, this
More informationExcel Basics Rice Digital Media Commons Guide Written for Microsoft Excel 2010 Windows Edition by Eric Miller
Excel Basics Rice Digital Media Commons Guide Written for Microsoft Excel 2010 Windows Edition by Eric Miller Table of Contents Introduction!... 1 Part 1: Entering Data!... 2 1.a: Typing!... 2 1.b: Editing
More informationiracing Camera Tool Introduction Positioning the camera with Position Type
iracing Camera Tool Introduction This is a brief introduction to the new camera tool built into the iracing simulator. You can enter the camera tool when in replay mode by hitting Ctrl-F12 at any time,
More informationPREZI. Transformation Zebra. How to Make a Prezi. Bubble Menu
PREZI A Prezi is a web-based presentation tool that allows the use to create amazing presentations. It can also be used as a brainstorming tool, by helping the user map his/her thoughts and be able to
More informationThe first thing we ll need is some numbers. I m going to use the set of times and drug concentration levels in a patient s bloodstream given below.
Graphing in Excel featuring Excel 2007 1 A spreadsheet can be a powerful tool for analyzing and graphing data, but it works completely differently from the graphing calculator that you re used to. If you
More informationCHAPTER 1 COPYRIGHTED MATERIAL. Finding Your Way in the Inventor Interface
CHAPTER 1 Finding Your Way in the Inventor Interface COPYRIGHTED MATERIAL Understanding Inventor s interface behavior Opening existing files Creating new files Modifying the look and feel of Inventor Managing
More informationSolidWorks 2½D Parts
SolidWorks 2½D Parts IDeATe Laser Micro Part 1b Dave Touretzky and Susan Finger 1. Create a new part In this lab, you ll create a CAD model of the 2 ½ D key fob below to make on the laser cutter. Select
More informationWelcome to Introduction to Microsoft Excel 2010
Welcome to Introduction to Microsoft Excel 2010 2 Introduction to Excel 2010 What is Microsoft Office Excel 2010? Microsoft Office Excel is a powerful and easy-to-use spreadsheet application. If you are
More information9 R1 Get another piece of paper. We re going to have fun keeping track of (inaudible). Um How much time do you have? Are you getting tired?
Page: 1 of 14 1 R1 And this is tell me what this is? 2 Stephanie x times y plus x times y or hm? 3 R1 What are you thinking? 4 Stephanie I don t know. 5 R1 Tell me what you re thinking. 6 Stephanie Well.
More informationWorking with the Dope Sheet Editor to speed up animation and reverse time.
Bouncing a Ball Page 1 of 2 Tutorial Bouncing a Ball A bouncing ball is a common first project for new animators. This classic example is an excellent tool for explaining basic animation processes in 3ds
More informationLutheran High North Technology The Finder
Lutheran High North Technology shanarussell@lutheranhighnorth.org www.lutheranhighnorth.org/technology The Finder Your Mac s filing system is called the finder. In this document, we will explore different
More informationShadows in the graphics pipeline
Shadows in the graphics pipeline Steve Marschner Cornell University CS 569 Spring 2008, 19 February There are a number of visual cues that help let the viewer know about the 3D relationships between objects
More information5 R1 The one green in the same place so either of these could be green.
Page: 1 of 20 1 R1 Now. Maybe what we should do is write out the cases that work. We wrote out one of them really very clearly here. [R1 takes out some papers.] Right? You did the one here um where you
More informationSPRITES Moving Two At the Same Using Game State
If you recall our collision detection lesson, you ll likely remember that you couldn t move both sprites at the same time unless you hit a movement key for each at exactly the same time. Why was that?
More information3D Design with 123D Design
3D Design with 123D Design Introduction: 3D Design involves thinking and creating in 3 dimensions. x, y and z axis Working with 123D Design 123D Design is a 3D design software package from Autodesk. A
More informationBasic features. Adding audio files and tracks
Audio in Pictures to Exe Introduction In the past the conventional wisdom was that you needed a separate audio editing program to produce the soundtrack for an AV sequence. However I believe that PTE (Pictures
More informationFor Volunteers An Elvanto Guide
For Volunteers An Elvanto Guide www.elvanto.com Volunteers are what keep churches running! This guide is for volunteers who use Elvanto. If you re in charge of volunteers, why not check out our Volunteer
More informationLeakDAS Version 4 The Complete Guide
LeakDAS Version 4 The Complete Guide SECTION 4 LEAKDAS MOBILE Second Edition - 2014 Copyright InspectionLogic 2 Table of Contents CONNECTING LEAKDAS MOBILE TO AN ANALYZER VIA BLUETOOTH... 3 Bluetooth Devices...
More informationGet comfortable using computers
Mouse A computer mouse lets us click buttons, pick options, highlight sections, access files and folders, move around your computer, and more. Think of it as your digital hand for operating a computer.
More informationTerm Definition Introduced in: This option, located within the View tab, provides a variety of options to choose when sorting and grouping Arrangement
60 Minutes of Outlook Secrets Term Definition Introduced in: This option, located within the View tab, provides a variety of options to choose when sorting and grouping Arrangement messages. Module 2 Assign
More informationOutlook is easier to use than you might think; it also does a lot more than. Fundamental Features: How Did You Ever Do without Outlook?
04 537598 Ch01.qxd 9/2/03 9:46 AM Page 11 Chapter 1 Fundamental Features: How Did You Ever Do without Outlook? In This Chapter Reading e-mail Answering e-mail Creating new e-mail Entering an appointment
More informationTips & Tricks for Microsoft Word
T 330 / 1 Discover Useful Hidden Features to Speed-up Your Work in Word For what should be a straightforward wordprocessing program, Microsoft Word has a staggering number of features. Many of these you
More informationCreating sequences with custom animation
By default graphics in PowerPoint appear in one piece when the slide appears. Even if Preset Text Animation has been chosen in the Slide Sorter view, only text created by the Autotemplates with text blocks
More informationMotion Creating Animation with Behaviors
Motion Creating Animation with Behaviors Part 1: Basic Motion Behaviors Part 2: Stacking Behaviors upart 3: Using Basic Motion Behaviors in 3Do Part 4: Using Simulation Behaviors Part 5: Applying Parameter
More informationTaskbar: Working with Several Windows at Once
Taskbar: Working with Several Windows at Once Your Best Friend at the Bottom of the Screen How to Make the Most of Your Taskbar The taskbar is the wide bar that stretches across the bottom of your screen,
More informationTRS2006 Content Manager Plus (CMP)
TRS2006 Content Manager Plus (CMP) A Guide to its Use Content Summary: 1) Check your settings 2) Connecting and updating 3) CMP start-up problems. 4) Check and Activate First Class Ticket (FCT) 5) Server
More informationSolution Guide for Chapter 21
Solution Guide for Chapter 21 Here are the solutions for the Doing the Math exercises in Girls Get Curves! DTM from p. 74-75 2. Find the surface area of a pyramid with slant height 5 in, whose Base is
More informationBONE CONTROLLER ASSET VERSION 0.1 REV 1
Foreword Thank you for purchasing the Bone Controller! I m an independent developer and your feedback and support really means a lot to me. Please don t ever hesitate to contact me if you have a question,
More informationOutlook Web Access. In the next step, enter your address and password to gain access to your Outlook Web Access account.
Outlook Web Access To access your mail, open Internet Explorer and type in the address http://www.scs.sk.ca/exchange as seen below. (Other browsers will work but there is some loss of functionality) In
More informationCreating a Brochure. The right side of your Publisher screen will now change to Brochures.
Creating a Brochure Open Microsoft Publisher. You will see the Microsoft Publisher Task Pane on the left side of your screen. Click the Brochures selection in the Publication Types area. The right side
More informationAn object in 3D space
An object in 3D space An object's viewpoint Every Alice object has a viewpoint. The viewpoint of an object is determined by: The position of the object in 3D space. The orientation of the object relative
More informationIntroduction to Programming
CHAPTER 1 Introduction to Programming Begin at the beginning, and go on till you come to the end: then stop. This method of telling a story is as good today as it was when the King of Hearts prescribed
More informationSNOWFLAKES PHOTO BORDER - PHOTOSHOP CS6 / CC
Photo Effects: Snowflakes Photo Border (Photoshop CS6 / CC) SNOWFLAKES PHOTO BORDER - PHOTOSHOP CS6 / CC In this Photoshop tutorial, we ll learn how to create a simple and fun snowflakes photo border,
More informationExercise 1 The Rock Climber
Exercise 1 The Rock Climber In this exercise, you will start building up your program sequence, a documentary called Rock Climber. You will use Avid Media Composer s basic editing functions to lay down
More informationLearning to use the drawing tools
Create a blank slide This module was developed for Office 2000 and 2001, but although there are cosmetic changes in the appearance of some of the tools, the basic functionality is the same in Powerpoint
More informationDigital City: Introduction to 3D modeling
Digital City: Introduction to 3D modeling Weixuan Li, 2017 PART I: Install SketchUp and Introduction 1. Download SketchUp Download SketchUp from their official website: https://www.sketchup.com Go to the
More informationDOING MORE WITH WORD: MICROSOFT OFFICE 2007
DOING MORE WITH WORD: MICROSOFT OFFICE 2007 GETTING STARTED PAGE 02 Prerequisites What You Will Learn USING MICROSOFT WORD PAGE 03 Viewing Toolbars Adding and Removing Buttons MORE TASKS IN MICROSOFT WORD
More informationAnalyzing PDFs with Citavi 6
Analyzing PDFs with Citavi 6 Introduction Just Like on Paper... 2 Methods in Detail Highlight Only (Yellow)... 3 Highlighting with a Main Idea (Red)... 4 Adding Direct Quotations (Blue)... 5 Adding Indirect
More informationGetting Started. Moving Around in 3D
Getting Started 1 Double-click the SketchUp icon or click: Start All Programs SketchUp 2018 SketchUp 2018 The start screen should look something like this: This person is about 5 5 tall this sets the scale
More informationGetting Started. Double-click the SketchUp icon or click: Start All Programs SketchUp 2018 SketchUp 2018
Getting Started 1 Double-click the SketchUp icon or click: Start All Programs SketchUp 2018 SketchUp 2018 The start screen should look something like this: This person is about 5 5 tall this sets the scale
More informationFireplace Mantel in Google SketchUp
Creating the fireplace itself is quite easy: it s just a box with a hole. But creating the mantel around the top requires the fun-to-use Follow Me tool. This project was created in SketchUp 8, but will
More information6D Embroidery Software - Pretty Paisleys
6D Embroidery Software - Pretty Paisleys By: Soni Grint Learn what type of picture is best to use for a background while digitizing these pretty paisleys. Adjust the picture as needed before placing stitches.
More informationXP: Backup Your Important Files for Safety
XP: Backup Your Important Files for Safety X 380 / 1 Protect Your Personal Files Against Accidental Loss with XP s Backup Wizard Your computer contains a great many important files, but when it comes to
More informationLEARN OPENSTREET MAP FOR TANZANIA PROJECT 2501 FIRST SIGN UP FOR AN ACCOUNT HERE https://www.openstreetmap.org/user/new
FIRST SIGN UP FOR AN ACCOUNT HERE https://www.openstreetmap.org/user/new Next there is a long-ish but useful tutorial on how to use OpenStreetMap at MapGive http://mapgive.state.gov/learn-to-map/ - the
More informationName: Date: Concave Mirrors. 1. Reflect the rays off of the concave mirror. Principal axis
Name: Date: Concave Mirrors 1. Reflect the rays off of the concave mirror. Principal axis Concave Mirrors Draw one line on each diagram to illustrate each of the following rules: a. Any ray that travels
More informationThe principles of CCTV design in VideoCAD
The principles of CCTV design in VideoCAD By Stanislav Utochkin, cctvcad.com CCTV focus readers have already had an opportunity to read about VideoCAD in the past issues. This is the only specialised program
More informationIntroduction to 3D Concepts
PART I Introduction to 3D Concepts Chapter 1 Scene... 3 Chapter 2 Rendering: OpenGL (OGL) and Adobe Ray Tracer (ART)...19 1 CHAPTER 1 Scene s0010 1.1. The 3D Scene p0010 A typical 3D scene has several
More informationTangents. In this tutorial we are going to take a look at how tangents can affect an animation.
Tangents In this tutorial we are going to take a look at how tangents can affect an animation. One of the 12 Principles of Animation is called Slow In and Slow Out. This refers to the spacing of the in
More informationHeuristic Evaluation of Covalence
Heuristic Evaluation of Covalence Evaluator #A: Selina Her Evaluator #B: Ben-han Sung Evaluator #C: Giordano Jacuzzi 1. Problem Covalence is a concept-mapping tool that links images, text, and ideas to
More informationCreating a Poster in Google SketchUp
If you have digital image, or can find one online, you can easily make that image into a room poster. For this project, it helps to have some basic knowledge of Google SketchUp (though detailed instructions
More informationCreating an im ovie project Adjust Project Settings
Creating an imovie project Launch the app, choose projects at the top and tap on the + icon at the top right of the screen to begin a new project. You can choose either to make a movie or a trailer. First
More informationDOING MORE WITH WORD: MICROSOFT OFFICE 2010
DOING MORE WITH WORD: MICROSOFT OFFICE 2010 GETTING STARTED PAGE 02 Prerequisites What You Will Learn USING MICROSOFT WORD PAGE 03 Viewing Toolbars Adding and Removing Buttons MORE TASKS IN MICROSOFT WORD
More informationEsrefoglu Pattern, in Google SketchUp
One of my favorite geometry books is Islamic Geometry Patterns by Eric Broug. The book contains instructions on 19 beautiful patterns found throughout the Middle East and Asia, and Eric s main tools are
More informationAn Approach to Content Creation for Trainz
An Approach to Content Creation for Trainz Paul Hobbs Part 6 GMax Basics (Updates and sample files available from http://www.44090digitalmodels.de) Page 1 of 18 Version 3 Index Foreward... 3 The Interface...
More informationComputer Basics. Need more help? What s in this guide? Types of computers and basic parts. Why learn to use a computer?
Computer Basics What s in this guide? The purpose of this guide is to help you feel more comfortable using a computer. You will learn: The similarities and differences between laptop, desktop, and tablet
More informationAdobe illustrator Introduction
Adobe illustrator Introduction This document was prepared by Luke Easterbrook 2013 1 Summary This document is an introduction to using adobe illustrator for scientific illustration. The document is a filleable
More information1.7 Limit of a Function
1.7 Limit of a Function We will discuss the following in this section: 1. Limit Notation 2. Finding a it numerically 3. Right and Left Hand Limits 4. Infinite Limits Consider the following graph Notation:
More informationDetailed instructions for video analysis using Logger Pro.
Detailed instructions for video analysis using Logger Pro. 1. Begin by locating or creating a video of a projectile (or any moving object). Save it to your computer. Most video file types are accepted,
More informationIf Statements, For Loops, Functions
Fundamentals of Programming If Statements, For Loops, Functions Table of Contents Hello World Types of Variables Integers and Floats String Boolean Relational Operators Lists Conditionals If and Else Statements
More informationCreating a Brochure in Publisher
Creating a Brochure in Publisher If you closed the Flyer, as indicated above, you will see the Microsoft Publisher Task Pane on the left side of your screen. Click the Brochures selection in the Publication
More informationPress the Plus + key to zoom in. Press the Minus - key to zoom out. Scroll the mouse wheel away from you to zoom in; towards you to zoom out.
Navigate Around the Map Interactive maps provide many choices for displaying information, searching for more details, and moving around the map. Most navigation uses the mouse, but at times you may also
More informationGetting Started with Silo
CHAPTER 1 Getting Started with Silo In this chapter, we discuss how to view, select, and manipulate models in Silo. If you are not familiar with Silo or polygon modeling, make sure to read the About Silo
More informationUsing Microsoft Word. Text Editing
Using Microsoft Word A word processor is all about working with large amounts of text, so learning the basics of text editing is essential to being able to make the most of the program. The first thing
More informationKuratowski Notes , Fall 2005, Prof. Peter Shor Revised Fall 2007
Kuratowski Notes 8.30, Fall 005, Prof. Peter Shor Revised Fall 007 Unfortunately, the OCW notes on Kuratowski s theorem seem to have several things substantially wrong with the proof, and the notes from
More informationSearch Overview. How to find your way around: Suggested Keywords: From any List screen, click in the Search box: Monday, August 15, 2016 Page 1
Search Overview From any List screen, click in the Search box: How to find your way around: Suggested Keywords: Monday, August 15, 2016 Page 1 Additional Criteria: Use Additional Criteria to search particular
More informationTabbing Between Fields and Control Elements
Note: This discussion is based on MacOS, 10.12.6 (Sierra). Some illustrations may differ when using other versions of macos or OS X. The capability and features of the Mac have grown considerably over
More informationSETTING UP A. chapter
1-4283-1960-3_03_Rev2.qxd 5/18/07 8:24 PM Page 1 chapter 3 SETTING UP A DOCUMENT 1. Create a new document. 2. Create master pages. 3. Apply master pages to document pages. 4. Place text and thread text.
More informationPOWERPOINT BASICS: MICROSOFT OFFICE 2010
POWERPOINT BASICS: MICROSOFT OFFICE 2010 GETTING STARTED PAGE 02 Prerequisites What You Will Learn USING MICROSOFT POWERPOINT PAGE 03 Microsoft PowerPoint Components SIMPLE TASKS IN MICROSOFT POWERPOINT
More informationShape and Line Tools. tip: Some drawing techniques are so much easier if you use a pressuresensitive
4Drawing with Shape and Line Tools Illustrator provides tools for easily creating lines and shapes. Drawing with shapes (rectangles, ellipses, stars, etc.) can be a surprisingly creative and satisfying
More informationYou can also search online templates which can be picked based on background themes or based on content needs. Page eleven will explain more.
Microsoft PowerPoint 2016 Part 1: The Basics Opening PowerPoint Double click on the PowerPoint icon on the desktop. When you first open PowerPoint you will see a list of new presentation themes. You can
More informationChapter One Modifying Your Fonts
Chapter One Modifying Your Fonts Steps to Modifying Fonts Opening Fonts Changing Character Weight About Font Piracy Creating Oblique Fonts Creating Fractions Creating Ligatures Creating Condensed Characters
More informationTransforming Objects and Components
4 Transforming Objects and Components Arrow selection Lasso selection Paint selection Move Rotate Scale Universal Manipulator Soft Modification Show Manipulator Last tool used Figure 4.1 Maya s manipulation
More informationDownload Free Pictures & Wallpaper from the Internet
Download Free Pictures & Wallpaper from the Internet D 600 / 1 Millions of Free Graphics and Images at Your Fingertips! Discover How To Get Your Hands on Them Almost any type of document you create can
More information: Intro Programming for Scientists and Engineers Assignment 1: Turtle Graphics
Assignment 1: Turtle Graphics Page 1 600.112: Intro Programming for Scientists and Engineers Assignment 1: Turtle Graphics Peter H. Fröhlich phf@cs.jhu.edu Joanne Selinski joanne@cs.jhu.edu Due Date: Wednesdays
More informationChapter The Juice: A Podcast Aggregator
Chapter 12 The Juice: A Podcast Aggregator For those who may not be familiar, podcasts are audio programs, generally provided in a format that is convenient for handheld media players. The name is a play
More informationComputer Basics: Step-by-Step Guide (Session 2)
Table of Contents Computer Basics: Step-by-Step Guide (Session 2) ABOUT PROGRAMS AND OPERATING SYSTEMS... 2 THE WINDOWS 7 DESKTOP... 3 TWO WAYS TO OPEN A PROGRAM... 4 DESKTOP ICON... 4 START MENU... 5
More informationEXCEL + POWERPOINT. Analyzing, Visualizing, and Presenting Data-Rich Insights to Any Audience KNACK TRAINING
EXCEL + POWERPOINT Analyzing, Visualizing, and Presenting Data-Rich Insights to Any Audience KNACK TRAINING KEYBOARD SHORTCUTS NAVIGATION & SELECTION SHORTCUTS 3 EDITING SHORTCUTS 3 SUMMARIES PIVOT TABLES
More informationMastering Truspace 7
How to move your Truespace models in Dark Basic Pro by Vickie Eagle Welcome Dark Basic Users to the Vickie Eagle Truspace Tutorials, In this first tutorial we are going to build some basic landscape models
More informationSketchUp Starting Up The first thing you must do is select a template.
SketchUp Starting Up The first thing you must do is select a template. While there are many different ones to choose from the only real difference in them is that some have a coloured floor and a horizon
More informationSoftware Compare and Contrast
Microsoft Software Compare and Contrast Word Easy to navigate. Compatible with all PC computers. Very versatile. There are lots of templates that can be used to create flyers, calendars, resumes, etc.
More informationWhat Are CSS and DHTML?
6/14/01 10:31 AM Page 1 1 What Are CSS and DHTML? c h a p t e r ch01.qxd IN THIS CHAPTER What Is CSS? What Is DHTML? DHTML vs. Flash Browser Hell What You Need to Know Already Welcome to the world of CSS
More informationGrade 6 Math Circles October 16 & Non-Euclidean Geometry and the Globe
Faculty of Mathematics Waterloo, Ontario N2L 3G1 Centre for Education in Mathematics and Computing Grade 6 Math Circles October 16 & 17 2018 Non-Euclidean Geometry and the Globe (Euclidean) Geometry Review:
More informationCamtasia Studio 7 User Guide
Camtasia Studio 7 User Guide TechSmith & Camtasia Studio: TechSmith Corporation released popular desktop recording tools like Snagit, Jing, and Camtasia. TechSmith also launched Screencast.com, a screencast
More information