COSC 6385 Computer Architecture. Storage Systems

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1 COSC 6385 Computer Architecture Storage Systems Spring 2012 I/O problem Current processor performance: e.g. Pentium 4 3 GHz ~ 6GFLOPS Memory Bandwidth: 133 MHz * 4 * 64Bit ~ 4.26 GB/s Current network performance: Gigabit Ethernet: latency ~ 40 µs, bandwidth=125mb/s InfiniBand 4x: latency ~ 4 µs, bandwidth =1GB/s Disc performance: Latency: 7-12 ms Bandwidth: ~20MB/sec 60 MB/sec 1

2 Basic characteristics of storage devices Capacity: amount of data a device can store Transfer rate or bandwidth: amount of data at which a device can read/write in a certain amount of time Access time or latency: delay before the first byte is moved Prefix Abbreviation Base ten Base two kilo, kibi K, Ki 10^3 2^10=1024 Mega, mebi M, Mi 10^6 2^20 Giga, gibi G, Gi 10^9 2^30 Tera, tebi T, Ti 10^12 2^40 Peta, pebi P, Pi 10^15 2^50 UNIX File Access Model (I) A File is a sequence of bytes When a program opens a file, the file system establishes a file pointer. The file pointer is an integer indicating the position in the file, where the next byte will be written/read. Multiple processes can open a file concurrently. Each process will have its own file pointer. No conflicts occur, when multiple processes read the same file. If several processes write at the same location, most UNIX file systems guarantee sequential consistency. (The data from one of the processes will be available in the file, but not a mixture of several processes). 2

3 UNIX File Access Model (II) Disk drives read and write data in fixed-sized units (disk sectors) File systems allocate space in blocks, which is a fixed number of contiguous disk sectors. In UNIX based file systems, the blocks that hold data are listed in an inode. An inode contains the information needed to find all the blocks that belong to a file. If a file is too large and an inode can not hold the whole list of blocks, intermediate nodes (indirect blocks) are introduced. Write operations Write: the file systems copies bytes from the user buffer into system buffer. If buffer filled up, system sends data to disk System buffering + allows file systems to collect full blocks of data before sending to disk + File system can send several blocks at once to the disk (delayed write or write behind) - Data not really saved in the case of a system crash - For very large write operations, the additional copy from user to system buffer could/should be avoided 3

4 Read operations Read: File system determines, which blocks contain requested data Read blocks from disk into system buffer Copy data from system buffer into user memory System buffering: + file system always reads a full block (file caching) + If application reads data sequentially, prefetching (read ahead) can improve performance - Prefetching harmful to the performance, if application has a random access pattern. File system operations Caching and buffering improve performance Avoiding repeated access to the same block Allowing a file system to smooth out I/O behavior Non-blocking I/O gives users control over prefetching and delayed writing Initiate read/write operations as soon as possible Wait for the finishing of the read/write operations just when absolutely necessary. 4

5 Disk striping (I) Distribute a large file onto multiple disks Stripe factor: number of disks Stripe depth: size of each block Disk striping Requirements for improving disk performance: Multiple physical disks Separate I/O channels to each disk Data transfer to all disks simultaneously Problem of simple disk striping: Minimum stripe depth (sector size) required for optimal disk performance since file size is limited, the number of disks which can be used in parallel is limited as well Loss of a single disk makes entire file useless Risk to loose a disk is proportional to the number of disks used RAID (Redundant Arrays of Independent Disks) 5

6 Concurrent write operations How to ensure sequential consistency? File locking Prevents parallelism even if processes write to different locations in the same file (false sharing) Better: locking of individual blocks Parallel file systems often offer two consistency models Sequential consistency A relaxed consistency model application is responsible for preventing overlapping write-operations File pointers In UNIX: every process has a separate file pointer (individual file pointers) Shared file pointers often useful (e.g. reading the next piece of work, writing a parallel log-file) On distributed memory machines: slow, since somebody has to coordinate the file pointer Can be fast on shared memory machines General problems: file pointer atomicity Non blocking I/O Explicit file offset operations: each process tells the file system where to read/write in the file no update to file pointers! 6

7 Buffering and caching Client buffering: buffering at compute nodes Consistency problems (e.g. one node writes, another tries to read the same data) Server buffering: buffering at I/O nodes Prevents concatenating several small requests to a single large one => produces lots of traffic Redundant arrays of independent disks (RAID) Central idea: replicate data over several disks such that no data is lost if a disk fails Several RAID levels defined RAID 0: disk striping without redundant storage ( JBOD = just a bunch of disks) No fault tolerance Good for high transfer rates Good for high request rates RAID 1: mirroring All data is replicated on two or more disks Does not improve write performance and just moderately the read performance 7

8 RAID level 2 RAID 2: Hamming codes Each group of data bits has several check bits appended to it forming Hamming code words Each bit of a Hamming code word is stored on a separate disk Very high additional costs: e.g. up to 50% additional capacity required Hardly used today since parity based codes faster and easier RAID level 3 Parity based protection: Based on exclusive OR (XOR) Reversible Example (data byte 1) XOR (data byte 2) (parity byte) Recovery (data byte 2) XOR (parity byte) (recovered data byte 1) 8

9 RAID level 3 (cont.) Data divided evenly into N subblocks (N = number of disks, typically 4 or 5) Computing parity bytes generates an additional subblock Subblocks written in parallel on N+1 disks For best performance data should be of size (N * sector size) Problems with RAID level 3: All disks are always participating in every operation => contention for applications with high access rates If data size is less than N*sector size, system has to read old subblocks to calculate the parity bytes RAID level 3 good for high transfer rates RAID level 4 Parity bytes for N disks calculated and stored parity bytes are stored on a separate disk Files are not necessarily distributed over N disks For read operations: Determine disks for the requested blocks Read data from these disks For write operations Retrieve the old data from the sector being overwritten Retrieve parity block from the parity disk Extract old data from the parity block using XOR operations Add the new data to the parity block using XOR Store new data Store new parity block Bottleneck: parity disk is involved in every operation 9

10 RAID level 5 Same as RAID 4, but parity blocks are distributed on different disks Block 1 Block 2 Block 3 Block 4 P(1,2,3,4) Block 5 Block 6 Block 7 P(5,6,7,8) Block 8 RAID level 6 Tolerates the loss of more than one disk Collection of several techniques E.g. P+Q parity: store parity bytes using two different algorithms and store the two parity blocks on different disks E.g. Two dimensional parity Parity disks 10

11 Is RAID level 1 + RAID level 0 RAID 1 mirroring RAID level 10 RAID 0 striping Also available: RAID 53 (RAID 0 + RAID 3) 11

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