Learning Digital Media 2017
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1 A Correlation of To the Digital Media I Core Code:
2 A Correlation of to the Digital Media I Core Resource Title: Publisher: Pearson Education publishing as Prentice Hall ISBN: SE: Media (text, software, internet, multimedia): Multimedia Author: Emergent Learning Copyright: 2017 Review Date: March 15, 2017 Core Subject Area: Information Technology Education 2
3 A Correlation of to the Digital Media I Core Table of Contents STANDARD STANDARD STANDARD STANDARD STANDARD STANDARD STANDARD STANDARD STANDARD STANDARD STANDARD STANDARD STANDARD
4 A Correlation of to the Digital Media I Core COURSE DESCRIPTION Digital Media is the process of planning, instructional design, and development. Digital Media I is the first-year digital media course where students will create and learn using elements of text, graphics, animation, sound, video, and digital imaging to create digital computer applications to be delivered on CD-ROM, Internet or other media. These skills will prepare students for entry-level multimedia positions and will provide fundamental digital media understandings and skills beneficial for other occupational/educational endeavors. COURSE STANDARDS, OBJECTIVES AND INDICATORS Semester 1 -- #810 Digital Media 1A STANDARD 1 Career Opportunities: Students will develop an awareness of digital media career opportunities. Objective 1: Develop career awareness related to working in the digital media industry. a. Identify occupations related to digital media SE: 4-5, 7, 36, 39, 250, 281, 370, 537 careers (graphic/commercial artist, project manager, technical writer, application programmer, video and sound specialist, and subject matter expert, instructional designers, art director, copy-writer, etc.) b. Develop a realistic Student Education Occupation Plan (SEOP) using Career Pathways as a guide SE: 3-4, 6-9, 39, 282 c. Develop employability competencies/characteristics: responsibility, dependability, ethics, respect, and cooperation SE: 9, 59-61, 64, , 497, 498 d. Exhibit high standards of personal performance with a positive work ethic and attitude SE: 61, 62-63, 64, 497 4
5 A Correlation of to the Digital Media I Core STANDARD 2 Digital Media Computer Functions: Students will demonstrate the ability to perform common computer functions on a standard platform (PC, Mac, Linux) as they apply to digital media. Objective 1: Perform basic computer functions. a. Utilize the Clipboard SE: b. Utilize shortcut keys and quick-stroke commands where applicable in software applications and OS to improve performance SE: 20, 27, 29, 34, 39, 43, 47, 49, 58, 76, 134, 177, 215, 331, 515 c. Convert and compress files using appropriate codec SE: 297, 341, 457, d. Create back-up files SE: e. Monitor file size and disk space SE: 297, 533 f. Utilize asset management using folders, naming conventions, etc. SE: 495, 462 Objective 2: Implement problem solving skills a. Consult with Teammates SE: 444, 465, 497, , 587, 608 b. Search software help menus SE: c. Utilize Internet searches SE: 36 d. Utilize other appropriate sources SE: 444, Objective 3: Understand and discuss the components of a basic digital media computer system and peripherals. a. Identify, describe and use various input SE: 239, devices b. Identify, describe and use various output devices SE: , 297 5
6 A Correlation of to the Digital Media I Core Objective 4: Follow and adhere to the school's acceptable use policy (AUP). a. Read and discuss the school's acceptable use SE: policy b. Follow and adhere to the school's acceptable use policy. SE: Objective 5: Fair Use Guidelines and Copyright Law a. Understand Fair Use Guidelines as it applies SE: 37, to classroom use b. Explain and justify appropriate application of Fair Use Guidelines SE: , 492 c. Understand ideas taken to create a tangible product have a copyright linked to the creator, or company, and the property SE: 36-38, , 492 d. Understand the process of registering a copyright on intellectual property SE: 36-38, e. Create a project using all original content, public domain, or licensed media, thereby adhering to all copyright laws and not involving Fair Use Guidelines SE: 37, 465,
7 A Correlation of to the Digital Media I Core STANDARD 3 Visual Design Concepts: Students will recognize and apply effective visual design concepts Objective 1: Visual Design Elements -- recognize and apply the following elements and principles: a. Recognize and apply Shape (Shape is 2D) as it SE: 16-17, 40, 166, 204, , applies to: (line, value (contrast), texture, sizes, pace (positive and negative), color, emphasis, balance/alignment, unity, rhythm) b. Recognize and apply Form (Form is 3D) as it applies to: (line, value (contrast), texture, sizes, pace (positive and negative), color, emphasis, balance/alignment, unity, rhythm) SE: 16-17, , 393 Objective 2: Color Theory -- recognize and apply the following concepts: a. Recognize and apply Color Properties (Hue, SE: 16, , 166 saturation, value) b. Recognize and apply Color Schemes (complimentary, analogous, triadic, monochromatic) SE: , 166 c. Recognize and apply Symbolism/Emotion (warm, cool colors. What do different colors mean in different cultures?) SE: 143, 144, 166, d. Recognize and apply Color depth/palettes (dithering) SE: 145, 166, 212 e. Recognize and apply Color modes (RGB, CMYK, Grayscale) SE: 145, , 166, 212, , , , 300 Objective 3: Image Composition -- recognize and use the following concepts: a. Recognize and use mergers, simplicity, SE: 238, , 251 leading lines, rule-of-thirds, point-of-view, fieldof-view, and framing in image composition b. Understand and apply resolution, antialiasing, lighting in image composition SE: 298 7
8 A Correlation of to the Digital Media I Core STANDARD 4 Text: Students will effectively use text in digital media. Objective 1: Typography -- recognize and apply the following concepts: a. Apply Font decisions (typeface/families, SE: 168, , , , 201 style/attributes, size) b. Apply Typeface Design (serif, sans-serif, decorative, script) SE: , 201 c. Apply Text Layout Techniques (leading, kerning, tracking, alignment symmetric and asymmetric) SE: 168, , 201 Objective 2: Communication - demonstrate and use skills a. Demonstrate oral communication skills SE: , 315, 394, 465, 492, 498, b. Demonstrate written communication skills SE: , 314, 394, 465, 492, 515, Objective 3: Readability -- Use text format to effectively communicate content a. Utilize correct spelling and grammar SE: 311 b. Utilize proper organization (Headings, indents, bullets, interface, navigation, etc.) SE: STANDARD 5 2D Graphics: Students will produce bitmap and vector 2D graphics. Objective 1: Raster Graphics -- Students will create, manipulate and appropriately use bitmap (raster) graphics a. Identify graphic formats and their SE: 13 appropriate use (e.g., JPG, GIF, TIF, BMP, PSD, PNG, PDF, EPS, etc.) b. Acquire image assets (scanning, digital camera, internet search, stock sources, etc.) SE: 239, 245, 252, 263 c. Create images using a digital camera using appropriate settings SE: , , 245, 252, 263 d. Utilize appropriate visual design and image composition techniques SE: , , 252, 263 8
9 A Correlation of to the Digital Media I Core e. Export/import images for project requirements (compression, resolution) SE: 228 f. Crop, Resize, Straighten Image, Transform an image SE: , , 252 g. Utilize techniques to effectively edit an image SE: 232, 233, 234, 252, , h. Use Layers, Mask, and Selections SE: i. Apply Filters and Effects SE: j. Adjust color, contrast SE: 151, 152, 155, , , 252 k. Create Gradient SE: , l. Apply Transparency SE: m. Restore Images SE: , 234, 254, , 257 n. Utilize Color selection techniques SE: , 152, 154, 157, , , , o. Use Painting and drawing tools SE: 15, 67, 69, 70-78, 88-90, , p. Use others editing tools and techniques SE: 93, 97-98, , 252, Objective 2: Vector Graphics -- create, manipulate and appropriately use vector graphics a. Identify graphic formats and their SE: 14, appropriate use (e.g., PDF, AI, SWF, PNG, EPS, etc.) b. Convert images from bitmap to vector and vice versa SE: 14, , c. Export/import images for project requirements (compression, resolution) SE: d. Utilize drawing tools to create and manipulate Paths (lines and Bezier Curves) using Anchor points, direction handles SE: 42-45, 52, , , , , , , e. Apply Stroke and Fill (solid and gradient) SE: , , 371 9
10 A Correlation of to the Digital Media I Core f. Utilize appropriate selection tools SE: 42-45, 46-47, 48, , 371 g. Perform grouping and ungrouping of objects SE: 53-55, , 371 h. Apply Styles and Effects SE: , 371, i. Transform objects SE: , , 371 j. Create Layers SE: 267, , , 371 k. Apply transparency SE: , 371 l. Utilize Text Tools SE: 274, , 279 m. Others This is not a comprehensive list SE: 353, , Semester 2 -- #811 Digital Media 1B STANDARD 6 Planning, Design, & Development: Students will demonstrate proper planning and design by utilizing an instructional design model such as ADDIE, Adobe Professional Design, Rapid Deployment Model, and so forth in the development of digital media projects. Objective 1: Understand and use the ADDIE Model. a. Analyze -- gather and process contextual information affecting the goals, structure, purpose, content, audience, and design of a project. SE: 343, 429, 464, 465, 587 b. Design-- plan the general look an scope of the application and the media it will use, along with the budget, tools, objectives, outline content, storyboard, and schedule. SE: 343, 429, 464, 465, 587 c. Develop collect & create digital media content and testing of the application SE: 343, 464, 465, 608 d. Implement publish the finished project and make it available to its audience. SE: 343, 429, 464, 465, 608 e. Evaluate -- assess the effectiveness of the project with the target audience and make adjustments in future revisions. SE: 343, 464, 465,
11 A Correlation of to the Digital Media I Core Objective 2: Understand and use the Adobe professional design and development process a. Define -- Goals, target audience, content, and delivery requirements SE: 343, 464, 465, 587 b. Structure Flowchart to portray the overall structure and screen views of the project SE: 343, 464, 465, 587 c. Design design of comps, review with client, redesign from client feedback, and production storyboard SE: 343, 429, 464, 465, 587 d. Build and test project production based on storyboards, technical and usability testing, revision, and final project presentation SE: 343, 464, 465, 608 e. Launch launch and publish project SE: 343, 429, 464, 465,
12 A Correlation of to the Digital Media I Core STANDARD 7 Team Activities: Students will participate in individual and team (group) activities. Objective 1: Demonstrate the ability to work individually in the completion of digital media projects. a. Demonstrate oral, written, and/or SE: , , 587, 608 technological communication skill b. Apply management skills in finding solutions to project problems SE: c. Demonstrate personal initiative in problem solutions SE: 444, d. Complete projects according to specified deadlines SE: Objective 2: Demonstrate the ability to work as a team member in the completion of digital media projects. a. Demonstrate oral, written, and/or SE: , 538, , 587, 608 technological communication skills b. Apply management skills in finding solutions to project problems SE: 444, 497, 538, c. Utilize organizational skills SE: 497, 538, , 587, 608 d. Demonstrate leadership ability SE: 444, 497, 538, , 587 e. Demonstrate willingness to compromise to meet team objectives SE: 497, 538, 539 f. Function as a responsible team member SE: 429, 497, , 587 g. Describe the roles and responsibilities of members of a digital media team (i.e., project manager, programmer, graphic artist, audio/video specialist, subject matter expert (SME), animator, etc.) SE: 537,
13 A Correlation of to the Digital Media I Core STANDARD 8 2D Animation -- Students will produce and utilize 2D animation. Objective 1: Animations -- Create, manipulate and appropriately use animations. a. Identify animation file formats and their SE: 341, 423 appropriate use (e.g., MOV, SWF, FLV, GIF, FLA, WMV, m4v, etc.) b. Perform changes to position, scale, color, and properties of an animated object SE: 345, , , , , , 428, 429 c. Utilize Timeline animation (Frame-by-frame, Tween) SE: 329, 345, 399, , , 429 d. Create Keyframe animation SE: , 345, , 419, 428 e. Create Tween Animation (motion, shape, path) SE: , , 428, 429 f. Utilize Symbol/Instances SE: , , 429 g. Utilize internal and external libraries SE: 325, 326, 345, , 429 h. Import/Export assets SE: i. Publish/Packaging appropriately for delivery medium SE: 345, 428, 429 Objective 2: Animation Techniques -- Effectively use animation techniques a. Recognize and apply major principles of SE: 396, , 429 animation (squash and stretch, anticipation, timing, etc.) [see 12 principles of animation] b. Effectively use storytelling techniques SE: 343, 429, 446 c. Include appropriate audio SE: ,
14 A Correlation of to the Digital Media I Core STANDARD 9 Digital Video: Students will plan, create, edit, and publish digital video. Objective 1: Plan Pre-Production of creating digital video a. Utilize a script SE: , 465, 478, , 562 b. Create a Budget SE: 464, 465, 562 c. Create a storyboard SE: 464, 465, 508, d. Build a shot plan SE: 457, , 464, 465, 562 e. Create an asset list SE: 464, 465 f. Define necessary cast SE: 464, 465, g. Adhere to Fair Use for classroom projects and copyright for all student published work SE: , h. Define team member roles SE: 464, 465, i. Organize "field shoot" and assign "field shoot" roles (Gapher, Grip, Cameraman, Director, Anchor etc.) SE: 457, 464, 465 Objective 2: Production stage of creating digital video a. Produce a Setup/cleanup list SE: 464, 465 b. Utilize appropriate video equipment (tripod, mic, lights, etc.) c. Demonstrate proper shooting techniques (camera settings, composition, lighting, pov, fov, etc.) SE: , SE: d. Use a shot plan SE: ,
15 A Correlation of to the Digital Media I Core Objective 3: Post-Production stage of creating digital video a. Capture video (Downloading to computer) SE: , 464, 475 b. Use appropriate codec and resolution settings c. Define asset management processes (naming conventions, cataloging, storage, compression) d. Edit video (transitions, audio/video effects, titling (safe area), aspect ratio, credits, clips, etc.) e. Export for appropriate use CD-ROM, DVD, mobile device or Internet (compression settings, codecs, menus, etc.) f. Recognize and use appropriate video settings i.e.: resolution, Regional standards such as ATSC, NTSC, PAL (e.g., frame rates, frame size, compression, etc.) g. Identify video formats (e.g., HD, AVI, MOV, SWF, WMV, MP4, m4v, FLV, VOB, etc.) and broadcast formats SE: SE: 297, SE: , , SE: 533, SE: SE: h. Publish a digital video project SE: ,
16 A Correlation of to the Digital Media I Core STANDARD 10 Digital Audio: Students will plan, produce, edit, and publish digital audio. Objective 1: Plan and create digital audio a. Prepare a script and record digital audio SE: , , 465, , , 562 b. Capture sound from an original or existing source c. Recognize and use appropriate types of sound (voice over/narration, music, sound effects) SE: SE: , 562 Objective 2: Edit digital audio a. Edit sound SE: , , , 562 b. Apply special effects to audio files SE: , 562 c. Create audio envelops SE: , 562 d. Manipulate pitch, sampling rate, amplitude SE: , , 562 Objective 3: Export and publish digital audio a. Identify audio formats (e.g., WAV, MID, AU, MP3, AIF, RA, AAC, MP4, M4A, M4B, etc.) SE: , 556 b. Add appropriate metadata SE: 542 c. Import, Export, and convert audio in different formats (Radio, CD quality) SE: 533, 534, , 542 d. Publish an audio project SE: ,
17 A Correlation of to the Digital Media I Core STANDARD 11 Web Technologies: Students will create basic Web pages or documents. Objective 1: Plan, create, edit, and publish a basic Web site. a. Plan a basic Web site of multiple pages that SE: 571, 587, , 608, 610 includes digital media or links to digital media objects b. Apply principles of good design in the Web site SE: 571, 587, 608 c. Create the Web site with interactive links SE: , 608 STANDARD 12 Digital Technologies: Students will explore new and digital technologies Objective 1: Develop an awareness of digital and collaborative technologies a. Explore emerging technologies SE: 7-10, 539 b. Share Bookmarking: save and share your best web content.(del.icio.us) SE: 539 c. Utilize document sharing and collaborating SE: 8, 539 d. Discuss social networking, blogs, and Wikis in a digital media context SE: 539 e. Explain various digital storage tools SE: 247, 297, , 533 f. Describe video conferencing, webinars, etc. SE: 8, 539 g. Describe podcasting, vodcasting and their relationship to RSS feeds SE:
18 A Correlation of to the Digital Media I Core STANDARD 13 Digital Portfolio: Students will design and develop various projects to add to a digital portfolio. Objective 1: Select their best work to create a digital archive that adheres to copyright and fair use guidelines and justify their choices. a. Include 2D raster and vector digital graphics SE: 141, , , b. Include Animation sequences SE: 428, 429 c. Include Digital video SE: 465, , , 562 d. Include Digital audio SE: 465, , Objective 2: Output projects to an appropriate delivery medium a. Determine if appropriate for Computer SE: Based delivery (CB) b. Determine if appropriate for Web Based delivery (WB) SE: c. Determine if appropriate for deliver using DVD, Blue-Ray, MP3 Players, CD Players, portable digital devices, cell phones, etc. SE:
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